Valkyrie Profile

Valkyrie Profile

16.10.2013 20:08:06
Debug Mode for the japaniese Version
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Valkyrie Profile (Japanese Version) Debug Mode

Encoding : EUC (Extended UNIX Code) Japanese Encoding
Date : November 11, 2001
Version : Final
Author : Aryuze RV
E-mail :

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<-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 78characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->

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Revision History

Latest revision on top
----------------------
Final Version = 2001-xxxx-xx = A remake for the most part.

Version 1.3 = 2000-December-16 = Added to the Contents to help find sections
more quickly. Use Control+F to open the find box, and type the words from the
contents to jump to that section. Use it if you don't like scrolling through
pages and pages of text. I also expanded the item section with more
descriptions. Organized the events numerically into list. Basically, all
sections updated.

Version 1.2 = 2000-December-03 = All sections finished, and some spelling
corrections, and formatting done.

Version 1.1 = 2000-November-28 = Battle debug finished, added more
descriptions to the debug room. Started on Questions and Answers and
Miscellaneous Section.

Version 1.0 = 2000-November-17 = Started the guide, most of the debug
features listed. Battle debug not finished.

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What is this?

This is a guide to the debug features in the game Valkyrie Profile. The
debug allows you to go to any character and see the sequence before they join
the party. A separate battle debug menu makes fighting monsters real easy.
This last version will give more information on the character events.

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What is needed?

1. A GameShark for the Playstation or similar device.
2. A Japanese text viewer to see this document properly. A great freeware
Japanese Word Processor for Windows can be found at
http://www.physics.ucla.edu/~grosenth/jwpce.html
Glenn Rosenthal's home page, the creator of JWPce, the program you are looking
for. This program is much more stable than the other ones I've used, and it
can handle moderately large files (this faq is typed on JWPce).

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Debug Room

First off, enter these codes into the GameShark. The Y-axis Modifier code
is optional; it is used just for adjusting position in case you get stuck.
Note: All codes listed are for the _Japanese_ version of this game. The
codes may not work with the _English_ version. All codes tested with
a GameShark Pro 3.2. If you are using a GameShark 1.x, then you will
have to change the codes that begin with "D" to a "C".

----------------------------
Debug Code (Press L1+Select)
----------------------------
D002B698 0104 - this tells the game what button(s) is being pressed
801F61F4 0000 - this is the room modifier

----------------------------------------
Y-Axis Modifier Code (L2+Start/R1+Start)
----------------------------------------
D002B698 0801 - if Start and L2 is being pressed, then activate code below
301E7796 0001 - this drops you lower
D002B698 0808 - if Start and R1 is being pressed, then activate code below
301E7796 0000 - this puts you in a higher position

The code, D002B698 xxxx is the Key Judgement Code. This type of code tells
what button is currently pressed, in hexadecimal. For this game, the list
of buttons are the following.

Digits Button being pressed
------ --------------------
0000 Nothing
0001 L2 button
0002 R2 button
0004 L1 button
0008 R1 button
0010 Triangle button
0020 Circle button
0040 X button
0080 Square button
0100 Select button
0800 Start button
1000 Up direction
2000 Right direction
4000 Down direction
8000 Left direction

If you want multiple buttons at once, you must add the numbers together in
hexadecimal.

Load the game with the codes turned on. When you get to the title screen,
choose either [New Game] or [Continue]. If you choose [New Game], then
select the game level (Easy, Normal, or Hard) and then hold down the L1
and Select buttons before the screen fades. If you went the [Continue]
route, then make sure the file that is to be loaded is on the correct
Disk. Hold down the L1 and Select buttons while the file is loading, and
keep them held down. If you did it correctly, you will be dropped off
in the Debug Room, at which point, you can release the L1 and Select
buttons. You may have to adjust your position by pressing
L2+Start buttons or R1+Start buttons if you end up stuck inside the map.
If you are loading from the world map, then press R1+Start, then press right
on the control pad. This should drop you inside the room without being stuck.
The place where you save determines the position at which you will
appear in the debug room, so if you are having trouble getting it to work,
try saving in different spots. Also note if you enter the debug room
from New Game, then Valkyrie will be in street clothes, and she can't
swing her sword or shoot crystals, so beware.

The Debug Room looks like Camille Village, without the people. There are
some invisible walls around, and in the middle of the village, the is an
invisible ladder you can climb. Head on over to the left and once you
get near the edge, a menu opens up automatically. This is the Main Debug
Menu. You can also go to the well on the right half of the village, and
press Down. The same menu pops up.

Main Debug Menu
---------------
¿ÍÁªÂò¡Î¤Ò¤È¤»¤ó¤¿¤¯¡Ï¡¡People Selection
Hassy¡¡(name of programmer)
Guchi¡¡(name of programmer)
Yam¡¡(name of programmer)
¥¹¥¿¥Ã¥Õ¥í¡¼¥ë¡¡Staff Roll
¥¨¥ó¥Ç¥£¥ó¥°¥à¡¼¥Ó¡¼¡¡Ending Movie


This is where you see a list of the names of programmers involved
in the debug process. Each one had different parts of the game
as their responsibility. This game is unique in that the majority
of events are character related. Each of the characters has an
event number assigned to them. Here is a quick list to find the
character you want to see.

Event # Event Name Sub Menu Found Under
------- ---------- --------------------
0 Tutorial Hassy
1 Aryuze Yam
2 Lawfer Yam, Hassy
3 Belinas Hassy
4 Rauli Guchi
5 Kashel Guchi, Yam
6 Jake Linas Guchi
7 Nanami Hassy
8 Yumeru Hassy
9 Amy Yam
10 Jun Hassy
11 Riselia Guchi
12 Badluck Yam, Guchi, Hassy
13 Grey Guchi, Hassy
14 Rolenta Guchi
15 Meltina Guchi
16 Shiho Hassy
17 Jail Guchi, Yam
18 Suou Yam, Hassy
19 Gannosa Yam
20 Lily of the Valley Gravestone Hassy
21 Suffering Young People 1 Hassy
22 Suffering Young People 2 Hassy
23 To the Edge of Gods Hassy
24 Sacred Phase Yam
25 Ragnarok Yam
26 Arlie's Awakening Hassy, Guchi, Yam
27 Arlie's Extermination Hassy, Guchi
28 Brahms Guchi
29 None (Not Listed) None
30 Loki Yam, Guchi
- World Map Hassy
- Face Check Hassy
- Movie Check Hassy
- Ending After (A) Guchi
- Forest Spirits Guchi
- Ending C Guchi, Yam
- Ending B Guchi
- Dipan Yam
- All Party Members Yam
- No Party Members Yam


Hassy Sub Menu
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¥·¥Ê¥ê¥ªÁªÂò¡Î¤»¤ó¤¿¤¯¡Ï¡¡Scenario Selection
¸½ºß¥Ç¥Ð¥Ã¥°¡Î¤²¤ó¤¶¤¤¡Ï¡¡Present Debug
¥Ù¥ê¥Ê¥¹¡Ê£°£³¡Ë¡¡Belinas
Æ᡹Èþ¡Ê£°£·¡Ë¡Î¤Ê¤Ê¤ß¡Ï¡¡Nanami
Ì´ÎÜ¡Ê£°£¸¡Ë¡Î¤æ¤á¤ë¡Ï¡¡Yumeru
Þ­¡Ê£±£°¡Ë¡Î¤¸¤å¤ó¡Ï¡¡Jun
»íÈÁ¡Ê£±£¶¡Ë¡Î¤·¤Û¡Ï¡¡Shiho
ÎëÍö¤ÎÊèɸ¡Ê£²£°¡Ë¡Î¤¹¤º¤é¤ó¤Î¤Ü¤Ò¤ç¤¦¡Ï¡¡Lily of the Valley Gravestone
µç¤¹¼ã¿Í¤¿¤Á£±¡Ê£²£±¡Ë¡Î¤­¤å¤¦¤¹¤ï¤³¤¦¤É¡Ï¡¡Suffering Young People 1
µç¤¹¼ã¿Í¤¿¤Á£²¡Ê£²£²¡Ë¡Î¤­¤å¤¦¤¹¤ï¤³¤¦¤É¡Ï¡¡Suffering Young People 2
¿À¡¹¤Îê֤ءʣ²£³¡Ë¡Î¤«¤ß¤¬¤ß¤Î¤¿¤â¤È¤Ø¡Ï¡¡To the Edge of Gods
¥Ç¥Ð¥Ã¥°¥â¡¼¥É³°¤¹¡Î¤Ï¤º¤¹¡Ï¡¡Remove Debug Mode
¥ï¡¼¥ë¥É¥Þ¥Ã¥×¥Ø½Ð¤ë¡Î¤Ç¤ë¡Ï¡¡Exit to World Map
¤½¤Î¾¡Î¤½¤Î¤¿¡Ï¡¡Et Cetera
¨§¥Á¥å¡¼¥È¥ê¥¢¥ë¡Ê£°¡Ë¡¡Tutorial
¨§¥í¥¦¥Õ¥¡ Hassy ôÅöÉô¤Î¤ß¡Ê£²¡Ë¡Î¤¿¤ó¤È¤¦¤Ö¡Ï¡¡Lawfer Section in Charge
¨§¥Ð¥É¥é¥Ã¥¯ Hassy ôÅöÉô¤Î¤ß¡Ê£±£²¡Ë¡Î¤¿¤ó¤È¤¦¤Ö¡Ï¡¡Badluck Section
¨§¥°¥ì¥¤¡¡Hassy ôÅöÉô¤Î¤ß¡Ê£±£³¡Ë¡Î¤¿¤ó¤È¤¦¤Ö¡Ï¡¡Grey Section
¨§ÁÉ˧¡¡Hassy ôÅöÉô¤Î¤ß¡Ê£±£¸¡Ë¡Î¤¹¤ª¤¦¡Ï¡¡Suou Section
¨§¥¢¡¼¥ê¥£³ÐÀÃ¥¹¥¿¡¼¥È¡Ê£²£¶¡Ë¡Î¤«¤¯¤»¤¤¡Ï¡¡Arlie's Awakening Start
¨§¥¢¡¼¥ê¥£³ÐÀÃ¥·¡¼¥ó£³¡¢£´¡Ê£²£¶¡Ë¡Î¤«¤¯¤»¤¤¡Ï¡¡Arlie's Awakening Scene 3,4
¨§¥¢¡¼¥ê¥£Â༣¥·¡¼¥ó£³¤Î£±¡Ê£²£·¡Ë¡Î¤¿¤¤¤¸¡Ï¡¡Arlie's Extermination 3-1
¨§¥¢¡¼¥ê¥£Â༣¥·¡¼¥ó£³¤Î£²¡Ê£²£·¡Ë¡Î¤¿¤¤¤¸¡Ï¡¡Arlie's Extermination 3-2
¨§¥¢¡¼¥ê¥£Â༣¥·¡¼¥ó£´¡Ê£²£·¡Ë¡Î¤¿¤¤¤¸¡Ï¡¡Arlie's Extermination Scene 4
¨§¥Õ¥§¥¤¥¹¥Á¥§¥Ã¥¯¡¡Face Check
¨¢¨§Face No 0-192
¨¢¨§¼¡¤Ø¡Î¤Ä¤®¤Ø¡Ï¡¡Next
¨¢¨§Á°¤Ø¡Î¤Þ¤¨¤Ø¡Ï¡¡Before
¨¢¨§+10
¨¢¨§-10
¨¢¨§+50
¨¢¨¦-50
¨¦¥à¡¼¥Ó¡¼¥Á¥§¥Ã¥¯¡¡Movie Check
¡¡¨§¥ô¥¡¥ë¥Ï¥éÊø²õ¡Î¤Û¤¦¤«¤¤¡Ï¡¡Valhalla Crumbling
¡¡¨¦¥ô¥¡¥ë¥Ï¥éºÆÀ¸¡Î¤µ¤¤¤»¤¤¡Ï¡¡Valhalla Rebirth
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ÀâÌÀ¡Î¤»¤Ä¤á¤¤¡Ï¡¡Explanation

Here is a description of where each of the choices takes you. Most of these
events can be viewed over and over again if you go back to the debug room.
There is just a few events that can be viewed only if you haven't cleared that
section of the game yet. That is mainly the Dipan area, for some reason, if
you already cleared that part of the game, the debug won't allow you to go
back and check the events there.

All events on Disk 1 unless noted. After the event is over, you will find
yourself back on the world map, usually. The number in parenthesis
is the event number, so the higher the number, the more likely it is
to go near the end of the game. You can cross reference the numbers with
the list found under the Main Debug Menu.

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Hassy Sub Menu
--------------
Present Debug = This option takes you half-way into Yumeru's scenario. It
begins with a flashback with Yumeru talking about how she didn't cry. Even if
she wanted to cry, everyone else would give her cold stares, so held back.
She then admits how stupid she was. Fuyuki then says he was stupid too. He
wonders why he did stop her. Then he sees a flash from the shore. It was the
Ball Lapis Lazuli. He wished for Yumeru to meet her parents safely. Valkyrie
then hears the wish and says the wish has been granted. She picks up Yumeru's
body underwater and wonders if Yumeru can make it to Valhalla. Back to
Fuyuki, the waters hasn't calmed down, Yumeru never returned, yet the boy
continues to stare out into the deep blue sea. His wish was granted, but
there was no sign to indicate that it did. Fuyuki for sure believed Yumeru
made it safely, as his father walked out to the beach to join him.

