Ragnarok Online

Ragnarok Online

17.10.2013 20:41:37
Battle-Acolyte/Priest Character Guide
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R A G N A R O K O N L I N E
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Ragnarok Online Battle-Acolyte/Priest Character Guide
For PC (DOS/Windows)
FAQs/Guide created by Calx Zinra
(calxzinra21@yahoo.com)
Copyright 2005 by Calx Zinra
Created: January 26, 2005 (1.26.05)

0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0
| I dedicate this awesome guide to Aimee! |
0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0

This Guide is also dedicated to all my friends and classmates
both players and non-players of RO.
(IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School)

"For me, to guide means to inspire people to play more worth while,
to learn to begin with anew as they find it and make it better."

I AM GOING TO STRESS THIS:
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!

Please join our yahoo groups! It's open to everybody!
http://groups.yahoo.com/group/ro-zoe/

o-----------o
|VERSION 1.3|
o-----------o

__________________________________________________________________________
- Table of Contents ------------------------------------------------------
__________________________________________________________________________

1. Version History
2. Introduction
3. Ragnarok Online
4. Acolyte: Soldier of Hope
5. Essential Stats for Battle-Acolytes
6. How to get there
7. Acolyte Skills
8. Priest Skills
9. Skill Builds
10. Stat Builds
11. Possible Equipments
12. Hunting as a Priest
13. Card Collection
14. Leveling Spots As An AGI Based Battle-Acolyte
15. Flee Chart
16 FAQ's
17. Contact Me
18. Thank You to all
19. Unlegal

__________________________________________________________________________
- I. Version History -----------------------------------------------------
__________________________________________________________________________

Version 1.0 January 25, 2005 (01/25/05)
Created the guide, UNPOSTED.

Version 1.1 January 28, 2005 (01/28/05)
Updated the Aco Skill section and modded the priest section. UNPOSTED.

Version 1.2 January 30, 2005 (01/29/05)
Added the Stat Build section. UNPOSTED

Version 1.2 February 3, 2005 (02/03/05)
POSTED THE GUIDE

__________________________________________________________________________
- II. Introduction -------------------------------------------------------
__________________________________________________________________________

The following information found in this guide is mostly based on my
experience in playing in pRO (Philippines) version of Ragnarok Online,
playing in private servers (ya, I know it's illegal and all...)
and reading other FAQs/guides on gamefaqs and some of my theories &
observations.
__________________________________________________________________________
- III. Ragnarok Online ---------------------------------------------------
__________________________________________________________________________

Ragnarok Online is a Massively Multiplayer Online Role-Playing Game
made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok".
The game is highly addictive due to its many factors (too many to mention)
and lets you interact with many other players in your country or
all over the world.

People would say, "Once you come in... You'll never get out"
Well that's how addictive RO is. (For us gamers)

Also serves as an escape in all RL(Real Life) problems

__________________________________________________________________________
- IV. Battle - Acolyte: Soldiers of Hope ---------------------------------
__________________________________________________________________________

Battle-Acolytes are some of the most ignored type of builds. Some people
even don't know how strong Acolytes can be. They only see Acolytes as the
Support Class and just watch battles and does not participate in the
frontline battle. But the Battle-Acolytes can, yes we're selfish of our
abilities because we need them to support ourselves to be true
Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning
but as soon as you get your stats high you can feel the ease.
I strongly recommend that you make a Battle-Acolyte after you have raised
enough funds to support them. In my case I bought myself a
+5 VVS Wind Swordmace to support my Avatar to level. I sticked to one place
and that is Byalan, that's why I bought a Wind elem. Weapon.

Battle-Priest obviously CAN STAND ALONE in almost all conditions. And
All Battle-Priest only have support spells that can aid himself, So
Suffragium can't be your skill, it's pretty much useless. And if you're
looking for a partymate, then the partymate would be a Battle-Smith,
Adrenaline Rush is the best then followed by their other support skills.

Battle Priest Tips
1. You must have a vast knowledge about elements should have complete set
of elemental maces. Swordmaces and stunners are most recommended.
2. Always know where you are hunting, bring the right element so your
hunting will be much easier.
3. Magnificant should and always must be on.
4. Bless the Demon or undead so their STR, DEX and AGI will be reduced. thus
making life easy.
5. Have lots of anti race/element bucklers so damages done to you will be
reduced.

This guide will be much diffrent from the Monk Guide that I made. This will
be more informative and in-depth (I think hehe). I will try my best to share
my knowledge of this Battle-Acolyte Class. Because it is very much diffrent
from FS Aco/Priest (Full-Support). Battle-Priest (B.P. drom now) is the No.1
Avatar when it comes to solo-hunting. No partymates, no share, all is yours!


"I told you to keep away from those mace-wielding priest!"
-A Poring Pet
(After seeing its master die before me.)

__________________________________________________________________________
- V. Stats essential for Battle-Acolytes ---------------------------------
__________________________________________________________________________

This part shows the different stats in Ragnarok. There are 6 stats that
affect the Battle-Acolyte (B.A. from here on) in big ways. Be careful in
fixing your stats since once you put them they are unchangeable.

Strength (STR)============================================================

1)+1 base damage per point for melee weapons.
2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee
weapons where Str/10 is rounded down.
3)+1 base damage per 5 points for missile weapons.
4)+30 carrying capacity per point of Base Str (the left hand part of Str only).

One of the most important stat for the B.A. since it affects how
much damage you can dish out. It affects your minimum and maximum damage
too. It also affects your weight capacity so you can carry all that
equipments (Support equips, battle equips and some rations too.)
Since we don't have any offensive skills (Magnum Break or Blast Clip is
the only skill we can have!) high STR will be very important. We will
live on this.

10 STR: +1 Min/Max Damage
20 STR: +4 Min/Max Damage
30 STR: +5 Min/Max Damage
40 STR: +8 Min/Max Damage
50 STR: +10 Min/Max Damage
60 STR: +12 Min/Max Damage
70 STR: +13 Min/Max Damage
80 STR: +15 Min/Max Damage
90 STR: +17 Min/Max Damage
100 STR: +19 Min/Max Damage

The bonus add up in such a way that once you reach that certain amount of
strength the pluses add to your Min/Max damage. It means that when you
have 60 STR you have a +41 Min/Max damage bonus.

This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade)
The equation above is for the ATK in the status screen, masteries don't
show/add up yet to the status screen, you can only see the effect once
ypu attacka monster.

Agility (AGI)=============================================================

1)+1 flee per point.
2)Increased attack speed per point
(complicated, but based on the atk speed of the weapon you are using in the
class you are in).

The partner of Vitality in making a defensive character.
But Agility is more than that, 1 Agi is equivalent to +1 Flee and
also adds to your ASPD. Higher ASPD means Faster Killing time.
Agility is very Vital to B.A.'s and B.P.'s. Changed my PoV.
You don't need to actually "MAX" your AGI out since as Akemi said,
"Flee cannot be your defense." Now I know why Sins sucks.
(Rogue may face this too.)

AGI is the no. 1 stat for hunting since we won't focus much on pvp
only in pvm. Raise AGI but not max it, that's why I said AGI based
High agi because it is your primary def stat but again don't max the stat.

Too much AGI and no VIT can make your avatar frail like onion paper.
Too much VIT and no AGI can make your avatar slow (ASPD wise).
Well this applies to Monk.

Vitality (VIT)============================================================

1)+1% to MaxHP per point.
2)+0.8 weapon damage reduction (defensive) per point.
3)Healing items effect increased by +2% per point.
4)Every 5 full points of VIT increases HP Recovery Power by 1
5)For monsters, there is a bonus to damage reduction of
rnd(0,[VIT/20]^2-1).
6)For players, there is a bonus to damage reduction of
[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)).
7)There is a hidden bonus of +1 Int style MDEF per 2 points.
8)Increasing VIT also decreases the chance of being afflicted by the
negative status affects of Poison, Silence and Stun.

Vital B.P.'s will not be as effective as the Agi ones because of AGI is more
useful in PvM. Not all mosnters are made to be as "damage containable by VIT"
meaning even with elite equipments the damage of the mosnter can't be
endured by having a 99 VIT and overups.

Intelligence (INT)========================================================

1)+1 Base MAtk per point.
2)+1% to MaxSP per point.
3)SP Recovery items effect increased by +2% per point.
4)Every 6 full points of INT increases SP Recovery Power by 1 and
past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1.
5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down.
6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down.
7)+1 spell damage reduction (defensive) per point.
8)Increasing INT also decreases the chance of being afflicted by the negative
status affects of Blind, Sleep and Stone Curse.

Being a B.A., you do not need much INT in your stat. I put about 25 INT in
my build because Priests will have a +5 INT bonus at Jlvl50.
INT will take part in your healing skill, MSP and your SP's regen rate.
I'm against those people who thinks 1 INT is enough for B.A. they rely
too much on support. For me that's TRASH!

Dexterity (DEX)===========================================================

1)+1 to hit per point.
2)Increased attack speed per point.
3)+1 base damage per point for missile weapons.
4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total)
for missile weapons where dex/10 is rounded down.
5)+1 base damage per 5 points for melee weapons.
6)+1 minimum damage per point for melee weapons. If Dex exceeds the
Atk value of the melee weapon, use the Atk of the melee weapon for
the min value (ie. max and min values become the same).
7)Reduces spell casting time by a percentage calculated as Dex/1.5
(ie. 30 Dex = 20% casting time reduction).
8)+0.1% forging and refining rates for Blacksmiths.

This stat raises your accuracy and your maximum/minimum damage.
+1 Dex means +1 Hit same as the Agi-Flee but this stat
counteracts that. The standard DEX is 40. Dex also has a small influence in
ASPD. I recommend that you have 46 DEX then +10 because of blessing
so that's 60 DEX.

Luck (LUK)================================================================
1)+1 base damage per 5 points of Luk for missile and melee weapons.
2)+1 crit chance per 3 points of Luk.
3)+1 "lucky" dodge chance (the right hand part of your flee value)
per 10 points of Luk.
4)+0.1% forging and refining rates for Blacksmiths per point.
5)Increasing LUK also decreases the chance of being afflicted by any
negative status affect.

This stat is very useful for those who are going for the Crit B.P.
Luck affects your avatar by:
Crit Chance: every 3 LUK = +1 Critical
Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.)
If you want a real Crit Character, I recommend that you raise your
LUK to 60+ (23+7 the Gloria) and equip a +10 Triple Crit Chain or so...
Crit can be very painful if it came from us /gg.
Normal ATK + Impo + Gloria hehe. Higher STR/ATK and Higher Crit rating has
some influence on your Crit output.

