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Release notes:
The following is a guide to finding the hidden parts in Armored Core 3. Please note that much
of the info contained here originated from Japanese AC3 websites http://www.nerves-concord.com/
and http://www.iris.dti.ne.jp/~saiki/index.html. I$B!G(Bve verified the hidden parts info from these
sites and included additional details to form this guide.
MLH-MX/VOLAR - heavy humanoid legs
Location: AC$B%F%9%H(B1
Requirements: get an S rating.
Acquisition: via mail notification after requirement fulfilled
CHD-04-YIV - head part
Location:$B!V66>e@j5r
Requirements: part found and successful completion of level
Acquisition: on the lower road surface to the left of the starting point.
MEBT-OX/MB - multiple booster
Location:$B!V9):nItBb5_=P!W(B
Requirements: part found and successful completion of level
Acquisition: in one of the sewage drains in the wall. Specifically the one located on the right,
just before you encounter the MTs in the first hidden passage (after meeting with the
construction crew)
KWG-HZL30 - left arm howitzer
Location:$B!VO"Mm66GK2u9):n!W(B
Requirements: destroy the two monorails and complete the level
Acquisition: via mail notification after requirement fulfilled
MWR-M/45 - medium rocket
Location:$B!VFGJ*:.F~AK;_!W(B
Requirements: part found and successful completion of level
Acquisition: behind the building/structure on top of the dam
KWM-AD-50 - back magazine
Location:$B!V71N}Jd=u!W(B
Requirements: dodge all missiles (and you cannot harm any of the MTs)
Acquisition: via mail notification after requirement fulfilled
Tips: go lightweight, best boosters, de-equip all weapons, equip anti-missile extensions and the
best decoys. position your AC in one of the two corners (facing as many MT$B!G(Bs as you can get in
your view) and prepare to dance.
MWG-XCB/75 - energy rifle
Location:$B!VCf1{8&5f=jKI1R!W(B
Requirements: defeat the AC and complete the level
Acquisition: after requirement fulfilled item is added to shop
MWG-SBZ/24 - bazooka
Location:$B!V:B>LA%FbC5:w!W(B
Requirements: part found and successful completion of level
Acquisition: on the lowest level, there is a room with two doors; the one in front leads to the
mission target, the other (eventually) leads to the hidden part.
RMR-ICICLE - lightweight radiator
Location:$B!VC&=PItBb8n1R!W(B
Requirements: clear the level without losing any of the defended targets
Acquisition: mail notification after requirement fulfilled
Tips; pick a set of weapons which have a good rate of fire and high damage. a fast AC helps as
well. the hardest part is clearing out the horde of enemies at the beginning (before they get a
chance to kill anyone); after that it$B!G(Bs a matter of picking them off as they appear.
CEEC-01-XSP2 - radiator extension
Location:$B!VBQ@-@8J*6n=|!W(B
Requirements: defeat all the creatures without using the gas in the cylinders
Acquisition: via mail notification after requirement fulfilled
Tips: tank + Karasawa
CEBT-HEX - hovering booster extension
Location:$B!V=EMWJ*;q0\Aw!W(B
Requirements: complete the level without losing the defended target (the trailer)
Acquisition: via mail notification after requirement fulfilled
MRL-SS/SPHERE - radar
Location:$B!V0\AwItBb8n1R!W(B
Requirements: part found and successful completion of level
Acquisition: behind the radar dish south east of the starting point
KWX-OC-22 - dual shoulder orbit maker
Location:$B!V8&5f=jFbBg7?%7%j%s%@GK2u!W(B
Requirements: destroy all enemy units and complete the level with good record
Acquisition: via mail notification after requirement fulfilled
MWI-DD/20 - decoys
Location:$B!V?e@:@=;\@_KI1R!W(B
Requirements: part found and successful completion of level
Acquisition: to the left of the pipeline behind the starting point
KES-ES/MIRROR - left arm shield
Location:$B!V?e@:@=;\@_KI1R!W(B
Requirements: complete the first level with good record and clear bonus level
Acquisition: via mail notification after requirement fulfilled
Tips: floating leg unit recommended for the first part of the mission, and missiles to defeat
the bombers in the second half. also, there is no penalty for using consorts.
MWG-KARASAWA - energy rifle
Location:$B!V%f%K%*%s=17b!W(B
Requirements: destroy the 5 cannon emplacements in a short time and clear the bonus level
Acquisition: via mail notification after requirement fulfilled
Tips; being able to quickly destroy the cannons is not a problem once you get an idea of where
they are. to do this you may need to repeat the mission a few times to become familiar with the
layout. in brief there is a river east of the starting point; there are two cannons on the first
bank, and the other three cannons on the opposite bank (be sure to have an FCS with a long site,
so you can see them). in the second (bonus) part of the mission you have to hold out against an
onslaught of bombers and guerrilla MTs for about five minutes. for this reason,i recommend going
in with a machine gun, missiles, and decoys in a heavy/tank AC configuration. again, there is no
penalty for using a consort.
MEST-MX/CROW - stealth extension
Location:$B!V%@%/%H?/F~!W(B
Requirements: part found and successful completion of level
Acquisition: hidden near the target in the ducts, in the lower portion of the level
KWB-MARS - right arm blade
Location:$B!V5pBgJ<4o7bGK!W(B
Requirements: part found and successful completion of level
Acquisition: on the frame directly below the platform you start on
CBT-FLEET - booster part
Location:$B!V5!F0J<4o?/96AK;_!W(B
Requirements: part found and successful completion of level
Acquisition: northwest corner of the map (behind the crescent shaped hill)
MLB-MOONLIGHT - left arm blade
Location:$B!V5!F0J<4o?/96AK;_!W(B
Requirements: clear the level without the aide of a consort
Acquisition: via mail notification after requirement fulfilled
For reference, parts added to the shop while advancing through the game:
CAL-44-EAS arm part
CWX-LIX-10 shoulder weapon
CLF-D2-ROG quad legs
MWGG-XCG/20 right arm weapon
MLR-MM/PETEL hover legs
OP-E-LAP option part
MCM-MX/002 core
MWX-MX/STRING shoulder weapon (end of game)
OP-INTENSIFY option part (end of game)
Requirements for acquiring all OP-INTENSIFY (Plus) abilities:
(Note: OP-INTENSIFY must be equipped in order to acquire new ability)
shooting function optimization
mission:$B!VCf1{8&5f=jKI1R!W(B stray sheep n/a 34,000
requirement: defeat enemy AC and clear level
improved missile interception
mission:$B!V?e@:@=;\@_KI1R!W(B rumble fishing Kisaragi 24,000
requirement: defeat enemy AC and clear level
no cannon restrictions
mission:$B!V(B $B5!F0J<4o?/96AK;_!W(B ofanim Union 100,000
requirement: defeat the detached portion of the huge MT and clear level
improved cooling
mission:$B!V5!F0J<4o?/96AK;_!W(B ofanim Union 100,000
requirement: successfully clear level
enchanced turning ability
mission:$B!VMO2rO'7bGKAK;_!W(B burnt trash Crest 30,000
requirement: defeat enemy AC and clear level
additional sensors
mission:$B!VIu:?CO6h?/F~
requirement: defeat enemy AC and clear level
radar
requirement: defeat AC ranked D-1 in the arena
decreased energy consumption (when boosting)
requirement: defeat AC ranked A-2 in the arena
blade range increase
requirement: defeat AC ranked E-32 in the arena
Please send comments & corrections to Ciera (crazyciera@yahoo.com)