Yu-Gi-Oh: Falsebound Kingdom

Yu-Gi-Oh: Falsebound Kingdom

18.10.2013 04:50:28
Version 2.72
FAQ/Walkthrough
Game: Yu-Gi-Oh! The Falsebound Kingdom
Platform: Gamecube

by LegacyWeaponX Version 2.72

Version History:
11/24/03 - First Version. List of all monsters and items with locations of
rare items and most monsters. Also includes monster types, along with some
information on campaign missions and the second challenge mode.

12/01/03 - New Version, added location of Lava Battleguard and Moisture
Creature, two very sought after monsters.

12/09/03 - Fixed annoying mistakes, most of them I think.

12/16/03 - Fixed more mistakes, added movement type to monster list, added
location of Mirror Wall, changed Hard to Find Monster Section to FAQ, added
more FAQs.

12/20/03 - Fixed more mistakes. Added attacks to monster list. Added Yugi
Campaign Walkthrough and Walkthrough Intro. Added more to everything. Added
Controls and Game Info. Reformatted everything. Added Final Campaign
Walkthrough.

01/01/04 - Happy New Year!! Fixed more mistakes. Added more attacks to
monster list. Added to Yugi Campaign Walkthrough. Added secrets section.
Added Monster Locations by Mission section. Added Kaiba Walkthrough. Changed
stuff.

01/02/04 - More corrections, added Joey's campaign.

Authorized sites to use this FAQ:

www.gamefaqs.com
www.neoseeker.com
www.ign.com
www.cheats.de
www.cheatcc.com
www.cheatplanet.com

Contact me at: animeking922@yahoo.com


~^*~^* Copyright ~^*~^*
+++++++++++++++++++++++

Copyright 2003-2004 LegacyWeaponX. This FAQ is for personal use only. Do not
steal it, as that is against the law. If you would like to use this FAQ on
your website, magazine, etc, please email me first, and I may or may not give
you permission.




~^*~^*TABLE OF CONTENTS*^~*^~
-----------------------------
1) Introduction
2) Game Info
3) Controls
4) Secrets
5) FAQ
6) Fusions and Class Changes
7) Monster Info
8) Monster Locations by Mission
9) Item List
10) Walkthrough Intro
11) Yugi Campaign Walkthrough
12) Kaiba Campaign Walkthrough
13) Final Campaign Walkthrough
14) Joey Campaign Walkthrough
15) Challenge Mode Walkthrough
17) Thanks/Sources
18) What to Expect for this FAQ

===============================================================================


*~==~==* Introduction *~==~==*

First off, thanks for choosing to read my guide. This is my first FAQ, so if
something isn't right, please email me and tell me to correct it. I recently
fixed a bunch of mistakes, but more will surely appear, so if you catch one,
email me. Also tell me what you want for the next edition of my guide. This
FAQ will hopefully end all the questions about what monster is where and why
you can't find it, where this item is, why you can't beat something... you get
the idea.

I am assuming you know how to play already, and if you don't, read the
instruction manual. I also assume you know that there is a third story,
Joey's, after beating the first two. Also, as far as monsters go, if you miss
them, you can always replay a story by loading the game and choosing a story
after you finish your current one.

There are many people on the message boards who ask repetitive questions. I
don't want my email blocked off because of people who don't look at my guide
first. Please, check here, and if you're sure it's not here, email me. I
currently have no info on attacks or the first challenge mode, or abilities.
If I read any emails that are ignorant and rude, I will ignore any further
emails. If I direct you to this page, please look here before you email me
about the game.

Also, do not email me stupid questions or annoying questions (or comments)
such as (these aren't real, just examples):

Why doesn't Yugi start with Dark Magician?

I know Bickuribox has a special, but you don't have it listed! Find it and
tell me!

Your guide is horrible!

You said [blank] was here! It isn't! Where is it?

If you do ask any similar questions, I will mark all further emails from you
as spam. Questions not relating to the game but relating to Yu-Gi-Oh! are
fine. No questions asking "Should I buy the game?" either!

Oh, one more thing to add. This is NOT the card game. It has nothing to do
with the Yu-Gi-Oh! TCG game whatsoever. It is a strategy RPG with turn based
battles.

Just for common knowledge, the card game Magic: The Gathering (which I play)
has sued Yugi for the term "Magic Cards". As of now, they are referred to as
"Spell Cards". This game is unaffected by that, but if you email me about the
card game, use correct information.

===============================================================================


*~==~==* Game Info *~==~==*

The game is divided into many parts. This focuses on mission info. I hope
it helps to clear some things up for the game. Be sure to read it BEFORE
reading the Walkthroughs. If you need anything else cleared up, email me, and
I will post it here.

You should have read the instruction manual. Read it, and then read this to
clear things up.

- Battle scores are only used if all monsters run out of AP before one team is
vanquished.

- With swap mode on, monsters will switch places after a battle. The winner
keeps going. The loser waits for five seconds and keeps going. If the loser
was wiped out, he vanishes, and appears 5 game hours later at the main base.

- With swap mode off, the loser goes back to where he/she was before, the
winner keeps going. If the loser was wiped out, he vanishes and regenerates
5 hours later.

- Combo special attacks require AP from all involved.

- Levels, items retrieved, gold, etc. are carried over even if you lose.

- All monsters in a team will gain exp even if they fused, didn't fight, etc.
However, the more they fight, the more exp they gain.

- There are three campaigns, Yugi, Kaiba, and Joey, which is unlocked after
Yugi and Kaiba's are beaten.

- After approximately 5 hours after enemies are defeated, they come back at
half health.

- The last level of Yugi and Kaiba's campaigns feature a battle with their
rival's god.

- After playing either Yugi's or Kaiba's campaign first, no matter what you
play next, you must fight the god at the end twice, both times being stronger
than usual (not Joey's).

- Losing conditions almost always include losing you Main Base or Main
Character.

- Winning condition almost always include liberating the enemy Main Base.

- Objectives are given at the beginning of mission, so pay attention.

- Losing purposely is useful sometimes, as your monsters and marshals retain
their levels.

- The level of enemies monsters depends on how many campaigns you have beaten:

Lv. 1: Whichever campaign you start with, all your monsters and enemy monsters
are level 1-2 in the first mission.

Lv. 31: After your first campaign (Yugi/Kaiba), you can choose either one
again. No matter which you pick, enemy monsters in the first mission are level
31-32.

Lv. 61: After beating both Kaiba's and Yugi's campaign, you play any of the
three. The lowest level monster you start with at the beginning and the lowest
level monster in mission 1 is 61.

Lv. 91: After beating Joey's campaign, no matter whose you play next, the
lowest level monster in mission 1 is 91 (this is extremely hard, so I suggest
playing Kaiba's and Yugi's a couple of times before Joey's).

- Whichever monster is your lead monster (A button position), his/her/its
movement type will be your movement type for the campaign.

- Remember that the more hearts a base has, the more cooperative it is, and the
faster your teams heal. The levels are (from 5 to 0): Subjugated, Cooperation,
Peaceful, Disfriendly, Defiant, Rebellious.

- Also, the number of stars a base has, the more your monsters stats increase
when enemy teams attack you base. 4 is the highest, 1 is the lowest.

- Equipment --- very useful. They are:

Anti-Ground Cannon - These take away about three-fourths of a ground team's
full health. Red bar must be fully charged, enemy must be in range.

Anti-Air Cannon - These take away about three-fourths of a flying team's full
health. Red bar must be fully charged, enemy must be in range.

Barricade - These raise your monsters stats even higher when battling in your
base.

Watch Tower - These double the range of Cannons.

Healer - Enables the healing command. Very useful. Healing does cost money,
though.

Trade Union - Trader will always be in the base.

Supply Unit - Enables replenish command, allowing you to restock items for
gold.

- During battles, your monsters may gain levels, AP, attack, defense, LP,
abilities, attacks, and their and your marshal's compatibility orb may change
colors to better match each other.

- The defending marshal of a base is the last one that entered. If you want a
specific marshal to fight, send him/her out, then back in.

===============================================================================


*~==~==* Controls *~==~==*

There's been a high demand for controls. Here they are:

Main Menu:
Start: Go to Game Selection Screen

Game Selection Screen:
Control Stick: Highlight Game
A: Select Game

Here, you can choose New Game or Load Game. Then, continue on to pick Story
Mode or Challenge Mode. Loading Challenge Mode is available after beating
all three stories.

Dialogue:
A: Continue dialogue

World Map Screen:
Start: Start Mission
A: Go to Marshal Select Screen
Y: Options
Z: Save

This is the only place you can change options and save. You can change the
sound and the Swap Mode. Swap decides what happens after fighting an enemy.
If you turn it on, after losing, you switch places and wait five seconds. If
turned off, you go back to where you were before.


Marshal Selection Screen:
I will now explain in detail what to do. Use the control stick/pad to
highlight a marshal. You can now view the marshal's data. Press A to enter
the Team Selection Screen. Press B to exit to World Map. Press X to select
or de-select a marshal. You cannot de-select marshals with a "GO" mark in
red. There are must use marshals. Press Y to view info for a marshal's
monsters. Use the Control stick/pad to highlight a monster and view its info.
Use L/R to change special info displayed, Battlearts, Abilities, and Items.
Press A to focus in on the special info displayed. You can still use L/R to
change this. Press B to exit out of each screen.


Team Creation Screen:
Now things get complicated. Press Left/Right on Control Stick/Pad to select
a position. Press A to go to monster catalog. Select a monster with the
Control Pad and press A, replacing the current monster in that position. The
front position is that of the lead monster, the one you see in the Field.

In the monster catalog, hit A to select. Up and down on the Control Stick
scroll, while the control pad selects. L/R changes display type, which are
numerical, alphabetic, type, level, LP, attack, defense, AP, and Compatibility.
Hit X to display secondary information. Hold X and then press L/R to change
secondary info displayed. Press B to exit monster catalog.

In the Team Creation Screen, hit X to remove a monster from a team. It goes
back to the catalog. Press Z to equip items. Here, you can press up/down on
the Control Stick to scroll, and use the control pad to select. Press A to
equip. Press X to use Class Change items. Press B to exit item selection.

Whenever your cursor goes over something, such as an item, an ability, an
attack, etc., an info box appears to tell you about it. Attacks in yellow
have info boxes, white attacks don't, they only damage.

In this screen, you can't press Y for info, but by highlighting a monster,
you can still view its info, and press L/R to change special info. However,
you cannot zoom in on special info.


Field Controls:
After pressing Start on the Map Screen, you begin the mission. Scroll through
any dialogue, but pay careful attention to the Objectives Box. This shows you
the winning and losing conditions. Press A to continue. Press A in the field
to select a monster, a base, etc. When selecting a marshal, use the control
stick and press A again to set movement. When selecting an enemy base or
marshal, you can view its info. When selecting a friendly base, you can view
the info. You can also choose a number of commands. They can only be used if
a marshal is present. They are:

Team Command: Move a stationed team.
Equipment: Build various Equipment. See Campaign Info.
Replenish: Replenish items if Supply Unit is built. Cannot replenish gods.
Costs gold.
Trader: Buy items if Trader is in. Trader is always in if Trade Union is
built.
Healing: Heal monsters if Healer is built. Costs gold.

Press Y to view info on a team. This works like info in the Marshal Select
Screen, except you must press Y again to view monsters. Press Start to Pause
the game, but you cannot do anything when the game is paused. Press Z to go to
Icon Mode. That's a whole new story.

When two marshals meet in the field or a marshal enters an occupied base, a
battle begins. That is also another story.

Moving the C-stick zooms the camera and also shifts it. X changes cursor size.


Icon Mode:
Use the Z button in the field to enter Icon Mode. Note that this does not
pause the game. Start still pauses. You can now use Left and Right on the
Control Stick/Pad to select P (player), E (enemy), or C (base/castle).
Highlight one, then use Up/Down to select a marshal/base. If a marshal has a
red "X" over him/her, he/she is out of commission. They will come back in the
main base after 5 hours of game time (see next Section). Additionally, the
local map enlarges. The selected monsters monsters appear below the map, and
the marshal picture appears to the right of the marshal icons, below the info
icons.

With a friendly marshal, press A to move them to an marshal's current position,
or any base. Press X to select multiple marshals, press A while highlighting
a selected marshal to choose a target. Press Y to view info. Press Y again to
zoom in on a monster selected with the control stick/pad. This mode does not
zoom on special info. Press R to focus on one marshal, L while focusing to
stop. X-selected marshals appear to the right of the marshal picture.

With an enemy marshal, press Y to view info, then Y again to view monsters.
L/R do the same things. A does nothing, and you cannot move them.

Selecting a base is different. All you do is view the base info.

Press Z again to return to 3-D mode.


Battle Controls:
Battles are turn-based. There are many controls. Start displays the current
score of the marshals. A is attack, and you must choose which monster to
attack by hitting A, Y, or X. Z is special attack. C-stick moves the enemy
status window. Y lets you view info on the monsters. X lets you use items.
L is escape. R is defend. B is wait. L/R is Zoom In/Out respectively.

I don't believe I missed any, but if I did, tell me.

===============================================================================


*~==~==* Secrets *~==~==*

Here are some tidbits of random information that must be unlocked or such.

- Pressing up, up, down, down, left, right, left, right, B, A, in an empty area
of the field gives you 537 gold.

- After playing Yugi's and Kaiba's campaigns, Joey's is unlocked.

- After beating all three campaigns, a second challenge mode is unlocked.

- After beating either the Yugi/Kaiba's campaign once, then playing either one
again, you must fight not only DarkNite with a level 1 god, but also his alter-
ego, NiteMare, with a level 99 god.

Not that many secrets, are there?

There are several glitches in the game.

- When finding Gamma the Magnet Warrior, it says you find Gamma, then says that
Alpha the Magnet Warrior joins your party, even though Gamma does.

