Tekken 3

Tekken 3

15.10.2013 18:56:20
Mokujin FAQ (Frequently Asked Questions)
~B
Tekken 3 (PlayStation, Namco, 3D fighting game)
Mokujin FAQ (Frequently Asked Questions)
11/5/01 V1.1

Written by: Richard Uyeyama (ru e ama best com)*

* Instances of the letter "y", the "at" symbol, and all periods have been
removed (replaced with spaces) from the above e-mail address in order to
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The latest version of this file can be found at:
It Was All Heihachi's Evil Plot
http://www.best.com/~ruyeyama/psx/iwahep.html


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Tekken 3 is Copyright 1994, 1995, 1996, 1998 by Namco, Ltd. Gon is
Copyright 1998 by Masashi Tanaka / Kodansha. All rights reserved.



"What's that style?
Who dat be, huh?"

-- Guru Ant (Parappa the Rapper 2)
(slightly altered quote =) )



Table of Contents:

0. Document History
I. Basic Stuff
1. What is this document?
2. Who is Mokujin?
3. Terminology, notation, and stuff?
II. Mokujin Styles
1. Is it possible to select Mokujin's style, or is it random?
2. Which character styles can Mokujin use?
3. How do I recognize which style Mokujin is using?
A. Match-initial actions
B. Fighting stance
C. Other
4. Is there any difference between the normal and Mokujin versions
of a character?
III. Miscellany
1. Do you know of any Mokujin-related codes?
2. What are those marks on Mokujin's back?


-------------------
0. Document History
-------------------

V1.1: 11/5/01
Factual error fixed in Miscellany (thanks go to Adachi Mitsuru)
Detail and clarity editing in various sections
V1.0: 10/17/01
Launch version
(8/24/00: J version PSX Tekken 3 (PlayStation the Best) now on sale)
(9/1998: EU version PSX Tekken 3 now on sale)
(4/29/98: U/C version PSX Tekken 3 now on sale)
(3/26/98: J version PSX Tekken 3 now on sale)


--------------
I. Basic Stuff
--------------

I.1 What is this document?

This document is an English language informational resource for the
PlayStation version of Tekken 3, a 3D polygon versus fighting game by
Namco.
In this document, I'll be covering the answers to some of the most
commonly asked questions in regards to the character Mokujin, as well as
some other Mokujin-related information which may also be of interest.
This is not a strategy guide, however, so do note that I will *not* be
detailing strategies on playing against CPU and/or human opponents, either
as or against Mokujin.
This document was written for the J version of Tekken 3. It is,
however, likely that some, if not all, of the Mokujin-related information
contained herein will also apply to other home versions (U/C, EU, etc.) of
the game...
Also, although this document was written for the home (PSX) version
of the game, some (but not all) of the information in this document may
also be applicable to the arcade version of Tekken 3. From what I recall
(i.e. I haven't specifically tested everything firsthand on an arcade
machine), these are the things that apply (iirc): II.1, II.2, II.3.A
(although I'm not sure if button 4 (RK) produced a random result), II.3.B,
II.3.C (all but the "Music" section (the BGM does not pause when the
arcade version loads a new style for Mokujin)), II.4 (although I don't
recall whether the energy effects were different). And the things that
don't appply (iirc): the "Music" section of II.3.C, III.1.


I.2 Who is Mokujin?

Mokujin is the 4th character that will be released (after Kuma/Panda,
Julia, and Gun Jack) via the "time release" process (complete Arcade Mode
with different characters) which unlocks 9 of the 11 extra characters (for
more information on character unlock processes, consult a Secrets FAQ for
this game).
Unlike the other characters, Mokujin does not have a fighting style
of his/her own. Rather, he/she will, before each round, randomly select
someone else's style to use for that round...
Mokujin has two "costumes": a male form (selet Mokujin with either
Punch button) and a female form (select Mokujin with either Kick button).


I.3 Terminology, notation, and stuff?

For the sake of simplicity, I shall hereafter refer to Mokujin as
"he" (as opposed to "he/she" or "he/she/it") in this document.

In this document, I shall be using the "standard" numerical notation,
when referring to the four buttons:
numerical function controller defaults
1 2 LP RP S T
3 4 LK RK X O


------------------
II. Mokujin Styles
------------------

II.1 Is it possible to select Mokujin's style, or is it random?

It's random.
Before each round, Mokujin will randomly select a style to use for
that round. Yes, it is possible for him to select the same style twice
(or more) in a row...


II.2 Which character styles can Mokujin use?

Mokujin can use the style of any character in the game except: Anna,
Doctor B., Gon, Ogre, and True Ogre. Here's a pair of lists for easy
reference (characters listed in alphabetical order):

Styles Mokujin can use (15) Styles Mokujin cannot use (5)
Bryan Anna
Eddy/Tiger Doctor B.
Gun Jack Gon
Heihachi Ogre
Hwoarang True Ogre
Jin
Julia
King
Kuma/Panda
Law
Lei
Nina
Paul
Xiaoyu
Yoshimitsu

iirc, Mokujin's repertoire of styles in the home version of Tekken 3
is the same as his repertoire in the arcade version (in which Doctor B.
and Gon did not appear, and Anna was merely Nina's 3P costume (i.e. not a
separate character)).