Belinas (03) = Two people are walking down the street of a town. The woman,
named Asaka asks if Belinas know the name of a certain flower they find in the
middle of the road. Belinas says is it that bad that she doesn't want to go?
No response from Asaka, just ... He then snatches the flower away from her.
She tells Mr. Belinas to give it back, but he doesn't. Asaka says she doesn't
like to buy and sell people, in fact she hates just watching it. Belinas says
that it can't be helped; his wife and Maria are now gone. For her to manage a
mansion all alone would be impossible. Asaka then mentions how she is happy
to be bought by someone like Belinas, but the other children are pitiable.
She goes on to say that she doesn't want to watch it happen. Belinas says
that it would be a problem if she doesn't come along. He doesn't understand
a foreign language, and if they don't pick a child that can be used for labor
... Asaka then says that's what she hates, the part about her saying one word
and that one word will influence the lives of others. Belinas then asks if
she will leave the flower for now. She nods in agreement. Belinas asks, what
is difference between picking a servant and plucking the petals of a flower.
Asaka doesn't know the answer ... As he puts the flower in Asaka's head, he
says that this is the fate of the flower to end up where it is now. Asaka
wonders is it really fate? He says yes, it is destiny by the gods... then
a flashback. A maid named Maria says it is inexcusable, but this child looked
poor. She then says for a little while, wages won't be paid; please
have forgiveness. A young Belinas tells his father that he and Maria will
take care of this child. The father agrees and tells Maria to hold
responsibility and educate this child. After the father leaves, Belinas tells
Maria not to do anything unreasonable. Maria then says, excuse me, little
boy. Belinas then says forget about that, instead of that, what is the name
of this child? (The child that is crouched on the floor, still crying the whole
time). Maria says, the name is Asaka. Belinas then realizes that is a
Japanese name. Maria says yes. Belinas then offers a flower to the crying
Asaka. She stops crying and looks up. Belinas is happy that she finally
showed her face. He says there is no more scary people around, so don't cry.
End of flashback. Then the scene is back to the present. An agent walks up
to the two of them, but Asaka says there is no one today. (I don't what she
is referring to) Then Belinas repeats what he said before, that this is the
fate of this flower. Belinas then thinks to him self, is it really fate?
Was it fate that his wife and Maria died? Was it fate that his father and
his friends also lost their lives fighting? Was it fate that he met Asaka?
Was it the gifts of fate that he is here now? Then Asaka is calling out to
him as he is staring out into space. He then says there is nothing they can
do just by staying here. Then the screen shifts to Belinas sleeping, only to
be awakened by a spirit of a dead person. Valkyrie warps in and slays the
spirit. Belinas wonders who she is, and then Valkyrie says that this mansion
is cursed with undead spirits, so the girl is in danger. Belinas rushes out.
Then you see the Elder Vampire saying everything is for Veliza's Sleeve. Yes,
even the sacrifice and contract person, all of it (he has sacrificed Asaka for
the evil deeds). Now the contract is complete. The Elder Vampire vanishes
before Belinas could get there. Belinas pleas to Valkyrie to save Asaka.
Valkyrie says it is too late, and than no one can oppose the path of fate.
Belinas says, fate? Is that all that can be said for this situation? Belinas
says he loved Asaka. Valkyrie says there is a way to save her... Belinas says
he will do anything, please tell me how! Valkyrie tells him about the
Interchange Soul System, but that will require him to a substitute. Which
means Belinas will have to die in exchange for Asaka the chance to live.
With his position restrained, he couldn't say anything. After rising in the
air, and flapping her wings, the Interchange Soul System is complete. Asaka
is revived in exchange for the death of Belinas. Afterwards, Valkyrie finds
the drawer of Belinas' wife, which is stuffed with Western-style clothes.
Valkyrie says what a stupid thing, the things that she is doing. Then the
game explains Veliza's Magical Battle Array. Mainly that Veliza is fueled by
jealousy, among other things.

Nanami (07) = The event begins with a shadow walking behind some transparent
sliding doors. It turns out it is Nanami's adoptive father. He asks if
Nanami's body is all right. She replies, yes, and that it is inexcusable for
her to make him worry. He then tells her it would be better to rest some
more, but Nanami says that won't happen. She has a mission that immediately
must be filled. She will inherit the honorable power of the (boukou jinja),
or the "Rising Empress Shinto Shrine". This time, for sure she will succeed,
so she tells her adoptive father not to worry. Nanami then leaves to go pray
at the shrine. She tells Minaru that she will inherit the power that Minaru
was supposed to have inherited. Nanami's adoptive parents are actually
Minaru's. Apparently, Minaru passed away before she could inherit the
honorable powers. Then the scene switches back to Nanami's adoptive parents,
with her mother asking if Nanami already went. The father says, yes, but the
mother asks why he let her go alone. Surely he hasn't forgotten about the
disaster that happened since Nanami began the ceremony of inheritance. The
mother says that it is impossible to inherit the power, unless a person with
legitimate blood relationship of the mother and father's family is performing
the ceremony. Since Nanami is adopted, she not truly their daughter. The
adoptive father says, oh yes, the blood. Even without the relations, he still
thinks of Nanami as his own daughter. The adoptive mother agrees, and says
she can't bring herself to think about the reality, because that would be too
cruel. The scene shifts to Nanami walking inside a cave. She wonders if
lineage is really that important. What should someone do if they lose all
that is important. She promises to herself that she won't lose. Then she
finds the (goshintou rousen), which means, "Safeguard God's Sword, Imperial
Hermit". Then the blade flashes, and the screen turns white. Then Nanami
makes her way back to the "Rising Empress Shinto Shrine", where her adoptive
parents are waiting. They are surprised Nanami brought back the sword, but
then Nanami collapses. Now there is a flashback as to what happened. Back at
the cave, Nanami wondered what that flash of light was. Then you see a spirit
of a dead girl. She asks if the spirit is Minaru. The spirit floats closer
to Nanami, then seizes her. Valkyrie jumps in as the spirit is choking
Nanami. Valkyrie tell the spirit that it doesn't have a place to die. At the
most, Valkyrie will send it away with her own hands. Then Nanami tells
Valkyrie to stop. Valkyrie says she can't overlook this spirit, because if
she let this lost child wander about, it will continue to cause calamity upon
Nanami. Nanami disagrees and says this will be the end of it. Valkyrie is
surprised that a human would want to be taken in by a spirit. Nanami says
that in reality, she doesn't want to die, but anger, sadness, and silence
were the deepest inside her, or so she thought. She says that was not true,
just by looking at this spirit, she understood how it felt, to a degree of
pain. Now this is the only thing she can do. Valkyrie then says if so, then
promise one thing first. Nanami then says, first? Oh yes, she remembers the
duties of a Valkyrie and thanks her for that. Valkyrie says there is more
than one path to take. Then the scene moves to Minaru alive again at the
shrine, looking up at the sky under a rainbow.

Yumeru (08) = The scene starts off in the middle of an ocean. You can see
Yumeru in her mermaid form. She is staring at the large boat that is floating
nearby. She wonders if it is alright over there. That boat could take her
away to some strange place... Then the scene switches to the deck of the boat.
A boy named Fuyuki (meaning "of tribute") says it is no good, they can't catch
any fish today. The Father says this year is supposed to be bonito, but it is
a little late. Then the Father asks what is wrong. Fuyuki asks if he heard a
scream or not. The Father says, what? In the middle of this ocean? Fuyuki
says, there it is again! Then they can hear Yumeru calling out for help. The
scene is back to Yumeru floating on a log while screaming for h.e.l.p. Then
she gets angry at the fact that there is no response from a young lady calling
out for help. Is that a phantom ship with a bunch of skeletons riding on it?
Then the two fishermen rescue Yumeru, and the father asks if she is alright.
She says yes. The father is a bit surprised that someone would be drowning in
this part of the ocean. Yumeru says that her boat was shipwrecked (she is
lying to them). The father asks what happened to the others on board. Yumeru
says she doesn't know. Then the father asks for her name. She says Yumeru.
Then the father scolds Fuyuki for his mind being in outer space. Fuyuki then
says the fishing is suspended for now, and they will return to harbor. The
father agrees. During the ride back, Yumeru asks the father if he knows
anything about the Lapis Lazuli. The father responds with, you mean the gem
stone Lapis Lazuli? Yumeru says yes, but not the ordinary kind. She is
talking about one with special powers. The father says, ah yes, the Ball
Lapis Lazuli (gyokururi). Anyone from the ancient country of Japan know about
that. Yumeru says that wishes will be granted for those who find that jewel.
The father says that is just legend; something as useful as that would not
exist in the real world. Then he says he is sorry to break her dreams, but
what is the reason for asking? Yumeru says it's nothing... Then the screen
turns black with Yumeru asking herself, the Lapis Lazuli doesn't exist? I
need that, otherwise... Then the screen shakes and she is asks what was that?
Fuyuki walks in and says, you don't know? That is the big whirlpool. Fuyuki
then explains that sometimes the ocean currents change, causing huge whirling
tides (uzushio) to form in the ocean. The vibration just now was because he
just changed course. No need to worry. The three make it back to land
safely. Fuyuki then says he believes the Lapis Lazuli exists. Yumeru is
surprised at first, but then he says he happened to overhear the conversion
with his father while on the boat. While they are walking on the pier, he
says that his father is getting up there in terms of age, and as a result,
his father's dreams and aspirations have all but dried up. Then he asks if
that is weird. Yumeru says no. She thanks him and says she will believe in
it too. Fuyuki agrees and says for sure if she doesn't believe in it, they
can't even begin. Then Yumeru asks Fuyuki what he would wish for if he found
the Lapis Lazuli. After pausing for a moment, he answers, since the house
boat is all worn out, an elegant boat that won't lose to the other fishermen
is something he would wish for. He then asks what is her wish. Yumeru says,
with hesitation, she is thinking of nothing really at the moment. Then the
scene switches to nighttime, with the father saying to Yumeru that she doesn't
have a place to address, right? However, it was her who said she wanted to
come to this metropolis. He then says he may be pushing it, but he wants to
know the reason why. Yumeru says that it wasn't her intention to hide it...
She then says she came here to visit _her_ father. He then asks for the name.
Kou Rijun is the name, which means "nape of neck glassy abide by". Fuyuki's
father says, you mean General Kou (shougun kou)? Yumeru asks if he knows
anything about Kou. He says the Kou surname is not a common name around here,
and that narrows the possibilities. If so, then he didn't like to say it, but
that would make Yumeru the child of a mistress. He then says that General Kou
has already died. He explains, up until a few years ago, there was a great
war in this country (the ancient country of Japan). The war revolved around
the Ball Lapis Lazuli, and the dispute with the mermaid tribe. General Kou
fell into the ocean during that battle. There was no spare time to save him,
and of course everyone thought he was a goner. However, the General
accomplished a miracle in returning alive. After that, General Kou was like
a changed man. He spent the effort to reach a settlement for both sides.
The hero of war now became the leading actor in peace. Even so, he was no
match for illness. The funeral service was performed in front of the entire
country. It was a grand event. Then the scene switches to Fuyuki, who is
listening in on the conversation from another room. He says, she wants the
Lapis Lazuli so she could meet her father again... Fuyuki wonders why Yumeru
lied to him. The next day, Fuyuki walks in the room with Yumeru looking out
the window. He mentions that he cannot find anyone with the Kou surname.
Yumeru is sorry to impose trouble upon them. Fuyuki says it's alright, he
is doing it because he likes it. Yumeru then says he can stop searching now.
He asks why, don't you want to meet your father? Don't give up now! He says
the Lapis Lazuli exists as he said before. Then Yumeru snaps back by saying
there is no such thing as that gem. She says the Lapis Lazuli doesn't exist,
and she doesn't have a father. She then says to leave her alone. Despite the
protest by Fuyuki, Yumeru jumps out the window. Fuyuki is surprised as her
speed as he wonders if she is going to commit suicide by jumping in the ocean.
Then he hears a familiar sound, the sound of the big whirlpool. Fuyuki makes
his way to the beach and spots Yumeru. She asks if he is surprised, since she
is not human. She tells Fuyuki to return to land as quick as possible, since
the big whirlpool is coming soon. He asks, what about you? He moves closer
and says, the reason she fussed over the whole Lapis Lazuli is because she
wanted to meet her father. He was shocked that he couldn't be relied upon.
He ran all around town for her and that didn't do much. Yumeru says that is
wrong, and she did want to meet her father, but her wish was not that. A
while back, her mother died. Her mother, because of giving birth to a
Japanese child, was looked upon with harsh eyes by her own tribe. As a
result, when her mother died, no one was really sad. Yumeru says she didn't
cry. Even if she did want to cry, her tribe would look at her with cold
stares. Even in happy times, she wouldn't laugh. In sad times, she wouldn't
cry. She didn't realize she was in denial that she was living. She admitted
that she was stupid. At the most, she wanted to cry for her father. To the
Lapis Lazuli, she wished to make is so that her father wouldn't hate her
mother. She felt it was not fair that just her father and mother are
together. Fuyuki says to stop, but she says that she is sorry for the lies,
and gives him a goodbye. Now watch the full motion video of the big
whirlpool forming over the ocean. Now the rest continues at the Present Debug.