- This only happened to me, but in Hollowed Land of Ishtar (Yugi), after my
first battle, a giant something covered half of my screen, and all the colors
went wacky, such as land disappearing and water becoming tan, while everything
else was screwed up. The battles were unaffected, and it went back to normal
after the mission. The thing that covered my screen had strange writing on it.

- In Dragon Lair, after beating Buster Blader, both Icon Mode and the map said
that the Lord of Burrow was where Buster was, but he wasn't.

If you have any other glitches, tell me and I will post them here.

===============================================================================


*~==~==* FAQ *~==~==*

Q: Why can't I find baby dragon? I can't find it in the mountains southwest
of Beyzon in "Refugees" (Yugi's campaign)!

A: Go to where the mountains are beginning to align with the river with Joey!
You must go with Joey!

Q: Where is Cosmo Queen?

A: Cosmo Queen is a fusion of Mystical Elf and Dark Elf. I don't know why the
computer gets them, probably to make the game harder.

Q: Where are the Gemini Elves? The one in Yugi's campaign won't join me!

A: Find the one in Joey's campaign in "Minion of Darkness". She is in
Tower-Deneb.

Q: Where is King of Yamimakai?

A: Play Yugi's story for a second time, and you get him and the Reaper of the
Cards by beating Darkness. Also, if you have changed Dark Magician into
Magician of Black Chaos, you will get Dark Magician, then the next time you
play this mission, you get the two monsters

Q: How do I get the Blue Eyes White Dragons?

A: Beat the Kaiba Mission, "Dragon Lair".

Q: Where do I get Moisture Creature?

A: Yes! This location has been emailed to me, and has been confirmed by me
and many other people. Look in my monster list.

Q: Where do I get Lava Battleguard?

A: Finally! Thanks to Fan of Everything on the GameFAQs Message Boards, we
finally know. Put Swamp Battleguard as your lead monster in Kaiba's mission
"Raid". Move along the mountains edge, which are just to the right of the
river and south of Beyzon. Somewhere along the way, Lava Battleguard will
appear and talk to his little brother, Swamp Battleguard. He will then join
you.

Q: How can I put the pieces of Exodia together and where are they?

A: Exodia isn't in this game, neither is Exodia Necros, neither is Dark
Necrofear.

Q: What is [monster]'s [attack/ability]?

A: I will have that section up soon. For now, check challenge mode. It has
all the monsters but Moisture Creature and fusions.

Q: When does [monster] learn [attack/ability]

A: I don't know. Please, check the first challenge mode to find that
information. Check the challenge mode section.

Q: I still can't find this monster. What do I do?

A: Check at least 3 times. Make sure you followed my directions. Then, email
me or ask someone else.

Q: Where can I find [item]?

A: You'll have to wait a bit for my complete item location list. Most of them
are pretty common. Just check.

Q: Why is my monster so slow?

A: Monster speed depend on compatibility and just which monster it is.

Q: Why is my monster's circle so small/big.

A: Depends on which monster it is. Dragons have big circles. Spellcasters
often have circles their size.

Q: How do I summon gods without that crystalline field?

A: You can't. That was probably a last minute change.

Q: When will I be able to use gods and fusions in my teams?

A: You can't. You must use the item/fuse them.

Q: What are the stats of [monster]?

A: I don't know. It will depend on level, compatibility, how you trained
them, items... too many things. The beginning stats will change, so there's
no need for those.

Q: What are the AR codes?

A: I don't think codes are necessary for this game, since everything has been
found. If you want them, look in The Camel's topic on GameFAQs.

Q: What are the movement types?

A: W, walking/ground, F, flying/aerial, and S, swimming/sea.

Q: What does the movement type P stand for?

A: There is no such thing.

Q: What do the movement types do?

A: They help determine a monster's speed in the field, and what cannons they
are affected by. Flying is usually faster, Walking is usually in between, and
Swimming is relatively slow. Walking is affected by Anti-Ground Cannons,
Flying is affected by Anti-Air Cannons, and Swimming is affected by no
cannons.

Q: Can I replay a mission?

A: Yes, but you must first beat the current campaign, then load the campaign
that holds the mission you wish to play.

Q: Do fusions/class changes last forever?

A: Fusions last one battle. Class changes never wear off.

===============================================================================


*~==~==* Fusions and Class Changes *~==~==*


Class Change items are hard to find. I will include where they are in my items
section.


Black Luster Ritual: Gives the power of Chaos to Dark Magician and Gaia the
Fierce Knight

Call of the Grave: Changes Zanki and Crawling Dragon into the undead

Cocoon of Evolution: Forces Larvae Moth through a metamorphosis

Metalmorph: Metalizes Red Eyes Black Metal Dragon and Zoa


To use class change items, go to the item select screen. Select the item and
press the "X" button to use it. The monsters that can go through class
changes and what they become are as follows:

Dark Magician + Black Luster Ritual = Magician of Black Chaos
Note: You cannot use Black Luster Ritual on Dark Magician #2

Gaia the Fierce Knight + Black Luster Ritual = Black Luster Soldier

Crawling Dragon + Call of the Grave = Dragon Zombie

Zanki + Call of the Grave = Armored Zombie

Larvae Moth + Cocoon of Evolution = Perfectly Ultimate Great Moth

Zoa + Metalmorph = Metalzoa

Red Eyes Black Dragon + Metalmorph = Red Eyes Black Metal Dragon


Some monsters can also use the item polymerization to fuse into a stronger and
bigger monster. These last until the end of the battle. All you do is equip a
monster able to fuse with a polymerization in the monster select screen. They
can be used once per mission, and as always, you can equip more, and they will
all be replenished after a mission. If there are two monsters, you will have
to hit the corresponding key to select one. If there are three, it is
automatic. The fusion monsters are:

Summoned Skull + Red Eyes Black Dragon = Black Skull Dragon

Blue Eyes White Dragons --- Azrael + Ibris + Djibril = Blue Eyes Ultimate
Dragon

Gazelle the King of the Mythical Beasts + Berfomet = Chimera the Flying
Mythical Beast

Mystical Elf + Dark Elf = Cosmo Queen

Wing Eagle + Mavelus = Crimson Sunbird

Gaia the Fierce Knight + Curse of Dragon = Gaia the Dragon Champion

Sanga of Thunder + Suijin + Kazejin = Gate Guardian

Meteor Dragon + Red Eyes Black Dragon = Meteor Black Dragon

Mystic Horseman + Battle Ox = Rabid Horseman

Baby Dragon + Time Wizard = Thousand Dragon

Two-Headed King Rex + Thunder Dragon = Twin-Headed Thunder Dragon

Magnet Warriors --- Alpha + Beta + Gamma = Valkyrion the Magna Warrior

===============================================================================


*~==~==* Monster Info *~==~==*

I will format my monster list like this, in alphabetical order:

Monster Name --- Monster Number
Monster Type
Campaign/Story Monster is found in
Detailed description of location/what I did to find it
Movement type (W/F/S)
A-attack/normal attack
A-attack effect (if any)
Z-attack/special attack (if any)
Z-attack effect (if any)
V-attack/God vs. God (Obelisk the Tormentor only)
V-attack description.

Let me make this clear. The V-attack only exists when Obelisk faces another
god. His special becomes normal, his V becomes special, and his normal attack
disappears.

All monsters have normal attacks. Some normal attacks have extra effects.
Some monsters also have special attacks. Normal attacks will be listed.
Normal attack effects will be listed under them. Special attacks will have a
Z to indicate it. Those abilities go under them as well.

Remember that all normal attacks do damage. Also, whenever "opponent" is
written in this section, it means the monster your monster is attacking.

Do not email me asking for the level any attack/ability is learned. I will
have that up later.

Whenever you use an item to upgrade a monster, you can no longer use the
original. If this happens, play through the campaign again after you beat it,
then get the monster again. Same goes if you miss a monster, so don't worry.



Alpha the Magnet Warrior --- 168
Machine
Yugi
Mission: "Dream World". Joins your party after liberating Memory-Bridge
W
Magnetic Sky Sword
Inflict heavy damage on machine monsters

Ansatsu --- 062
Warrior
Yugi
Bakura starts with him
W
Misty Ninja Slash

Aqua Dragon --- 024
Dragon
Yugi
Mission: "Scorched". On the east coast, north of Tsughut
S
Aqua Breath

Aqua Madoor --- 045
Spellcaster
Joey
Tea's team starts with him
W
Aqua Pressure
Z - Tidal Wave
Deal damage to all enemies

Armored Lizard --- 093
Beast
Kaiba
Mokuba starts with him
W
Battle Arts Claw

Armored Zombie --- 130
Darklands
N/A
Use Call of the Grave on Zanki
W
Skull Shredder
Paralyzes opponent

Axe Raider --- 060
Warrior
Joey
Joey starts with him
W
Crushing Axe

Black Skull Dragon --- 009
Dragon
N/A
Fuse Summoned Skull and Red Eyes Black Dragon
F
Meteor Flare
Good chance of decreasing opponent's Action Points

Baby Dragon --- 014
Dragon
Yugi
Mission: "Refugees". After rescuing Tea, send Joey over to the mountains
southwest of Beyzon where the mountains are almost at the point where they
begin to align with the river. You MUST SEND JOEY!
F
Fire Breath

Barrel Dragon --- 161
Machine
Kaiba
Mission: "Bandits Again". Joins your party after defeating Bandit Keith.
F
Blast Cannon Shot

Basic Insect --- 086
Beast
Kaiba
Weevil starts with it
W
Soldier Spike
Z - Insect Fire Cannon
Inflicts damage on all enemies and requires Insect Cannon Armor

Battle Ox --- 068
Warrior
Joey
Mission: "Outnumbered?". Directly north of Ru-Ma-Pann.
W
Axe Crusher

Beast of Gilfer --- 152
Darklands
Yugi
Mission: "Badlands" In the mountains between Researcher Guild and Tower-Deneb.
Seems to span across all the way to the plains between Tower-Pegasi and
Tower-Deneb.
W
Gilfer Flame
Z - Gilfer Soul
Raises own attack

Beastking of the Swamps --- 097
Beast
Yugi
Bakura starts with him
W
Swamp Mist
Poisons opponent

Beaver Warrior --- 069
Warrior
Yugi
Shimon starts with him
W
Rodent Sword

Berfomet --- 153
Darklands
Kaiba
Mission: "Hand of Fire". South of Ru-Ma-Pann. NOTE: I found it when I was
walking a small bit in from the northeastern edge of the forest, not that close
to Ru-Ma-Pann.
F
Plain Dash

Beta the Magnet Warrior --- 169
Machine
Yugi
Mission: "Secret Power". Found after liberating Phyo-Rente
W
Electromagnetic Punch
Inflict heavy damage on machine monsters

Bickuribox --- 146
Darklands
Kaiba
Pegasus starts with him
W
Abyss Crown

Big Insect --- 085
Beast
Kaiba
Weevil starts with it
W
Ant Acid

Blackland Fire Dragon --- 006
Dragon
Yugi
Mission:: "War Campaign". Joins your party after you beat the mission
W
Flame Gale

Black Luster Soldier --- 052
Soldier
N/A
Use Black Luster Ritual on Gaia the Fierce Knight
W
Chaos Blade

Blue-Eyes Ultimate Dragon --- 004
Dragon
N/A
Fuse together the three Blue-Eyes White Dragons
F
Ultimate Burst
Z - Ultimate Burst
Deal damage to all enemies

Blue-Eyes White Dragon (Azrael) --- 000
Dragon
Kaiba
Mission: "Dragon Lair". Joins you after liberating Burrow.
F
Destructive Burst Stream

Blue-Eyes White Dragon (Djibril) --- 002
Dragon
Kaiba
Mission: "Dragon Lair". Joins you after liberating Burrow.
F
Destructive Burst Stream

Blue-Eyes White Dragon (Ibris) --- 001
Dragon
Kaiba
Mission: "Dragon Lair". Joins you after liberating Burrow.
F
Destructive Burst Stream

Buster Blader --- 076
Warrior
Kaiba
Mission: "Dragon Lair". Directly northeast of Den. You'll meet him by
straying west a bit when going from Dragon-Gate to Den.
W
Ruin Ray
Inflicts massive damage to dragons.

