Age of Mythology

Age of Mythology

17.10.2013 07:56:09
God FAQ
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Age of Mythology for PC
God FAQ
Written by DarthMarth
Version 1.0
Started: Tuesday, January 21, 2003
Released: Monday, January 27, 2003
Last Updated:
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1. INTRODUCTION
Hello and welcome to my God FAQ for Age of Mythology, another one of the great
Real-time strategy games. If you don't understand how to use a God Power or
want to know want to learn about a Myth Technology, you've come to the right
place, at least until someone makes a better Unit FAQ.
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2. TABLE OF CONTENTS

1------Introduction
2------Table of Contents
3------Major Gods
4------Greek Minor Gods
5------Egyptian Minor Gods
6------Norse Minor Gods
7------Legal
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3. Major Gods
And without further ado, the Major Gods!

-------------------------------------Greek Pantheon---------------------------
---Zeus---
Focus: Infantry, Heroes
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Olympic Parentage; increases HP of Heroes.
God Power: Bolt; kills any unit except Transports and Ox Carts.
God Bonus: Starts with 25 Favor, gains, Favor faster, can reach 200 Favor.
Hoplites move faster. Infantry do 150% damage to buildings.
Zeus, king of the Greek Gods, is also one of the most recognizable. He focuses
on infantry and heroes. His Myth Tech, Olympic Parentage, increases the hit
points of Heroes. Like all 3 major Greek Gods, his Myth unit is the flying
scout, Pegasus. His God Power, Bolt, can kill any one unit, but must be used
wisely. Don't just use it on the first thing you see; save it until your enemy
is threatening you with a huge unit, preferably a Son of Osiris or Nidhogg.
---Poseidon---
Focus: Cavalry
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Lord of Horses; increases line of sight for cavalry.
God Power: Lure; creates a stone that lures a certain number of animals before
disappearing.
God Bonus: Cavalry and Stables cheaper. Militia appear at razed buildings.
Hippocampus appears at Dock. Market trade cheaper.
Poseidon, Zeus' brother, is God of the Sea and focuses on cavalry. His Myth
tech increases all his cavalry's LOS. Once he builds a Dock and Temple, a
Hippocampus (naval scout) appears. It will eventually respawn if killed. His
God Power, Lure, creates a strange stone that lures wild animals to it. It
will disappear after it has lured enough animals. Lastly, any building of
Poseidon that is destroyed creates several Militia, weak soldiers that can
defend a base.
---Hades---
Focus: Archers, Buildings
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Erebus Vault; provides a slow, steady trickle of gold.
God Power: Sentinal; creates four animated statues to guard a Town Center.
God Bonus: Buildings have more hit points. Archers and buildings have more
attack. Dead soldiers may return to fight as Shades.
Hades, the shadowy God of the Underworld, focuses on archers and defense. His
Myth Technology, Erebus Vaults, provides a slow, steady trickle of gold for
the rest of the game. His God Power, Sentinal, creates four living statues
around an allied Town Center that automatically shoot arrows at any nearby
enemies. Also, each of his soldiers has a 30% chance to return from the grave
when killed as Shades, undead soldiers.

--------------------------------Egyptian Pantheon-----------------------------
---Ra---
Focus: Camels and Chariots
Myth Unit(s): None
Myth Tech(s): Skin of the Rhino; increases Villager attack and armor.
God Power: Rain; increases farm gathering rate for whole map.
God Bonus: Monuments cheaper; Chariots and Camels faster with more HP, Priests
can Empower, Pharaoh Empowers better.
Ra, the Egyptian god of the sun, is a bird-headed god who benefits your
Chariots and Camels. His God Power, Rain, makes all villagers gather from
Farms faster, especially yours. His most noticeable bonus is that his Priests
can empower. This allows bases of Ra to be much more efficient at virtually
everything. Also, his Pharaoh(s) Empowers faster, making him still better than
the Priests.
---Isis---
Focus: Economy
Myth Unit(s): None
Myth Tech(s): Flood of the Nile; gives a slow, steady trickle of food for rest
of game.
God Power: Prosperity; makes your villager gather gold faster.
God Bonus: Monuments shield from enemy God Powers; Town Centers provide +3
Population; all improvements are cheaper; Obelisks are cheaper and built
faster.
