Silent Hill

Silent Hill

15.10.2013 18:54:02
Handgun Speed Guide
~B
*SILENT HILL: HANDGUN SPEED GUIDE
*SONY PLAYSTATION
*COPYRIGHT 2001 BY CVXFREAK
*WRITTEN BY CVXFREAK
*VERSION 3.0

Welcome to my Silent Hill: Handgun Speed Guide. This guide is for expert
players who want to get the game done in a good amount of time (1 & 1/2
hours) with using ONLY the Handgun given by Cybil. So no playing with the
Shotgun, Hunting Rifle and Emergency Hammer. You should have played the game
at least twice to understand the full concept of the game. Really, it’s not
too difficult to beat this with the Handgun ONLY. Enjoy!

And note to webmasters: YOU BETTER ASK ME TO USE MY GUIDE OR I WILL SUE THE
LIVING HELL OUT OF YOU! YOU HAVE BEEN WARNED! AND I WILL FIND YOU, THANKS TO
SEARCH ENGINES LIKE GOOGLE! Thanks!

Silent Hill is a trademark of Konami, Inc. I have NO ownership of Silent
Hill what so ever.

=================
TABLE OF CONTENTS
=================

1. UPDATES
2. CONTROLS
3. CHARACTER BIOS
4. MONSTERS
5. STORY
6. COMBAT TIPS
7. OLD SILENT HILL
8. NORMAL MIDWICH ELEMENTARY SCHOOL
9. EVIL MIDWICH ELEMENTARY SCHOOL
10. BALKAN CHURCH
11. NORMAL ALCHEMILLA HOSPITAL
12. EVIL ALCHEMILLA HOSPITAL
13. THE “OTHER” CHURCH
14. EVIL CENTRAL SILENT HILL
15. THE SEWERS NEAR MIDWICH ELEMENTARY SCHOOL
16. TOWARD THE LIGHTHOUSE
17. THE AMUSEMENT PARK SEWERS
18. THE AMUSEMENT PARK
19. NOWHERE
20. FILES OF SILENT HILL
21. PLOT POINTS
22. VERSIONS OF SILENT HILL
23. ENDINGS
24. NEXT FEAR
25. CONCLUSION


************
*1. UPDATES*
************

=================
September 3, 2001
=================
UPDATE: I added someone to the credits and a disclaimer at the bottom. I
also fixed the word “Congradulations!” It was spelled wrong.

===============
August 24, 2001
===============
UPDATE: I added the transcriptions of the Files in the game. I corrected
some spelling errors. I also added some “Plot Points” in the game. This game
is VERY confusing in plot. Added a new version of Silent Hill- GBA’s Play
Novel Silent Hill. Enjoy the update!

==============
August 1, 2001
==============
UPDATE: I started Version 1.0 today. I will finish tomorrow or Friday.

*************
*2. CONTROLS*
*************

L1 & R1 Button :Step left or right. Press both simultaneously to make Harry
turn 90*.

L2 Button: Search view.

R2 Button: Press and hold to prepare weapon.

D-Pad and Analog Stick: Move character and select options

Analog Mode Switch: Turns left stick on or off.

Select Button: Access Item Screen

Start Button: Pause game. Skip scenes.

Circle Button: Turn flashlight off.

Triangle Button: Open map.

X Button: Attack with R2, Decide, Search

Square Button: Run, Cancel actions

*******************
*3. CHARACTER BIOS*
*******************

***THE GOOD GUYS***

Harry Mason
Role: Protagonist
Age: 32
He is the father of the missing Cheryl Mason. His wife died 4 years ago and
now Cheryl is his only family left. He decided to take Cheryl to Silent Hill
to reveal a secret about her. Now that she’s missing, he’ll go to great
leaps to find her.

Cheryl Mason
Role: Harry’s Daughter
Age: 7
She is a sweet and normal child who likes drawing. Now someone has taken her
for reasons unknown. Will she make it? And why does she look A LOT like
Alessa Gillespie?

Cybil Bennett
Role: Police Officer
Age: 28
Cybil received a call from her office to check Silent Hill out. She runs
into Harry at the café and now she’s working with him to get Cheryl back.
Besides Lisa Garland, Cybil Bennett is the only ally of Harry’s.

Lisa Garland
Role: Alchemilla Hospital Nurse
Age: 32
Lisa finds Harry in the Evil Hospital. She is scared stiff and always seems
irritated. She doesn’t know what’s going on. She also hasn’t seen Cheryl.
Besides Cybil Bennett, Lisa Garland is Harry’s only ally.

THE BAD GUYS

Dahlia Gillespie
Role: Worshipper
Age: 60+
This woman seems to know what’s going on in Silent Hill. She gives Harry and
Cybil clues about where to go next. But how does she know? She also seems to
have lost her daughter, Alessa, in a fire. Is she really an ally to Harry,
Cybil and Lisa? We’ll see…

Michael Kaufmann
Role: Doctor
Age: 40+
He runs into Harry in the hospital. He is shady and is holding a briefcase
with the contents unknown. How is he involved with what’s going on? Can he
help save Cheryl in time?

Alessa Gillespie
Role: Dahlia’s Daughter
Age: 14
She is Dahlia’s daughter. She appears in front of Harry throughout his
adventure. Cybil also saw her go to the lake and Lisa took care of her. What
is she after? And why does she look like an older version of Cheryl? What’s
her connection to Cheryl?

*************
*4. MONSTERS*
*************

Demon Babies
Location(s): Midwich Elementary School,
Amusement Park
Damage: None
Radio Sound: Fairly High
Comments: These are harmless, so don't waste ammo.
Just trust this guide.

Demon Apes
Location(s): Central Silent Hill,
Lakeside Silent Hill
Damage: Fairly Low to Medium
Radio Sound: Fairly High
Comments: Use Handgun.