Castle of Dark Illusions --- 139
Darklands
Kaiba
Mission: "Banishment". Far south of Pleasure Town in the forest.
F
Reef of Darkness
Z - Dark Vanishing Mist
Blinds all enemies

Celtic Guardian --- 059
Warrior
Yugi
Yugi starts with him
W
Faerie Blade Slash

Chimera the Flying Mythical Beast --- 081
Beast
N/A
Fuse together Gazelle the King of Mythical Beasts and Berfomet.
W
Chimera Impact Dash
Enemy unable to dodge

Cosmo Queen --- 039
Spellcaster
N/A
Fuse together Dark Elf and Mystical Elf.
W
Shadow Master

Crawling Dragon --- 012
Dragon
Kaiba
Kaiba starts with him
W
Flame Blast

Crimson Sunbird --- 083
Beast
N/A
Fuse together Mavelus and Wing Eagle.
F
Soaring Sun
Enemy unable to dodge

Curse of Dragon --- 007
Dragon
Yugi
Mai starts with him
F
Shadow Flame
Inflict heavy damage on beasts

Cyber Commander --- 158
Machine
Kaiba
Mission: "Dragon Lair". Directly northeast of Den. You'll meet him by
straying west a bit when going from Dragon-Gate to Den.
W
Overdrive Spray
Z - All Out Charge
Power up all team monsters

Cyber Saurus --- 172
Machine
Yugi
Espa Roba starts with him
W
Left Arm Cannon

Cyber Soldier --- 157
Machine
Joey
Joey starts with him
W
Flamethrower

Dancing Elf --- 115
Spirit
Yugi
Tea starts with her
F
Elven Arrow
Enemy unable to dodge
Z - Screen Mist
Blind all enemies

Dark Chimera --- 142
Darklands
Kaiba
Labyrinth Ruler starts with it
F
Absolute Shadow

Dark Elf --- 040
Spellcaster
Yugi
Mission: "Spellcaster". Joins your party after rescuing Tea.
W
Magic Cannon
Z - Word of Spirit Stealing
Decrease attack of one enemy monster

Dark King of the Abyss --- 143
Darklands
Kaiba
Marthis starts with him
W
Inferno Trial
Z - Oblivion Stare
Deal damage and lower attack of all enemies

Dark Magician --- 033
Spellcaster
Yugi
Mission: "Badlands". Joins your party after beating the mission.
W
Dark Magic
Z - Dark Burning Magic
Powerful Dark Magician Girl Combo that does massive damage to all enemies

Dark Magician #2 --- 050
Spellcaster
Yugi
Mission: "A Lost Cause". Joins your party after beating the mission.
W
Dark Magic
Z - Dark Burning Magic
Powerful Dark Magician Girl Combo that does massive damage to all enemies

Dark Magician Girl --- 034
Spellcaster
Yugi
Mission: "Counter Attack". How she joins is unclear. She should join after
Ru-Ma-Pann and Seirauna is liberated. It is almost certain Dark Magician must
be somewhere in someone's team who is in the campaign. It may also be a time
limit, and if the campaign is won before that time, she joins automatically.
W
Murky burning

Dark Plant --- 120
Spirit
Kaiba
Marthis starts with it
W
Bad Breath
Poison opponent

Dark Rabbit --- 078
Beast
Kaiba
Pegasus starts with it
W
Spinning Dynamite Punch
Good chance of lowering opponent's Action Points

Dark Witch --- 114
Spirit
Yugi
Tea starts with her
F
Midgard Volt

Dharma Cannon --- 159
Machine
Joey
Jusell starts with it
W
Cannon Fire

Dragon Piper --- 047
Spellcaster
Yugi
Mission: "Secret Power". South of Jenonnva.
W
Witch Probe
Paralyzes enemy
Z - Check Release
Reverse all status changes

Dragon Seeker --- 148
Darklands
Joey
Mission: "Outnumbered?". Directly north of Ru-Ma-Pann.
F
Dragon Carnage
Inflict heavy damage on dragons

Dragon Zombie --- 131
Darklands
N/A
Use Call of the Grave on Crawling Dragon.
W
Withering Whisper
Poison opponent

Dunames Dark Witch --- 123
Spirit
Kaiba
Ishizu starts with her
F
Valhalla Arrow
Z - Justice Flash
Deal damage to all Darklands monsters

Dungeon Worm --- 090
Beast
Joey
Tristan starts with it
W
Worm Blaze
Poison opponent

Embodiment of Apophis --- 124
Spirit
Joey
Malaikura starts with it
W
Guardian Blade

Enchanting Mermaid --- 116
Spirit
Yugi
Mission: "Turbulent Waters". East of Van-Lova.
S
High Tide
Z - Flood Storm
Deal damage to all enemies

Fairy's Gift --- 110
Spirit
Joey
Malaikura starts with her
F
Faerie Arrow
Enemy unable to dodge
Z - Healing Grace
Heal all team monsters

Feral Imp --- 135
Darklands
Yugi
Yugi starts with it
F
Dark Claw

Fiend Kraken
Beast
Yugi
Mako starts with it
S
Skid Breath
Blind opponent

Flame Cerebrus --- 117
Spirit
Joey
Mission: "Quick Attack". South west of Beyzon where the mountains are
beginning to align with the river. Same place as Baby Dragon.
W
Abyss Fire

Flame Swordsman --- 054
Warrior
Yugi
Joey starts with him
W
Flaming War Sword
Z - Salamandra

Fortress Whale --- 154
Machine
Yugi
Mission: "Scorched". On the east coast, north of Tsughut.
S
Whale Hail

Gaia the Fierce Knight --- 058
Warrior
Yugi
Mission: "Face Off". Exact Center of the lake.
W
Spiral Shaver

Gaia the Dragon Champion --- 016
Dragon
N/A
Fuse together Gaia the Fierce Knight and Curse of Dragon
F
Gale Force Charge
Enemy unable to dodge

Gamma the Magnet Warrior --- 170
Machine
Kaiba
Mission: "Framed". Northwest of Beyzon, all the way north, just east of the
river.
W
Hyper Magnetic Wave
Inflict heavy damage on machine monsters

Garoozis --- 066
Warrior
Kaiba
Mission: "Sever the Supply Line". Directly east of Norvey in the forest.
W
Crushing Axe

Gate Guardian --- 108
Spirit
N/A
Fuse together the Gate Guardian Pieces: Sanga of Thunder, Kazejin and Suijin.
W

Gazelle the King of Mythical Beasts --- 080
Beast
Yugi
Tristan starts with him
W
Leopard Claw

Gemini Elf (Kachua) --- 048
Spellcaster
Joey
Mission: "Minion of Darkness". Automatically joins your party after liberating
Tower-Deneb in search of her sister.
W
Magic Ray
Enemy unable to dodge
Z - Gemini Double Radiation
A combo attack with both Gemini sisters dealing heavy damage to all enemies

Gemini Elf (Lora) --- 049
Spellcaster
Yugi
Mission: "Crucial Battle". Found after liberating Dyovann with Gemini Elf
(Kachua) in your team.
W
Light Arrow
Enemy unable to dodge
Z - Gemini Double Radiation
A combo attack with both Gemini sisters dealing heavy damage to all enemies

Ghoul with an Appetite --- 134
Darklands
Joey
Jusell starts with him
W
Acid Mist

Giant Mech Soldier --- 166
Machine
Yugi
Espa Roba starts with it
W
Machinery Cutter

Giant Red Seasnake --- 098
Beast
Kaiba
Mission: "Full-Scale Offensive". Go to the west coast of Thor-Mount, and then
go directly north.
S
Aqua Breath

Giant Soldier of Stone --- 118
Spirit
Yugi
Tristan starts with him
W
Stone Splitter Sword

Giltia the D. Knight --- 051
Warrior
Yugi
Joey starts with him
W
Soul Spear
Z - Celestial Punishment
Inflict damage on all Darklands monsters

Gyakuteno Megami --- 112
Spirit
Yugi
Tea starts with her
W
Starlight Shot
Enemy unable to dodge
Z - Reversal Benediction
Power up all team monsters

Hane-Hane --- 111
Spirit
Yugi
Mission: "Fury of the Empire". South of Croethe in the forest.
W
Hack Attack
Z - Turnover Tornado
Deal damage to all enemies

Harpie Lady (Airo) --- 102
Beast
Yugi
Mai starts with her
F
Scratch Crusher
Z - Triangle Ecstasy Spark
A Harpie Lady combo attack that inflicts massive and colorful damage to all
enemies

Harpie Lady (Keraino) --- 104
Beast
Yugi
Mission: "Banishment". Found after liberating Kaepe-Town.
F
Scratch Crusher
Z - Triangle Ecstasy Spark
A Harpie Lady combo attack that inflicts massive and colorful damage to all
enemies

Harpie Lady (Ocupete) --- 103
Beast
Yugi
Mission: "Break Free". Far south of Buizlluin, southwest of Ce-Reizo. It is
south of the area where the desert becomes narrow, she will appear as a
mysterious wanderer if another Harpie Lady is not in you team.
F
Scratch Crusher
Z - Triangle Ecstasy Spark
A Harpie Lady combo attack that inflicts massive and colorful damage to all
enemies

Harpie's Pet Dragon --- 019
Dragon
Yugi
Mai starts with her
W
Giga Saint Fire

Hercules Beetle --- 087
Beast
Kaiba
Weevil starts with it
F
Scissor Boomerang

Hitotsu-Me Giant --- 067
Warrior
Kaiba
Kaiba starts with him
W
Sledge Hammer

Horn Imp --- 037
Darklands
Yugi
Fizdis starts with him
W
Grapple Talon

Hunter Spider --- 092
Beast
Joey
Tristan starts with it
W
Hunter Claw

Illusionist Faceless Mage --- 037
Spellcaster
Joey
Jusell starts with him
W
Perplex Hex
Paralyze opponent
Z - Eye of Bewilderment
Paralyzes one enemy

Insect Queen --- 109
Spirit
Kaiba
Mission: "Bandits, Again". Found between Rottenhub and Buhr-Tos. You must go
south when you are exactly in between the two towns. Be careful not to finish
off Bandit Keith before getting the monster.
W
Queen's Inferno Breath
Z - Royal Jelly
Power up all team monsters


Invitation to a Dark Sleep --- 042
Spellcaster
Joey
Mission: "Raid". Found in the mountains west of Twin-Rivers. Directly west of
Twin-Rivers.
W
Sleep Wave
Paralyze opponent
Z - Word of Hypnosis
Paralyze all enemies

Jellyfish --- 095
Beast
Yugi
Mako starts with it
S
Bound Thunder
Inflict heavy damage on machine monsters

Jinzo --- 167
Machine
Yugi
Espa Roba starts with him
W
Psychic Wave
Z - Cyber Energy Shock
Confuse all enemies

Judge Man --- 057
Warrior
Kaiba
Mission: "Dragon Lair". Joins your party after liberating Lair.
W
Hammer of Justice

Kairyu-Shin --- 023
Dragon
Yugi
Mako starts with him
S
Aqua Breath
Z - Tidal Wave
Deal damage to all enemies

Kaiser Dragon --- 005
Dragon
Kaiba
Mission: "Dragon Lair". Joins your party after liberating Lair.
F
Photon Stampede

Kanan the Swordmistress --- 063
Warrior
Joey
Mai starts with her
W
Precisioin Slash

Kanikabuto --- 099
Beast
Yugi
Fizdis starts with him
S
Carnack's Bubbles
Z - Bubble Breath
Deal damage to all enemies

Kazejin --- 106
Spirit
Joey
Mission: "Invincible Imperial Guard". Directly north of Ru-Ma-Pann.
W
Hurricane Strike

King of Yamimakai --- 141
Darklands
Yugi
Mission: "Badlands". When replaying Yugi's campaign, get him by beating
Darkness. Only if you don't get Dark Magician (in case you Class Changed
him).
W
Wave of Darkness

Kryuel --- 151
Darklands
Kaiba
Mission: "Banishment". Far south of Pleasure Town in the forest.
S
Savage Shadow Slash
Z - Dark Laser Blast
Deal damage to all enemies

Kuriboh --- 138
Darklands
Yugi
Yugi starts with him
W
Needle Sprinkler
Z - Multiple Spine Shoot
Requires Multiply and damages all enemies

Labyrinth Tank --- 155
Machine
Yugi
Mission: "Secret Power". Between Phyo-Rente and Myilluno.
W
Labyrinth Drill

Larvae Moth --- 088
Beast
Kaiba
Mission: "Bandits, Again". Found between Rottenhub and Buhr-Tos. You must go
south when you are exactly in between the two towns. Be careful not to finish
off Bandit Keith before getting the monster.
W
Cocoon String
Poison opponent

Launcher Spider --- 163
Machine
Kaiba
Mission: "Bandits Again". Joins your party after defeating Bandit Keith.
W
Missile Launcher
Z - Missile Blitz
Deal damage to all enemies

Lava Battleguard --- 055
Warrior
Kaiba
Mission: "Raid". Have Swamp Battleguard as the lead monster of a marshal.
Move the marshal along the edge of the mountains east of the river and
southwest of Beyzon. After conversing with Swamp Battleguard, he joins you.
W
Wild Spike
Z - Barbarian Double Impact
Smash open the Earth with this combo assault with Swamp Battleguard

Lord of D. --- 041
Spellcaster
Kaiba
Mission: "Dragon Lair". Joins your party after liberating Burrow.
W
Dragonsoul Summons
Enemy unable to dodge

Machine King --- 165
Machine
Yugi
Mission: "Secret Power". Joins your party after liberating Jenonnva.
W
Machine King Blaster
Z - Machine King Command Force
Power up all team monsters

Magician of Black Chaos --- 035
Spellcaster
N/A
Use Black Luster Ritual on Dark Magician.
W
Ultimate Silence
Z - Dark Burning Magic
Powerful Dark Magician Girl Combo that does massive damage to all enemies

Magician of Faith --- 032
Spellcaster
Kaiba
Ishizu starts with her
W
Rainbow Blast
Z - Resurrection
Revive all incapacitated team members

Man-Eater Bug --- 091
Beast
Yugi
Mission: "Fury of the Empire". South of Croethe in the forest.
W
Mince Mixer

Mavelus --- 082
Beast
Joey
Mai starts with her
F
Heat Wave
Z - White Hot Flames
Deal damage to all enemies

Megazowler --- 021
Dragon
Kaiba
Rex Raptor starts with him
W
Dino Impact

Metalzoa --- 156
Machine
N/A
Use Metalmorph on Zoa.
W
Giga Break Cannon

Meteor Black Dragon --- 011
Dragon
N/A
Fuse together Red-Eyes Black Dragon and Meteor Dragon.
F
Supernova Blaze
Enemy unable to dodge

Meteor Dragon --- 013
Dragon
Kaiba
Mission: "Dragon Lair". Joins your party after liberating Den.
F
Flame Meteor

Midnight Fiend --- 144
Darklands
Kaiba
Bonz starts with it
F
Poison Twin Claws
Poisons opponent
Z - Laser Slicer
Deal damage to all enemies

Millennium Golem --- 119
Spirit
Yugi
Mission: "Secret Power". Joins your party after liberating Myilunno.
W
Thousand Volts

