Ragnarok Online

Ragnarok Online

15.10.2013 10:20:09
Lance FAQs/Guide
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R A G N A R O K O N L I N E
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Ragnarok Online Lance FAQs/Guide
for PC (DOS/Windows)
FAQs/Guide created by Mad Monarch Gyl
Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
Copyright 2003 by Mad Monarch Gyl
Created: September 29, 2003 (09.29.03)
MSN Contact: evil_tyrant_gyl@hotmail.com
Update: October 2, 2003 (10.01.03)
Version: 2.6

*-The following information found in this guide is mostly based on my pRO
(Philippines) version of Ragnarok Online. Though most are still appropriate
to most server. So with that in mind let's continue!

*-I strictly advise you to read the E-Mail Policy before emailing me or
adding me to your MSN contacts!

Disclaimer:
This FAQ/Walkthrough is created for personal use only, meaning it should not
be used for anything that gains any money. Magazines, Game Guides, Websites
in particular should not have this guide with out my permission. Ripping off
part(s) of this FAQ/Walkthrough and putting it as your own results you to be
guilty of the crime "Plagiarism".

Plagiarism is an act of stealing, ripping off, copying ideas or words of
another person and taking it as your own without a crediting the real source
the just way that he/she should have been thanked. To simply put it,
Plagiarism is bad.

Also, you could never ever use this FAQ/Walkthrough to make your own
FAQ/Walkthrough, you must do everything yourself or if you do somehow use
this or any other guide you should give proper credit to the author. Also,
you could have this FAQ/Walkthrough on your website provided that not a
single character has been altered and you must have my permission before
you could do so. If you didn't have my permission then you have crossed the
lines of the copyrights law. By the way, you could print the whole
thing/parts of the FAQ/Walkthrough though.

"Walang nakawan pare..." (Please don't steal =P)

The guide could only be seen at:
www.gamefaqs.com


Contents:
I. Introduction
II. Revisions
III. E-Mail/Contacts Policy
IV. Game Basics
A. Introduction to Lancer
B. Lancer Basics
C. Why follow be a Lancer?
D. Basic Stat Points
V. Stats/Skill Builds
VI. Where to Level
VII. The Ways of a Lancer
A. Earning Money
B. Party to choose
C. PvP hints/tips
D. Monster Flee Chart
VIII. Card Hunting Leveling Guide
IX. Credits





*-*-*-*-*-*-*-*-
* Introduction -
*-*-*-*-*-*-*-*-
Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've
been an average FAQ writer(I think) and am actually be writing one for a
long time already so it won't be a matter if you're hoping to find the guide
as useful as it would be. I've been trying to bring out the best in every
guide I create and I'm hoping that you not only find the guide comprehensive
but at the same time entertaining. Entertaining to a point that you won't
feel tired of reading them and just keep reading at the same time. The guide
is created for you to freely move around yourself. I won't be ordering you
to do this or do that but merely suggestions as to at least beat a
level/boss/stage/something. BTW, if you've seen my other guides this one
would be fairly different as I'll be using a new way like adding quotes
appropriate to the theme of the part you're reading.

I must warn you before playing, Ragnarok Online is a very addiciting game
though at first you might notice that it's a sensless-hack-and-slash type of
game with no real story line or quests to be taken to be as its backbone.
I must also warn you that if you're not that good with scheduling or managing
your time then you should leave as the game will suck a portion of your
social life if you let it consume you. The game is fairly fun perhaps the
interaction with other people is its charm. Anyway, this guide is designed
not to tackle the whole game itself but would basically be dealing with the
SpearKnights/Lancer builds. Why you ask? Basically, I find people more fond
of the 2 handed Knight Build/Agi Build and they think of Vit type swordies
which are easily inclined to using spears are a bunch of weaklings. What
I'm trying to do here is to create a guide that'll give players an idea to
how they should be raising their Swordies to be the toughest knight(Spear
Knight to be exact) there is. Anyway, this stuff should be on another
topic...

Let's roll...



*-*-*-*-*-*-*
* Revisions *
*-*-*-*-*-*-*

September 29, 2003 (09.29.03) Version 1
---------------------------------------
- It's basically what the FAQs is composed of.

September 30, 2003 (09.30.03) Version: 2
----------------------------------------
A lot of updated here. Those that has a COMING SOON!! note is almost filled
now so you'll be getting a lot of informations from this guide right now.
Other than that there are no new sections or subsections just updates.
BTW, I've missed changing the comments on the Skill List I copied from
Weggy's guide. I've done that as well. Also, check out the skill builds
as it is now revised into a much detailed category.

October 1, 2003 (10.01.03) Version: 2.3
---------------------------------------
Now, I really blew it! I've missed changing some Battle Acolyte labeled
stuffs here but as promised to some mailers I've changed them A.S.A.P.
Also, thanks to Cuirassier for pointing out that skills only reach 49
points in total. I probably missed that due to trying to exert to much
to post this guide. I've continued on my quest to fill every unfilled
sections here. I'll raise the guide's bytes like crazy!


October 2, 2003 (10.01.03) Version: 2.6
---------------------------------------
A very nice update with the Ways of a Lancer section. Check it out. Also,
I really need you guys to help out ^_^. You can submit them to me anytime
just check my guide and look for those what you feel needed an additional
information or a taste of your own way ^_^. Thanks in Advance! I'll get
back to work again!


*-*-*-*-*-*-*-*-*-*-*-*-*-
* E-Mail/Contacts Policy -
*-*-*-*-*-*-*-*-*-*-*-*-*-
Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
categorize every mail that I've been recieving from those that are possibly
either a Virus or something bad. I would suggest you follow the following
things below so as to quickly get a reply off the day or two after you
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
to be so filled and to make my browser go faster when checking things out.
Anyway here are the list of Do's and Don'ts doing something that is on
either the Do's/Don'ts list will seriously affect the odds of you getting
a reply so I suggest you follow them as simple rules are applied.

*- E-Mails -*

Do’s and Dont's
---------------
1. Only send me questions that can't be found on my guide. I will be more
happy to help you in this case.
2. Try to be specific in defining something or when stating what had
happened.
So I won't be e-mailing you back for some questions that'll simply consume
our precious time.
3. I won't be accepting or be opening any mails that has attachments.
4. Check the latest version of the guide before sending in any questions,
chances are that your question might be answered in the newest version of
the guide.
5. If I happen to not reply after three or so days than e-mail me again
nicely and I'll reply ASAP.
6. You must label your mail with the game title whether a submission or a
question (E.I. FFX-2 or just FFX-2
for questions or inquiries).
7. Don't be persistent, don't e-mail me the very same question that I've
already answered.
8. Don't send me nonsense e-mails like "How much is..." "Can you buy me
this?"
9. Be nice! Don't use bad words in your mail.
10. No Chain Mails!
Doing anything that isn't allowed will automatically make your address be
blocked from any future mail you might possibly send.


