Metal Gear Solid 2: Sons Of Liberty

Metal Gear Solid 2: Sons of Liberty

17.10.2013 15:09:32
PLANT DOG TAG WALKTHROUGH (PAL)
~B

M E T A L G E A R S O L I D (r) 2

S O N S O F L I B E R T Y

PLANT DOG TAG WALKTHROUGH (PAL)
by Packing Heat (funky_stylings@hotmail.com). Include the difficulty
if you email asking about tags.

This guide was written using the European (PAL) Playstation(r)2 version of
Metal Gear Solid 2. I'm pretty sure the American/Japanese (NTSC)
version has the same dog tags.

If you're looking for the Tanker walkthrough, then look on the
www.gamefaqs.com Metal Gear Solid 2 FAQs section for it.

-----------------------------------------------------------------------


=====================
:: Version History ::
=====================

:: Version 1.1 :: 12th June 2002 ::
Guess I haven't updated for a while, but here goes. New ways of waking
up guards, added a guard I missed on the BC bridge (if you noticed), and
a helpful way to do those pull-ups quicker.

:: Version 1.0 :: 9th April 2002 ::
Complete listings of tags for every difficulty. Complete walkthroughs
for every tag for every difficulty. Also the "How to hold up" section
is here from the Tanker walkthrough. Special Tags section is also up.


======================
:: Big Shell Roster ::
======================

:: 001 :: How do I hold up a guard? ::
:: 002 :: Hold-up situation Q&A ::
:: 003 :: [Stealth] & various [Wig]s ::
:: 004 :: Special Tags ::
:: 005 :: Plant :: Very Easy :: 43 Tags ::
:: 006 :: Plant :: Very Easy :: Walkthrough ::
:: 007 :: Plant :: Easy :: 44 Tags ::
:: 008 :: Plant :: Easy :: Walkthrough ::
:: 009 :: Plant :: Normal :: 49 Tags ::
:: 010 :: Plant :: Normal :: Walkthrough ::
:: 011 :: Plant :: Hard :: 53 Tags ::
:: 012 :: Plant :: Hard :: Walkthrough ::
:: 013 :: Plant :: Extreme :: 54 Tags ::
:: 014 :: Plant :: Extreme :: Walkthrough ::
:: 015 :: Shell 1-2 connecting bridge SEMTEX ::
:: 016 :: Extreme Boss FAQ ::
:: 017 :: Not more credits! ::
:: 018 :: Legal Stuff ::


===============================
:: How do I hold up a guard? ::
===============================

Well, first you need a gun. At first you have your M9 tranquilizer gun.
This works fine for those guards that beg for their life and hand over
their tags with no "persuasion". But soon you will encounter guards that
call your bluff, act the tough guy as it were. So more means of
persuasion are needed to relinquish them of their belongings. The
USP/SOCOM handguns are the standard choice for achieving this. Simply
implant a hot piece of led in a guard's kneecap or hand, and he will be
more willing to co-operate with your demands. But point something more
powerful at him - a grenade launcher, Stinger missile launcher etc - and
the results are a little more amusing...

First, weapon drawn, you need to sneak up behind a (preferably
stationary) guard. Go into first person view (R1), now point the gun at
your the guard. If you're close enough, your character (Snake or Raiden)
will order the guard to "freeze!" If the guard raises his hands, then
you're in business. He's not going to be scared of you from behind (I
should hope), so we need to get in front of him. Hold L1, and release
R1, but still hold square. Now walk around in front of the
guard. Hold R1, release L1, and now we're pointing a gun at his face.

If he's a cowardly (or sensible, as it were) guard, then he will beg for
his life. Aiming at his crotch and face is a good way to scare him into
dropping goodies, and his tag will be the first thing he drops - if he
has one. You can usually see the tag sparkling on his chest now. Watch
him shake and drop his tag. After he has done so, you can either - 1.
Torture him some more, if he will drop some ammo or [RATION]s, or 2.
Tranquilize him, safest way, no noise, 3. Kill him, which
is usually noise, and rather messy.

Now the other type of guard you will encounter are the tougher ones.
Upon pointing a USP/SOCOM/M9 at their face/crotch, they will say
something like "If you're going to shoot, then shoot!" Ooh, what a tough
guy! He won't give you anything, and tranquilizing him will either do
nothing, or put him to sleep. Kneecapping him, or shooting his arm with
the SOCOM/USP (or maybe a quick round from a machine gun) will deliver a
non-fatal wound. Now he's more than happy to co-operate, so you can
proceed with your threats. But beware - if you put your gun away, he
will kick your arse. And after a little while, he will kick your arse
anyway if you just stand there with a gun at his crotch.

===========================
:: Hold-up Situation Q&A ::
===========================

Q :: The guard won't hand over his tag, and I only have an [M9]. Help?
A :: Okay, if you put your gun down while in front of him, he will
kick you, then call for backup. You need to get behind him, so
hold L1, release R1, and walk behind him, still pointing your gun
at him. Now drop your gun, he won't notice, and knock him out
with some punches.

Q :: How do I switch weapons while in first person view, without the
guard kicking my arse?
A :: Hold L1, release R1. Now you can hit L2, and select a new weapon
from your inventory. Hold R1, now release L1, and you're back in
first person view, with your diferent weapon.

Q :: I got the guard to freeze, but the fool is right by a
railing/wall and I can't get in front!
A :: While trying to get in front of him, purposely walk into him. He
will make a noise "Uugh" and stumble back a few steps. Beware
that his "uugh" could be heard by other guards. Or use the choke
hold to drag him to a place where you can work.

Q :: The dude is standing too close to other guards/Marines/laser
trap!
A :: This is useful for getting Marine's tags on the Hold rooms of the
tanker. You may need to tranquilize some other Marines first, now
sneek up behind the guy you want, grab him round throat, and drag
him to a place where you can work. Be careful not to snap his
neck though.

Q :: Aaaghh! He turned around and spotted me before I could get him to
freeze!
A :: That's not a question. But killing the dude will not help, he
needs to be alive to be able to hand over his tag. The best way
to deal with him is to punch/kick combo him down until he has
little stars above his head. You can come back for him. Now, if
he's down, and getting up, stand behind him, point your gun, and
hold him up.

Q :: I hear you can use [Thermal Goggles] to aid your quest...
A :: Yes you can. Equip the [Thermal Goggles] to your bonce, go into
first-person view, and look at a guard. His tag should be glowing
white as it is colder than his body, which is glowing red. This
isn't a very effective method though. You need to be quite close
to see the tag, and in front of him, and the [Thermal Goggles]
don't have a zoom function. They're good for the Marines sections
though.

Q :: How do I look at the tags I've collected?
A :: On the title screen, select Special, then Dog Tag Viewer. Load
them from your memory card.

Q :: Have I collected that guy's tag...or not?
A :: If you equip something with a zoom/scope attached, zoom in on a
guard, and hit triangle, you can see his details...only if you
have his tag though.

Q :: Oops! My finger slipped. He won't wake up!
A :: Need the tag off a sleeping guard? 3 options -
1. Spook another guard, and lead him to your sleeping friend. He
will kick him awake. Hmm.
2. Got [Coolant]? Spray a sleeping guard with your [Coolant]
spray, he will wake up faster. Hooray!
3. Try exiting the area, then re-entering (also known as
"Window's has crashed, what do I do?" solution. Only
kidding. This only works in certain areas...Deck 2, port is a
good place to do this.
4. Just thought of this one, can't be bothered changing that "3"
up there. If you drag your sleeping guard into the patrol line
of another guard, hide yourself, then the guard should wake up
his snoozing comrade with a swift kick in the scrutux. Or
head.
5. Drag your sleeping friend onto some steps, then repeatedly
pummel his head until he wakes up (various e-mails about this)
6. Keep picking up the guy, then dropping him right back down
again. It will take a while, but is handy if there are no
steps around, and you don't have some Coolant. I found this
out when looking for Rations on Extreme mode.

Q :: Any way to do pullups quicker?
A :: Having a full health guage means your grip level depletes slower.
If you're wounded, it drips away like your blood. Stock up on
[Ration]s then...

NEW :: A quicker way to do pull-ups (this works best in Engine
Room on the tanker, you don't need to do pull-ups on the
Plant anyway), is to hang off a railing that has a railing
Below it. Then hit X to drop to the lower railing. This
Will count as 10 pull-ups for some reason. (Thanks to
Yusef El-Sokby)


================================
:: [Stealth] & various [Wig]s ::
================================

The tags for the special items are accumulative, NOT including any tags
you acquired on the Tanker level. e.g. you need 73 tags on the Plant
_alone_ to get the Brown Wig.... etc.

Brown Wig - infinite ammo when wearing upon your bonce - 73 tags
Stealth - renders you invisible whilst equipped - 121 tags
Orange Wig - grants you infinite grip when wearing it - 170 tags
Blue Wig - allows for infinite oxygen when underwater - 218 tags

The special item is awarded to you upon completion of the game, so you
can use it when you load up your completed save file.


==================
:: Special Tags ::
==================

:: When you log into the first node with Raiden on the Big Shell,
you are asked for your details. These will be displayed on the
dog tag that Raiden is holding in the end credits...

:: Enter one of the following names and their statistics will
magically appear...

:: Hideo Kojima :: You know who he is
:: Yoji Shinkawa :: The dude who designed all the characters
:: Ken Ogasawara :: He's a translator

So Toyota - look out for his tag. He's the director of motion design.

If you spot any more, let me know.


===================================
:: Plant :: Very Easy :: 43 Tags ::
===================================

ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000 Iroquois Pliskin ??? A Arsenal Gear-Ascending Colon
001 Hiro Takada 0414 A Strut A Deep Sea Dock
002 Clinton J Heileman Jr 0324 O Strut A Deep Sea Dock
003 Mike J Newman 1213 B Strut A roof
004 Rayyan A Said 0417 AB Strut A Pump Room
005 Shigeo Okajima 0130 A Strut A Pump Room
006 Cord B Smith 0918 O AB connecting bridge
007 Mario C Lopez 0816 ? AB connecting bridge
008 Shuhei Tanaka 0425 O Strut B Transformer Room
009 Momoko Kawai 0327 ? Strut B Transformer Room
010 Kengo Iwata 1129 AB BC connecting bridge
011 Daniel Modol 0624 ? Strut C Dining Hall
012 Noriyuki Katsumura 0128 O Strut C Dining Hall
013 Tetsuro Sueyoshi 0131 O CD connecting bridge
014 Tony J Ylaranta 0420 O CD connecting bridge
015 Paul R Martin 0611 O Strut D Sediment Pool
016 Leonardo M Cardoso 0314 ? Strut D Sediment Pool
017 Al J Josef 0929 A DE connecting bridge
018 Kyoko Hariyama 1227 A DE connecting bridge
019 Barna K Olvedi 1109 AB Strut E Parcel Room
020 Yuta Kunibe 1205 A Strut E Parcel Room
021 Daniel C Bell 0620 ? Strut E heliport
022 Takahiro Omori 0419 O Strut E heliport
023 Nadim Daban 0829 AB Strut F warehouse
024 Timothy J Kane 0809 AB Strut F warehouse
025 Allen J Chang 0609 B FA connecting bridge
026 Jean Luc Cougar 0720 A Shell 1 Core, 1F
027 Luis A Fernandes 0721 AB Shell 1 Core, 1F
028 Yuta Kiguchi 0813 A Shell 1 Core, 1F
029 Masafumi Okuta 0707 B Shell 1 Core, B1
030 Matthew R Bartz 0925 O Shell 1 Core, B1
031 Kunio Takabe 0718 A Shell 1 Core, B1
032 Joey Simkins 0409 AB Shell 1 Core, B2 Computer Room
033 Sve G Westli 0627 A Shell 1 Core, B2 Computer Room
034 Sam M Shrimpton 0131 O Shell 1 Core, B2 Computer Room
035 Norihiko Hibino 0903 O Shell 1 Core, B2 Computer Room
036 Erik R Christy 0308 ? KL connecting bridge
037 Jason C Patino 0920 O Strut L Sewage Treatment Facility
038 Maarten Van Der Zwan 0107 A Strut L Sewage Treatment Facility
039 Motoyuki Yoshioka 0708 B Shell 2 Core, 1F Air Purif. Room
040 Adrian Thien 0524 A Shell 2 Core, 1F Air Purif. Room
041 Yuki Higuchi 0416 A Shell 2 Core, 1F Air Purif. Room
042 Peter Stillman 1116 A Strut E heliport


:: Plant :: Very Easy :: Walkthrough ::

*** :: [M9] under the shelves by the steps, ammo on the crates by the
door. [Ration] in the locker, one through the vent. Go through
into the room with all the crates in. Use the computer in the
corner by the lift to get your radar working before the guards
wake up.

001 :: Hiro Takada is the first guard to get up. Wait on the left of
the boxes, after he speaks into his radio, run out and ambush
him. No other guards will come. Tranquilize him, then hide him
away from the other guard.

002 :: Clinton J Heileman Jr is the other guard. When he gets up, hold
him up, same way as you got the other one.

*** :: Up the elevator to the roof. Crawl under the fence by the [M9]
bullets. After some annoying interuptions from Campbell, head
down into the building.

004 :: Rayyan A Said is the guard walking around the computers.

*** :: Use the node if your radar isn't online. Go up the stairs on the
east to the roof again.

003 :: Mike J Newman is the guard now walking around on the roof where
you started. Sneek up behind him.

*** :: Head out the door on the west of the computers to AB connecting
bridge. Be careful of the metal bits of floor, tread quietly or
flip over them.

006 :: Cord B Smith is the guy on the left side. Run up behind him as
he's down the far end.

007 :: Mario C Lopez is the other one, standing still. Wait by the
corner nearest him, then when he looks left, walk up to him.

*** :: Enter Strut B, Transformer Room. Play through until Stillman
gives you the [Coolant]. Take out the C4 in the bathroom - at
the top of the mirror. Head through to CD connecting bridge.

013 :: Tetsuro Sueyoshi is the guard on CD connecting bridge. As he
heads off the other way, run up behind him.

*** :: Into Strut D Sediment Pool. Watch the surveillance camera by the
door as you enter. Defuse the bomb first, it's on the bottom
level, under the door you entered from (under the hatch). The 2
guards give sit.reps. (always wanted to say that) every so
often, so be quick with them - others come if they don't report
in.

016 :: Leonardo M Cardoso is the one on the bottom level. As you're
cooling the bomb, he will approach you. Hang over the edge until
he turns back, then jump up and follow him. Ditch him in the
water.