Moisture Creature --- 122
Spellcaster
Kaiba
Mission: "Sever the Supply Line". Send Kaiba to Sweit. Once there, build a
Anti-Ground Cannon and a Watch Tower. Now, send Kaiba southeast so that the
dust cloud under his monster is directly on the circle. It must be extremely
close. Now, follow the circle going from south to east, making sure the cloud
is on the line. Eventually, Moisture Creature will show up. He is a moving
roaming monster.
W

Monster Tamer --- 064
Warrior
Joey
Tristan starts with him
W
Mountain Piercing Whip
Z - Beast Commands
Power up all team monsters

Mountain Warrior --- 070
Warrior
Kaiba
Mission: "Sever the Supply Line". Directly east of Norvey in the forest.
W
Assault Blow

Mystic Horseman --- 075
Warrior
Yugi
Mission: "Fury of the Empire". South of Croethe in the forest.
W
Paralysis Scythe
NOTE: does not paralyze

Mystical Beast Serket --- 125
Spirit
Joey
Mission: "Master Plan". Joins your party after defeating Odion
W
Relinquished Eater
Z - Tribute Soul
Raises own attack

Mystical Elf --- 029
Spellcaster
Joey
Tea starts with her
W
Crystal Shards
Inflict heavy damage on Darklands type monsters
Z - Fanaticism
Power up all team monsters

Neck Hunter --- 149
Darklands
Yugi
Mission: "Badlands". Found in the mountains west of Researcher Guild, spanning
all the way to the area between Tower-Pegasi and Tower-Centauri.
W
Hunting Slice


Obelisk the Tormentor --- 174
Spirit
N/A
Use the Soul of Obelisk to summon this mighty behemoth.
W
Destruction Flash
Z - Omni Hand Crusher
Deal massive damage to all enemies
V - Almighty Hand Impact
Deal massive damage to all enemies

Octoberser --- 096
Beast
Yugi
Mission: "Turbulent Waters". Found between Tsughut and Thor-Mount.
S
Poseidon's Spear
Z - Tidal Wave
Deal damage to all enemies

Orion the Battle King --- 113
Spirit
Kaiba
Ishizu starts with her
W
Orion's Anger
Z - Moonlight Extinction
Inflicts damage and lowers attack of all enemies

Panther Warrior --- 074
Warrior
Yugi
Mission: "For that Someone Special". Joins your party after Mai defeats Joey.
W
Swift Panther Slash

Parrot Dragon --- 018
Dragon
Kaiba
Pegasus starts with him
F
Hot Tunes

Penguin Soldier --- 101
Beast
Yugi
Fizdis starts with him
W
Spinning Sword Slash

Perfectly Ultimate Great Moth --- 089
Beast
N/A
Use Cocoon of Evolution on Larvae Moth.
F
Ultimate Hurricane
Z - Phosphorous Poison
Poisons all enemies

Phantom Dewan --- 126
Darklands
Kaiba
Bonz starts with him
W
Spellbind
Paralyze opponent

Pumpking the King Ghosts --- 132
Darklands
Joey
Mission: "Invincible Imperial Guard". Directly north of Ru-Ma-Pann.
W
Zombie Breath
Poison opponent
Z - Zombie Energy Infusion
Power up all Darklands monsters on field

Queen of Autumn Leaves --- 121
Spirit
Kaiba
Mission: "Bandits, Again". Found between Rottenhub and Buhr-Tos. You must go
south when you are exactly in between the two towns. Be careful not to finish
off Bandit Keith before getting the monster.
W
Chilling Winds
Confuse opponent

Rabid Horseman - 072
Warrior
N/A
Fuse together Mystic Horseman and Battle Ox.
W
Hypersonic Axe Blade

Reaper of the Cards --- 140
Darklands
Yugi
Mission: "Badlands". When replaying Yugi's campaign, get him by beating
Darkness. Only if you don't get Dark Magician (in case you Class Changed
him).
W
Soul Eraser
Confuse opponent

Red-Eyes Black Dragon --- 008
Dragon
Yugi
Mission: "Phantom Blast". Joins your party after defeating Joey.
F
Dark Fireball
Z - Dark Flame Wave
Deal damage to all enemies

Red-Eyes Black Metal Dragon --- 160
Machine
N/A
Use Metalmorph on Red-Eyes Black Dragon
F
Shadow Mega Flare

Robotic Knight --- 164
Machine
Yugi
Joey starts with him
W
Blitz Fire
Z - Overdrive Random Blast
Deal damage to all enemies

Rocket Warrior --- 173
Machine
Joey
Joey starts with him
W
Boost Sword
Z - Rocket Boost Attack
Attack and lower the attack of one enemy monster.

Rogue Doll --- 031
Spellcaster
Joey
Tea starts with him
W
Glaring Chaos
Inflicts heavy damage on Darklands type monsters

Ryu-Kishin Powered --- 145
Darklands
Kaiba
Mission: "Hand of Fire". Joins your party after beating Malaikura.
F
Powered Beam

Saggi the Dark Clown --- 036
Spellcaster
Kaiba
Kaiba starts with him
W
Shadow Swoop

Sanga of the Thunder --- 105
Spirit
Yugi
Mission: "Break Free". Directly west of Ce-Reizo far over in the mountain
peaks.
W
Thunder Point Blast

Sea King Dragon --- 025
Dragon
Kaiba
Mission: "Full-Scale Offensive". Go to the west coast of Thor-Mount, and then
go directly north.
S
Aqua Breath

Seiyaryu --- 003
Dragon
Kaiba
Mission: "Dragon Lair". Joins your party after liberating Hall.
F
Shining Plasma
Enemy unable to dodge
Z - Fusion Force Ray
Deal damage to all enemies

Sengenjin --- 073
Beast
Joey
Mission: "Quick Attack". South west of Beyzon where the mountains are
beginning to align with the river. Same place as Baby Dragon.
W
Giga Crusher

Serpent Night Dragon --- 010
Dragon
Joey
Mission: "Raid". Found in the mountains west of Twin-Rivers. Directly west of
Twin-Rivers.
F
Shatter
Good chance to reduce opponent's Action Points

Shadow Ghoul --- 133
Darklands
Kaiba
Labyrinth Ruler starts with it
W
Split Maze

Shadow Specter --- 127
Darklands
Yugi
Shimon starts with him
W
Cemetery Plague
Poison opponent

Silver Fang --- 079
Beast
Yugi
Mission: "War Campaign". In the forest between Jakhud and Makhad. You'll meet
him along the way.
W
Wild Sonic Storm

Skull Knight --- 038
Spellcaster
Joey
Mission: "Invincible Imperial Guard". Directly north of Ru-Ma-Pann.
W
Reaper Blast
Enemy unable to dodge
Z - Lightning Break
Deal damage to all enemies

Slifer the Sky Dragon --- 175
Spirit
N/A
Use Slifer's Orb to summon the thunderous power of this tyrannical beast.
F
Thunder Force Wave
Z - Thunderbolt Summons
Deal massive damage and lower the attack of all enemy monsters.

Slot Machine --- 162
Machine
Kaiba
Mission: "Bandits Again". Joins your party after defeating Bandit Keith.
W
Plasma Laser Cannon

Spike Seadra --- 026
Dragon
Kaiba
Mission: "Full-Scale Offensive". Go to the west coast of Thor-Mount, and then
go directly north.
S
Spike Shoot
Z - Battery Blast
Deal damage to all enemies and inflicts heavy damage on Machine monsters

Stuffed Animal --- 077
Beast
Yugi
Bakura starts with it
W
Big Bite

Suijin --- 107
Spirit
Yugi
Mission: "Scorched". On the east coast, north of Tsughut.
W
Raging Waters

Summoned Skull --- 136
Darklands
Yugi
Mission: "Badlands". Joins you after defeating him at Tower-Pegasi.
W
Dark Lighting
Inflicts heavy damage on Machine monsters

Swamp Battleguard --- 056
Warrior
Joey
Mission: "Outnumbered?". Directly north of Ru-Ma-Pann.
W
Wild Smash
Z - Barbarian Double Impact
Smash open the Earth with this combo assault with Swamp Battleguard

Swordsman from a Foreign Land --- 065
Warrior
Yugi
Tristan starts with him
W
Purple Blade
Z - Mystic Linear Slice
Deal massive damage to one enemy

Swordstalker --- 053
Warrior
Joey
Mission: "Raid". Found in the mountains west of Twin-Rivers. Directly west of
Twin-Rivers.
W
Dark Slash of Resentment
Z - Malice Pass
Raises own attack

Tao the Chanter --- 044
Spellcaster
Joey
Malaikura starts with him
W
Ultimate Unity
Good chance of reducing opponent's Action Points
Z - Forbidden Elements Spell
Lowers Action Points of all enemies

The Illusory Gentleman --- 043
Spellcaster
Yugi
Mission: "Badlands". Found in the mountains west of Researcher Guild, spanning
all the way to the area between Tower-Pegasi and Tower-Centauri.
W
Spectral Mist
Blinds opponent
Z - Ice Storm
Deal damage and lower attack of all enemies

The Snake Hair --- 129
Darklands
Kaiba
Bonz starts with her
W
Stone Eyes
Paralyze opponent

The Winged Dragon of Ra --- 176
Spirit
N/A
Use the Eye of Ra to summon this enormous flying leviathan.
F
Almighty Blaze Cannon
Z - Almighty Blaze Nova
Deal massive damage to all enemies

Thousand Dragon --- 017
Dragon
N/A
Fuse together Time Wizard and Baby Dragon.
W
Thousand Point Breath
Z - Thousand Point Breath
Deal damage to all enemies

Three-Headed Geedo --- 150
Darklands
Kaiba
Mokuba starts with it
W
Razzle Dazzle
Good chance of lowering opponent's Action Points

Thunder Dragon --- 027
Dragon
Kaiba
Mission: "Dragon Lair". Joins you after liberating Nest.
F
Shock Blast
Inflict heavy damage on Machine monsters

Tiger Axe --- 071
Warrior
Kaiba
Mission: "Lord of the Plains". Joins you after you defeat him after you
liberate Khutamonn.
W
Tiger Grasp

Time Wizard --- 030
Spellcaster
Yugi
Mission: "Spellcaster". Joins your party after liberating Researcher Guild.
It also turns the clock back one day when it joins you.
W
Time Magic
Paralyze opponent
Z - Haste Spell
Increases Action Points of all team monsters

Twin-Headed Thunder Dragon --- 028
Dragon
N/A
Fuse together Thunder Dragon and Two-Headed King Rex.
W
Thunder Flare Discharge
Inflict heavy damage on Machine monsters
Z - Charge
Raise own attack

Two-Headed King Rex --- 020
Dragon
Kaiba
Rex Raptor starts with him
W
Dino Flame

Uraby --- 022
Dragon
Kaiba
Rex Raptor starts with him
W
Wild Bite

Valkyrion the Magna Warrior --- 171
Machine
N/A
Fuse together the Magnet Warriors: Alpha, Beta, and Gamma.
W
Magnet Saber
Inflict heavy damage on Machine monsters

Water Girl --- 046
Spellcaster
Kaiba
Marthis starts with her
W
Water Tornado

Wing Eagle
Beast
Joey
Mai starts with her
F
Sky High Assault

Winged Dragon, Guardian of the Fortress #1 --- 015
Dragon
Yugi
Mission: "Strategy". Go north of Dyethruo with Yugi and the beast joins your
party.
F
Fireball

Zanki --- 061
Warrior
Kaiba
Labyrinth Ruler starts with him
W
Shredder

Zarigun --- 100
Beast
Kaiba
Mokuba starts with him
S
Club Scissors

Zoa --- 147
Darklands
Kaiba
Mission: "Banishment". Far south of Pleasure Town in the forest.
W
Soul Hunting Blow

Zombie Warrior --- 128
Darklands
Yugi
Shimon starts with him
W
Skull Spark

===============================================================================


*~==~==* Monster Locations by Mission *~==~==*

This is what everyone wants, so here it is.

The organization will be:

Campaign ------
Mission #: Mission Name
Monsters
How to Acquire

Mission #: Mission Name
Monsters
How to Acquire

And so on.

If monsters appears in a group, I will separate them with "/" instead of ",".
I will not include monsters acquired by new marshals. If I miss any, please
tell me.

These are very short descriptions. For full descriptions, see Monster Info.


Yugi Campaign ------
Mission 1: War Campaign
Silver Fang, Blackland Fire Dragon
In the forest between Makhad and Jakhud, acquired after defeating Etos

Mission 2: Fury of the Empire
Mystic Horseman/Hane-Hane/Man-Eater Bug
Forest south of Croethe.

Mission 3: Strategy
Winged Dragon, Guardian of the Fortress #1
North of Dyethruo - go with Yugi

Mission 4: Battle for Tsughut
None

Mission 5: Turbulent Waters
Octoberser, Enchanting Mermaid
Between Tsughut and Thor-Mount, east of Van-Lova

Mission 6: Badlands
Summoned Skull, Illusory Gentleman/Neck Hunter/Beast of Gilfer, Dark Magician
Tower-Pegasi, Between Tower-Pegasi and Tower-Centauri, after beating mission

Mission 7: Crucial Battle
Gemini Elf (Lora)
In Dyovann, must have other elf as leader

Mission 8: Refugees
Baby Dragon
Edge of the mountains southwest of Beyzon where it begins to bend

Mission 9: Break Free
Sanga of Thunder, Harpie Lady (Ocupete)
Mountains directly west of Ce-Reizo, Southwest of Ce-Reizo having other Harpie

Mission 10: Counter Attack
Dark Magician Girl
Comes at some time during the mission, wait until she comes.