Isis is probably one of the most versatile gods in the game. She has a myriad
of bonuses that can be quite powerful. Her Monuments prevent all enemies from
using God Powers for 50 meters around them. All her Town Centers support +3
population. And best of all, every one of her improvements is cheaper.
---Set---
Focus: Archers
Myth Unit(s): Animals of Set
Myth Tech(s): Feral; increases the hit points, armor, and attack of all
Animals of Set.
God Power: Vision; reveals large portion of map.
God Bonus: Migdol Stronghold cheaper; Archers train faster; Slingers stronger;
Priests can convert wild animals; Pharaoh can summon Animals of Set
Set, the malicious god of evil, focuses on archers for his bonuses. He can
train them faster, allowing him to build armies of them more quickly. His God
Power, Vision, is the only one that can be used in unexplored areas of fog of
war. It reveals a very large-sized area of the map. It can be used to check on
an enemy base or look for enemy troops. The most alluring ability of Set,
however, is his control over the fauna. His Priests can convert animals
(though it takes time) to be the eyes, ears, and claws of Set. Since there is
a limited supply of animals on the map, Pharaohs of Set can summon animals out
of thin air, for a minor Favor cost.

--------------------------------Norse Pantheon--------------------------------
---Odin---
Focus: Hill Fort Units
Myth Unit(s): Raven
Myth Tech(s): Lone Wanderer; increases Ulfsark speed.
God Power: Great Hunt; multiplies animals
God Bonus: Human soldiers regenerate; pair of respawning Ravens for scouting;
Hill Fort units have more health; villagers hunt faster.
Odin, the chieftain of the Norse pantheon, benefits his Hill Fort units by
giving them extra health. All his human soldiers (but not Siege weapons) can
regenerate. They can heal faster when standing still. Odin also receives two
Ravens, Huginn (thought)and Munin (memory)which act as flying scouts for him.
They will eventually respawn if they are killed. Odin's God Power, Great Hunt,
can be cast on a group of animals to greatly increase their numbers.
---Thor---
Focus: Dwarves
Myth Unit(s): None
Myth Tech(s): Pig Sticker; increases villager attack and gather rate for
hunted animals.
God Power: Dwarven Mine; creates a gold mine.
God Bonus: Can build special armory; starts with 2 Dwarves; Dwarves are
cheaper and gather food and wood faster.
Thor benefits your Dwarves and Armory. His Dwarves are cheaper and more
efficient. His God Power, Dwarven Mine, creates a Gold Mine wherever you want.
The Mine has a different amount of gold depending on when it is cast (250 in
the Archaic Age, 1000 in the Classical Age, 3000 in the Heroic Age, and 6000
in the Mythic Age). His last bonus is his ability to build a special Dwarven
Armory, which can research a fourth tier of improvements regardless of Age.
---Loki---
Focus: Myth Units
Myth Unit(s): None
Myth Tech(s): Eyes in the Forest; increases line of sight for infantry.
God Power: Spy; lets you see what target enemy unit sees.
God Bonus: Hersir summon Myth Units in combat; Myth Units cost less Favor; Ox
Carts are 50% cheaper, faster, and weaker.
Loki, the Norse god of fire and trickery, focuses on Myth Units more then any
other. His God Power allows you to see what a target enemy unit sees. Use it
on a unit unlikely to die, such as a villager. Loki has an unusual bonus. As
his Hersir battle, they produce not only normal Favor, but also a hidden
supply of Favor. Once this supply becomes high enough, they automatically
summon a random Myth Unit, free of cost.
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4. Greek Minor Gods
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---Athena---
Focus: Infantry Defense
Myth Unit(s): Minotaur; tough Myth Unit with gore attack.
Myth Tech(s): Labyrinth; upgrades Minotaurs to Bull Minotaurs that are more
powerful but cheaper.
Aegis Shield; gives infantry more pierce armor.
Sarissa; improves Hoplite hack armor.
God Power: Restoration; heals all units and buildings within area of effect
Major God(s): Zeus; Hades
Age: Classical
Athena, Goddess of wisdom and warfare, benefits your infantry defense with her
upgrades. Her God Power can quickly heal all units and buildings within its
large area of effect, greatly increasing their lifespan. Her Myth Unit, the
Minotaur, is a giant bull man powerful against units and buildings alike. Its
special attack does large amounts of damage to a unit and sends it flying.
---Hermes---
Focus: Cavalry
Myth Unit(s): Centaur; fast-moving archer with accurate shot attack.
