This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).
This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.
Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going to
try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.
Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.
For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game. Here we go. I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?
ˆÃ•Œ•-Kurakuroken (Darkness Sword) MP cost: 0.
AP to learn: 30.
Steiner will absorb some HP from an enemy with this attack. Look out, because
if it is used on an undead monster, it will hurt him and heal the monster.
Can be learned by equipping:
Weapons
ƒuƒ‰ƒbƒhƒ\[ƒh-Buradosoodo (Blood Sword)
-----
ƒTƒKƒNŒ•-Sagakuken (Variation Volume Sword) MP cost: 8.
AP to learn: 35.
This sword attack will do more damage as Steiner's current HP decreases. The
bigger the difference between his current HP and max HP = more damage.
Use it when he is almost dead.
Can be learned by equipping:
Weapons
ƒAƒCƒAƒ“ƒ\[ƒh-Aiansoodo (Iron Sword)
Helmets
ƒ‰ƒo[ƒwƒ‹ƒ€-Rabaaherumu (Rubber Helm)
-----
?
-----
ƒpƒ[ƒuƒŒƒCƒN-Pawaabureiku (Power Break) MP cost: 8.
AP to learn: 40.
Decreases an enemy's UŒ‚—Í-Kougekichikara (Attack Power) if successful.
Can be learned by equipping:
Weapons
ƒ_ƒCƒ„ƒ\[ƒh-Daiyasoodo (Dia{mond} Sword)
-----
ƒA[ƒ}[ƒuƒŒƒCƒN-Aamaabureiku (Armor Break) MP cost: 4.
AP to learn: 30.
Decreases an enemy's –hŒä—Í-Bougyochikara (Defense Power) if successful.
Can be learned by equipping:
Weapons
ƒ~ƒXƒŠƒ‹ƒ\[ƒh-Misurirusoodo (Mithril Sword)
-----
ƒƒ“ƒ^ƒ‹ƒuƒŒƒCƒN-Mentarubureiku (Mental Break) MP cost: 8.
AP to learn: 45.
Decreases an enemy's –‚–@–hŒä—Í-Mahoubougyochikara (Magic Defense Power) if
successful.
Can be learned by equipping:
Weapons
ƒAƒCƒXƒuƒ‰ƒ“ƒh-Aisuburando (Icebrand)
Helmets
ƒS[ƒ‹ƒhƒwƒ‹ƒ€-Goorudoherumu (Gold Helm)
-----
ƒ}ƒWƒbƒNƒuƒŒƒCƒN-Majikubureiku (Magic Break) MP cost: 4.
AP to learn: 25.
Decreases an enemy's –‚–@UŒ‚—Í-Mahoukougekichikara (Magic Attack Power) if
successful.
Can be learned by equipping:
Weapons
ƒtƒŒƒCƒ€ƒ^ƒ“-Fureimutan (Flametan)
-----
“ËŒ‚-Totsugeki (Stab Attack) MP cost: 10.
AP to learn: 30.
Not too sure, but it might kill a weak enemy on contact?
Can be learned by equipping:
Weapons
‚³‚ñ‚²‚ÌŒ•-Sango no Ken (Coral Sword)
-----
—‹–ÂŒ•-Raimeiken (Thunder Cry Sword) MP cost: 24.
AP to learn: 30.
High —‹-Kaminari (Thunder) damage attack.
ƒXƒgƒbƒNƒuƒŒƒCƒN-Sutokubureiku (Stock Break) MP cost: 26.
AP to learn: 25.
High attack damage attack.
Can be learned by equipping:
Weapons
ƒAƒ‹ƒeƒ}ƒ\[ƒh-Arutemasoodo (Altima Sword)
-----
ƒNƒ‰ƒCƒ€ƒnƒU[ƒh-Kuraimuhazaado (Climhazard) MP cost: 32.
AP to learn: 70.
–³-Mu (Non) Elemental attack.
Can be learned by equipping:
Weapons
ƒGƒNƒXƒJƒŠƒo[-Ekusukaribaa (Excalibur)
-----
ƒVƒ‡ƒbƒN-Shoku (Shock) MP cost: 46.
AP to learn: 60.
Very high damage attack.