015 :: Paul R Martin is the one on the top level, walking around the
centre. As he goes round one way, run round and appear behind
him. Ditch him in the drink also.

*** :: Go through the door on the east onto DE connecting bridge. Wait
until the guard on top of the other building goes.

017 :: Al J Josef is the guard at the other end of the bridge. From
your end, go down to the lower level of the bridge. Wait by the
ammo at the other end. When Mr. Josef walks down the stairs and
stands at the bottom, run up and ambush him.

*** :: Enter Strut E Parcel Room 1F.

019 :: Barna K Oldevi is in the middle of the room. Walk around the
room clockwise, then when he stretches and yawns, run up and
ambush his arse.

*** :: Run down the stairs in the south-west corner and find the
[Mine Detector]. Run up the stairs on the east of the room to
Strut E heliport.

022 :: Takahiro Omori is the guard up the top, he walks around the
Harrier. Use the boxes as cover as you sneek up on him. He's
gonna be your first kneecapping victim on the Big Shell.

021 :: Daniel C Bell is back down the stairs, then turn left. Sneek up
on him as he sleeps.

*** :: Collect the [Claymore]. Go back to the Parcel Room. Once there,
go through the door on the south-west onto EF connecting bridge.
Equip your [Mine Detector] and guide yourself through the
claymore ridden bridge. Enter Strut F warehouse at the other end
of the bridge.

023 :: Nadim Daban is the guard on the top level. Run out to the
railing, and get to the south side without being spotted. Then
when he walks around the balcony clockwise, follow him and take
his tag.

024 :: Timothy J Kane is strutting around on the ground level. Go down
the stairs, and use the boxes as cover. Ambush him.

*** :: Time to take out the bomb. Back up to the top level, and hang
and drop off the west side of the railings. Point and spray :)

Now go out of the south west door on the top level onto the FA
connecting bridge. Use the (surpressed) [SOCOM] to shoot down
the Cypher.

025 :: Allan J Chang is the guard on the FA connecting bridge. Go down
to the lower level, and wait just past the end steps. When he
comes back down the steps, and stands at the bottom of them, run
out and hold him up.

*** :: Enter Strut A Pump Room. That guard by the computers has woken
up from your earlier darting incident. You should have his tag,
rob him anyway to double check, then dispatch of him.

Freeze the bomb in the room with the pipes - crawl along under
the red one, in case you don't know. Now go back through to the
AB connecting bridge. You have that guard's tag. Hopefully. Take
him down and enter Strut B Transformer Room.

009 :: Momoko Kawai is the guard strutting casually along the blood-
stained corridor. Stay halfway back down by the door you came
through, wait for him to come down your end, then follow him as
he turns. Don't stand too close to the edge or he'll see you.
008 :: Shuhei Tanaka is inside the room where you met Pliskin. Stand
outside until your radar shows it's clear to sneek through the
door. He will need kneecapping to remove his tag.

*** :: Take out the last C4. It's behind the open locker door at the
north-east corner of this room. Go through to BC connecting
bridge. Run across when the Cypher goes down into Strut C Dining
Hall. Get [Sensor B] from the small room where Stillman was
hiding.

Now, it turns out Pliskin just armed the big-bugger bomb. Let's
hear it for Pliskin! Whooo! You got 400 seconds to get to Strut
A Deep Sea Dock. Use the elevator on the roof of Strut A to get
down there. The bomb is on the under side of the sub. Stand on
the south of the room, and spray.

Oh joy, Fortune arrives. Keep avoiding her gun shots until Vamp
arrives. Don't waste your ammo though.

Now you're on a timer to get to Strut E heliport and deal with
Fatman. Watch out for mines on the roof of Strut A when you come
off the elevator. But before you get to Fatman...

005 :: Shigeo Okajima has arrived. He's in Strut A, in the room with
the pipes where the bomb was. He walks around clockwise, so
follow him and ambush him. You're gonna have to kneecap him.

*** :: Now take down Fatman. Use the Boss FAQ if you need hints/tips.
But basically, once the bombs are frozen, shoot him until he
falls on his big fat arse, then put some bullets in his shiny
bald head.

042 :: Peter Stillman's tag is under Fatman's fat arse. Drag his dead
body away, freeze the bomb under where he was sitting (it must
have hurt crapping that one out!), and take his (or rather,
Stilman's) tag.

*** :: Go the the DE connecting bridge now. Shoot the guard above you
before he sees you. Tricky shot...

018 :: Kyoko Hariyama is the first guard. He's on the bottom level.
Use the choke hold to drag him to the end of the bridge under
the stairs so the other guard doesn't see you hold him up.
Gonna have to kneecap this guy.

*** :: Now go to the CD connecting bridge.

014 :: Tony J Ylaranta is the first guard. Drag him back a bit so the
other guy doesn't see your antics. The other guy doesn't have a
tag. You should have got it earlier.

*** :: Now into Strut C Dining Hall.

011 :: Daniel Modol is patrolling in the dining room around the tables.
Enter through the first door, and quickly run round the side of
the tables, and sneek up behind and ambush him in front of the
Kelly Brook poster.
012 :: Noriyuki Katsumura is the other guard in the corridor. Wait in
the room with the tables, by the bottom door. When he passes and
stops just outside, run out and get him. He will need
kneecapping.

*** :: Onto the BC connecting bridge

010 :: Kengo Iwata is the guard on the BC connecting bridge now. Shoot
down the Cypher from your doorway before he sees you. When he
walks away from you, run up behind him and hold him up.d

*** :: Pass through the next few bridges and struts until you come to
Strut F warehouse. You relinquished the guards in the previous
struts/bridges of their tags earlier on. Hopefully, anyway.
Enter the top level of the warehouse.

In Strut F warehouse, check all rooms and take all guns. BEWARE
of the C4 laser traps in the M4 room! Get the [AKS-74U] from
downstairs. Now leave onto the EF connecting bridge. Beware of
mines on the bridge. Leg it across the left turn on the bridge.
At the end, put on the [BDU]. and equip the [AKS-74U]. Also put
on the [Surpressor] for your AK if you picked it up. Enter
Shell 1 Core, 1F. There's 3 guards we need to get...

Be careful doing hold ups with your AK, it's very sensitive...
as soon as you get the guard to freeze, try switching to SOCOM
to make it go easier. But just don't let him see you without
their beloved AK.

028 :: Yuta Kiguchi is the guard patrolling the north corridor section.
You need to take him down first. As you enter, go and hang
around by the elevator. Then when he comes back down that way,
ambush him for his tag. Careful of the camera though. Hide him
in the far left corner by the elevator.
027:: Luis A Fernandes is patrolling the east corridor. Wait on the
east end of the north corridor for him to stop at the corner,
and proceed with the ambushing.
026 :: Jean Luc Cougar is strutting up and down the west corridor. Easy
to get, just wait until he stops at the north end. Does his name
sound too familiar (or too "made up"?)? Then check the Special
Tags section up there ^^^.

*** :: Jump in the elevator and head down to B2. Now you're in Shell 1
Core, B2 Computer Room. 4 tags wandering around down here...

Collect the [D. Mic] by the parrot.

035 :: Norihiko Hibino is the guy outside the actual computer room,
just north of it. When you see him start to yawn and stretch
out his arms sneak out and - wait until the 2 guards inside the
computer room start arguing - drag him off the the bottom of the
stairs with the choke hold. When he gets up, hold him up. You'll
have to kneecap him to relinquish his tag though. (Sometimes he
may go chicken-oriental (mental) and do a lap around the room)
034 :: Sam M Shrimpton is the guard that "has a look" at some "images"
on the computer. Hide on the other side of the wall by him,
south. When the other guard isn't near, tap on the wall. When he
comes out, get him by the corner and hold him up.
032 :: Joey Simkins is the one that walks across and into the room with
the node in. First, tranquilize the other pacing guard with your
[M9] from a distance. Then hold up Mr. Simkins. :)
033 :: Sve G Westli is your tranquilized guard's name. Spray [Coolant]
in his face (must be his face) to get him to wake up. Equip your
[SOCOM] and hold him up as he pulls himself to his feet.

*** :: Collect the [D.Mic] near the parrot. Take the elevator to B1. 3
tags in Shell 1 Core B1.

029 :: Masafumi Okuta is the guard that walks along the corridor
towards you. Get behind him and take his tag. Kneecapping
needed. Hide his carcus in one of the lockers.
031 :: Kunio Takabe is the guard on the left in the room. Tap on the
far right locker to get his attention. When he comes, kick his
arse. Wait for him to get up, and hold him up with Mr. SOCOM.
Hide him in a locker of your choice. (Requires kneecapping).
030 :: Matthew B Bartz is the guy standing by the magazine rack. Hold
him up WITH THE [M9]. He doesn't need kneecapping, and we need
him alive to use the retina scanner.

*** :: You should now have 1 guard alive and sleeping. Drag him to the
scanner. Use the [Coolant] to wake him up quicker. As soon as
he's awake, choke hold him, and point his head at the scanner.
You're now in the hostage room. The guard in here doesn't have a
tag. Hooray!

Before looking for Ames, go up to the west of the room and claim
the [Thermal Goggles] as your own. Now locate Ames. I'll leave
that to you...

After all the crap happens, get out of the building. Leg it
across the bridge, to Strut F warehouse. Collect the [PSG1]. Go
to Strut D sediment pool. Take the north door to Shell 1-2
connecting bridge.

Now loads happens before you get any more tags. I'll pick up
where you're pulling Emma around Shell 2 Core, 1F.

039 :: Motoyuki Yoshioka is the guard now in the room opposite the
elevator. Leave Emma there, then sneek up him as he sleeps.
You'll need to kneecap him.
040 :: Adrian Thien is the other guy on the south by the vent.
041 :: Yuki Higuchi appears on the east corridor as you pull Emma
that way. Leave her down the bottom of the steps, then deal
with the guard, using the crates at the top of the steps as
cover.

*** :: Exit onto the KL connecting bridge. Leave Emma in the entrance
bit, then take down the 2 gun Cyphers.

036 :: Erik R Christy is now pacing up along the KL bridge. Hide at the
end of the bridge for him to turn around, then ambush.

*** :: Now lead Emma into Strut L. Use the [Coolant] to extinguish the
flames...and Emma if she burns.

038 :: Maarten Van Der Swarn is one of those 2 guards. Dump Emma by the
doorway. Tranquilize the other guy first. Then wait in the
corridor, tap to get his attention, and ambush him as he comes
round the corner.
037 :: Jason C Patino is your sleeping guard. Use [Coolant] to wake him
up, then rob his arse.

*** :: Lead Emma down onto the oil fence. You got some sniping to do.
Great fun. Now you will enter Strut E...

020 :: Yuta Kunibe is now in the small room down the stairs in Strut E.
He needs kneecapping to get his tag. That's the one you were
probably wondering about. Thought I'd missed it.

*** :: Exit to the EF connecting bridge. Then go into Shell 1 Core.
There's some Cyphers to take care of. Watch out for mines as you
enter Shell 1 Core! Go into the elevator.

Now you're naked. Don't forget to get the radar back online with
the node. You've now got 42/43 tags. Hooray! The last
one is 000. It's in Arsenal Gear-Ascending Colon...

000 :: Iriquois Pliskin is the last one. When you meet Snake in the
colon, and he hands back your gear, knock him out with punches
and kicks. Then frisk him for the tag. He'll leather you when he
gets up, but you need it.

*** :: Now finish the game...after many unduly annoying cutscenes,
Codecs, and finishing credits.
"Noooo! I can't skip them!!"



==============================
:: Plant :: Easy :: 44 Tags ::
==============================


ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000 Meryl Silverburgh ??? A Arsenal Gear-Ascending Colon
001 Thomas G Cardner 0806 A Strut A Deep Sea Dock
002 Matthew R Vogel 0714 AB Strut A Deep Sea Dock
003 Megumi Nakaniihara 0716 A Strut A roof
004 Matthew A Bullock 0326 O Strut A Pump Room
005 Addam J Drew 0902 B Strut A Pump Room
006 Yusuke Takada 0403 ? AB connecting bridge
007 Miles D Ashley 0505 ? AB connecting bridge
008 Mark E Francis 0326 O Strut B Transformer Room
009 Kazuki Muraoka 0309 O Strut B Transformer Room
010 Tom A Hutchinson 0828 ? BC connecting bridge
011 Corey E Louden 0211 A Strut C Dining Hall
012 Ian J Andrews 0605 O Strut C Dining Hall
013 Tim J Veldboom 1109 ? CD connecting bridge
014 David C Ratanaseangsuang 0202 B CD connecting bridge
015 Shiro Mukaide 0813 O Strut D Sediment Pool
016 Rie Nishiki 0923 AB Strut D Sediment Pool
017 Mariko Nakamura 0109 A DE connecting bridge
018 Emily Britt 0819 O DE connecting bridge
019 Daniel A Longworth 0613 A Strut E Parcel Room
020 Caroline M L Gibson 0605 ? Strut E Parcel Room
021 Yuki Sawada 0324 B Strut E heliport
022 Daijiro Takeshima 0206 A Strut E heliport
023 Masatoshi Uehara* 0611 O Strut F warehouse
024 Ikki Sakakibara 0813 A Strut F warehouse
025 Juergen Jur Goessnitzer 0320 A Strut F warehouse
026 Yuko Yano 0106 B FA connecting bridge
027 Rick Naylor 0812 O Shell 1 Core, 1F
028 Jeremy A Davis 0826 ? Shell 1 Core, 1F
029 Zephan G Kirkpatrick 1005 ? Shell 1 Core, 1F
030 Kenneth Wong 1220 B Shell 1 Core, B1
031 Michael D Craft 0321 A Shell 1 Core, B1
032 Stephen D Haynes 0502 A Shell 1 Core, B1
033 Joshua A Crandall 0711 AB Shell 1 Core, B2 Computer Room
034 Hiroyuki Inoue 1201 AB Shell 1 Core, B2 Computer Room
035 Andrew J Walker 1012 ? Shell 1 Core, B2 Computer Room
036 Kazunobu Uehara* 0721 B Shell 1 Core, B2 Computer Room
037 Thomas Szedlak 0522 A KL connecting bridge
038 Shuichi Hata 0627 A Strut L Sewage Treatment Facility
039 Frank A Morales 1117 O Strut L Sewage Treatment Facility
040 Lee P French 1025 AB Shell 2 Core, 1F Air Purif. Room
041 Marcos A Gomez 1103 ? Shell 2 Core, 1F Air Purif. Room
042 Scott K Cleary 0402 A Shell 2 Core, 1F Air Purif. Room
043 Peter Stillman 1116 A Strut E heliport


*** :: The [M9] is by the diving suits, flip over the railing and
shimmy along, then flip up. [Thermal Goggles] are in the water,
near the diving suits. [M9] ammo on the white boxes.