Jun (10) = It begins on a rainy day. A Shinto Priest says to a woman how he
has admiration everyday for her, but with her body in that kind of shape, what
is trying to do? The woman, named Ai (meaning "recessed garment") says she is
wishing the safety of her elder brother. She says her brother is traveling in
pursuit of a medicine that can cure her eyes. Then the screen switches to a
villager 1 wondering about a demon. Villager 2 mentions of the demon that
is dwelling once again. The samurai that is listening to them decides to go
and exterminate the demon. The samurai underestimated the powers of the
demon. The demon says to him, that he doesn't need both eyes anymore. Back
to the Shinto Priest, he says a while ago, two young looking people paid him a
visit.
Ai says, could it be her brother? Ai says that she and her brother are twins.
The priest understands. The priest says he was given a charm to give to her.
Ai wonders, why here? The priest doesn't know, but he says it seems her
brother knew she would come here. Then he says twins are a mysterious thing.
The the scene switches to Valkyrie facing off against the demon. The demon
tells her that inside the Demon Mirror Cavern (makyougutsu), her heart will
be reflected no matter what. Valkyrie questions that, saying she has none of
that. She slices the demon, which turns into Jun. Then Jun has a flashback
recalling what happened. He was talking to the demon, which said his younger
sister would be able to live long if Jun died. Either that, or if Jun stayed
by her side until death, which would make his sister more happy is the
question the demon asked Jun. He responded by saying he won't die, neither
will his sister. The demon says such talk of ten becoming a thousand does
not exist. If you seek life, then you also lose life. The demon offers the
Soul Gem in exchange for Jun's life. Jun draws his swords and says, he is
sure he said it before, that he won't die. He then says from the beginning,
he had no intention of complying with such a transaction. The demon says,
what? Jun says he will take that gem by force. Jun attacks and wins, or so
he thought. He says he is not giving his life for a mere monster. The demon
laughs and says nothing is more precious to him than blood. For that very
reason, the demon never gets tired of the sight of blood. Then the demon says
Jun's heart is much like the heart of a human, the way it should be. That for
sure is the heart of the demon. The demon says they are the same kind. After
the demon disappeared, Jun turned into the demon. The demon says that Jun's
body is nothing more than a container, which allows the demon to continue
living. Now back to the present, Jun asks where the demon is. Valkyrie tells
him that there was no demon, instead, he was just confronting with his own
heart. Jun asks if that demon was his own heart. Valkyrie says the truth
can bewilder people. Oneself and oneself's heart meet and clash. That is
the ways of the Demon Mirror Cavern. Valkyrie says she understand what he
feels, but with a distorted heart, what possibly could he grant? She knows
that the spirit of twins share each other, but that shouldn't influence
mutually what happens to one. The true thing that was cloudy was his sister's
eyes, or was Jun's own heart? Then Jun realizes the reason his sister's eyes
where cloudy was because of his weak heart, and since they shared the same
spirit, that weak heart affected his sister's vision. Now switch back to the
priest and Ai. The weather is clear, as is her vision. She says somehow her
brother must have done something to cure her sight. However, her wish is...
Then the priest asks why suddenly she is acting this way. She doesn't know,
but that's how she feels.

Shiho (16) = Disk 2 required. Shiho says it's inexcusable for her lack of
power. One of the villagers asks how many she has killed because of her
singing voice. Shiho is not needed as the villagers see it. They call Shiho
a doll. Then during one of her melodies, (the one that makes the soldiers
into insane maniacs with no regard to life) she stopped suddenly. Shiho got
punished for not singing. Then Suou shows up (he was on the opposing side)
and he can't figure out why she stopped singing. Shiho wonders what the color
red is like, since she is blind. She says it was destiny for her to become a
singing princess since the day of birth, but god didn't give her light to see.
Suou asks if she would throw away the singing, what would she wish for. Her
reply is "death". Suou is about to strike, but something holds him back.
Instead, he takes her back to his leader. The superior officer says she is
lovely, but cuts her down. Suou asks why, since she was abandoned by her
former friends. The superior officer asks if Suou has been bewildered by the
colour and scent of a woman? He says a lot their fellow countrymen have died
because she was the ringleader that brought them to their deaths.

Lily of the Valley Gravestone (20) = As Valkyrie walks in, she is wonders
where she is. This place... if I remember correctly has human thoughts, or
so she feels. Then she sees a group of ghosts surrounding a lone grave.
She tells them that they don't belong here. After she cuts them down, she
says they escaped and vanished. Then Valkyrie wonders why the undead would be
swarming around this particular rock. At closer inspection of the grave, she
becomes surprised. Why would a grave be placed here? This rock is actually
the grave of Platina.

Suffering Young People 1 = A woman named Claire is walking in the middle of
town. She mentions that there is just a bunch of "easy" fellows wandering
about. Just as she is ready to return, something catches her eye. Across
town, she spots Valkyrie (in street clothes), who is facing away from Claire.
This triggers a flashback in which Claire was talking to Rucio. Claire asks
Rucio about his childhood friend, Platina. She wonders if that Platina was
a beautiful person. Rucio says, don't be stupid, Platina was only 14 years
old at the time. She was more a cutie rather than beauty, but you might say
she would have become a beautiful person... Rucio says that Platina could
exist anywhere if asked, however, her hair was silver colored. When light hit
that hair, it sparkled in a purple color, which was very beautiful. Claire
thought to herself, that Rucio still likes that Platina, even now. Then back
to the present time, the person she is staring at has silver hair too...
Claire thought, no, that must be another person. Even though this person has
silver hair, the Platina they were talking about died long ago. Despite so,
Claire threw a rock at Valkyrie anyway. Claire thought, what I doing? Being
jealous of a complete stranger. Then the scene moves to the house of Dolchie.
Dolchie says it's alright, the injury was not too bad. Please forgive me, she
said. Claire is her daughter, even thought they are not connected by blood.
A kid walks in the room and informs Dolchie of their return. Rucio follows
and greets the old woman. He has brought her the day's earnings. She thanks
him for all he has done for her. Then Dolchie introduces Valkyrie as Meril to
Rucio, and tells him that Claire threw a rock at this person. Rucio, shocked
could not believe Claire could do such a thing. When Rucio came closer to
Meril, he suddenly stopped in his tracks. Dolchie asked Rucio if anything is
wrong, but Rucio just said it was nothing. Valkyrie says, nice to meet you,
Rucio san, right. Afterwards, Dolchie explain that Rucio provides her with
money to support her, with his daily earnings. However, there are some bad
rumors spreading around. Her son and daughter are not talking much about it,
but thinking about where the money is coming from... Then the scene moves to
Rucio confronting Claire. She admitted to throwing the rock. Claire said she
did it because she was jealous of that person's beauty. Plus that person had
silver hair. Claire says surely he must understand her feelings, but inside
Rucio's heart...

Suffering Young People 2 = Disk 2 required. On part 2, a group of three kids
wonder what is wrong with Rucio. He tells them nothing, he is just thinking
of stuff. Rucio talks to himself and wonders what is going on, even the kids
are worrying about him. Then the scene shifts to a bar with Claire asking,
how much money did we earn today? Rucio says exactly 230 Osu (that's probably
the currency). A guy named Valen says, it was because of him. Another guy
named Rasti say that is stupid. Rucio says everyone had a lot to contribute.
Not one person could have this much saved alone. Then the screen shifts to
Claire pacing back and forth and saying how late the two are. Suddenly, a
villager runs in and tells Claire and Rucio to run away, because of what
happened to Valen. It looks as though Valen tried to steal a wallet of an
aristocrat. After that was exposed, Valen was killed for sport. Claire says
that's a lie, but the villager tells her the corpse is hanged on a tree.
Now the worse part is because Valen put his hands on the aristocrat,
the town's pickpocket group are going to be swept clean. The villager tells
them once again to run. Since it would be difficult to find just the
pickpockets, they will kill without discrimination. Claire then asks what
happened to Rasti. The villager says if he's alive, they will meet him. The
villager then leaves. Rucio says to Claire to exit using the backdoor.
Claire asks, what about the kids? Rucio says he will keep them in custody,
and tells her to go first. Despite her protest, Rucio says to rendezvous at
the forest outside of town; please understand it will be dangerous if they are
caught together. Claire responds by saying the children are emotionally
attached to her rather than anyone else. Rucio says there is no choice.
Then the scene switches to outside the town, which is now in ruins. Claire
wonders why there are this many soldiers just to clean up a pickpocket group.
She then mumbles about not wanting to die. Rucio tells her that is not going
to happen. Unknown to them, an archer is aiming at Rucio's back. After the
arrow hits, he lays in Claire's arms and tells her if they made it this far,
it will be all right. All she could say is why, why. Rucio says if he gets
left behind again, he would have no clue what to do. Claire says, what are
you talking about, she would never run and leave him behind. Rucio says, no,
what he means is, that long ago, there was someone that left him to die first.
(he means Platina, also known as Valkyrie)¡¡If he got left behind again...
Claire says, then don't leave me behind! Rucio says sorry... Claire cries
and calls out to her mother that is hurts. Valkyrie hears this and wonders
about those suffering young people. Rucio tells Valkyrie he can't leave
Claire behind like this. Valkyrie agrees and does something, (which is not
too clear), and then there is this scene with Claire staring up into the sky.

To the Edge of Gods (23) = Disk 2 required. This is the event that occurs if
you send Rucio up to Valhalla before the end of Chapter 5. It begins with
Valkyrie confronting Rucio about his unstable heart. At first Rucio says
nothing, but then he asks if they can go together to the village that started
it all. Valkyrie agrees. Once there reach the village, Rucio explains this
was the place he used to frequent. They reach a house, which Rucio explains
is the house of Platina, his childhood friend. He says he discovered
Platina's parents were going to sell her away. Since he was little, the only
thing he could think of was to take her and run away. Rucio continued to say
they ran in the darkness, like this (as he grabs Valkyrie's hand) and
simulated what happened before. Then they reach the Lily of the Valley.
Rucio says because of him, Platina died here. If only he didn't try to bring
her here... Then Rucio asks of Valkyrie to take off her feathered hairband.
After she does so, Rucio admits that Valkyrie does indeed look like Platina,
as he thought. Rucio says he knows it would be an insult if he continued to
pile the image of Platina and Valkyrie together. However, his feelings still
don't change; the fact that he still likes her. After they kiss, Valkyrie
wonders if the heart of a young girl's first love is looking at her. She
hopes Rucio will live and come back someday.

Remove Debug Mode = Does nothing

Exit to World Map = As the name says

-[ Et Cetera Submenu ]-
Tutorial (0) = This is chapter zero. A basic summary is that Aryuze smashes
the statue (which looks like the king), which doesn't sit too well with
Jerald. This makes her go into disguise as Angela to get revenge against
Aryuze. The problem is that after she gets drunk at the restaurant, she
passes out. After bringing her home, Aryuze discovers, by accident, that
Angela is really Jerald. However, he acted like he didn't know, so he just
played along. The next day, Aryuze gets an offer from an agent to transport
a carriage. This conflicted with the schedule of Angela's, so he dropped hers
in favor of this one. He traveled with Badluck, but after it is discovered
that Jerald was inside the carriage, Badluck wants no part in this mess.
Aryuze then puts the pieces together and realizes this all a set-up by
Lombert. Jerald turns into a ghoul, but Valkyrie takes care of that.
Afterwards, Aryuze goes after Lombert and gets him, but then Aryuze slays the
group of soldiers that come after him. When confronted by Lawfer's father,
Aryuze turns the knife to himself and commits suicide.

Lawfer, Hassy Section in Charge (2) = Only a short part. It begins with
Aryuze and Lawfer sitting on a cliff while the wind blows. Aryuze asks if
Lawfer is just a grass being blown in the wind.

Badluck, Hassy Section in Charge (12) = Disk 2 required. This has the full
motion video of a cactus flower blooming in the moonlight.

Grey, Hassy Section in Charge (13) = Disk 2 required. It begins with Celia
sitting by a campfire, thinking about the things her dead friends used to say.
Kashel, Baltos, Ralf, Amy... Celia walks to the Arcdine Ruins to confront
Grey. She thought they could stop their travels and live happily. When she
meets Grey, she accuses him of being the perpetrator who destroyed everything.
Celia says it all started the day Lemia died. Celia holds her sword up to
Grey, but he says nothing. She says, please say that I didn't kill Lemia to
Grey. Celia says she can't kill Grey, otherwise, she will be all alone. Then
Grey says he is sorry, as he crumbles to pieces. She doesn't believe what
just happened.

Suou, Hassy Section in Charge (18) = Disk 2 required. The scene starts part
way into the event, with the superior leader and his troops after the town is
destroyed. Suou spots a survivor waving his sword nervously. Suou realizes
the guy was trying to protect his family. Suou thinks twice about the reason
his troops destroyed this town. While in deep thought, Suou lets the guy stab
him.

Arlie's Awakening Start (26) = Disk 2 required. The starting point to the "A"
ending. Frey is worried that the seal on Valkyrie's memories is breaking.
Frey releases Arlie, the black valkyrie to counteract this. If you continue
to watch this event, then sometimes the game will drop you off in Bramhs
Castle, without fighting Arlie.

Arlie's Awakening Scene 3, 4 (26) = Arlie (the black valkyrie) takes over the
Valkyrie role, and tries to trick Aryuze and Meltina. Arlie claims she and
Aryuze fought the "Vampire King" Brahms in the past. It was an unfinished
battle, with Brahms holding the spirit of Silmelia, the third sister of Arlie
and Renas. Disk 2.

Arlie's Extermination Scene 3-1 (27) = Disk 2 needed. Flashbacks of everything
Renas had experienced. Valkyrie is in self-doubt, wondering if she had picked
spirits like plucking pedals from a flower.

Arlie's Extermination Scene 3-2 (27) = Disk 2 needed. Flashback part 2 - if
you continue to watch it, sometimes it drops you off versus Sult for the "B"
ending, depending on what data you load from.

Arlie's Extermination Scene 4 (27) = Disk 2 only. Valkyrie is in a hurry and
begins to frantically searching the ground for the earring Rucio hid. After
she finds it, she remembers everything, but she wonders why Rucio had to die.

