Zidane's Abilities Information and Translations-Version 1.2
By: Red Scarlet (akaiscarlet@hotmail.com)
Version 1.0 09/04/00-Created FAQ for Zidane.
Version 1.1 10/31/00-Added a few more items.
Version 1.2 11/01/00-Fixed a few spelling errors; removed Vivi's partial
list.
Version 1.3 11/03/00-Revised a tad.
I keep getting a ton of emails about it, and how to view the Japanese text
is in the paragraph right below the disclaimer.
This FAQ is for personal use only. It cannot be altered
without the consent of the FAQ's owner (me), nor published in any magazines
or any reproduced form. This FAQ is not meant for sale and is copyright 2000
Red Scarlet. If you want to use this FAQ on your Website or page, please
email me for permission (akaiscarlet@hotmail.com).
This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have
a Mac, I have no idea how to do that with them. So, sorry.
Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going
to try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.
Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.
For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must
be equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my
own way through the game. Here we go. I am sorry for the huge delay in
posting this, and the US version comes out in a few weeks, but hey, its
better late than never, right?
Flee Look
What is that? 2 Katana Soul 6
Annoying Bet 4 Life Dejon 32
Reach Seven 6 Robber's Evidence 8
‚Æ‚ñ‚¸‚ç-Tonzura (Flee) MP cost: 0.
AP to learn: 40 AP.
Zidane's first useable ability, this command allows your party to escape
immediately from a regular battle, but you drop some Gil during the escape.
‚Ý‚â‚Ô‚é-Miyaburu (Look) MP cost: 0.
AP to learn: 40.
Use in battle to see what items an enemy is holding that can be stolen.
Might reduce the successful rate of stealing in that battle when it has been
used.
ƒGƒ“ƒWƒFƒ‹ƒuƒŒƒX-Enjeruburesu (Angel Breath)
ƒUEƒ^ƒ[-ZaETawa (The Tower)
-----
‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)
Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 HP 20% Up 8
Give Heart 2 Hitting Skill 5
Ninja Teachings 16 MP Consumption Attack 5
Bird Killer 3 Mush Killer 2
Stone Killer 4 Undead Killer 2
Devil Killer 2 Beast Killer 4
Man Eater 2 Hand-Eye Coordination 5
Gil Stealing 5 Added Effect 3
Gamble Defense 1 Full Moon Heart 8
Counter 8 Girl Protector 4
Eye for an Eye 5 No Freeze/Burn 4
Caution 4 Level Up 7
Ability Up 3 Run, earn Gil 3
Sleep Dodging Skill 5 Tasting Skill 4
Darkness Evasion Skill 4 Near Death, HP Recover 8
Hardness Dodging Skill 4 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5
Mug 3 Robber's Ability 5
‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP: 15.
AP to learn: 35.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.
Can be learned by equipping:
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)
-----
‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: 20.
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.
Can be learned by equipping:
Accessories
ƒtƒFƒU[ƒu[ƒc-Feza-bu-tsu (Feather Boots)
-----
‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 55.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: 25.
Always have the 'Regen' status in battle. The character will receive about
5% of their Max HP at regular intervals.
Can be learned by equipping:
Helmets
‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairband)
-----
‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 130.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life'
spell was automatically cast. Only works one time per battle.
Can be learned by equipping:
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
HP20%ƒAƒbƒv-HP 20% apu (HP 20% Up) CP cost: 8.
AP to learn: 40.
—^[‚ÌS-Ata- no Kokoro (Give Heart) CP cost: 2.
AP to learn: 30.
Unsure; in help it has something to do with Attack Power.
Can be learned by equipping:
Helmets
•“ª‹Ð-Kurozukin (Black Headtowel)
Accessories
ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazuri)
-----
‚à‚Ç‚ë‚Ý‚Ìp-Modoromi no Jutsu (Hitting Skill) CP cost: 5.
AP to learn: 35.
Hit rate up, or enemies' ability to land a hit on the character is lowered.
Can be learned by equipping:
Armor
*p“¹’…-?
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)
-----
”EŽÒ‚Ì‹³-Ninja no Kyou (Ninja's Teaching) CP cost: 16.
AP to learn: 170.
When equipped with this ability, the character can be put into the back row
and still do the same amount of physical damage. The point of it is to be
put into the back row and still be able to do the same amount of damage, but
only receiving half of the physical damage from enemies.
Can be learned by equipping:
‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)
-----
MPÁ”ïUŒ‚-MP Shouhikougeki (MP Consumption Attack) CP cost: 5.
AP to learn: 45.
In battle, MP are used each time the character attacks to always do a
Critical Hit.
–Ú—˜‚«‚ÌŽèG‚è-Meriki no Teshokuri (Hand-Eye Coordination) CP cost: 5.
