Unreal 2 - The Awakening

Unreal 2 - The Awakening

17.10.2013 20:29:58
XMP FAQ
Unreal Tournament 2 XMP FAQ
Version 1.05

By the GreenBeret

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Revisions
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1.00 - Wrote the FAQ wee early in the morning
1.01 - added "More Tips" and "Newbie Mistakes"
1.02 - Updated introduction and fixed minor typos
1.03 - Added introduction for each class, and updated movement section.
Added "Revision History" haha, nuts.
1.04 - Added more to the "Fun stuff" and "Newbie Mistakes"
Added "Mantling" to the movements too.
1.05 - Replaced "Fun stuff" with "Fun stuff / Extra"
Added custom speech under "Fun stuff / Extra"
Added what the movements actually do

(coming soon)
-Class vs Class battling strategy guide.

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II-Disclaimer
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PLEASE don't use this without my permission. Doing so is
against the law,and will get you sued. I'm sure you don't
want that, and I don't want that either, but it will happen.
Like all FAQs, I have put a lot of work into this. This
guide is copywrite 2004 Chris L.

*I stole this. He spelled copyright wrong.

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Table of Content
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1. Introduction
2. Movement
- Jump boost
- Hopping
- Dashing
- Dash-boost
- Off-the-Wall Dash-boost
- Hop and Dash
3. Ranger
4. Tech
5. Gunner
6. More Tips
7. Newbie Mistakes
8. Fun Stuff / Extra
9. Links and Stuff

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1. INTRODUCTION
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If you are starting out and you do not know the first thing about
first person shooters, this is not for you. This document is to provide
knowledge learned from experience, from player to player. I have
played both the Full Version XMP and the Demo XMP. This FAQ works well for
either one.
The basic goal of the game is to capture the flag, or artifacts as
they are called. Each team must fight to acquire all the flags to win.
Maintaining team energy is critical!
Please correct me if you believe I’ve made a mistake. If you wish
to contact me, email me at Pisces3286@Hotmail.com. Also tell me if there’s
anything else you’d like to add. Feedback is good.

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2. MOVEMENT
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Yeah.. everone needs to be able to move around :D This section will
to show you how to dodge and travel throughout the map. Quite useful :D pay
particular attention to the HOP AND DASH

- MANTLING (Pull yourself onto a ledge)
After jumping, hold the spacebar and press against a nearby ledge. I
know this is covered in the Unreal 2 instruction booklet, but alot of new
people still dont know about it. Its fairly useful though, even though it's
rarely used.

- JUMP BOOST (Jumping high)
Press the space bar twice (jump). This is for the newbies.

- HOPPING (Boing boing)
AKA Bunny hopping. Simply hold shift, jump in any direction, and
release shift immediately after take-off (to reduce stamina drain). Bunny
Hopping is a good way to move around because it is faster than simply
walking. It’s better than running because running requires too much stamina
to upkeep for long. This is also suitable for battles because it makes your
movement quick and less predictable.

- DASHING (quick dart in any direction)
Hold shift, quickly tap forward twice (or in any direction), and
release shift immediately after take-off. This is great for last moment
dodges.

- DASH-BOOST (Super long/high/far jump)
Dash in a direction, and hit the space bar (jump). The Dash-boost
is an amazingly useful skill since it takes you high and fast into the air.
Provides a nice boost when traveling across the map at the expense of
half of your boost bar (right side). Also useful for charging forward with
weapons blazing such as a shotgun or the Ranger’s fragment grenade. It takes
about a half of a bar to do it. In addition to providing lift, you can
execute the Dash-boost extremely close to a steep slope (but not vertical) to
jump incredibly high. This helps you get over those steep hills.

- OFF-THE-WALL DASH-BOOST (Rebounding off of walls)
Take a running Jump Boost toward wall (or whatever you're going to
bounce off of), then Dash-Boost in the opposite direction once you hit the
wall. MAKE SURE THAT YOU HOLD SHIFT UP UNTIL YOU LAND.
A usefull skill in XMP full version, not that it's essential, but it's
an advanced move that's nice to know. Depending on the angle of the wall, it's
also possible to Dash-Boost in other directions.