__________________________________________________________________________
- VI. How to get there ---------------------------------------------------
__________________________________________________________________________

[Acolyte]-----------------------------------------------------------------
You start out as a Novice (of course!) I require you to go through the test
in the Midgard Academy and take the hell out of those annoying Fabres.
In the Fabre Forest take the time to level. Level up there until you are
satisfied of your Blvl, then take the exam. Much better if they will
recommend the Acolyte job for you (like what happend to me) there's a
little plus in this, but I prefer that they require you the swordie job so
you can get yourself a red potion for free.

As you step in the world of Midgard try to level up as soon as you can.
Much better if someone will tank you. After you reached the Jlvl 10 of
Novice. Proceed to the Prontera Sanctuary, it's in the 2 o'clock position.
Go inside and proceed to the first room at your right, register and take the
painstaking walk. There are 3 NPC which will be randomly selected for you.

Father Rubalkara: Prontera ->E->N->E (Yoyo Forest, North eastern corner)
Father Yosuke: Prontera W->N->W
(He is staying in an island between two small bridges)
Mother Mathilda: Morroc ->N (She's in a small ruin in the extreme NW corner)

After talking to those NPC you will be saved in their position so you got to
walk again (Bad Luck for you if you're in Morroc and have no Zeny XD)

Congratulations! You're an Acolyte! Now go and level up!

o------------o
|JOB BONUSES:|
o------------o
These do not add up like min/max damage. It works like this. Once you reach
that job level that is how much stat bonuses you get. If you are at job
level 42 you get +4 Vitality not all of the other job bonuses added up.

ACOLYTE JOB BONUSES:======================================================
Job Level 2 : +1 LUK
Job Level 6 : +1 VIT
Job Level 10: +1 INT
Job Level 14: +1 DEX
Job Level 18: +2 LUK
Job Level 22: +1 AGI
Job Level 26: +1 STR
Job Level 30: +2 VIT
Job Level 33: +2 INT
Job Level 36: +2 DEX
Job Level 38: +2 LUK
Job Level 40: +2 AGI
Job Level 42: +2 STR
Job Level 44: +3 VIT
Job Level 46: +3 INT
Job Level 47: +3 DEX
Job Level 49: +3 STR
Job Level 50: +3 LUK

At Job Level 50:
STR +3
AGI +2
VIT +3
INT +3
DEX +3
LUK +3

[Priest]------------------------------------------------------------------
How to change into a Priest: (Weggy's Ultimate Guide)

Another easy change here, simply go to the church in Prontera. A priest in the
antechamber to the left will first ask you some questions. Nothing too
difficult here. After that, you will walk a hall of temptations, as it were.
Simply walk along the path resisting all the temptations put before you.
Finally, you will be put into rooms where undead monsters spawn. You can
actually just run past them all, though you can kill them if you'd like. Once
you've done this, you can become a Priest.

Job50 Aco's will skip the 1st test. More in-depth will be added on future
updates.

If you want to have a great or an effcient Battle-Priest, please don't be
lazy and try your best to train your Battle-Acolyte to Job50.

o------------o
|JOB BONUSES:|
o------------o
These do not add up like min/max damage. It works like this. Once you reach
that job level that is how much stat bonuses you get. If you are at job
level 42 you get +4 Vitality not all of the other job bonuses added up

MONK JOB BONUSES:=========================================================
Job Level 1 : +1 LUK
Job Level 3 : +2 LUK
Job Level 4 : +1 STR
Job Level 6 : +1 AGI
Job Level 7 : +1 VIT
Job Level 8 : +1 INT
Job Level 9 : +2 INT
Job Level 10: +3 LUK
Job Level 11: +2 STR
Job Level 14: +2 VIT
Job Level 16: +1 DEX
Job Level 17: +3 STR
Job Level 20: +1 DEX
Job Level 21: +4 LUK
Job Level 22: +2 INT
Job Level 25: +1 DEX
Job Level 27: +4 STR
Job Level 29: +2 AGI
Job Level 31: +5 LUK
Job Level 33: +1 DEX
Job Level 34: +3 VIT
Job Level 35: +5 STR
Job Level 36: +4 VIT
Job Level 37: +3 AGI
Job Level 39: +6 LUK
Job Level 42: +3 INT
Job Level 43: +4 INT
Job Level 46: +5 VIT
Job Level 48: +4 AGI
Job Level 50: +7 LUK

At Job Level 50:
STR +5
AGI +4
VIT +5
INT +5
DEX +4
LUK +7

__________________________________________________________________________
- VII. Acolyte Skills ----------------------------------------------------
__________________________________________________________________________

The Acolyte's Skills are supportive, well Offensive Type of support and
some Defensive Type of supports. But as B.A.'s we will give priority to
those offensive types.


~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN ~
~ ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE ~
~ QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND ~
~ IT WILL BE READY FOR USE. ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[SKILL TREE]==============================================================
Acolyte Skill Tree (Patterned after iRO's official site's illustration.)

---------Lv3-->Demon Bane(10)-----Lv3-->Signum Crucis(10)
|
|
Divine Protection(10)---Lv3-->Angelus(10)
|
|
------------Lv5-->Blessing(10)


Heal(10)-----------Lv2-->Cure(1)
|
|
-----------------Lv3-->Increase Agility(1)--Lv1-->Decrease Agility(10)


Aqua Benedicta(1)


Ruwach(1)------------Lv1-->Teleport(2)--------Lv2-->Warp Portal(4)
|
Lv4
|
|
Pneuma(1)

Holy Light (Quest Skill)


[Divine Protection]=======================================================
Raises defense against Demon and Undead type monsters

Passive Skill

[LV] [Skill Level Effect] [SP]
1 DEF +3 -
2 DEF +6 -
3 DEF +9 -
4 DEF +12 -
5 DEF +15 -
6 DEF +18 -
7 DEF +21 -
8 DEF +24 -
9 DEF +27 -
10 DEF +30 -

NOTE:
Raise this skill up to level 5 only. This skill only serves as a
pre-requisite to get blessing. Since we will based our Battle-Priest
as AGI based characters, having this at Lv.10 will be useless for we won't
be taking much damage. Kyrie Eleison can save us.

[Demon Bane]==============================================================
Raises attack against Demon and Undead type monsters Passive

Passive Skill

Requires: Level 3 Divine Protection

[LV] [Skill Level Effect] [SP]
1 ATK +3 -
2 ATK +6 -
3 ATK +9 -
4 ATK +12 -
5 ATK +15 -
6 ATK +18 -
7 ATK +21 -
8 ATK +24 -
9 ATK +27 -
10 ATK +30 -

NOTE:
Having this at Lv.10 will be a great help. Hunting Raydrics and all other
Demon and Undead will be much easier due to the added attack.
D-Bane + Mace Mastery can really deal big damage.

[Signum Crucis]===========================================================
Lowers the defense of Demon and Undead type monsters
in your screen in time of casting.

Active Skill

Requires: Level 3 Demon Bane

[LV] [Skill Level Effect] [SP]
1 Lasts until the monsters 35
you cast it on are dead

NOTE:
We won't be getting muc huse of this skill, try to avoid having it.

[Angelus]=================================================================
Raises defense of your whole party based on their VIT

Active Skill

Requires: Level 3 Divine Protection

[LV] [Skill Level Effect] [SP]
1 15% VIT for 30 seconds 23
2 20% VIT for 60 seconds 26
3 25% VIT for 90 seconds 29
4 30% VIT for 120 seconds 32
5 35% VIT for 150 seconds 35
6 40% VIT for 180 seconds 38
7 45% VIT for 200 seconds 41
8 50% VIT for 230 seconds 44
9 55% VIT for 260 seconds 47
10 60% VIT for 290 seconds 50

NOTE:
Unless you are a Hybrid Battle-Priest, then raise the skill. If going for
AGI based, then get only atleast Lv.2 for Kyrie Eleison.

[Blessing]================================================================
Raises strength, dexterity, intelligence of a player
Recovers status ailment CURSE of a player
Curses Demon and Undead type monsters(Halves their DEX, INT and STR)

Active Skill

Requires: Level 5 Divine Protection

[LV] [Skill Level Effect] [SP]
1 STR, DEX and INT +1 for 40 seconds 28
2 STR, DEX and INT +2 for 60 seconds 32
3 STR, DEX and INT +3 for 80 seconds 36
4 STR, DEX and INT +4 for 100 seconds 40
5 STR, DEX and INT +5 for 120 seconds 44
6 STR, DEX and INT +6 for 140 seconds 48
7 STR, DEX and INT +7 for 160 seconds 52
8 STR, DEX and INT +8 for 180 seconds 56
9 STR, DEX and INT +9 for 200 seconds 60
10 STR, DEX and INT +10 for 220 seconds 64

NOTE:
A very vital skill, this skill will really help us so much. Since we don't
have offensive attack skills. MAX this skill first after having heal.

[Heal]====================================================================
Recovers HP

Active Skill

[LV] [Skill Level Effect] [SP]
1 Based on Level and INT 13
2 Based on Level and INT 16
3 Based on Level and INT 19
4 Based on Level and INT 22
5 Based on Level and INT 25
6 Based on Level and INT 28
7 Based on Level and INT 31
8 Based on Level and INT 34
9 Based on Level and INT 37
10 Based on Level and INT 40

NOTE:
You are the only one that will/must benefit from this skill. Since we don't
have much SP and not that high INT. This skill must not go below Lv.3 and
must not exceed Lv.5 unless you have extra skill points.

[Cure]====================================================================
Removes status ailments of target player.

Active Skill

Requires: Level 2 Heal

[LV] [Skill Level Effect] [SP]
1 Use Cure skill 15

NOTE:
AVOID. Have an Obeaune Belt instead and it is abundant any way.

[Ruwach]==================================================================
Allows you to see hiding opponents and deals holy damage to them.

Active Skill

[LV] [Skill Level Effect] [SP]
1 Use Ruwach 10
NOTE:
Quite useful for detecting pesky Thieves, Rogues/Assassins
and all those who have hiding clips. This skill is a must have for the sake
of Pneuma and the warping tree.

[Pneuma]==================================================================
As Mad monarch says:
Renders all projectiles in the chosen cell useless.
Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap
out of Archers in the arena, whenever that rolls around. Amen.

Requires: Level 4 Warp Portal

[LV] [Skill Level Effect] [SP]
1 Use Pneuma 10
NOTE:
Get this skill to neutralize projectile attacks.
Useful but limited due to it's just a chosen cell.
Combo this with Holy Light or try to approach the target the maul it to death.

[Teleportation]===========================================================
See skill level effect.