Myth Tech(s): Sylvan Lore; upgrades Centaurs to Centaur Polemarches, which are
faster with more health.
Spirited Charge; increases cavalry speed and attack.
Winged Messenger; makes Pegasi cost no food, makes them train faster, and
improves their line of sight.
God Power: Ceasefire; prevents combat or building Towers and Fortresses for
about a minute.
Major God(s): Zeus, Poseidon
Age: Classical
Hermes is the tricky god of thieves, messengers, and those who live by their
wits. His Myth Unit, the Centaur, is a very fast archer whose special attack
does double damage and never misses. His God Power prevents all combat on the
map, as well as stopping players from building Towers and Fortresses. It has a
number of uses. You can use it to have your units move into perfect attack
positions in your opponent's base unharmed. And if your opponent is trying to
attack you, you can use it to stall for time to move an army to intercept of
build one. The possibilities are almost endless. Hermes also benefits your
cavalry and Pegasi with his upgrades, making them both more cost-effective.
---Ares---
Focus: Soldier Attack
Myth Unit(s): Cyclops; powerful, slow Myth Unit whose throw attack instantly
kills an enemy unit.
Myth Tech(s): Will of Kronos; upgrades Cyclopes to Elder Cyclopes, who train
faster and do more damage.
Phobos' Spear of Panic: Increases Hoplite attack.
Deimos' Sword of Dread: Increases Hypaspist attack.
Enyo's Bow of Horror: Increases Toxotes attack.
God Power: Pestilence; prevents all buildings within area of effect from
building any new units.
Major God(s): Poseidon, Hades
Age: Classical
Ares is the Greek god of warfare, battle, and mindless carnage. His upgrades
all increase your soldier's attack. His Myth Unit, the one-eyed Cyclops, in a
very powerful Myth Unit that can quickly lay waste to buildings and units
alike and is heavily armored. Its special attack throws a human soldier,
killing it instantly and hurting any units it careens into. His God Power
prevents all buildings except Town Centers from buildings any new units.
---Apollo---
Focus: Archers
Myth Unit(s): Manticore; archer Myth Unit whose special attack fires a volley
of spikes from its tail.
Myth Tech(s): Oracle; improves line of sight for all units and buildings.
Temple of Healing; Temple automatically heals all surrounding units.
Sun Ray; increases archer, Centaur, Peltast, and Manticore attack.
God Power: Underworld Passage; creates a tunnel that instantly transports
units between two entrances.
Major God(s): Zeus; Hades
Age: Heroic
Apollo, the god of music, light, and reason, has several interesting upgrades.
The Oracle increases the line of sight for every one of your units and
buildings by 6 meters. If you worshipped Hermes, your Pegasi will become even
better scout with this upgrade. His Temples of Healing automatically heal all
units near them, one at a time. His MU, the Manticore, is a tough ranged MU
whose special attack volleys several spikes from its tail. His God Power,
Underworld Passage, creates a tunnel linking two points of the map together.
Its best use is for linking two distant bases together.
---Dionysus---
Focus: Cavalry
Myth Unit(s): Hydra and Scylla; land and naval Myth Units that grow heads as
they destroy units, raising their attack. Good against units and buildings.
Myth Tech(s): Bacchanalia; increases the health of all units.
Thracian Horses; increases cavalry attack.
Anastrophe; Increases attack, movement, and training speed of Ramming Ships.
God Power: Bronze; increases the armor of all units within area of effect for
one and a half minutes.
Major God(s): Zeus, Poseidon
Age: Heroic
Dionysus, the merry god of wine and celebration, has the God Power Bronze,
which greatly increases the armor of all units within a large area for a
minute and a half. His Myth Tech Bacchanalia increases the health of every
unit by a small amount. His two Myth Units, the Hydra and Scylla, are
dinosaur-like Myth Units strong against human units and buildings. For every 3
or so units they kill, they grow another head, which multiplies their attack
power (for example, a Hydra with 3 heads has triple the attack of a Hydra with
one). The Hydra and Scylla are virtually alike, except that the Hydra walks
and the Scylla swims.
---Aphrodite---
Focus: Villagers
Myth Unit(s): Nemean Lion; tough, fast Myth unit good against buildings.
periodically roars, doing damage to all units around it.
Myth Tech(s): Divine Blood; makes villagers move and build faster and carry
more.