- HOP AND DASH (Fast way of travel)
Hop in any direction… immediately after landing, Dash in any direction.
Continue this pattern as a way of travel. This is the BEST way to go. Hop and
Dash is my ultimate discovery through play and experience. It’s faster than
Bunny Hopping. In a battle, it makes your movement even quicker and even less
predictable. Best part is that if there’s danger coming your way during a
Dash, you can always boost at the last second to execute the Dash-Boost.
In addition to all of this, I believe the Hop and Dash is the key to
effective charring using the gunner’s flamethrower. A gunner can be fairly
quick in the control of a skilled player.
The only bad thing about the Hop and Dash is that you run out of stamina
sometimes if you don’t do it effectively. Also, it’s apparently difficult for
some people to execute.

SUMMARY:
DON’T EVER WALK!!! Walking is uselessly slow. If you walk, I’m gonna
come into your server and kill you! At least Bunny Hop wherever you go. My
advice is to always use the Hop and Dash unless you’re going up hill.

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3. RANGER
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The ranger is a fragile, yet dangerous fighter. His need of high precision is
made up by his weapons' equally high damage. In addition, his lack of shielding
is made up by his quick agility. He can out-run all the other classes easily.
Due to the nature of his weapons, the ranger can be lethal at any range.

-SNIPER RIFLE
The ability for a two shot kill at any range makes this weapon fearsome.
It should not but underestimated since a good ranger could possibly snipe at
close proximity. Also, it should not be over used because it is also fairly
easy to avoid, and after a while it gets really annoying to dodge. No one likes
a sniper who hides all of the time.

-PISTOL
This weapon is good at a close range, but is often hard to hit with.
This is good for instant kills while someone is hacking by using secondary
fire, then primary immediately afterwards. This weapon is extremely powerful.
The problem with the pistol is the same as the problem with the Rifle:
necessity of accuracy keeps this weapon from being too powerful.

-FRAGMENT GRENADE
The Fragment Grenade is often underestimated because of its small splash
radius. However it’s plenty powerful in the hands of a skilled ranger. It’s
often used with the Dash-Boost or Jump-Boost. Try to predict where the enemy
will be in the next second, and shoot it there. Limited ammunition of 6 keeps
this weapon from being too powerful (yes too powerful).

-SHOCK LANCE
UBER WEAPON! Primary fire is used in close battles and used to destroy
tanks/deployables. When the enemy is low on shields, this thing is deadly since
one or two more shots would guarantee a kill. This sucks against gunners though.
Secondary fire is only good in battle when you can predict where the enemy will
land, otherwise it should be used for cars and turrets. Try aiming for a
headshot with this!

-HEALTH PACK

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4. TECH
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This is the middle man of the three classes, his weapons are not as
destructive as the gunner, nor can he match the ranger in mobility. However,
his balance and deployables make him a formidable enemy. Although he is at
a disadvantage at long range, his defensive capabilities and flesh-ripping
firepower add another appealing dimension to his class.

-ASSAULT RIFLE
Great for medium distance fighting. The Primary fire is good for
chipping away life…doesn’t work too well against gunners though. Without
shields, they die fast to this,especially rangers. The Secondary fire
might seem weak and hard to hit, but it should not be underestimated!
The ball/fragment/shard thing is extremely strong and could be used to
take out snipers. Try to aim at your enemy’s feet with this.

-SHOTGUN
This is the bread and butter of the tech. The Primary fire is
awesome atmedium distances. At close distances, it’s great for taking
out small turrets too. However, in close battle, the Secondary fire
should be used. Not only do the fiery shells blind the enemy, but they
hurt too! An up close headshot deals lethal damage to any class. Try
using this while charging in with the Dash-Boost.

