Version 1.0 12/04/01-Guide created, and complete through Chapter 1.
This Guide is for personal use only. It cannot be
altered without the consent of its owner (me), nor published in any
magazines or any reproducted form. This walkthrough is not meant for
sale and is Copyright 2000, 2001 Red Scarlet. If you want to use this on
your website or page, please e-mail me for permission
(akaiscarlet@hotmail.com).
To view this text file correctly, please use a Japanese text viewer
program or download NJStar at www.njstar.com and download the Japan-
ese word processor and the CJK viewer. By the way, if you have Inter-
net explorer 5.0 (I think), right click on the text, and choose 'Encoding',
then select Japanese (Auto Select) and the kana will come
out just right. I strongly recommend doing this to view any of my
guides with Japanese in them correctly.
Hello, welcome to my Dragon Quest 4 Remix-Chapter 1-4 Translation Guide.
In this guide are translations of the menu screen, item menus, status menus,
spell menus, strategy menus, and battle menus. Also in this guide are
translations of all the weapons, armor, items, spells, town shop info, and
monsters I have found while playing through Chapter 1.
A quick summary of what to do to get through Chapter 1 is also included.
1-Start in ƒoƒgƒ‰ƒ“ƒh: Batorando (Batlando), and find out about the
missing children.
2-Enter the cave northwest of Batlando, and exit out the other side.
3-Head east to the town of Imuru, and buy better equipment.
4-Walk around while near Imuru until it becomes nighttime, then enter the
town.
5-Go down the stairs to the left of the House of Healing (Church) at night.
6-Talk to the man in jail; his name is ƒAƒŒƒNƒX: Arekusu (Alex).
7-Walk back to Batlando.
8-Enter the house below you at the entrance of town, and talk to
ƒtƒŒƒA: Furea (Frea). She will join you.
9-Return to the jail in Imuru, and Alex will reveal the location of the
secret playground in the forest southeast of the signpost near Imuru.
10-Enter the well at the playground.
11-Find ƒzƒCƒ~ƒ“: Hoimin (Healie) while exploring the well cave.
12-Find the ‚»‚ç‚Æ‚Ô‚‚Â: Soratobukutsu (Flying Shoes) in the well cave.
13-Use the Flying Shoes (while at an outside area) to fly to the island
tower where the kidnapped children are held.
14-Kill the two boss monsters at the bottom of the tower to free the
captive children.
15-Return to Imuru and drop the rescued children off.
16-Return to Batlando Castle and talk to the King to end the chapter.
Directional Pad/Left Analog Stick
Move up, down, left, right
L1 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise.
L2 Button: Moves the 3-Dimensional map in towns and caves counter-clockwise
by 45 degrees.
R1 Button: Moves the 3-Dimensional map in towns and caves clockwise.
R2 Button: Moves the 3-Dimensional map in towns and caves clockwise by 45
degrees.
Triangle: Picks up pots and barrels; also used to talk to people automatic-
ally, and look through dressers.
Square: Zooms the camera way out while in a town. Also views the map (once
you have it) while on the overworld screen.
Circle: Accept button. Also opens the Command Window.
X: Cancel button. Gives the ‚¢‚¢‚¦: Iie (No) reply when asked a question
and this button is pushed. Goes back 1 page in some menus.
Select: Opens the ‚¹‚ñ‚ê‚«: Senreki (Combat Experience) screen.
Start: If pushed while in a town or cave, the 3-D map will flip around to
its default position. Holding L1 and pushing R1 (or vice-versa)
does the same effect.
If you choose to save the game, the priest double checks if that is what
you want to do. Reply with ‚Í‚¢: Hai (Yes) if you want to save, or say ‚¢‚¢‚¦:
Iie (No) if you do not want to. If you do say no, the priest asks if you want
to still play. If you didn't save, I wouldn't recommend saying you want to
take a break; you'd have to redo everything since the last time you did save.
Reply to his first question with ‚Í‚¢: Hai (Yes), and he asks which
memory card slot you want to use. Reply with Slot 1 or Slot 2. Save over
whatever empty/current file you have, then he asks if you want to keep playing.