In the next room, first drag the right guy down by the right
side. Now use the node.

001 :: Thomas G Cardner is the one on the floor by the forklift. He
gets up first. Wait behind him. After lengthy, and irritating,
interuptions from Campbell and Rose at all the wrong times, hold
him up.
002 :: Matthew R Vogel is the guard you just dragged down the side. If
he causes an alert, don't worry, no-one will come, just knock
him out and wait for him to come to.

*** :: Take the elevator. At the top, crawl through the hole in the
fence by the [M9] ammo on the left. Go down the stairs.

004 :: Matthew A Bullock is the geezer wandering across the computer
area. You don't have radar yet, but he's easy to sneek up on.

*** :: Use the node to get your radar back online. Then use the stairs
on the right to go back up to the rooftop.

003 :: Meguni Nakaniihara is the guy now walking around on the rooftop.
Use the boxes as cover and sneek up behind him.

*** :: Head back down the stairs. Take the door on the left of the
computers to the AB connecting bridge.

007 :: Miles D Ashley is the guy on the right, standing still. Wait at
the corner near him, when he looks to his left, walk up and rob
him. Tread carefully on the metal floor, or he'll hear you.
006 :: Yusuke Takada is the other guard on the left side, pacing. Wait
for him to go down the far end, then sneak quietly up behind
him. Tread softly on the metal plated floor.

*** :: Enter Strut B Transformer Room. Something bad been going down,
and still is... When you have control back, and a [SOCOM], use
the node to get your radar for Strut B. Search the lockers on
your way out to BC connecting bridge, then into Strut C Dining
Hall. After yet more cutscenes, you finally get to move under
your own free will. Use the node in the Dining Hall to get your
radar, then head to the Ladies and freeze the bomb. Out now to
CD connecting bridge.

013 :: Tim J Veldboom is this guard walking towards you as you come out
of Strut C. Wait in the doorway for him to turn back, then
follow him. IF you get there quick enough, you will see Mr.
Veldboom unconscious, and a cardboard box legging it across the
bridge...

*** :: Enter Strut D Sediment Pool - take down the surveillance camera.

016 :: Rie Nishiki is the guard on the bottom level. First, tranquilize
the guy on the top level, as your [SOCOM] isn't surpressed. Wait
at the top of the stairs, when Mr. Nishike walks by heading
east, run down and follow him. Blast his kneecap with your
[SOCOM] to get his tag. Ditch him in the water.

*** :: Use the node a bit further up to get the radar working. When the
assault team come to check out why the dude's late with his
status report, stay out their way and they will leave. Spray the
C4 on the other side by the door you entered from.

015 :: Shiro Mukaide is that guard on the top level, in the centre that
you tranquilized. Spray [Coolant] in his face to get him to wake
up, then use the [SOCOM] to kneecap him for his tag.

*** :: Go onto the DE connecting bridge through the bottom entrance.

017 :: Mariko Nakamura is pacing around down the other end of the
bridge. He also goes up the steps. Wait at the bottom corner by
the ammo for him to come down, then run up behind and rob him.

*** :: Enter Strut E Parcel Room. The node is in the north-east corner,
use it and make sure the guard doesn't see you while getting
there.

019 :: Daniel A Longworth is the guard pacing around between the
conveyorbelts. Wait on the east for him to stand still and
stretch his arms, then hold him up.

*** :: Go down the stairs on the west to find the [Mine Detector]. Use
the stairs on the east to go up to the heliport. There's 2 tags
up here that you need.

022 :: Daijiro Takeshima is pacing around, then heads up to the
Harrier. Use the containers as cover, and tread lightly on the
metal flooring. Ambush him.

*** :: Freeze the bomb under the center of the Harrier 2.

021 :: Yuki Sawada is back down the stairs, then follow the path left.
He's asleep, so sneek up and wake him up. Take his tag, then put
him back to sleep.

*** :: Back into the Parcel Room, take the south-east door onto EF
connecting bridge. Equip the [Mine Detector] as you cross the
bridge into Strut F warehouse. 3 guards in here...

Immediately head down the stairs. Use the boxes as cover to get
by the guard, and enter the room on the south, the left one. Get
your radar online with the node. In the room is a vent, crawl
through it into another room where a [Surpressor] awaits.

025 :: Jurgen Jur Goessnitzer is the guard on the bottom level. Wait
in the room with the node until your radar reveals he is
standing quite near outside, looking east. Then run out and
ambush him. He'll give up his tag without kneecapping. Hide him
in the node room.
023 :: Masatoshi Uehara will walk down the stairs in a little while.
Wait behind the boxes at the bottom of the stairs. He will stop
in the center and stretch his arms. Sneek out, he requires a
kneecapping. Hide him in the node room also.

*** :: Now you'll hear the radio say "Why are you late with your status
report?" Hide out in the node room in one of the lockers until
the assault team leave, reporting no suspiscious happenings.

024 :: Ikki Sakakibara is the remaining guard on the top level. He'll
be pacing along the bit overlooking the stairs. When he goes
that end, run up behind him. Requires kneecaping.

*** :: Take out the bomb now. Hang over the west side railing, and drop
down, it's behind the crates you land on. After it's done, exit
onto the FA connecting bridge. 2 more bombs to go... Take down
the Cypher as you come onto the bridge.

026 :: Yuko Yano is that guard on the bridge. He walks up and down the
steps, so sneek up on him from wherever you please. Kneecap him.

*** :: Enter Strut A Pump Room. That guy by the computer, his tag
should already be in your possession. Take out the bomb in the
room with all the pipes - crawl along under the red pipe to get
to it. Careful of the surveillance camera. Now watch a lengthy
Codec with Pliskin and Stillman. "Blah blah blah!"

Now off to AB connecting bridge...then into Strut B Transformer
Room. 2 guards in here.

009 :: Kazuki Muraoka is the one in the corridor. Wait halfway down,
not by the corner, for him to come down your end. When he turns,
follow him. You'll have to kneecap him for his tag.
008 :: Mark E Francis is the one inside the room where you met Pliskin.
Use the radar to see when he passes the door, and is just inside
it. Then sneek through and ambush him.

*** :: Freeze the bomb behind the locker door in the north-west of this
room. Exit onto the BC connecting bridge. Take down the Cypher
hovering just outside the door. Enter Strut C Dining Hall. Get
your hands on [Sensor B]. Now it seems Pliskin has gone and
armed the big arse bomb. Well done Pliskin! It's in the sub bay
where you started...

Head back to Strut A Pump Room. There's a new guard in the pipe
filled room where the bomb was. The timer should be plenty, so
let's take him down...

005 :: Addam J Drew is his name. He walks clockwise around the room, so
sneek up behind him. He should be in the south-east corner as
you enter.

*** :: Now up to the roof, use the elevator to get to the Deep Sea
Dock. The bomb is stuck to the bottom of the sub. To spray it,
kneel down at the south-east end of the sub. Don't waste any
ammo on the impending Fortune fight.

On Strut A roof, watch out for mines. Also mines on EF
connecting bridge. Head up to Strut E heliport and fight Fatman.

043 :: Peter Stillman's tag is held by Fatman. Once he's dead, drag him
and drop him and he'll drop it.

*** :: Also the excavation of Fatman's arse has revealed a big bomb.
Freeze it.

Go down to the DE connecting bridge. There's a guard above the
door a little way. When he looks right, make a run for it down
the stairs.

018 :: Emily Britt is the guard down here. Run up behind her and take
her tag. You should have the other guard's tag.

*** :: Enter Strut D Sediment Pool, then out onto CD connecting bridge.
1 guard on the bridge, you need his tag.

014 :: David C Ratanaseangsuang is all of his name. Wait in the
doorway until he moves to the top of the stairs, then run out.
Hopefully you took care of the surveillance camera eariler on.

*** :: Into Strut C Dining Hall.

011 :: Corey E Louden is the one in the dining room. Run in through the
top door, and quickly run around the room on the right side.
Follow him as he moves north.
012 :: Ian J Andrews is the other guard. Wait in the dining room, just
inside the bottom door. When he passes and stops just outside,
run out and ambush him.

*** :: Out onto BC connecting bridge. Careful of the Cypher.

010 :: Tom A Hutchinson is the guard on the bridge. When he heads away
from you, run up behind him.

*** :: Now get to Strut F warehouse. There's an [M4] in the top level,
over on the left. Careful of the laser trap, don't just rush in
(as I have just done). Shoot the control box on top of the
locker. The [AKS-74U] resides in the bottom level door by the
elevator.

Now head out onto the EF connecting bridge, there's mines on it.
Don the [B.D.U.] guards uniform and [AKS-74U], and leg it across
the bridge into Shell 1 Core 1F. Be quick across the bridge or
gun Cyphers will appear.

Head down to the south room and get your radar working.

029 :: Zephan G Kirkpatrick is the guard that patrols the north
corridor. Follow him up there, when you get behind him, switch
to [SOCOM] and hold him up. Hide him in the corner by the
elevator.
027 :: Rick Naylor is on the west corridor. Follow him down, when you
get near, get the [SOCOM] out and ambush him.
028 :: Jeremy A Davis is on the east corridor. Take out the camera when
he's not looking, and get behind him with your [SOCOM].

*** :: Now take the elevator to B2. Once there, get your radar working.
The node is on the right of the computer area.


First, the guard should be running around the outside like a
headless chicken. Wait on the south-west corner for him to come
round, then kick his arse when he gets to you. The guard inside
the computer room should come and look.

035 :: Andrew J Walker is the guard on the south end of the computer
area. If he doesn't come to look at you beat up the running-man,
tap on the wall to lure him out. Wait round the corner, when he
comes round, hold him up with your [SOCOM].
036 :: Kazanobu Uehera is the guard that was running around. You should
have him unconsious, or tranquilized. Wake him up by spraying
[Coolant] in his face. He will be more happy to give up his tag
after a kneecapping.
033 :: Joshua A Crandall is the one on the right in the computer area.
Tranquilize the other guy first, then sneak up on him when he
goes to look while his comrade is sleeping.
034 :: Hiroyuki Inoue is your sleeping friend. Drag him into the area
where the node is so he doesn't see the dead guy when he gets
up. Needs to be kneecapped.

*** :: Take the eleveator to B1. There's 3 tags down here. First, get
your radar online, the node is in the room to the right of the
lift.

030 :: Kenneth Wong will walk up towards the room with the node in. As
soon as you have the radar back online, go out and stand by the
elevator. When the guard passes you and stops, take out your
[SOCOM] and rob him. Hide him in a locker in the node room when
you have his tag.
032 :: Stephen D Haynes is the guard in the seating area, the one on
the right. Tap on the far right locker, then run out into the
hallway. When he comes to check it out, he'll stop by the right
end locker. Run in with your [SOCOM] and rob him. Hide him in a
locker of your choice.
031 :: Michael D Craft is the other guard standing still. Sneak up on
him from the side, and hold him up with your [M9]. Take his tag,
and tranquilize him, you need him alive to work the scanner.

*** :: Now drag your sleeping guard to the scanner. Use the [Coolant]
to wake him up, then chokehold him and stick his head in the
scanner. You're now in the hostage room. Locate Ames.

Get the [RGB6] and the [PSG 1] from the warehouse. Then head to
the Strut 1-2 connecting bridge. Remember to get the AK
[Surpressor] after the Harrier fight, by putting out the flames.

I'll pick up now, where you've got emma up in the lift, you're
now in Shell 2 Core, 1F Purification Room.

040 :: Lee P French is the first guard as you come out of the elevator.
Leave Emma in ther while you sneek up behind him.
041 :: Marcos A Gomez is the one by where you shot the Nikita rocket.
Wait by the wall at the bottom of the steps, follow him when he
turns and walks the other way.
042 :: Scott K Cleary appears on the east corridor as you pull Emma to
there. Leave her behind the boxes. When he turns and heads
north, follow him and take his tag.

*** :: Onto the KL connecting bridge. Leave Emma in the doorway, and
take down the gun Cyphers.

037 :: Thomas Szedlak is the guard on the bridge. Run up behind him as
he stands looking east at the top of the stairs, rob his tag.

*** :: Lead Emma to Strut L, extinguishing one side of the flames and
chokeholding her through. 4 more tags to go.

039 :: Frank A Morales is the guard nearest you. Leave Emma by the
doorway, then tranquilize the other guard. Stand in the corridor
with the pipes in, and tap to get him to come. Ambush him as he
walks round the corner towards you.
038 :: Shuichi Hata is your sleeping guard. Spray his face with
[Coolant] to wake him up, then rob his arse.

*** :: Your last but one tag comes as you enter Strut E Parcel Room
again. Lot's happens before then, so play through until you get
there.

020 :: Caroline M L Gibson is now in the Strut E Parcel Room after you
take down Vamp. She's in the center, moshing to some music, so
sneek up from her right side.

*** :: Watch out for mines in Shell 1 Core. Play through until you bump
into Snake in Arsenal Gear-Ascending Colon, he has your las tag,
and he's not giving it up without a fight. "Uhh, that was
cornier than a Kellogs factory."

000 :: Meryl Silverburgh's tag is in Snake's possession. Knock him out
with some punches and kicks, then frisk him for the final tag.

*** :: Complete the game, watch lots of lovely credits. You should get
a [Brown Wig] for your efforts - If you've done Very-Easy before
this.