*- MSN CONTACT -*

Do’s and Dont's
---------------
1. You're freely able to add me into your contact list.
2. You should take the initiative to introduce yourself if you've managed to
catch me online. This is done by simply stating which game guide you've got
my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)
3. Ask questions ASAP!
4. No Spamming!
5. Please don't use bad words!
6. Don't send me any files over MSN.
MSN contacts that are inactive after 2 weeks will be removed from my list.
You can just add me again or e-mail me if you've got any other inquiries.



*-*-*-*-*-*-*-*
* Game Basics *
*-*-*-*-*-*-*-*

"If the student does not wish to gain strength,
he cannot become truly strong."
-- Hiko Seijuro, Rurouni Kenshin


*- -*
*- Introduction to Lancers -*
*- -*
Lancer/SpearKnight - A term most commonly used to people who wished to be
different to other knights and took up their spears and wield it better then
swords. They are either on-foot or aboard a PecoPeco. A Lancer/SK is commonly
placed in the frontline and is mostly used to utilize their overpowered
offensive attacks. Some would wish to be as fast as thieves but most of the
time those that followed the way of a real Lancer are tough and can withstand
any kinds of beating. Though they're not that famous compared to Agility
Knights most underestimate their power and would simply look down before them
but the truth is that only those who persevere would only see the true light
and power of a real Lancer. Equipped with their powerful spear they can wield
it and dish off damage better than any knights who might come up in their way
and at the same time with their keen sight most of them rarely miss their
target. Swordsman are still as famous as ever and with the anticipation of
the Crusader class many might still change their mind and perhaps turn sides
and be one of us SpearKnights.

Lancers are basically designed to take minimum hits and dish back twice as
much damage. They could easily bash their way through mobs and even perform
better against bigger enemies. With the HP recovery skill they won't have
to worry about healing and with the High Vitality they have they're designed
to be earning as much HP recovery every turn. Lancers are fun and a very
effective way of being a knight since it complements the use of PecoPeco.



*- -*
*- Lancer Basics -*
*- -*

Lancers, Midgard's Pillar.

Lancers are one of the most underrated job in RO. As most of the time you'll
see a swordsman/knight there are only a little as 20% chance of them being
a SpearKnight/Lancer. They are very tough fighters that has an amazing
healing recovery rate and has a fearsome way of dishing damage. With my
experience using them I can safely say that they are in fact one of the most
amazing jobs in terms of mob-controlling(if they can handle that well then
think of just one vs one battle) and in PvP. Lancer's starts very well and
can early on handle monsters like rockers or thief bugs in their mid-novice
career but later on look frail and shabby without the proper equipments which
at most is not cheap as a few would only be seen vending one. But with the
right equipments you can easily compare your level 25 aspiring Lancer to
a level 30 1 handed/2 handed swordsman (I notice this since leveling on the
Elder Willow map).


Swordsman an option to turn into a Knight or a Crusader.

Knights are simply a higher version of Swordsman as the real skills for a
Lancer/SpearKnight is only available one you've turned into one. Crusaders
on the other hand will be perhaps a slight variation of knights, but since
I haven't been a crusader or am planning in the future I couldn't talk
about them yet. Though there are 2 options after reaching job level 40.
Taking one over another

So you finally wanted to become an Lancer/SpearKnight?

To become a Lancer you first have to be a Swordsman, to do so reach the
necessary requirements and visit the Swordsmans Guild in Izlude. You simply
have to walk on sa series of obstacles and easily become a swordsman.

Knights only requires you to be job level 40 or higher and visit where you
signed up for the Culvert Volunteer just on the top left part of the Prontera
City.



*- -*
*- Why follow be a Lancer? -*
*- -*

"To be human is to know the fear of death, yet keep on fighting."
-- Gau Ban, Shadow Skill.

Simply to put it: "It's fun", "You'll be original", and "You'll prove people
that lancers aren't just a nice title to hear".

Lancers aren't boring. Unlike the most Generic/commonly used 2 handed AGI
swordsman you'll simply be benefiting from your Two-Hand Quicken a lot sure,
a +10 ASP but I believe using that SP cost for like a Brandish Spear would be
more practical and you'll be waiting a bit more levels before you can go on
tougher enemies yourself compared to that of Lancer. And the fact that there
aren't much of a Spear Knight you should be unique compared to other knights
you're walking along with. Seriously, being a Spear Knight or a Lancer will
make you utilize a lot of your offensive power and toughness to withstand
the pain as well as using the PecoPeco's additional attack bonus on spears
(when you're a knight). Also, Healing yourself isn't that hard as you'll
benefit a lot from your high vit.



*- -*
*- Basic Stats Points -*
*- -*

"I have found her weakness! She is still unused to the lovely
eye-patch, which obstructs her view from the left!"
-- Koinosuke, Jubei-chan

STR - Strenght
AGI - Agility
VIT - Vitality
DEX - Dexterity
INT - Intelligence
LUK - Luck

STR - affects on character's physical attack strength. Also it enlarges
character's weight limit so the character can carry more items.
In the words of a Lancer: Strenght, yes you'll need a lot of brute force
unlike those weaklings you'll be able to force yourself into anything.

AGI - is deeply involved with the nibleness of character. AGI increases
flee rate of character and attack speed of weapons.
In the words of a Lancer: Blech! The **** with this thing, you should've
been a thief instead, those sly creature.

VIT - affects on the defence/health of character. VIT increases the defence
of character so it enables the character to deal with less damage
taken from enemies.And it increases the maximum amount of HP and the
speed of HP recovery.
In the words of a Lancer: Vitality! Who won't want this? We'll be tougher
than rocks and some monsters would barely scratch us.

DEX - affects on character's accuracy rate when attack or the use of weapon.
It increases average attack strength of weapons, especially the attack
strength of bows get more affected by DEX.Besides it reduces miss when
attack,also does the magical skill casting time.
In the words of a Lancer: I like my blows to connect and so will yours. You
should want them like your strenght.