Can be learned by equipping:
Weapons
ƒ‰ƒOƒiƒƒN-Ragunaroku (Ragnarok)
-----
‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)
Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 HP 10% Up 4
HP 20% Up 8 Give Heart 2
Hitting Skill 5 Ninja Teachings 16
MP Consumption Attack 5 Bird Killer 3
Mush Killer 2 Stone Killer 4
Undead Killer 2 Devil Killer 2
Beast Killer 4 Man Eater 2
Added Effect 3 Medicine Expert's Permit 4
Full Moon Heart 8 Counter 8
Cover 6
No Freeze/Burn 4 Caution 4
Level Up 7 Ability Up 3
Sleep Dodging Skill 5 Tasting Skill 4
Darkness Evasion Skill 4 Near Death, HP Recover 8
Hardness Dodging Skill 4 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5
‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) Crystal Point cost: 15.
AP to learn: 95.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.
Can be learned by equipping:
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutonringu (Reflect Ring)
-----
‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: 25.
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.
‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 65.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: 75 AP.
Always have the 'Regen' status in battle. The character will receive about 5%
of their Max HP at regular intervals.
Can be learned by equipping:
Armor
ƒLƒƒƒ‰ƒrƒj[ƒŠ-Kyarabiniiri (Carbini)
-----
‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 155 AP.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life' spell
was automatically cast. Only works one time per battle.
Can be learned by equipping:
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
HP20%ƒAƒbƒv-HP 20% apu (HP 10% Up) CP cost: 4.
AP to learn: 20.
—^[‚ÌS-Ata- no Kokoro (Give Heart) CP cost: 2.
AP to learn: 40.
Unsure; in help it has something to do with Attack Power.
Can be learned by equipping:
Helmets
ƒ_ƒCƒ„ƒwƒ‹ƒ€-Daiyaherumu (Diamond Helm)
Armor
Œ¹Ž‚ÌŠZ-Genji no Yoroi (Genji Armor)
Accessories
ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazari)
-----
‚à‚Ç‚ë‚Ý‚Ìp-Modoromi no Jutsu (Hitting Skill) CP cost: 5.
AP to learn: 30.
Hit rate up, or enemies' ability to land a hit on the character is lowered.
”EŽÒ‚Ì‹³-Ninja no Kyou (Ninja's Teaching) CP cost: 16.
AP to learn: 200.
When equipped with this ability, the character can be put into the back row and
still do the same amount of physical damage. The point of it is to be put into
the back row and still be able to do the same amount of damage, but only
receiving half of the physical damage from enemies.
Can be learned by equipping:
Accessories
‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)
-----
MPÁ”ïUŒ‚-MP Shouhikougeki (MP Consumption Attack) CP cost: 5.
AP to learn: 50.
In battle, MP are used each time the character attacks to always do a Critical
Hit.
ƒ€ƒVƒLƒ‰[-Mushikira- (Mush Killer) CP cost: 2.
AP to learn: 50.
When equipped, attack damage done to insects increases.
Can be learned by equipping:
Helmets
ƒuƒƒ“ƒYƒwƒ‹ƒ€-Buronzuherumu (Bronze Helm)
Armlets
ƒ~ƒXƒŠƒ‹‚Ì‚±‚Ä-Misuriru no Kote (Mithril Glove)
-----
ƒXƒg[ƒ“ƒLƒ‰[-Suto-nkira- (Stone Killer) CP cost: 4.
AP to learn: 20.
When equipped, attack damage done to monsters made of stone increases.
Can be learned by equipping:
Helmets
ƒvƒ‰ƒ`ƒiƒwƒ‹ƒ€-Purachinaherumu (Platina Helm)
Armor
ƒS[ƒ‹ƒhƒA[ƒ}[-Goorudoaamaa (Gold Armor)
-----
ƒAƒ“ƒfƒbƒhƒLƒ‰[-Andedokira- (Undead Killer) CP cost: 2.
AP cost: 30.
When equipped, attack damage done to undead monsters increases.
Can be learned by equipping:
Armlets
ƒGƒXƒJƒbƒVƒ‡ƒ“-Esukashon (Escutcheon)
Armor
ƒvƒŒƒCƒgƒƒCƒ‹-Pureitomeiru (Plate Mail)
-----
ƒfƒrƒ‹ƒLƒ‰[-Debirukira- (Devil Killer) CP cost: 2.
AP to learn: 30.
When equipped, attack damage done to devils/demon-type characters increases.
Can be learned by equipping:
Helmets
ƒNƒƒXƒwƒ‹ƒ€-Kurosuherumu (Cross Helm)
Armlets
—‹_‚Ì‚±‚Ä-Raijin no Kote (Thunder God's Glove)
-----
ƒr[ƒXƒgƒLƒ‰[-Bi-sutokira- (Beast Killer) CP cost: 4.