Golden Apples; makes villagers get favor from Temple faster.
Roar of Orthus; Upgrades Nemean Lions to Nemean Rexes, improving their armor.
God Power: Curse; turns several enemy humans into pigs.
Major God(s): Poseidon, Hades
Age: Heroic
The erotic goddess of love and beauty does not benefit your military but your
economy, making your villagers significantly more efficient. Her God Power,
Curse, is an extremely fun and funny one that turns several enemy human units
in the area of effect into pigs. They lose all aspects of their normal selves
and, like any pigs, can be eaten. Her Myth Unit is a real bruiser. The Nemean
Lion is powerful in every way: tough, fast, powerful against units and
buildings of all kinds, and heavily armored. Because of its high pierce armor
and crush damage, it is especially effective against archers and buildings,
but don't think for a second that they can't slaughter an enemy infantry or
two.
---Hera---
Focus: Buildings, Myth Units
Myth Unit(s): Medusa; archer strong against infantry and buildings, can
petrify most units at range.
Carcinos; naval MU that does massive hack damage to all surrounding units when
killed.
Myth Tech(s): Athenian Wall; gives more hit points to buildings.
Monstrous Rage; increases attack of Myth Units by 25%.
Face of the Gorgon; upgrades Medusae to Medusa Matriarchs, with more health.
God Power: Lightning Storm; unleashes a barrage of lighting in area of effect.
Major God(s): Zeus
Age: Mythic
Hera, Zeus' spiteful and jealous wife and the goddess of the home, has two
powerful Myth Units and upgrades to boost them. Her Athenian Wall makes your
buildings tougher, and Monstrous Rage makes the attack of all your Myth Units
much more deadly. Her God Power is one of the most powerful in the game,
raining down lightning that can quickly lay waste to entire armies. It can
also do minor damage to buildings, although it does not automatically target
them like units. Her Carcinos is a crablike MU that can crush ships in its
pincers. The Medusa is a short-ranged archer unit that does good damage to
buildings. Its special attack its petrifies most units at range, effectively
killing them.
---Artemis---
Focus: Archers
Myth Unit(s): Chimera; tough, fast melee unit that can spew a stream of flame
and do area effect damage.
Myth Tech(s): Shafts of Plague; increases Toxotes and Peltast attack.
Trierarch; makes Triremes more resistant to Siege Ships.
Flames of Typhon; upgrades Chimeras to Chimera Tyrants, with more hit points
and attack.
God Power: Earthquake; does massive crush damage to all buildings in a huge
area.
Major God(s): Poseidon, Hades
Age: Mythic
Artemis is the goddess of the hunt and nature. Her upgrades benefit your
archers. Strangely enough, her Myth unit is not an archer but a tough melee
unit. The Chimera is tougher, more armored, and faster than the Nemean Lion
but does no crush damage. Its special attack shoots a stream of flame forward,
damaging all units in front of the Chimera. Artemis' God Power is probably
even more powerful than Lightning Storm, able to level an entire base in
seconds. The Earthquake can also do minor damage to units.
---Hephaestus---
Focus: Armory
Myth Unit(s): Colossus; tough, powerful, slow Myth unit good against units and
buildings. Can east resources to regain health.
Myth Tech(s): Hand of Talos; upgrades Colossi to Silver Colossi with more hit
points.
Shoulder of Talos; upgrades Silver Colossi to Gold Colossi, with more hit
points.
Forge of Olympus; reduces the cost of all Armory upgrades.
Weapons of the Titans; improves the attack of Myrmidon, Hetairoi, and
Gastraphetes.
God Power: Plenty; creates a vault at casting point that constantly gives your
resources. Can be captured by enemies.
Major God(s): Zeus, Poseidon, Hades
Age: Mythic
Hephaestus, the grimy god of smiths, labor, and fire, is the proud maker of
the Colossus, quite possibly the most powerful Myth Unit in the game. While it
is extremely slow, it can quickly level buildings and kill any kind of unit or
MU. The Colossus if heavily armored and has 1,100 hit points, an amount which
can be boosted with his two Colossus upgrades. If damages, Colossi can eat raw
wood and gold to restore health. Try to use this ability near your opponent's
base to deprive him of resources. His Forge of Olympus reduces the cost of all
Armory upgrades by a large amount, but you will probably have researched many
of them already. It is your choice whether you hold the upgrades off and
reduce their cost or not. His God Power, Plenty, creates a Plenty Vault. The
Vault cannot be destroyed and gives you a constant supply of resources (but
not Favor), but can be captured by the enemy just like pigs and goats.