Demon Birds
Location(s): Old Silent Hill,
Central Silent Hill, Lakeside Silent Hill
Damage: Low to Fairly Medium
Radio Sound: High
Comments: Always use the Handgun.

Demon Kids
Location(s): Midwich Elementary School,
Amusement Park
Damage: Fairly Low to Medium
Radio Sound: High
Comments: Use the Handgun.

Demon Dogs
Location(s): Old Silent Hill,
Central Silent Hill, Lakeside Silent Hill
Damage: Light
Radio Sound: High
Comments: Use the Handgun.

Demon Lizards
Location(s): Sewers
Damage: Medium to High
Radio Sound: None
Comments: DODGE!

Demon Cyclops
Location(s): Sewers
Damage: Low to Medium High
Radio Sound: None
Comments: DODGE!

**********
*5. STORY*
**********

***This is from the instruction booklet.***

The resort town of Silent Hill slips into desolation, now that the peak of
development and growth has passed by. The memories of the tragic fire still
haunt the townsfolk, and with the tourist season long past, there is hardly
a shadow stirring.

Harry Mason prefers to take late vacations with his daughter Cheryl. This
year they’ve made plans to visit Silent Hill. Due to car trouble, they reach
the outskirts of the town late at night. Cheryl is sleeping in the back seat
as a motorcycle cop roars past his truck.

Moments later Harry spots the motorcycle dumped on the shoulder. There is no
one to be seen. It paints an ominous picture. Suddenly, a shadow appears in
front of the car.

Harry turns the wheel in panic. The car slides off the edge and into a
gully.

Harry eventually regains consciousness. Cheryl is nowhere to be seen. It is
unusually cold. Snow is falling out of season. Where has Cheryl disappeared
to?

Harry walks toward the town he sees in the distance.

GAME OBJECTIVE:
Fine Harry’s missing daughter, Cheryl.

****************
*6. COMBAT TIPS*
****************

Simply put, try running away when necessary. When you MUST fight, use the
Handgun to drop the monster and give it a kick. Only fight when you are
trapped.

Try to collect as much Handgun ammo. It helps because bosses require lots of
ammo.

And again, ONLY FIGHT WHEN YOU ARE TRAPPED!

Also, listen to the radio’s sound. If it’s loud, a monster is near you. If
it’s low, don’t worry, you can outrun it.

And… the Knife is the only other weapon you’re getting, and it’s useless.
Don’t use it. Don’t.

And… ONLY FIGHT WHEN YOU ARE TRAPPED!

And… skip any FMVs or cut-scenes. I’ll describe them for you during the
walkthrough. It saves time.

********************
*7. OLD SILENT HILL*
********************

After the scenes, follow Cheryl to the alleyway. Go through the fence and
keep going. It will get dark, but don’ worry, Harry will use a lighter
Resident Evil CODE: Veronica X style.

Keep going until you see a hanging corpse. Demon Children will then attack
you. Let them kill you. Once you are killed, you’ll be taken to the café.
Skip the scene. Grab all the items in the café except the radio.

Attempt to exit. Suddenly a Demon Bird comes in. shoot it with the Handgun.
Then grab the radio. Exit the café for good. Now we need to get to Midwich
Elementary School, and all the obvious streets are blocked by chasms. On a
bench north of the café are 2 Handgun Bullet boxes. Grab them.

The game tells you to go to the alleyway again, but don’t- there’s nothing
important there. Go to the top bridge on the map. Go right and on the edge
until you see a wrecked police vehicle. Grab the Key of Lion. Now look on
the map and travel to the alleyway behind café.

Now run south on the ally, hugging the right until you reach a fence. Go
through, grab the Health Drink and the Key of Woodman. Continue south of the
alleyway and turn left on the street. Turn right and go down to the chasm.
Cross the 2x4 and grab the Key of Scarecrow.

Go to the far west of Matheson St. You’ll find notes by Cheryl. It says to
go to the doghouse on Levin St. Travel to Levin St. going north. Hug the
left side of the street and you should see a house with a doghouse in front.

Look in the doghouse (look out for Demon Dogs) and grab the House Key. Now
look at the house behind the doghouse. Use the House Key there. Inside, grab
all the items and save the game.

Go to the back door. Use all 3 Wizard of Oz Keys (Scarecrow, Lion, Woodman)
on the back door and go through. It will get dark!

Grab the Health Drinks and then use the map as a reference to get to Midwich
School. You’ll eventually get there if you use the map often. But for
directional needs from the Levin House:

1. Exit.
2. Turn left.
3. Then turn right.
4. Then turn left.
5. Keep running straight.
6. Inspect the waterworks for later.
7. Keep running and you’ll eventually see the school.

Enter the Midwich School.

*************************************
*8. NORMAL MIDWICH ELEMENTARY SCHOOL*
*************************************

Welcome to the school. Though if you agreed to the game and went back to the
alleyway you would have found some notes saying Cheryl is in the school.
Reality is, she isn’t. But we HAVE TO explore the school to find the keys
for the Church and Hospital.

Grab the map and examine it. NOTE: NORTH is pointing RIGHT on the map (--->
N)! Remember that to avoid confusion later on.

Go through the double doors, turn right and go through the first door on the
right. It’s the infirmary. Save the game and grab the First Aid Kit and
Health Drink.

Exit back and go through the double doors to the west (remember map’s
directions). In the courtyard, examine the clock tower (RE3 anyone?) It’s
10:00. Avoid or kill the Demon Kids and proceed south in this room through
double doors. Check the map- you should be near the south stairs.

Climb them. Upstairs, take the nearest door, avoiding Demon Children. In the
next room, head to the first door on the left. Inside the Chemical Storage,
grab the Hydro Acid and head next door to the Chemistry Lab.

