This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).
This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose japanischeese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.
Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going to
try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.
Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.
for the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game. Here we go. I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?
ƒtƒFƒ“ƒŠƒ‹-Fenriru (Fenrir) MP cost: 30.
AP to learn: 55.
Summons the mythological wolf along with an old favorite, Titan. Together they
do the attack ‘å’n‚Ì“{‚è-Daichi no Ikari (Earth's Fury), an Earth elemental
attack. Do not use this on flying enemies; as it will miss.
Can be learned by equipping:
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
ƒtƒFƒjƒbƒNƒX-Fenikusu (Phoenix) MP cost: 32.
AP to learn: 40.
Summons the legendary bird of rebirth. Uses “]¶‚̉Š-Tensei no Hono'o (Fire
Rebirth), a fire-based attack on all enemies, and revives all fallen allies
with about 60% of their HP.
Can be learned by equipping:
Accessories
ƒtƒFƒjƒbƒNƒX‚̉H-Fenikusu no Hane (Phoenix Feather)
-----
ƒ}ƒfƒB[ƒ“-Madiin (Madine) MP cost: 54.
AP to learn: 120.
Could be Tina's (Terra's) father from part VI, but that summon's name was
spelled ƒ}ƒfƒBƒ“-Madin....so it could be, or it might not. They do look
somewhat similar in their appearance, however. When Madine appears, he uses
his ƒeƒ‰ƒz[ƒ~ƒ“ƒO-Terahooming (Terra Homing) attack, which does Holy damage to
all enemies.
Can be learned by equipping:
Accessories
ƒŠƒ{ƒ“-Ribon (Ribbon)
-----
ƒPƒAƒ‹-Kearu (Cure) MP cost: 6.
AP to learn: .
Low-level HP recovery spell.
Can be learned by equipping:
Weapons
–‚–@‚̃‰ƒPƒbƒg-Mahou no Raketo (Magic Racket)
Armor
ƒVƒ‹ƒN‚Ì•ž-Shiruku no Fuku (Silk Clothing)
-----
ƒPƒAƒ‹ƒ‰-Kearura (Cura) MP cost: 10.
AP to learn: 40.
Mid-level HP recovery spell.
Can be learned by equipping:
Weapons
ƒS[ƒŒƒ€‚Ì‚Ó‚¦-Gooremu no Fue (Golem Flute)
Accessories
ƒoƒŒƒbƒ^-Bareta (Barette)
-----
ƒPƒAƒ‹ƒK-Kearuga (Curaga) MP cost: 22.
AP to learn: 80.
Highest level HP recovery spell.
Can be learned by equipping:
Weapons
ƒqƒ…[ƒƒ‹[ƒ“-Hyuumeruun
“VŽg‚Ì‚Ó‚¦-Tenshi no Fue (Angel Flute)
-----
ƒŠƒWƒFƒl-Rijene (Regen) MP cost: 14.
AP to learn: 25.
The character will receive about 5% of their Max HP at regular intervals.
Can be learned by equipping:
Weapons
—d¸‚̃tƒ@ƒCƒt-Yousei no Faifu (Fairy Fife)
Accessories
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
-----
ƒŒƒCƒY-Reizu (Raise) MP cost: 8.
AP to learn: 35.
Revives a fallen comrade in battle, and restores about 50% of their HP.
Can be learned by equipping:
Weapons
ƒS[ƒŒƒ€‚Ì‚Ó‚¦-Gooremu no Fue (Golem Flute)
Accessories
ƒJƒ`ƒ…[ƒVƒƒ-Kachuusha
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
ƒAƒŒƒCƒY-Areizu (Araise) MP cost: 24.
AP to learn: 90.
Revives a comrade in battle with full HP.
Can be learned by equipping:
Weapons
ƒZƒCƒŒ[ƒ“‚Ì‚Ó‚¦-Seireen no Fue (Siren Flute)
Armor
Œõ‚̃[ƒu-Hikari no Roobu (Light Robe)
-----
ƒ|ƒCƒ]ƒi-Poizona (Poisona) MP cost: 4.
AP to learn: 15.
Cures Poison, just like a “ÅÁ‚µ-Dokukeshi (Antidote).
Can be learned by equipping:
Weapons
ƒGƒAƒ‰ƒPƒbƒg-Earaketo (Air Racket)
-----
ƒXƒgƒi-Sutona (Stona) MP cost: 8.
AP to learn: 25.
Cures Î-Ishi (Stone), just like a ‹à‚Ìj-Kin no Hari (Gold Needle).