Face Check = This feature goes from 0-192.
Next = Moves one character ahead
Before = Moves one character back
+10, -10, +50, -50 = Self-explanatory. Adds that amount to the current face.
This helps if you want to jump ahead or back quickly.
The funny faces are #88 (Rezard) & #106 (Aryuze & Meltina).
Note: Not all faces are included. Most Sacred Phase characters won't appear
in this option. Here is a list of all faces.

Face # Character Name Expression
------ -------------- ----------
0 Aryuze Normal
1 Aryuze Eyes Closed
2 Aryuze Angry with teeth clenched
3 Aryuze Laughing
4 Aryuze Suspicious
5 Aryuze Serious
6 Aryuze Hand on Forehead
7 Aryuze Surprised
8 Valkyrie Back Turned
9 Valkyrie Mouth Open
10 Valkyrie Surprised
11 Valkyrie Another Surprised Look
12 Valkyrie Angry
13 Valkyrie Eyes Closed
14 Valkyrie Normal
15 Amy Satisfied
16 Amy Angry with Hand Chained
17 Amy Painful
18 Amy Normal
19 Kashel Hurt, Leaning Back
20 Kashel Sorrow
21 Kashel Normal
22 Ganossa Menacing
23 Ganossa Normal with Pipe in Mouth
24 Ganossa Serious
25 Grey Normal
26 Jake Linas Pain
27 Jake Linas Happy
28 Jake Linas Normal with One Eye Shut
29 Jail Normal
30 Jail Painful
31 Jail Sad
32 Jerald Happy
33 Jerald Crying
34 Jerald Sleepy
35 Jerald Thoughtful
36 Jerald Normal
37 Jerald Angry
38 Shiho Sad
39 Shiho Scared
40 Shiho Singing
41 Shiho Normal
42 Jun Injured
43 Jun Determined
44 Jun Normal
45 Suou Angry
46 Suou Normal with Face Covered
47 Suou Normal, Unmasked
48 Nanami Happy
49 Nanami Painful
50 Nanami Normal
51 Nanami Alert
52 Badluck Injured, Bloody
53 Badluck Determined
54 Badluck Cheerful
55 Badluck Normal
56 Brahms Normal
57 Frey Sorrow
58 Frey Angry
59 Frey Normal
60 Frey Delightful
61 Belinas Painful
62 Belinas Normal
63 Meltina Puzzled
64 Meltina Surprised
65 Meltina Angry
66 Meltina Irritated
67 Meltina Happy
68 Meltina Sad
69 Meltina Fearsome Glare
70 Meltina Normal
71 Yumeru Mermaid, Happy
72 Yumeru Mermaid, Crying
73 Yumeru Human, Sad
74 Yumeru Human, Normal
75 Yumeru Human, Calling for Help
76 Rauli Bright
77 Rauli Sad
78 Rauli Shocked
79 Riselia Happy
80 Riselia Angry
81 Riselia Normal
82 Rucio Angry
83 Rucio Hurt
84 Rucio Surprised
85 Rucio Shocked and Surprised
86 Rucio Normal
87 Rezard Looking Backwards
88 Rezard Shaking Head
89 Rezard Normal
90 Rezard Cheerful
91 Rezard Evil with Blue Glow
92 Rezard Sneaky
93 Rezard Satisfied
94 Lawfer Smiling with Eyes Closed
95 Lawfer Doubtful
96 Lawfer Normal
97 Lawfer Serious
98 Rolenta Hopeless
99 Rolenta Disbelief
100 Rolenta Normal
101 Asaka Sorrow
102 Asaka Normal
103 Young Girl Crying
104 Arlie Normal
105 Arlie Smiling
106 Aryuze & Meltina Disbelief
107 Altoria King Normal
108 Angela Sleeping
109 Angela Sleeping with Bonnet off
110 Angela Normal
111 Angela Serious
112 Angela Confused
113 Angela Happy
114 Angela Determined
115 Young Girl Happy
116 Elf Normal
117 Odin Serious
118 Odin Deep Thought
119 Demon Normal
120 Gyunta Normal
121 Claire Angry
122 Claire Normal
123 Old Woman Normal
124 Masked Fellow Normal
125 Old Woman Normal
126 Ai Eyes Closed
127 Silmelia Frozen
128 Samurai Leader Normal
129 Sult Normal
130 Flansburg Student Happy
131 Flansburg Student Surprised
132 Celia Painful
133 Celia Normal
134 Agent Normal
135 Cat Normal
136 Old Man with Turban Normal
137 Waitress Shocked
138 Waitress Frustrated
139 Waitress Normal
140 Young Man Happy
141 Young Man Normal
142 Valen Normal
143 Fahn Normal
144 Fuyuki Sad
145 Fuyuki Normal
146 Father (oyaji) Normal
147 Platina Crying
148 Platina Happy
149 Platina Hurt
150 Platina Surprised
151 Platina Normal
152 Freya Surprised
153 Freya Distraught
154 Freya Normal
155 Belion Normal
156 Young Belinas Cheerful
157 Young Belinas Normal
158 Knight Surprised
159 Magnus Doubt
160 J.D. Wallace Cold Stare
161 Woman with Bonnet Normal
162 Minaru's Spirit Lost
163 Millia Crying for Help
164 Millia Normal
165 Millia Full of Energy
166 Platina's Mother Scary
167 Man with Bandanna Unhappy
168 Young Rucio Shocked
169 Young Rucio Normal
170 Young Girl Happy
171 Young Girl Blushing
172 Roy Normal
173 Knight Leader Normal
174 Loki with Dragon Orb Confident
175 Loki Smirk
176 Loki Normal
177 Rolenta's Husband Pain
178 Lonbert Pleased
179 Lonbert Normal
180 Man with Moustache Normal
181 Flansburg Student Normal
182 Young Boy Normal
183 Knight in Armor Normal
184 Woman from Village Normal
185 Young Woman Normal
186 Old Man Normal
187 Samurai Normal
188 Old Man with Hood Normal
189 Old Woman with Hood Normal
190 Young Woman Happy
191 Young Woman Cheerful
192 Old Man Normal

Movie Check = A Sub Menu opens with two options. Too bad all the movies are
not in place. There are still a few movies that are missing.

Valhalla Crumbling = Disk 2 is needed. This option shows a full motion video
of Loki's Dragon Orb swallowing the life out of everything in the land. No
sound is played. Watch as the buildings crumble to pieces, and witness the
land turn into a barren wasteland.

Valhalla Rebirth = Disk 2 required. A full motion video starting with the
feathers of Valkyrie's wings dropping to the parched land. As soon as the
feathers hit the ground, the land fills with life. The trees, the green
grass, and the buildings come back to life, as if it was the Valhalla
Crumbling movie being played in reverse. This one also has no sound, but
that isn't too much of a problem. Notice in one scene, where a blue building
is being reconstructed, there is the tri-Ace Logo hanging sideways on that
building. This is movie that is played during the final showdown with Loki.


Guchi Sub Menu
------------------------------------------------------------------------------
04_¥é¥¦¥ê¥£¡¡¥¯¥ì¥ë¥â¥ó¡¡04_Rauli Clermon
05_¥«¥·¥§¥ë¡¡¥«¥ß¡¼¥ë¼¡Î¤à¤é¡Ï¡¡05_Kashel Camille Village
06_¥¸¥§¥¤¥¯¥ê¡¼¥Ê¥¹¡¡¥¯¥ì¥ë¥â¥ó¡¡06_Jake Linas Clermon
11_¥ê¥»¥ê¥¢¡¡ArcC5¡¡11_Riselia ArcC5
13_¥°¥ì¥¤¡¡Rezwood¡¡13_Grey Rezwood
14_¥í¥ì¥ó¥¿¡¡¥Õ¥ì¥ó¥¹¥Ö¥ë¥°¡¡14_Rolenta Flensburg
15_¥á¥ë¥Æ¥£¡¼¥Ê¡¡¥Õ¥ì¥ó¥¹¥Ö¥ë¥°¡¡15_Meltina Flensburg
17_¥¸¥§¥¤¥ë¡¡17_Jail
28_¥Ö¥é¥à¥¹¾ë¡¡£±¡Î¤·¤í¡Ï¡¡28_Bramhs Castle
Curt Check Point
Link Sce Part
¨§26_05 ¥á¥ë¥Æ¥£¡¼¥Ê Lab¡¡26_05 Meltina Lab
¨§27_01-03 ¥Ö¥é¥à¥¹¡¡27_01-03 Bramhs
¨§27_33 --> ¥ì¥¶¡¼¥É¡¡Lab¡¡27_33 --> Rezard Lab
¨§27_38-40 ¥á¥ë¡¡ROOM¡¡27_38-40 Mel ROOM
¨§13_30-40 ¥°¥ì¥¤¡¡13_30-40 Grey
¨§12_54-55 ¥Ð¥É¥é¥Ã¥¯¡¡12_54-55 Badluck
¨§30 40-50 ¥á¥ë Lab N¡¡30 40-50 Mel Lab N
¨§Event Ending After
¨§Check Ending C
¨§CheckSpritEvent
¨§Back to Main Sce
¨¦Cancel
Check Ending B
Cancel
------------------------------------------------------------------------------

ÀâÌÀ¡Î¤»¤Ä¤á¤¤¡Ï¡¡Explanation

All events are on Disk 1 unless noted. For the Disk 2 events, it helps to have
a save file on Disk 2, chapter 5, that way certain events won't be cleared.

--------------
Guchi Sub Menu
--------------
04_Rauli Clermon = Millia tells Rauli to listen to the sounds of the leaves.
When the entire forest comes to life, it's like listening to the waves of the
ocean. Millia also knows Rauli was going off overseas to fight battles, which
Rauli tried to hide from her. Rauli promised not to die, but he couldn't keep
that promise. Now all Millia could hear was the sound of waves crashing.
After Valkyrie explains to Rauli how a strong bond will become stronger, and a
weak bond will become weaker, she mentions that she is not a Cupid's Angel.

05_Kashel Camille Village = You can access the Strangely Shaped Rock Caves
located within the village after this event. Kashel and Celia find the
Camille Village people turned to stone. They find out that a kid playing
around caused the seal to break on a monster.

06_Jake Linas Clermon = As Jake walks into the pub, Gyunta, the scary man in
the pub, tells Jake this place in not for cowards. Jake insists he did not
run away. Some of the castle people plotted towards killing Jake, but they
couldn't do in front of the former King. They waited till a new King took
over before killing Jake.

11_Riselia ArcC5 = Riselia in the Arcdine Ruins - selecting this will drop you
off near the save point in front of her room. Disk 2 required.

13_Grey Rezwood = Disk 2 required. Grey tried to use the interchange soul
magic to revive Lemia, but one that is sacrificed using magic cannot be
revived using the same method. In Valkyrie's eyes, that is desecration of
the soul. Now Grey has no place to go, but Valkyrie offers him the chance to
fight as god's sword.

14_Rolenta Flensburg = Rezard's first appearance. After the event, Rolenta
will join your party, and you will start off in the Tower of Rezard Valis,
where he awaits. Rezard, being the devil that he is, used his necromancer
abilities to turn Rolenta's husband into a ghoul. By doing so, he knew
Valkyrie could not ignore such a wicked deed. Nothing could be greater
blasphemy to the soul than what he just did. He did it so he could see his
"love" again. Rezard's heart couldn't stop beating, to a point his chest
felt like bursting open. Valkyrie realizes Rezard has the power of the Lost
Mystic, the Transport Square Formation (isouhoujin), which allow Rezard to
teleport anywhere at will.

15_Meltina Flensburg = Normally, this is Disk 2 event, but this can work on
Disk 1, except there won't be any voice samples being played. Meltina sneaks
into Rezard's Tower just for fun, and to see what "that guy" is up to. She
finds some lost Rune Letters written on the wall and when she finds some books
written by Rezard, she comments how messy his handwriting is. When she finds
the Homunculus, (looks like a little girl) she thinks, "what a pervert" when
she sees how detailed the girl is. She decides to steal the Homunculus and
store it in her room in Flensburg. Rezard is not too pleased, so pays Meltina
a visit that night. Meltina tells him that at least she doesn't have Lolita
Complex (rorikon), or attraction to children. Rezard explains why he needs
the body, basically so he could create a god-like body. Later on that night,
Rezard decides to freeze her while she is in "the out of body experience"
mode. Rezard viewed her a threat to his plans, so he got rid of her.