================================
:: Plant :: Normal :: 49 Tags ::
================================

ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
000 Solid Snake ??? ? Arsenal Gear-Ascending Colon
001 Sotaro Tojima 0708 A Strut A roof
002 Christophe L Lallemand 0420 O Strut A Pump Room
003 Hurell F Lyons 0905 O Strut A Pump Room
004 Juntaro Saito 0418 O AB connecting bridge
005 So Toyota 0707 A AB connecting bridge
006 Robert J Bryk 1123 ? Strut B Transformer Room
007 Scott A Morgan 0210 O Strut B Transformer Room
008 George T Joseph 0717 O BC connecting bridge
009 Vahe V Varujan 0611 A Strut C Dining Hall
010 Mark Mugendi 0813 A Strut C Dining Hall
011 Irene C Carvalho 0405 O CD connecting bridge
012 Jools Watsham 0328 O CD connecting bridge
013 Adam J Schick 0822 ? Strut D Sediment Pool
014 Takayoshi Ogawa 1130 O Strut D Sediment Pool
015 Jamie A Trumper 1119 ? Strut D Sediment Pool
016 Sergio Carranza 0205 ? DE connecting bridge
017 Michiko Arai 0930 O DE connecting bridge
018 Takashi Mizutani 0704 B Strut E Parcel Room
019 Christian Cr Renner 1221 O Strut E Parcel Room
020 Andy B Gilder 0617 ? Strut E Parcel Room
021 Takashi Horikawa 1212 A Strut E heliport
022 Kevin T Petty 0504 A Strut E heliport
023 Guilherme K Saran 0218 ? Strut E heliport
024 Chen Yen Yen 0916 A Strut F warehouse
025 Caroline Frechette 0115 A Strut F warehouse
026 Daisuke Mogi 0319 A Strut F warehouse
027 Tomokazu Fukushima 1228 O FA connecting bridge
028 Monte S Tate 0915 ? Shell 1 Core, 1F
029 Stephanie Hattenberger 0617 ? Shell 1 Core, 1F
030 Koichi Nakano 0225 O Shell 1 Core, 1F
031 Matt T Federspiel 0112 ? Shell 1 Core, 1F
032 Sachiko Hara 0423 A Shell 1 Core, B1
033 Ray A Holdren 0922 B Shell 1 Core, B1
034 Carlos I Siu 0325 O Shell 1 Core, B1
035 Eric G Macway 0618 O Shell 1 Core, B2 Computer Room
036 Ian J Roberts 1020 O Shell 1 Core, B2 Computer Room
037 Alexandre Bertrand 0707 A Shell 1 Core, B2 Computer Room
038 Peter D Mccarthy 0630 ? Shell 1 Core, B2 Computer Room
039 Ichiro Kutome 0908 O KL connecting bridge
040 Yutaka Negishi 0523 B Strut L Sweate Treatment Facility
041 Renata N Csio 0831 ? Strut L Sweate Treatment Facility
042 Tony J Case 0101 O Shell 2 Core, 1F Air Purif. Room
043 Paul M Blacketer 0318 O Shell 2 Core, 1F Air Purif. Room
044 Dennis J Krimpelbein 0128 ? Shell 2 Core, 1F Air Purif. Room
045 Stanley A Garcia 0612 O Shell 2 Core, 1F Air Purif. Room
046 Charles P Quivers 0928 B Shell 2 Core, 1F Air Purif. Room
047 Sevak N Fair 0323 ? Shell 2 Core, 1F Air Purif. Room
048 Peter Stillman 1116 A Strut E heliport

====================================
:: Plant :: Normal :: Walkthrough ::
====================================

*** :: Use the node by the elevator to get your radar online. Take the
elevator up. Those 2 unconscious guards don't have tags. Head
out to the FA connecting bridge, when the Cypher goes down, run
to the far steps and go halfway down them. Then wait until it
moves away and enter Strut F warehouse on the top level.

Go ahead to the door where the [M9] is. Now get back to Strut A.
It's much easier to do the warehouse from the other side, so
we'll come back later.

002 :: Christopher L Lallemand is that guard by the computers. When he
turns his back, ambush him.

*** :: Use the node to get your radar. Head out to the AB connecting
bridge. These 2 guards need to be kneecapped, so get past them
without killing them. Enter Strut B. Good old Pliskin will now
give you a [SOCOM] for dealing with those "tough" guards. Use
the node by Pliskin for the radar. Your [SOCOM] isn't surpressed
yet, so we'll have to be careful. Go on to Strut C Dining Hall.

Stillman will now give you (after some unduly annoying cutscenes
and Codecs) the [Coolant] to spray the bombs. Use the node in
the dining hall for the radar. Then freeze the bomb in the
toilets. Then off to CD connecting bridge (if you're quick,
you'll see Pliskin in a box).

011 :: Irene C Carvalho is this guard that Pliskin flattened. Apply
some [Coolant] to his face to wake him up, then rob him. (If,
for some strange reason, the tag says "Rene C Carviese" when you
pick it up...for some reason I had that written down first :S)

*** :: Take out the camera en route to Strut D Sediment Pool. Tranq the
guard by the center thing.

013 :: Adam J Schick is the other guard on the top level. With the
other guy tranquilized, sneek up on Mr. Schick and rob him. Dump
him in the water. Don't ambush him too close to the top of the
steps, or the other guy down there will spot him. If he does
see something, tranquilize him when he comes running up the
steps.

*** :: Quickly run to the node and get your radar. The assault team
should come to check out the lack of status report, wait here
until they leave.

015 :: Jamie A Trumper is the guard on the bottom level. Sneek up
behind him and ambush. If he's the one you tranquilized, then he
will be walking towards the node. Wait at the end until he
turns, then get him. Put him in the water.
014 :: Takayoshi Ogawa is the sleeping guard in the center on the top
level. Wake him up with [Coolant] and rob him.

*** :: Freeze the bomb and head out to DE connecting bridge. Go down
onto the bottom level so the lookout doesn't see you.

016 :: Sergio Carranza is the guard on the bridge. When he starts to
go back up the stairs, follow him and take his tag.

*** :: Enter Strut E Parcel Room, careful of the lookout sentry.
Tranquilize the guard you can see, and get to the node.

019 :: Christian Cr Renner is the other guy pacing around. Stay by the
yellow machine on the right, when he turns and walks south, run
up behind him.

*** :: Now go down the stairs on the west to hide out from the assault
team checking out the missing status report. Also collect the
[Mine Detector] from down here.

018 :: Takashi Muzitani is the first sleeping guard. If the assault
team didn't wake him up, then use the [Coolant] on him. You'll
need to kneecap him, but the other guy is sleeping, so he won't
hear.

*** :: Go up to Strut E heliport now. There's a guy over to the left,
tranquilize him.

023 :: Guilherme K Saran is the other guy pacing around over on the
right. Use the boxes as cover, and ambush him.
022 :: Kevin T Petty is the other guy you tranquilized. Wake him up
with [Coolant] and rob his tag.

*** :: Freeze the bomb under the Harrier. Head back down the steps,
take a left...

021 :: Takashi Horikawa is the guy down to the left sleeping. Sneek up
on him and ambush him for his tag. Then put him back to sleep :)

*** :: Go to the EF connecting bridge. Use the [Mine Detector] to guide
yourself across into Strut F warehouse.

In Strut F warehouse, use the look-round-corner trick to see if
there's a guy standing over the stairway. When he isn't there,
run down the stairs. Use the boxes as cover, go into the room
on the south, the one on the left. Use the node in here to get
the radar. Now in the room is a vent, crawl through it to get
the [Surpressor] and fit it to your [SOCOM]. Crawl back into the
node room.

026 :: Daisuke Mogi is the guard on the bottom level. Another guard may
be walking around down there, wait for him to go back upstairs.
Wait inside the door in the node room, when Mr. Mogi is nearest
to the door facing east, run out and use the choke-hold to drag
him back into the node room. In here, use the [SOCOM] to shoot
his knee and get his tag. Stuff him in a locker. He's the one
that's responsible for a status report, so if assault teams come
down, hide out until they leave.
024 :: Chen Yen Wen is that guard that sometimes comes downstairs. Wait
by the boxes at the bottom of the stairs. When he comes down,
ambush him. Requires kneecapping. Quickly drag him into the node
room, and wait in there until the assault team leave.
025 :: Caroline Frechette is the last guard up the stairs. Wait by the
corner by the door from the EF bridge, when she moves to the
east, run round and ambush her.

*** :: Hang over the west railing and drop down to freeze the bomb.
Then go out to the FA connecting bridge. Take down the Cypher
hovering to the left side.

027 :: Tomokazu Fukushima is the guard on the FA connecting bridge now.
Get down to the bottom level, wait at the bottom of the stairs.
When the guard comes down the steps, then heads back up, run
after him. You'll need to kneecap him for his tag.

*** :: Enter Strut A Pump Room. You should have that guy by the
computer's tag. Head up the stairs to the roof of Strut A.

001 :: Sotara Tojima is the guard wandering around up here on the roof.
There's plenty of boxes to use as cover for your attack. More
kneecapping required of you.

*** :: Back down the stairs. Enter the door on the east to the room
with all the pipes in.

003 :: Hurell F Lyons is the guard walking around in here. He goes
around clockwise. Best idea is to wait outside until he passes
the door, then run in and ambush him from behind.

*** :: Crawl along under the pipes, along under the red pipe, and
freeze the bomb. Head out to the AB connecting bridge. 2 guards
out here with tags.

004 :: Juntaro Saito is the one on the left. When he turns and heads
away from you, run after him, using the flip move to flip over
the metal plated floor so he won't hear you. Kneecap him.
005 :: So Toyota is the other guy. Use the same tactic - run up behind
him when he turns, flipping over the floor. *See Special Tags*

*** :: Enter Strut B Transformer Room.

007 :: Scott A Morgan is the one out in the corridor. As he's heading
away from you, run up behind him, flipping over the metal floor,
and ambush him. Stuff him in a locker.
006 :: Robert J Bryk is strutting around in the room. Wait by a door
for an opportunity to ambush him.

*** :: Freeze the bomb, it's behind the locker door in the north-
west of the room. Exit to BC connecting bridge. Take down the
Cypher. Enter Strut C Dining Hall.

010 :: Mark Mugendi is coming down the corridor towards you. Wait just
in the entrance way to the mens toilets (on the left). When he
stops at the corner, he turns and faces east. Run out and ambush
him.
009 :: Vahe V Varujan is the guy walking around in the canteen area. He
patrols all of it, so wait outside a door and wait for a good
opportunity to run in and rob him.

*** :: Collect [Sensor B]. Head to Strut A, Deep Sea Dock, where you
started. Pliskin has armed a big bomb. Nice one! The bomb is
stuck to the bottom of the minisub. Kneel down in the south-east
end of the sub to spray it.

Watch out for mines on the rooftop of Strut A, and on the EF
connecting bridge. I'll pick up now, you've beaten Fatman. Yeah?

048 :: Peter Stillman. Move Fatman when he's dead and he'll drop it.

*** :: Freeze the huge bomb you reveal under Fatman.

Now get to Strut F warehouse. Get yourself the [M4] (watch the
laser trap), and the [AKS-74U] from the various rooms.

Onto the EF connecting bridge. Equip the [Mine Detector]. Stay
in the doorway, and tranquilize the guy on top of the heliport
stairs opposite. Use a [Chaff] to disable the Cyphers once you
pass the mines. Enter Shell 1 Core 1F, equipping the [B.D.U.]
and the [AKS-74U].

Immediately head south along the corridor to the small room. Use
the node, now you have radar. Yay! Go out the left door... Don't
use the AK to hold up guards, it's too sensitive. So equip the
[SOCOM] or [M9] for that purpose.

028 :: Monte S Tate is the guard on the west corridor. Pace up and down
it with him - if there's another guard, wait until he goes -
then wait until he stops and get behind him with your [M9]. Take
his tag then hide him down the small corridor on the left.
030 :: Koichi Nakano is the guard that patrols all the corridors. Wait
here on the east corridor until he comes down from the north.
He'll hand over his tag with a bullet in his leg. Stick him down
the small corridor with the other guy.

*** :: Now you have 2 guards on the east corridor, with a surveillance
camera at each end. Take out the both surveillance cameras with
a [SOCOM] shot when the guards are out of range. Now from the
south corner, tranquilize the guy on the left as they both walk
north, then run after the other guard...

029 :: Stephanie Hattenberger is the guard you're running after. Still
have your [M9] equipped, and you should be able to ambush her
from behind as she reaches the north corner. Drag her round the
corner so the other guard doesn't see when you wake him up...
031 :: Matt T Federspiel is your sleeping guard. Wake him up with some
[Coolant] in the face, then rob him as he gets up.

*** :: Now take the elevator (equip the AK again) to B2. 4 guards down
here... But first get to the node in the top right corner of the
computer area. The guard on the outside should now be doing laps
around the computer room, for some reason :S

038 :: Peter D Mccarthy is the running-man's name. Wait on the north-
east corner outside the computer room, just by the stairs. When
he runs up by you, kick his arse. Hopefully, the other guards
won't see. Then drag him over by the stairs, and use [Coolant]
to bring him round, then rob him.
037 :: Alexandre Bertrand is the guard that looks at the computer
screens. Wait outside the computer room on the south-west
corner. When he's looking at the computer screen nearest you,
tap on the wall to lure him out. Then run round the corner a
little. Tap again to bring him to the corner of the corridor,
and ambush him with your [M9].

*** :: Tranquilize the guard on the left side of the room.

035 :: Eric G Macway is the other guard. With the other guy tranq'd,
you can ambush him with your [M9]. Hide him by the node.
036 :: Ian J Roberts is the sleeping guard on the left. Use [Coolant]
to wake him up, and rob him with your [M9]. Re-administer the
tranquilizer when you have his tag.

*** :: Collect the [D. Mic] by the parakeet. Get your AK out, and take
the elevator to B1. The node is in the small room to the east.

032 :: Sachiko Hara is the guard that will come walking along the
corridor. Wait just outside the node room. When he comes and
stops outside the node room, get behind him and ambush him.
He'll need kneecapping. Don't rob him too close to the other
corner, or the other guard will hear. Stuff him in a locker.
034 :: Carlos I Siu is the bloke in the lounge area, on the right. Tap
on the far right locker, then run into the corridor and wait by
the white boxes. He'll stop by the right locker, run in with
your [M9] and ambush him. Stuff him in a locker.
033 :: Ray A Holdren is the last guard. Sneek up on him and rob his tag
as he just stands there. DON'T kill him. Tranquilize him...

*** :: Now you've got that guy tranquilized, drag him to the scanner.
Use [Coolant] to wake him up, then stuff his head in the
scanner to get in the hostage room.

Before locating Ames, run up to the desk on the west of the room
and collect the [Thermal Goggles]. Now locate Ames. Blast your
way out of there and get to EF connecting bridge (mines). Take
down the sentry atop Strut E heliport first.

Enter Strut F warehouse. Look in the top rooms for [RGB6] and
[PSG 1] (there's a [PSG 1-T] in the vent in the same room).
Now get to the DE connecting bridge.