INT - is deeply involved with the magical ability of character. INT
increases Magical attack strength/defence and regist against magics.
In the words of a Lancer: I think they should be very minimal though I would
want some for a better SP regeneration rate but if you follow me I suggest
you leave them. Brute Strenght is the way to go.

LUK - It means the fortune of character, affects on various situations.
Besides, the rate of critical attack and perfect dodge are both
affected by LUK.
In the words of a Lancer: Luck?! Blech! Who needs luck if you can constantly
dish a certain amount of damage.




*-*-*-*-*-*-*-*-*-*-*-
* Stats/Skill Builds -
*-*-*-*-*-*-*-*-*-*-*-


"If you want to defeat me, you must practice with your life!"
-- Akira Sendo, Slam Dunk


Vit Build #1
------------

Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK

10 STR
20 VIT
10 DEX
30 VIT
20 DEX
20 STR
50 VIT
30 STR
30 DEX
70 VIT
40 STR
80 VIT
50 STR
90 VIT
99 STR
99 VIT

Comments: A very tough build and perhaps the best way to go. You'll be
close to invincible with the proper armorings or equipments. Slow, yes but
you'll be very durable ^_^.


Vit Build #2
------------

Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK

20 VIT
10 DEX
30 VIT
20 DEX
50 VIT
20 STR
30 DEX
70 VIT
40 STR
80 VIT
50 STR
90 VIT
99 STR
99 VIT

Comments: A very good variation that only differs on the way you distribute
points.


Vit Build #3
------------

Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK

10 DEX
30 VIT
20 DEX
50 VIT
20 STR
30 DEX
70 VIT
30 STR
80 VIT
50 DEX
90 VIT
99 DEX
99 VIT

Comments: A dexterous build that values one's ability to aim and hit the
target. It's a nice path for those who's sole purpose to play is to PvP.


Weggy's VIT/STR Build
---------------------

Starting stats: 9 STR, 1 AGI, 5 VIT, 1 INT, 5 DEX, 9 LUK

10 STR
10 LUK
15 VIT
10 DEX
30 VIT
20 DEX
20 STR
60 VIT
30 STR
70 VIT
30 DEX
40 STR
80 VIT
50 STR
90 VIT
90 STR
92 VIT

Comments: This Swordsman is designed mostly to fight in aggressive areas.
They have very high HP, and can regenerate it quick. However, they are
very boring, as you'll hack, slash, rest, rinse, repeat, for the rest of
your RO career. The preffered build if you like dungeons.


*- -*
*- Skill build -*
*- -*

You are free to mix any skill builds you like and send them over if you
want to share them. They're merely suggestions and the most oftenly use
stat builds for spearknights.

1 Handed Swordie Path - Lancer/SpearKnight
------------------------------------------
10 HP Recovery
10 1 Handed Sword Mastery
10 Bash
5 Provoke
1 Endure
4 Magnum Break
---JOB 40---
5 Magnum Break
9 Provoke
9 Magnum Break
---JOB 50---

---KNIGHT---
1 Riding
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
3 Spear Stab
5 Spear Boomerang
10 Brandish Spear
---Max anything you like afterwards---

Comments: Either you pick this or the it's counter-part you'll still end
with the same result though you'll be able to spend more points on anything
with this build. The 1 Handed path is designed for those who might want to
go for 1 handed spears as well as you'll be using your shield for its added
defensive rating.


2 Handed Swordie Path - Lancer/SpearKnight
------------------------------------------
10 HP Recovery
1 1 Handed Sword Mastery
10 2 Handed Sword Mastery
10 Bash
5 Provoke
1 Endure
3 Magnum Break
---JOB 40---
9 Magnum Break
9 Provoke
---JOB 50---

---KNIGHT---
1 Riding
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
3 Spear Stab
5 Spear Boomerang
5 Auto Counter Attack
10 Brandish Spear
---Max anything you like afterwards---

Comments: Either you pick this or the it's counter-part you'll still end
with the same result though you'll be able to spend more points on anything
with this build. The 2 Handed path is designed for those who might want to
get the Auto Counter skill which is mostly used for PvP purposes.


1 Handed - Auto Counter Path
-----------------
10 HP Recovery
10 1 Handed Sword Mastery
9 Bash
5 Provoke
1 Endure
5 2 Handed Sword Mastery
---JOB 40---
10 Bash
8 Provoke/Magnum Break
---JOB 50---

---KNIGHT---
1 Riding
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
3 Spear Stab
5 Spear Boomerang
5 Auto Counter Attack
10 Brandish Spear
---Max anything you like afterwards---

Comments: Either you pick this or the it's counter-part you'll still end
with the same result though you'll be able to spend more points on anything
with this build. The 1 Handed path is designed for those who might want to
go for 1 handed spears as well as you'll be using your shield for its added
defensive rating and at the same time this'll give you the Auto Counter
Ability.


Bowling/Brandish SpearKnight
----------------------------
Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level
5 Auto-counter, Level 10 Bash, Level 3 Magnum Break
10 HP Recovery
1 1 Handed Sword Mastery
5 2 Handed Sword Mastery
10 Bash
3 Magnum Break
5 Provoke
1 Endure
---Put point to any skills---

---KNIGHT---
1 Riding
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
3 Spear Stab
5 Auto Counter
10 2-hand Quicken
---11 more points left distribute it yourself---
---You can get the Brandish Spear early if you want---
Brandish Spear
Bowling Bash

Comments: I'm not sure why I designed one? Believe it or not the only reason
I put this up is for coolness purposes ^_^. I've seen one Knight PvP against
a group of Knights and Battle Acolytes our model dude simply wiped them out
in a very cool fashion. He switched from Bowling then to Brandish. I think
you won't get any cooler than this though the only downside of this
oh-so-cool build is that you're forced to exert that extra mile to earn
them, so surely you'll be as cool as that Knight Dude but you'll be like
around 80+ by then.

Weggy's Way
-----------
5 Bash
10 HP Regen
10 Magnum Break
5 Provoke
3 Endure
1 1-handed Sword Mastery
5 2-handed Sword Mastery
1 Point in... something

1 Riding
5 Cavalier Mastery
10 Spear Mastery
8 Pierce
5 Spear Boomerang
5 Counter Attack
5 Spear Stab
10 Brandish Spear



NOTE: Some of the original comments stays though I changed some to suit the
Lancer/SpearKnight taste ^_^. The following are from his hard work so be
sure to thank him if you'll be using this list as I just copied it from him.

