Battle Hunters Item List - What They Are and What They Do
Version 4.33
Begins August 8, 2001
Updated August 11, 2001
Updated August 13, 2001
Updated August 14, 2001
Updated August 15, 2001
Written by Ayalla (ayalla@aol.com)
THIS FAQ IS 50% THE WORK OF CONTRIBUTORS WHO SENT E-MAIL TO ME. THEY
ARE LISTED BELOW. YOU ALL HAVE MY GRATITUDE!!!
About This Document: This item list is written for the game Battle
Hunters on the Playstation One console. This game is currently (as of
08/08/01) available at your local video game shop for about ten bucks.
and is the most entertaining multiplayer strategy RPG I can remember
playing. But I digress. This item list has been created to help people
know precisely what the items in Battle Hunters are good for, as they
can certainly be confusing from time to time.
First Update: added 27 items, the names and effects of which were sent
to me by Jodai@msn.com (aka BattleHunter)!
Second Update: added 7 new items, the names, appearance and effects of
which were sent by DivineKnight!
Third Update: added final 6 items, and fixed the number of the Angel
Wing, info sent in by Armand Tan!
Fourth Update: added the appearances of some items that didn't have it;
fixed errors concerning the Controller; added to info for Vintage; and
the price tag for Unit X - all compliments of KyranBlacklove!!
THANK YOU!
And so, I present, the new, improved:
Ayalla's Battle Hunters Item List Version Three-Point-Three-Three!
*001: Scrap
Appearance: Looks like a silver domino with six dots on it
Worthless. You can occasionally raise the price you get for Scrap to 55
credits, but if you fail in raising the price, you're forced by the game
to take 25 credits for it.
*002: Silver
Appearance: A grey lump
No use except salability, usually sells for around 750 credits.
*003: Gold
Appearance: A brown/gold lump
No use except salability.
*004: Platinum
Appearance: A blackened silver lump
Use unknown; probably only to sell.
*005: Controller / Stop CAL's first attack
Appearance: Looks like a controller with two sticks coming out of a
white box.
Supposedly after you identify it, it will allow you to stop the enemy
CAL's first attack as it says, but it never seemed to work for me...
*006: Sensor A / Evade 5%
Appearance: Looks like a blue gameboy
After you identify it, while you have it equipped it raises your evade
rate by 5%.
*007: Sensor B / Evade 10%
Appearance: Looks like a red gameboy
After identified, ups your evade by 10%
*008: Sensor C / Evade 15%
Appearance: Looks like an orange gameboy
After identified, ups your evade by 15%.
*009: Sensor D / Evade 20%
Appearance: Looks like a green gameboy
After identified, ups your evade by 20%.
*010: Sensor E / Evade 25%
Appearance: A grey game boy
After identified, ups your evade by 25%
*011: Actuator X / Effect EMPTY
Appearance: Unknown
After identified, gives your enemy EMPTY when you get doubles in battle
*012: Generator / Effect STUN
Appearance: Looks like four black squares w/ red gem in the middle
After identified, gives your enemy STUN when you get doubles in battle
*013: Unit X
Appearance: Looks like a pile of black squares w/ red gem on top
Unsure of effects; sells for 15000 CR! O.O!!
*014: Disc 1 / BG 06
Appearance:
After identified, you can access the sixth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*015: Disc 2 / BG 07
Appearance:
After identified, you can access the seventh background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*016: Disc 3 / BG 08
Appearance:
After identified, you can access the eight background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*017: Disc 4 / BG 09
Appearance:
After identified, you can access the ninth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*018: Disc 5 / BG 10
Appearance:
After identified, you can access the tenth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*019: Disc 6 / BG 11
Appearance: Blue hard disc
After identified, you can access the eleventh background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*020: Disc 7 / BG 12
Appearance:
After identified, you can access the twelfth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*021: Disc 8 / BG 13
Appearance: Orange hard disc
After identified, you can access the thirteenth background picture in
the Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*022: Disc 9 / BG 14
Appearance:
After identified, you can access the fourteenth background picture in
the Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*023: Disc 10 / BG 15
Appearance:
After identified, you can access the fifteenth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*024: Disc 11 / BG 16
Appearance: Blue CD
After identified, you can access the sixteenth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*025: Disc 12 / BG 17
Appearance: Orange CD
After identified, you can access the seventeenth background picture in
the Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*026: Disc 13 / BG 18
Appearance: Yellow CD
After identified, you can access the eighteenth background picture in
the Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*027: Disc 14 / BG 19
Appearance: Green CD
After identified, you can access the nineteenth background picture in
the Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*028: Disc 15 / BG 20
After identified, you can access the twentieth background picture in the
Options>Change Background area. You may sell the disc, and the
background remains accessible (for that character).
