Europa Universalis

Europa Universalis

16.10.2013 09:21:20
Tech FAQ
EUROPA
UNIVERSALIS
Tech FAQ
V 2.2 10/27/02

This FAQ was written by Duken008. If you have any questions comments please
contact me at duken008@hotmail.com. This document Copyright 2002 by Duken008.
All spellings are as they appear in the game!

Only 3 sites so far have permission to post this FAQ, requests will be
considered and most likly accepted.
The sites are:
gamefaqs.com
gamewinners.com
DLH.net

Revisions
V 2.2 10/27/02
Went and tried to get the columns to look right.
V 2.1 10/22/02
Got a request from Bernd Wolffgramm to be able to post this FAQ on
DLH.net,sent copy to him for posting.
V 2.0 7/27/02
Converted entire Faq. Got rid of fancy tables because they didnt convert
well.
Added Revisions Section.
V 1.1 7/13/02
Resent Faq. Gamewinners got it, reply said didnt convert to.txt that well,
needs to be fixed.
V 1.0
6/02/02
Orginial version, didn't get posted.

Morale (Land)
0: Breaking
1: Weak
2: Disciplined
3: Strong
4: Very Strong
5: Invincible

Fortresses:
0: L0 None
1: L0 Minimal
2: L0 Small
3: L12 Medium
4: L20 Large
5: L29 Mighty
6: L43 Maximum

Level Name Shock Morale Fire
0 Medieval 3 2 1
1 Early Guns 3 3 1
2 Metal Cannonballs 3 3 1
3 Field Artillery 3 3 1
4 Artillery Support 3 3 1
5 Early Arquebus 3 3 1
6 Early Pistols 3 3 1
7 Metal Bullets 3 3 1
8 Arquebus 3 3 1
9 Arquebusiers 3 3 1
10 Matchlock 3 3 1
11 Logistics 3 3 1
12 Muskets 3 4 1
13 Musketeers 3 4 1
14 Refined Salpeter 4 4 1
15 Pistols 4 4 1
16 Squadron Formation 4 4 1
17 Light Artillery 4 4 2
18 Caracole 4 4 2
19 Circumvallation Lines 4 4 2
20 Mobile Artillery 4 4 2
21 Mortars 4 4 2
22 Explosive Balls 5 4 2
23 Mixed Formations 5 4 3
24 Siege Land Mines 5 4 3
25 Carbine 5 4 3
26 Explosive Shells 5 4 3
27 Hand Grenades 5 4 3
28 Grenadiers 5 4 3
29 Bayonet 5 4 3
30 Regimental Organization 5 4 3
31 Army Commissionary 5 4 3
32 Gallop Charges 5 4 3
33 Flintlock 5 4 3
34 Grapheshot 5 4 3
35 Hussars 5 4 3
36 Shock Tactics 5 5 3
37 Bayonet Assaults 5 5 3
38 Artillery Ammo Carriage 5 5 4
39 Salvo Fire 5 5 4
40 Mathematical Siege 5 5 4
41 Sappeurs 5 5 4
42 Light Infantry 5 5 4
43 Brown Bess Musket 5 5 4
44 Standardized Artillery 5 5 4
45 Cartridge 5 5 4
46 Attack Columns 5 5 4
47 Platoon Fire 5 5 4
48 Dragoons 5 5 4
49 Brigades 5 5 4
50 Divisions 5 5 4
51 Gribeauval Guns 5 5 5
52 Square Formations 5 5 5

Special Levels: 1: Assault Fortresses
3: Artillery
11: Exploration with all armies
17: Weapon Manufactories
31: Conscription Centers

Morale (Naval)
0: Breaking
1: Weak
2: Disciplined
3: Strong
4: Very Strong

Level Name Shock Morale Fire
0 Carrack 3 2 1
1 Advanced Rudder 3 2 1
2 Caravels 3 2 1
3 Early Guns 3 2 1
4 Metal Cannonballs 3 2 1
5 Galleon 3 3 2
6 Astrolabe 3 3 2
7 Early Cartography 3 3 2
8 Galeass 3 3 2
9 Compass 3 3 2
10 Increased Fire Range 3 3 2
11 Top Sail 3 4 2
12 Forward Guns 3 4 2
13 Early Optics 3 4 2
14 Armored Mast 3 4 2
15 Fire Ships 3 4 2
16 Improved Rigging 3 4 2
17 Refined Salpeter 3 4 3
18 18 Pounders 3 4 3
19 Long Range Fire 3 4 3
20 Lower Deck Battery 3 4 4
21 Cartography 3 4 4
22 Improved Hulls 3 4 4
23 Naval Light Artillery 3 4 4
24 Naval Infantry 3 4 4
25 Boarding Tactics 4 4 4
26 Vaisseaux 4 4 4
27 Explosive Balls 5 4 4
28 Explosive Shells 5 4 5
29 Optics 5 4 5
30 24 Pounders 5 4 5
31 Line Formations 5 4 5
32 Grapheshot 5 4 5
33 Chain Shots 5 4 5
34 Early Clocks 5 4 5
35 Melee Tactics 5 4 5
36 Triple Deckers 5 5 5
37 Food Supplies 5 5 5
38 Copper Bottoms 5 5 5
39 Double Shots 5 5 5
40 Clocks 5 5 5
41 Cannonade 5 5 5
42 Breakthrough Tactics 5 5 5

Special Levels: 0: Warships, Galleys & Troop Transport
1: Transport Ships
5: Naval Equipment Manufactories
13: See Zones/Provinces next to a unit
16: Shipyards
19: Naval Blockade
21: Explore with all Navies
34: No Storm Attrition
37: No "Months at Sea" Attrition

Movement Upgrades:
Name (#) Warships Galleys Transports
Carrack (0) 6 4 6
Galleon (5) 10 4 10
Lateen Sail (11) 10 4 10
Battery Deck (20) 10 4 10
Vaisseaux (26) 12 4 12
Three-Decker (36) 16 4 12

Trade:
Level Name % Income Special Levels
0 19
1 Early Renaissance 19 Merchants
2 High Renaissance 25 Traders
3 Late Renaissance 29 Monopolies
4 Early Baroque 34 Trade Embargoes
5 High Baroque 50
6 Late Baroque 59
7 Protectionism 69
8 Liberalism 79
9 Pre-Capitalism 89
10 Pre-Industrial 100

Infrastructure:
Level Name % Income Special Levels
0 19 Colonists
1 Early Renaissance 25 Tax Collector
2 High Renaissance 29 Breweries
3 Late Renaissance 34 Chief Judge
4 Early Baroque 39 Fine Arts Academies
5 High Baroque 50
6 Late Baroque 59
7 Central Government 69
8 Manufactories 79
9 Steam Power 89
10 Pre-Industrial 100


Thanks to Strategy First & Paradox Entertainment for making this game.



 
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