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5. Egyptian Minor Gods
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---Bast---
Focus: Villagers
Myth Unit(s): Sphinx; fast, powerful Myth unit good against buildings. Can
turn into a whirlwind to avoid attacks and damage all surrounding enemies.
Myth Tech(s): Criosphinx; upgrades Sphinx to Criosphinx with more health and
attack.
Hieracosphinx; upgrades Criosphinx to Hieracosphinx, with more speed and
attack.
Sacred Cats; increases villager efficiency at gathering food from farms.
Adze of Wepwawet; increases villager efficiency at gathering lumber.
God Power: Eclipse; global God Power that temporarily increases the speed and
power of all friendly Myth Units.
Major God(s): Ra, Isis
Age: Classical
The catlike goddess of, you guessed it, cats and protection, benefits the
efficiency of villagers at gathering resources. Her God Power temporarily
prevents all other God Powers from working and makes all friendly Myth Units
stronger and faster. This complements the already strong and fast Sphinx,
which is powerful against units and buildings alike and as fast as cavalry
(after they are upgraded to Hieracosphinx). Their special attack turns them
into whirlwinds, damaging all units around them and protecting them from
attack.
---Ptah---
Focus: Technology
Myth Unit(s): Wadjet; snakelike archer that constantly regenerates health.
Myth Tech(s): Shaduf; makes farms build cheaper and faster.
Scalloped Axe; Increases Axemen attack.
Leather Frame Shield; increases Spearmen pierce armor.
Electrum Bullets; increases slinger attack.
God Power: Shifting Sands; teleports all units in area of effect to target
point.
Major God(s): Ra, Set
Age: Classical
Ptah is the tool-loving Egyptian god of creation. He provides you with several
useful inventions to make your Barracks units stronger. His God Power is an
interesting one. It teleports all units in one area to another. This can be
used to quickly move your units or kidnap enemy units and move them to a
tower-filled area. His Myth unit is the snakelike Wadjet, which spits venom at
range and constantly regenerates health, making it tough to kill.
---Anubis---
Focus: Infantry and Myth Units
Myth Unit(s): Anubite; fast anti-melee Myth Unit that jumps into battle, doing
bonus damage.
Myth Tech(s): Feet of the Jackal; upgrades Anubites to Guardian Anubites, with
more health, attack, and jump distance.
Serpent Spear; increases Spearman attack.
Necropolis; increases Monument favor gathering rate.
God Power: Plague of Serpents; creates several allied serpents to guard and
area.
Major God(s): Isis, Set
Age: Classical
Anubis, the god of death and judgement, offers a not-so-useful God Power
(Plague of Serpents, which summons several snakes that are on your side but
not under your control) and a deadly Myth Unit, the Anubite. The Anubite is
extremely fast and powerful in melee combat. Its special ability is a jump
attack which does extra damage. The distance of the jump allows Anubites to
quickly get to units kept in the back of the fight, like archers and siege
weapons (which they can make short work of).
---Hathor---
Focus: Buildings, Mercenaries
Myth Unit(s): Petsuchos; bejeweled crocodile tat fires a powerful beam of
sunlight with 100% accuracy.
Roc; flying transport.
Myth Tech(s): Medjay; increases Mercenary lifespan.
Crocodopolis; upgrades Petsuchos to Petsuchos Ra, with increases range.
Sun-Dried Mud Brick; improves building hit points and lowers their cost.
God Power: Locust Swarm; summons a swarms of locusts to kill enemy villagers
and destroy their farms.
Major God(s): Isis, Ra
Age: Heroic
Hathor is the cavorting cow goddess of the sky, love, and fertility. Her
upgrades benefit your mercenaries by making them last longer and make your
already-strong buildings stronger. Her God Power kills your enemy's villagers
and farms, ruining their economy. Hathor also has two Myth Units. The
Petsuchos is a powerful archer that never misses and does huge amount of
pierce and crush damage. Once upgraded, it can be used as an artillery unit.
Her other MU, the Roc, is the game's only flying transport, able to carry
units virtually anywhere.
---Sekhmet---
Focus: Archers, Siege
Myth Unit(s): Scarab; living ram, does damage to all surrounding units when it
dies.