*029: Chip / Stop RAD's first attack
Appearance: Kinda looks like a pager
Supposedly, this item (after identified, and while in your inventory)
will stop the first attack of the enemy that looks like a four-legged
mech (like a Fuchikoma from Ghost in the Shell). I haven't noticed much
improvement with it though, and recommend leaving the space in your
inventory open for armor or something.
*030: Universe
Appearance: Red Book
Useless except for salability. And you only get around 100 credits for
it.
*031: Earth
Appearance: Brown Book
Useless except for salability of 100 credits.
*032: Religion
Appearance: Blue Book
Useless except for salability of 100 credits
*033: Foods
Appearance: Black Book
Useless except for salability of 100 credits
*034: Games
Appearance: Grey Book
Useless except for salability of 100 credits
*035: Folklores / Encounter Rate is 0
Appearance: Lavender Book with a Yellow Cross on it
After identified, while you have it equipped, enemies will not just
"appear" next to this character. (They will for other characters in the
dungeon, however.)
*036: Warfare
Appearance: Unknown
After identified, while you have it equipped, increases the damage you
do when you get doubles in a fight.
*037: Defending
Appearance: Looks like a towel on a stick that has a yellow D on it
After identified, while you have it equipped, when rolling doubles in
combat (while defending) you take zero damage.
*038: Travel
Appearance: Looks like a towel on a stick that has a blue E on it
After identified, while you have it equipped, adds +1 to your Movement.
*039: Garnet
Appearance: Looks like a red Tetris block
Useful only for salability
*040: Amethyst
Appearance: Looks like a purple seed, oblong with a split through the
middle
Useful only for salability
*041: Aquamarine
Appearance: Long blue gem
Useful only for salability
*042: Diamond
Appearance: Six-sided white gem
Useful only for salability
*043: Emerald
Appearance: Oblong green gem
Useful only for salability
*044: Pearl
Appearance: Greyish sphere
Useful only for salability
*045: Ruby
Appearance: Oblong red gem
Useful only for salability
*046: Jade
Appearance: Slightly elongated lavender circle
Useful only for salability
*047: Sapphire
Appearance: Four-sided diamond shaped dark blue gem
Useful only for salability
*048: Opal
Appearance: Dark green oval with orange markings / striations running
over it
Useful only for salability
*049: Topaz
Appearance: Long orange/brown gem
Useful only for salability
*050: Turquoise
Appearance: Small blue circle
Useful only for salability
*051: Cursed Gem / Evade -90%
Appearance: Blue Diamond (six-sided gem)
After identified, while in inventory, drops your evade by 90%. Worth
picking up, however, because you get 6666 CR for it.
*052: Fear Stone / Panic +20%
Appearance: A round black rock with a flame on the bottom
After identified, while in inventory, raises your chances of
Panicking... once again, worth picking up because you get 6666 CR for
it.
*053: Dark Gem / Empty 20%
Appearance: Four-sided diamond shaped black gem (Black Sapphire)
After you identify this gem, whenever it's in your inventory, it is
possible that while in the dungeon your card "hand" will be emptied out
randomly. However, it's worth snagging because of its 6666 credit price
tag - just don't KEEP it on your character!
*054: Silver Ring
Appearance: A silver ring
Useful only for salability
*055: Gold Ring
Appearance: A gold ring
Useful only for salability
*056: Black Gem
Appearance: Unknown, I'm guessing it looks like a black gem.
After ID'ed while in inventory you never roll a 5 or 6. I'm hoping this
gem has a big payoff! =P
*057: Amulet / Dice more than 2
Appearance: Looks like a red amulet
After identified, you'll never get a 1 or 2 during dice rolls (not sure
if this is movement *and* battle or not)
*058: Angel Wing (spelled Angle Wing in-game, I think)
Appearance: Unknown, but I bet it looks like a wing
After identified, while equipped, allows you to restore HP while moving.
*059: Medicine
Appearance: Looks like a first aid kit
After you identify the item, while you have it equipped the amount of HP
you recieve when you Rest is raised.
*060: Crutch / Leg Damage +1 MV
Appearance: Looks like a crutch, some people think a tennis racquet
After identified, while you have the Crutch equipped, whenever you have
leg damage you will still have +1 Movement.
*061: Releaser / Stops PANIC
Appearance: Pill bottle and pills
After identified, while you have this item equipped, you will still get
panicked when you get hit with a special attack but the panic will go
away on your turn.
*062: Bottle
Appearance: A green bottle
Utterly useless, you only get 25 credits for it, sometimes you can raise
the price to 27, but it's more likely the guy will just drop the price
to 12 and take it away.
*063: Soda
Appearance: A red bottle
Useful only to sell, and only sells for around 150 credits.