016 :: Michiko Arai is the guard here. When the sentry above you looks
right, run down the steps. Ambush the guard at the bottom for
his tag. You have the other guard's tag. Hopefully.

*** :: Now to the CD connecting bridge.

012 :: Jools Watsham is the guard down the far end, maybe on the steps.
Tranquilize the guard pacing up and down the bridge first. Then
ambush the guard from behind for the tag.

*** :: Run out to the BC connecting bridge.

008 :: George T Joseph is the guy walking along the BC bridge. Use the
corners as cover to sneak up on him

*** :: Now off to the Shell 1-2 connecting bridge, and shoot out the 10
boxes. Lot's happens now before any more tags come your way, so
I'll pick up where you've just got Emma up in the elevator...
Don't forget - the AK Surpressor behind the flames after the
Harrier fight, flip the gap, use the coolant on them - and to
use the node _before_ you go down in the elevator...

Okay...you've just got Emma up to the top floor in the elevator.

042 :: Tony J Case is the guy by the node. Leave Emma in the elevator.
Sneek up on him when he stretches his arms. Hide him in the
small room further down where the 2 gun cameras are (take them
out). Kill him, not tranquilize, or he'll wake up at the wrong
time.
043 :: Paul M Blacketer is the guard where you shot the Nikita from.
Wait at the bottom of the stairs for him to move east, then
ambush him. Stick him in the small room with the other guy. Also
needs to be killed so he doesn't inconveniently wake up.

*** :: Drag Emma into the room by the node. Leave her there.

045 :: Stanley A Garcia is now in the small corridor on the east a bit
further down. Run up behind him and take his tag. Another for
your collection in that room with the gun cameras, also kill
him.

*** :: Go back for Emma, drag her down to the small room. You will see
a guard appear in the elevator, from where, I don't know. Leave
Emma in the room with the dead guards.

047 :: Sevan N Fair is that guy who came out of the elevator. Wait in
the small corridor. When he stops and looks into the node room,
run up and ambush him. Guess where you're gonna stick him... and
what you're gotta do to him.

*** :: There are now 2 guard by the bit where you shot the Nikita. Use
the surpressed [SOCOM] to take him out with a headshot from the
top of the stairs... he doesn't have a tag.

046 :: Charles P Quivers is the other guy, standing there asleep. With
the other guy dead, sneek up behind him and rob him.

*** :: Drag Emma along towards the exit. As you get up the stairs, a
new guard arrives. Leave Emma behind the boxes.

044 :: Dennis J Krimpelbein is his name. When he looks to his right,
run out from behind the boxes and ambush him.

*** :: That's all 6 from there. Take Emma out onto the bridge. Leave
her in the doorway, take down the 2 Cyphers. Then run to the end
of the bridge...

039 :: Ichiro Kutome is the guard on the bridge. Wait until he stands
at the top of the steps and faces east, then run out and ambush
him. He'll need kneecapping.

*** :: Lead Emma out, extinguish the flames, and enter Strut L Sewage
Treatment Facility. 2 guards in here with tags. Use the
[PSG 1-T] or the [M9] to tranquilize the far guard.

041:: Renata N Csio is the one still standing. Wait at the end of the
corridor with the pipes in. When the guard sees the sleeping
guard, run out and proceed with the ambush.
040 :: Yutaka Negishi is the guy you tranquilized. Wake him up with
some [Coolant] in the face, and rob him. Kneecapping needed.

*** :: I'll pick up after the sniping, when you re-enter Strut E
Parcel Room...

020 :: Andy B Gilder is now in the Parcel Room, listening to music.
Run up behind him and ambush him.

*** :: The only one you need now comes in Arsenal Gear-Ascending Colon.

000 :: Solid Snake. The legend himself. When you meet Snake in Arsenal,
knock him out and frisk him for the tag. Either punch him, or
use the blue side of the sword (press square to switch) to knock
him out. That's the last tag.

*** :: Here come those credits. "I wonder what's on TV?"


==============================
:: Plant :: Hard :: 53 Tags ::
==============================


ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

000 Liquid Snake ??? ? Arsenal Gear-Ascending Colon
001 Yamato Hagiwara 0406 O Strut A roof
002 Chris Walker 0909 ? Strut A Pump Room
003 Brian D Hagerman 0704 O Strut A Pump Room
004 Makoto Sonoyama 0821 B AB connecting bridge
005 Christoph C Reinicke 0906 AB AB connecting bridge
006 Justin D Ebersole 0820 ? Strut B Transformer Room
007 William A Catacutan 0120 ? Strut B Transformer Room
008 Natalie Yip 1016 O BC connecting bridge
009 Kelsy L Clark 0506 ? Strut C Dining Hall
010 Bjoern Heide 0412 AB Strut C Dining Hall
011 Daniel Y Kato 0705 A CD connecting bridge
012 Alexandre R C Dantas 0106 O CD connecting bridge
013 Jason Enos 0730 ? Strut D Sediment Pool
014 Josiah F Thorne 0715 O Strut D Sediment Pool
015 Yoshikazu Matsuhana 0803 O Strut D Sediment Pool
016 Claudia Cd Diessner 0408 A Strut D Sediment Pool
017 Hiroyuki Tsuchida 0830 O DE connecting bridge
018 Devan V Tailor 0804 A DE connecting bridge
019 Chris Kramer 1018 A Strut E Parcel Room
020 Ikuya Nakamura 0205 B Strut E Parcel Room
021 Takaaki Kitumura 1008 A Strut E Parcel Room
022 Ryoko Yoshimura 0902 A Strut E Parcel Room
023 Yoshiteru Kobayashi 0617 O Strut E heliport
024 Chris M Flohr 1001 A Strut E heliport
025 Nicholas J Schreiber 0608 O Strut E heliport
026 Kenichiro Kano 0117 O Strut F warehouse
027 Hiroki Satoyoshi 0509 O Strut F warehouse
028 Shuyo Murata 1230 B Strut F warehouse
029 Futoshi Satou 0721 A Strut F warehouse
030 Shinpei Murakami 1207 A FA connecting bridge
031 David A Lesslie 0307 O Shell 1 Core, 1F
032 Brian R Strack 0813 B Shell 1 Core, 1F
033 Skip M Murray 1120 A Shell 1 Core, 1F
034 Axel R Zijderveld 0929 ? Shell 1 Core, 1F
035 Kamran Keenan 0212 ? Shell 1 Core, B1
036 Tomonori Morita 0210 A Shell 1 Core, B1
037 Julien Jd Dort 1120 A Shell 1 Core, B1
038 Steven Schmitt 0918 AB Shell 1 Core, B2 Computer Room
039 Michael O Kress 0703 AB Shell 1 Core, B2 Computer Room
040 Stephane Tudela 0408 B Shell 1 Core, B2 Computer Room
041 Yoriko Shimizu 0323 O Shell 1 Core, B2 Computer Room
042 Yun-Ho Kim 0322 A KL connecting bridge
043 Jun Sukegawa 1010 AB Strut L Sewage Treatment Facility
044 Joey P Gonzales 0105 A Strut L Sewage Treatment Facility
045 Christopher Heck 1117 ? Shell 2 Core, 1F Air Purif. Room
046 Martin Kukowka 1211 ? Shell 2 Core, 1F Air Purif. Room
047 Alex N Martinez 1223 A Shell 2 Core, 1F Air Purif. Room
048 Satoru Kobayashi 0316 A Shell 2 Core, 1F Air Purif. Room
049 Giovanni Cavalliere 0913 O Shell 2 Core, 1F Air Purif. Room
050 Gabriel Freitas Peres 1125 O Shell 2 Core, 1F Air Purif. Room
051 Peter Stillman 1116 A Strut E heliport


==================================
:: Plant :: Walkthrough :: Hard ::
==================================

I'll leave finding ammo and [Ration]s to you. Look in the usual places.
You probably have [Stealth], but I'll do the walkthrough for those that
don't.

*** :: Flip over the railing, shimmy to the right, pull up by the
diving suits. Collect the [Shaver]. Use the node by the elevator
to get your radar. The 3 unconscious guards don't have tags.
When they're after you, throw them, then stand behind them as
they get up ready to snap their necks. Then take the elevator.
Head down the stairs once on the roof.

Once inside, head out to FA connecting bridge. When you see the
Cypher hover down, leg it across and enter Strut F warehouse.
There's an [M9] in the room just ahead of you, collect it. Now
head back across the bridge to Strut A Pump Room. Leave the
warehouse guards for later when you can get the radar easier...
To get past the Cypher, run out and down the steps halfway, then
run back up when it goes down by you, leg it across.

Okay, you in Strut A Pump Room, with an [M9]? Good...let the
tagging begin.

002 :: Chris Walker is walking around by the computers. Wait at the
side, when he turns around, ambush him.

*** :: Use the node to get your radar online. Go up to the rooftop.

001:: Yamato Hagiwara is walking around on the rooftop. He walks anti-
clockwise. Use the boxes as cover when sneeking up on him.

*** :: Collect the [Chaff] on the rooftop. Head back down and go to AB
connecting bridge.

005 :: Christopher C Reinicke is the guy on the left of the AB bridge.
Wait at the corner, when he looks to his left, walk up and hold
him up. Don't run, or he'll hear you on the metal flooring.

*** :: Leave the other guy, he needs kneecapping. Enter Strut B
Transformer Room. Pliskin will provide you with the means to
give the guy his kneecapping. But later. Use the node by Pliskin
to get your radar online.

Exit to BC connecting bridge. Enter Strut C Dining Hall. After
all the FMV, there's 2 guards. One is in the room with you.

009 :: Kelsy L Clark is the guard in the table area. Immediately run
round the right side of the tables, and run up behind the guard
as he heads north. Tranquilize after taking the tag.
010 :: Bjoern Heide is out in the corridor. Wait inside the canteen
behind the bottom door. When the guard walks up and stops just
outside, run out the door and rob him.

*** :: Use the node to get the radar online. Now freeze the bomb in the
Ladies. Then head out to the CD connecting bridge.

011 :: Daniel Y Kato is the guard walking up and down the CD bridge.
Stay in the doorway, when he heads the other way, run out and
chase him, finishing off with an ambush and a mugging.

*** :: Take out the surveillance camera as you enter Strut D Sediment
Pool. The guard on the bottom level makes frequent status
reports, so we'll leave him for last. Don't stand too close too
the barrier or he will spot you. We're gonna do this one without
radar.

013 :: Jason Enos is the guard on the top level, nearest you. Run up
behind him and rob him when he's closest to you on the steps. If
he's too close to the top of the steps, drag him away so the
guard down the bottom doesn't see him.
016 :: Claudia Cd Diessner is the guard over the other side.
Tranquilize her from a distance, she's too hard to sneek up on
without being spotted. Then drag her up the small steps near her
that lead to the DE connecting bridge, and punch / use coolant
on her to wake her up, then rob her.
014 :: Josiah F Thorne is the tranquilized guard in the center. Wake
him up with some [Coolant] in the face, then rob his tag.

*** :: Re-tranquilize the first guard, he may be waking up.

015 :: Yoshikazu Matsuhana is the guy down the bottom. Wait until he
heads east then run down the stairs and get him. He'll need
kneecapping, so make sure the other guards are out.

*** :: Use the node to get your radar. There's 2 bombs this time. One
is at the bottom of the stairs under a hatch. The other is down
the far end under the door you entered from. Freeze them, then
exit to the DE connecting bridge through the bottom door so the
assault team doesn't see you.

On the bridge, move to the first corner, then tranquilize the
guy on the opposite building, or he'll spot you. Run down to the
other end of the bridge and hide when the guard is elsewhere.

017 :: Hiroyuki Tsuchida is the guard on the bridge. When he comes
down, run out from your hiding at the end of the bridge, and run
up behind him. You'll need to kneecap him.

*** :: Enter Strut E Parcel Room. The first guard in here makes the
status reports, so leave him alone. There's also a surveillance
camera on the support pole to the left of him. When he stretches
and yawns, walk down past him, heading south. Wait by the next
yellow machine. Use jumpshots to tranquilize the other 2 guards
in the room, make sure they are both tranquilzied before moving
on.

019 :: Chris Kramer is the guard making the status reports. Wait by the
yellow machine for him to face away, then run out and ambush
him. Tranquilize him only.

*** :: Assault teams will be coming soon, so take advantage of all the
sleeping guards to shoot out the 3 surveillance cameras and use
the node to get your radar online...there's a camera by the
first guy, and one on the opposite side of the room on a pole, #
the last one is in the south-east corner. Then quickly hide down
the stairs where the [Mine Detector] is in the south-west of the
room. Wait here until the assault team leaves. They will only
wake up the status report guy.

Leave the other 2 guys, they need kneecapping. Shoot them with
another tranquilizer to keep them sleeping. Now get looking for
that bomb...

The bomb is stuck to a box on the conveyorbelt. Wait by the
conveyorbelt for a box that bleeps, it's white. Freeze it then
head to the heliport.

025 :: Nicholas J Schreiber is the guard pacing nearest south. Run over
to the west and wait by the containers. When he comes over to
you, run up behind and rob him.
024 :: Chris M Flohr is the other geezer patrolling around. He will go
round the Harrier, then back between the containers. Use the
containers as cover, and ambush him.
023 :: Yoshiteru Kobayashi is back down the stairs, turn left, he's on
the end of this path. Sneek up on him while he's sleeping.

*** :: Freeze the bomb under the Harrier 2. Head down to the EF
connecting bridge. Equip the [Mine Detector]. When the sentry
above you looks the other way, leg it across to Strut F
warehouse.

Once in the warehouse, walk down the stairs. From the end of the
stairs, tranquilize the guy on the bottom level walking around
the boxes. Now run down to the corner by the 2 rooms, use a jump
shot to tranquilize the other guy in the corner.

Enter the room on the left and use the node. Don't worry if the
other 2 guards come and wake up the guy in the middle, just keep
going. In the node room is a vent, crawl through it for the
[Surpressor] for your [SOCOM]. Crawl back into the node room.

029 :: Futoshi Satau is the guard standing just outside the door. Wait
inside the door until he falls asleep, and the other guard out
there is out of the way. Then run out and use the choke hold to
drag him into the node room, where you can rob him, and stuff
him neatly into a locker. Kill him, not tranquilize.
028 :: Shuyo Murata is the other guy downstairs. Wait inside the node
room until he's near outside, facing east. Then run out and use
the choke hold to drag him back to the node room. Kneecap him
for his tag, stuff him in a locker. Kill him, don't tranq, or
he'll wake up asking why he's in a locker.
026 :: Kenichiro Kano is walking around on the top balcony. First
tranquilize the guy on the east side of the balcony. Wait by the
door to the EF bridge, when he comes by the corner, ambush him.
Kneecapping required.
027 :: Hiroki Satayoshi is the tranquilized guard. Wake him up with
some [Coolant] in the face, and rob him, needs kneecapping.