-------------------------------------------------------------------------------
Fixed (Job Bonus) Stats
-------------------------------------------------------------------------------

Swordsman______________________________________________________________________

At Job Level 50: STR +7, AGI +2, VIT +4, INT +0, DEX +3, LUK +3

Job Level 2 : +1 STR
Job Level 6 : +1 VIT
Job Level 10: +1 DEX
Job Level 14: +1 STR
Job Level 18: +1 VIT
Job Level 22: +1 DEX
Job Level 26: +1 LUK
Job Level 30: +1 AGI
Job Level 33: +1 STR
Job Level 36: +1 DEX
Job Level 40: +1 STR
Job Level 42: +1 VIT
Job Level 44: +1 LUK
Job Level 46: +1 AGI
Job Level 47: +1 STR
Job Level 49: +1 STR
Job Level 50: +1 STR

Knight_________________________________________________________________________

At Job Level 50: STR +8, AGI +2, VIT +10, INT +0, DEX +6, LUK +4

Job Level 1 : +1 VIT
Job Level 3 : +1 VIT
Job Level 4 : +1 STR
Job Level 5 : +1 LUK
Job Level 8 : +1 VIT
Job Level 10: +1 STR
Job Level 11: +1 DEX
Job Level 12: +1 VIT
Job Level 13: +1 AGI
Job Level 15: +1 STR
Job Level 17: +1 VIT
Job Level 18: +1 VIT
Job Level 19: +1 DEX
Job Level 20: +1 LUK
Job Level 21: +1 STR
Job Level 23: +1 VIT
Job Level 27: +1 STR
Job Level 28: +1 LUK
Job Level 29: +1 VIT
Job Level 31: +1 DEX
Job Level 33: +1 STR
Job Level 36: +1 VIT
Job Level 37: +1 LUK
Job Level 38: +1 AGI
Job Level 40: +1 DEX
Job Level 43: +1 VIT
Job Level 46: +1 STR
Job Level 47: +1 STR
Job Level 48: +1 DEX
Job Level 49: +1 DEX

-------------------------------------------------------------------------------
Swordsman Skills
-------------------------------------------------------------------------------

Swordsman have a fair amount of skills. 3 are essential, 3 are quite good, and
2 are so so. It doesn't actually matter if you be a 2 handed swordie or 1 handed
swordie during your swordsman career as the real essence of being a Lancer/
Spearknight is when you've reached the 2nd job level so it's your call, the only
essential thing here is to get at least a level 1 Endure for the Cavalry Skill.

One-Handed Sword Mastery_______________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50

Comments: 1 point is needed here if you're planning on getting the Auto-Counter
skill which requires 2 handed sword mastery. I suggest you be a 1 handed swordsman
during your swordie career so you won't be wasting a skill point.

Two-Handed Sword Mastery_______________________________________________________

Pre-requisites: Level 1 One-Handed Sword Mastery
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50

Comments: The only reason to invest here is for you to earn the Auto-Counter
skill and Two-Hand Quicken skill other than that upon reaching level 5 you
should invest on something else.

Fast HP Recovery_______________________________________________________________

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items
Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items
Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items
Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items
Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items
Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items
Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items
Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items
Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items
Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items

Comments: Max this nuff' said.

Bash___________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up

Level 1 : 133% Damage
Level 2 : 166% Damage
Level 3 : 199% Damage
Level 4 : 232% Damage
Level 5 : 265% Damage
Level 6 : 298% Damage
Level 7 : 331% Damage
Level 8 : 364% Damage
Level 9 : 397% Damage
Level 10: 430% Damage

Comments: At level 5 this skill is as hot as it could get but if you're
expecting to get the Bowling Bash skill which I don't actually recommend
as you'll get it's Spear Counter Part Brandish Spear. But if you feel that
you must get the Bowling Bash as well then Max this skill out. Though you
could actually get better results 7/10 times with 2 lvl. bash than a level
10 bash with almost the same casting cost.

Magnum Break___________________________________________________________________

Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage


Note: Thanks to JBKMDX and his Swordsman FAQ for the damage boost on Magnum
Break

Comments: Magnum Break has the fire attribute, so against some enemies it will
hurt more, while others less. It also has the ability to push enemies back, so
is handy when you are getting mobbed. Level 3 M.Break would be enough also keep
in mind that as you use Magnum Break you're damaging yourself as well. This
isn't as effective as you think it would be other than areas with high-spawn
mobbers which will really cause havoc.


Provoke________________________________________________________________________

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : ATK +2%, DEF -6%
Level 2 : ATK +4%, DEF -12%
Level 3 : ATK +6%, DEF -18%
Level 4 : ATK +8%, DEF -24%
Level 5 : ATK +10%, DEF -30%
Level 6 : ATK +12%, DEF -36%
Level 7 : ATK +14%, DEF -42%
Level 8 : ATK +16%, DEF -48%
Level 9 : ATK +18%, DEF -54%
Level 10: ATK +20%, DEF -60%

Comments: Not very useful. Though it does reduce the defense of an enemy a
good amount at higher levels, and works on percentages, it also increases
attack. This SP is better used in Bash or Magnum Break. A level 5 Provoke is
needed for the Endure skill which is need for our Cavalry Mastery. Get 5 here!
BTW, Provoke's such an underrated PvP skill. I'll explain later ^_^.

Endure_________________________________________________________________________

Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 10 Seconds
Level 2 : 10 Seconds
Level 3 : 15 Seconds
Level 4 : 15 Seconds
Level 5 : 20 Seconds
Level 6 : 20 Seconds
Level 7 : 25 Seconds
Level 8 : 25 Seconds
Level 9 : 30 Seconds
Level 10: 30 Seconds

Comments: A somewhat useful skill, it prevents you from flinching when hit. It
can be nice for fast hitting enemies, but it's high pre-requisite and much
better make it skills make it worth waiting for. Get 1 here!

-------------------------------------------------------------------------------
Knight Skills
-------------------------------------------------------------------------------

Spear Mastery__________________________________________________________________

Pre-requisites: None
Active of Passive?: Passive
SP Use: None

Level 1 : ATK +4 (+5 When Riding PecoPeco)
Level 2 : ATK +8 (+10 When Riding PecoPeco)
Level 3 : ATK +12 (+15 When Riding PecoPeco)
Level 4 : ATK +16 (+20 When Riding PecoPeco)
Level 5 : ATK +20 (+25 When Riding PecoPeco)
Level 6 : ATK +24 (+30 When Riding PecoPeco)
Level 7 : ATK +28 (+35 When Riding PecoPeco)
Level 8 : ATK +32 (+40 When Riding PecoPeco)
Level 9 : ATK +36 (+45 When Riding PecoPeco)
Level 10: ATK +40 (+50 When Riding PecoPeco)

Note: Only works with Spears

Comments: Get 10 here! We're Lancers so screw those sword users.

