Super Solvers - Gizmos and Gadgets

Super Solvers - Gizmos and Gadgets

16.10.2013 02:17:06
Best Parts Guide
Version 1.3 7/12/05
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Super Solvers: Gizmos and Gadgets
Best Parts Guide
by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
http://the_lost_gamer.tripod.com/
Copyright 2005

For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html

Table of Contents:
001. General information
002. General Game Overview
003. Best Parts
004a. Aircraft
004b. Alternative Energy
004c. Automotive
005. Credits



001-General Information
-----------------------------------------------------------

This is an in-depth walkthrough for the PC/MAC game called
Super Solvers Gizmos and Gadgets. In the game, your object
is to build the best machine, which you do by building it
out of the best parts. How do you know what parts are the
best? Use this guide and find out.

To contact me, e-mail ilovecartoonssomuch@yahoo.com. If you
want to put my guide on your website or something like
that, you should contact me first.

002-General Game Overview
-----------------------------------------------------------

Just in case your game manual is missing or something, I'll
explain the game in brief. The game's story is this:
Morty Maxwell, better known as the Master of Mischief, has
taken over Shady Glen Technology Center, using his robotic
chimps. Fortunately, the Super Solvers have caught onto
the Master of Mischief's plan and are challenging him. The
contest is simple: whoever is the better scientist wins.
In other words, whoever can make faster, and therefore
better, machines wins. However, they need to win 15 times,
not just once.

The fifteen times refers to three buildings (automotive,
alternative energy and aircraft) with five levels. In each
level you build a new machine.

You get to walk around the building and pick up crates,
which contain mechanical parts. You can only carry two of
the same type of part at the same time, but you can
"recycle" unwanted parts in the recycle bin (they then
reappear in the levels in red).

It'd be pretty easy if that's all there was to the game, so
pretty much all of the doors are locked to make it harder.
To unlock a door, solve the science-themed puzzle on it.
If you don't like a puzzle, you can go away and try opening
the door again for a different puzzle.

Also, there are chimps (you can choose if you want to have
them or not) that go around, stealing parts. Fortunately,
you can distract them with bananas.

003-Best Parts
-----------------------------------------------------------

Since each building has five levels, I've listed the ideal
parts for the machine for each level. Your machine doesn't
have to be perfect to win (because the bad guy has built
less-than-perfect machines), but if it IS perfect, it will
win every time.

When I describe a part (like a decal) as no effect, I mean
that you can use whichever type of that part that you want,
as it does not affect the speed of your vehicle.

Aircraft Center Level One: Blimp

Narrow envelope
Gondola inside the envelope
Engine behind the gondola
Decal (no effect)
Paint (no effect)

Aircraft Center Level Two: Sailplane

Small fuselage with enclosed cockpit
Single retractable wheel
Laminar air foil
Basic control plus spoilers and flaperons
Variometer
60-foot Wing with Winglets
Decal (no effect)
Paint (no effect)

Aircraft Center Level Three: Propeller-driven airplane

Tail section with gradual curve
Fowler flaps
Retractable landing gear
Elliptical wing
Enclosed cockpit with slight angle to tail
Propeller with 3 controllable blades and a spinner
GPS radio
Flat engine with a turbocharger
Decal (no effect)
Paint (no effect)

Aircraft Center Level Four: Helicopter

No-tail rotor
Tail boom with shallow slopes
Skids for landing gear
Two jet turboshaft engines
Covered engine bay
Cabin with sleek, pointed nose
Transmission box (no effect)
Four-blade rotor with swept tips
Decal (no effect)
Paint (no effect)

Aircraft Center Level Five: Personal Jet

Thin and pointed nose
Swept tail, mounted high
Tail cone with shallow angles
Controls with computer and motor
Thin airfoil with sharp front edge
Fuel tank inside the wing
Wings with a 35 degree sweep
Turbofan engines with electronic computer controls
Cockpit and cabin (no effect)
Decal (no effect)
Paint (no effect)

Alternative Energy Center

Alternative Energy Center Level One: Pedal-powered Racer

Egg-shaped Body
26-inch Wheels
15-speed gears
2 brakes (no effect)
Decal (no effect)
Paint (no effect)

Alternative Energy Center Level Two: Solar-powered Racer

Body with 80 solar-cell panels
Differential with 2 to 1 ratio
Wheels with ball bearings
12-inch tires
60 kilowatt motor
60 kilowatt per hour batter
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Alt. Energy Center Level Three: Class I Electric Racer

Fiberglass Body
Differential with 2 to 1 ratio
Wheels with ball bearings
12-inch tires
60 kilowatt motor
60 kilowatt per hour batter
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Alt. Energy Center Level Four: Class II Electric Power

Fiberglass Body
Differential with 2 to 1 ratio
Curved, sloping windshield
Wheels with ball bearings
5-inch tires
100 kilowatt motor
100 kilowatt per hour batter
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Alt. Energy Center Level Five: Hydrogen-powered Racer

Fiberglass Body
Differential with 2 to 1 ratio
Curved, sloping windshield
Wheels with ball bearings
12-inch tires
100 kilowatt motor
100 kilowatt hydrogen fuel cell
Fuel tank with hydrogen (no effect)
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Automotive Center Level One: Downhill Racer

Fiberglass body
Self-lubricating wheels
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Automotive Center Level Two: Class I Gas-powered Racer

Fiberglass Body
Wheels with Ball Bearings
5-inch Tires
Differential with 2 to 1 ratio
60 horsepower engine
Fuel Tank (no effect)
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Automotive Center Level Three: Class II Gas-powered Racer

Fiberglass Body
Wheels with Ball Bearings
12-inch Tires
Differential with 2 to 1 ratio
80 horsepower engine
Curved, sloping windshield
Fuel Tank (no effect)
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Automotive Center Level Four: Class III Gas-powered Racer

Fiberglass Body
Wheels with Ball Bearings
5-inch Tires
Differential with 2 to 1 ration
120 horsepower engine
Curved, sloping windshield
Fuel Tank (no effect)
Brakes (no effect)
Decal (no effect)
Paint (no effect)

Automotive Center Level Five: Class IV Gas-powered Racer

Fiberglass Body
Wheels with Ball Bearings
12-inch Tires
Differential with 2 to 1 ration
180 horsepower engine
Curved, sloping windshield
Fuel Tank (no effect)
Brakes (no effect)
Decal (no effect)
Paint (no effect)

004-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2005. If you want
to use any part of this FAQ, ask me first (instructions
under general information)
 
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