Active Skill

Requires: Level 1 Ruwach

[LV] [Skill Level Effect] [SP]
1 Teleport to random spot on the map 10
2 Teleport to last Save Point 10

NOTE:
This skill helps you stay out of sudden Mobs. This skill will also help
you save money from Fly Wings. This is a need for the sake of Pneuma.

[Warp Portal]=============================================================
See skill level effect.

Active Skill

Requires: Level 2 Teleportation and a Blue Gemstone

[LV] [Skill Level Effect] [SP]
1 Warp 7 people to last Save Point 30
2 Warp 8 people to 1 place
(Portal open for 10 seconds) 30
3 Warp 9 people to 2 places
(Portal open for 15 seconds) 30
4 Warp 10 people to 3 places
(Portal open for 20 seconds) 30

NOTE:
With this skill you can raise fund to supply yourself with adequate
equipments and also transport yourself. Get skill for the sake of Pneuma.

[Increase Agility]========================================================
Raises agility and walking speed.

Active Skill

Requires: Level 3 Heal

[LV] [Skill Level Effect] [HP-SP]
1 AGI +3 for 65 seconds 15 23
2 AGI +4 for 80 seconds 15 26
3 AGI +5 for 95 seconds 15 29
4 AGI +6 for 110 seconds 15 32
5 AGI +7 for 125 seconds 15 35
6 AGI +8 for 140 seconds 15 38
7 AGI +9 for 155 seconds 15 41
8 AGI +10 for 170 seconds 15 44
9 AGI +11 for 185 seconds 15 47
10 AGI +12 for 200 seconds 15 50

NOTE:
Another important skill, use this to pump up your AGI, ASPD and
Walking speed, also contribute some increase in your flee rate.
Max this after maxing out Blessing (AGI Build). This skill must not go
lower than Lv.8.

[Decrease Agility]========================================================
Lowers agility

Active Skill

Requires: Level 1 Increase Agility

[LV] [Skill Level Effect] [SP]
1 AGI -3 for 65 seconds 23
2 AGI -4 for 80 seconds 26
3 AGI -5 for 95 seconds 29
4 AGI -6 for 110 seconds 32
5 AGI -7 for 125 seconds 35
6 AGI -8 for 140 seconds 38
7 AGI -9 for 155 seconds 41
8 AGI -10 for 170 seconds 44
9 AGI -11 for 185 seconds 47
10 AGI -12 for 200 seconds 50

NOTE:
We won't benefit much from this skill. Try to avoid on having this skill.

[Holy Light]==============================================================
Attack an enemy with a holy light
Can be acquired after job 30

Active Skill

Quest: 1 Rosary, 1 Crystal Blue, 1 Opal
Talk to the head Priest in Prontera Church

[LV] [Skill Level Effect] [SP]
1 (Cast time 1.5 seconds) 15

NOTE:
We won't gain much from this skill but you can use the skill to attract
"Cast Sensor" Monsters like Sohee.

[Aqua Benedicta]==========================================================
Creates Holy Bottle, must be near water or
submerged in water.

Active Skill

Requires: Empty Bottle

[LV] [Skill Level Effect] [SP]
1 Creates Holy Water 10
to use as a weapon or
a cure.

NOTE:
Holy Water + Aspersio = Holy Elem Weapon Enchantment. Aspersio
works wonders against GR card and raydrics. (combo with +X 3x Bloody Chain.)

__________________________________________________________________________
- VIII. Monk Skills ------------------------------------------------------
__________________________________________________________________________
Skill Data is from rodatazone.simgaming.net

[SKILL TREE]==============================================================
Priest Skill Tree (Patterned after iRO's official site's illustration.)


Mace Mastery(10) Increase SP Recovery(10)
|
|
Status Recovery(1)-Lv1->Slow Poison(4) Lv4
| |
| |
-----Lv1---->Resurrection(4)<------
|
Lv1
|
(Ruwach)-----Lv1------->Lex Divina(10)--Lv3->Turn Undead(10)----Lv3--
| |
| |
| |
---Lv5->Lex Aeterna(1)-Lv1-->Magnus Exorcismus(10)
|
|
(Angelus)-----Lv2------>Kyrie Eleison(10)---Lv4----- |
| |
| |
| |
Magnificat(5)----Lv3--->Gloria(5)-------- |
| |
| |
Impositio Manus(5)-Lv2->Suffraguim(3) | Lv1
| Lv3 |
Lv3 | |
/ | |
(Aqua Benedicta)--Lv1-->Aspersio(5)---Lv5--->B.S.Sacramenti(5)<-- |
| |
| |
------------Lv4---------- |
| |
| |
(Heal)---------Lv1------>Sanctuary(10)--Lv3-->Safety Wall(10)----------


[Aspersio]================================================================
Aspersio changes your own or an Allies weapon property to Holy.
Changing or removing the weapon will cancel the effect prematurely.
When a second weapon enchanting spell effect
(from Enchant Poison or Aspersio currently) is cast on a target, then it
will replace the first spell effect.

Aspersio can also be used as a weak attack. Using shift-click,
you can target an Undead property or Demon family monster and inflict
40 points of Holy property damage that ignores all defenses.
Against other kinds of monsters, it does no damage, but consumes the
Holy Water and SP anyway.

Etymological Note:
Aspersio is literally means "Sprinkle" in Latin. In the Catholic church,
the sprinkling of water (holy water?) is done with an Aspergillum during a
liturgical service.

Active Skill

Requires: Impositio Manus Level 3, Aqua Benedicta Level 1

[LV] [Skill Duration] [SP]
1 60 Sec 12
2 90 Sec 14
3 120 Sec 16
4 160 Sec 18
5 190 Sec 20

NOTE:
This skill will help you to be more stronger againts Undead/Demon monsters.
Important skill to have for places like Niffleheim or Glast Heim.

[Benedictio Sanctissimi Sacramenti]=======================================
This skill changes the elemental property of all characters in a 3x3 area
around the targetted tile to Holy1. It also does an amount of Holy damage
equal to half the power of a Heal of the same Skill Level to Undead property
and Demon family monsters in the area of effect. It requires one Priest or
Acolyte in the tile to the left and right of the caster to work.

Etymological Note:
Benedictio Sanctissimi Sacramenti is translated by Gravity as meaning
"Benediction of the Blessed Sacrament". That seems to be right.
A benediction is the invocation of a blessing. The Blessed Sacrament
generally refers to the blessed wine and bread used to signify the blood
and flesh of Jesus (as Jesus himself did it during his Last Supper).
Consuming the Blessed Sacrament during the Communion is supposed to be a
symbolic act that brings you closer to God.

Active Skill

Requires: Aspersio Level 5, Gloria Level 3

[LV] [Skill Duration] [SP]
1 40 Sec 20
2 80 Sec 20
3 120 Sec 20
4 160 Sec 20
5 200 Sec 20

NOTE:
Err... Solo right? Ignore this skill, you don't need a partymate!

[Gloria]==================================================================
Gives the Gloria effect to all characters in party near caster.
The Gloria effect adds LUK +30. When a second instance is cast, then it
will replace the first instance on any affected targets.

Etymological Note:
Gloria literally means "Glory" in Latin. A "Gloria in Excelsis" is a
Catholic liturgical hymn having the verse form of the Psalms.
A "Gloria Patri" (literally "Glory be to the father") is a 2 verse liturgical
expression of praise to the Trinity. It seems that the Catholic church
likes to praise God, as well they might.

Active Skill

Requires: Kyrie Eleison Level 4, Magnificat Level 3

[LV] [Skill Level Effect] [SP]
1 LUK +30 for 10 Sec 20
2 LUK +30 for 15 Sec 20
3 LUK +30 for 20 Sec 20
4 LUK +30 for 25 Sec 20
5 LUK +30 for 30 Sec 20

NOTE:
We'll be having mad crits with this skill and as well a good crit cap.
(+10 3x Bloody Chain + Lv.10 D-Bane + Lv.10 Mace Mastery + Aspersio + Gloria +
Impositio Manus = High Crit against Raydrics.) 987 Crit will fly~

[Impositio Manus]=========================================================
Gives the Impositio Manus effect to the target. This effect increases the
targets minimum and maximum weapon ATK (even with bare hand) by 5*Skill Level.
This means the damage is modified by Size and reduced by
DEF (both Armor and VIT).
Can be used on self. You can change weapons at any time during the effect
of this spell without disprupting it. When a second instance is cast on a
target, then it will replace the first instance.

Etymological Note:
Impositio Manus roughly means "A laying on of hands", which has been a
way of giving a blessing for a long time indeed. Impositio is derived from
Impono which means "to put/lay/impose on", while Manus literally means
"Hand" in Latin.

Active Skill

[LV] [Skill Level Effect] [SP]
1 +5 Damage Increment 13
2 +10 Damage Increment 16
3 +15 Damage Increment 19
4 +20 Damage Increment 22
5 +25 Damage Increment 25

NOTE:
This skill is just great! Instant ATK bonus! Even though we don't have
attack skill, our normal atk are much stronger, except for blacksmiths.

[Increase SP Recovery]====================================================
A basic Priest skill, and is mastered at lvl 10.
Restores SP every 10 seconds while standing still. Every skill level
increases the amount of SP restoration by 3, the maximum SP of the user
affects on the amount of SP that can be recovered by this skill.

Passive Skill

[LV] [Value of Recovery] [Additional Value of Recovery by MAXSP]
1 3 MAXSP 0.2%
2 6 MAXSP 0.4%
3 9 MAXSP 0.6%
4 12 MAXSP 0.8%
5 15 MAXSP 1.0%
6 18 MAXSP 1.2%
7 21 MAXSP 1.4%
8 24 MAXSP 1.6%
9 27 MAXSP 1.8%
10 30 MAXSP 2.0%

NOTE:
This skill is not that useful due to we don't have that much INT.
So try to avoid this.

[Kyrie Eleison]===========================================================
Creates a Kyrie Eleison effect on the target character. This effect will
block MaxHPofTarget*(10% + 2%*Skill Level) damage or 5 + [Skill Level/2] hits,
whichever is reached first. Damage in excess of the amount blocked will
transfer through and count as a hit of lowered damage. Hits are only assessed
when a blow would normally land and not for every swing by a monster
(despite showing a "Guard" graphic with every swing for the effected player
and a miss for every other player). Multi-attack skills (Blitz Beat for one),
only count one hit for purposes of number of hits and damage blocked.
Any magic attack will do full damage to the affected target, while still
counting against the maximum damage and number of hits of Kyrie Eleison.
Casting Holy Light on someone with this effect will cancel it entirely.
When a second instance is cast on a target, then it will replace the
first instance.