-E.M.P GRENADE
The Primary fire is an awesomely powerful weapon that cuts shields
down fast. This is great against gunners when used with the shotgun.
This is also used to destroy vehicles and deployables.
The Secondary fire, Toxic Gas, is usually considered a "newbie"
weapon because of how incredibly cheap it seems. With a wide area of
effect and powerful splash damage, this weapon is fearsome. However,
it’s quite useless at long distances. I like to use the Gas to flush
enemies out of the manned turrets. :D

-TURRETS
These things aim and fire for you. These are your extra eyes
with guns that guard deploy points. They are your defense against an
oncoming stream of base invaders. However, they also DRAIN ENERGY.
Using too many of these is STUPID. They piss people off when all you
do is turret too, since you’re not fighting. If you can’t fight and
think you should fight with turrets and gas, please just DIE.

-SHIELD PACK

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5. GUNNER
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The gunner is unmatched when it comes to destructive weapons. Between his
explosive rockets and his charring assortment of toys, he lives up to his
class name well. Although he lacks mobility and is easily the slowest of
the three (thus making him an unefficient "hacker"), his powerful weapons
and fighting prowess easily redeem him.

-ROCKET LAUNCHER
This is the gunner’s most appealing weapon. The Primary fire is
strong, and it has a lot of splash damage. It’s also great at destroying
pretty much anything, such as vehicles, turrets, and walls. The
Secondary fire is good for players that stay just out of the effective
range of the Primary rockets. They are also good against Raptor
cars. It homes in for some pretty good damage, but they can be avoided,
however, with some funky last minute dashes (or just hiding behind
something)
Problems with this weapon include its incredibly long reload time
and slow rate of fire. Also, the slow velocity of the rocket makes it
hard for long distance fighting.

-FLAMETHROWER
I love this weapon! Up close, this weapon is quite deadly. Used
with Hop and Dash and Dash-boosts, the gunner can easily catch up to a
running opponent for some hefty damage! I usually use it to surprise
shotgunners, and other fighters who stay in close to dodge slow firing
rockets. It’s also great against hackers.
Secondary fire is the only weapon in the game that I still don’t
really get. I suppose it’s great for teleport rooms, when you’re
expecting someone to come through. Just spray a whole clip in a giant
unavoidable puddle to char your target.
I, myself, only spray it over dead bodies waiting to be revived.

-INCENDIARY GRENADE
Whoa baby, a dead on hit with this is almost as bad as Gas!
Primary fire deals a lot of damage… a possible kill if it’s a direct
hit. This is also good to temporarily block off a path.
However, the Secondary fire, Flash Bang, is equally useful.
Although it’s fairly annoying to be blind and hear the distinct
"diiIIIIINNNNGGGGG" it’s great to smack the enemy with it, and then
charge in with either a flamethrower or rockets. It also has the amazing
ability to launch people and make them fall to their deaths if u can hit
them with it correctly. Most people don’t know it, but the Flash Bang is
extremely effective against tanks and cars. Just try it.

-MINES
Landmines are great for turning entrance and exits into graveyards.
Simply place a landmine on top of a teleport and wait for someone to be
"blowed up" by your landmine. They also work on doors.
Little known, trip mines are more powerful against vehicles than
land mines. Of course, you shouldn’t use them against vehicles anyway,
but it’s just a fact.

-AMMO PACK

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6. More Tips
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-Battling Mined Doorways
So you see a Landmine or Tripmine at a doorway. If you shoot it,
it blows up and you die; if you move away to shoot, the door closes and
blocks it. What do you do???
Every class has some sort of arching canister weapon (frag grenade,
EMP, Flashbang etc...). Simply press and hold the trigger, and then
release it on the mines. Move back and let the door close and then it
should all explode a few seconds later. Doorway's clear. TA DA!
In addition to that, Tripmines can usually be jumped over, or
crouched under. No need to waste ammo here.

-Battling Mined Portals
Suppose you know that the portals mined...which you usually don't,
but let's PRETEND :D. Just Dash-Boost Through the portal and the mine
should explode behind you. You'll take a little damage but you'll live.