*** :: Hang over the west side of the balcony, drop down, and freeze
the bomb. Then head out to the FA conencting bridge through
the bottom door.

On the bridge, shoot down the Cypher to the left. Run down to
the other end.

030 :: Shinpei Munukami is the guard on the bridge. Stay down the end
nearest him, when he walks down the stairs, run up and rob him
as he stands at the bottom. Kneecapping.

*** :: Enter Strut A Pump Room. You should have the guy by the
computer's tag. Wait outside the room with the pipes in it.
When your radar shows a guy walk past the door, run in...

003 :: Brian D Hagermann is the guard in the bomb room. When he walks
past the door, run in and ambush him for his tag.

*** :: Freeze the bomb - crawl along under the red pipe to get to it.
There's also a bomb on the roof, behind a fence. Head out to AB
connecting bridge.

004 :: Makoto Sonoyama is the guy on the left. When he heads the other
way, run along behind, flipping over the metal flooring. Kneecap
him for his tag. Duck down until the other guy passes.

*** :: Head into Strut B Transformer Room, the other guy shouldn't have
a tag if you got it earlier.

In Strut B, the 2 guards are in the room this time. Take down
the cameras outside first. Wait by the first door, and tranq
the guard standing just inside.

006 :: Justin B Ebersole is the other guy walking around the room.
When he comes by the bottom door, run in and hold him up.
007 :: William A Catacutan is the guard you tranquilized. Wake him up
with some [Coolant] and rob him.

*** :: Freeze the bomb in the north-west of the room, kick the locker
thing door off to see it. Head out to BC connecting bridge. Take
down the Cypher. Enter Strut C Dining Hall and collect [Sensor
B]. Pliskin now arms the huge bomb. Nice one Pliskin.

Run to Strut A Deep Sea Dock. The bomb is stuck on the sub, to
freeze it, flip over the railing, shimmy right, jump up by the
diving suits. Stand on the small steps and the bomb is ahead of
you, on the sub.

Watch out for mines on the rooftop. Now go kill Fatman...

051 :: Peter Stillman. Fatman has his tag, move him when he's dead and
he'll drop it.

*** :: Freeze the bomb nder Fatman. Head down to Strut E Parcel Room.

021 :: Takaaki Kitimaru is on the stairs. Wait until he heads down,
then run down and drag him halfway back up. Rob him, and shoot
his kneecap for the tag. (Make sure you use a gun, not coolant
as I have just done).
020 :: Ikuya Nakamura is the one pacing around in the room. Wait until
the other guy falls asleep on his own, then follow the guard. He
needs kneecapping.

*** :: You should have the other guy's tag from your earlier visit.
Head to the DE connecting bridge.

018 :: Devon V Tailor is the first guard on the bridge. You should hear
a guy above you snoring. Run down the steps and sneek up behind
the guard.

*** :: You should have the other guy's tag. Head to the CD connecting
bridge.

012 :: Alexandre Reis Cunha Dantas is all of the first guard's name.
Wait in the doorway for him to approach, then follow him down
the steps and ambush him.

*** :: You should have the other guard's tag. Run along to the BC
connecting bridge.

008 :: Natalie Yip is the guard on the bridge. Wait until the Cypher
goes down, and she heads the other way, then run out behind her
and ambush her.

*** :: Now get to Strut F warehouse and locate the [AKS-74U] (bottom
floor, by the elevator, in the room) and the [M4] (top floor
rooms, not necessary though).

Get onto the EF bridge, use [Chaff] to screw up the Cyphers, and
cross into Shell 1 Core 1F. Equip the [BDU] and [AKS-74U] at all
times, but remember to use a [SOCOM] or [M9] for hold-ups!

Okay, 4 guards on this level. First go to the room on the south
of the corridors and use the node in there to get the radar.

Exit out to the west corridor. Wait at the corner, when the
guard is up the other end, whip out your [SOCOM] and take out
the surveillance camera. Get your AK back out now.

031 :: David A Lesslie is this guard on the west corridor. When there's
no other guard around, sneek up behind him when he's nearest to
the south end of the corridor, pull out your [SOCOM] and rob
him. Hide him in the node room.
033 :: Skip M Murray is the one on the north corridor. Follow him from
behind, then rob him when he's nearest the west.

*** :: Now wait near the elevator, when the other 2 guards aren't near,
shoot out the surveillance camera in the top corner of the east
corridor with your [SOCOM].

Get to the south end of the east corridor. Take out the camera
when the guards are out of range. Tranquilize the guard on the
left when the other guy is down the other end. Run up to the
sleeping guy...

032 :: Brian R Strack is the guard that is now coming to look at the
sleeping guard. Wait just north of the sleeping guy, when the
guard passes you, take out your [SOCOM] and rob him before he
wakes the guy up.
034 :: Alex R Zijderveld is the sleeping guard. Wake him up with
[Coolant] and rob him.

*** :: Re-equip your AK and take the elevator to B2. You're now in
Shell 1 Core B2 Computer Room. Go to the right as soon as you
land there.

041 :: Yoriki Shimizu is the guard at the bottom of the steps on the
right. When he turns around, ambush him, he'll need kneecapping.

*** :: Go into the computer area and use the node to get your radar.
Wait just outside the entrance to the computer area, on the
right, crouch down, and use jump shots to tranquilize all 3
guards in there.

040 :: Stephane Tudela is the guy who was looking at the computer
screens. Wake him up with [Coolant] and rob his tag.
038 :: Steven Schmitt is the one nearest the node. Wake him up with
some [Coolant] and rob him of his tag.
039 :: Michael O Kress is the one on the left. Again use [Coolant] to
wake him up and rob him.

*** :: Collect the [D. Mic] by the parakeet. (There's a Maoi statue
under the desk in the south-west you can spot.) Now head up in
the elevator to B1. Head into the room on the right and use the
node to get your Soliton radar online.

035 :: Kamran Keenam is the guard that will come walking along the
corridor. Wait by the elevator for him to stop outside the node
room, then ambush him. Stick him in a locker.
037 :: Julien Jd Dort is on the left in the seating area. Tap on the
far right locker, then run into the corridor and wait by the
white boxes. When he comes and looks at the locker, ambush him.
Hide him in one of the lockers.
036 :: Tomonori Morita is the last guy. Ambush him with your [SOCOM],
kneecap him, but then switch to the [M9] and tranquilize him
once you have his tag.

*** :: Drag the guard to the scanner. Wake him up with [Coolant], then
use the choke hold and stick his head in the scanner.

Once in the hostage room, go to the west of the room and collect
the [Thermal Goggles]. Now locate Ames (he has a mullet).

After all crap breaks loose, get to Strut F warehouse. Use a
[Chaff] to pass the Cyphers. Run down the stairs and hide out
in the first room, where you found the AK. Wait here until the
Alert is over. Collect the [RGB6] from the top left room, and
the [PSG 1] from the top right rooms. In the PSG room is also
a [PSG 1-T] in the little vent.

Now head to Strut D, then out the door to Shell 1-2 connecting
bridge. Shoot out the control boxes...

2 are hidden...go down the steps a little, then turn right 90
degrees, then look down and right, it's on the wall. The second
one, go to the far right, first person view with a [SOCOM],
press L2+R2 to stand on your toes, it's under the bridge.

Remember: wake up the president first with a missile in the wall
by him, and chase him away from the contol thingy.

I'll pick up where you've just brought Emma up in the lift...

For a start, leave her in the lift...

045 :: Christopher Heck is the first guard. When he turns his back, run
in and ambush him. Kill him, and drag him into the small room
with gun cameras (blow them up with the [RGB6] if they're alive)
046 :: Martin Kukowka is the next one, he's by the boxes where you shot
the Nikita through the vent. Wait by the wall at the bottom of
the steps for him to turn around, ambush him and kill him. Hide
him in the same room as the last bloke.

*** :: Go and fetch Emma, and drag her into the small room where the
node is. Leave her there...

048 :: Satoru Kobayashi has now appeared opposite the room with the
dead guys in, down the small corridor bit. Sneek up on him when
he turns his back, he'll need kneecapping. Add him to your
collection.

*** :: Drag Emma down the corridor. When you reach the top of the
stairs, a new guard arrives via the elevator. From where? Dunno.
Leave Emma in the room where you now have 3 dead guys in
storage. Run out into the end of the small corridor opposite...

050 :: Gabriele Freitas Peres is the guard that appeared in the
elevator. Wait until he stands looking east into the node room,
then run up and rob him. Kill him.
049 :: Giovani Cavalierri is next. He's by the vent you shot the Nikita
through. Wait at the bottom of the steps for him to turn his
back, then sneek up on him.

*** :: Go back for Emma, and drag her towards the exit. As you get up
the stairs, get behind the white boxes in the corridor, as a
new guard has just appeared...

047 :: Alex N Martinez is the new guard. Wait behind the boxes until he
heads the other way, then run up behind him and rob him.

*** :: Lead Emma out onto the KL connecting bridge. Shoot down 2
Cyphers, and leave Emma in the doorway. Run to the end where the
bridge joins on...

042 :: Yun-Ho Kim is the guard on the bridge. Sneek up behind when the
guard is facing east standing at the top of the steps.

*** :: Go back for Emma, lead her into Strut L, extinguishing the fire
on the way. Only 4 more tags to go :D. And credits :(

As soon as you enter, leave Emma by the door. Tranquilize the
far guard...

044 :: Joey P Gonzales is the other guy. Wait in the middle corridor,
tap on the wall. When he comes round, ambush him.
043 :: Jun Sukegawa is the sleeping guard. Use the [Coolant] to wake
up the guard, and proceed to rob the tag.

*** :: After sniping along Strut L Oil Fence with Emma, you enter Strut
E Parcel Room again. There's 1 last guard in here that you need
to de-tag...

022 :: Ryoko Yoshimura is the guard moshing to music near the top of
the stairs. Wait halfway down until he's near the top step, then
run up and rob him. You'll need to kneecap him.


*** :: Head off to Strut 1 Core B2 computer room. Watch out for mines
in Strut 1 Core. After all is done, the last tag is the one
Snake has in Arsenal Gear-Ascending Colon, so play through until
you meet him there...

000 :: Liquid Snake is the tag Snake drops in Arsenal Gear-Ascending
Colon. Knock him out and frisk him.

*** :: That's it, watch all those lovely credits.


=================================
:: Plant :: Extreme :: 54 Tags ::
=================================

* indicates a Ration carrying guard

ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

000 Hideo Kojima 0824 A Arsenal Gear-Ascending Colon
001 Takeshi Sato 0731 O Strut A roof
002 Shinji Yamashita 0801 ? Strut A Pump Room
003 Ryan T Cronkright 1119 AB Strut A Pump Room
004 Josef Karsch 0813 A AB connecting bridge
005 Emmanuel Y L Passian 1130 O AB connecting bridge
006 Le M Mccowen 1027 O Strut B Transformer Room
007 Hironobu Matsui 0114 O Strut B Transformer Room
008 Drew J Elmer 0101 ? BC connecting bridge
009 Toru Kawakami 0330 A Strut C Dining Hall
010 Adam J Sarpolis 0205 AB Strut C Dining Hall
011 Jyunpei Hirano * 1207 A CD connecting bridge
012 Kyle S Carrigan 1126 A CD connecting bridge
013 Matt J Van Leeuwen 0921 AB Strut D Sediment Pool
014 Matthew B Boyett 1104 O Strut D Sediment Pool
015 Collis R Williams 0910 ? Strut D Sediment Pool
016 Nobumitsu Tanaka 0109 B Strut D Sediment Pool
017 Matthew C Miller 0712 B DE connecting bridge
018 Masashi Watanabe * 1130 A DE connecting bridge
019 Yoshiyuki Koido 1219 A Strut E Parcel Room
020 Tsunehiko Shibata * 0606 B Strut E Parcel Room
021 Ryan C Sheffer 0313 O Strut E Parcel Room
022 Carlos X Luna 1205 A Strut E Parcel Room
023 David A Ginepri 0717 ? Strut E Parcel Room
024 Emmanuel Phung 0814 O Strut E heliport
025 Ryosaku Ueno 0429 AB Strut E heliport
026 Alan J Harries 0615 O Strut E heliport
027 Marco O Scherrer 0728 AB Strut F warehouse
028 Edmond V To 0727 O Strut F warehouse
029 Chevrinais Thomas 0421 O Strut F warehouse
030 Hiroshi Yokote 0703 A Strut F warehouse
031 Berl B Pottstam 0103 ? Strut F warehouse
032 Kenichiro Shigeno 0110 B FA connecting bridge
033 Kaori Yamada 0808 O Shell 1 Core, 1F
034 Ryan J Crane 0803 O Shell 1 Core, 1F
035 Gareth J Lewis 0126 O Shell 1 Core, 1F
036 Andreas R Ramsauer 1228 O Shell 1 Core, 1F
037 Justin A Cagle 0614 B Shell 1 Core, B1
038 Christopher S Korte 0602 B Shell 1 Core, B1
039 Masahiro Yoshinaga 0410 B Shell 1 Core, B1
040 Daisuke Nishimura 0816 A Shell 1 Core, B2 Computer Room
041 Viana Siles Mauricette 0128 O Shell 1 Core, B2 Computer Room
042 Chen Yung Kok * 0429 AB Shell 1 Core, B2 Computer Room
043 Anthony J Barritt 0524 AB Shell 1 Core, B2 Computer Room
044 Kaori Yae 0520 A KL connecting bridge
045 Isao A Sato 0105 B Strut L Sewage Treatment Facility
046 Ryan J Schettle 0401 A Strut L Sewage Treatment Facility
047 Andy Lam 1016 ? Shell 2 Core, 1F Air Purif. Room
048 Hiroaki Yoshiike 1013 O Shell 2 Core, 1F Air Purif. Room
049 Cedric Krolikowski 0314 A Shell 2 Core, 1F Air Purif. Room
050 Sebastian J Pitman 0210 ? Shell 2 Core, 1F Air Purif. Room
051 Mark A Matuszewski 0831 AB Shell 2 Core, 1F Air Purif. Room
052 Xavier R Garcia 0306 A Shell 2 Core, 1F Air Purif. Room
053 Peter Stillman 1116 A Strut E heliport

* indicates a Ration carrying guard



=====================================
:: Plant :: Extreme :: Walkthrough ::
=====================================

You probably have [Stealth] by now, but I'll go through without it for
those that don't have it yet. Note that [Ration]s are only dropped by
guards, so I'll tell you which guards to frisk/rob for those [Ration]s.
Pick up any ammo and items you see as usual. Let's roll...