Etymological Note:
Kyrie Eleison comes by way of Middle English, Medieval Latin and Late Latin
from the Greek phrase "Kyrie EleEson" which literally meant "Lord, have mercy".
Seems that the lord is on your side when you use this skill. A Kyrie Eleison
is a short liturgical prayer (Catholics love their liturgies) that begins with
"Lord, have mercy".

Active Skill

Requires: Angelus Level 2

[LV] [MAX GUARD NO.] [SP]
1 5 times 20
2 6 times 20
3 6 times 20
4 7 times 25
5 7 times 25
6 8 times 25
7 8 times 30
8 9 times 30
9 9 times 30
10 10 times 40


NOTE:
This skill will be very useful for us and will keep us invulnerable for
a limited duration. It is very important to have this skill.

[Lex Aeterna]=============================================================
The target will take double damage from the next real damage source of
any kind. Healing, misses and status effects do not trigger the effect.
Cannot be cast on a Frozen or Stone Cursed target.

Etymological Note:
Lex Aeterna means "Eternal Law" and comes from the Latin word
Lex (literally "Law") and the feminine form of the Latin word "Aeternus"
(literally "Eternal")

Active Skill

Requires: Lex Divina Level 5

[LV] [Skill Level Effect] [SP]
1 2x Damage for 1 Hit 10

NOTE:
Although the skill works great, we Battle-Priest won't benefit much from
this skill and this skill waste SP much. Don't take the skill.

[Lex Divina]==============================================================
This skill has a chance of inflicting the Silence effect on the selected
target. It does not work against Boss monsters.
The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %.
The duration of the silence effect is 30*(100-TargetVIT)/100 seconds.
Casting this spell on a target that is already silenced will remove the
previous Silence effect.

Etymological Note:
Lex Divina means "Divine Law" and come from the Latin word
Lex (literally Law) and feminine form of the Latin word
"Divinus" (literally "Divine").

Active Skill

Requires: Level 3 Chain Combo/Raging Quad. Blow and a Spirit Sphere

[LV] [Skill Duration] [SP]
1 30sec 20
2 35sec 20
3 40sec 20
4 45sec 20
5 50sec 20
6 60sec 18
7 60sec 16
8 60sec 14
9 60sec 12
10 60sec 10

NOTE:
Great skill because silencing enemies will absolutely impail them of using
their skills. And in PVP sessions, thi skill will surely work wonders,
an Anit-Monk skill /gg.

[Mace Mastery]============================================================
Increases damage with Maces by 3*Skill Level.
This damage ignores reductions from Armor and Vit Defense, but not from
Elemental and Card modifiers.

Passive Skill

[LV] [Skill Level Effect] [SP]
1 ATK +3 -
2 ATK +6 -
3 ATK +9 -
4 ATK +12 -
5 ATK +15 -
6 ATK +18 -
7 ATK +21 -
8 ATK +24 -
9 ATK +27 -
10 ATK +30 -

NOTE:
Atlast! A Mastery! be sure to max this one out. This will improve our
mauling effectiveness.

[Magnificat]==============================================================
Increases to SP Recovery by 100% (200% total) for all affected party members.
This does not affect the Increased SP Recovery skill. When a second instance
is cast, then it will replace the first instance on any affected targets.

Note: Pre-Juno, Magnificat provided 175% total HP/SP Recovery.

pRO: Status Bar/Chat bar tells that SP recovery is only enabled and no HP
recovery.

Etymological Note:
Magnificat is a Latin word that means "Magnifies".
The Magnificat is the canticle of the Virgin Mary in Luke 1:46-55.

Active Skill

Requires: Level 3 Investigate/Occult Impaction

[LV][Skill Duration][SP]
1 30sec 40
2 45sec 40
3 60sec 40
4 75sec 40
5 90sec 40

NOTE:
This skill do not regenerate the SP/HP to full, it only causes the HP/SP
to recover by 50% much faster. 4sec if standing and 2sec if sitting.
HecK! this skill is still a killer for SP regeneration which we will
obviusly need.

[Magnus Exorcismus]=======================================================
Calls down a Grand Cross in a 9x9 area around the targetted tile.
Any Demon family and Undead property monsters entering the area of the
effect suffer Holy property damage of MAtk*Skill Level per wave.
Waves occur approximately every 3 seconds and each wave appears to hit
Skill Level times. Therefore, there is a certain maximum number of waves
than any one monster can be affected during the duration of the spell
(there will be less waves if the monster enters late or is knocked back
out for any reason).

As it creates an effect on the ground, Magnus Exorcismus cannot stack
with other ground effect skills (eg. Pneuma and Safety Wall).

Etymological Note:
Magnus Exorcismus means "Great Exorcism" and comes from the Latin word
"Magnus" (literally "great, large, much") and some form of "Exorcizare"
(meaning "to bind my oath, adjure", specifically to adjure an evil spirit)

Active Skill

Requires: Safety Wall Level 1, Lex Aeterna Level 1, Turn Undead Level 3

[LV][No. of Hits][SP]
1 1 40
2 2 42
3 3 44
4 4 46
5 5 48
6 6 50
7 7 52
8 8 54
9 9 56
10 10 58


NOTE:
Uhh... You're a Battle-Priest right?

[Resurrection]============================================================
Returns a dead character to life with the indicated percentage of HPs restored
(see list below). When used on Undead property monsters, it has a chance
to instantly kill or at least damage in the same way as Turn Undead at the
same level. Consumes 60 SP regardless of the level.

Active Skill

Requires: Status Recovery Level 1, Increased SP Recovery Level 4

[LV][Casting Time][Delay][HP amount when revived]
1 6sec 0sec 1%
2 4sec 1sec 15%
3 2sec 2sec 30%
4 0sec 3sec 50%

NOTE:
Have a partymate? I guess not. GO SOLO!

[Safety Wall]=============================================================
Creates a Safety Wall effect in 1 tile. The effect will protect anyone
standing in that Tile from 2+Skill Level physical melee attacks.
A physical attack is an attack from any monster or player with a range of
no more than 3 tiles. The attacks do not have to hit to count against the
total number of hits. Safety Walls cannot be stacked with themselves or
with Pneuma.

Active Skill

Requires: Sanctuary Level 3, Aspersio Level 4

[LV][Flee/Guard][SP]
1 2 times 30
2 3 times 30
3 4 times 30
4 5 times 35
5 6 times 35
6 7 times 40
7 8 times 40
8 9 times 40
9 10 times 40
10 11 times 40

NOTE:
Battle-Priest right? So you don't Magnus, ignore this skill.

[Sanctuary]===============================================================
Creates a 5x5 area sanctuary effect around the targetted tile. Characters
and non-undead/demon monsters within the sanctuary are healed(see amount below)
once a second unless at max HP. Undead Property and Demon Family monsters
take Holy property damage equal to half the sanctuary's heal, rounded down
and are knocked back out of the effect each time.

The maximum number of valid targets is equal to 3+Skill Level.
The spell affecting one player or monster once is counted as 1 target.
If it affects a player or monster more than once, then it will count as a
valid target more than once. If the maximum number of valid targets is
exceeded, the spell will come to an end prematurely. Valid targets are
determined by the following priority:

1/ Player with Current HPs less than Max HPs.
2/ Non-Undead Property/Demon Family monsters with Current HPs less than Max HPs
3/ Undead Property and Demon Family monsters.

Multiple Sanctuaries can be stacked on each other and so long as the maximum
number of valid targets is not exceeded, each will last to their full duration.

Note:
Sanctuary is the only means of healing the Emperium in the War of Emperium
battles. While it is a skill that is by no means essential to have in a WoE
priest, having one or more priests with a high level of the skill in a guild
could be very useful

Active Skill

Requires: Heal Level 1

[LV][Skill Duration][Person][HP Recovery][SP]
1 4sec 4 person 100/1sec 15
2 7sec 5 person 200/1sec 18
3 10sec 6 person 300/1sec 21
4 13sec 7 person 400/1sec 24
5 16sec 8 person 500/1sec 27
6 19sec 9 person 600/1sec 30
7 22sec 10 person 777/1sec 33
8 25sec 11 person 777/1sec 36
9 28sec 12 person 777/1sec 39
10 31sec 13 person 777/1sec 42

NOTE:
We go solo right? No need for this skill.

[Slow Poison]=============================================================
Stops damage from a Poison effect and allows you to recover hp/sp normally.
However, does not actually cancel the Poison effect, so the DEF reduction
effect is still a problem.

Active Skill

NOTE:
Ughh.... Have Panacea instead or Cure.

[Suffragium]==============================================================
Reduces cast time of the next spell cast by target
(if started within the duration). Has no effect on a spell that is already
being cast (will effect the next spell instead). The casting of a 0 cast
time spell will use up the effect with no benefit. Cannot be cast on self.
When a second instance is cast on a target, then it will replace the first
instance.

Etymological Note:
Suffragium literally means "vote, political support" in Medieval Latin.
More recently, suffragium turned into suffrage, which means
(amongst other things) a short intercessory prayer usually in a series.
That is, praying to God on behalf of someone else.

Active Skill

Requires: Impositio Manus Level 2

[LV][Casting Time Decrementt][SP]
1 -15% 30secs 8
2 -30% 20secs 8
3 -45% 10secs 8

NOTE:
We go solo, no need for wizards and we can't use the skill for ourselves.

[Turn Undead]=============================================================
This skill only works on Undead property monsters, although it will cast
against other types of monsters. Has a
[(Skill Level*20)+LUK+INT+BaseLevel+(1-TargetHP/TargetMaxHP)*200]/1000%(max70%)
chance to do holy damage equal to current HP on an Undead property monster.
On failure, an Undead Property monster will take Holy property damage equal
to [Base Level + INT + Skill Level*10].
This spell fails automatically against Boss monsters.

Active Skill

Requires: Lex Divina Level 3, Resurrection Level1

NOTE:
Our mace had answered it all.

__________________________________________________________________________
- IX. Skill Builds -------------------------------------------------------
__________________________________________________________________________

[Acolyte Skill Builds]====================================================

TIP: (Regardless of your pre-priest build)
As soon as you change your job I recommend that you get atleast Lv.3 Heal
at once then Lv5 Divine Protection and then Max Blessing and
Increase Agility to your planned level or simply MAX it. This is the way
I raised my acolyte and I find it easy to train this way.

If you're going to make a Battle-Priest, I strongly recommend that you
train to Job50 so you can feel it's 100% effectiveness on solo-hunting.
Again, Battle-Priests is at their maximum efficiency if have it change job
at Job level 50 and is AGI based.