17_Jail = Disk 2 needed. It begins with Jail talking to Fahn. She asks of
him to keep a secret. Fahn says he thought she was a youth of fine lines.
He was deceived by a woman's lack of common sense sword skills. Jail wants
him to keep the secret that a woman is in the ranks of the male only knights.
Fahn says, at the least, tell me the reason for wanting to join the knight
association, and her real name. She does as told. Later on, during a
training, Fahn says he needs to watch his eyes, because of Jail's recent
improvement. Jail says thank you. Fahn says she better than "those guys"
over there, but Jail says, I told you not to say that! Fahn says he is sorry.
Jail gives a small laugh, and Fahn wonders what is wrong. She says that she
is the subordinate, so he should be more formal in his talk. Then the scene
changes back to Fahn's room. Jail says she can't excuse what Magnus has done.
Fahn says, but then need an excuse. Recently around that guy, there have been
some inquiry into the outskirts. Jail is shaking her fist, in that they are
so close, yet they can't do anything for now. Fahn says now is not the time,
and tells her to be patient. Jail says she may just be using him. She says
if he were not the leader of the knights, she may not have looked at him quite
the same way. She admits she is a sly woman. He says that's all right, and
tells her to come together. Later on, Fahn says, before the departure for the
front, Magnus performs on the soldiers a blessing ceremony. That is their
only time to strike. Jail asks if it is true that Magnus has faith in
grotesque gods. Fahn says yes, that's the reason it will be the end of him.
Then the battle with Magnus. He has some invisible shield protecting him, so
they can't lay a scratch on him. J.D. Wallace warps in and casts her
captivation spell on all. Magnus is surprised it didn't work on Jail.
Then Magnus realizes why. He knows the knights have a prohibition on female
joining the ranks. So Fahn was deceived, only to be surrounded by women.
Magnus thought Fahn was a stubborn person, but now he sees. J.D. Wallace says
Jail has a cute face. However, she used guys for her benefit. It eventually
was reduced to Jail trying to stop her feelings. Jail tells the monster to
shut up. J.D. says she was only speaking for Jail, which would make her the
cupid. Then Valkyrie warps in and says what a awful cupid. J.D. tells
Valkyrie that is has been a while since they last met. J.D. says the last
time they met, did she have a sky blue armor or was it jet black? Valkyrie
says enough impudent talk. Engage in battle now. Afterwards, Valkyrie tells
J.D. to return from where she came. J.D. replies, isn't what is happening
behind you more important? Fahn, still under the influence of the spell, has
already stabbed at Jail. J.D. tells Magnus that he is not one to employ her.
She tells him to carry the disaster on that frail body of his. J.D. tells the
goddess that they will meet again. By the time the spell is broken, Fahn
sees Jail laying on the floor. He tells Letecia to wake up. In her last
breath, she is happy that he returned to normal. She asks him to get Magnus
now. He does, as Magnus is still laying there in shock. Works okay on Disc
1, since there is no voice samples.

28_Bramhs Castle 1 = The meeting with the vampire lord. Here you can choose
whether or not to fight. If you do choose to fight, beware as his finishing
move "Bloody Kalis" is killer. The game usually freezes after battle though.

Curt Check Point = In the middle of Meltina's event, the scrolling forest
background. You can witness a beautiful scene explaining how Odin came to
power. Normally, the gods could not experience growth, since they are already
a perfect existence. Odin was different in that he was half-elf and
half-human. His human side allowed for growth, and it was only time before
Odin rose to the top, as explained by Rezard. Rezard also discovered
something interesting. He saw that a Homunculus and Half-Elf are basically
the same thing. If he could insert his spirit inside a Homunculus, then he
could become a god, like Odin. Plus he would have the growth advantage
offered by the human side.

-[ Link Sce Part Sub Menu ]-
26_05 Meltina Lab = Part of the "A" ending, inside Meltina's lab where they
are about to revive Valkyrie. This has the scene with Aryuze and Meltina's
funny face. Disk 2 is needed.

27_01-03 Bramhs = Disk 2 required. Rezard, Aryuze, and Meltina go to Brahms
castle to find Arlie fighting Brahms. Brahms mentions that Arlie's true power
is not with the Valkyrie Body. He goes on to say Arlie woke up too early from
her sleep to be at her full potential. Arlie comes back telling Bramhs,
that's not something for him to say, when he uses Silmelia as a shield, like a
cheater. A battle will ensue, and you can fight Arlie with Brahms on your
side. Part of the "A" ending route. After battle, Meltina successfully
crystallizes Valkyrie's spirit. Brahms asks Aryuze if he would listen to what
he has to say. Aryuze says he has no interest about his past (apparently
Aryuze fought along side Arlie in the past). Meltina tells Rezard how stupid
he his for comparing Valkyrie to a fish.

27_33 --> Rezard Lab = Disk 2 required. Valkyrie asks herself whether humans
and gods can have a love relationship.

27_38-40 Mel ROOM = Disk 2 required. Valkyrie screams as her head is spinning
with images from the past.

13_30-40 Grey = Starts with Celia at the Arcdine Ruins - she finds Grey and
she blames him for the death of Lawfer, Kashel, and Amy. Disk 2.

12_54-55 Badluck = Part of Badluck's scenario on Disk 2.

30 40-50 Mel Lab N = Flashback of Meltina and Rezard in Mel's Lab.

Event Ending After = Bramhs and Rezard's speech during the aftermath of the
"A" ending. Disk 2 needed. You can see this after clearing the game. During
the "Fin" screen with the feather on it, wait about 2 minutes then the speech
will begin. Bramhs will begin talking about how Valkyrie became the new God
of Creation after the fall of Odin. Bramhs can't contain his excitement when
he realizes what that means. Since he has the spirit of Silmelia, (sister of
Renas) he holds the power of gods in his hands. After laughing a bit, he then
goes off into to deep black abyss. Next we have our old friend Rezard
speaking of how the Sage's Stone protected him from the Flames of End released
from the Dragon Orb. The stone was lost as a result, but he survived. He
comments that the change that happened to Valkyrie taught him something - that
he is the only human that is not under the management of Valkyrie. After
giving his patented maniacal laugh, he finishes by saying he will eventually
gain the power to surpass mankind. Could this be hinting at a sequel?

Check Ending C = Self-explanatory. This is the "bad" ending where Frey
hunts you down, with intent to kill. You will get into a battle against her,
but she is nearly invincible. You can beat her, but you will still get the
bad ending. Sometimes it freezes after battle.

CheckSpritEvent = This option drops you off in the Forest of Spirits. Check
your item inventory to find the broken flame gem. Disk 2 required. If you
already cleared this event, you won't be able to see it again.

Back to Main Sce = Returns you to the previous menu.

Cancel = Returns you to the Main Debug Menu.

Check Ending B = A message giving you hints on how to get the "A" ending.
[Should Deny The Divine Destiny of The Destinies] = This game's subtitle is
the hint to getting the best ending.

Cancel = Returns you to the Main Debug Menu.


Yam Sub Menu
------------------------------------------------------------------------------
¥·¥Ê¥ê¥ªÁªÂò¡Î¤»¤ó¤¿¤¯¡Ï¡¡Scenario Selection

01 - ¥¢¥ê¥å¡¼¥¼¡¡01 - Aryuze
¨§¥¢¥ê¥å¡¼¥¼¤Î²È£±F¡Ê£³¡Ë¡Î¤¤¤¨¡Ï¡¡Aryuze's House 1F
¨§¥¢¥ê¥å¡¼¥¼¤Î²È£²F¡Ê£·¡¢£±£°¡¢£±£´¡Ë¡¡Aryuze's House 2F
¨¢¨§¥·¡¼¥ó£·¡¡Scene 7
¨¢¨§¥·¡¼¥ó£±£°¡¡Scene 10
¨¢¨¦¥·¡¼¥ó£±£´¡¡Scene 14
¨§¥¢¥ê¥å¡¼¥¼¤Î²È£²F¡ÊͼÊý¡Ë¡Ê£±£²¡Ë¡Î¤æ¤¦¤¬¤¿¡Ï¡¡Aryuze's House Evening
¨§¥¢¥ë¥È¥ê¥¢¤Î¿¹¡Ê£±¡¢£²¡¢£±£·¡Ë¡Î¤â¤ê¡Ï¡¡Altoria's Forest
¨¢¨§¥·¡¼¥ó£±¡¡Scene 1
¨¢¨§¥·¡¼¥ó£²¡¡Scene 2
¨¢¨¦¥·¡¼¥ó£±£·¡¡Scene 17
¨§¥¸¥§¥é¡¼¥É¤ÎÉô²°¡Ê£´¡¢£¶¡Ë¡Î¤Ø¤ä¡Ï¡¡Jerald's Room
¨¢¨§¥·¡¼¥ó£´¡¡Scene 4
¨¢¨¦¥·¡¼¥ó£¶¡¡Scene 6
¨§±Ú¸«¤Î´Ö¡Ê£µ¡¢£±£±¡Ë¡Î¤¨¤Ã¤±¤ó¤Î¤¢¤¤¤À¡Ï¡¡Audience Space
¨¢¨§¥·¡¼¥ó£µ¡¡Scene 5
¨¢¨¦¥·¡¼¥ó£±£±¡¡Scene 11
¨§¥á¥¤¥ó¥¹¥È¥ê¡¼¥È¡Ê£¸¡¢£±£µ¡Ë¡¡Main Street
¨¢¨§¥·¡¼¥ó£¸¡¡Scene 8
¨¢¨¦¥·¡¼¥ó£±£µ¡¡Scene 15
¨§ÆîÏ°ÈÓŹ¡Ê£¹¡Ë¡Î¤Ê¤ó¤í¤¦¤Ï¤ó¤Æ¤ó¡Ï¡¡South Watchtower Chinese Restaurant
¨§¼ò¾ì¡Ê£±£³¡Ë¡Î¤µ¤«¤Ð¡Ï¡¡Bar-Room
¨§³¹Æ»¡Ê£±£¶¡¢£±£¹¡Ë¡Î¤«¤¤¤É¤¦¡Ï¡¡Highway
¨¢¨§¥·¡¼¥ó£±£¶¡¡Scene 16
¨¢¨¦¥·¡¼¥ó£±£¹¡¡Scene 19
¨¦¥í¥ó¥Ù¥ë¥È¤Î»ä¼¼¡Ê£±£¸¡¢£²£°¡¢£²£±¡¢£²£²¡Ë¡Î¤·¤·¤Ä¡Ï¡¡LonbeltPrivateRoom
¡¡¨§¥·¡¼¥ó£±£¸¡¡Scene 18
¡¡¨§¥·¡¼¥ó£²£°¡¡Scene 20
¡¡¨§¥·¡¼¥ó£²£±¡¡Scene 21
¡¡¨¦¥·¡¼¥ó£²£²¡¡Scene 22

02 - ¥í¥¦¥Õ¥¡¡¡02 - Lawfer
¨§01 - Ãϲ¼Ï´¡Î¤Á¤«¤í¤¦¡Ï¡¡Underground Prison
¨§02 - ¥Û¡¼¥ë¡¡Hall
¨§03 - ¥Û¡¼¥ë¡¡Hall
¨§04 - ¥Û¡¼¥ë¡¡Hall
¨§05 - ¥Û¡¼¥ë¡¡Hall
¨§06 - µÖ¡Î¤ª¤«¡Ï¡¡Knoll
¨§07 - ¥×¥í¥í¡¼¥°¤Î¿¹£²¡¡Prologue's Forest 2
¨¦08 - Ãϲ¼Ï´¡¡Underground Prison

09 - ¥¨¥¤¥ß¡¡09 - Amy
¨§01 - ¹éÌäÉô²°¡Î¤´¤¦¤â¤ó¤Ù¤ä¡Ï¡¡Torture Room
¨§02 - ¹éÌäÉô²°¡¡Torture Room
¨§03 - ¹éÌäÉô²°¡¡Torture Room
¨§04 - ¹éÌäÉô²°¡¡Torture Room
¨§05 - ¹éÌäÉô²°¡¡Torture Room
¨¦06 - ¹éÌäÉô²°¡¡Torture Room

12 - ¥Ð¥É¥é¥Ã¥¯¡¡12 - Badluck
¨§01 - Ï©ÃÏ΢¡Î¤í¤¸¤¦¤é¡Ï¡¡Alleyway in the Back
¨§02 - ½É²°¤ÎÄí¡Î¤ä¤É¤ä¤Î¤Ë¤ï¡Ï¡¡Garden of the Inn
¨§03 - Åð±¥®¥ë¥É¡Î¤È¤¦¤¾¤¯¡Ï¡¡Robber's Guild
¨§04 - ÀºÏ£¹Ë³¹¡Î¤»¤¤¤ì¤ó¤³¤¦¤¬¤¤¡Ï¡¡Smelting Rope Boulevard
¨§05 - ½É²°¤ÎÄí¡ÊÌë¡Ë¡Î¤ä¤É¤ä¤Î¤Ë¤ï¤è¤ë¡Ï¡¡Garden of the Inn, night
¨§05 - ¥¢¥ë¥È¥ê¥¢¤Î³¹Æ»¡Î¤«¤¤¤É¤¦¡Ï¡¡Altoria's Highway
¨¦06 - ½É²°¤ÎÄí¡ÊÌë¡Ë¡¡Garden of the Inn, night

18 - ÁÉ˧¡Î¤¹¤ª¤¦¡Ï¡¡18 - Suou

19 - ¥¬¥Î¥Ã¥µ¡¡19 - Ganossa

24 - ¿À³¦¤Ç¥ë¥·¥ª»à¤Ì¡Î¤·¤ó¤«¤¤¤Ç¤·¤Ì¡Ï¡¡Rucio Dies in the God World
¨§01 - ¥ô¥¡¥ë¥Ï¥é¡¡ÎëÍö¤ÎÁ𸶡Τ¹¤º¤é¤ó¤Î¤½¤¦¤²¤ó¡Ï¡¡Lily Meadows
¨¦02 - ¿å¶À¤Î´Ö¡Î¤ß¤º¤«¤¬¤ß¤Î¤Þ¡Ï¡¡Reflecting Water Space

24 ¿À³¦¥Õ¥§¥¤¥º¡¡Æüì¡Î¤È¤¯¤·¤å¡Ï¡¡God World Phase Special
¨§01 - ¿å¶À¤Î´Ö¡¡Reflecting Water Space
¨§02 - ¥ª¡¼¥Ç¥£¥ó¤Î¶Ì´Ö¡Î¤®¤ç¤¯¤«¤ó¡Ï¡¡Odin's Jewel Space
¨¦03 - ¿å¶À¤Î´Ö¡¡Reflecting Water Space