Use the Hydro Acid on the little hand thing on the table to get the Gold
Medallion. Backtrack to the Clock Tower and insert the Gold Medallion
somewhere on the side. Then examine the time. It’s 12:00. Go back upstairs.
Pass the doors leading to the Chemistry Hall and go down the hall. Turn left
at the double doors.

Look on the map. You should be near the Music Room. Inside the music room,
examine the piano. Some keys are bloddy. Now press these following keys on
the piano.

1. Second White Key.
2. Second to last White Key.
3. Last Black Key.
4. Third to last White Key.
5. First Black Key.

The Silver Medallion will be revealed. Grab it. Exit the room and pass the
Locker Room. You should be near the north stairs. Go down them. Go through
the nearest double doors and you should be outside the Infirmary. Save and
head to the Clock Tower. Insert the Silver Medallion. Now read the time.
It’s 5:00. Go back to the Infirmary Hall.

Pass through the double doors passed the Infirmary and go down the north
stairs to the basement. Go to the right door and power up the genrator.
Return to the Clock Tower. Go inside.

Head down the ladder, across the next room, and up another ladder. You are
now in Evil Midwich Elementary School.

***********************************
*9. EVIL MIDWICH ELEMENTARY SCHOOL*
***********************************

After examining the weird symbol, head west (remember map directions). Head
to the left single door (the door to the stairs is blocked). Inside, grab
the Rubber Ball. Now travel to the other side of the hall. Enter the next
room and access the classroom in the next hallway.

Grab the Picture Card. Head to the connecting classroom. Now dodge the Demon
Kids and exit the classroom. You should be near a fence. Head through the
double doors nearby.

Stop and save, heal, whatever at the infirmary. Now go across the hall. The
west double doors lead to the courtyard and we don’t need to go there now.
Unlock them, though. Now look at the double doors to the south. They are
locked, but detour into the single door to the left.

It’s the Picture Room. Look at the weird door. Insert the Picture Card and
go through. To the right, unlock the double doors, but don’t go through-
they are they other side of the locked double doors in the Infirmary Hall.

Ignore the bathrooms. They lead to the Shotgun which you don’t need. Go into
the next classroom. Travel to the stairs via the next classrooms. On your
way the phone will ring. Skip the scene.

Once you reach the stairs, unlock the nearby double doors, which lead to the
hall near that room where you got the Rubber Ball. Climb the stairs. Aim for
the roof. Look for the valve and start the water. It will fall through a
hole. Go to that hole and insert the Rubber Ball.

Now start the water again and it will bypass the hole to another hole. A key
in that new hole will fall. We’ll get the key but first the Library Reserve
Key.

Pass the Music Room and head to the Locker Room. Inside, examine the moving
locker and look inside- nothing! Move and a corpse will fall out of the
locker. Look at it for the Library Reserve Key.

Go back to the courtyard. Near the double doors (not near the Clock Tower)
is a pipe. Look at it for the Classroom Key. Aim for the Library Reserve.
Unlock it, head through the main library and into the classrooms. Use the
Classroom Key.

Now pass through the classrooms. Head down the north stairs. Near the bottom
of the north stairs is the other side of that gate. Unlock it, pit stop at
the Infirmary and save. Now go to the basement. Head through the left door
first and grab the Ampoule. You need that for the last boss of the game.

Now head to the other door. There are valves. Turn the left one RIGHT once
and the right one LEFT twice. Go through and down the lift to the first boss
fight!

***BOSS 1***
LIZARD GUARDIAN
DIFFICULTY: MEDIUM
This boss is tricky. You need to be quick and hopefully you’ve been
collecting Handgun Bullets and dodging a lot. Arm the Handgun. Shoot it’s
tail, but keep moving. Don’t let it get near you with its mouth. When you
damaged it with 20- 30 bullets, it opens its mouth, QUICKLY fire into its
mouth for it to die. Fire 3 solid shots or Harry dies.
***BOSS 1***

After the Lizard Guardian dies, daytime hits again and the school isn’t
bloody anymore- its back to normal. But it’s still snowing. And Cheryl isn’t
here like she said. Grrrrrrrr.

You’ll see a cut-scene with Alessa as she vanishes. Grab the Gordan Key and
head upstairs. Harry will hear bells from the church- Balkan Church. We need
to get there. Go to the reception desk in the Infirmary Hall. Read it to
uncover the location of the Gordan House, which we need the Gordan Key for.

Save at the Infirmary and say goodbye to Midwich School, but we’ll be back
here for a quick mission after the Evil Central Silent Hill area.
Exit the school.

*******************
*10. BALKAN CHURCH*
*******************

Using the Old Silent Hill Map (North is pointing up again), travel to the
Gordan House’s backyard. Here are the directions.

1. From the school, turn right to the bus. Inside, collect the Health
Drinks.
2. Head west on Bradbury and up the next alley.
3. Turn right at the bloody garage into the backyard of Gordan’s house.

Like the Levin St. House from earlier, we need to use this house to get
across chasms. Collect the Bullets. Go through the front of the house.
Continue for the church. Directions are:

1. Turn right from Gordan’s.
2. Then turn left on Bradbury. H
3. Head up the next alleyway.
4. Turn right to Balkan Church.

In the church, you meet Dahlia Gillespie. She tells you to go to the
hospital across the drawbridge in Central Silent Hill. When Dahlia leaves,
travel to the alter and grab the Drawbridge Key and Flauros.

Exit the church and turn right. Keep heading for the bridge. Unfortunately,
it’s raised. We need to lower it. Head into the Orrige Bridge Control Room,
on the 2nd floor. Use the Drawbridge Key Dahlia gave you and the bridge will
lower. Grab the Central Silent Hill Map. Now cross the bridge towards
Central Silent Hill. Goodbye *for now * Old Silent Hill!