-Battling FlashBangs
AHHH ANNOYING. I love these :D but yeah, should your enemy bombard
you with Flashes, just jerk your mouse so that you look all the way up
(all you'll see is sky) and the FlashBang shouldn't effect your vision/
hearing at all.
Alternatively, you could just try to dodge and stay away from them
too. Distance between flashbangs help alot, and if you're blind just keep
moving. You could even shoot back to fake your vision. haha I do this,
just because it's easier than looking straight up.

-Battling Mass Turrets
I like taking a car and running them all over. :D If I dont have
a car handy, just keep hiding behind objects and firing weapons to
destroy them. It takes a second for them all to lock on and shoot, so
just keep up the hiding. If you can't hide (like your DeployPoint is
surrounded) Dash-Boost to safety. DUH : /

-Battling the Sniper Rifle
Not much you can do but try to get closer :D Gunners should dodge
as best as they can and lock on missiles. Tech should fire Assault Rifle
(secondary works well too). Rangers should just Snipe back or Pistol
until they can use other weapons.

-Battling Toxic Gas or Fragmentation Grenade
Run out of range and then wait until they run out of ammo. Then
you're free to resume battle.

-Battling More Than One Opponent
Oooh a little tricky. Don't ever let yourself get surrounded, and
if you do, Dash-Boost over the head of the weakest enemy so that they're
all on one side of you. Just focus on that one, so that it's more of a
1v1, and when they all close in, get farther out of range so that they
dont surround you. Spam your weapons like mad and get behind/beside a
lot of different objects to block incoming enemy fire.

-Battling ???
If there's anything else you'd like to see here, ask me. I won't
bite. :D I promise. haha

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7. NEWBIE MISTAKES
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-Hide and snipe
It’s annoying and easy to fire back with another sniper
rifle. Plus you're not very helpful to the team unless you're killing
everyone within three shots.
Just go down and fight dammit : / and if you can't fight, then
go support a teammate. It's okay to snipe, unless it's the only thing
that you do.

-Mining deploy points/energy sources
Pretty useless. Not effective. Sucks up energy.
Turrets would be more effective, but this isn't reccomended either,
unless the enemy is continually rushing at it.

-Gas Attack
Haha newbie. Extra annoying because its got such a wide radius of
damage. Good players either just kill you straight out, or wait till
you're out of ammo, so just use this to flush enemies out of manned turrets
and such.
A gas-kill in battle is only forgivable if you smack em on the
forehead-- then they deserve to die : /

-Turrets and walls guarding the artifact room
Omg they suck up too much energy. Unless the artifact room is
constantly being raided by 50 enemies, dont do this.

-Mass Turret Fighting
Sucks up too much energy and pisses people off. Use sparingly and
strategically. Rocket turrets suck up aLOT of energy.

-Turrets Facing Walls
God dam, newbies that put up a crap load of turrets FACING the wall
are retarded. Those won't ever turn around to shoot enemies, so it just
ends up wasting energy.
Even dumber are the newbies that put up turrets and then put laser-
walls in front of them. It doesn't do anything : /

-Manned turret fighting and friendly fire
Stop hitting your teammates. They fire back.

-Camping
This is not COUNTERSTRIKE!!! You can respawn all that you want, so
just go out there and get into the thick of it.

-Talking
and talking... annoying... and...repeating repeating repeating
commands. "Someone revive me!" just friggin REDEPLOY.

-Spamming
just annoying. dont spam!!dont spam!!dont spam!!dont spam!!!!!

-Getting into Vehicles
Press the damn F key to get in.

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8. FUN STUFF / EXTRA
-----------------------------------------------------------

COLORIZING:
shift+6, shift+3, alt+### where number is the color code.
For example, it should be like this: ^#009
Then just type in your message and press enter.

ANEURISMS
Typing 'suicide' in the console will earn you exactly what you ask for.