¥é¥°¥Ê¥í¥¯¡¡Ragnarok
¨§01 - ¥è¥Ä¥ó¥Ø¥¤¥à¾ë¡¡²¦¤Î´Ö¡Î¤ª¤ª¤Î¤Þ¡Ï¡¡Yotsunhiem King's Space
¨§02 - ¿À³¦Çѵõ¡Î¤·¤ó¤«¤¤¤Ï¤¤¤­¤ç¡Ï¡¡God World Castle Ruins
¨§03 - ¥ô¥¡¥ë¥Ï¥é¡¡ÎëÍö¤ÎÁ𸶡¡Valhalla Lily Meadows
¨¦04 - ¿À³¦Çѵõ¡¡God World Castle Ruins

30 - ¥í¥­¤È¤ÎÀ襤¡Î¤¿¤¿¤«¤¤¡Ï¡¡Battle with Loki
¨§01 - 5-A
¨§02 - 5-A
¨§03 - 5-B
¨§04 - ¥á¥ë¥Æ¥£¡¼¥Ê¤Î¼Â¸³¼¼¡ÊÌë¡Ë¡Î¤¸¤Ã¤±¤ó¤·¤Ä¡Ï¡¡Meltina's Laboratory
¨§06 - 5-B
¨¦07 - 5-C

°ìÉôôÅö¥·¥Ê¥ê¥ª¡Î¤¤¤Á¤Ö¤¿¤ó¤È¤¦¡ÏPartly in Charge Scenario
¨§05 - ¥«¥·¥§¥ë¡Ê¥·¡¼¥ó£´¡¡¥ô¥£¥ë¥Î¥¢¡Ë¡¡Kashel Scene 4 Villnoa
¨§17 - ¥¸¥§¥¤¥ë¡Ê¥·¡¼¥ó£²¡¡¥¢¥ë¥È¥ê¥¢¡Ë¡¡Jail Scene 2 Altoria
¨¦26 - ¥¢¡¼¥ê¥£³ÐÀáʥ·¡¼¥ó£²¡¡¥ô¥¡¥ë¥Ï¥é¡Ë¡Î¤«¤¯¤»¤¤¡Ï¡¡Scene 2 Valhalla

¤½¤Î¾¡Î¤½¤Î¤¿¡Ï¡¡Et Cetera
¨§¥Ç¥£¥Ñ¥ó¡¡Dipan
¨¢¨§01 - ¹­¾ì¡Ê¸½ºß¡Ë¡Î¤Ò¤í¤Ð¤²¤ó¤¶¤¤¡Ï¡¡Plaza Present
¨¢¨§03 - B-10¡Ê¸½ºß¡Ë
¨¢¨§04 - A-1¡Ê¸½ºß¡Ë
¨¢¨§05 - A-1¡Ê²áµî¡Ë¡Î¤«¤³¡Ï¡¡Past
¨¢¨§06 - ¥á¥¤¥ó¥¹¥È¥ê¡¼¥È¡Ê²áµî¡Ë¡¡Main Street
¨¢¨§07 - A-1¡Ê²áµî¡Ë
¨¢¨§08 - C-1¡Ê²áµî¡Ë
¨¢¨§09 - ¹­¾ì¡Ê²áµî¡Ë
¨¢¨§10 - ¹­¾ì¡¼Ìë¡Ê²áµî¡Ë
¨¢¨§11 - ¹­¾ì¡Ê¸½ºß¡Ë
¨¢¨¦12 - D-1¡Ê¸½ºß¡Ë
¨§¥¨¥ó¥Ç¥£¥ó¥°C¡Ê£Â£Á£Ä¡Ë
¨§Á´°÷Ãç´Ö¤Ë¤¹¤ë¡Î¤¼¤ó¤¤¤ó¤Ê¤«¤Þ¡Ï¡¡All Comrades
¨¦Á´°÷Ãç´Ö¤«¤é³°¤¹¡Î¤Ï¤º¤¹¡Ï¡¡Remove All Comrades
------------------------------------------------------------------------------

ÀâÌÀ¡Î¤»¤Ä¤á¤¤¡Ï¡¡Explanation

All on Disk 1 unless noted. Yam's sub menu has a lot of choices, but most
of them put you half-way into a scenario, so usually if you view the event
from the beginning, then you don't need to visit all the choices listed.

------------
Yam Sub Menu
------------
-[ Aryuze Sub Menu ]-
¥¢¥ê¥å¡¼¥¼¤Î²È£±F¡Ê£³¡Ë = Aryuze's house from Chapter zero.
¥·¡¼¥ó£· = Scene 7 - You have control of Aryuze. Move to the right to
trigger the next event with Jerald in disguise.
¥·¡¼¥ó£±£° = Scene 10 - Aryuze with Roy, and Jerald asleep on the bed.
¥·¡¼¥ó£±£´ = Scene 14 - Move Aryuze to the right. Go outside of his house
then go back inside to trigger the next event.
¥¢¥ê¥å¡¼¥¼¤Î²È£²F¡ÊͼÊý¡Ë¡Ê£±£²¡Ë = Aryuze's house 2nd floor, sunset -
Jerald wakes up and realizes how late it is. She says they will have to
wait until tomorrow.
¥·¡¼¥ó£± = Scene 1 - Lawfer slays an ape monster in a forest.
¥·¡¼¥ó£² = Scene 2 - Soldiers facing a Harpy. Aryuze says "Get out of my
way!" Move to the right to engage in battle.
¥·¡¼¥ó£±£· = Scene 17 - Badluck and Aryuze having a conversation on what
just happened. Aryuze wanted to kill Badluck, but he had better things
to do.
¥·¡¼¥ó£´ = Scene 4 - Lonbert talking with Jerald. Afterwards, she throws
her stick to the floor in disgust.
¥·¡¼¥ó£¶ = Gerald thinking of a way to get revenge on "that rude" Aryuze.
The game crashes afterwards.
¥·¡¼¥ó£µ = Flashback where Aryuze gets chosen and receives a statue from
the king, and he crushes it with his huge sword.
¥·¡¼¥ó£±£± = Flashback like Scene 5, with Aryuze's voice-over. He
understands why Jerald was in disguise.
¥·¡¼¥ó£¸ = Aryuze asking "Angela" where to go. They decide on the
nearest restaurant.
¥·¡¼¥ó£±£µ = Altoria street, with an agent, Badluck, and Aryuze. A
carriage is parked nearby as they are about to depart.
ÆîÏ°ÈÓŹ¡Ê£¹¡Ë = South Watchtower Oriental Restaurant. Jerald orders
everything on the menu while Aryuze sits there looking bored. She passes out
after drinking alcohol, which she thinks is dirty water. Aryuze says she is
not of royalty, so she can't just ask for the chef like that. He doesn't
know yet that this Angela is really Jerald.
¼ò¾ì¡Ê£±£³¡Ë = Bar scene with Badluck negotiating with an agent. The task
is to carry baggage to Villnoa Town.
¥·¡¼¥ó£±£¶ = Badluck and Aryuze walking with the carriage, with Badluck
commenting how great the money is. Suddenly, a group of Altoria Soldiers
appear and confiscate the carriage, and discover Jerald was inside.
¥·¡¼¥ó£±£¹ = Scene 19 - Jerald and Valkyrie talking. Save Aryuze!
¥·¡¼¥ó£±£¸ = Aryuze confronting Lonbert. Lonbert mentions what a great
warrior Aryuze was, but the lack of knowledge of spells was Aryuze's
downfall.
¥·¡¼¥ó£²£° = Lonbert wonders how Aryuze could have defeated the Ghoul.
Valkyrie saves Aryuze from Lonbert's magic. Get into battle with Lonbert.
The game freezes after battle.
¥·¡¼¥ó£²£± = Lonbert's soldiers come after Aryuze. He defeats them easily.
He then asks Valkyrie "What is the difference between you and the Grim
Reaper?" Valkyrie answers "A Grim Reaper can only bring you an end. I can
create a new path for you." Aryuze then takes a dagger and kills himself.
¥·¡¼¥ó£²£² = Aryuze joins the party, with Jerald commenting they will be
together for a long time. Frey then comments on your progress. Frey says
that although Aryuze is powerful, she worries about his mind and heart. She
doesn't think he is fit to make it to Valhalla.

-[ Lawfer's Sub Menu ]-
01 - Ãϲ¼Ï´¡¡= Undergroud Prison cell with Roy inside.
02 - ¥Û¡¼¥ë = Hall - Lawfer saying that what Aryuze did was untrue.
03 - ¥Û¡¼¥ë = Hall - A flashback of Lawfer saying he is not a genius.
Aryuze then says, "Genius? That word was created by losers a long time
ago."
04 - ¥Û¡¼¥ë = Hall - Back in the present, two soldiers talking about how
Aryuze must have been under the influence of Berserk.
05 - ¥Û¡¼¥ë = Hall - Another flashback with Aryuze saying "If the world is
hell, then god must really be a good person."
06 - µÖ = Cliffs around the hill - Lawfer and Aryuze sitting on a cliff,
looking at the scenery. Aryuze asks Lawfer, "Are you a piece of grass that's
being blown in the wind?"
07 - ¥×¥í¥í¡¼¥°¤Î¿¹£² = Prologue Forest 2 - A scene with Lawfer, Kashel, and
Celia. Lawfer leaves the two behind despite their protests. Lawfer wonders
why Aryuze did what he did, knowing what would happen to Roy. Lawfer
knows he can't run away.
08 - Ãϲ¼Ï´ = Underground Prison cell - Lawfer thanks his father for giving
him the name "LAW", even if that wasn't the justice his father had hoped for.

-[ Amy's Sub Menu ]-
01 - ¹éÌäÉô²° = Torture Chamber - Amy feels as though she can't make it.
When Valkyrie appears, she calls Valkyrie the Grim Reaper.
02 - ¹éÌäÉô²° = Torture Chamber - Soldiers are surprised Ganossa's magic
has no effect on Amy. Ganossa comments that the dragon blood-line is
immune to magic. Amy tells him the Dragon Orb is fake, and such a thing
doesn't exist.
03 - ¹éÌäÉô²° = Amy still struggling to survive.
04 - ¹éÌäÉô²° = Torture Chamber - Amy says, "Just when I found out the
resting place of 'him'" I don't know what she is referring to by 'him'.
05 - ¹éÌäÉô²° = Torture Chamber - The soldiers notice that Amy won't eat
anymore. With the little energy she has remaining, she calls Ganossa a
piece of s. Gannosa replies he'll find someone else to torture, and kills
her on the spot.
06 - ¹éÌäÉô²° = Amy asks Valkyrie why the gods need the fighting powers
from the Enfirias, instead of passing the hand of judgment themselves.
Valkyrie responds "Even if (the god's) powers can twist a body, it won't
be able to tie up the heart."

-[ Badluck's Sub Menu ]-
01 - Ï©ÃÏ΢ = Back Alleyway of Badluck's scenario. All of these scenarios
must be on Disk 2 to view properly. This scene starts off with Badluck
running away, but he gets caught by an assassin.
02 - ½É²°¤ÎÄí = Garden at the Inn - Gina is yelling at Badluck to wake up,
it's mid-afternoon already. When Badluck does come out, in his pajamas,
he asks when the flower will bloom. Gina explains the flower is like a
cactus; only on a moonlit night and only for a few hours will the flower
bloom. She goes on to say Badluck will miss it if he oversleeps. On the
other hand, if during the bloom, you make a wish, the flower will grant it.
03 - Åð±¥®¥ë¥É = Thief's Guild - Badluck wonders if there is any quick way
to earn some money. The woman residing there asks him, "Do you know where
you are?" Badluck realizes he is in the infamous Thief's Guild of Villnoa.
Badluck's weaknesses - money, sake (the alcoholic drink), and women.
04 - ÀºÏ£¹Ë³¹ = Smelting Rope Boulevard, Villnoa Town - Badluck thinks how
boring this job is. He thinks about getting out for good. Things fade to
black, and Badluck wonders if he is still alive.
05 - ½É²°¤ÎÄí¡ÊÌë¡Ë = Garden Inn at night - Badluck is split into two when
Valkyrie appears. She comments that the way he is now, he will go see
the Queen of the Underworld, Hell. Badluck tries to explain, but all his
deeds point to hell. Then the flower blooms in the moonlight, as if to
show him the way. Badluck remembers the one good deed he did 3 or 4
years ago.
05 - ¥¢¥ë¥È¥ê¥¢¤Î³¹Æ» = Altoria Highway - Yet another flashback, this time
we have Badluck taking a job from slave-trader. Since the slave-trader
wouldn't give Badluck his money, instead of completing the job, Badluck
took the innocent kid to a church in Camille Village. Badluck then
comments that would you have cried if he said he took the kid to an
orphanage? Would that have made a better story? Valkyrie agrees to let him
join the party.
06 - ½É²°¤ÎÄí¡ÊÌë¡Ë = Garden Inn at night - The part where Valkyrie
agrees to take Badluck along. Then the scene shifts to the inn with
Gina coming out to find Badluck hunched over the flower that just bloomed.

18 - ÁÉ˧ = Suou's scenario. No submenu opens, and Disk 2 is required.
Suou hesitated before a surviving family in a town of ruins. Suou
remembers the time he found Shiho abandoned, and how she died by his
leader. While lost in his thoughts, he lets the man slay him.
19 - ¥¬¥Î¥Ã¥µ = Ganossa - You must be on Disk 2. There is no sub menu.
Inside the Dragon's Hall, Ganossa finds out the Dragon Orb is gone. Who
could have destroyed the guardian? Suddenly Frey comes in with orders to
kill Ganossa, but Valkyrie arrives in time. Frey then orders Valkyrie
to kill him, but not to destroy his spirit. Fight! After winning the
battle, Ganossa joins when given the choice between Odin or Hell.
But he says he is not a dog on a leash, and he could cut her head off at
anytime. Are you up to the challenge?