Pierce_________________________________________________________________________

Pre-requisites: Level 1 Spear Mastery
Active of Passive?: Active
SP Use: 7

Level 1 : 110% Damage
Level 2 : 120% Damage
Level 3 : 130% Damage
Level 4 : 140% Damage
Level 5 : 150% Damage
Level 6 : 160% Damage
Level 7 : 170% Damage
Level 8 : 180% Damage
Level 9 : 190% Damage
Level 10: 200% Damage

Note: This will hit Small monsters once, Medium twice, and Large 3 times

Note 2: Only works with Spears

Comments: A nice alternate for Bash though very useful against biogger
monsters so stick with bash if you're facing normal monsters.

Spear Stab_____________________________________________________________________

Pre-requisites: Level 5 Pierce
Active of Passive?: Active
SP Use: 9

Level 1 : 115% Damage
Level 2 : 130% Damage
Level 3 : 145% Damage
Level 4 : 160% Damage
Level 5 : 175% Damage
Level 6 : 190% Damage
Level 7 : 205% Damage
Level 8 : 220% Damage
Level 9 : 235% Damage
Level 10: 250% Damage

Note: Only works with Spears

Comments: Get at least 3 here for the brandish spear. Much like Magnum Break
Spear Stab pushes the enemy back dealing a bash like damage. Stick with
Bash though ^_^.

Brandish Spear_________________________________________________________________

Pre-requisites: Level 3 Spear Stab, Level 1 Riding
Active of Passive?: Active
SP Use: 12

Level 1 : 120% Damage, 1 Spread Range
Level 2 : 140% Damage, 1 Spread Range
Level 3 : 160% Damage, 1 Spread Range
Level 4 : 180% Damage, 2 Spread Range
Level 5 : 200% Damage, 2 Spread Range
Level 6 : 220% Damage, 2 Spread Range
Level 7 : 240% Damage, 3 Spread Range
Level 8 : 260% Damage, 3 Spread Range
Level 9 : 280% Damage, 3 Spread Range
Level 10: 300% Damage, 4 Spread Range

Note: Only works with Spears

Comments: A very interesting skill, you swing your spear. It has a very wide
arc of attack at higher levels, not to mention a decent damage boost. It might
not be bad in high spawn rate aggressive areas (like Geffen 1, for example),
but virtually useless on passive monsters. Get 10 you'll love this.

Spear Boomerang________________________________________________________________

Pre-requisites: Level 3 Pierce
Active of Passive?: Active
SP Use: 8

Level 1 : 150% Damage, 3 square range
Level 2 : 200% Damage, 5 square range
Level 3 : 250% Damage, 7 square range
Level 4 : 300% Damage, 9 square range
Level 5 : 350% Damage, 11 Square range

Note: Only works with Spears

Comments: Only having 5 levels is a big plus. This skill throws your spear
straight out, damage the enemy, and then returns to you to hit the enemy again
on the way back. Nifty. We're definitely gonna get this! Give it a 5!

Two-Hand Quicken_______________________________________________________________

Pre-requisites: Level 1 2-handed Sword Mastery
Active of Passive?: Active
SP Use: 20

Level 1 : 15 Second Duration
Level 2 : 20 Second Duration
Level 3 : 25 Second Duration
Level 4 : 30 Second Duration
Level 5 : 35 Second Duration
Level 6 : 40 Second Duration
Level 7 : 45 Second Duration
Level 8 : 50 Second Duration
Level 9 : 55 Second Duration
Level 10: 60 Second Duration

Note: Only works with 2-handed Swords

Comments: It doubles your attackspeed for a limited period of time. If you
have that much point to spare get a few of this. 3-5 is enough since it'll
only add 10-30 ASPD. I'm not a very big fan of this though since you'll be
needing them only if you'll be getting the Bowling Bash other than that
stay out of this skill.

Auto-Counter___________________________________________________________________

Pre-requisites: Level 5 2-handed Sword Mastery
Active of Passive?: Active
SP Use: 2 SP per counter

Level 1 : 0.3 Second Duration
Level 2 : 0.6 Second Duration
Level 3 : 0.9 Second Duration
Level 4 : 1.2 Second Duration
Level 5 : 1.5 Second Duration

Comments: Only having 5 levels is a big plus. When used, any enemy that hits
you during its duration will immediatly be countered by a critical hit. With
a low SP cost, this is a great skill, and should be maxed like 2-hand quicken.
This skill is really, really cheap though, and a lot of people don't really
like how you can MVP so easily with this. Weggy says it all!

Bowling Bash___________________________________________________________________

Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level
5 Auto-counter, Level 10 Bash, Level 3 Magnum Break
Active of Passive?: Active
SP Use: 15

Level 1 : 150% Damage
Level 2 : 200% Damage
Level 3 : 250% Damage
Level 4 : 300% Damage
Level 5 : 350% Damage
Level 6 : 400% Damage
Level 7 : 450% Damage
Level 8 : 500% Damage
Level 9 : 550% Damage
Level 10: 600% Damage

Note: Only works with 2-handed Swords

Comments: Don't get this though if you took the 2-handed path during your
swordie days get this though you'll be carrying two weapons each time though.

Riding_________________________________________________________________________

Pre-requisites: Level 1 Endure
Active of Passive?: Passive
SP Use: None

Level 1 : Allows you to ride a PecoPeco

Comments: Having a PecoPeco is kind of nice for getting you somewhere fast,
but unless you also increase Cavalier mastery it actually makes you weaker.
Rent a PecoPeco from a NPC right outside of the Culvert Registration building,
where you became a Knight.

Note: Contrary to popular belief, this does NOT let you do 100% damage to
mediums with 2 handed swords. That works ONLY for spears, yet another reason
to leave the birds to the lancers.