Can be learned by equipping:
Weapons
ƒ}ƒ‹ƒ`ƒiƒ‰ƒPƒbƒg-Maruchinaraketo (Martina Racket)
ƒ‰ƒ~ƒA‚Ì‚Ó‚¦-Ramia no Fue (Lamia Flute)
-----
ƒGƒXƒi-Esuna (Esuna) MP cost: 20.
AP to learn: 80.
Same as the –œ”\–ò-Bannouyaku (Remedy), this spell will cure any status
ailment, except for death. (Possibly does not cure Zombie either.)
Can be learned by equipping:
Weapons
—d¸‚̃tƒ@ƒCƒt-Yousei no Faifu (Fairy Fife)
ƒZƒCƒŒ[ƒ“‚Ì‚Ó‚¦-Seireen no Fue (Siren Flute)
“VŽg‚Ì‚Ó‚¦-Tenshi no Fue (Angel Flute)
Armor
ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX-Rabaakonshasu (Rubber Conscious)
-----
ƒVƒFƒ‹-Sheru (Shell) MP cost: 6.
AP to learn: 20.
Magic damage is reduced by 50%.
ƒvƒƒeƒX-Purotesu (Protect) MP cost: 6.
AP to learn: .
Physical damage is reduced by 50%.
Can be learned by equipping:
Weapons
ƒ~ƒXƒŠƒ‹ƒ‰ƒPƒbƒg-Misuriruraketo (Mithril Racket)
Helmets
‚Æ‚ñ‚ª‚è–XŽq-Tongariboushi (Pointed Hat)
Accessories
ƒfƒU[ƒgƒu[ƒc-Dezaatobuutsu (Desert Boots)
-----
ƒwƒCƒXƒg-Heisuto (Haste) MP cost: 8.
AP to learn: 30.
AT bar goes up twice as fast, and the 'Slow' spell will be innefective against
a character.
Can be learned by equipping:
Weapons
—d¸‚̃tƒ@ƒCƒt-Yousei no Faifu (Fairy Fife)
Accessories
ƒGƒƒ‰ƒ‹ƒh-Emerarudo (Emerald)
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
ƒTƒCƒŒƒX-Sairesu (Silence) MP cost: 8.
AP to learn: .
Attempts to block a target's spells.
Can be learned by equipping:
Weapons
ƒ‰ƒ~ƒA‚Ì‚Ó‚¦-Ramia no Fue (Lamia Flute)
ŽiՂ̃‰ƒPƒbƒg-Shisai no Raketo (Priest Racket)
Armlets
–‚–@‚̘r—Ö-Mahou no Udewa (Magic Armlet)
-----
ƒ~ƒjƒ}ƒ€-Minimamu (Minimum) MP cost: 8.
AP to learn: .
Attempts to shrink a target to miniature size, leaving them with very little
attack and defense power. Also cures the minimum status ailment.
Can be learned by equipping:
Weapons
–‚–@‚̃‰ƒPƒbƒg-Mahou no Raketo (Magic Racket)
Accessories
ƒtƒFƒU[ƒu[ƒc-Fezaabuutsu (Feather Boots)
-----
ƒŠƒtƒŒƒN-Rifureku (Reflect) MP cost: 6.
AP to learn: .
Reflects most spells back to the caster.
ƒŒƒrƒeƒg-Rebiteto (Levitate) MP cost: 6.
AP to learn: .
Used to avoid the ƒNƒGƒCƒN-Kueiku (Quake) spell, or similar attacks. Lasts for
a very short time, however.
Can be learned by equipping:
Weapons
ƒ‰ƒ~ƒA‚Ì‚Ó‚¦-Ramia no Fue (Lamia Flute)
Helmets
ƒ‰ƒ~ƒA‚̃eƒCƒAƒ‰-Ramia no Tiara (Lamia Tiara)
Accessories
ƒtƒFƒU[ƒu[ƒc-Fezaabuutsu (Feather Boots)
-----
ƒfƒXƒyƒ‹-Desuperu (Dispel) MP cost: 16.
AP to learn: 35.
Will remove positive status enhancements (Haste/Regen/Reflect/Shell) from a
target.
Can be learned by equipping:
Weapons
ƒZƒCƒŒ[ƒ“‚Ì‚Ó‚¦-Seireen no Fue (Siren Flute)
‚Ë‚±‚̎胉ƒPƒbƒg-Neko no Shuraketo (Cat Paw Racket)
-----
ƒtƒFƒCƒX-Feisu (Faith) MP cost: 14.