-[ Rucio's Death in Valhalla Sub Menu ]-
01 - ¥ô¥¡¥ë¥Ï¥é¡¡ÎëÍö¤ÎÁ𸶠= Valhalla, Lily of the Valley Meadows. Disk 2
event. Rucio can't help but notice the similarities between Platina and
Valkyrie. Freya finds Rucio and wonders what he is doing. Freya can tell
something is bothering him, and Rucio comments that he can't hide anything
from the gods. Freya explains how Valkyrie was born, but Renas has no
memories, due to the seal by Frey. Rucio thinks about that, and wonders if
there is a way to remove that seal.
02 - ¿å¶À¤Î´Ö = The Reflecting Water Interval. While Rucio is talking to
Valkyrie (via the mirror), Loki steals the Dragon Orb from the sacred
chamber. Loki then frames Rucio by making it look like Rucio used the
mirror to send the Dragon Orb to the human world.

-[ Sacred Phase Special Sub Menu ]-
01 - ¿å¶À¤Î´Ö = Sacred Phase Special sub menu, all on Disk 2. This
scene has Loki and Rucio battling out. Rucio eventually loses out inside
the Reflecting Water Interval.
02 - ¥ª¡¼¥Ç¥£¥ó¤Î¶Ì´Ö = Odin's Throne Room. Odin hears of what happened
to the Dragon Orb.
03 - ¿å¶À¤Î´Ö = Reflecting Water Interval - Odin couldn't find solid evidence
of what happened, so he decided to keep a close eye on Loki.

-[ Ragnarok Sub Menu ]-
01 - ¥è¥Ä¥ó¥Ø¥¤¥à¾ë¡¡²¦¤Î´Ö = Yotsunhiem Palace - Loki visits Sult.
Loki tells Sult, with his army, he will lose the battle. Loki explains
about the four treasures. Three of four treasures, [God's Spear Gungnir],
[Light Bow Sylvan Bow], and [Holy Tool Dragon Orb], are in Odin's possession.
Then he shows off the Dragon Orb that he just stole, and summons two
beasts, Devil Wolf Fenrir, and Devil Dragon Bloodvain. Bloodvain holds the
fourth treasure, [Devil Sword Levantine], inside his stomach. Isn't is
great? The Four Treasures, and Two Beasts that rival the Four
Treasures combined. (Actually, only Bloodvain is the real problem).
Sult then mentions that he's not going to stoop so low to borrow some
dirty monsters. Loki then says fine, it's your loss, and transforms
using the Dragon Orb. Loki kills off Sult, then he goes on to kill
Odin. Disk 2.
02 - ¿À³¦Çѵõ = Valhalla in Ruins - Loki vs. Odin. Loki wanted to see
Odin release the true power of the Gungnir Lance. The color black, which
swallows everything, just like the black aura emitting from the Gungnir.
As it swallows, the lance gains power, just like Odin himself, as
explained by Loki. A fitting weapon, but Odin didn't stand a chance.
Disk 2 required to view this event.
03 - ¥ô¥¡¥ë¥Ï¥é¡¡ÎëÍö¤ÎÁ𸶠= Valhalla, Lily of the Valley Plains - Freya
explains to Valkyrie how Loki stole the Dragon Orb. You will see an list of
the four main worlds in this game:
Midgald = Human World
Asgald = God World
Alhiem = Fairy World
Nibelhiem = Underworld
The Dragon Orb was part of the human world.
04 - ¿À³¦Çѵõ = Valhalla in Ruins - Odin dies while Frey cries. Valkyrie
chases after Loki, ignoring Frey's words. Valkyrie wonders why Frey wouldn't
show that kind of emotion in front of everyone else.

-[ Battle Against Loki Sub Menu ]-
01 - 5-A = Battle with Loki, all on Disk 2. Valkyrie faces Loki. You
will get into a battle with his first form. The battle ends after
three turns.
02 - 5-A = After round one, Loki says there is a huge difference in
their strength (depending on your weapon that is equipped). Loki then
releases the power of the Dragon Orb. A FMV of Valhalla being destroyed
is played, with full sound.
03 - 5-B = Valkyrie hears the voices of all the land, crying for help.
04 - ¥á¥ë¥Æ¥£¡¼¥Ê¤Î¼Â¸³¼¼¡ÊÌë¡Ë = Flashback to Rezard and Meltina's
conversation about how a Homunculus and an Half-elf is basically the same.
Valkyrie's spirit went into a body of a Homunculus, and thus she became
god-like.
06 - 5-B = Valkyrie spreads her wings, then you will see the FMV of the
world reviving, complete with sound.
07 - 5-C = After the movie, Loki is surprised at Valkyrie's power to give
life. Valkyrie gains the sword, [Divine Sword Glance Reviver] a powerful
weapon. Fight the final battle.

-[ One Part Responsible Sub Menu ]-
05 - ¥«¥·¥§¥ë¡Ê¥·¡¼¥ó£´¡¡¥ô¥£¥ë¥Î¥¢¡Ë = This is part of Kashel's scenario.
Here you see Celia crying over the death of Kashel. Disk 1 only.
17 - ¥¸¥§¥¤¥ë¡Ê¥·¡¼¥ó£²¡¡¥¢¥ë¥È¥ê¥¢¡Ë = Jail, scene 2 in Altoria - here
you see Jail and Fahn laughing because Fahn doesn't really treat Jail as his
subordinate. Disc 2.
26 - ¥¢¡¼¥ê¥£³ÐÀáʥ·¡¼¥ó£²¡¡¥ô¥¡¥ë¥Ï¥é¡Ë = Arlie's awakening, scene 2,
Valhalla. Valkyrie's seal is broken. Her memories are flooding back.
As part of security, Arlie is released, and Arlie takes over. Disk 2.

-[ Dypan Sub Menu ]-
01 - ¹­¾ì¡Ê¸½ºß¡Ë = This is Dypan's event. This option takes you to the
Central Square in the present. Nothing much of interest, maybe because
I already cleared this event when I used the Debug Mode.
03 - B-10¡Ê¸½ºß¡Ë = Present Castle with enemies roaming around. From
here, you can warp to the past.
04 - A-1¡Ê¸½ºß¡Ë = Valkyrie steps into the machine, and she gets warped
to the past.
05 - A-1¡Ê²áµî¡Ë = Dypan Castle, past. Walk outside of the castle to
trigger the next event.
06 - ¥á¥¤¥ó¥¹¥È¥ê¡¼¥È¡Ê²áµî¡Ë = Main Street, past. Valkyrie feels a
human presence nearby, so she quickly changes to street clothes and
hides behind the statue. Arlie comes walking in, with a Rauli and
Meltina look-a-like. Who are they anyway?
07 - A-1¡Ê²áµî¡Ë = Valkyrie inside the teleport room in the past. She
discovers that it is broken. How can she get back?
08 - C-1¡Ê²áµî¡Ë = Valkyrie finds the hidden room in Dypan Castle. She
finds the Princess Malbes, Balbarosa's wife. Malbes gives Valkyrie a
crown, which she wants Valkyrie to deliver.
09 - ¹­¾ì¡Ê²áµî¡Ë = Central Square, past - This is where Arlie orders the
execution of Balbarosa. You also see Aryuze near the guillotine. So this
is what Aryuze did in his past life. There is someone that looks
remarkably like Lawfer standing on the other side too.
10 - ¹­¾ì¡¼Ìë¡Ê²áµî¡Ë = Dypan, past, on a moonlit night. Valkyrie finds
out that she's too late, but she finds a way to transport back to the
present. The bond between people can overcome time barriers, as
explained by Valkyrie to the mages. She knew the real culprit behind
the whole mess.
11 - ¹­¾ì¡Ê¸½ºß¡Ë = Dypan, present time. The mages curse Valkyrie for
escaping. If you already cleared this event, you won't see this for a
second time.
12 - D-1¡Ê¸½ºß¡Ë = Dypan Castle, present - inside the hidden room behind
the stained glass window. Normally you will fight the three mages, but
if you already cleared this event, there won't be a battle.

¥¨¥ó¥Ç¥£¥ó¥°C¡Ê£Â£Á£Ä¡Ë = Ending C - Odin and Frey talking after Renas
is eliminated. They decide to use Arlie for Valkyrie's astral body.
There is some concern over Arlie's past with Brahms, but they go ahead
with the plan. Game Over.
Á´°÷Ãç´Ö¤Ë¤¹¤ë = Have all party members. After selecting this feature,
check [Party] under the status menu, and you should see all members,
including the Seraphic Gate members. There is one problem with this
feature, though. If you select this option, it also resets to Chapter
zero.
Á´°÷Ãç´Ö¤«¤é³°¤¹ = Remove all party members. Everyone will be gone,
except for Valkyrie. Selecting this option will also reset back to
Chapter zero, so be careful. Actually, selecting the [Sono Ta] menu
will cause it to reset, so be careful.


¥¹¥¿¥Ã¥Õ¥í¡¼¥ë
--------------------------------------------------
Staff Roll. Selecting this option allows you to view the credits. It lists
all the (seiyuu) for the characters and the entire staff. The list is kind of
blurry, though.


¥¨¥ó¥Ç¥£¥ó¥°¥à¡¼¥Ó¡¼
--------------------------------------------------
Ending Movie. Disk 2 is required to see it. A short anime style movie, with
Rucio giving Renas a kiss, then the credits roll. It is based on the "A"
ending. Even after the "Fin" words come up, wait a while, and you might see a
surprise. If you wait a bit longer, you can see a speech by Brahms and Rezard
talking about the future.


------------------------------------------------------------------------------
ÀïÆ®Ãæ¥Ç¥Ð¥Ã¥°µ¡Ç½¡Î¤»¤ó¤È¤¦¤Á¤å¤¦¤­¤Î¤¦¡Ï¡¡
In Battle Debug Function

The Battle Debug is a separate feature from the Debug Room, in that this
menu is used while fighting a battle. There are some neat stuff you can
do, so read on.

Enter the following code in the GameShark.

-----------------------------------
Battle Debug Code (Press R2+Select)
-----------------------------------
D002B698 0102
8009CFC0 0006
D002B698 0102
8009D018 0007

Now start your game and when you get into a battle, you can access this
secret menu. When it is your turn, press R2 and Select buttons at the
same time. Now notice you can move the cursor off to the left. It
should read [ ¥Ç¥Ð¥Ã¥°µ¡Ç½ ] (Debug Function). This is the battle debug
menu. Hit the enter button and you will hear a buzz. Now use the Up or
Down key on the Direction-pad to switch between characters. Hit the
enter button once again to access the Main Battle Debug Menu,
which looks like what you see below.


Main Battle Debug Menu
------------------------------------------------------------------------------
ƨÁö¡Î¤È¤¦¤½¤¦¡Ï¡¡1/15
ÂÎÎÏÀßÄê¡Î¤¿¤¤¤ê¤ç¤¯¤»¤Ã¤Æ¤¤¡Ï
¥¹¥Æ¡¼¥¿¥¹ÀßÄê¡Î¤»¤Ã¤Æ¤¤¡Ï
̵Ũ¥â¡¼¥ÉÀßÄê¡Î¤à¤Æ¤­¤â¡¼¤É¡Ï
È¿·â¥â¡¼¥ÉÀßÄê¡Î¤Ï¤ó¤²¤­¡Ï
¥¹¥­¥ë¥ì¥Ù¥ëÀßÄê¡Î¤»¤Ã¤Æ¤¤¡Ï
¥¹¥­¥ë¥»¥Ã¥È
µ»¥í¡¼¥Æ¡¼¥È¡Î¤ï¤¶¡Ï
Åö¤êȽÄêɽ¼¨¡Î¤¢¤¿¤ê¤Ï¤ó¤Æ¤¤¤Ò¤ç¤¦¤¸¡Ï
ÊÉɽ¼¨¡Î¤«¤Ù¤Ò¤ç¤¦¤¸¡Ï
¥«¥á¥éÌÜɸɽ¼¨¡Î¤â¤¯¤Ò¤ç¤¦¡Ï
ÂçËâË¡¥Æ¥¹¥È¡Î¤À¤¤¤Þ¤Û¤¦¡Ï
Ì£Êý¥Ñ¡¼¥Æ¥£ÁªÂò¡Î¤ß¤«¤¿¤»¤ó¤¿¤¯¡Ï
Ũ¥Ñ¡¼¥Æ¥£ÁªÂò¡Î¤Æ¤­¤»¤ó¤¿¤¯¡Ï
ÇØ·ÊÁªÂò¡Î¤Ï¤¤¤±¤¤¡Ï
¥µ¥¦¥ó¥É¥Æ¥¹¥È
------------------------------------------------------------------------------

ÀâÌÀ¡Î¤»¤Ä¤á¤¤¡Ï Explanation
-----------
You will see a list of 15 options. Some have a sub menu underneath them.
Here is a list of the sub menu options and what they do. Use the cancel
button to exit the battle debug menu. Here is a list of the Main Battle
Debug Menu in English. Note that it is not really Escape, but that is how
it is displayed in the game.