CUSTOM QUICK VOICE
You can set custom speech by binding these commands to your numpad. Just
goto options/ctrls/custom and you'll find the place you can edit.
Here's a list to help you out. :D Remember that you can always change
teamspeech to speech or vice-versa, depending on who do you want to direct
it to.

teamspeech 0 // "Acknowledged."
teamspeech 1 // "All clear."
teamspeech 2 // "Get in the vehicle!"
teamspeech 3 // "I've got an artifact."
teamspeech 4 // "I need backup!"
teamspeech 5 // "We need defense!"
teamspeech 6 // "We need more deploy points!"
teamspeech 7 // "We need energy!"
teamspeech 8 // "I need a medic!"
teamspeech 9 // "I need repairs!"
teamspeech 10 // "I need supplies!"
teamspeech 11 // "No problem"
teamspeech 12 // "Sorry."
teamspeech 13 // "Thanks."
teamspeech 14 // "Incoming!"
teamspeech 15 // "Wait up!"

teamspeech 16 // "Affirmative." (NumPad8 by default)
teamspeech 17 // "Negative." (NumPad9 by default)
speech 18 // "Nice shot!" (Backspace by default)
teamspeech 19 // "On my way."
teamspeech 20 // "Same team!"
teamspeech 21 // "At the base."
teamspeech 22 // "At the generator."
teamspeech 23 // "I'm on defense." (NumPad1 by default)
teamspeech 24 // "I'm on offense." (NumPad2 by default)
teamspeech 25 // "Cover me!"
teamspeech 26 // "Follow me." (NumPad3 by default)
teamspeech 27 // "I need a ride!" (Backslash by default)
teamspeech 28 // "I need health!"
teamspeech 29 // "Someone revive me!" (NumPad0 by default)
teamspeech 30 // "<-- I'm hacking this." (NumPad7 by default)
teamspeech 31 // "We now own this."
teamspeech 32 // "Get rid of those deployables!"
teamspeech 33 // "Hack their deploy points!"
teamspeech 34 // "We need more automated defenses!"
teamspeech 35 // "Enemy in our base!" (NumPad6 by default)
teamspeech 36 // "I've dropped an artifact!" (NumPad5 by default)
teamspeech 37 // "<-- I've heavily mined this area!" (NumPad4 by default)
teamspeech 38 // "<-- There's a live Juggernaut here!"

GETTING RID OF ALLIED DEPLOYABLES
You can always hold the "use" key (F by default) to get rid of allied
deployables. Rangers and Gunners simply walk up and destry them, while
techs just pick them up and into inventory.

K-OWNED
Rangers can knock out players who are waiting to be revived by pressing
the use key on their body.

FUNKY RAPTOR HORN
If you time it right, you can use the raptors funky horn. First, boost, then
honk as the boost dies down.

STOCKING TURRETS
By putting out turrets, resupplying, and then taking them back with the
"use" key, the Tech can load up his inventory with many more turrets
than what he started with.

BINDING KEYS
If you want to bind a key to do something that you'd like, go into the
console or command line ( tilde or tab ). Once you do that, you type:

set input x1 x2

where x1 = what key you want to bind.
x2 = what you want it to do.
for example, if you want to set "home" to set your name to Greenberet,
you type: set input home setname GreenBeret

THIRD PERSON VIEW
Go into the console or command line and type: togglebehindview

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9. LINKS AND STUFF
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http://y4k.servegame.com/ - Y4K Clan Page

http://www.freewebs.com/colorclan/ - Don’t tell me you don’t know. :D

www.GameFaqs.com - Excellent source for game counseling. Seems to be
missing U2XMP...

http://www.beyondunreal.com/main/u2/xmpnamecol.php - Color your name if
you don’t know how. I still use this : /

http://www.free-monkey.com/ - wow look what’s happening to XMP.

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CREDIT STUFF
-----------------------------------------------------------

Thanks to Color Clan

Thanks to Legend for makin XMP, even though it’s moving to UT2004.

Thanks to all the great players out there that I learned from and play
with.

Thanks to summer for giving me the time to do this.

Thanks to Alpha for some good FAQ ideas.

Thanks to 2003 Soshian S. from whom I stole the disclaimer from.

End of document.

 
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