Head to the Police Station using the map for navigation. Inside, if you
didn’t get the Shotgun at Midwich Elementary School, it will be here. Grab
it if you want, but you won’t use it. But if you died against the Guardian
Lizard, grab it just in case. The Police Station isn’t like the one in
Resident Evil 2 and Resident Evil 3, so don’t expect adventure. Travel to
the hospital now.

********************************
*11. NORMAL ALCHEMILLA HOSPITAL*
********************************

Inside the yard, head to the right entrance. Dodge the Demon Dogs. Inside,
save the game. Now head through the only unlocked door in the room. Inside,
you’ll meet Kaufmann and discover Harry’s wife has been dead for 4 years.

After the guy leaves, turn right and then through the next room. You’ll be
on the other side of the reception desk. Grab the map and proceed back to
the Kaufmann Room. There, head through the other door there (across from
where you first came in). Pass through the next room to the next room to the
hallway. Examine the first room near the blocked double doors.

Pick up the Basement Map- you need it for the attic (hahahahahaha). Continue
to the Conference Room and grab the Basement Key. If you don’t want to save
Cybil, skip the next section and head for the basement.

***GETTING A “+” ENDING***
If you want an ending where there’s a “____+” at the end (EX: Bad +/ Good
+), follow these next steps. Or skip it if you want a non- + ending.

Head to the Kitchen. Grab a Plastic Bottle. Head to the Director’s Room and
use it to scoop a bottle of Aglophatis. Now continue.
***END GETTING A “+” ENDING***

Go to the basement and use the Basement Key. Down in the basement, go to the
Generator Room (use the map) and restore power to the elevators. Head to the
elevator in the basement and ride it to 2F. In 2F, inspect the doors that
are blocked. Ride the elevator to floor 3 now.

Inspect the doors and they are blocked. Now go back into the elevator and a
4F will have appeared!! Take the elevator to 4F… Welcome to Evil Alchemilla
Hospital!

******************************
*12. EVIL ALCHEMILLA HOSPITAL*
******************************

Well, the place is bloddy like the Evil Midwich School. But since you
already went to the Evil Midwich School, you will have experience with this
place since it’s virtually identical. You’re map is your best friend because
you can get confused on which floor you are in since 2F and 3F look the
same.

Now go through the next 2 doors. You’ll see a staircase. Go down and you are
in 3F. On 3F, go to the girl’s bathroom and grab the Turtle Plate. Now go
through the double doors to the east wing of the hospital. Head to the door
on the right.

Grab the Blood Pack and the healing items and exit. Run to the second door
to Harry’s right- look out for the zombie nurse. Shoot it down if you have
to. Inside, grab the Cat Plate. Now go to the double doors before the
elevator and unlock them (they were locked at first back in the normal
area). Head to the elevator.

Ride it to 1F, since the 2F doors are blocked. Go to the Director’s Office
and pick up the Queen Plate. Examine the vending machines for 3 important
Health Drinks. Travel to the stairs to 2F.

Take the first door to the left. Grab the Lighter (Strangely, Harry’s
Lighter from the alleyway ended up here. Hmmmmmm…) and exit. Head out and to
the left door at the end.

Use the Blood Pack on the tentacles (even if you brought the Shotgun it’s
worthless). With the tentacles distracted, grab the Hatter Plate. Now go
back to the hall. Go to the Nurse’s Center.

On the far door, place the 4 plates like this:

OTHER COLOR
I
QUEEN (RED)----------HATTER (BLUE)
I--------------------I
OTHER COLOR-------------------OTHER COLOR
I--------------------I
CAT (YELLOW)---------TURTLE (GREEN)
I
OTHER COLOR

The door should unlock. Pass through. Kill the Zombies. Go to the Operating
Room and grab the Basement Storeroom Key. Go back to the hall and go to the
next right door. Grab the Alcohol. Now head to the elevator.

Take it to the basement. Go to the Basement Storeroom via its key. Before
entering, head to the morgue, kill the Zombies or drop them and kick them.
Inside the Morgue, grab the Ampoule. You need it against the last boss and
the next 2.

Go to the Basement Storeroom. Inside, examine the shelf. Push it to reveal a
narrow door. Go through. Look for a grate at the end of the room. Use the
Alcohol on the vines and then the lighter to burn the vines away (brings
back times from RE1).

Climb down the newly revealed stairs. Cross the hall and you’re in a hallway
with 6 rooms. Head to the last door on the left. Inside is the Exam Room
Key. You need that to end this section.

Go back up the stairs, through the secret door to the Basement Storeroom and
ride the elevator to 1F. Go to door right of the jammed ones. In the room,
avoid the Zombie and use the Exam Key.

Through it is Nurse Lisa Garland. Skip her chit-chat and the hospital is
back to normal! YAY!

Dahlia will come and leave a key on the desk for the “Other” Church. Pick it
up. Go to the reception desk and save. Near the reception desk is a
payphone. Examine it for the location of the “Other” Church. Leave the
hospital.

**********************
*13. THE OTHER CHURCH*
**********************

>From the hospital, take the streets to the Other Church (on the top right
corner of the map). You’ll hear a siren chasing you, but there really isn’t
one. Use the Antique Shop key to get in. Inside, push the shelf like in the
hospital. Once it’s moved, Cybil will come in and tell you she saw Cheryl go
to the lake back in Old Silent Hill.

After the conversation, go through the tunnel. Cross it and you arrive in an
altar like the Balkan Church. Grab the Axe because you need it for the Sewer
Mission (no, not as a weapon). Attempt to leave through the hole in the wall
and a scene will occur with Lisa and Cybil.

Suddenly, Harry will have transferred to Evil Central Silent Hill again. He
needs to ask Lisa how to get to the lake besides Bachman Rd. (see the lake
is south of Old Silent Hill. Gear up and save for the hospital again.