Escape 1/15
________________________________
DME Establishment
Status Establishment
Invincible Mode Establishment
Counter Attack Mode Establishment
Skill Level Establishment
Skill Set
Technique Rotate
Hit Judgement Display
Wall Display
Camera Target Display
Great Magic Test
Friend Party Selection
Enemy Party Selection
Background Selection
Sound Test


-[ DME Establishment ]-
ÂÎÎÏÀßÄê 1/7
________________________________
ÂÎÎÏ100% = Valkyrie's DME at 100% + reduce charge time to zero!
ÂÎÎÏ50% = Valkyrie's DME at 50%
ÂÎÎÏ25% = Valkyrie's DME at 25%
ÂÎÎÏ5% = Valkyrie's DME at 5%
ŨÂÎÎÏ30% = Enemy's DME at 30%
ŨÂÎÎÏ100 = Enemy's DME at 100
ŨÁ´ÌǡΤ¼¤ó¤á¤Ä¡Ï¡¡= Enemy Annihilation

Note: The Enemy Annihilation option works against any enemy, even
bosses. Also note that Enemy's DME at 100 means 100 points,
not 100%!


-[ Status Establishment ]-
¥¹¥Æ¡¼¥¿¥¹ÀßÄê 1/8
________________________________
¥¹¥Æ¡¼¥¿¥¹Á´²óÉü¡Î¤¼¤ó¤«¤¤¤Õ¤¯¡Ï¡¡= Recover all status ailments
ÆǡΤɤ¯¡Ï¡¡= Poison
Ëãáã¡Î¤Þ¤Ò¡Ï¡¡= Paralysis
Àв½¡Î¤»¤­¤«¡Ï¡¡= Petrification
¼ö¤¤¡Î¤Î¤í¤¤¡Ï¡¡= Curse
µ¤Àä¡Î¤­¤¼¤Ä¡Ï¡¡= Faint
Åà·ë¡Î¤È¤¦¤±¤Ä¡Ï¡¡= Frozen
ÄÀÌۡΤÁ¤ó¤â¤¯¡Ï¡¡= Silence

Note: This doesn't work against enemies with resistance to
status ailments. You will have to move the cursor to the
target you want affected by using the Up or Down on the
direction pad. Sometimes the cursor won't move to certain
characters no matter what you push; I don't know the cause
for this.


-[ Invincible Mode Set Up ]-
̵Ũ¥â¡¼¥ÉÀßÄê 1/4
________________________________
Ì£Êý¤Î¤ß̵Ũ = Valkyrie's party only invincible
Ũ¤Î¤ß̵Ũ = Enemy's party only invincible
Ụ̃Êý¤È¤â¤Ë̵Ũ = Both party and enemy invincible
̵Ũ²ò½ü¡Î¤«¤¤¤¸¤ç¡Ï¡¡= Cancellation of invincibility
v e

Note: When you turn invincibility mode on, the v and e on the fifth row
will light up red. Red = On, Black = Off. v = Valkyrie's party,
e = Enemy's party. If both sides are invincible, then it is just
like practice mode, except you can use skills.


-[ Counter Attack Mode Set Up ]-
È¿·â¥â¡¼¥ÉÀßÄê 1/4
________________________________
Ì£Êý¤Î¤ß100%È¿·â = Valkyrie's party only 100% counterattack
Ũ¤Î¤ß100%È¿·â = Enemy's party only 100% counterattack
Ụ̃Êý100%È¿·â = Both party and enemy 100% counterattack
È¿·â²ò½ü = Cancellation of counterattack
v e

Note: Same as invincible mode, v = Valkyrie's party, e = enemy's party.
Red = On, Black = Off. I have not found a practical use for this
mode, since my characters have the counter skill anyways.


-[ Skill Level Set Up ]-
¥¹¥­¥ë¥ì¥Ù¥ëÀßÄê
Éð´ïÁõÈ÷ 1/47
________________________________
First Aid 8/8
Auto Item 8/8
Throw 8/8
Cure Condition 8/8
Guts 8/8
Adept Illusion 8/8
Dancing Sword 8/8
Last Trial 8/8
Splash 8/8
Reverie 8/8
Combo Counter 1/1
Noise Arrow 8/8
Triple Distress 8/8
Steal Magic 8/8
Stun Magic 8/8
Concentration 8/8
Scarlet Edge 1/1
Charge 1/1
Strike Edge 1/1
Dark 1/1
Trick Step 1/1
Mental Reaction 8/8
Wait Reaction 8/8
Slanting Rain 1/1
Darkness Arrow 1/1
False Arrow 1/1
Tactics 8/8
Hear Noise 8/8
Find Trap 8/8
Survival 8/8
Identify 8/8
Leader Ship 8/8
Fight 8/8
Trick 8/8
March 8/8
Formation 8/8
Attack Pow 8/8
Defend 8/8
Avoid 8/8
Hit 8/8
Resist Damage 8/8
Magic Pow 8/8
Resist Magic 8/8
Monster Int 8/8
Undead Int 8/8
Demon Int 8/8
Counter 8/8

Note: This is where you can set your skill levels. The advantage of
using this mode is that it won't cost CP, and some skills can go higher
than normal levels. Use the circle button to increase the level by 1.
If it reaches 8 and you press circle again, the level resets to 0.

Throw - Normally level 1 is the max, but here you can set it to level 8.

Concentration - Normally this skill's max level is 5, but here you can
set it to level 8.

Mental Reaction - Normally this skill can only go up to level 4, but
using the debug, you can see this skill can be set to level 8. At level
8, this skill will set your CT (charge time) to 0, at minimal cost of
DME. For magic users only though.

Counter - Again, level 1 is the max level, but the debug allows you to
set this skill to level 8.


-[ Skill Set ]-
¥¹¥­¥ë¥»¥Ã¥È 1/4
________________________________
------
------
------
------

Note: This is where you set the skills for your character. The advantage
of setting it here, rather than the one outside of battle is that here, you
can mix and match. Skills that normally cannot be equipped together can
be done here. Here are some examples.

----------------- ----------------- ---------------
For Fighter Types For Archers Types For Magic Types
----------------- ----------------- ---------------
Guts Auto Item Guts
Reverie Guts Steal Magic
Splash Noise Arrow Stun Magic
Combo Counter Triple Distress Mental Reaction


-[ Technique Rotate ]-
µ»¥í¡¼¥Æ¡¼¥È
Skill Rotate = This feature doesn't seem to work.


-[ Hit Judgement Display ]-
Åö¤êȽÄêɽ¼¨
ON/OFFÀÚ¤êÂؤ¨ 2/2¡Î¤­¤ê¤«¤¨¡Ï¡¡Switchover
________________________________
ON
OFF

Note: Display Collision Detection - This also doesn't seem to work.
Default is OFF.


-[ Wall Display ]-
ÊÉɽ¼¨
ON/OFFÀÚ¤êÂؤ¨ 2/2
________________________________
ON
OFF

Note: Display Wall - Switching ON has no noticeable effect.
Default is OFF.


-[ Camera Target Display ]-
¥«¥á¥éÌÜɸɽ¼¨
ON/OFFÀÚ¤êÂؤ¨ 2/2
________________________________
ON
OFF

Note: Display Camera Axis - Switching ON displays three vertical
lines, red, yellow, and gray.
Default is OFF.


-[ Great Magic Test ]-
ÂçËâË¡¥Æ¥¹¥È
ÂçËâË¡»ØÄê¡¡ 1/1¡Î¤·¤Æ¤¤¡Ï¡¡Designation
________________________________
ÂçËâË¡Èֹ桡 255¡Î¤Ð¤ó¤´¤¦¡Ï¡¡Number

Note: Great Magic Test - For fighter and archer types, the number
displayed is 255, which means none, since those types can't use
magic, but for magic users, you can change the numbers to change
the magic that comes out. To see the Great Magic version of the
spell, you need to equip a staff that can use Great Magic, like
[ Unicorn's Horn ] [ Apocalypse ] or [ Mystic Wiser ]. Here is
a list of what magic goes with what number. Use the circle button
to increase the number by 1.

# Magic
0 = Fire Lance (Calamity Blast)
1 = Burn Storm (Ifreet Caras)
2 = Icicle Edge (Delta Strike)
3 = Cool Damsil (Absolute Zero)
4 = Lightning Bolt (Brutish Bolt)
5 = Prismic Missile (Gravity Press)
6 = Shadow Servant (Meteor Swarm)
7 = Dark Sabre (Final Cheriot)
8 = Poison Blow (Petrol Disruption)
9 = Stone Torch (Carnage Anthem)
10 = Cross Airraid (Celestial Star)
11 = Ignite Javelin (Seraphic Lawsite)
12 = Dragon Orb = enter this code to use it.
D002B698 0028
800EC1EC 000C
Press R1+Circle while in battle once, then the magic user in the fourth
position will use this as a finisher move. That is the character
assigned to the Circle button.


-[ Friend Party Selection ]-
Ì£Êý¥Ñ¡¼¥Æ¥£ÁªÂò
(Choose Party Members) - Doesn't seem to work.


-[ Enemy Party Selection ]-
Ũ¥Ñ¡¼¥Æ¥£ÁªÂò 1/23
________________________________
¥¬¥¹¥È¡¡= Ghast
¥Ê¥¤¥È¥Õ¥£¡¼¥ó¥É¡¡= Knight Fiend
¥¦¥£¥ë¥ª¥¦¥£¥¹¥×¡¡= Willow Wisp
¥Í¥¯¥í¥»¥ó¥Á¡¡= Necrosench
£Ì¥Ð¥ó¥Ñ¥¤¥¢¡¡= Lesser Vampire
¥°¥ê¥à¥í¥Ã¥¯¡¡= Grimlock
¥Ö¥é¥Ã¥É¥µ¥Ã¥«¡¼¡¡= Blood Sucker
£Çϵ¡Î¤ª¤ª¤«¤ß¡Ï¡¡= Greater Wolf
¥¹¥é¥¤¥à¡¡= Slime
¥Þ¥ó¥É¥ì¥¤¥¯¡¡= Mandrake
¤¯¤â¡¡= Cloud
¶õ¤È¤Ö¡¡¤µ¤«¤Ê¡Î¤½¤é¤È¤Ö¡Ï¡¡= Flying Fish
¤µ¤«¤Ê¡¡¡õ¡¡£Ç¥ß¥¹¥È¡¡= Fish and Greater Mist
¥í¡¼¥Ñ¡¼¡¡= Roper
ÄãµéËâ²½÷¡Î¤Æ¤¤¤­¤å¤¦¤Þ¤¾¤¯¤ª¤ó¤Ê¡Ï¡¡= Low Grade Devil Tribe Female
ÄãµéËâ²ÃˡΤƤ¤¤­¤å¤¦¤Þ¤¾¤¯¤ª¤È¤³¡Ï¡¡= Low Grade Devil Tribe Male
¥Ç¥å¥é¥Ï¥ó¥Ð¥ë¥Ð¥í¥Ã¥µ¡¡= Dulahan Balbarosa
ºÇ¹â°ÌËâ½Ñ»Õ¡Î¤µ¤¤¤³¤¦¤¤¤Þ¤¸¤å¤Ä¤·¡Ï¡¡= Highest Rank Magician
Æù¿©¿¢Êª¡Î¤Ë¤¯¤·¤ç¤¯¤·¤ç¤¯¤Ö¤Ä¡Ï¡¡= Meat Diet Plant
¥¢¥ó¥Ç¥Ã¥É¥«¡¼¥«¥¹¡¡= Undead Carcass
¥¹¥Ú¥¯¥Æ¡¼¥¿¡¼¡¡= Spectator
¥Ö¥é¥Ã¥É¥Ù¥¤¥ó¡¡= Bloodvain
¥ì¥¤¥¹¡¡¥â¥ó¥Ç¥£¡¼¥ó¡¡= Race Mondine

Note: Choose Enemy Party - This submenu has a list of 23 choices, but none
of them seem to do anything. Could this have been a monster test?


-[ Background Selection ]-
ÇØ·ÊÁªÂò
(Choose Background) - This option is weird, instead of being able to select
backgrounds, you get taken to the sound test option, which is below. I'm
guessing this feature got removed.


-[ Sound Test ]-
¥µ¥¦¥ó¥É¥Æ¥¹¥È 1/8
________________________________
£Ó£ÅÈֹ桡¡¡¡¡¡¡¡¡¡¡0/206
¥È¥é¥ó¥¹¥Ý¡¼¥º¡¡¡¡¡¡¡¡¡¡0
¥Ô¥Ã¥Á¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡8192
ºÆÀ¸¡Î¤µ¤¤¤»¤¤¡Ï¡¡Playback
Ää»ß¡Î¤Æ¤¤¤·¡Ï¡¡¡¡Stoppage
¥Ü¥ê¥å¡¼¥à¡¡¡¡¡¡¡¡¡¡¡¡127
¥Ñ¡¼¥ó¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡64
¥Ç¥Õ¥©¥ë¥È

Note: The Sound Test Option - Here use the Triangle button to subtract,
and use the Circle button to add numbers.
£Ó£ÅÈÖ¹æ = Choose from 206 sound effects.
¥È¥é¥ó¥¹¥Ý¡¼¥º = Transpose. Goes from -64 to 64, default is 0. Playing
with this makes the sound effects funny.
¥Ô¥Ã¥Á = Pitch. Goes from 0 to 16384, in 128 increments. Default is
8192. Changing this value makes the sound funny too.
ºÆÀ¸ = Play Sound
Ää»ß = Stop Sound
¥Ü¥ê¥å¡¼¥à = Volume. For Sound Effects only, doesn't affect BGM. Goes
from 0 to 127. Default is 127.
¥Ñ¡¼¥ó = Pan. Goes from 0 to 127. Default is 64.
¥Ç¥Õ¥©¥ë¥È = Default. Resets everything to default settings.

------------------------------------------------------------------------------
½ª¤ï¤ê¤Ç¤¹¡£
end of file
 
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Last save point with all characters at Level 99, maximum statistics, all skills, weapons, armors, accessories and lots of good items.
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