Mission 11: Spellcaster
Dark Elf
Defeat Tea

Mission 12: Phantom Blast
Red-Eyes Black Dragon
Defeat Joey

Mission 13: For That Someone Special
Panther Warrior
Defeat Joey with Mai

Mission 14: Scorched
Fortress Whale/Suijin/Aqua Dragon
North of Tsughut along the coast

Mission 15: Betrayal
None

Mission 16: A Lost Cause
Dark Magician #2
Defeat Arkana

Mission 17: Secret Power
Machine King, Labyrinth Tank, Dragon Piper, Beta the Magnet Warrior, Millennium
Golem
Liberate Jenonnva, between Phyo-Rente and Charte-Goallua, betweem Phyo-Rente
and Myilluno, liberate Phyo-Rente, liberate Myilluno

Mission 18: Face Off
Gaia the Fierce Knight
Center of the lake

Mission 19: Banishment
Harpie Lady (Keraino)
Liberate Kaepe-Town

Mission 20: Hollowed Land of Ishtar
None

Mission 21: Dream World
Alpha the Magnet Warrior
Liberate Memory-Bridge

Mission 22: Dark Spirit
Obelisk the Tormentor
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a
marshal with the Master of the Egyptian Gods ability


Kaiba Campaign ------
Mission 1: Hand of Fire
Berfomet
South of Ru-Ma-Pann

Mission 2: Bandits
None

Mission 3: Surrounded
None

Mission 4: Framed
Gamma the Magnet Warrior
Northwest corner or mountains north of Beyzon

Mission 5: Lord of the Forest
None

Mission 6: Lord of the Plains
Tiger Axe
Khutamonn

Mission 7: Sever the Supply Line
Garoozis/Mountain Warrior, Moisture Creature
East of Norvey, see Monster Info

Mission 8: Full-Scale Offensive
Giant Red Seasnake/Sea King Dragon/Spike Seadra
North of west coast of Thor-Mount

Mission 9: Crucial Battle
None

Mission 10: Aid from Afar
None

Mission 11: Going the Distance
None

Mission 12: Raid
Lava Battleguard
Edge of the mountains south of Beyzon - you must have Swamp Battleguard as the
lead monster.

Mission 13: Bandits, Again
Insect Queen/Larvae Moth/Queen of the Autumn Leaves
From exactly between Buhr-Tos and Rottenhub, go south

Mission 14: Dragon Lair
Blue-Eyes White Dragon (Azrael/Djibril/Ibris)/Lord of D., Buster Blader/Cyber
Commander, Thunder Dragon, Meteor Dragon, Seiyaryu, Judge Man/Kaiser Dragon
Liberate Burrow, between Dragon-Gate and Den, liberate the following: Nest,
Den, Hall, and Lair

Mission 15: Guidance
None

Mission 16: Surprise Attack
None

Mission 17: Face-Off
None

Mission 18: Banishment
Zoa/Kryuel/Castle of Dark Illusions
Forest south of Pleasure Town

Mission 19: Hollowed Land of Ishtar
None

Mission 20: Dream World
None

Mission 21: Dark Spirit
Slifer the Sky Dragon
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a
marshal with the Master of the Egyptian Gods ability


Joey Campaign ------
Mission 1: Raid
Serpent Knight Dragon/Invitation to a Dark Sleep/Swordstalker
Directly west of Twin Rivers far in the mountains

Mission 2: Outnumbered?
Swamp Battleguard/Battle Ox/Dragon Seeker
Directly north of Ru-Ma-Pann

Mission 3: Quick Attack
Sengenjin/Flame Cerebrus
Edge of the mountains southwest of Beyzon where it begins to bend

Mission 4: Pursuit
None

Mission 5: Minion of Darkness
Gemini Elf (Kachua)
Liberate Tower-Deneb

Mission 6: Thrashed
None

Mission 7: Reversal
None

Mission 8: Master Plan
Mystical Beast Serket
Defeat Odion

Mission 9: Impostor
The Winged Dragon of Ra
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a
marshal with the Master of the Egyptian Gods ability

Mission 10: Invincible Imperial Guard
Kazejin/Skull Knight/Pumpking King of Ghosts
North of Ru-Ma-Pann

===============================================================================


*~==~==* Items *~==~==*

Finally, we're done the monster section and we're moving onto items. The item
section will explain what kinds of items there are, what they do, how to use
them, the amt. of times they can be used, what kind of item they are, what
level (for magic) they are at, the price for buying (which is from the guide
and a bunch are wrong), and that's it. I'll try to correct the guide's
mistakes. If and item has a star next to it, I give a location at the end of
the section and consider it rare, since it is found in few places. As far as I
know, all items that say "disables all special powers" in the game, it means
that the item confuses them.

Magic ----------------
Due to lack of knowledge of magic, I will now give a lesson on the magic
ability. Some monsters have the capability of learning magic. Different
monsters have different magic levels learned. These will never be increased.
For example, Dark Magician Girl learns level 4 magic. It will never increase
to level 5. There are five levels of magic. Magic items also have levels, and
there are five as well. Each level of magic allows the monster to equip and
use "magic" items of that level and lower. For example, Dark Magician Girl can
use magic items of levels 1-4, while Summoned Skull can only use magic items of
level 2 or lower, because he learns level 2 magic. Since the highest level of
magic is 5, monsters with level 5 magic can use all levels of magic. Several
monsters also learn Magic Craft, which increases the effect of magic.


The items are divided into sections, then listed alphabetically.



Potions: These are used for increasing life/making barriers, etc.

Polymerization: All monsters involved are removed from battle and the fusion
monster replaces them. Lasts until end of battle. Will be replenished/can use
the replenish command.


Name------------------# Uses----$Price----Description--------------------------

Blue Medicine 7 200 Restores small amount of life points
to one monster.
Dark Energy 7 400 Raises attack of Darklands type for
one battle.
Destruction Punch 2 800 Forms Barrier B (reflects half of
damage given by enemy back) around
one team monster.
Dian Keto the Cure 1 1800 Restores all monsters to full health,
Master in and out of battles.

Dragon Capture Jar 3 650 Paralyzes all Dragon monsters in
battle.
Dragonic Fury 3 600 Raises Dragon monsters' attacks in
battle, also confuses them.
Goblin's Secret Remedy 6 200 Cures all status changes of one
monster.
Monster Reborn 1 750 Revives and restores half health to a
fallen monster.
Polymerization 1 500 Fuses two or three monsters together
in battle.
Power of Nature 4 750 Raises attack and AP of all spirit
monsters for one battle.
Red Medicine 3 500 Restores full health to one team
monster
Riryoku* 1 --- Absorb two team monsters' health to
boost one monster's attack in battle.
Snake Fang 6 450 Poisons one enemy in battle.

Super Rejuvenation 6 500 Allows one team monster to gain
health automatically in battle.
Violet Crystal 4 750 Increases the attack of Night-Adept
monsters for one battle.


Equipment: These items are equipped onto monsters to increase abilities or
attack, or decrease enemy abilities or attacks. There are one of each and are
automatically put into effect.


Name-----------------------$Price----Description-------------------------------

Beast Fangs 500 Raises attack of Beast-type monsters by
500.
Black Pendant 900 Raises attack and damage against
Spellcasters of Darklands-type monsters.
Book of Secret Arts 600 Raises attack of Spellcaster-types by 500.

Cyber Shield 700 Raises attack of any Harpie Lady by 500.

Deal of Phantom 800 Raises AP of monster by 1.

Dragonic Attack 4000 Dragon equipped with this will never miss.

Electro-Whip 900 Used by any Harpie Lady, allows attacks
to paralyze enemies.
Enchanted Javelin 500 Raises damage done by to Darklands-type
monsters by Spirit types.
Laser Cannon Armor 750 Raises attack by 500 and enables special
attacks for Basic Insect.
Legendary Sword 500 Raises attack of Warrior-types by 500.

Multiply 900 Raises attack by 1000 and enables special
attacks for Kuriboh.
Shock Shell 400 Raises attack and of Machine-type
monsters and allows their attacks to
confuse enemies.
Silver Bow and Arrow 800 Raises accuracy and attack by 500 for
Spirit and Warrior monsters.
Sword of Dragon's Soul 500 Increases damage done to Dragons by
Warrior monsters.


Magic: Magic can only be used by team members who have a magic ability. The
level of the ability must be higher or equal to the magic level.
The highest magic level is 5. I have checked all of these myself, and the
guide, to fix its mistakes. If you find any more, tell me.


Name-----------------Lv.---# Uses---$Price---Description-----------------------

Black Shield 3 5 1200 Forms a C Barrier (halves damage
done) around one team monster.
Bless of Moonlight* 3 4 --- Increases attack and AP of all
Night-Adept monsters for one
battle.
Chaos Blaze 3 2 1500 Increases attack of Darklands-
type monsters, also confuses
them
Dragon Treasure 4 6 700 Increases attack and AP for
Dragon-types.
Final Flame* 4 1 --- Inflicts heavy damage on one enemy
monster.
Germ Infection 2 5 200 Poisons all enemies.

Gift of the Mystical 3 3 1200 Restores a great amount of life
Elf points to all team monster. As
far as I've seen, restores up to
3500.
Gravity Bind* 4 2 --- Reduces attack and AP of all
enemy monsters.
Hinotama 2 5 400 Inflicts damage on all enemies.

Mage Power 2 3 600 Increases attack of Spellcasters,
also confuses them
Magic Jammer 3 3 800 Confuses all enemies

Mesmeric Control 3 4 800 Lowers all enemy monsters' AP and
attack.
Mirror Force* 5 3 --- Forms Barrier B (reflects half of
damage given by enemy back) around
one team monster.
Mirror Wall* 4 3 1500 Forms Barrier A (reduces attacking
enemy's attack by 100) around one
team monster.
Quick Attack* 2 3 900 Raises AP of all team members.

Raigeki* 5 1 --- Inflicts massive damage to all
enemies.
Raimei 4 5 500 Inflicts damage and paralyzes all
enemies.
Shadow Spell 1 5 450 Paralyzes one enemy.

Solar Shine 2 7 600 Undoes status changes of monsters.

Sparks 1 3 500 Inflicts small damage and
decreases AP of one enemy.
Spellbinding Circle 3 4 1200 Lowers attack and AP of one
enemy.
Swords of Revealing 3 3 900 Paralyzes all enemies.
Light

Yami 3 5 1000 Blinds all enemies.


Class Change: These items upgrade monsters to stronger forms. For a list of
affected monsters, see the Class Change/Fusion section. All class change items
can upgrade 1 monster only. I have given one or two locations, but that does
NOT mean it can only be found there.

Name-----------------------Location--------------------------------------------

Black Luster Ritual Beat Mission: "Secret Power" on Yugi's campaign.

Call of the Grave Yugi's Mission: "Crucial Battle". Build a Trade
Union in Phostenn.
Cocoon of Evolution Yugi's Mission: "Badlands" in Tower-Sirius, and
Kaiba's Mission: "Crucial Battle" in Castle-
Leftarm. Build Trade Union.
Metalmorph Yugi's Mission: "Break Free". Build a Trade
Union in Ce-Reizo.


Gods: Gods are summoned from items. They will take the place of all three
team monsters for the battle.

Name------------------# Uses---Description + Location--------------------------

Eye of Ra 1 Summons Winged Dragon of Ra. Beat Marik in
Joey's story (Mission: "Imposter").
Slifer's Orb 1 Summons Slifer the Sky Dragon. Beat Dark Nite
and possibly Nite Mare in Kaiba's story.
Soul of Obelisk 1 Summons Obelisk the Tormentor. Beat Dark Nite
and possibly Nite Mare in Yugi's story.


Locations: Locations of items marked with a *

Name-----------------------Location--------------------------------------------

Riryoku Beat Mission: "Secret Power" on Yugi's campaign.

Bless of Moonlight Liberate Myilluno in Mission: "Secret Power" on
Yugi's side.
Final Flame Liberate Jenonnva in Mission: "Secret Power" on
Yugi's side.
Gravity Bind Liberate Charte-Goallua in Mission: "Secret Power"
on Yugi's side.
Mirror Force Liberate Phyo-Rente in Mission: "Secret Power" on
Yugi's side.
Mirror Wall Purchase a Trade Union in Van-Lova in Kaiba's
mission "Going the distance".
Quick Attack By a Trade Union in Sweit in Kaiba's mission:
"Sever the Supply Line"
Raigeki Beat Mission: "Secret Power" on Yugi's campaign.

===============================================================================


*~==~==* Walkthrough Intro *~==~==*

This is just some notes on what to expect. First, read the section above.
Please, as it will make the Walkthroughs so much easier to understand.

These Walkthroughs are based on my experiences. The order I went through the
game was Yugi-Yugi-Kaiba-Joey (covers all stories; really, it is Yugi-Yugi-
Kaiba-Joey-Yugi-Kaiba-Kaiba, but that doesn't matter). Also, I want you to
know that I only trained my MAIN MARSHAL. If that doesn't suit you, just
follow my guide but attack in waves. If it does suit your, or doesn't matter,
follow my directions and you will succeed.

The layout of my Walkthroughs will be:

Mission #: Mission Name

Mission Notes
- Such as "Enemies begin to regenerate in this mission" or "Enemies use
fusions"

Objectives (Added later)
- Winning/Losing Conditions

New available marshals
- Marshals who you can now use

Must bring Marshals (Added later)
- Marshals you must bring are highlighted with a red "GO" mark. You must
bring them; you have no choice.

Team Assembly
- Tips on assembling teams
- If I say no change, it doesn't matter who you bring.

Bases and Items (items added later)
- Cooperation is hearts, which increase healing speed. Abbreviated HP by
me (healing points). Gold is the gold acquired by liberating. Items is
items sold with/without trade union. Size is stars, which increases stat
bonuses. F/E/N is Friendly base, Enemy base, or Neutral Base. Base names
with a (F) or a (E) next to them means Friendly or Enemy Main Base. Later,
items acquired by liberation will also be listed.
- The Main Base currently means that if it is lost, the other side wins. If
you take out the (E) base, you win, if the (F) base is taken out, you lose.
Usually, the main base will recover enemies in 5 game hours. I will later
indicate with a * if it doesn't.