AP to learn: 50.
Not sure, but it does mention stealing in the help menu.
Can be learned by equipping:
Armlets
“‘¯‚Ì‚±‚Ä-Touzoku no Kote (Robber's Glove)
-----
ƒMƒ‹‚à‚Ê‚·‚Þ-Girumonusumu (Gil Stealing) CP cost: 5.
AP to learn: 40.
Steal some gil when you steal an item.(?)
Can be learned by equipping:
Armlets
ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armlet)
-----
’ljÁŒø‰Ê”“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: 35.
When some weapons are equipped, they can do an extra attack; usually a
status attack. With this Ability equipped, the extra attacks can be used.
For example, go to Zidane's weapons menu, and hit select while on the
ƒƒCƒWƒ}ƒbƒVƒƒ[-Meijimasha- (Mage Masher). In the red letters is
’¾–Ù-Chinmoku (Silence). When Zidane has the Mage Masher equipped, and this
ability, he will randomly do the 'Silence' status effect to an enemy. Whew.
–žŒŽ‚ÌS“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: 35.
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.
Can be learned by equipping:
Helmets
ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)
Armbands
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armlet)
Armor
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: 70.
When attacked in battle, the character will randomly counter attack.
–Ú‚É‚Í–Ú‚ð-Menihamewo (Eye for an Eye) CP cost: 5.
AP to learn: 60.
The likelihood of counter-attacking goes up when this is equipped. Use this
ability and 'Counter'.
Can be learned by equipping:
Helmets
‘MŒõ–‚–X-Senkoumabou (Flash Hat)
Armor
”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)
-----
”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: 25.
'Burn' and 'Freeze' status attacks are ineffective when a character is
equipped with this Ability.
Can be learned by equipping:
Armbands
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armband)
Accessories
—d¸‚̃sƒAƒX-Yousei no Piasu (Sprite's Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madine Ring)
-----
Œx‰ú-Keikai (Caution) CP cost: 4.
AP to learn: 40.
This Ability lessens the chance of getting attacked from behind by enemies.
“¦‚°‚Ä‚àƒMƒ‹-Nigetemogiru (Run, earn Gil) CP cost: 3.
AP to learn: 20.
If you successfully run (not using the Flee command), you will gain some Gil.
Can be learned by equipping:
Armbands
ƒŠƒXƒg-Risuto (Wrist)
Accessories
ƒfƒU[ƒgƒu[ƒc-Deza-tobu-tsu (Desert Boots)
-----
–°‚炸‚Ìp-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
AP to learn: 30
Character is immune to sleep attacks and magic.
Can be learned by equipping:
Helmets
ƒoƒ“ƒ_ƒi-Bandana (Bandanna)
Armor
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
“Å–¡‚Ìp-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: 20.
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.
Can be learned by equipping:
Helmets
ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)
Armlets
ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armband)
Armor
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ˆÃˆÅ‰ñ”ð‚Ìp-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
AP to learn: 35.
Character is immune to ˆÃˆÅ-Kurayami (Darkness) status ailments when this
Ability is equipped.
*Ž€HP‰ñ•œ-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
AP to learn: 85.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.
Can be learned by equipping:
Accessories
ƒvƒƒ~ƒXƒgƒŠƒ“ƒO-Puromisutoringu (Promised Ring)
-----
ŒÅ‚܂炸‚Ìp-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: 35.
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.
ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: 30.
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.
Can be learned by equipping:
Armor
ƒ~ƒXƒŠƒ‹ƒxƒXƒg-Misurirubesuto (Mithril Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
Ž~‚܂炸‚Ìp-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: 30.
Character is immune to the 'Stop' status ailment when this Ability is
equipped.
Can be learned by equipping:
Helmets
•“ª‹Ð-Kurozukin (Black Headtowel)
Armor
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)
-----
¬—‰ñ”ð‚Ìp-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: 25.
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
-----
‚Ô‚ñ‚Ç‚é-Bundoru (Mug) CP cost: 3.
AP to learn: 65.
When equipped, Zidane will do a small amount of damage to an enemy after
successfully stealing an item from it.
Can be learned by equipping:
Armlets
ƒLƒ}ƒCƒ‰‚̘r—Ö-Kimaira no Udewa (Chimera Armband)
Armor
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
-----
“‘¯‚̋ɈÓ-Touzoku no Kyokui (Robber's Ability) CP cost: 5.
AP to learn: 40.
Success rate of the ‚Ê‚·‚Þ-Nusumu (Steal) command is raised.
Can be learned by equipping:
Weapons
ƒ~ƒXƒŠƒ‹ƒ_ƒK[-Misurirudaga- (Mithril Dagger)
Armlets
ƒ“ƒJƒC‚̘r—Ö-Nkai no Udewa (N-Kai Armlet)
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000