What Inform does is simply say how much more experience everyone in the
party needs until they reach their next level.
Revive will bring dead party members back to life, but for a price.
Poison Treatment will cure ‚Ç‚: Doku (Poison) status.
Undo Curse will remove a cursed item from a party member. Note that when
a cursed item is removed, it is destroyed in the process.
When you choose this command, you can choose an individual char-
acter, or choose the bottom option, ‚º‚É‚ñ: Zenin, which shows a
'quick list' of all party members' current/max hp, current/max mp,
their current experience level, and the amount of time the game has been
played.
Now choose an individual character, and the stats are translat-
ed as follows:
When you open this menu, these options pop up. The translations
for these are to the best of my knowledge, so if anyone out there
knows what the last option does, please email and I will give you
credit for it.
‚Ú‚¤‚¯‚ñ‚µ‚½ŽžŠÔ: Boukenshita Jikan (Adventure time) ŽžŠÔ: Hours •ª: Min.
퓬‰ñ”: Sentou Kaisuu (Number of battles)
‚½‚¨‚µ‚½•C”: Taoshitahikisuu (Number of monsters fought)
‘SŠl“¾ƒS[ƒ‹ƒh: Zenkakutoku Go-rudo (Acquired gold)
Ÿ—˜‰ñ”: Shouri Kaisuu (Number of battle victories)
‘S–ʼnñ”: Zenmetsu Kaisuu (Number of times the party has been defeated)
“¦‘–‰ñ”: Tousou Kaisuu (Number of times the party has fled)
ˆêŒ‚Å‘åƒ_ƒ[ƒW: Ichigeki Saidai Dame-ji (Highest single attack damage)
This list was created in the order I fought monsters in (Chapter 1 monsters
only), and go by the same formula as everything else in the guide
(kana/romaji/translation), but also includes the US version of Dragonquest 4's
name. The HP totals are taken from my foldout poster that came with the US
version of the game on the NES.
This is the order I found weapons in, and for Chapter 1 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
‚Ç‚¤‚̂‚邬: Dou no Tsurugi (Copper Sword) 100/75. +12 HR, KR, MI, TO, RA
‚±‚ñ‚Ú‚¤: Konbou (Club) 30/22. +7 HR, KR, MI, TO, RA, AR
‚¹‚¢‚È‚éƒiƒCƒt: Seinarunaifu (Sacred Knife) 200/150. +14 RA
‚‚³‚肪‚Ü: Kusarigama (Chain Sickle) 550/412. +20 HR, KR, MI, TO,
RA, AR
ƒNƒƒXƒ{ƒE: Kurosubou (Crossbow) 350/262. +18 RA
“S‚Ì‚â‚è: Tetsu no Yari (Iron Spear) 880/660. +28 HR, KR, TO, RA
‚Í‚¶‚á‚̂‚邬: Haja no Tsurugi (Evil Crushing Sword) 3500/2625 +45 HR, TA,
RA
Casts ƒMƒ‰: Gira (Fireball) when used as an item in battle.
This is the order I found armor in, and for Chapter 1 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
This is the order I found shields in, and for Chapter 1 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
”ç‚Ì‚½‚Ä: Kawa no Tate (Leather Shield) 90/67. +4 HR, KR, MI, BR, TO, RA
‚¤‚낱‚Ì‚½‚Ä: Uroko no Tate (Scale Shield) 180/135 +7 HR, KR, MI, BR,
TO, RA
“S‚Ì‚½‚Ä: Tetsu no Tate (Iron Shield) 650/487. +12 HR, KR, MI, TO, RA
This is the order I found helmets in, and for Chapter 1 only.
What everything means: name/romanji/translation/cost to buy ( a '-' in buy/sell
value means it cannot be bought or sold; Example: -/2000: cannot buy, but can
sell for 2000 gold)/selling value/added attack power/which classes can equip.
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com) or if you just want to talk to someone about any of
the Dragonquest games, or any other games I have written FAQ's for.