Myth Tech(s): Bone Bow; gives Chariots +4 meter range.
Slings of the Sun; lets Slingers do bonus damage to infantry.
Stones of Red Linen; lets your Catapults and War Barges do extra damage to
buildings.
Ram of the West Wind; Gives extra crush attack and hit points to Siege Towers.
God Power: Citadel; turns an allied Town Center into a Citadel, with more
population support and more defensive capability.
Major God(s): Ra, Set
Age: Heroic
The Egyptian Goddess of the desert and warfare benefits your archers and siege
units. Her Bone Bow increases the range of Chariots enough for them to be
siege weapons with burning pitch. Her Slings of the Sun make your Slingers
better against infantry, and her other two technologies make your siege
weapons even more powerful. Her Myth Unit is, fittingly, a living ram, even
more efficient than the dead kind. They can tear down buildings with
incredible speed, faster than any other unit. Unfortunately, they are quite
slow. Scarabs spew acidic blood when they die, doing damage to all units near
them. Her unusual God Power turns one of your Town Centers into a mighty
Citadel. The Citadel supports another 10 population and is much tougher to
destroy than a Town Center.
---Nepthys---
Focus: Pharaoh, Priests
Myth Unit(s): Scorpion Man; tough melee MU that can poison enemies.
Leviathan; heavily armed naval transport.
Myth Tech(s): Spirit of Maat; lowers Priest cost and increases their healing
rate.
Funeral Rites; increases Priest and Pharaoh damage against Myth Units.
City of the Dead; makes Pharaohs stronger and return from the dead more
quickly.
God Power: Ancestors; summons the undead to temporarily fight for you.
Major God(s): Isis, Set
Age: Heroic
The Egyptians seem to love the dead, because Nepthys is one of 3 Gods honoring
them. She benefits your heroes by making them stronger and better at healing
with her Myth Techs. Her two Myth units are the Scorpion Man and Leviathan.
The Scorpion Man is a tough melee brawler that can poison enemies, slowly
doing hack damage to them. Her other Myth unit is the Leviathan. Although it
can transport units, it needs no escort; it is powerful enough to defeat
several human ships. Her God Power summons 13 undead Minions from the ground
to fight for you. The minions are moderately powerful and can do a lot of
damage to your enemy. They only last 45 seconds, however.
---Horus---
Focus: Infantry
Myth Unit(s): Avenger; nearly unstoppable melee MU that can do a spin attack
and damage all adjacent units.
Myth Tech(s): Axe of Vengeance; makes Axemen do extra damage to buildings.
Greatest of Fifty; increases Spearmen hack armor and damage against cavalry.
Spear on the Horizon; improves Spearmen attack and hit points.
God Power: Tornado; creates a swirling whirlwind that's sucks up everything
near it.
Major God(s): Ra, Set
Age: Mythic
The bird-headed god of vengeance, Horus benefits your infantry with his
upgrades, making them much more efficient. Hit MU, the Avenger, is a melee
Myth Unit with significant hack armor and a huge attack, making it nearly
unstoppable in melee combat. The only way to take them down without suffering
many casualties is with archers and Heroes. Horus' God Power, Tornado, is one
of the most destructive. The swirling windstorm constantly does damage to
everything around it. Once a unit or building dies from the wind, it is sucked
into the vortex.
---Osiris---
Focus: Camels
Myth Unit(s): Mummy; moderately powerful archer that can instantly kill enemy
units and turn them into Minions.
Myth Tech(s): Atef Crown; upgrades your Mummies to Mummy Viziers, with
increased Minion lifespan.
Funeral Barge; increases Kebenit damage against archer ships.
New Kingdom; gives you a second Pharaoh.
Desert Wind; increases the speed and attack of your camels.
God Power: Son of Osiris; turns your Pharaoh into a Son of Osiris, with an
extremely powerful chain lightning attack.
Major God(s): Ra, Isis
Age: Mythic
Osiris is the third and final Egyptian god of death and judgement. Fittingly,
his Myth Unit is the undead Mummy, whose special attack is to instantly kill
an enemy unit and turn it into a Minion. These Minions are identical to those
created by Nepthys' God Power, and have a limited lifespan. His God Power is
the unusual Son of Osiris, which transforms your Pharaoh into a demigod. Her
retains all his abilities but gains more health and a powerful chain lightning
attack which forks from unit to unit, hitting a maximum of up to four targets.