[Ideal Battle-Acolyte Build]----------------------------------------------
This is a Job50 Build.
Has Lv.8 Inc. Agility (+10 AGI) and Warp Portal.

Heal Lv.5
Divine Protection Lv.5
Blessing Lv.10
Increase Agility Lv.8
Ruwach Lv.1
Teleport Lv.2
Warp Portal Lv.4
Pneuma Lv.1
Demon Bane Lv.10
Angelus Lv.2
Aqua Benedicta Lv.1

NOTE:
This skill build is perfect for all pre-requisite for a High Battle-Priest.
Meaning this build can also be used by High Battle-Acolyte to
High Battle-Priest.

Battle-Priest Skill Builds================================================

[My Battle-Priest Skill Build]--------------------------------------------
This skill build has its own special stat build to ensure its 100%
effectiveness in solo-hunting.

Impositio Manus LV.5
Kyrie Eleison Lv.10
Magnificant Lv.5
Aspersio Lv.5
Gloria Lv.5
Mace Mastery Lv.10
Lex Divina Lv.5

DISTRIBUTION:

5 Impositio Manus
10 Kyrie Eleison
3 Magnificant
5 Aspersio
5 Gloria
2 Magnificant
10 Mace Mastery

4 Remaining Skill Points.
You could...
MAX Increase Agility
then have Heal to level 7 or have Cure and Status Recovery.

NOTE:
This build was made to maul down Raydrics in the GH Chivalry, I comboed the
build with a 3x Bloody Chain or a 2x Bloody Titan Chain added with all the
buffing skills. 987-1008 Crits on Raydrics. Assuming your STR is at 77+.
With the right weapons, this build can solo hunt almost anywhere in Midgard!

__________________________________________________________________________
- X. Stat Builds ---------------------------------------------------------
__________________________________________________________________________

As I mentioned before, I formulated this builds on a calculator. So these
builds are 100% possible. This builds serve only as a reference for you
guys out there.

[THE Starting stats]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Like any other melee characters you can start with these:

9 STR
9 AGI
5 VIT
1 INT
5 DEX
1 LUK

[STATS BUILD-UP]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[BASIC BUILDS/COMMON BUILDS]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These builds in this section are highly recommended and mostly used by
players in my server and they proved to be good and competitive.

[My Battle Build]---------------------------------------------------------

This build is a Hybrid of STR/AGI with a little of VIT and DEX.
This build is my personal favorite, in fact this Is the one that I am
using right now.

How to Distribute:
10 INT and STR then 20 VIT and 15 DEX and the rest is to AGI,
when you feel that your agi is high enough, raise your STR and
DEX to 20 and then max your AGI out.
After maxing out AGI you may start building the other stats.

[Battle-Priest Final Stats]
Job Bonus at Monk Jlvl 50
STR: 75 +5
AGI: 84 +4
VIT: 25 +5
INT: 25 +5
DEX: 46 +4
LUK: 23 +7

NOTE:
23+7 Luk add with 30 Luk from Gloria (60 total Luk). High enough for
critting, add with Clip of Counters. But never use Crit Chain, the
normal atk damage output is just too weak.

~Suggested Equipments~

Weapon R: +X 3x Carded Chains*, +X Elemental Stunners**
Weapon L: +X Carded Buckler
U. Head: +X STR+/AGI+ Headgear, or anything of your fancy ^_^
M. Head: ??? (Phantom of Opera is strongly recommended.)
L. Head: ??? (Phantom of Opera is strongly recommended.)
Garment: +X Mocking/Immune Muffler
Armor: +X Champion Saint's Robe or STR/AGI+ St.'s Robe
Footwear: +X Witched Shoes (SP Regen is highly prioritized.)
Accessories:
Athletic Belt x2 (if you do not have Clip of flash)
Ring/Clip of Mustle x2
Ring/Clip of Counter x2

* 2 Racial Cards and 1 Size Modifier Card Compounded Chain
EX: Double Bloody Boned Chain

**Best for leveling, except for Dark Elems due to we will be forced
to use a Carded Chain and Aspersio but attack damages will be more
stronger due to the RACE, SIZE and ELEMENT bonuses.

__________________________________________________________________________
- XI. Possible Equipments ------------------------------------------------
__________________________________________________________________________

Here are the equipments that can be used by B.A.'s and B.P.'s.
I don't recommend B.P.'s to use Books as weapons.

[11.1 Maces]==============================================================

NOTE: Maces are quite expensive, so be ready and have lots of fund!

[Club]--------------------------------------------------------------------
Attack: 23
Cost: 120z
Required Lvl: 2
Weapon Lvl: 1

You should save some "Clubs" you pick up as a Novice because this is the
only weapon in the beginning that can be equip by Acolytes. You can also
get one through acquiring the Acolyte recommendation.

[Mace]--------------------------------------------------------------------
Attack : 54
Cost: 1,600z
Required Lvl: 2
Weapon Lvl: 1

Get this if you have some money or if find using a +X Club hard to level.
These maces are the most common mace-type weapon that are forged to become
a elemental mace (VS and VVS Elemental Maces) that are usually prized at
400K+ in pRO Economy (IRIS SERVER).

[Smasher]-----------------------------------------------------------------
Attack: 54
Cost: 9,000z
Required Lvl: 14
Weapon Lvl: 2

I recommend that you take a Chain or a Flail rather than this weapon.

[Flail]-------------------------------------------------------------------
Attack: 69
Cost: 16,000z
Required Lvl: 14
Weapon Lvl: 2

if you cannot afford a Chain, this one is a good alternative.

[Chain]-------------------------------------------------------------------
Attack: 84
Cost: 23,000z
Required Lvl: 14
Weapon Lvl: 2

Chains are the best Lv2 weapon for the mace class.

NOTE: a Lv2 Weapon at is max safety level is much stronger compared
to a lv3 weapon that hasn't received any upgrade. It may not be
so obvious but compare the damages, both Min/Max but pay more
attention on Minimum damage.

Chains are the best mace to be carded. The best compounding is as follows:
2 Race Cards and 1 Size Modifier.

Example:
Against Raydrics: Double Bloody Titan Chain
For PvP: Double Bloody Boned Chain

This style will is slight stronger than the 3 Race cards combo, see it in the
calc of Dashiva.

[Morning Star]------------------------------------------------------------
Attack: 110
Cost: 41,000z
Required Lvl: 27
Weapon Lvl: 3

I don't recommend you to buy one unless you do not have enough money to buy
a Swordmace in Morroc.

[Swordmace]---------------------------------------------------------------
Attack: 130
Cost: 50,000z
Required Lvl: 27
Weapon Lvl: 3

A cheaper mace, this one's the most common elemental lv3 mace.
elemental stunners are way too expensive for others.

[Stunner]-----------------------------------------------------------------
Attack: 140
Bonus: 10% Stun Chance
Cost: 60,000z
Required Lvl: 27
Weapon Lvl: 3

The strongest mace sold by NPCs, this is the best weapon to be made as
VS or VVS elemental. Because you can stun the oppnent with the VS damage.

[11.1.1 Exceptional Maces]================================================

[Spike]-------------------------------------------------------------------
Attack: 85
Bonus: Crit + 40% and decreases Def by 1/3
Cost: ???
Required Lvl: 40
Weapon Lvl: 4

Good for AGI and LUK builds of B.A. to B.P. Be sure that you have high
enough flee rate so you can't feel the reduce defense penalty due enemies
will always miss.

[Golden Mace]-------------------------------------------------------------
Attack: 110
Cost: ??? Dropped by Golden Bug
Required Lvl: 40
Weapon Lvl: 4

Good for Undead infested areas, works like a Silver enchanted weapon.

[Mighty Staff]------------------------------------------------------------
Attack: 130
Bonus: +15% to Matk and +10 to STR, consumes 5 sp every hit
Cost: NA Dropped by Dokebi
Weapon Class: Rod
Required Lvl: 24
Weapon Lvl: 3

The best special ROD. The bonus is nice, the penalty I think is somewhat
not working.

[Long Mace]---------------------------------------------------------------
Attack: 135
Bonus: Range + 3 and reduced damage by 10% from projectile attacks.
Cost: ??? Dropped by Moonlight Flower
Required Lvl: 40
Weapon Lvl: 4

Works like a spear because of the little range bonus and also good
in places that have projectiles attacks.

[Grand Cross]-------------------------------------------------------------
Attack: 140, HOLY property
Bonus: Auto-spell cast Level 3 Turn Undead
Enables you to use Level 3 Turn Undead
Regain 1 SP for every hit to an Undead monster
Regain 3 SP for every Undead monster kill
Cost: ???
Required Lvl: 40
Weapon Lvl: 4

A lethal weapon once it's released in your server, much stronger than
the two mentioned above because of the Holy Property.

[Slash]-------------------------------------------------------------------
Attack: 145
Bonus: +15% ATK vs. Undead monsters
5% Bonus EXP when killing Undead monsters
Low chance of sending an Undead monster into Coma state
Cost: ???
Required Lvl: 40
Weapon Lvl: 4

A very exceptional weapon because it can raise the amount of EXP you get.
But I doubt that they will change the weapon's ability.

[Quadrille]---------------------------------------------------------------
Attack: 165
Bonus: D+10% ATK vs. Undead, Demi-Human and Earth monsters
Cost: ??? Dropped by Dark Priest
Required Lvl: 40
Weapon Lvl: 4

Only good in PvP but not that good. Works like an elemental weapon.

[Mjolnir]-----------------------------------------------------------------
Attack: 250
Bonus: DEX +40, STR +15 and Unlimited attack Haste
Cost: ??? Made through a quest
Required Lvl: 98
Weapon Lvl: 4

The "God like" Mace. A very very strong weapon to have but you need
at least Blvl98 to equip one.

__________________________________________________________________________
- 11.3 Others -----------------------------------------------------------
__________________________________________________________________________

Equipment 101=============================================================

"Practical efficiency is common, and lofty idealism not uncommon;
it is the combination which is necessary, and the combination is rare."

- Theodore Roosevelt (1858 - 1919)

Here's some reminders to keep in mind in choosing/buying your equipments.

1)Prioritize your builds's need. Don't sacrifice efficiency over
fashion.

2)Only upgrade your slotted armors if you have an extra one.
example:
Try to have a +4 Mocking Muffler before attempting to make a
+10 Mocking Muffler. AND if you're trying to over upgrade keep in mind
that DON'T COMPOUND CARDS before upgrading it. try to achieve your goal
before compounding.

3)Try to save things that you will be needing in the future.

4)Be knowledgeable about equips.