******************************
*14. EVIL CENTRAL SILENT HILL*
******************************

Like the last chapter, this chapter is short. Climb the stairs to the
street. Continue until you see a hole in the fence of the mall. Go through.
Go towards the escalator. You’ll see Cheryl on the screen. Ignore this and
climb the escalator.

Turn left and keep going until you fall down below. You have to fight the
Larva now.

***BOSS 2***
GUARDIAN LARVA
DIIFICULTY: EASY
Compared to the lizard at the school, this guy is a wimp, but make sure you
have at least 30 Handgun Bullets. When it rises from the sand below, shoot
it. Run around so it doesn’t hurt you from below. If you run out of ammo,
you have no choice but to use the Rifle on the wall, which will ruin the
whole point of this guide- Handgun only. Once the Larva breaks the wall
open, you can escape.
***BOSS 2***

Look on the map and you are right of the mall (SH Shopping Center). Continue
west on Sagan Street. If you needed the Hunting Rifle against the larva, you
should detour to the SHPD to get Rifle ammo since another boss is coming.

Continue south on Critchton to the hospital. Go to the room where you saw
Lisa, Kaufmann and Dahlia. Inside is Lisa. She tells you to go to the
waterworks next to Midwich Elementary School. After the scene, go back
outside.

Across the hospital gates, climb a flight of stairs. You have to fight a
boss AGAIN!

***BOSS 3***
GUARDIAN MOTH
DIFFICULTY: MEDIUM
Take the Pistol and begin firing and moving at the same time. If you
idiotically ran out, you have to use the rifle or the axe from the “Other”
Church. Hit it fast and strong because it can spew poison. After about 30
bullets, it topples.
***BOSS 3***

Normal Silent Hill hits again. We have to find Cheryl at the lake. The lake
is located south of Old Silent Hill, but we need the sewers to bypass the
chasms. The sewer entrance is in that fenced area we passed as we approached
the school.

Gear up and find any ammo lying around town, especially at the Police
Station if you missed ammo there. Cross the bridge back to Old Silent Hill.
You’ll automatically be taken to the waterworks. Take the ax and hack at the
gate.

The gate will open, but the sewers are dangerous. Go back to Midwich
Elementary School. Brings back memories! Save at the infirmary at the
Midwich School and go down the ladder.

***********************************************
*15. THE SEWERS NEAR MIDWICH ELEMENTARY SCHOOL*
***********************************************

Yup, Old Silent’s Hill’s trash gets dumped here. Yuck. Down here, you have a
quick mission. Grab the map. Then turn left until you reach a fork. Turn
left and turn the first right you see. Then turn left and then another
right.

Inside, find the Sewer Key. Now go back to where the tunnels forked
And unlock the gate. Proceed through the next ladder. Head straight and turn
your second right. Keep going straight and look at the gate. We need to make
another right. Keep going through doors.

Then you’ll see the key in the water. Grab it and avoid the Demon Frog’s
attack. Avoid them and run back to the gate. Climb the ladder and you will
emerge on Bachman Rd. on the other side of the chasm- Lakeside Silent Hill!

***************************
*16. TOWARD THE LIGHTHOUSE*
***************************

Look at the board for the last map of the game. Now you have a choice. You
can skip the next section and go to the lighthouse and meet Cybil there or
go meet Kaufmann and put Cybil on hold. It’s your choice. Keep the Handgun
armed- there are many enemies and it’s now dark.

***GETTING A GOOD ENDING***

Go to Annie’s Bar. Inside is Kaufmann. After the scene, grab his wallet. Now
we need to go to the Motel. Go there now by heading south on Bachman Rd.
Turn left in Sandford St., passed the Motel parking lot. Turn the corner
left and you’ll see a door. On the code pad, enter the code: 0886. The door
will open.

Inside the motel headquarters, save the game. Then go into the next area.
Inside will be a couch, Newspaper, Magnet and… porno posters. Grab the
Magnet and read the Newspaper. It’s the same one as the one in the Hospital.
It’s about the death of the mayor and an officer involving drugs. In the
next room, there will be a motorcycle. Go to the Motel parking lot after
this. Go to room 3 and use the Kaufmann Key to open the door.

Inside, push the cabinet and use the Magnet on the crack on the floor. Grab
the Motorcycle Key- no, you won’t be driving a motorcycle. Go back to the
room where you saw the… porno posters and go to the motorcycle. Use the
motorcycle key and Harry finds the red liquid like the one he scooped at the
hospital. Kaufmann will come in and take it in a pissed off way. Good, now
you are guaranteed at least the good ending. Now with Kaufmann out of the
way, we can meet Cybil and deal with her ending impact.

***END GETTING A GOOD ENDING***

Whether or not you wanted to save Kaufmann, we should all head west on
Sandford. Evil Silent Hill will take over on the way, so beware. When you
get to the south pier, go down and then you’ll eventually reach a boat. Go
through and you’ll see Cybil. Then Dahlia will come in. Continue for the
lighthouse while Cybil goes to the amusement park. Don’t forget the Pistol
ammo.

Continue south, using the map for navigation. It’s easy to get lost. You’ll
eventually climb a set of stairs leading to the lighthouse. Inside, save and
climb the long set of stairs. You’ll Alessa, that girl you saw at Midwich
Elementary School.

After she vanishes again, head back for the boat. You’ll be taken there
after you leave the lighthouse. Back at the boat, you decide to follow
Cybil. Go back to Sanford Street. From there, find the sewer entrance near
the “To Amusement Park” sign on the map.

It’s another set of sewers, but this time the path is completely linear. Go
down.

*******************************
*17. THE AMUSEMENT PARK SEWERS*
*******************************

There’s a cut-scene you must skip. It shows Cybil being attacked by
something. Grab the map and follow the map to the other ladder. It’s a
straightforward path. You’ll eventually find the ladder. Just dodge and heal
against monsters here. There’s a boss fight coming up!