AP to learn:
Target's Attack Power goes up for the battle.
Can be learned by equipping:
Weapons
ƒqƒ…[ƒƒ‹[ƒ“-Hyuumeruun
ŽiՂ̃‰ƒPƒbƒg-Shisai no Raketo (Priest Racket)
-----
ƒWƒ…ƒGƒ‹-Jueru (Jewel) MP cost: 4.
AP to learn:
Turns a weakened enemy (less than 25% HP) into a Jewel. If you've used the
Ragnarok esper in 6, the Morph command in 7, or the Card command in 8, this is
the same drill.
Can be learned by equipping:
Weapons
ƒqƒ…[ƒƒ‹[ƒ“-Hyuumeruun
-----
ƒz[ƒŠ[-Hoorii (Holy) MP cost: 36.
AP to learn: 110.
‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)
Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 MP 10% Up 4
MP 20% Up 8 Healing Touch 2
Reflect Piercing 7 Mind Relationship 10
Consume Half MP 11 Full Moon Heart 8
No Freeze/Burn 4 Level Up 7
Ability Up 3 Mog's Protection 3
Sleep Dodging Skill 5 Tasting Skill 4
Silence Dodging Skill 4 Hardness Dodging Skill 4
Auto Potion 3 Stop Dodging Skill 4
Confusion Dodging Skill 5 Support 12
‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP cost: 15.
AP to learn: 70.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.
Can be learned by equipping:
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)
-----
‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: 25.
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.
Can be learned by equipping:
Accessories
ƒtƒFƒU[ƒu[ƒc-Fezaabuutsu (Feather Boots)
-----
‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: .
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: 35.
Always have the 'Regen' status in battle. The character will receive about 5%
of their Max HP at regular intervals.
Can be learned by equipping:
Weapons
ƒS[ƒŒƒ€‚Ì‚Ó‚¦-Gooremu no Fue (Golem Flute)
Helmets
‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)
Armor
Œõ‚̃[ƒu-Hikari no Roobu (Light Robe)
Accessories
‚¨‚Æ‚ß‚Ì‚¢‚Ì‚è-Otome no Inori (Maiden's Prayer)
“VŽg‚̃Cƒ„ƒŠƒ“ƒO-Tenshi no Iyaringu (Angel's Earring)
-----
‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 100.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life'
spell was automatically cast. Only works one time per battle.
Can be learned by equipping:
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
MP10%ƒAƒbƒv-MP10%appu (MP 10% Up) CP cost: 4.
AP to learn:
Maximum MP up by 10%.
Can be learned by equipping:
Armor
–‚pŽt‚Ì•ž-Majutsushi no Fuku (Mage Master's Clothes)
–‚pŽt‚̃[ƒu-Majutsushi no Roobu (Mage Master's Robe)
Accessories
ƒGƒƒ‰ƒ‹ƒh-Emerarudo (Emerald)
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
ƒCƒNƒXƒeƒ“ƒVƒ‡ƒ“-Ikusutenshon (Extension)
-----
MP20%ƒAƒbƒv-MP20%appu (MP 20% Up) CP cost: 8.
AP to learn: 50.
Maximum MP up by 20%.
Can be learned by equipping:
Accessories
“VŽg‚̃Cƒ„ƒŠƒ“ƒO-Tenshi no Iyaringu (Angel's Earring)
-----
‚¢‚₵‚Ì-Iyashino (Healing Touch) CP cost: 2.
AP to learn: 20.
When equipped, physical attacks will heal the target, rather than damage them.
ƒŠƒtƒŒƒNŠÑ’Ê-Rifurekutsuranutsuu (Reflect Piercing) CP cost: 7.
AP to learn: 55.
When this Ability is equipped, Garnet's spells will hit a target even if they
have the 'Reflect' status.
Can be learned by equipping:
Armor
ƒ[ƒuƒIƒuƒ[ƒh-Roobuoburoodo (Robe of Lord)
Accessories
ƒp[ƒ‹ƒ‹[ƒWƒ…-Paaruruuju (Pearl ?)
-----
¸_“[-Seishintouu (Mind Relationship) CP cost: 10.
AP to learn: 90.
Effectiveness of magic is increased.
Can be learned by equipping:
Armor
ƒ[ƒuƒIƒuƒ[ƒh-Roobuoburoodo (Robe of Lord)
Accessories
ƒƒ[ƒbƒ^‚ÌŽw—Ö-Rozeta no Yubiwa (Rosetta Ring)
-----
Á”ïMP”¼Œ¸-Shouhi MP Hangen (Consume Half MP) CP cost: 11.