Enemy Marshals
- The first one listed is the "boss" of the level

Strategy
- Step-by-step battle plan

The AP/BP/LP of marshals will be listed in a section I will add later. It
will also include tips for leveling up.

By popular demand, I have made a new Monster Locations by Mission section, and
the roaming monsters acquired section has been deleted.

For now, I have reduced the amount of information I give so I can finish the
basic strategy faster.

===============================================================================


*~==~==* Yugi Campaign Walkthrough *~==~==*

After starting Yugi's campaign, you see a brief story about what happens.
When you become trapped in the game, one of your marshals, Shimon, explains the
rules to you. Listen carefully. Then, begin team assembly.

I suggest you do nothing to change your teams. Yugi's team is currently the
strongest. I'd keep it this way, even though the compatibility orbs don't
match.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: War Campaign

Notes: This is your first mission. It is simple. At the end, you receive
your first items.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Yugi Master of the Egyptian Gods Celtic Guardian, Feral Imp, Kuriboh

Shimon None Zombie Warrior, Shadow Specter, Beaver
Warrior
Fizdis Discount Horn Imp, Kanikabuto, Penguin Soldier

Team Assembly:
For this mission, bring only Yugi and Shimon. Fizdis is weak, and you have
no time now to train her. Don't change the teams just yet.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Jakhud (F) -- 2 5 F
Ruthum 500 1 4 N
Phedon 500 1 4 N
Makhad (E) 700 2 3 E

Enemies:
Name------------Location-------Monsters----------------------------------------
Etos Makhad Blackland Fire Dragon, Basic Insect, Swordsman
from a Foreign Land
Officer Makhad Larvae Moth, Zarigun, Hitotsu-Me Giant

Strategy:
Shimon will explain your battle plan. Follow these instead.
1) Send Yugi to Phedon, then Shimon to Ruthum. Make sure Yugi arrives first.

2) Wait until the Officer arrives at Phedon. Blow him away with Yugi. Send
Yugi back to Jakhud if you want a roaming monster. Otherwise send him strait
to Makhad.

3) Send Yugi from Jakhud to Makhad. Meet Silver Fang along the way. Defeat
him and he joins your party.

4) Finish Etos with Yugi. Blackland Fire Dragon defects to your side.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 2: Fury of the Empire

Team Assembly: Get rid of Kuriboh in Yugi's team and replace with Blackland.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Dhinn-Farm (F) -- 2 4 F
Watthu 350 1 4 E
Croethe 400 1 3 E
Phothwo 800 1 4 E
Dhithton 400 1 4 E
Ashton (E) 700 1 4 E

Strategy:
1) Liberate Watthu with Yugi.

2) Find the roaming monster in the forest.

3) Liberate all the bases except Ashton for gold and experience.

4) Liberate Ashton. Tristan joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 3: Strategy

New marshals:
Name--------Skill------------------------Monsters------------------------------
Tristan Constructor Gazelle, Giant Soldier of Stone,
Swordsman from a Foreign Land

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Yortson (F) -- 2 4 F
Phagttuon 450 1 3 N
Dyethruo 400 1 2 N
Telenoes (E) 800 2 2 E

Strategy:
1) Since Dyethruo will explode at 9 p.m., send Yugi to the mountains directly
north of Dyethruo. Winged Dragon, Guardian of the Fortress will join you.
You must use Yugi.

2) After getting Winged Dragon, send Yugi back to Yortsun. Prepare for the
weak attack.

3) After all the enemies get whooped, send Shimon to Phagttuon and Yugi to
Dyethruo.

4) Send Yugi to Telenoes and show Granus he's no match for your power.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 4: Battle for Tsughut

Team Assembly: You may want to bring Tristan.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Telenoes (F) -- 2 5 F
Rowerful 350 1 3 E
Kthujan 400 2 3 E
Ithuvak 600 1 5 E
Ghuashyene 400 4 3 E
Tsughut (E) 900 4 3 E

Strategy:
1) Send Yugi just out of Telenoes, then back in. Wait for the moving marshals
and defeat them.

2) Send Shimon to Ithuvak. Bakura should appear. Wait awhile for Bakura to
deactivate all the enemies' defenses. Make sure you move Shimon back to
Telenoes before he gets to the base.

3) Send Yugi to liberate Ithuvak, then Ghuashyene.

4) Send Tristan to liberate Rowerful, then Kthujan.

5) Send Yugi to finish Kepulia at Tsughut.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 5: Turbulent Waters

New marshals:
Name--------Skill------------------------Monsters------------------------------
Bakura None Ansatsu, Beastking of the Swamps,
Stuffed Animal

Team Assembly: Bring everyone, since you have no other choice.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F) -- 4 4 F
Jokhan 600 1 1 N
Van-Lova 400 1 1 N
Thor-Mount 400 1 1 N
Gigan-Syip (E) 800 2 2 E

Strategy:
1) Send Yugi to Jokhan. There, hold off and defeat the moving enemies.

2) Send Tristan or Bakura to Van-Lova, then east to find Enchanting Mermaid.

3) Send Yugi to Tsughut, then to Thor-Mount, and you will meet Octoberser along
the way.

4) Send Yugi to liberate Gigan-Syip. Mako will now join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 6: Badlands

Notes: If you miss any monsters on this mission, restart it.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Mako Navy Kairyu-Shin, Fiend Kraken, Jellyfish

Team Assembly: Bring Yugi, Shimon, and any other marshals. Have at least four.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Reasearcher Guild (F) -- 2 3 F
Tower-Deneb 300 2 1 N
Tower-Pegasi 300 1 1 N
Tower-Sirius 300 1 1 N
Tower-Centauri 300 1 1 N
Air Shrine (E) 400 1 0 E

Strategy:
1) Quickly send Yugi to Tower-Pegasi. Send Bakura to Tower-Sirius. When Yugi
arrives at Tower-Pegasi, he fights Summoned Skull. Defeat him and he joins
you.

2) Wait at Pegasi for the enemy marshals. Defeat them. Now, send Yugi to
Tower-Centauri. You may want to build a Healer at Pegasi to heal.

3) Along the way you fight a band of monsters. Defeat them, then liberate
Centauri.

4) Send Shimon to Tower-Deneb.

5) When Shimon is almost there, send Yugi to Air Shrine. Defeat Darkness, and
Dark Magician will join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 7: Crucial Battle

Notes: If the enemy has any cannons, have a weaker team set them off, then have
a stronger team defeat the marshal.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Joey Constructor Flame Swordsman, Robotic Knight,
Giltia the D. Knight
Mai None Harpie Lady (Airo), Harpie's Pet
Dragon, Curse of Dragon

Team Assembly: Get rid of all of Yugi's monsters and give them to Shimon. Put
Summoned Skull, Dark Magician, and Illusory Gentleman on Yugi's team.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F) -- 2 4 F
Nua-Tua 350 2 2 N
Phostenn 400 4 1 E
Kardhyis 350 2 1 E
Tet-Ran 400 4 1 E
Dyovann 600 2 3 N
Nyuaghulla 400 4 1 E
Enno (E) 900 4 0 E

Strategy:
1) Send Yugi just outside of Chitthun to the west, then move him back in.
Defeat any moving marshals.

2) Liberate Phostenn with Yugi. Then send Yugi to Nyuaghulla. Send Shimon to
Phostenn.

3) Send Bakura to Nua-Tua. Around now, Joey should appear. Send him to
Nyuaghulla following Yugi.

4) Send Yugi to Tet-Ran. Send Joey to Dyovann. Send Tristan to Nyuaghulla.
Shimon will probably have to face some enemies now, but with Yugi's star team,
he'll do fine.

5) Send Yugi to Kardhyis. Mai should appear around now.

6) Finish Haysheen with Yugi.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 8: Refugees

Notes: Scott is now in control. This level is terribly hard. Do exactly as I
say. Also, enemies learn how to fuse.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Tea Healer Dancing Elf, Dark Witch, Gyakuteno
Megami

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F) -- 2 4 F
Beyzon 400 1 3 N
Vrauson (E) 800 2 1 E

Strategy:
1) Send Tea north some. The enemies will soon collide. Now, send Tea north
some more. Send Tea northwest. Now, go west. Now, use icon mode to bring Tea
to Craw-Valley.

2) Before Tea gets there, send Joey southeast to where the mountains bend.
There, Baby Dragon joins without a fight. Also, send Yugi out of Craw-Valley,
making sure not to block Tea's path.

3) When Tea arrives, send Yugi back into Craw-Valley. Get ready to fight. If
Joey has gotten Baby Dragon, send him to Beyzon.

4) After Yugi defeats the marshals, send him to Beyzon.

5) Defeat Rare Hunter in Vrauson. Alternately, move Joey to Craw-Valley, have
all five marshals in Craw-Valley and you win.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 9: Break Free

Team Assembly: Make sure you bring Mai. Don't change her team at all.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Buizlluin (F) -- 1 3 F
Ce-Reizo 500 1 1 N
Chelyumn (E) 600 2 2 E

Strategy:
1) Send Mai to Ce-Reizo and Shimon to the mountains directly west of Ce-Reizo.

2) Defeat the enemies with Yugi.

3) Send Mai south of the narrow desert path to where it begins to open up.
Harpie Lady (Ocupete) will join you there.

4) Shimon should be at his location now. He should meet Sanga of Thunder, who
will join you if you win the fight.

5) Liberate Chelyumn with Yugi and defeat the coward Atensa.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 10: Counter Attack

Notes: If for some reason Dark Magician Girl doesn't join you, restart the
mission.

Team Assembly: Take Curse of Dragon off of Mai's team, and give her Harpie
Lady (Ocupete).

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Riz-Phonn (F) -- 2 3 F
Ru-Ma-Pann 800 1 2 E
Seirauna 1000 2 1 E
Maryah-Denn (E) -- 4 1 E

Strategy:
1) Make Yugi defending marshal (move him out, then back in).

2) Defeat the moving marshals.

3) Send Yugi to Ru-Ma-Pann, and then Seirauna. Sometime around now, Dark
Magician Girl should join you.

4) Send Yugi to finish Scott in Maryah-Denn. Scott takes control of some of
your friends.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 11: Spellcaster

Notes: Joey, Tea, and Bakura have been kidnapped. Also, the guide recycled a
previous map, so the Bases and Enemies info may have errors.

Team Assembly: Take Illusory Gentleman or Summoned Skull off of Yugi's team and
replace Feral Imp in Shimon's team with him. Give Yugi Dark Magician Girl.
Bring 1-2 extra marshals, such as Mai and Tristan.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tower-Centauri (F) -- 1 0 F
Tower-Deneb 300 1 0 N
Tower-Pegasi 300 1 0 N
Tower-Sirius 300 1 0 N
Researcher Guild 400 2 3 N
Air Shrine (E) 300 2 1 E

Strategy:
1) Send Shimon to Tower-Pegasi and Mai to Tower-Deneb. Send Tristan to Tower-
Sirius.

2) Fend of the marshals with Yugi.

3) Send all marshals except Shimon back to Tower-Centauri, and send Yugi to
Researcher Guild.

4) Yugi meets Time Wizard at Researcher Guild, and he turns the clock back one
day.

5) Liberate Air Shrine with Yugi. Tea is freed and Dark Elf joins your party.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 12: Phantom Blast

Team Assembly: Bring everyone.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F) -- 4 1 F
Nua-Tua 450 2 2 N
Phostenn 500 4 1 E
Kardhyis 450 2 1 E
Tet-Ran 500 4 1 E
Dyovann 750 2 3 N
Nyuaghulla 500 4 1 E
Enno (E) 700 4 0 E

Strategy:
1) Make Yugi defending marshal, make sure he gets sent out on the west side.
Defeat the moving enemies.

2) Send Tristan to Phostenn to set off an event. Kaiba destroys all opposing
cannons now. Make sure Tristan goes back to Chitthun.

3) Send Yugi to liberate Phostenn. Then, send Shimon to Phostenn and build a
Healer and an Anti-Ground Cannon.

4) Send Yugi to Nyuaghulla and Tristan to Nua-Tua. Send Tea to follow Yugi.

5) Send Yugi to Tet-Ran and Mai to Dyovann. Shimon may have to fight more
enemies now.

6) Send Yugi to Kardhyis.

7) Attack Joey. Red Eyes Black Dragon joins you. Joey escapes.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 13: For That Someone Special

Notes: Joey must be defeated with Mai.

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F) -- 2 4 F
Beyzon 350 1 3 N
Vrauson (E) 700 2 2 E

Strategy:
1) Send Yugi to Beyzon, followed by Shimon, then Mai.

2) After the moving enemies are defeated, send Yugi to Vrauson followed by Mai.

3) Attack Joey until he has one monster left with low LP.

4) Finish Joey with Mai. Joey is freed. Panther Warrior joins your army.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 14: Scorched

Team Assembly: Bring 3-4 marshals.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F) -- 4 1 F
K-Su-Yan 100 2 0 N
Y-Su-Wak 100 1 0 E
Telenoes (E) 100 2 0 E

Strategy:
1) Send Yugi north along the coast to find a band of roaming monsters. They
join you after defeating them.

2) Send Yugi back to Tsughut, and send someone to K-Su-Yan (not Shimon).

3) Defeat the enemies with Yugi. If Yugi doesn't make it in time, beat the
first few with Shimon.

4) Send Yugi to Telenoes and Shimon to Y-Su-Wak.

5) Defeat Strings.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 15: Betrayed

Notes: This is the hardest mission in Yugi's campaign. Not because the enemies
are difficult though.

Team Assembly: Replace Summoned Skull in Yugi's party with a Harpie Lady. Make
Harpie the leader. You could also use Ansatsu or Dancing Elf.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Makhad (F) -- 2 1 F
Phedon 100 1 4 E
Ruthum 100 1 1 E
Jakhud 100 2 0 N

Strategy:
1) Send Yugi using icon mode to Jakhud immediately.