************************
*18. THE AMUSEMENT PARK*
************************

This is difficult to describe, but you got to find Cybil somewhere in the
park. When you find the snack stand with the save point, look to the left
and north. You’ll find Cybil on a merry-go-round.

***BOSS 4***
ZOMBIFIED CYBIL
DIFFICULTY: EASY (IF USING RED LIQUID); HARD (IF USING PISTOL)
She’s now a zombie like the nurses. If you want a good ending, follow these
directions.

***SAVING CYBIL***

Run behind her and use the liquid you found in the hospital on her back and
Cybil will be saved.
***END SAVING CYBIL***

***KILLING CYBIL***

Start by pumping her with Handgun rounds. After 40, she’ll call it quits and
die. She has her gun also, and will shoot you, which takes you from Good
health to Danger health. Keep pumping bullets and Cybil will eventually die.
***END KILLING CYBIL***

***BOSS 4***

After whatever you do with Cybil, skip the cut-scenes and you end up with
Lisa. The cut-scene between Lisa and Cybil’s actions reveal Cheryl was
adopted and Dahlia is a bad guy. After the scene with Lisa, you are in
“Nowhere.”

*************
*19. NOWHERE*
*************

After the scene, Harry will be back in something like the hospital’s exam
room. Go through the door and go down the elevator. When you’re done, turn
left, ignore the Cheryl ghost and go through the far right door. Go down the
stairs and you’ll be in a Midwich Elementary School Classroom.

Pass through the other door there and grab the Screwdriver and Pliers. Go
back to the now non-working elevator. Go to the door to the right and inside
is a pipe. Use the pliers to remove the key from the pipe.

It’s the Ophiel Key. Go to the Ophiel Door and unlock it. Head through and
head to the doors on the left. Inside, you’ll see buttons with a few astro
symbols. On the left one, enter 6; middle one is 4; right one is 8. The Time
Stone will be revealed. Go back to the main hall.

>From the non-working elevator, there are 3 doors to the right. Go to the
>3rd
one on the right. It’s the Antique Shop where you saw Cybil for the second
time. There’s no cabinet to push this time, but look at the clock and use
the Time Stone to get a Key of Hagith.

(Geez, Konami REALLY likes clocks. In fact, 2 puzzles in the game revolve
around this idea. It’s the Clock Tower at the school and this clock.
Grrrrrr.)

Go to the Hagith double doors and unlock them. Passed them are the elevator
doors. Take them to floor 3. On the left door, insert this code on the door
to unlock it.

O O O
O O X
O X X

X X O O X X
X X O O O X
O O O O O O

The O buttons are the buttons to press. Go through the door. Grab the
Birdcage Key. Now take the elevator to floor 2. Go to the 3rd door on the
left. It’s a shop from the Central Silent Hill mall (one you didn’t explore
because I didn’t tell you to). Grab the Mercury Crest and the Contract Ring.
Now go to the double doors and unlock them. Pass through them and you are
back in the main hall.

Go to the door left of the non-working elevator. Inside, use the birdcage
key and then grab the Phaleg Key. Use it on the Phaleg door. Through it is
the secret basement like the hospital one.

Take the door to the right. It’s like the hospital kitchen. Use the Contract
Ring on the fridge and grab the Melchior Dagger. If you didn’t use the
Contract Ring, a monster will come out and kill you.

Back in the hallway, Head next door. Inside, look for Jelly Beans of the
shelf. Open them for the Bethor Key. Harry must’ve been hungry… Go to the
Bethor Door. Passed it is the hospital generator. Flip the switch like last
time. Now go back through the double doors leading to floor 2.

There, go through the only unlocked door. It’s a hospital room. Use the
Screwdriver on the back plate and grab the Aratron Key. Now explore the
double doors in this hall with a pad next to it.

Insert the code: ALERT and go through the next room. There, grab the Solomon
Amulet. Go back to the Phaleg Room. On your way out, Lisa will meet her
worst fate. In the Phaleg area, go to the far right door. Use the Aratron
Key. Inside, skip the scene with Dahlia.

Then grab the Oroboros Disk. Now go to the middle left door and grab the
Ankh. Now go to the far, left door. It’s Alessa’s room. On the back door,
use the 5 inserts you found (Disk, Ankh, Crest, Dagger, Amulet). Save and
unload the Pistol’s bullets (so you have NONE left) and aswell as for any
other gun you collected. Make sure you have ZERO bullets and the 2 Ampoules
from the school and hospital.

Proceed down the stairs in the next room. It’s the final battle.

If you saved Cybil, she’ll be there. If you saved Kaufmann, he’ll be there
and cause a boss change. You face one of 2 bosses.

***BOSS 5***
ALESSA
DIFFICULTY: EASY
If you didn’t save Kaufmann (whether Cybil is dead or not), Alessa won’t
morph. Load the ampoule you have and then let her attack you. Check your
health every time you are hit. The ampoules last about 30 seconds. Since you
have no bullets, Alessa will vanish after a minute.
***BOSS 5***

***BOSS 5***
SAMAEL
DIFFICULTY: EASY
If you saved Kaufmann (whether Cybil is dead or not), Alessa will mutate.
Use the ampoules. Now run around and hope Sam doesn’t hit you. Since you
have no bullets, Sam will die.
***BOSS 5***

NOTES: Of course you can fight them with the Pistol. It takes about 60
Bullets for Samael and 40 for Alessa. Good luck!

CONGRADULATIONS! YOU JUST BEAT SILENT HILL WITHIN 1.5 HOURS! Although the
other guide has it in an hour, you use the Handgun, which is quite an
accomplishment! Enjoy the ending.