5)Elementals are more practical even though they are quite expensive.
They deal more damage than conventional weapons, this kind of weapons
are our bread and butter.

__________________________________________________________________________
- XII. Hunting as a Priest -----------------------------------------------
__________________________________________________________________________
This part was inspired by Captain FAI's ever great MVP FAQ and is also
one of my favorite in-depth FAQ. Well I'll pattern this part of the guide
to his Hunter MVP guide since it will be almost the same as the Hunter's,
but not how the way Hunters MVP.

Battle-Priest is the best when it comes to hunting since we are into AGI.
With all the buffs (Attack plus buffs.) we can take down mosnters as fast
as hunters can but we don't need any partymates. That's a great plus!
No sharing! They're all yours! We will tackle how we will use our skills
for an effective hunting and weapons for hunting.

What should Battle-Priest do when hunting?
1) Bring enough rations (tons of center potions!).
2) Like the Hunters, have Elite Chains and Elem Stunners/Sword Maces.
3) BUFF yourself and ONLY yourself.
4) MAUL 'em!

[Hunting Skills]==========================================================

- BLESSING must be 10 because +10 in your stat can contribute BIG in your
damages and character effectiveness.

- INCREASE AGI must be 10 because Increase Agility will also raise your
ASPD and of course your AGI and Flee rate.

- IMPOSITIO MANUS should always be on everytime you will attack. 'nuff said.

- MAGNIFICANT there should never a moment this skill is not casted on you
while on the hunt. SP regenaration must be fast!

- GLORIA if going for crit then make sure that you have this casted on you
all the time when attackin.

- KYRIE ELEISON same as Magnificant, there should never be a moment that
this skill is not casted on you while in a hunt. This skill will make us
last a little longer.

- ASPERSIO should be casted on you if the weakness of the monster is HOLY
and be sure to have a +X 2x Race and 1 Size modifier Carded Chain.
Combined with Aspersio, you can deal HUGE amount of damage that most people
won't expect from a support class /gg.

- LEX DIVINA if the monster's skill posts a threat, then silence it, nuff said.

[Elite Hunting Weapons]===================================================
As Captain FAI says:
"Most of the players think that just use 4 of the same cards and put it
in the bow and that's the strongest.
Actually no! That's why this game has Elements and Types. The Elite MVP
Weapon is Race + Size Modifier Card."

We must abuse of buffs, with an elite weapon, we could deal damages
that most people don't expect from a support class. /gg

Chain is the best mace to be carded.

For monster that have an elemental weakness such as:
Fire, Ice, Wind and Earth, then use an Elemental Swordmace/Stunner instead
than a card compounded chain.

__________________________________________________________________________
- XIV. Card Collection ---------------------------------------------------
__________________________________________________________________________

Here are the cards that B.A.'s will find useful. They are classified
by their placement. I have removed those "Banned" Cards or the cards
that Gravity has removed from the game, but those who have already have it
are lucky because monsters won't be dropping them anymore. ^_^
Thank you for www.merchantguild.net for this card placement info.

[14.1 Weapons]============================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Anacondaq Envenom +20% damage on Poison Property Bonus VS Elem
Andre Hurricane ATK +20 Substat Bonus
Andre Larva Smart INT +1, Maximum SP +10 Stat Bonus
Caramel Insecticide +20% damage on Insect Monsters Bonus VS Race
Desert Wolf Gigantic +15% damage on Small Monsters, Bonus VS Size
ATK +5
Deviace Aqua +7% damage on Demi-Human, Brute, Bonus VS Race
Plant and Insect Family Monsters
Doppelganger of Verserk +50 AGI, -50 Flee Enchant Ability
Drainliar Saharic +20% damage on Water Property Bonus VS Elem
Drake of Infinity 100% ATK all Size Monsters Enchant Ability
Drops Dextrous Dex +1, HIT +3 Stat Bonus
Earth Petite Dragoon +20% damage on Dragon Monsters Bonus VS Race
Fabre Vital VIT +1, MaxHP +100 Stat Bonus
Familiar Blink Blind Target: +5% success rate, Status Ailment
ATK +5
F.Thiefbug Shrewd AGI +1, Flee +1 Stat Bonus
Flora Fisher +20% damage on Fish Monsters Bonus VS Race
Goblin Clamorous +20% damage on Brute Monsters Bonus VS Race
Hornet Martyr STR +1, ATK +3 Stat Bonus
Hunter Fly Malicious Regain +15% of the Damage Enchant Ability
Done on an enemy as HP: +3% success rate
Hydra Bloody +20% damage on Demi-Human Bonus VS Race
Kaho Underneath +20% damage on Earth Property Bonus VS Elem
Lunatic Lucky LUK +1, Critical +1, Sub&Stat Bonus
Perfect Dodge +1
Magnolia Cursing Curse Target: +5% success rate, Status Ailment
ATK +5
Mandragora Windy +20% damage on Wind Monsters Bonus VS Elem
Marina Ice Freeze Target: +5% success rate, Status Ailment
ATK +5
Metaller Silence Silence Target: +5% success rate Status Ailemnt
ATK +5
Minorous Titan +15% damage on Large Monsters Bonus VS Size
ATK +5
Mummy Ancient HIT +20 Substat Bonus
Orc Skel Damned +20% damage on Holy Monsters Bonus VS Elem
Peco2 Egg Beholder +20% damage on Formless Monsters Bonus VS Race
Phreeoni Perfect Hit +100 Substat Bonus
Plankton Drowsy Sleep Target:+5% success rate Status Ailment
ATK +5
Requiem Chaos Chaos Target: +5% success rate Status Ailment
Santa Poring Hallowed +20% damage on Shadow Monsters Bonus VS Elem
Savage Bebe Stun Stun Target: +5% success rate, Status Ailment
ATK +5
Scorpion Chemical +20% damage on Plant Monsters Bonus VS Race
Sidewinder Hybrid Double Attack Level 1 Enchant Skill
Skel Worker Boned +15% damage on Medium Monsters, Bonus VS Size
ATK +5
Skeleton Keen ATK +10, Substat Bonus
Stun Target: +2% success rate
Snake Untouchable Poison Attack: +5% success rate, Status Ailment
ATK +5
Soldier Skel Critical Critical +9% Substat Bonus
Strouf Decussate +20% damage on Demon Monsters Bonus VS Race
Vadon Flammable +20% damage on Fire Monsters Bonus VS Elem
Wolf Wolverine ATK +15, Critical +1 Substat Bonus
Zenorc Venomer's Poison Target: +4% success rate, Status Ailment
ATK +10


[14.2 Armor]==============================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Angelring Holy Gives Armor Holy Property Enchant Armor
Argiope Poisoning Gives Armor Poison Property, Enchant Armor
DEF +1
B. DesertWolf of Desert INT +1 Stat Bonus
Bathory Evil Gives Armor Shadow Property Enchant Armor
Dokebi of Zephyrus Gives Armor Wind Property, Enchant Armor
DEF +1
Evil Druid Deadly Gives Armor Undead Property, Enchant Armor
INT +1, DEF +1
Ghostring Ghost Gives Armor Ghost Property, Enchant Armor
HP Recovery -25% (NYI)
Marc Unfrozen Immune to Freeze, Immunity
-5% damage from Water Property Attacks
Orc Lord Mirror Reflect Damage: 30% Enchant Ability
Pasana of Ifrit Gives Armor Fire Property, Enchant Armor
DEF +1
Pecopeco of Ares Maximum HP +10% Substat Bonus
Picky Extra STR +1, ATK +10 Sub&Stat Bonus
Picky Egg Dynamic VIT +1, Maximum HP +100 Sub&Stat Bonus
Poring Lucky LUK +2, Perfect Dodge +1 Sub&Stat Bonus
Pupa Hard Maximum HP +700 Sub&Stat Bonus
Rocker Skillful DEX +1 Sub&Stat Bonus
Roda Frog of Champion Maximum HP +400, Maximum SP +50 Substat Bonus
Sandman of Gnome Gives Armor Earth Property, Enchant Armor
DEF +1
Savage of Recovery VIT +3 Stat Bonus
Steel Chon2 of Heman DEF +2, -20% damage from Wind Substat Bonus
Swordfish Aqua Gives Armor Water Property, Enchant Armor
DEF +1
Thiefbug Speedy AGI +1 Stat Bonus


[14.3 Garment]============================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Bapho Jr. of Rogue AGI +3, Critical +1% Stat Bonus
Condor Quick Flee +10 Substat Bonus
Dustiness of Warmth -30% damage from Wind Property, Resist Element
Flee +5
Frilldora Guard Cloaking Level 1 Enchant Skill
Hode Glorious -30% damage from Earth Property, Resist Element
Flee +5
Isis Divine -30% damage from Shadow Property, Resist Element
Flee +5
Jakk Flameguard -30% damage from Fire Property, Resist Element
Flee +5
Marionette of Ghost -30% damage from Ghost Property, Resist Element
Flee +5
Marse Genie's -30% damage from Water Property Resist Element
Mist Innoxious -30% damage from Poison Property, Resist Element
Flee +5
Orc Zombie Angelic -30% damage from Undead Property, Resist Element
Flee +5
Raydric Immune -20% damage from Neutral Property Resist Element
Whisper Mocking Flee +20, Substat Bonus
+50% damage from Ghost Property


[14.4 Shoes]==============================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Chonchon Light AGI +1, Flee +2 Sub&Stat Bonus
Eddga Bearer's Permanent Endure (NYI), Enchant Ability
Maximum HP -25%
Eggyra of Witch SP Recovery +15% Substat Bonus
Male Thiefbug of Hermes AGI +2 Stat Bonus
Matyr Green AGI +1, Maximum HP +10% Stat Bonus
Moonlight Flower Hasty Permanent "Fast-Move" Enchant Ability
(+25% walking speed, does not stack with Increase AGI)
Sohee Soul-Enchanted Maximum SP +15%, Sub&Stat Bonus
SP Recovery +3%
Verit Fledged Maximum HP/SP +8% Substat Bonus
Zombie of Health HP Recovery +20% Substat Bonus


[14.5 Headgear]===========================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Coco of Sandman Resist Sleep 20%, DEF +1 Resist Status Ailment
Deviruchi Adurate Blind Immune, STR +1 Immunity
Elder Willow Erudite INT +2 Stat Bonus
Ghoul Viper's -20% damage from Poison Resist Element
DEF +1
Giearth Order Chaos Immune, Immunity
-15% damage from Earth Property
Marduk Peerless Silence Immune Immunity
Martin of Cleric Resist Blind 20%, DEF +1 Resist Status Ailment
Nightmare Insomniac Sleep Immune, AGI +1 Immunity
Orc Hero Neutral Stun Immune, VIT +3 Immunity
Stainer of Aristotle Resist Silence 20%, DEF +1 Resist Status Ailment
Willow Wise Maximum SP +80 Substat Bonus