2) Yami Bakura moves his troops out almost immediately. You'd better move
fast. If you don't get there fast enough, you lose.

3) Now, at Jakhud, defeat Yami Bakura. Bakura is freed. Espa Roba joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 16: A Lost Cause

Notes: This has nothing to do with the mission, but the guide listed Espa Roba
as female, another reason why it's so bad. For those who don't know Yu-Gi-Oh!,
Espa is male.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Espa Roba None Jinzo, Giant Mech Soldier, Cyber
Cyber Saurus

Team Assembly: Put Summoned Skull back on Yugi's team. Bring Yugi and Shimon
only.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Shadow Forest (F) -- 2 0 F
Twin Rivers 850 2 0 N
Sunny-Plane 850 2 0 N
Anker-Hill (E) 1000 4 1 E

Strategy:
1) Send Shimon to Sunny-Plane. Build a Barricade and Healer at Anker-Hill.

2) Defeat the enemies, then heal.

3) Send Yugi to Twin-Rivers.

4) Send Yugi to Shadow Forest and defeat Arkana. His Dark Magician #2 is at
level 99, with Raigeki magic. This will be a tough fight. However, at this
point, you should definitely have your Dark Magician at level 40 already. His
special attack is a combo with Dark Magician Girl. Use it wisely. After
beating Arkana, Dark Magician #2 joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 17: Secret Power

Notes: You get tons of rare monsters and items here.

Team Assembly: Do NOT put the Dark Magician #2 on your team. Well, you can,
but you shouldn't. He is too weak right now.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Khatoghu (F) -- 1 0 F
Charte-Goallua 1200 1 0 E
Jenonnva 1200 1 0 E
Phyo-Rente 1200 1 0 E
Myilluno (E) 1200 1 0 E

Strategy:
1) Send Yugi to fight Shadi at Jenonnva. Machine King joins you.

2) Send Yugi directly south to find Dragon Piper. It may be Labyrinth Tank,
and if it is, Dragon Piper is where I say Labyrinth Tank will be.

3) Send Yugi to Charte-Goallua.

4) Send Yugi to Phyo-Rente. Beta the Magnet Warrior joins you.

5) Send Yugi to Myilluno. Along the way, Labyrinth Tank joins you. After
defeating Shadi, Millennium Golem joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 18: Face Off

Team Assembly: With the Black Luster Ritual you got in the last level,
transform Dark Magician into Magician of Black Chaos. It is not applicable
with Arkana's Dark Magician.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Bustonn (F) -- 2 2 F
Jark 350 1 0 E
Shyi-Hagou 350 1 0 E
Castle-Leftarm 450 4 0 E
Castle-Rightarm 450 4 0 E
Nonnber (E) 700 4 0 E

Strategy:
1) Make Yugi defending marshal. Defeat the two enemy marshals.

2) Send Yugi to Jark.

3) Send Yugi to Shyi-Hagou.

4) Send Yugi across the lake to Castle-Rightarm. In the center of the lake,
you meet Gaia the Fierce Knight. Defeat him and he joins you.

5) Send Yugi to Castle-Leftarm.

6) Go and defeat Kaiba. Kaiba is tough. Attack with Dark Burning Magic
continuously. He will fuse right when one of the Blue Eyes' is getting low on
LP. You may have to retreat, so be careful. You may want to send Shimon in,
weaken one of his Blue-Eyes until he fuses, escape, then take out the last
dragon with Yugi.

7) Kaiba tells you that Mokuba has been kidnapped. You now try to get him
back.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 19: Banishment

Notes: You will need a balance of Aerial teams and Ground teams to thwart
cannons.

Team Assembly: See Notes. Bring everyone.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Pleasure Town (F) -- 2 1 F
Vestoara-Gate 500 4 0 E
Turret-Front 500 4 0 E
Dhorminouth-Town 700 2 0 N
Kaepe-Town 700 2 0 N
Tower-Southern 500 4 0 E
Sygh-Varths Gate 500 4 0 E
Sygh-Varths (E) 1800 3 1 E

Strategy:
Remember, use weak team to activate cannons.

1) Make Yugi defending marshal and defeat the moving enemies.

2) Send Tristan to Dhorminouth-Town

3) Send Yugi to liberate Vestoara-Gate, Turret-Front, and then Tower-Southern.

4) Send Mai to Kaepe-Town.

5) Set off the cannons at Sygh-Varths Gate if necessary, then send Yugi to
liberate it.

6) Mai, at Kaepe-Town, will meet Harpie Lady (Keraino). She will join you.

7) Send someone to set off the cannon at Sygh-Varths if necessary. Defeat
Scott. Keep at his Cosmo Queen until you win.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 20: Hollowed Land of Ishtar

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Kaepe-Town (F) -- 2 0 F
Ishtar Gate 300 2 0 N
Home-Land 600 1 0 E
Ishtar (E) 800 3 0 E

Strategy:
1) Send Yugi to Ishtar Gate and someone to Home-Land.

2) Have Yugi defeat the enemy marshals.

3) Send Yugi to Ishtar and defeat Odion. Mokuba has been freed. You now enter
Ishtar.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Missions 21 & 22 - See Final Campaign Walkthrough

On your second time through this campaign, replace Illusory Gentleman/Summoned
Skull, whichever one Yugi has, with Dark Magician. You will get him again if
you changed Dark Magician in your first campaign into Magician of Black Chaos.
This is not Dark Magician #3, just the normal Dark Magician. You cannot get
another of Magician of Black Chaos, however.

By the end of this, MoBC and DMG should be at level 99. DM should be around
level 50.

===============================================================================


*~==~==* Kaiba Campaign Walkthrough *~==~==*

Like in Yugi's campaign, you here a brief story, and then Marthis and Haysheen,
one of your marshals and your emperor respectively, explain what to do. Scroll
through quickly and begin team assembly.

Take all monsters out of Kaiba's team and replace them with Yugi's team. The
orbs may not match, but it'll work out. If you did as I said and played Yugi's
campaign a second time, your monsters are at level 99, and this will be a
breeze. Yugi's team should have consisted of Magician of Black Chaos, Dark
Magician, and Dark Magician Girl. All but Dark Magician should be at lv. 99.
I recommend you give Mokuba Shimon's monsters. This should make Kaiba's
campaign much easier.

Let's begin, shall we?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: Hand of Fire

Notes: As easy as Yugi's first mission, only easier with your new monsters.

Team Assembly: Given above. Bring Kaiba and Marthis only.

Strategy:
1) Send Kaiba to Ru-Ma-Pann. When he is halfway there, send Marthis to
Seirauna.

2) From Ru-Ma-Pann, send Kaiba south a bit to find Berfomet.

3) Go back to Ru-Ma-Pann, and wait for Jusell's arrival.

4) Finish Malaikura in Riz-Phonn, and show the Black Dragon Squad what the
imperial forces are made of. You'll learn more about them later.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 2: Bandits

Team Assembly: Bring all marshals.

Strategy:
1) Send Kaiba to Dyethruo and Mokuba to Yortson.

2) Wait at Dyethruo for Bonz's arrival.

3) Defeat Bonz.

4) Defeat Bandit Keith. Bonz joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 3: Surrounded

Team Assembly: Bring all four marshals.

Strategy:
1) Make Kaiba defending marshal and await enemy attack.

2) After beating the enemy marshals, send Marthis to Kardhyis, Kaiba to
Phostenn, and Mokuba to Tet-Ran. Keep Bonz at Enno.

3) Liberate Phostenn and Chitthun with Kaiba. Mokuba should take Tet-Ran and
Dyovann. Keep Marthis at Khardyis.

4) Send Kaiba or Mokuba to Nyuaghulla.

5) Send Kaiba to Nua-Tua for a showdown with Pegasus.

6) Pegasus has a secret meeting with you. Marthis finds out.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 4: Framed

Notes: Marthis has betrayed you. You can no longer use him from this point on.

Team Assembly: Bring as few marshals as possible, but at least two.

Strategy:
1) Make Kaiba defending marshal. Defeat the moving enemies.

2) Send Kaiba to Craw-Valley.

3) Send someone into the mountains north of Beyzon to find Gamma the Magnet
Warrior.

4) Destroy the traitor Marthis. Pegasus and Labyrinth Ruler join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 5: Lord of the Forest

Team Assembly: Bring Pegasus and Mokuba (and Kaiba of course).

Strategy:
1) Send Pegasus and Mokuba to Saxzoss and Buhr-Tos.

2) Defeat the enemies with Kaiba.

3) Send Pegasus/Mokuba from their liberated towns to Rottenhub.

4) Send Kaiba to Rasixthen and defeat Weevil. He joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 6: Lord of the Plains

Team Assembly: Bring as few marshals as possible

Strategy:
1) Make Kaiba defending marshal and defend against the moving enemies.

2) Send Kaiba to liberate each base.

3) At Khutamonn, you meat Tiger Axe. He joins you if you defeat him.

4) Liberate Rhuninn-Grahd. Rex Raptor joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 7: Sever the Supply Line

Team Assembly: Bring 3 marshals.

Strategy:
1) Send Kaiba east of Norvey to find Garoozis and Mountain Warrior.

2) Send Kaiba to Sweit and follow the instructions to find Moisture Creature
located in the Monster Info section. If you don't want Moisture Creature,
send Mokuba to Sweit. Most people still use Kaiba to find MC, so just to be
sure, do it too.

3) Once you find MC, send Kaiba to liberate Runinn-Zhamhud

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 8: Full-Scale Offensive

Team Assembly: Bring Kaiba, Mokuba, and Pegasus.

Strategy:
1) Send Mokuba to Tsughut and Pegasus to Jokhan.

2) When Mokuba gets to Tsughut, send him to Thor-Mount.

3) Thrash the enemies with Kaiba.

4) When Mokuba is nearing Thor-Mount, he will meet a band of roaming monsters.
Defeat them and they join you.

5) Send Kaiba to liberate Gigan-Syip.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 9: Crucial Battle

Team Assembly: Bring two marshals.

Strategy:
1) Make Kaiba defending marshal and defeat the enemies coming toward you.

2) Send Kaiba to liberate Jark, then Shyi-Hagou, then Castle-Leftarm

3) The enemies should have come back now.

4) Send Kaiba to liberate Castle-Rightarm, and finally Nonnber.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 10: Aid from Afar

Team Assembly: Bring 2 - 3 marshals.

Strategy:
1) Make Kaiba defending marshal quickly. Destroy the surrounding enemies.

2) Send Kaiba to Riz-Phonn. Depending on how long it takes to defeat your
enemies, Yugi comes. He comes at a set time (forget when). After defeating
all 6 enemy marshals and liberating both side bases, attack Rare Hunter.

3) After winning the battle, Scott takes Mokuba hostage.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 11: Going the Distance

Team Assembly: Bring three or more marshals.

Strategy:
1) Send Kaiba to Jokhan, and two people to Thor-Mount and Van-Lova.

2) Wait at Jokhan until the enemies arrive.

3) Send Kaiba to liberate Gigan-Syip.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 12: Raid

Team Assembly: Bring 3-4 marshals. When going through a second time, make sure
that one team has Swamp Battleguard as the leader.

Strategy:
1) Send two marshals to Craw-Valley and Vrauson.

2) When both above bases are liberated, send Kaiba to Beyzon.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 13: Bandits, Again

Team Assembly: Bring as few marshals as possible. Give Mokuba's team to Bonz.

Strategy:
1) Immediately send Bonz to the forest directly in between Buhr-Tos and
Rottenhub, while avoiding the enemies. Build a Healer.

2) Have Kaiba slaughter the enemies, but not Bandit Keith.

3) Finish all of Keiths monsters except one. Hold that one off. Heal if
necessary.

4) Once Bonz gets to the area between the two bases, send him directly south.
Defeat the roaming monsters. Make sure you take out at least one of them, and
that you stay alive. Defeating just one monster can give you 10,000 points,
and if you don't die, you win.

5) Crush Bandit Keith for all the suffering you went through to get the
monsters.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 14: Dragon Lair

Team Assembly: Bring Kaiba and Pegasus only. Not that you can bring more...

Strategy:
1) Send Kaiba to Den. Along the way, you meet roaming monsters. Defeat Cyber
Commander, and then try to stay alive.

2) Liberate the enemy bases one by one, otherwise, you can't even get into
Burrow.

3) Liberate Burrow. Tons of monsters join you during this mission. The Blue-
eyes do too.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 15: Guidance

Team Assembly: No change.

Strategy:
1) Send Kaiba to Nonnber. Defeat Lumis along the way.

2) Liberate Nonnber. Ishizu Ishtar joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 16: Surprise Attack

Team Assembly: Bring three marshals, Kaiba, Pegasus, and Ishizu. You won't
believe how powerful her monsters are!

Strategy:
1) Send Ishizu to Twin-Rivers and Pegasus to Sunny-Plane.

2) If you feel confident, send Kaiba to Shadow Forest so you don't waste time.
Otherwise, wait at Anker-Hill.

3) Liberate Shadow Forest

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 17: Face-Off

Team Assembly: Bring 4 marshals, Pegasus, Ishizu, Kaiba, and Bonz (still
Mokuba's team).

Strategy:
1) If you want experience, wait at Enno until Yugi's forces come. Make Kaiba
defending marshal.

2) You could choose to just head to Yugi.

3) If you wanted the experience, send Pegasus to Phostennm then Chitthun.

4) After Kaiba defeats the first few marshals, send him to liberate everything
else. After liberation of Tet-Ran, send Bonz there.

5) Send Kaiba to Nua-Tua. Defeating Yugi should be a piece of cake.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 18: Banishment

Notes: Remember to set off cannons.