Do note that Mokujin will only select from the styles of characters
that are currently playable. So if, for example, you play as (or against)
Mokujin when only 14 characters (including Mokujin) are playable,
Mokujin's repertoire will be only 13 (as opposed to 15) styles...


II.3 How do I recognize which style Mokujin is using?

II.3.A Match-initial actions
---------------------
At the beginning of every match, each character will perform one of
two match-initial actions (exceptions: Gon and Anna (neither of whom
Mokujin emulates) have only one each). By memorizing these, you will be
able to identify which style Mokujin is using for the first round of the
match.
To make things easier, the match-initial action is actually
selectable, simply by holding down a button as the stage loads:
button result
1 or 2 action 1
3 action 2
4 or nothing random

Side note: While normally, you don't get to do a match-initial action
for True Ogre in Arcade Mode, do note that for 1/1 round matches (Fight
Count = 1), you will get to do one.

II.3.B Fighting stance
---------------
For rounds other than the first, you don't get a match-initial action
to view, so you'll have to examine Mokujin's stance instead. Each of the
15 characters he emulates has a unique ready stance, so if you learn to
recognize those, you'll be able to identify Mokujin's style before the
round begins.

II.3.C Other
-----
Attacks - If you're unable to identify Mokujin's style before the
round begins, you may be able to identify him by what attacks (including
throws) he is able to do.

Music - Because the home version of Tekken 3 apparently plays the
stage BGM directly from the disc, the game is unable to load a new
character into memory without momentarily interrupting the music. Thus,
if the music *doesn't* get interrupted (before any round after the first),
you know that Mokujin's style will be one of the two styles already in
memory (i.e. the same style Mokujin used last round, or the same style as
Mokujin's opponent). Conversely, if the music *does* get interrupted, you
know that Mokujin will *not* be using one of the two styles previously
(last round) in memory.
Side note: A style in memory will not be discarded unless a new style
is loaded. So if in Round 2, Mokujin switches to the same style as his
opponent, the style Mokujin used for Round 1 will still be in memory, even
though neither character is using it. Thus, if in Round 3, Mokujin
switches back to his original (used in Round 1) style, there will be no
interruption of the BGM...

Win pose - If you failed to identify Mokujin's style during the
round, and yet still somehow won, you could try identifying his style by
his win pose (if you haven't yet won the match, this can be useful
information (see "Music" section, above)). Each character has four win
poses (exceptions: Gon and Doctor B. (neither of whom Mokujin emulates)
have only one each, and when using her P3 (seifuku) costume (i.e. this
won't apply to Mokujin), Xiaoyu's win1 will be disabled (one of the other
three will be chosen randomly instead)), which can be selected simply by
holding down one of the four attack buttons as the win pose loads.


II.4 Is there any difference between the normal and Mokujin versions
of a character?

Yes. While Mokujin has no extra (or disabled) moves, there are some
other differences.

Height - The Mokujin version of a character may be taller or shorter
than the normal version of that character. While in most cases, a slight
difference in height will not make any significant difference in how one
should play a particular style, in the more extreme cases (Kuma/Panda
style, for example), you will probably notice a difference in the
effectiveness of certain moves and combos.

Energy effects - Mokujin's energy effects will differ from those of
the character he's emulating. Instead of the energy effect for the
character he's emulating (Heihachi's electricity effect, for example),
Mokujin will have a greenish glow.


---------------
III. Miscellany
---------------

III.1 Do you know of any Mokujin-related codes?

Just one.

Alternate hit sounds - Hold Down (or down-right or down-left) on the
d-pad/stick as a round loads, and during that round, instead of the normal
sounds when Mokujin gets hit by (or blocks) attacks, an alternate set of
sounds will be used.


III.2 What are those marks on Mokujin's back?

The character you see repeated on Mokujin's back is "sei" (can also
be read as "shou"), a Japanese character with a variety of contextual
meanings, including: true, just, correct, exact, original, and plus
(mathematical addition). "Sei" is a 5-stroke character, and is sometimes
used to keep track of an event-updated count, in much the same way as the
pattern of four vertical lines and a diagonal slash across them is used in
Western society.
There are ten complete characters and one incomplete character on
Mokujin's back. The incomplete character contains the first three strokes
of "sei". Thus, the number represented on Mokujin's back is 53.
As far as what's being counted... I don't know. The number of
days/weeks/years Mokujin's been alive, perhaps?



------------------------------------------------
The latest version of this file can be found at:
It Was All Heihachi's Evil Plot
http://www.best.com/~ruyeyama/psx/iwahep.html
------------------------------------------------
 
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