[14.5 Shield]=============================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Ambernite of Athena DEF +2 Substat Bonus
Horn Shield Heavy -35% damage from Projectile ATKs Resist Damage
Khalitzburg from Hell -30% damage from Demon Resist Family
Maya Shield Reflect Reflect Magic: 30% success rate Enchant Ability
Orc Warrier Brutal -30% damage from Brute Resist Family
Thara Frog Cranial -30% damage from Demi-Human Rsisit Family


[14.6 Accessory]==========================================================

[Card]---------[Pref/Suffix]----------------[Effect]----------------[Type]
Cobold of Counter STR +1, Critical +4% Stat Bonus
Kukre Athletic AGI +2 Stat Bonus
Mantis of Mustle STR +3 Stat Bonus
Marine Sphere Blast Magnum Break Level 3 Enchant Skill
Muka Robust HP Recovery +10% Substat Bonus
Obeaune Cure Cure Level 1 Enchant Skill
Osiris of Eternity Have full HP/SP when revived GODLINESS
Phen Under a Cast Makes Magic Spells uninterruptible,
+25% Casting Delay Enchant Ability
Poison Spore Poison Envenom Level 1 Enchant Skill
Smokie Hiding Hiding Level 1 Enchant Skill
Tarou Double-Forced STR +2 Stat Bonus
Wormtail Clever DEX +2 Stat Bonus
Yoyo of Flash AGI +1, Perfect Dodge +5 Sub&Stat Bonus
Zerom Nimble DEX +3 Stat Bonus

__________________________________________________________________________
- XV. Leveling Spots -----------------------------------------------------
__________________________________________________________________________

All the things I will mention here are from my experience as a B.A.
for the 4th time. But this will also depend on your money, equipments,
patience and friends as *Edge says.

1-10: All monsters that in the map that is 1map away from cities.
I recommend that you level up in the Sograt desert and battle those
Drops, Condors, Pickies and Super Pickies.

11-20: Go to the Rocker Fields and battle them or if you're daring you
can always try the Ambernites. If you have yourself a good party or a
friend that is in a high level you can ask him to tank you in the
Byalan island (I did this).

21-30: Try the culverts if you want and also try Payon lv2. I stick to
Byalan by this level until Blevel 50. ^_^ the place is good up to level 2
that is. the aggressiveness is low and you can get yourself to rest.

31-40: Stick to one place. I recommend Byalan or Orc Dungeon.

41-50: By this time you'll feel the hard time leveling days. If you can
try GH or still stick to the Swordie leveling places.
Because usually places that swordies use to level are also good
for BA's. If you have Mocking Muffler try training with Sohees just
offensive bless 'em.

51-60: Haaayy..... This is the semi-boring years I would say. If your AGI
is high enough you could always try the Sohees. (Bonguns are a pain in the
neck!) Again if you have Mocking Muffler you can try out the Nightmares
in St.Abbey, Glast Heim. Just off. Bless Nightmare and Evil Druid, run
away from Joker and bring your self a elem weapon atleast a Very Strong
Elemental weapon.

61-70: You can have your Job Change by these level if your going for the
Jlvl50 Change. Stick to Sohees or Mummies if your daring.

71-80: By this level, Try the GH or Alde Baran Dungeon and by the way...
Your by yourself by now... It's up to you to find yourself a good leveling
spot.

81+: 80+!? Why don't join our guild? hehehe ^_^ Try MVP'ng.

__________________________________________________________________________
- XVI. Flee Chart --------------------------------------------------------
__________________________________________________________________________

The New Flee Chart By Kula:
The new and updated flee chart! As with the previous one, I did NOT make this!
The number is how much flee you need to dodge 95% of the time (the maximum).

078 - Turtle
080 - Fabre(Fabre Forest)
082 - Hugeling
082 - Poring
084 - Fabre
086 - Lunatic
088 - Picky
088 - Raptice
088 - Willow
090 - Drops
090 - Super Picky
090 - Roda Frog
090 - Santa Poring
091 - Chon Chon
092 - Eclipse
092 - Thief Bug
093 - Condor
094 - Mastering
094 - Savage Babe
095 - Toad
097 - Skeleton
098 - Rocker
098 - Spore
100 - Dragon Fly
100 - Hornet
100 - Plankton
102 - Kukre
105 - Desert Wolf Baby
105 - Zombie
106 - Ambernite
107 - Creamy
108 - Martin
108 - Poporing
108 - Thief Bug Female
110 - Muka
110 - Tarou
111 - Farmiliar
115 - Golem
115 - Peco Peco
116 - Coco
117 - Wolf
118 - Andre
118 - Poison Spore
119 - Smokie
120 - Big Foot
120 - Pierre
121 - Stainer
122 - Shellfish
123 - Goblin (Axe)
123 - Mandragora
123 - Orc Zombie
125 - Marin
125 - Megalodon
125 - Pirate Skeleton
125 - Steel Chon Chon
126 - Yoyo
127 - Aster
129 - Goblin (Morning Star)
129 - Hydra
130 - Thief Bug Male
130 - Vadon
131 - Crab
131 - Eggyra
131 - Thara Frog
132 - Argos
132 - Marina
133 - Elder Willow
133 - Orc Skeleton
133 - Orc Warrior
133 - Smoking Orc
134 - Anacondaq
134 - Cornutus
134 - Dustiness
134 - Goblin (Mace)
135 - Raggler
135 - Vitata
135 - Worm Tail
136 - Caramel
136 - Marine Sphere
136 - Soldier Pierre
137 - Cookie
137 - Deniro
137 - Soldier Andre
138 - Goblin (Dagger)
138 - Goblin Xmas
138 - Savage
139 - Sasquatch
140 - Horn
140 - Magnolia
140 - Zerom
143 - Kaho
144 - Antique Firelock
144 - Flora
144 - Soldier Skeleton
146 - Mantis
146 - Metaller
146 - Vocal
147 - Ghoul
147 - Skeleton Worker
148 - Cookie Xmas
149 - Vagabond Wolf
150 - Hode
150 - Kobold 5
150 - Shinobi
151 - Munak
151 - Scorpion
151 - Verit
152 - Kobold 2(Mace)
155 - Bongun
155 - Kobold 4
155 - Miyabi Ningyo
155 - Rotar Zairo
158 - Desert Wolf
158 - Frilldora
158 - Marse
158 - Soldier Deniro
158 - Strouf
159 - Horong
161 - Myst Case
163 - Angeling
163 - Kobold (Axe)
165 - Ghostring
165 - Goblin (Flail)
166 - Myst
166 - Sohee
167 - Marc
167 - Requiem
167 - Swordfish
168 - Giearth
169 - Sandman
169 - Whisper
169 - Whisper(Giant)
169 - Whisper Boss
170 - Matyr
171 - Brilight
172 - Argriope
174 - Tri Joint
175 - Boa
175 - G Mummy
175 - Goblin Archer
175 - Mummy
175 - Orc Lady
177 - Dokebi
177 - Drainliar
178 - Rafflesia
178 - Wild Rose
179 - Minorous
179 - Nereid
180 - Obeaune
182 - Chepet
182 - Zenorc
183 - Choco
183 - Punk
184 - Bathory
184 - Deviance
185 - Antonio
185 - Karakasa
185 - Marionette
185 - Mutant Dragon
185 - Steam Goblin
187 - Blazzer
187 - Driller
187 - Explosion
188 - Jakk
188 - Jakk Xmas
188 - Nightmare
189 - Hunter Fly
189 - Phen
190 - Isis
193 - Marduk
193 - Petit(Sky)
194 - Demon Pungus
194 - Gig
194 - Kobold (Morning Star)
194 - Stem Worm
195 - Pest
196 - Archer Skeleton
196 - Cramp
196 - Raydric
197 - Greatest General
197 - Injustice
197 - Kapha
197 - Laib Olmai
197 - Sageworm
198 - Petit(Earth)
199 - Alligator
199 - Geographer
200 - Archangeling
200 - Cruiser
200 - Zombie Prisoner
201 - Evil Druid
201 - Fake Angel
201 - Mimic
202 - Galapago
202 - Giant Hornet
202 - The Paper
203 - Dragon Tail
203 - Giant Spider
203 - Iron Fist
203 - Skeleton Prisoner
204 - Grand Peco
205 - Creamy Fear
205 - Pasana
206 - Killer Mantis
206 - Zombie Dragon
207 - Apocalips
207 - Fur Seal
207 - Gullinbursti
207 - Permeter
208 - Caterpillar
208 - Deviruchi
208 - Goblin Leader
208 - Kobold Archer
208 - Scorpion King
209 - Arclouse
209 - Filamentous
209 - High Orc
210 - Spring Rabbit
210 - Stalactic Golem
211 - Carat
211 - Elder
211 - Goat
211 - Khalitzburg
211 - Tengu
211 - Wind Ghost
212 - Deleter(Earth)
212 - Mobster
213 - Clock Tower Manager
213 - Deleter(Sky)
213 - Diabolic
213 - Gajomart
213 - Grizzly
213 - Merman
214 - Freezer
214 - Heater
214 - Zombie Master
215 - Megalith
215 - Nine Tail
215 - Panzer Goblin
216 - Dark Priest
216 - Sea Otter
217 - Kobold Leader
217 - Sleeper
218 - Alarm
218 - Baphomet Jr.
219 - Am Mut
219 - Dark Frame
219 - Harpy
219 - Mistress
219 - Solider
220 - Chimera
222 - Ancient Mummy
223 - Ancient Worm
223 - Rybio
223 - Wraith
224 - Drake
224 - Golden Thief Bug
225 - Anubis
225 - Clock
225 - Phendark
225 - Skeleton General
226 - Majoruros
228 - Executioner
228 - Lava Golem
229 - Owl Duke
230 - Eddga
230 - Joker
230 - Nightmare Terror
231 - Medusa
232 - Mini Demon
233 - Sidewinder
234 - Soldier Guardian
235 - Anolian
237 - Alice
237 - Cat O Nine Tail
237 - Moonlight
238 - Maya
239 - Incubus
239 - Osiris
243 - Garm
245 - Dracula
245 - Owl Baron
246 - Assaulter
246 - Maya Puple
249 - Dark Illusion
249 - Gargoyle
249 - Orc Archer
249 - Succubus
251 - Violy
254 - Dark Lord
254 - Riding Word
256 - Sting
257 - Orc Hero
257 - Pharaoh
259 - Orc Lord
262 - Gryphon
263 - Zherlthsh
264 - Wraith Dead
268 - Penomena
269 - Lord of Death
272 - Doppelganger
272 - Reydric Archer
274 - Phreeoni
276 - Baphomet
276 - Wanderer
277 - Turtle General
278 - Tirfing
279 - G Assaulter
282 - Bloody Knight
282 - Stormy Knight/Knight of Windstorm
286 - Knight Guardian
289 - Abysmal Knight
290 - Werewolf
310 - Mysteltainn
314 - Archer Guardian

__________________________________________________________________________
- XVII. FAQ's ------------------------------------------------------------
__________________________________________________________________________

"He who errs should be taught and not ridiculed."