*** :: Frisk the guard by the forklift truck 3 times for a [Bandage].
Use the node to get your radar online. Quickly run and hide in
the center bit by the barrels until the elevator arrives. Tap on
the left inside boxes, when the left guard comes, break his
neck. It will probably cause an alert, but just wait in the
little bit inside the boxes and pick them off as they come round
the corner to get you. Now take the elevator to the roof.

Take the stairs down to Strut A Pump Room. Then go out onto the
FA connecting bridge. Wait until the Cypher hovers to the other
end, slowly follow it, when it sinks down, run into Strut F
warehouse.

Go straight ahead and enter the room to collect the [M9]. Now
head back across the FA connecting bridge, use the same strategy
to get past the Cypher, and re-enter Strut A Pump Room.

Tranquilize the guard by the computers, he needs kneecapping.
Use the node to get your radar online. Head up the stairs on the
right to the rooftop. Collect the [Chaff] at the top...

001 :: Takeshi Sato is the guard up here. Run anti-clockwise around the
boxes, and sneek up behind him for his tag. Frisk him for a
[Bandage].

*** :: Now head back down the stairs, then take the door on the left to
the AB connecting bridge. 2 guards out here...

005 :: Emmanuel Y L Passain is the one on the right. Wait in the little
gap where the path divides. When he comes up your end, wait for
him to turn back, then run out, flip over the 2 metal bits of
floor, and hold him up.
004:: Josef Karsch is the other guy. Use the same strategy, remember
to flip over the metal flooring. Frisk him for [M9] ammo.

*** :: Enter Strut B, and Pliskin will give you a [SOCOM]. Use the node
to get your radar. Exit onto BC connecting bridge, then enter
Strut C Dining Hall.

Stillman will give you the [Coolant], and 2 guards will appear
in the strut, one of them in the same room as you... don't go
for the node, or he will spot you... tranquilize him first, he
needs a kneecapping. Now use the node. Go and wait the bottom
door...

010 :: Adam J Sarpolis is in the corridor. Wait inside the bottom door
for him to stop in the corridor just outside, then run out and
ambush him. Kill him, or he'll wake up shortly. He has some [M9]
ammo if you need it.
009 :: Toru Kawakami is the guard in the room that you tranquilized.
Wake him up with [Coolant], and rob him. You can kneecap him
with the [SOCOM] as the other guard is out cold.

*** :: Run into the Ladies and freeze the bomb above the mirror. Head
out to the CD connecting bridge.

011 :: Jynupei Hirano is the guard on the CD bridge walking towards
you. Wait in the doorway for him to turn back around, then run
out and ambush him. Frisk him for your first [Ration]. Yay!!

*** :: Take care of the surveillance camera when entering Strut D
Sediment Pool. There's 4 guards in here. The one over on the
lower level makes frequent status reports, so be careful if you
take him down. He will also spot you if you venture too close to
the edge.

Immediately tranquilize the guy in the middle.

013:: Matt J Van Leeuwen is the guard down the left side. Wait until
the gun on the bottom goes past the stairs, and Mr. Leevwen is
nearest your steps, then run out and ambush him when he turns
his back. Drag him closer to the wall.
014 :: Matthew B Boyett is the tranquilized guy in the center. Wake him
up with [Coolant] and rob him. He has [Pentazemin].

*** :: Wait here in the center for the far guy to walk left, then run
across and up the steps towards the door. Stay here.

016 :: Nobomitsu Tanaka is this guard on the top level. From your
hiding place on the small stairs, wait until the bottom level
bloke goes round the other side. Then follow Mr. Tanaka and
ambush him. With the guy on the bottom out of range, you will
get away with an un-silenced [SOCOM] shot to his kneecap.

*** :: Get to the top of the main steps. Now take out the first bomb -
it's stuck under the small steps leading up to the door on the
north.

015 :: Collis R Williams is the guard on the bottom level. Wait here
at the top of the stairs for him to pass heading east, then flip
down and ambush him.

*** :: Work quickly now, as an assault team will be here in about 1
minute. You have 2 bombs to spray - one under the hatch at the
bottom of the stairs, one under a hatch on the bottom level on
the far west. Then leg it to the node, use it, and head out the
door to DE connecting bridge on the bottom level.

Go along a little way, and tranquilize the guy above the door on
Strut E. When the guard is on the top level, run to the other
end, and wait where the ammo boxes are. Hide here...

017 :: Matthew C Miller is the guard on the bridge. Wait here at the
bottom end, when he comes down the steps, then looks north, run
out and ambush him. He has [SOCOM] ammo.

*** :: Enter Strut E Parcel Room. There are 4 guards in here, plus 3
surveillance cameras. The guard nearest you makes frequent
status reports, and needs kneecapping, so does the guy wandering
around in the middle...

First you need to take care of those surveillance cameras. From
the first yellow machine, jumpshot tranquilize the first 2
guards. If a guard comes to wake them up, tranquilize him too.
Then move to the next yellow machine down. Jumpshot the
guard on the other end of the room with a tranquilizer dart.
Wait a few seconds and another guard will walk up by the
conveyorbelt. Jumpshot tranquilize him as well (unless you got
him just now when he came looking...)

Now run around and shoot out all 3 cameras with the [SOCOM] -
the first one is on the pillar by the first 2 guards...now get
your radar with the node in the north-east corner...the second
is on a pillar in the south-east corner, the last one is on a
pillar in the south-west corner. Now hide down the steps on the
west while the assault team comes to check it out. Collect the
[Mine Detector] that's down there.

The assault team will wake up the 3 guards. When they leave, run
round to the guy on the other side of the room by the steps,
he's still asleep. Drag him halfway up the stairs...

021 :: Ryan C Sheffer is his name. Once you've dragged him halfway up
the stairs, use [Coolant] to wake him up, then hold him up. Make
sure you kill him with your [SOCOM], the others won't hear it,
plus he would wake up soon when you're busy.

*** :: Now we're after the guy in the middle of the room. Stand by the
yellow machine near the stairs (by the [Cardboard Box]), and
use jumpshots to tranquilize the 2 guards together. Time it so
they go down when the guy in the middle is away.

020 :: Tsunehiko Shibata is the guy in the middle. When he's furthest
south, run up behind him and ambush him. You'll need to kneecap
him for his tag. Hide him just to the right of the boxes in the
middle... he has a [Ration] if you frisk him.

*** :: An assault team should now be preparing to come there. Hide up
the stairs on the east wall for them to leave. They will wake
up the 2 guards, and not notice the dead guy in the middle...

Now when all is back to normal, once again hide by the yellow
machine near the stairs and jumpshot tranquilize the 2 guards.

Now drag the guy on the right (not the status report guy) over
to the bottom of the stairs on the east.

022 :: Carlos X Luna is this guy you've just dragged by the stairs.
Wake him up with [Coolant] and rob him.
019 :: Yoshiyuki Koido is the last guy, he's the one making status
reports. Tranquilize him again (poor guy), then wake him up
with some [Coolant]. Use the [SOCOM] to kneecap him.

*** :: Now get out of there (remember to frisk the guy in the middle
for a [Ration]) and head up to Strut E heliport (we'll get the
bomb in the parcel room when we come back down - the assault
team is probably in there).

024 :: Emmanuel Phung is the guy at the end of the path at the bottom
of the stairs leading up. Sneek up him while he's sleeping. He
has [SOCOM] ammo.
026 :: Allan J Harries is the first guy on the heliport top level. Wait
behind the shelves with the tarp over them for him to pass
heading east, then walk out and ambush him. He has [SOCOM]
bullets.
025 :: Ryosaku Ueno is the last guard. He walks around the north-west
area. Tranquilize him, then drag him over the other side. Wake
him up with [Coolant] and rob him, also needs kneecapping -
people would have heard if you shot him over the other side. He
has some [M9] darts.

*** :: Freeze the bomb under the Harrier. Head back down to the parcel
room. If there's a guard down there, tranq him. Now the bomb
is stuck on a white box on the conveyorbelt, so be ready to
freeze it as it passes. Just hide in a box if an assault team
comes. Best place to freeze it from is just inside the south-
west corner, facing south. The assault team won't come down
there. Hopefully.

Head out onto the EF connecting bridge. There's gun Cyphers, and
a guard above you. And mines. First chuck a [Chaff] out the door
to screw up the Cyphers. Then walk out a little and tranquilize
the guard above you (look just under the Sun). Now wait inside
the doorway for the [Chaff] to wear off, then shoot down the
Cyphers, equip the [Mine Detector] and head across the bridge
into Strut F warehouse.

In Strut F, immediately head down the stairs. At the bottom,
jumpshot tranquilize the guard then tranquilize the guy who
spots him go down. Drag the second guy you tranq'd into the
node room just south on the left. Use the node in here to get
your radar, then crawl through the vent to claim your
[Surpressor], and screw it on to your [SOCOM]. Now crawl back to
the node room with the tranq'd guard in...

029 :: Chevrinais Thomas is this guard you have tranquilized in the
node room. Use the [Coolant] to stave off the tranquilizer, then
rob him. Kill him with your surpressed [SOCOM] and stuff him in
a locker.

*** :: If your radar shows that there's now 2 guards outside, wait a
few seconds and one will go back up the stairs.

030 :: Hiroshi Yokote is the guard down on the bottom level, north-west
area. Use the boxes to sneek up on him and ambush him. If a
guard upstairs spots you, just take the tag and hide until he's
gone, he'll just wake the guy up.
027 :: Marco O Scherrer will be walking down the stairs pretty soon.
Wait by the level 2 door on the north wall, just by the boxes
(the end nearest the stairs). When he comes down, he will walk
around the boxes, follow him round and ambush him. Hide him
behind the boxes nearest the node room, the assault team won't
spot him lying there...

*** :: There's now 1 guy left on the top level. Be careful when you go
up the stairs, he looks over them sometimes. And be quick. That
guy you just took down was the one who gave status reports.

028 :: Edmund V To is on the upper level. Sneek up behind him when he
walks the other way. He has some [SOCOM] bullets.

*** :: Now hang over the railing and drop down to disarm the bomb. Head
out onto the FA connecting bridge on the bottom level. Shoot
down the Cypher when it comes near you. The guard is down the
other end...

032 :: Kenichiro Skigeno is the guard on the FA bridge. Run down to the
other end where there are some [Chaff] grenades while he's up
the top. When he walks down the stairs, run along and ambush him
at the bottom. Kneecap him for his tag.

*** :: Enter Strut A Pump Room.

002 :: Shinji Yamashita is the guy by the computers. Wait at the end
for him to turn his back, then jump him. Shoot his knee/elbow
for the tag. He will drop a [Bandage].
003 :: Ryan T Cronkright is in the room with the pipes and the bomb.
He walks clockwise around the room, so wait patiently outside
the door until he passes, then run in and ambush him. He has
[M9] bullets.

*** :: Freeze the bomb. It's located in the miriad of piping, how
Fatman squeezed through that to get there is beyond me...over
the south-east stairs, under the pipes, then north to south
under the red pipe.

Go out onto the AB connecting bridge. You should have these 2
guards tags from your earlier visit, but check if you wish.
Enter Strut B Transformer Room... first thing to do - take out
the 2 surveillance cameras in the hallway...

Wait by the first door, then tranquilize the guy just inside
(behind the wire mesh fence thingy)...

006 :: Lee M Mccowen is the other dude wandering around. Wait outside
the first door for him to stop just inside, then run in and
ambush him.
007 :: Hironobu Matsui is the geezer you tranquilized. Wake him up
with the [Coolant] and rob him. You'll need to kneecap him.
Frisk him for [M9] darts.

*** :: Freeze the bomb. Now go out onto the BC connecting bridge. Shoot
down the Cypher first. Then enter Strut C Dining Hall. Collect
[Sensor B].

Now head back to Strut A rooftop. There's a bomb up there...

Freeze the bomb, then re-enter one of the doors. A Codec will
appear, then Pliskin will arm the bomb. Nice one! Down in the
elevator to the Deep Sea Dock... the bomb is stuck to the west
wall, by a light. Use first person view to look, then freeze it.

To beat Fortune, just keep flipping back and forth. :D

Use the [Mine Detector] on the rooftop, then leg it to fight
Fatman at Strut E heliport. See the extreme boss section for
tips.

Okay, once he's dead, drag him and drop him. Freeze the bomb
under him...

053 :: Peter Stillman's tag will fall out of Fatman when you drop him.

*** :: Now head down to Strut E parcel room. If you don't have any
[SOCOM] bullets, get the ones under the shelves at the north-
west of the parcel room.

Now head out to the DE connecting bridge. There is a guard above
the doorway as you exit, when he looks right, and the guy down
steps has just moved under your position, run down the steps...

018 :: Masashi Watanabe is the first guy on the DE bridge. When he's
walks under your position, flip down the steps and ambush him.
Kneecap him for his tag. He will drop a [Ration] if you frisk
him enough.

*** :: Take down the other guard and frisk him for [SOCOM] ammo. You
should have his tag. Now enter Strut D (there are [SOCOM]
bullets by the door) and sneek past the guards onto the CD
connecting bridge.

012 :: Kyle S Carrigan is the first guard on the CD bridge. Stay well
inside the sheltered doorway for him to head down the steps,
then run out and rob him. Be careful of the other guy walking
down the other end - halfway down the steps is out of range.
Rob him for some [SOCOM] bullets if you wish.

*** :: You should have the other guard's tag. Head onto the BC
connecting bridge.

008 :: Drew J Elmer is the guy on the BC bridge. Also there's a Cypher.
Wait for it to go down, and for Drew to head up the other end
of the bridge, then run and duck down in the little side bit
that Fortune destroyed. When Mr. Elmer stops just by you, jump
out and rob him.

*** :: (Shoot down the Cypher if you need to). Now head to EF
connecting bridge.

First off, shoot down the 3 Cyphers from your doorway.Then walk
out a little and tranq shot the guy above you (look just under
the Sun for his head). Equip the [Mine Detector]. Now go into
Strut F warehouse.