Cavalier Mastery_______________________________________________________________

Pre-requisites: Level 1 Riding
Active of Passive?: Passive
SP Use: None

Level 1 : 60% Attack Speed
Level 2 : 70% Attack Speed
Level 3 : 80% Attack Speed
Level 4 : 90% Attack Speed
Level 5 : 100% Attack Speed

Comments: Get 5! nuff' said







*-*-*-*-*-*-*-*-*-*
* Where to level? *
*-*-*-*-*-*-*-*-*-*

Levels 1-Job Change: You can level on any area that has porings, fabres,
lunatics, pickies, drops, or roda frogs. Just be patient, until you change
job levels then you can level more seriously. Also try leveling up to 4
to 6(base) on the novice training ground. They'll give decent experience,
average drops and if you're lucky enough you might find a fabre card or two.
Upon reaching like around 8 or so you're now able to take on Rockers or a
Thief bug at a time.

Levels Job Change-17/20: Level up on rocker's hill, one south and one west
from prontera city. Rockers gives a nice drop of EXP and decent sellable
item. Just watchout for the Vocal Rocker. You can also try Condors in the
desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe
and still effective.

Levels 18/21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing
party for power leveling. Byalan Dungeon 1, just start with planktons and
kukres. Near level 30 you can try out PecoPecos, Boas and Wolves in the
desert.

Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.
Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1
for non-stop action. Yoyo Forest, One east, one north and one east from
Prontera city. Elder Willow Map, 2 south, 2 west from prontera city.
PecoPecos are still good to level on.

Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate
though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,
fair EXP. Also you can try Orc Village or stay with Elder Willows until they
stop giving you a nice EXP. Goblin Village if you're VIT is high enough.
Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.
Have a solid party and take on verits in the Pyramid. Drainliars in the
Coal Mine are still decent EXP source.

Levels 51-60: Stay where you're leveling during the levels 41-50. You can
now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,
Pyramid 2. Sunken Ship.

Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent
now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really
really good if you're tough enough.

Levels 70-99: I say level where you think is good. By now you'll stop going
over this guide as you've absorb as much RO experience you had playing till
this level. Go MVPing with a massive party or stay where you want to level.


Abusing your Vit to level
-------------------------
Levels 1-Job Change: You can level on any area that has porings, fabres,
lunatics, pickies, drops, or roda frogs. Just be patient, until you change
job levels then you can level more seriously. Also try leveling up to 4
to 6(base) on the novice training ground. They'll give decent experience,
average drops and if you're lucky enough you might find a fabre card or two.
Upon reaching like around 8 or so you're now able to take on Rockers or a
Thief bug at a time. Basics here

Levels Job Change-15: You'll have a very decent VIT by this tim. Keep on
killing Rockers till level 15.

Levels 15-25: Culvert 1 or try the 2nd and 3rd level with a massive killing
party for power leveling. Byalan Dungeon 1, just start with planktons, kukres
and Hydras. Take on Vadons when near level 25.

Levels 25-35: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.
Byalan 1,2. Horns, Worm Tail, Stainer(Mt.Mjolnir). Elder Willow Map, 2
south, 2 west from prontera city, Definitely you'll find the Elder Willow
map a heaven no aggresiveness and you can sit freely and continue killing
another E.Willow.

Levels 35-Onwards: Geffen Dungeon 1, avergae loots, above average Exp drop
rate though the place is full of aggresiveness. Byalan 1 or 2, Excellent
loots, fair EXP. Also you can try Orc Village or stay with Elder Willows
until they stop giving you a nice EXP. Goblin Village if you're VIT is high
enough. Payon 1,2,3 are good for you as well. Try Anacondaqs if you're
soloing. Have a solid party and take on verits in the Pyramid. Drainliars
in the Coal Mine are still decent EXP source. Take note having a party would
spare you a hell lot of load specially with a couple of Acolytes.

Levels 51-60: Stay where you're leveling during the levels 41-50. You can
now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,
Pyramid 2. Sunken Ship. Equip a Cranial Shield after turning into a Knight
and like around job level 20 then take on Orc Heroes/Orc Lords.

Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent
now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really
really good if you're tough enough.

Levels 70-99: I say level where you think is good. By now you'll stop going
over this guide as you've absorb as much RO experience you had playing till
this level. Go MVPing with a massive party or stay where you want to level.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
* The Ways of a Lancer/SpearKnight -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

*- -*
*- Earning Money -*
*- -*
Tanking is easily done as a Favor yet you could always go through cities for
that service. Tanking usually differs in price depending on the current level
and the targetted level. You can charge as reasonable as you can but don't go
way hyped the price as you'll simple get a flame or something. Another is
through Leeching, most people now a days prefer Leeching than tanking as they
will ahve to position their characters in a safe place and let you do all the
killing while the Shared EXP option is on. You could charge a lot from
leeching than tanking since your customer would be high leveled/early job
leveled characters so your call with the price. I've once had a Leeching
customer pay me 200k (he's a level 23 merchant) to leech for him the whole
day. It's a per hour pay so I think It's a Win situations though some would
be wise enough to get to a certain level if it did happened ask them to make
their characters auto-follow you so you can monitor if they leveled up or not
BTW, position yourself on those maps with no to minimum aggressiveness if
your leeching customer decided to leave their PC running while you work.

The only natural way of earning money is by means of killing monsters.
The choice would be up to you and is depending on your build. I
suggest you go solo all the way and be sure to pick up every single
monster drops from your kills. A way to both get a card/equipment you
desire and at the same time earn money and level up is to plan ahead.
For example you'll be hunting for Yoyo Card. By the time you reached
around level 30+ and you're sure enough you can handle them. Feel
free to head over their forest and start leveling up there. Yoyos
have a very fair drops (Yoyo Tail) and you should be earning nice
EXP during those levels. That's hitting 3 birds at once ^_^. The
General Rule about earning money and/or leveling up I usually would
give is to level up on a monster that you want to earn something
from. I mean, if you want to get a Yoyo Card level up there and
just level up on another place if you've already earned the card.
It's tiring and all but it's worth it. Trust me :D


*- -*
*- Party to choose -*
*- -*

"I dodged it... Ack! Sword and sheath..."
-- Udo Jinee, Rurouni Kenshin

Swordsman - Another Swordsman wouldn't be that bad unless you find the
enemies in the area too hard. Sharing XP with another Swordsman would
defintely depend on where or how powerful the monsters are. If you'll
be teaming up with a fellow swordsman be sure to take advantage of this
and level up on tougher monsters.

Thief - Same us the swordie but mostly thieves won't party with
swordsman. Though in my opinion it's good to have the two jobs than
2 very same jobs. Thieves could keep monsters/aggressive ones away
while you recovery then let him rest as you do your job. It's just a
two way deal. Thieves also could benefit from a tough meat shield as
they deal strong blows in succession.

Acolyte - Preferably a support one. Any party should have at least one
'nuff said.