**************************
*20. FILES OF SILENT HILL*
**************************

==================
FILE: SCHOOL CLUES
==================

10:00
“Alchemy Laboratory”
Gold in an old man’s palm.
The future is hidden in his fist.
Exchange for sage’s water.

12:00
“A Place with Songs and Sounds”
A silver guidepost is untapped in lost tongues.
Awakening in ordained order.

5:00
“Darkness that brings choking heat”
Flames render silence.
Awakening the hungry beast.
Open time’s door to beckon prey.

=====================================
FILE: A TALE OF BIRDS WITHOUT A VOICE
=====================================

First flew the greedy Pelican
Eager for the reward
White wings flailing eager for the reward
Then came s silent Dove
Flying beyond the Pelican
As far as he could
A Raven flies in,
Flying higher than the Dove,
Just to show that he can
A Swan glides in,
To find a peaceful spot
Next to another bird
Finally comes out a Crow,
Coming quickly to a stop
Yawning and napping.
Who will show the way
Who will be the key
Who will tend to the silver reward

============================================
FILE: CHAPTER 3: MANEFESTATIONS OF DELUSIONS
============================================

Poltergeists are among these. Negative emotions, like fear, worry, or no
stress manifest into external energy with physical effects. Nightmares have,
in some cases, been shown to trigger them. However, one such phenomenon
doesn’t appear to happen to just anyone. Although it’s not clear why,
adolescents, especially girls, are prone to such occurrences.

=======================
FILE: THE MONSTER LURKS
=======================

Hearing this, the hunter armed with bow and arrow said, “I will kill the
lizard.” But upon meeting his opponent, he held back, taunting “Who’s afraid
of a reptile?” At this, the furious lizard hissed, “I’ll swallow you up in a
single bite!” Then the huge creature attacked, jaws open wide. This was what
the man wanted. Calmly drawing his bow, he shot into the lizard’s gaping
mouth. Effortlessly the arrow flew, piercing the defenseless maw. And the
lizard fell down dead.

============================
FILE: POLICE STATION PRODUCT
============================

Product only available in select areas of Silent Hill. Raw material is white
Claudia, a peculiar plant to the region. Manufactured here?
Dealer-manufacturer?

========================
FILE: OFFICER GUCCI NOTE
========================

Coroner seals called.
Unlikely Officer Gucci murdered.
Apparently died naturally.
But medical records show Officer Gucci had no prior symptoms of heart
disease.

================================
FILE: ALICE IN WONDERLAND PUZZLE
================================

The clouds flowing over a hill.
Sky on a sunny day.
Tangerines that are bitter.
The lucky four-leaf-clover.
The violets in the garden.
The dandelions along a path.
Unavoidable sleeping time.
Liquid flowing from slashed wrist.

===========================
FILE: DAHLIA’S INSTRUCTIONS
===========================

August 20
He came by. I handed over the package that the woman left here.

September 12
He showed up at Norman’s too.
Don’t want to be involved with the likes of them anymore, but…
I’m getting creeped out even more than before.
Thought of leaving town, but I’m afraid of what will happen if I do.

==================
FILE: GROCERY LIST
==================

3 loaves of bread
3 cartons of milk
2 dozen eggs

Deliver to the back room daily 8 AM. Rear entrance code 0886.

Norman Young.

================
FILE: MOTEL BOOK
================

September 10

Took package. Told to sit on it for awhile. Don’t want to get involved, but
can’t disobey… He’s probably linled to the deaths of the Mayor and others.

===============
FILE: NEWSPAPER
===============

Suspicious deaths continue. Like the anti-drug mayor, a narotics officer
dies of a sudden heart failure of unknown origin.

===============
FILE: DESK NOTE
===============

Go home thief! Drop dead!

======================
FILE: GRIM REAPER LIST
======================

35 Lydia Findly
60 Trevor F. White
18 Albert Lords
45 Roberta T. Morgan
38 Edward C. Briggs

======================
FILE: GRIM REAPER NOTE
======================

Names engraved on a lithograph. The Grim Reaper’s List. Yes, the headcount
is set. Young and old lined up in order of age. Then the pathway opens.
Awaiting them the frenzied uproar, the feast of death!

==================
FILE: LISA’S DIARY
==================

Asked the doctor to let me quit being in charge of that patient.

It’s too weird. Still alive, but with wounds that won’t heal.

Told the doctor I quit. Won’t work at that Hospital anymore. The room is
filled with insects. Even with doors and windows shut, thhey get in to spite
me.

To the Hospital… Feeling bad. Need to throw up. But nothing comes out.
Vomiting only bile. Blood and pus flow from the bathroom faucet. I try to
stop it, but it won’t turn off.

Need drug. Help me…

===============================
FILE: WHITE CLAUDIA INFORMATION
===============================

White Claudia Perennial herb found near water. Reaches height of 10 to 15
inches. Oblong leaves, white blossoms.

Seeds contain hallucinogen. Ancient records show it was used for religious
ceremonies. The hallucinogenic effect was key.

=================
FILE: DOOR PUZZLE
=================

Thou possesses them to guard thy spirit evoke the five rites unveil thy
fate.

================
FILE: LISA VIDEO
================

What is it? Still has unusually high fever. Eye’s don’t open, but she’s
still breathing… Getting a pulse, skin all charred. Even when I change the
bandages, the blood and pus start oozing through… What is keeping that child
alive?! Promise… Won’t tell a soul… So, please…

Those are all the files I found. There may be more, so notify me ASAP!

*****************
*21. PLOT POINTS*
*****************

Alessa and Cheryl are the same person. They are 2 girls with one half of
Samael’s soul.

Kaufmann worked with Dahlia to summon Samael through Alessa/Cheryl.

Dahlia is Cheryl/Alessa’s mother.

Aglophatis extracts evil from a host, as evidence with Alessa and Cybil.