Team Assembly: Bring 5 or 6 teams.

Strategy:
1) Make Kaiba defending marshals and wait for the enemies. Send Ishizu south
into the forest for roaming monsters.

2) After defeating the enemies, immediately send Kaiba to Vestoara-Gate. If
Yugi is found there, then it's game over for you.

3) After liberating Vestoara-Gate, send a weak marshal to Dhorminouth-Town.
Since Ishizu should have the monsters now, send her back to Pleasure-Town.

4) Liberate the rest of the bases with Kaiba setting of cannons as needed.

5) Liberate Sygh-Varths.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 19: Hallowed Land of Ishtar

Team Assembly: Bring at least 2 marshals.

Strategy:
1) Send someone to Home-Land and Kaiba to Ishtar-Gate.

2) Have Kaiba defeat the enemies.

3) Liberate Ishtar. Enter the sacred temple.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Missions 20 & 21 - See Final Campaign Walkthrough

===============================================================================


*~==~==* Final Campaign Walkthrough *~==~==*

The Final Campaign is in both Yugi and Kaiba's Campaign; they are the last two
levels. They are exactly the same, except for one roaming monster and the
dialogue.


Mission 21 (Yugi)/20 (Kaiba): Dream World

Notes: There is no time limit. Yugi's Team should match my Challenge Mode
team as well as possible, replacing the other Dark Magician with Illusory
Gentleman or Summoned Skull, whichever one you didn't give to Shimon. Kaiba
should have the same thing, possibly having the exact same team as the
challenge mode team.

Team Assembly: Bring as few marshals as possible.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
System Gateway (F) -- - - F
Memory Bank A-1 500 - - E
Memory Bank A-2 500 - - E
Battery Connect 500 - - E
Storage Device 500 - - E
Memory-Bridge 500 - - E
Terminal Bus (E) 500 - - E

Strategy:
1) Pretty simple, really. Send Yugi/Kaiba to liberate the bases one by one.

2) At Memory-Bridge, Alpha the Magnet Warrior joins you, but only in Yugi's
Campaign.

3) Liberate Terminal-Bus last. Beware of Gate Guardian!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 22 (Yugi)/21 (Kaiba): Dark Spirit

Notes: Again, no time limit. Also, Scott's monsters remain the same level no
matter how many campaigns you have played.

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Terminal Bus (F) -- - - F
South-Bridge-S1 500 - - E
South-Bridge-S1 500 - - E
North-Bridge 500 - - E
CPU (E) 2000 - - E

Strategy:
1) Be careful while going around CPU with Yugi/Kaiba to liberate other
components (not really bases anymore).

2) After liberating all components, liberate CPU.

3) Scott is easy. Too easy. He talks of a Dark Spirit. Unfortunately, he
isn't lying.

4) Depending on which campaign you are playing, you must fight a different god
monster. Shutting down all the other components weakens it, so make sure you
do that. Yugi fights Obelisk, and Kaiba fights Slifer. If this is your second
campaign (doesn't matter if it is same or different as your first), you fight
the god twice.

The God Battles ---

Dark Nite (battle 1):
Obelisk is very strong. Keep attacking with Yugi's team and you will prevail.
The cheating way is to attack with two monsters and then Escape, as the gods
always attack last. In this battle, Obelisk is at level 1.

Slifer is weaker than Obelisk, but with his ability, he is so much more useful.
Be prepared to retreat. If you played Kaiba's second, you have a god up your
sleeve. Summon it to watch the gods clash. Obelisk will gain his V-attack.

Nite Mare (battle 2):
If you have played a campaign already and are replaying it or playing another,
The Gods reappear, controlled by Nite Mare, an alter-ego of Dark Nite. The god
will become level 99, and shutting down other components does not affect this
one. If you didn't use the god you have already with the first one, use it
here. After this, you have beaten the campaign.

Have you tried everything to beat a god? Fought him 10+ times, and still lose?
Try this cheating strategy: Make sure your monsters have lots of AP. Then,
fight with the first 2, then retreat, and continue, as the god always attacks
twice.

===============================================================================


*~==~==* Joey Campaign Walkthrough *~==~==*

Finished both Kaiba's and Yugi's Campaign? Then here's your just reward:
Joey's Campaign! You are now Joey, leader of the Black Dragon Squad (remember
the first mission of Kaiba's campaign?), a band of honest thieves, severing
Supply Lines everywhere to help the resistance.

You begin, unlike the other campaigns, in the Black Dragon base. Jusell, a
member, explains to you the rules, which are skipped over, since you know them
already! The monsters you get here are really, really, strong. I suggest that
you still give the Dark Magician team to Joey. The other teams are incredible.

This shouldn't be too hard. Only 10 missions, after all! Bon voyage!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: Raid

Team Assembly: Joey should have Yugi's team, and Jusell should get Joey's team.
Malaikura can keep his team.

Strategy:
1) Send Jusell to the mountains west of Twin Rivers. Far in the mountains
directly west of Twin Rivers reside roaming monsters.

2) Joey should be defending marshal, while Malaikura can go to Shadow Forest.

3) Once the enemies are finished, and you acquire the monsters, send Jusell to
Anker-Hill and Joey to Twin Rivers. Finish off Nephel.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 2: Outnumbered?

Team Assembly: No change.

Strategy:
1) Send Malaikura to Ru-Ma-Pann. After defeating the marshal there, go north
to encounter roaming monsters.

2) Make Joey defending marshal and defend against the enemies.

3) Send Joey to Seirauna, then liberate Maryah-Denn.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 3: Quick Attack

Team Assembly: No change.

Strategy:
1) Immediately send Joey to Beyzon and Jusell to the mountains south of Beyzon,
where the mountain bends (remember Baby Dragon?).

2) After acquiring the monsters and liberating Beyzon, head straight to
Vrauson. Hurry, or reinforcements will come at noon. Tristan will join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 4: Pursuit

Team Assembly: Again, no change.

Strategy:
1) Send Jusell to Ce-Reizo and make Joey defending marshal of Chelyumn.

2) After defeating the enemies and liberating Ce-Reizo, defeat Odion.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 5: Minion of Darkness

Team Assembly: That's right! No change!

Strategy:
1) Send Jusell to Tower-Deneb and Malaikura to Tower-Sirius. At Deneb, Gemini
Elf (Kachua) joins you.

2) Once Jusell and Malaikura get to there respective bases, send Jusell to
Tower-Centauri and Malaikura to Tower-Pegasi.

3) When all bases are liberated and all enemies are defeated, send Joey to
crush Marik in Air Shrine.

4) Mai meets up with Joey, but Marik and his army escapes.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 6: Thrashed

Team Assembly: Bring Mai and Tristan. Oh, and everyone else. Make sure you
equip Mai's to fusion monsters with Polymerizations.

Strategy:
1) Send Jusell to Jokhan. Make Joey defending marshal of Van-Lova. Send
Tristan to Tsughut and Mai to Thor-Mount.

2) Mai and Tristan are more than able to take out the marshals at the bases.
After Joey is done with the other enemies, send him to Gigan-Syip.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 7: Reversal:

Team Assembly: No change.

Strategy:
1) Hurry and use icon mode to send Tea who is in Beyzon, to Craw-Valley.

2) When Tea arrives, send Joey to Beyzon.

3) After defeating all the other marshals, send Joey to Vrauson.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 8: Master Plan

Team Assembly: Bring everyone. Otherwise known as no change!

Strategy:
1) Make Joey defending marshal.

2) After defeating the two moving enemies, spread out. Send Malaikura to
Castle-Rightarm, send Jusell to Castle-Leftarm, send Mai and Tea to Shyi-Hagou.
Send Joey to Jark.

3) After liberating all those bases, send Joey to Bustonn. After beating
Odion, Mystical Beast Serket joins your army.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 9: Imposter

Team Assembly: Bring Mai, Joey, and someone else.

Strategy:
1) Send Joey to Saxzoss, Mai to Rhudbann, and Tea to Buhr-Tos.

2) After the bases are liberated, time to have some fun. You can attack Marik
with anyone, they're all more than strong enough to beat his dragon. Just make
sure Joey finishes him off. This is what I think is the easiest battle ever.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 10: Invincible Imperial Guard

Team Assembly: Bring Joey, Mai, Tea, and another marshal.

Strategy:
1) Send marshals to Riz-Phonn and Seirauna. Also, send someone strong (not
Joey) north to encounter roaming monsters.

2) Wait at Ru-Ma-Pann for the enemies, then attack Kaiba.

3) You've done the impossible, and beat Kaiba. But too bad. Kaiba has
destroyed the Black Dragon Squad Headquarters. Jusell and Malaikura apparently
go back to the Maryah-Denn Plains to face Kaiba later in his mission, Hand of
Fire. Joey, Mai, Tristan, and Tea split up to find Yugi.

===============================================================================


*~==~==* Challenge Mode Walkthrough *~==~==*

Challenge Mode offers no prize that has yet been discovered. Many players
choose to ignore it altogether. However, though there is not a purpose that
has been discovered, I feel it necessary to make this walkthrough anyway.

Challenge Mode is a series of battles in which you try to get the highest score
possible. You must choose a story, a marshal, the monsters, and their items to
create your team.

There are two types of challenge modes. For both, you must pick a marshal,
three monsters, equip them with items, and then fight. The first one,
available from the beginning, consists of seven tough fights against set
opponents. To play challenge mode, select new game and then challenge mode.
Your data will not be deleted, so don't worry. You will then be asked to pick
a story, then a marshal, monsters, and their items. Choosing the story doesn't
affect monsters, just which marshals there are. There are 5 levels of
difficulty, each with monsters at different levels. They are:

Super Hard - Lv. 1
Hard - Lv. 30
Normal - Lv. 60
Easy - Lv. 80
Super Easy - Lv. 99

All enemies will be at Lv. 40.

Super Easy is useful for finding what abilities monsters will learn. This
first challenge mode features all non-fusion, non-class change, and non-
Moisture Creature monsters. It features three of almost every item, but not
the gods or class changes. I just found out that Dark Magician #2, Skull
Knight, and Sengenjin are also absent from that list.

I have not actually done this first challenge mode type. I have, however,
played the second type. This is unlocked after beating all three campaigns,
Yugi, Kaiba, and Joey. I have beaten this. This campaign features all the
monsters you have in your file. Select Load Game, then Challenge Mode. You
can then pick a story. Choosing the story doesn't affect monsters, just which
marshals there are. I have a composed a walkthrough for the entire series of
now 10 battles. That's right, three more than before. The team I used was:

Yugi (Lv. 80)

Magician of Black Chaos (Lv. 99)
-Gift of the Mystical Elf
-Swords of Revealing Light
-Eye of Ra

Dark Magician (Lv. 99)
-Gift of the Mystical Elf
-Monster Reborn
-Slifer's Orb

Dark Magician Girl (Lv. 99)
-Gift of the Mystical Elf
-Red Medicine
-Soul of Obelisk

The battles are:

1st battle - Labyrinth Ruler: monsters at lv. 60
Sengenjin

Lava Battleguard
-Legendary Sword

Swamp Battleguard
-Legendary Sword


2nd battle - Weevil: monsters at lv. 65
Perfectly Ultimate Great Moth

Basic Insect
-Insect Cannon Armor

Basic Insect
-Insect Cannon Armor


3rd Battle - Labyrinth Ruler: monsters at lv. 70
Sanga of Thunder
-Polymerization

Kazejin
-Polymerization

Suijin
-Polymerization


4th Battle - Tea: monsters at lv. 75
Gyakutenno Megami
-Quick Attack
-Mirror Force

Gemini Elf (Kachua)

Gemini Elf (Lora)


5th Battle - Mai: monsters at lv. 80
Harpie Lady (Airo)

Harpie Lady (Ocupete)

Harpie Lady (Keraino)


6th Battle - Kaiba: monsters at lv. 80
Blue-Eyes White Dragon (Azrael)
-Polymerization
-Dragonic Attack

Blue-Eyes White Dragon (Ibris)
-Polymerization
-Dragonic Attack

Blue-Eyes White Dragon (Djibril)
-Polymerization
-Dragonic Attack


7th Battle - Yugi: monsters at lv. 90
Magician of Black Chaos
-Book of Secret Arts
-Gravity Bind
-Raimei

Dark Magician #2
-Book of Secret Arts
-Raigeki

Dark Magician Girl
-Book of Secret Arts
-Book of Secret Arts
-Quick Attack

8th Battle - Yami Marik
The Winged Dragon of Ra (Lv. 99)

9th Battle - Dark Nite
Slifer the Sky Dragon (Lv. 99)

10th Battle - Nite Mare
Obelisk the Tormentor (Lv. 99)

Congratulations! You beat the (second) challenge mode!

It is also useful to note that when you summon or fight a god, the gods owner
doesn't gain any more battle points, so you don't necessarily have to defeat
the god.

===============================================================================


*~==~==* Thanks/Sources *~==~==*

Thanks to Nintendo and Konami, of course, for making this game. Thanks to
Levi Buchanan and Prima for making the Yu-Gi-Oh! The Falsebound Kingdom
strategy guide. Lastly, thanks to all the cooperative, helpful people on the
GameFAQs Message Boards, especially Diaboromon, ultron, Kith D, Mr Phantom,
Fan of Everything, Aegis327, and nova phoenix. Also, thanks to

===============================================================================


*~==~==* What to Expect for this FAQ *~==~==*

When I get the time, I'll find the special abilities of the monsters. I'll
also do an item location list for every item. I will also add the items to the
bases list, and when I have time, finish everything for all the walkthroughs.
Possibly, I will also give the prices for all equipment for each mission.
That's really all I can think of now. I'm open to suggestions, so if you want
something, email me or start a new topic on the message boards.

===============================================================================

Copyright 2003-2004 LegacyWeaponX

 
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