*064: Juice
Appearance: A purple bottle
Useful only to sell, sells for about 500 credits
*065: Cider
Appearance: A black bottle
Useful only to sell
*066: Fragrance / Stop BRO's first attack
Appearance: Bottle of perfume
After ID'ed and in inventory, supposedly this stops BRO (the jelly's)
first attack... never worked for me, though.
*067: Vase
Appearance: A brown vase
Useful only to sell
*068: Wood Doll
Appearance: Brown, looks like the head from a totem, or one of those
Easter Island heads
Useful only to sell
*069: Porcelain
Appearance: Looks like a key with red stripes
Useful only to sell
*070: Figurine
Appearance: Looks like a little elephant
Useful only to sell
*071: Vintage
Appearance: Looks like a voodoo doll
After ID'ed and in inventory, makes the character unable to recover HP;
however, whenever you are dealt damage in combat it gives your opponent
a random status ailment
*072: Coin
Appearance: Some kind of picture with random shapes on it
Useless, only sells for 100 credits
*073: Dollhouse
Appearance: Picture with a person on it (Looks like the Mona Lisa)
Useful only to sell, only sells for around 150 credits
*074: Painting
Appearance: A painting
Useful only to sell
*075: Sun Dress
Appearance: A blue dress
Useful only to sell
*076: Dress
Appearance: A purple dress
Useful only to sell
*077: Dark Dress
Appearance: A black dress
Useful only to sell
*078: Dark Pants / Escape + 1
Appearance: Black pantaloons
After identified, while you have this item equipped it adds 1 to your
chances to escape a battle
*079: Jumpsuit / Escape + 2
Appearance: Green clothing
After identified, while you have this item equipped it adds 2 to your
chances to escape a battle
*080: Trenchcoat / Escape + 3
Appearance: Looks like a white cape
After identified, while you have this item equipped it adds 3 to your
chances to escape a battle
*081: Body Armor / DEF + 1
Appearance: Looks like a fur coat
After identified, while you have this item equipped it adds 1 to your
defense
*082: Full Armor / DEF + 2
Appearance: Looks like a bullet proof vest
After ID'ed, while equipped, adds 2 to your defense
*083: Cap / DEF + 1
Appearance: A baseball cap
After identified, while you have this item equipped it adds 1 to your
defense
*084: Helmet / DEF + 2
Appearance: Futuristic helmet
After identified, while you have this item equipped it adds 2 to your
defense
*085: Handgun SS / ATK + 1
Appearance: An old-style gun
After identified, while you have this item equipped it adds 1 to your
attack
*086: Handgun MS / ATK + 2
Appearance: A sleek, silver gun
After identified, while you have this item equipped it adds 2 to your
attack
*087: Handgun LS / ATK + 3
Appearance: Unknown
After ID'ed, while in inventory, adds 3 to your attack
*088: Wargun SS / ATK + 1
Appearance: A small submachine gun
After identified, while you have this item equipped it adds 1 to your
attack
*089: Wargun MS / ATK + 2
Appearance: A silver, larger version of Wargun SS
After ID'ed, while in inventory, adds 2 to your attack
*090: Wargun LS / ATK + 3
Appearance: A large submachine gun
After identified, while you have this item equipped it adds 3 to your
attack
*091: Shotgun SS / ATK + 1
Appearance: A shotgun
After ID'ed, while in inventory, adds 1 to your attack
*092: Shotgun MS / ATK + 2
Appearance: Shotgun with two brown parts on barrel
After ID'ed, while in inventory, adds 2 to your attack
*093: Shotgun LS / ATK + 3
Appearance: Looks like a sniper rifle
After ID'ed, while in inventory, adds 3 to your attack
*094: Glove / ATK + 1
Appearance: White brass knuckles
After identified, while you have this item equipped it adds 1 to your
attack
*095: War Glove / ATK + 2
Appearance: Brown glove
After ID'ed, while in inventory, adds 2 to your attack.
*096: Claw / ATK + 3
Appearance: A silver claw
After ID'ed, while in inventory, adds 3 to your attack.
*097: Knife / ATK + 1
Appearance: A knife
After identified, while you have this item equipped it adds 1 to your
attack
*098: Sword / ATK + 2
Appearance: A scimitar
After identified, while you have this item equipped it adds 2 to your
attack
*099: Long Sword / ATK + 3
Appearance: A samurai sword
After ID'ed, while in inventory, adds 3 to your attack.
*100: Buster / Stop GON's first attack
Appearance: A whip
After ID'ed, supposed to stop the first attack of GON (the boss creature
that appears when all your cards are gone). Have no personal experience
to know if it works, but if it does...!!
Some notes concerning items: All items with in-dungeon effects, or
effects on the character's stats, only take effect if the character
still has them in their inventory, and ONLY take effect on that
character. The Discs are unique in that their effect, allowing you
access to the extra backgrounds, takes effect even after the discs have
been sold - but ONLY if you identified the disc first, and ONLY for the
character who identified the disc.