Silent Hill, the evil one, is Alessa’s thoughts of her world, as opposed to
Dahlia’s light world.

Harry adopted Cheryl.

Dahlia is after Cheryl because she carries the needed should to bring Samael
into the real world.

Alessa was supposed to have the full soul, but complications in the ritual
put half of it inside her.

White Claudia helped bring Samael into this world via a ceremony.

Lisa was addicted to Kaufmann’s White Claudia.

For more information, see President Evil’s Silent Hill Plot Analysis.

*****************************
*22. VERSIONS OF SILENT HILL*
*****************************

SILENT HILL: BETA VERSION
The beta version has a few differences from the final released version.

-The Pipe is found on top of Midwich Street, rather than the alleyway.

-Cybil doesn’t appear in the Antique Shop.

-Instead of Cybil telling Harry to go to the lake, Harry decides on his own.

SILENT HILL: JAPAN VERSION

-There are Japanese subtitles when the speech is happening.

-Basically the Japanese version of the American Silent Hill.

PLAY NOVEL: SILENT HILL

-It is a story version of PSX Silent Hill.

-All in FMV.

-Japanese text.

*************
*23. ENDINGS*
*************

These are descriptions of each of the endings, including the UFO one.

BAD

-Cybil is dead.
-Dahlia is burned alive.
-Kaufmann is dead by the time Harry fights Alessa.
-Harry fights Alessa, who is in human form.
-Harry doesn’t get his baby back.
-Harry ends up dead in the car crash.

BAD +

-Cybil is alive.
-Dahlia is burned alive.
-Kaufmann is dead by the time Harry fights Alessa.
-Harry fights Alessa, who is in human form.
-Harry doesn’t get his baby back.
-Cybil slaps Harry and tells him to “go.”

GOOD

-Cybil is dead.
-Dahlia is burned.
-Kaufmann lives to extract Samael from Alessa.
-Harry fights Samael himself.
-Harry gets a new, soul clean baby.
-Kaufmann is killed by Lisa.
-Harry runs out with the baby. He looks up surprised.

GOOD +

-Cybil is alive.
-Dahlia is burned.
-Kaufmann lives to extract Samael from Alessa.
-Harry fights Samael himself.
-Harry gets a new, soul clean baby.
-Kaufmann is killed by Lisa.
-Harry and Cybil run out of Silent Hill and look at the new baby.

UFO

-Cybil is dead.
-Harry is dead.
-Kaufmann is dead.

UFO + (Well, not a real ending, but this is if you saved Kaufmann)

-Harry is dead.
-Cybil is dead.
-Kaufmann is alive.
-Aliens come and take Harry away after killing him.

***************
*22. NEXT FEAR*
***************

When you beat the game once and save, Next Fear becomes available.

Here are some stuff…

-You can get Channeling Stone in Convenience Store at Old Silent Hill.

-Use the Channeling Stone at:
1. Roof of Evil Midwich Elementary School.
2. Courtyard of Evil Alchemilla Hospital (BEFORE FIGHTING WORM)
3. Parking Lot of Lakeside Silent Hill Motel
4. Inside the boat at Lakeside Silent Hill (after talking to Cybil and
Dahlia)
5. Lighthouse in Lakeside Silent Hill where you see Alessa.

The UFO Ending will be enabled.

-You can get the Katana in the locked door of the Levin House (NOT the
Gordan House)

-You can get fuel in the Gas Station.

Use the fuel:
1. For the Chainsaw at the Store passed Balkan Church in Old Silent Hill.
2. Or Rock Drill in storeroom of Bridge Control Room at Old Silent Hill.

You can get Hyper Blaster after you finish the game with the UFO ending.

****************
*23. CONCLUSION*
****************

That’s my Silent Hill: Handgun Speed Guide. Hopefully with just the Handgun
you can beat the game in 60 minutes. If you want to know about all the other
secrets, look at the other comprehensive guides! Enjoy!

DISCLAIMER: This guide may be similar to Vincent Merken’s and he thinks I
carbon copied his info and remade it into a Handgun ONLY guide, but I
didn’t. I beat it fast once with the help of his guide, but I in no way
copied him. In fact, you may notice the start of each of our guides are
different. The school-end parts are similar because we have no choice but to
go linear. I’m sorry if this offends you, Vincent. I surely was.

Thanks to:

*CJayC from GameFAQS.com for posting this.

*My friends and family.

*Meboy1 at the Silent Hill board for letting me help him with his Silent
Hill story- check it out!

*Konami for making this great game!

*Sony for letting Konami make it for PS one.

*Vincent Merken for writing the Speed Guide for non-handgun owners. My Guide
is a tad similar, but I never copied from him. But the first time I beat
this game FAST was information from his guide. Please read his guide, too.

Well, adios, amigo/amiga! Here are my other guides:

Resident Evil CODE: Veronica X for PS2 and Dreamcast
Resident Evil: Saturn Version
Resident Evil: Director's Cut Dual Shock for PSX
Resident Evil for PSX
Resident Evil: Director's Cut for PSX
Resident Evil 3: Nemesis for Dreamcast
Resident Evil 3: Nemesis for PC
Resident Evil 2 for Dreamcast
Resident Evil 2 for PC
Resident Evil 2: Dual Shock for PSX
Resident Evil 2 for N64
HOPEFULLY SOON: Resident Evil for PC
Pokemon Crystal for GameBoy Color

CVXFREAK!
ReBioHazard6587@aol.com!
This guide is copyright 2001 CVXFREAK!





 
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The Complete Guide
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Handgun Speed Guide
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Plot Analysis
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Three different saves: one for start, one at the end of hospital and one for the bad ending.
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Plot Guide FAQ
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US Version: End of Game Saved.
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Items List FAQ
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Pal 2 Ntsc Patch
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Alternate Solution (incl. FAQ)
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