- Anonymous
Philippine proverb.

Q:Some basic equips for Battle-Priest?
A: (From RO-Universe, Hellsing.Laine)

[WEAPONS]
For the monks, they have two options to choose from – a mace or a fist.

Mace
- Higher reusability from acolyte/battle priests
- More damage
- Safer to upgrade. As its possible to get more than 1 chain.
- More suitable for Manual Cast Asura/ Manipulate Spirit Sphere/Psychic Wave
- Better slot for cards

[BODY ARMOR]
- Pupa: 700 More life. More suitable for those that have low or no vitality.
(But YOU must have atleast 25+ Vit in your Build!)
- Roda Frog: Adds less Hit Points than both pecopeco/pupa but gives a slight
SP boost.
- Picky/Thief Bug Card, good for STR/AGI bonus.

[MUFFLER]
- Raydric against hunter/assassin/blacksmith
- Whisper against low dex (Very rare to have low dex in PvP scenarios…)
- Dustiness against wizards. Allows higher survivability against Freeze/JT

[SHOES]
- Verit: Very versatile. Adds a total of 8% to HP/SP (Corrected)
- Martyr: Adds a total of 10% HP and 1 agility. (Good only for VITs)
- Sohee: An asura strike gear, very rare to use this as HP is more favored
than SP. (Great to have due it will have a +3% SP regen bonus)
- Eggyra: For SP regeneration.

[LEFT HAND]
- Buckler with Thera Frog -30% from Demi-Human type is non-negotiable.
- Ambernite Card. (Adds defense, good for normal leveling.)
- Other -30% damage cards compoundable on shields.

[HEADGEAR/ACCESSORIES]
Dependent on the build that you have chosen. The
masquerade which adds 3% damage against human-types
and the Poo Poo hat which reduces damage by 10% are
some good options. Here some good ones.

- Biretta or any Headgear with Willow card.
- Magician Hat
- Solar God Helm (STR+ is really good!)
- Ghost Bandanna

Q: Can you give me some ideas on Equips?
A: See below.

~BATLE-GEAR~

Weapon R: +X VVS Elem Swordmace/Stunner (leveling only)
+X slotted 2race, 1size Chain. (For Aspersio combination)
Weapon L: +X Cranial Buckler (PvP/GvG purposes.)
+X Buckler of Athena (Normal leveling purposes)
+X -30% damage from race compounded shield.
U. Head: +X Wise Biretta (SP plus is good.)
+X AGi/STR Headgear (Bonus is good.)
M. Head: ??? (Phantom of Opera)
L. Head: ??? (Phantom of Opera)
Garment: +X Mocking Muffler (This is where you get +flee due to
AGI is not recommended to be maxed out.)
+X Immune Muffler (For VIT Monks.)
+X Rogue Muffler (Crit only.)
Armor: +X Champion Saint's Robe (+HP and +SP.)
+X Extra Saint's Robe (Additional STR is good.)
+X Speedy Saint's Robe (+1 AGI)
+X Saint's Robe of Ares (+10% HP, good when you're in Blvl80+.)
+X Hard Saint's Robe (+700 HP, good for those who lack HP)
Footwear: +X Soul-Enchanted Shoes (SP regen and SP plus)
+X Fledged Shoes (+8% to HP & SP)
+X Green Shoes (AGI +1 & +10% HP, Good for AGis.)
Accessories:
Athletic Belt x2 (Good starter accessory.)
Brooch/Clip of Flash x2 (Extra dodging.)
Ring/Clip of Mustle x2 (Good in the latter part of your Monk life.)
Ring/Clip of Counter x2 (Great for Crits.)

__________________________________________________________________________
- XVIII. Contact Me ------------------------------------------------------
__________________________________________________________________________

I Accept emails especially if you want to contribute to this guide.

If you happen to be online in pRO you can whisper me.
I'm in the Iris Server my character names are:

Battle-Maiden_Aimo (Battle-Priest) I love acolyte class! but no to FS!
Battle-Maiden_Reginleif (Merchant)
Xcelsion (Combo-Asura Monk)

I will be glad to answer your questions.
Basta hindi ako busy...


Copied from Mad Monarch Gyl
*-*-*-*-*-*-*-*-*-*-*-*-*-
* E-Mail/Contacts Policy -
*-*-*-*-*-*-*-*-*-*-*-*-*-
Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
categorize every mail that I've been receiving from those that are possibly
either a Virus or something bad. I would suggest you follow the following
things below so as to quickly get a reply off the day or two after you
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
to be so filled and to make my browser go faster when checking things out.
Anyway here are the list of Do's and Don'ts doing something that is on
either the Do's/Don'ts list will seriously affect the odds of you getting
a reply so I suggest you follow them as simple rules are applied.

Before everything else, please try to read the comments before mailing
because your inquiry maybe already answered. Please read with understanding.

*- E-Mails -*

Do’s and Don’ts
---------------
1. Only send me questions that can't be found on my guide. I will be more
happy to help you in this case.

2. Try to be specific in defining something or when stating what had
happened.
So I won't be e-mailing you back for some questions that'll simply
consume our precious time.

3. I WON'T BE ACCEPTING OR BE OPENING ANY MAILS THAT HAVE ATTACHMENTS.

4. Check the latest version of the guide before sending in any questions,
chances are that your question might be answered in the newest version of
the guide.

5. If I happen to not reply after three or so days than e-mail me again
nicely and I'll reply ASAP.

6. (PLEASE READ IF YOU WILL E-MAIL ME)
YOU MUST LABEL YOUR MAIL WITH THE GAME TITLE WHETHER A SUBMISSION OR A
QUESTION (E.I. FFX-2 OR JUST FFX-2
FOR QUESTIONS OR INQUIRIES). AND PLEASE TYPE PROPERLY!!!

7. Don't be persistent, don't e-mail me the very same question that I've
already answered.

8. Don't send me nonsense e-mails like "How much is..." "Can you buy me
this?"

9. Be nice! Don't use bad words in your mail.

10. No Chain Mails!
Doing anything that isn't allowed will automatically make your address be
blocked from any future mail you might possibly send.

As noted by Weggy:
- DON'T OPEN E-MAIL ATTACHMENTS... EVER! Unless you talk to someone who says
"I'm going to send you a file called blahblah.jpg", never ever open them,
even if they are from someone you know. This is the #1 way virii and other
nasty things are spread.

And...
Some Virus E-Mails sends by themselves through the people in your
address book. Just don't open Attachments especially if it is a .zip/.exe
they are likely to be a virus.

__________________________________________________________________________
- XVII. Thank You to all --------------------------------------------------
__________________________________________________________________________

----------- FRIENDSSSSS ONLINE ----------------

l Elites l
The new merged guild of the famous CMAT alliance,
I love this guild and I will never desert this guild!

Ikamuni?
Super Swordie Ver. 1.0 of MESF: The Brood
My Bro Online. I hate his crusader! I can't beat hus avatar!

Carsomyr
Super Acolyte MESF Style.
He may look like a low leveled Acolyte but he is not!
Currently he is hiting the 80's bracket with Ikamuni?
The only monk I look up to.

---------------------- SPECIAL CONTRIBUTION ------------------------------

------------------------- SPECIAL THANKS ---------------------------------

Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
-For his great guide that really helps Battle Acolytes alot!
Thanks also for displaying my name on your guide.
Most of the build that I got was from him. One of his build up
led me to produce the pre-Monk Stats build. THANK YOU PARE!!! =p

Edge* (icesanmig@yahoo.com)
-For letting me copy and use his format for my guide.
Thanx! a Lotz!

Kula
For having his most updated Flee chart.

Weggy
-Thank You for helping us (RO Players) by the means of your
ever great FAQ/Guide. Maybe I should call you "The Oracle".

Level Up (http://www.level-up-games.com)
-For getting the game into the Philippines.

Gravity
-For developing and making the game.

Lee Myoung-Jin
-Because of her Manga, Ragnarok Online was born.
Lee's manhwa is very amusing to read and the drawings are sooo
great! How I wish I have all the Volumes...

Gamefaqs (www.gamefaqs.com)
-For hosting this guide and all the other guides also.
This site is my primary source of gaming knowledge.

CJayC
-For Running that AWESOME site the world calls "Gamefaqs".

http://www.merchantguild.net/~ragnamart/
-For all the Alt. 2nd Job skill list
-Thanks for all the wonderful things we can see in your
wonderful site!!!
-Ya I know Ricky.. WE LOVE YOUR SITE!

http://rodatazone.simgaming.net/
-Too many to mention.
-if you REAL indepth info regarding calculation and RO databases
just give em a visit and you'll know how much they can offer.

http://www.ragnarokonline.com/
All the Skill Description is owned by the following.
Gravity Interactive LLC.
Gravity Corp.& Lee Myoungjin.
__________________________________________________________________________
- XVII. Unlegal ----------------------------------------------------------
__________________________________________________________________________

This FAQ was originated on www.gamefaqs.com. You will always find the most
up-to-date version there. Please post this on your website.
If you are going to use any information in this guide, please do credit me or
the contributor (if it was contributed, THEN YOU MUST CREDIT THE CONTRIBUTOR.
and you can forget about me.) Although it isn't necessary to Email me,
I would like to check out your site if your going to put it there ^_^.
I only have 2 conditions: You do not sell this FAQ for personal profit,
or post it on websites condoning or providing RO hacks, bots, scams, or
anything else evil in the world.

Thank you for reading our FAQ/GUIDE.
This won't be called a guide with out anyone being guided.
Thank you.

-Calx Zinra

Online Contact:

Xcelsion (Combo-Asura Monk)
Battle-Maiden_Aimo (Battle-Priest)
Battle-Maiden_Reginleif (Byalan & Geffen Super Merch. Shop "PRESYONG NOBIS™")

ALL IN IRIS SERVER pRO (Philippine Ragnarok Online)

(Too many characters, so little time.)
 
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