Mages - I suggest only having one though if you'll be leveling somewhere
like GH or let say you'll be trying Whispers then you should be getting
one they are ultimate offensive weapons though they should always have a
meat shield to protect them that's why with a swordsman around you should
power level while you can.

Archers - Archers are as good as mages though I constantly find having
one around isn't that helpful I would always prefer other classes than
them though they're the best support unit if you can't find any mages
around but considering their elemental arrows you should choose between
it, mages or both.

Merchants - Merchants, I only party with those who really work their ass
off with you. Merchants are nice if they reach the Blacksmith class so
you better be nice to them as they'll own us when they do reach that
level.



*- -*
*- PvP hints/tips -*
*- -*

"I'll teach you who you picked a fight with."
-- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko

Swordsman - Battling another swordsman would simply be a question
of level, build, equipments and skill distribution. Other than
that you can always escape from loosing with the proper card or
a nice strategy. But being a spearknight, you won't have a problem
since you can take and deal damage at them ^_^.

Thief - These nimble creatures are pretty tough for us though if
you're dexterous enough they'll be nothing. Thieves/Assasins only
benefits from their passive skills (Dodge and double attack) alot
and in order to defeat this weak bodied creatures is to hit them.

Acolyte - Battle Acolytes won't be a problem, though battle priest
could be. Just fight head on and use bash as much as you can before
they could heal or run away. They won't have as much HP as you have
so let's take that advantage and go on for the kill.

Mages - Canceling their spells would definitely be the best way
to win over them. So Spear Boomerang is your friend ^_^. Watch out
for those "Safety-wall" Mage since they can really pawn us. Other
than that they're a bunch of weaklings.

Archers - Archers are something we should reckon. They're dexterous
and could hit us at a very far distance then run away as they set
their traps around. Again spear boom is your friend and hit them
hard. If you're able to get close give him everyhting you've got.

Merchants - I don't have much experience battling them so I need
somebody to save me here ^_^.



*- -*
*- Monster Flee Chart -*
*- -*

"The Saotome Ougi is based on three principles: Speed, Seperation,
and Strategy. In other words, run away until you think of
something better."
-- Saotome Genma, Ranma Nibunnoichi



The number on the left is the number of Flee Rate you need to dodge/flee
monster with ease. I couldn't find any other flee rate as near/accurate
as this one.

87 Poring
89 Fabre
91 Lunatic
93 Picky
93 Willow
95 Drops
95 Roda Frog
95 Santa Poring
96 ChonChon
97 Condor
97 Eclipse (Miniboss)
99 Savage Babe
99 Mastering (Miniboss)
100 Toada (Miniboss)
103 Rocker
103 Spore
105 Hornet
105 Plankton
105 Dragonfly (Miniboss)
107 Kukre
110 Desert Wolf Puppy
110 Zombie
111 Ambermite
112 Creamy
113 Martin
113 Poporing
115 Muka
115 Marin
115 Tarou
116 Familiar
120 Steel Chonchon
121 Coco
122 Wolf
123 Andre
123 Deniro
123 Pecopeco
123 Poison Spore
124 Smokie
125 Bigfoot
125 Golem
125 Pierre
126 Stainer
128 Mandragora
128 Goblin (Axe)
128 Orc Zombie
130 Boa
130 Megalodon
130 Pirate Skeleton
131 Yoyo
134 Goblin (Mace)
134 Hydra
135 Vadon
136 Eggyra
136 Thara Frog
137 Argos
137 Marina
138 Elder Willow
138 Orc Skeleton
138 Orc Warrior
139 Anacondaq
139 Dustiness
139 Goblin (Hammer)
140 Vitata
140 Wormtail
141 Caramel
143 Giearth
143 Goblin (Knife)
143 Santa Goblin
143 Savage
145 Horn
145 Magnolia
145 Zerom
147 Kobold (Hammer)
148 Kaho
148 Skeleton Worker
149 Flora
149 Soldier Skeleton
150 Vocal (Miniboss)
151 Mantis
151 Metaller
152 Bongun
152 Ghoul
152 Swordfish
154 Vagabond Wolf (Miniboss)
155 Hode
156 Munak
156 Scorpion
156 Verit
160 Cornutus
160 Cookie
160 Sasquatch
161 Sohee
163 Desert Wolf
163 Frilldora
163 Marse
163 Strouf
166 Angeling (Miniboss)
168 Kobold (Axe)
170 Goblin (Chain)
170 Myst Case
170 Ghostring (Miniboss)
171 Mist
172 Marc
173 Horong
174 Whisper
175 Matyr
175 Requiem
176 Brilight
177 Argiope
181 Hunter Fly
182 Drainliar
182 Dokkaebi
185 Obeaune
185 Golden Thief Bug (MVP)
188 Choco (Miniboss)
188 Punk
189 Deviace
190 Marionette
190 Sandman
192 Mummy
192 Edgga (MVP)
193 Jakk
193 Nightmare
194 Phen
194 Skeleton Prisoner
195 Isis
195 Zenorc
196 Reydric
198 Sky Petit
198 Marduk
198 Minorous
200 Cruiser
201 Cramp
203 Earth Petit
205 Chepet
205 Zombie Prisoner
206 Evil Druid
206 Khalitzburg
206 Mimic
206 Moonlight Flower (MVP)
207 Pasana
208 Bathory
208 Iron Fist
209 Kobold (Mace)
210 Stemworm
211 Wraith
214 Arclouse
214 High Orc
215 Maya (MVP)
220 Ninetails
221 Dark Priest
221 Mistress (MVP)
223 Alarm
223 Baphomet Jr.
223 Deviruchi
225 Orc Hero (MVP)
230 Anubis
232 Joker
234 Sidewinder
236 Archer Skeleton
240 Anolian
250 Executioner
256 Sting
263 Baphomet (MVP)
265 Orc Archer
270 Drake (MVP)
270 Osiris (MVP)
273 Penomena
283 Wanderman
284 Rideword
285 Orc Lord (MVP)
286 Abyss Knight
305 Doppleganger (MVP)
317 Mysteltainn
322 Phreeoni (MVP)



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
* Card Hunting Leveling Guide *
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Let's begin with the Card List first so you won't have to do the trouble
using other guides for just the reason to view which card you should try to
get. The format goes like this Name of Card/Type/Ability.