In Strut F, head down the stairs, and enter the level 2 door by
the stairs. There's a guy in there...

031 :: Berl B Pottstam is this guy in the room. Use the boxes to sneek
up to the box nearest him when he looks to his left. Then when
he looks left again, jump out and ambush him.

*** :: Now run around the room and collect the [AKS-74u] and any ammo.
Go up the stairs and enter the room on the west for the [M4]
(shoot out the laser box).

Back out to EF connecting bridge. Then you need to leg it across
into Shell 1 Core 1F. Put on the [B.D.U.] and equip the
[AKS-74u]. You must keep these at all times, but it's tricky to
hold up guards with the AK due to the pressure sensitivity -
it's not "release to shoot", but "press harder to mow them down"
stylee. So to rob the guards, equip the [SOCOM] or [M9] when
they're not looking, and use those...

First thing, walk down to the south room and use the node to get
your radar happening.

Now head out the left door and wait in the corner of the west
corridor. When the guard is up the other end, use the [SOCOM] to
shoot out the surveillance camera...

033 :: Kaori Yamada is the guard on the west corridor. Wait near the
dead surveillance camera, when she moves down the south end,
ambush her. Don't do this while the other guard is around. Then
hide her in one of the lockers. She has [M9] ammo.
035 :: Gareth J Lewis patrols the north corridor, and some of the other
corridors. Wait in the north-west corner, when he comes near
you, get behind him and rob him.

*** :: Now shoot out the 3 surveillance cameras on the east corridor
when the last 2 guards aren't looking at you. Then tranquilize
the guy on the left without the other seeing.

034 :: Ryan J Crane is the guy still standing on the east corridor. Get
behind him and ambush him.
036 :: Andreas R Ramsauer is the guy sleeping on the east corridor.
Wake him up with [Coolant] and rob him with your [SOCOM].

*** :: Take the elevator to B2. Now you're in Shell 2 Core B2 computer
room. 4 tags down here...

First use the node in the north-east of the computer area. The
bloke outside will start running around in a few seconds...

043 :: Anthony J Barritt is the guy doing laps. Wait outside the
computer area on the north-east corner. When he comes round to
you, punch-kick him down. Hold him up as he gets up, then drag
him over to the stairs. Now rob him out of sight.

*** :: Now tranquilize 2 guards in the computer room - crouch jumpshot
the 2 on the right from outside the area. Now we'll get the one
on the left that's still standing...

041 :: Viana Siles Mauricette is the guard on the left. Stand there
with your AK, then equip the [M9] when he turns around and hold
him up.
040 :: Daisuke Nishimura is one of the sleeping guards, the one that
walked across by the node. Drag him away from the other guy and
wake him up with some [Coolant] then rob him. He has some [M9]
ammo.
042 :: Chen Yung Kok is the last guy, the one that looked at the girls
on the computers. Wake him up with some [Coolant] then rob him.
He has a [Ration] if you frisk him enough.

*** :: Collect the [D.Mic] by the parakeet. There's [SOCOM] ammo in a
locker on the west. Take the elevator up to B1.

Now in Shell 1 Core B1, go into the room on the right and use
the node to get your radar happening.

037 :: Justin A Cagle will now walk along the corridor towards the node
room. Wait by the elevator, when he goes by and stops outside
the node room door, whip out your [M9] and ambush him. Frisk him
for a [Bandage], then stuff him in a locker.
039 :: Masahiro Yoshinaga is the guy on the right in the seating area.
Tap on the right locker, then run out into the corridor. Tap on
the white boxes on a trolley. When he comes out, run behind him,
take out your [SOCOM], and hold him up. You'll need to kneecap
him for his tag, make sure you rob him out in the corridor
though. He has some [AKS-74u] ammo. Stuff him in a locker.
038 :: Christopher S Korte is the last guard. Sneek up on him from the
side with your [M9]. Take his tag, then tranquilize him.

*** :: Take your tranquilized guard to the retinal scanner. Wake him up
with some [Coolant], then use the choke-hold to stuff his face
in said scanner.

There's no more tags in Shell 1 Core. Yay! Before you locate
Ames, go to the west by the desk and collect the [Thermal
Goggles], and the [Bandage] in the south-west corner. Yes,
there are 5 guards :( You should be able to find Ames just by
knowing what he looks like - brown mullet. HINT - when you get
to Shell 1 Core 1F, get killed. You restart, and no-one is
after you, with full health. Then just tranq your way out.
On the EF connecting bridge, first tranq the guy on Strut E, use
the [Thermal Goggles] to see him at the top of the stairs, then
use [Chaff] to pass the Cyphers, and the [Thermal Goggles] to
see the mines.

Enter Strut F warehouse... collect the [RGB6], [PSG 1] and the
[PSG 1-T] from the rooms on the top level. The [PSG 1-T] is in
a vent in the [PSG 1] room, there are bullets in the [Grenade]
room and the [RGB6] room for it.

Now get to Strut D, then out the door to Shell 1-2 connecting
bridge. There's 14 SEMTEX controllers to shoot out... here's the
hard ones... (see Shell 1-2 SEMTEX section at the bottom for
for more)...

a) down the steps a little, look down and right. It's on the
wall
b) atop 2 Cyphers
c) behind the flag
d) stand on the far right, first person view, press L2 + R2,
then look under the bridge
e) stand on the far left, look on the left side of the Strut G
balcony bit. You can see the side of the box

No more tags are available until you've just got Emma up in the
elevator, in Shell 2 Core 1F. If you need tips on beating the
Harrier, and Vamp, then there's a link at the bottom to an
excellent FAQ about that...

After the Harrier is destroyed, flip over the bridge, extinguish
the flames and collect your [Surpressor] for the AK. You can
crawl under the windows... then use [Chaff] to pass the Cyphers.

Blow up the gun cameras with the [RGB6] before going for Emma...
Collect the [Body Armour] underwater before you get Emma, use
the [Thermal Goggles] to see better. (Thanks to john45).

*** :: Okay, you've just got Emma up in the elevator! Leave her there!
Quickly run out and hide just in the node room...

047 :: Andy Lam is walking up the corridor. As he passes the node room,
run out and ambush him. The best place to hide is by the chairs
opposite the node until he passes. He has some [M9] ammo. Hide
him in the small room where the gun cameras are. Kill him.
048 :: Hiroaki Yoshiike is on the south corridor where you shot the
Nikita rocket from. He just stands there, so he's easy. Kneecap
him for his tag. He has some [Nikita] rockets. Kill him, and
drag him into the small room where the gun cameras are.

*** :: Drag Emma into the node room, leave her there...

050 :: Sebastian J Pitman is now walking up the corridor towards the
node room. Quickly leave Emma in the node room, then run out the
side door and ambush him. Kill him, then add him to the pile of
dead guards in the gun camera room. He'll drop a [Bandage].

*** :: Now drag Emma down the corridor to the top of the stairs. A new
guard will arrive in the elevator, and one on the other side.
Dump Emma in the gun camera room with the dead bodies.

052 :: Xavier R Garcia is the guy who just arrived via the elevator.
He walks to the east of the elevator, then into the node room.
Hide on the wall to the side of the node room, when he enters,
go through the top entrance to the node room and rob him. Frisk
him enough and he'll also drop some [RGB6] ammo. No need to hide
him.
051 :: Mark A Matuszewski is the guy now on the south area by the
vents. Use the box by him as cover to ambush him.

*** :: Drag Emma along, up the stairs, and hide behind the boxes at the
corner at the top of the stairs. A new guard just appeared...

049 :: Cedric Krolikowski is the new guard. Wait until he walks north,
then ambush him. He will drop some [Pentazamin].

*** :: Okay, 5 more tags left. Once you've got Emma onto the KL bridge,
leave her in the sheltered doorway, shoot down the Cyphers with
any of your supressed AK. There's a guard above the doorway.
When he looks left, walk out just enough so you can shoot him
dead with your AK.

044 :: Kaori Yae is the guard on the KL connecting bridge. Duck down
where the bridge intersects until she stands at the top of the
steps, then ambush her. She has some [M9] bullets.

*** :: Drag EE to the fire, extinguish it with [Coolant], then take her
into Strut L Sewage Facility.

046 :: Ryan J Schettle is one of the guards. Tranquilize the other,
then run out and hold him up.
047 :: Isao A Sato is the other guard. Wake him up with [Coolant], then
rob him.

*** :: On the oil fence, you can use the [Stinger] on the Cyphers, and
seagulls. Use Snake as soon as he calls. [Pentazamin] appears in
the corner. And there's one last mine, on the second fence, stay
over to the far right to half see it.

Your next tag comes when you enter Strut E parcel room again, en
route to the computer room...

023 :: David A Ginepri is moshing to music in the south-east corner of
the parcel room. Run round the other way, and ambush him. He has
[RGB6] ammo.

*** :: Now gun down the Cyphers on the EF connecting bridge. There are
no mines there now, but there are some as you enter Shell 1
Core...

The naked bit is easy... wait until the first guy turns, then
run round the other box, up the stairs, across the balcony,
collect [Box 5], take the [Medicine], across the balcony by
the camera, flip the gap, run past the final guy. :)

Okay...the final tag is in Arsenal Gear-Ascending Colon...

000 :: Hideo Kojima. Oh yes! Beat the crap out of Snake until he's
unconscious, then frisk him. To avoid being on the business end
of an arse-whooping by Snake, run away, then when he goes to
punch you, flip.



========================================
:: Shell 1-2 connecting bridge SEMTEX ::
========================================

Very Easy
Easy
Normal
(a) on the cylinder ahead of you
(b) on the floor by the first laser trap
(c) on the floor by the second laser trap
(d) turn around, there's one on the wall above your doorway
(e) far left corner of the bridge, on the floor
(f) to the left of the far doorway, surrounded by explosives
(g) to the right of the far doorway, surrounded by explosives
(h) stand on the far right, there's a gang of seagulls down
on the far side. Shoot at them to disperse them, and
reveal a control box
(i) on top of the Cypher hovering around. Don't shoot the
Chypher, shoot at the green light atop it
(j) behind the Sons of Liberty flag. Keep shooting at it as
it flaps about in the breeze, you'll eventually hit it

Hard
(k) go down the steps and stop before the laser trap. Look to
your right and down. There's one stuck to the wall behind
the railings
(l) stay on the far right, go into first-person view and hold
L2+R2 to stand on your toes. Look under the bridge for
this control box
Extreme
(m) atop the second Cypher hovering around. Again, zoom in on
it, and aim at the control box. Do not hit any part of
the Cypher, or the bridge explodes
(n) stand on the far left. Zoom in on the balcony of the
Strut G dooway, the last one is stuck to the side of it.
You can only see the side of the control unit


======================
:: Extreme Boss FAQ ::
======================

I'm not going to bother writing a guide on how to beat the bosses on
Extreme, as someone has already done it, and done an excellent job of
it.

Here's a direct link to Morph's Extreme Boss FAQ at GameFAQs, that he
gave me permission to advertise...

http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_2_extreme_boss.
txt

Go there for all your troubles with bosses :)


=======================
:: Not more credits! ::
=======================

Morph - the creator of the excellent 'Extreme Boss FAQ' for allowing me
to link to his FAQ

john45 - pointed me towards the Body Armour and Night Vision Goggles

email - I deleted your mails, but thanks to whoever emailed me about
pummeling guards on steps to wake them up


=================
:: Legal Stuff ::
=================

:: I am in no way affilliated with Konami or Sony. Metal Gear Solid is
a registered trademark of Konami. Sony Playstation 2 is a registered
trademark of Sony Computer Entertainment. You may not use this guide on
a website without author's permission.

:: Authorized sites ::
The following websites are authorized to host this FAQ:
:GameFAQs (www.gamefaqs.com)
:Neoseeker (www.neoseeker.com)
:PXSCodes (www.psxcodes.com)
:: Contact me if you wish to host also

:: This document is Copyrighted to Packing Heat
(funky_stylings@hotmail.com). Include the difficulty level if you
email me about tags, or just anything else about MGS2.





















 
Comments:
Your comment has been saved!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ/Walkthrough

14.October 2013
FAQ/Walkthrough

15.October 2013
TANKER DOG TAG WALKTHROUGH
FAQ/Walkthrough

14.October 2013
PLANT DOG TAG WALKTHROUGH (PAL)
FAQ/Walkthrough

17.October 2013
Ending Analysis, AI & Evolution
FAQ/Walkthrough

17.October 2013
FAQ/Walkthrough

14.October 2013
Script (Tanker Chapter)
FAQ/Walkthrough

14.October 2013
FAQ/Walkthrough

14.October 2013
Savegame for the PAL Version of the Game
SaveGame

17.October 2013
Walkthrough for the PAL Version
FAQ/Walkthrough

15.October 2013
FAQ/Walkthrough

14.October 2013
MGS 2 Dog Tags List LV - Tank
FAQ/Walkthrough

17.October 2013
A COMPLETE PLOT SUMMARY & ANALYSIS
FAQ/Walkthrough

15.October 2013
Big Boss Rank and Boss Guide
FAQ/Walkthrough

15.October 2013
FAQ/Walkthrough

17.October 2013
In Depth FAQ for EXTREME Mode Boss Fights
FAQ/Walkthrough

17.October 2013
FAQ/Walkthrough for EXTREME Mode
FAQ/Walkthrough

14.October 2013
Start at Strut L Oil Fence
SaveGame

17.October 2013
FAQ/Walkthrough

14.October 2013
Level "Plant" is cleared on extreme mode and all dog tags are unlocked.
SaveGame

15.October 2013
Music and Lyric Guide
FAQ/Walkthrough

14.October 2013
SPOILER/NO-SPOILER WALKTHROUGH
FAQ/Walkthrough

13.October 2013
FAQ/Walkthrough

15.October 2013
FAQ/Walkthrough

15.October 2013
Arsenal Gear Rectum just before a long dialogue begins after which you have to fight against Solidus.
SaveGame

13.October 2013
Final Battle against Solidus with a lot of rations
SaveGame

17.October 2013
PAL/NTSC Patch for the Japanese NTSC Demo Version.
GamePatch

13.October 2013
PAL/NTSC and Swap Patch for the Japanese NTSC Demo Version.
GamePatch

16.October 2013
 
Most Popular
30. December 2013
07.April 2014
07.July 2015
25.September 2015
27.May 2015
19.February 2014
11.June 2014
04.March 2019