AP to learn: 120.
MP cost of spells in battle is reduced by 50%.
Can be learned by equipping:
Armor
Œõ‚̃[ƒu-Hikari no Roobu (Light Robe)
Accessories
‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)
-----
–žŒŽ‚ÌS“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: .
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.
Can be learned by equipping:
Helmets
ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)
Armlets
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armlet)
Armor
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
ƒ~ƒlƒ‹ƒoƒrƒXƒ`ƒF-Minerubabisuche (Minerva Bisuche)
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: 20.
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.
Can be learned by equipping:
Helmets
ŽiÕ‚Ì–XŽq-Shisai no Boushi (Priest's Hat)
Armlets
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armlet)
Accessories
ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
ƒŒƒxƒ‹ƒAƒbƒv-Reberuapu (Level Up) CP cost: 7.
AP to learn: 65.
Gain more Experience points from battles. (About 50% extra.)
Can be learned by equipping:
Armlets
ƒGƒSƒCƒXƒg‚̘r—Ö-Egoisuto no Udewa (Egoist Armlet)
Accessories
ƒp[ƒ‹ƒ‹[ƒWƒ…-Paaruruuju (Pearl ?)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒCƒNƒXƒeƒ“ƒVƒ‡ƒ“-Ikusutenshon (Extension)
ƒƒ[ƒbƒ^‚ÌŽw—Ö-Rozeta no Yubiwa (Rosetta Ring)
-----
ƒAƒrƒŠƒeƒCƒAƒbƒv-Abiritiapu (Ability Up) CP cost: 3.
AP to learn: .
Gain twice the AP in battles.
ƒ‚ƒO‚Ì‚¨‚Ü‚à‚è-Mogu no Omamori (Mog's Protection) CP cost: 3.
AP to learn: 30.
Not sure, but perhaps Mog will Protect Eiko in battles sometimes? Doesn't
lower the chance of getting fought randomly, I do know that.
Can be learned by equipping:
Accessories
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
ƒŠƒ{ƒ“-Ribon (Ribbon)
-----
–°‚炸‚Ìp-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
AP to learn: .
Character is immune to sleep attacks and magic.
Can be learned by equipping:
Helmets
ƒoƒ“ƒ_ƒi-Bandana (Bandanna)
ŽiÕ‚Ì–XŽq-Shisai no Boushi (Priest's Hat)
Armor
–‚pŽt‚Ì•ž-Majutsushi no Fuku (Mage Master's Cloth)
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
“Å–¡‚Ìp-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: .
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.
Can be learned by equipping:
Helmets
ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)
Armlets
ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armlet)
Armor
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
’¾–Ù‰ñ”ð‚Ìp-Chinmokukaihi no Jutsu (Silence Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to ’¾–Ù-Chinmoku (Silence) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
–‚pŽt‚Ì–XŽq-Majutsushi no Boushi (Mage Master's Hat)
‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)
Armor
ƒVƒ‹ƒN‚̃[ƒu-Shiruku no Roobu (Silk Robe)
”’‚̃[ƒu-Shiro no Roobu (White Robe)
Accessories
ƒp[ƒ‹ƒ‹[ƒWƒ…-Paaruruuju (Pearl ?)
-----
ŒÅ‚܂炸‚Ìp-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.
ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: .
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.
Can be learned by equipping:
Armor
ƒ~ƒXƒŠƒ‹ƒxƒXƒg-Misurirubesuto (Mithril Vest)
–‚pŽt‚̃[ƒu-Majutsushi no Roobu (Mage Master's Robe)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
”’‚̃[ƒu-Shiro no Roobu (White Robe)
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)
ƒCƒNƒXƒeƒ“ƒVƒ‡ƒ“-Ikusutenshon (Extension)
-----
Ž~‚܂炸‚Ìp-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
Accessories
ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)
-----
¬—‰ñ”ð‚Ìp-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: .
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
ƒ‰ƒ~ƒA‚̃eƒCƒAƒ‰-Ramia no Tiara (Lamia Tiara)
ƒOƒŠ[ƒ“ƒxƒŒ[-Guriinberee (Green Beret)
ƒT[ƒNƒŒƒbƒg-Saakureto (Circlet)
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
-----
‚¨‚¤‚¦‚ñ-Ouen (Support) CP cost: 12.
AP to learn: 150.
The attack power for Summons is higher with this Ability equipped. Please note
that you will always have to watch the long version of every summon if this is
equipped, so complainer beware...
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000