Legends:
Bonus - Means an additional stat gain/stat bonus
Enchant - Means to earn a skill/spell from
Bless - Has something to do with Armor Property
Resist - Resistance from certain things
Harm - Deal better damage on certain monsters
Curse - Influce abnormalities

Accessory
---------
Cobold - Bonus Critical +5%, STR +1
Creamy - Enchant Teleport Level 1
Horong - Enchant Sight Level 1
Kukre - Bonus AGI +2
Mantis - Bonus STR +3
Marine Sphere - Enchant Magnum Break Level 1
Muka - Bonus HP Recovery +10%
Obeaune - Enchant Cure Level 1
Phen - Bonus Uninterruptible casting, but increases delay time 10%
Pirate Skel - Enchant Discount Level 1
Poison Spore - Enchant Envenom Level 1
PoPoring - Enchant Detoxify Level 1
Spore - Bonus VIT +2
Tarou - Bonus STR +2
Vitata - Enchant Heal Level 1
Wormtail - Bonus DEX +2
Yoyo - Bonus Perfect Dodge +5, AGI +1
Zerom - Bonus DEX +3

Armor
-----
Angelring - Bless Gives armor Holy Property
Argiope - Bless Gives armor Poison Property. Poison does 5% less damage.
Baby DesertWolf - Bonus INT +1
Bathory - Bless Gives armor Shadow Property
Cornutus - Bless Makes Armor Indestructible
Dokkaebi - Bless Gives armor Wind Property
Evil Druid - Bless Gives Armor Undead Property, INT +1
Marc - Immune Immune to Freeze affect. Water does 5% less damage.
PecoPeco - Bonus Maximum HP +150
Picky - Bonus STR +1
Picky Egg - Bonus VIT +1
Poring - Bonus LUK +1
Pupa - Bonus Maximum HP +50
Rocker - Bonus DEX +1
Roda Frog - Bonus Maximum HP +100
Sandman - Bless Gives Armor Earth Property
Savage - Bonus VIT +3
Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind
Thief Bug - Bonus AGI +1

Foot Gear
---------
ChonChon - Bonus AGI +1
Male Thief Bug - Bonus AGI +2
Matyr - Bonus Max HP +12%, AGI +1
Sohee - Bonus Maximum SP +20%
Verit - Bonus Maximum HP/SP +8%
Zombie - Bonus HP Recovery +25%

Garment
-------
Bapho Jr. - Bonus AGI +3, Critical +1%
Condor - Bonus Flee +5
Dustiness - Resist 30% Resistance to Wind
Hode - Resist 30% Resistance to Earth
Isis - Resist 30% Resistance to Shadow
Marionette - Resist 30% Resistance to Ghost
Mars - Resist 30% Resistance to Water
Mist - Resist 30% Resistance to Poison
Orc Zombie - Resist 30% Resistance to Undead
Raydric - Resist 15% Resistance to Neutral
Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks.
Zakk - Resist 30% Resistance to Fire

Head Gear
---------
Coco - Resist Sleep 50%
Deviruchi - Bonus STR +1
Elder Willow - Bonus INT +2
Giearth - Immune Chaos
Marduk - Bonus Immune to Silence. Reduce casting time by 5%
Martin - Resist Dark does 20% less damage
Stainer - Resist Silence 50%
Willow - Bonus Maximum SP +30

Shield
------
Ambernite - Bonus DEF +2
Andre Egg - Bonus Maximum HP +5%
Argos - Resist Stone Curse 20%
Bigfoot - Resist Insects do 50% less damage
Horn - Resist Ranged attacks do 20% less damage
Megalodon - Resist Frozen 20%
Munak - Resist Stone Curse 15%
Orc Warrier - Resist Brutes do 50% less damage
Petite (Sky) - Resist Dragons do 50% less damage
Thara Frog - Resist Demi-Humans do 50% less damage
Thief Bug Egg - Bonus Maximum HP +30

Weapon
------
Anacondaq - Harm 20% more damage vs Poison
Andre - Bonus ATK +10
Archer Skeleton - Harm 10% more damage vs Flying monsters
Boa - Curse 1% chance of Toxication each attack
Caramel - Harm 20% more damage on Insects
Desert Wolf - Harm 25% more damage vs Small monsters
Drainliar - Harm 20% more damage vs Water
Drops - Bonus DEX +1
Fabre - Bonus VIT +1
Farmiliar - Curse 1% chance of Darken each attack
Female Thief Bug - Bonus AGI +1
Flora - Harm 25% more damage on Amphibians
Goblin - Harm 20% more damage on Brutes
Golem - Bless Makes Weapon Indestructible
Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack
Hydra - Harm 25% more damage on Demi-Humans
Lunatic - Bonus LUK +1
Magnolia - Curse 5% chance of Curse each attack
Mandragora - Harm 25% more damage vs Wind
Marina - Curse 5% chance of 'Frostbite' each attack
Metaller - Curse Silence
Mummy - Bonus Hit +20
Orc Skeleton - Harm 20% more damage vs Holy
PecoPeco Egg - Harm 25% more damage on Formless
Petite (Ground) - Harm 25% more damage on Dragon monsters
Plankton - Curse 5% chance of Sleep each attack
Requiem - Curse 5% chance of Chaos each attack
Santa Poring - Harm 20% more damage vs Shadow
Savage Bebe - Curse 5% chance of Stun each attack
Scorpion - Harm 20% more damage on Plants
Sidewinder - Enchant Double Attack Level 1
Skel Worker - Bonus 15% more damage vs Medium monsters
Vadon - Harm 25% more damage vs Fire
Wolf - Bonus ATK +5
Zenorc - Curse 5% chance of Poison each attack

Now with that, you should now ask yourself "What Cards I need?". I'll simply
list down those that are aren't near impossible or too tiresome to acquire.

COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!!
COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!!
COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!!


*-*-*-*-*-*
* Credits *
*-*-*-*-*-*

I would like to thank the following:
Weggy - I got the list of Fixed Job Bonuses and the skills from his
guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the
flee chart.
Gravity - For creating the game.
http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I'll
be using in the future.
www.rodatazone.com - Where I borrowed the card listings.
Level-Up - I'm not sure why? but they brought Ragnarok Online to the
philippines.
Cuirassier of pRO Loki - for pointing out my mistake
with my skill build as well as supporting the guide itself! Speark ro> GameFaqs - The best FAQ site in the world nuff' said.
YOU - This won't be called a guide with out anyone being guided. Thank you.

If I ever missed someone e-mail me. I'm just tired and desperate to finish
the guide early enough to get it on the site. THANK YOU!!!!



 
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