AP to learn: 55.
When equipped, attack damage done to beast monsters increases.
Can be learned by equipping:
Weapons
ƒuƒ[ƒhƒ\[ƒ\-Buroodosoodo (Broadsword)
Armor
ƒvƒ‰ƒ`ƒiƒA[ƒ}[-Purachina Aamaa (Platina Armor)
Accessories
•‘Ñ-Kurobi (Black Sash)
-----
ƒ}ƒ“ƒC[ƒ^[-Mani-ta- (Man Eater) CP cost: 2.
AP to learn: 20.
When equipped, attack damage done to human enemies increases.
Can be learned by equipping:
Armlets
ƒ~ƒXƒŠƒ‹‚Ì‚±‚Ä-Misuriru no Kote (Mithril Glove)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
’ljÁŒø‰Ê”“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: 50.
When some weapons are equipped, they can do an extra attack; usually a status
attack. With this Ability equipped, the extra attacks can be used.
For example, go to Steiner's weapons menu, and hit select while on the
ƒAƒCƒXƒuƒ‰ƒ“ƒh-Aisuburando (Icebrand). In the red letters is
ƒtƒŠ[ƒY-Furiizu (Freeze). When Steiner has the Icebrand equipped, and this
ability, he will randomly do the 'Freeze' status effect to an enemy. Whew.
Can be learned by equipping:
Armlets
—‹_‚Ì‚±‚Ä-Raijin no Kote (Thunder God's Glove)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
–òÜŽt‚Ì–Æ‹–-Kusurizaishi no Menkyo (Medicine Expert's Permit) CP cost: 4.
AP to learn: 20.
When this Ability is equipped, the effects of curative items in battle
(Potion/High Potion/Ether/etc.) will have double the regular effect.
A High Potion will restore 900 HP instead of 450.
Can be learned by equipping:
Accessories
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
–žŒŽ‚ÌS“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: 35.
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.
Can be learned by equipping:
Helmets
ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€-Gurandoherumu (Grand Helm)
Armlets
Œ¹Ž‚Ì‚±‚Ä-Genji no Kote (Genji Glove)
Armor
ƒfƒ‚ƒ“ƒYƒƒCƒ‹-Demonzumeiru (Demon's Mail)
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: 100.
When attacked in battle, the character will randomly counter attack.
”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: 35.
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.
Can be learned by equipping:
Armor
Œ¹Ž‚ÌŠZ-Genji no Yoroi (Genji Armor)
Accessories
ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
Œx‰ú-Keikai (Caution) CP cost: 4.
AP to learn: 60.
This Ability lessens the chance of getting attacked from behind by enemies.
“Å–¡‚Ìp-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: 35.
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.
Can be learned by equipping:
Helmets
ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€-Misuriruherumu (Mithril Helm)
Armlets
ƒuƒƒ“ƒY‚Ì‚±‚Ä-Buronzu no Kote (Bronze Glove)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ˆÃˆÅ‰ñ”ð‚Ìp-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
AP to learn: 25.
Character is immune to ˆÃˆÅ-Kurayami (Darkness) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
ƒAƒCƒAƒ“ƒwƒ‹ƒ€-Aianherumu (Iron Helm)
-----
*Ž€HP‰ñ•œ-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
AP to learn: 100.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.
Can be learned by equipping:
Helmets
ƒvƒ‰ƒ`ƒiƒwƒ‹ƒ€-Purachinaherumu (Platina Helm)
Accessories
ƒvƒƒ~ƒXƒgƒŠƒ“ƒO-Puromisutoringu (Promised Ring)
-----
ŒÅ‚܂炸‚Ìp-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: 30.
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.
Can be learned by equipping:
Armlets
ƒ_ƒCƒ„‚Ì‚±‚Ä-Daiya no Kote (Diamond Glove)
Armor
ƒ~ƒXƒŠƒ‹ƒA[ƒ}[-Misuriruaamaa (Mithril Armor)
-----
ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: 20.
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)
-----
Ž~‚܂炸‚Ìp-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: 35.
Character is immune to the 'Stop' status ailment when this Ability is equipped.
Can be learned by equipping:
Armor
ƒvƒŒƒCƒgƒƒCƒ‹-Pureitomeiru (Plate Mail)
-----
¬—‰ñ”ð‚Ìp-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: 30.
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
ƒS[ƒ‹ƒhƒwƒ‹ƒ€-Goorudoherumu (Gold Helm)
Accessories
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000