The last item of notice is Osiris' Myth Tech New Kingdom, which gives you a
second Pharaoh.
---Thoth---
Focus: Migdol Stronghold Units
Myth Unit(s): Phoenix; flying unit whose attack does splash damage and is good
against buildings and units. Can be reborn if killed.
Sea Turtle; arrow-resistant naval Myth Unit that flings enemy ships out of the
water.
Myth Tech(s): Book of Thoth; makes your Laborers faster at gathering
resources.
Tusks of Apedemak; increases the attack and hit points of your War Elephants.
Valley of the Kings; makes Migdol Stronghold units train much faster.
God Power: Meteor; creates a meteor shower devastating to buildings.
Major God(s): Isis, Set
Age: Mythic
The ibis-headed god of wisdom and secrets, Thoth benefits your elite Migdol
units. His Tusks of Apedemak make your War Elephants stronger and the Valley
of the Kings causes your Stronghold units to train almost instantly! Thoth has
two Myth Units. The Phoenix is the Egyptian's only flying attacker. It
breathes flaming breath that does massive damage to groups of units and
buildings. If the Phoenix is killed, it instead turns into an egg. The Phoenix
can be quickly retrained from the egg if you have the resources and the egg is
not killed first. The Sea Turtle is a tough naval MU that can shrug off arrow
fire because of its tough shell. Its does plentiful hack and crush damage, and
its special attack flings enemy ships out of the water, doing extra damage.
Thoth's God Power is probably the most visually impressive in the game. Meteor
calls down flaming rocks to crush enemy armies and buildings. The meteors do
lots of damage to units and send them flying, but they are even more effective
against buildings. The meteors down damage in a wide area and can destroy
several buildings at once. Although the impact points are random, reducing the
effectiveness of the Power, be aware that the first meteor will always hit
exactly where the God Power was cast.
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6. Norse Minor Gods
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---Freyja---
Focus: Cavalry
Myth Unit(s): Valkyrie; cavalry MU that heals allied units.
Myth Tech(s): Aurora Borealis; upgrades Valkyries to Shieldmaiden Valkyries,
with more health and faster healing rate.
Thundering Hooves; increases cavalry speed and health.
God Power: Forest Fire; burns down target trees and all adjacent ones. Can
damage enemy units and buildings.
Major God(s): Thor, Odin
Age: Classical
Freyja is the Norse goddess of love and beauty. Her upgrade benefits your
cavalry units by making them tougher and faster. Freyja's God Power is one of
my favorites. It sets several trees in the target area ablaze. The trees
eventually burn down, spreading the fire to other trees. In the end, the
entire forest ends of burning down. Any units or buildings too close to the
blaze suffer severe damage. This God Power can be used to deprive your enemy
of lumber or clear a path through forests. Her MU is the indispensable
Valkyrie. It is a fast, cavalry Myth unit good at fighting archers, like any
cavalry. It special ability is healing allied units. The Valkyrie is one of
only two ways to heal Norse units, so don't miss out on it!
---Forseti---
Focus: Ulfsarks and Hersir
Myth Unit(s): Troll; archer MU that gains health as it damage enemy units.
Myth Tech(s): Hamarrtroll; Trolls upgraded to Hamarrtrolls, with more health,
heads, attack, and range.
Hall of Thanes; increases Hersir speed and health.
Mithril Breastplate; increases Ulfsark Hack armor.
God Power: Healing Spring; creates an indestructible spring that heals all
allied units around it. Can be captured by enemies.
Major God(s): Thor, Loki
Age: Classical
Forseti, the Norse god of justice, has several upgrades that benefit your
infantry. His God Power creates a magical spring that automatically heals all
allied units around it. Unfortunately, it can be taken over by enemies just
like sheep. Forseti's Myth Unit is the Troll, the only Norse land unit doing
pierce damage. It gradually regains health as it damages enemy units with its
thrown rocks.
---Heimdall---
Focus: Buildings
Myth Unit(s): Einherjar; slow, tough Myth unit good against human units and
buildings. Special attack raises army's morale.
Myth Tech(s): Elhrimnir Kettle; increases Einherjar attack and health.
Safeguard; makes Towers stronger and cheaper; Walls tougher.
Arctic Winds; increases Longboat speed and hit points.
God Power: Undermine, collapses Towers and Walls under target. Can spread to
nearby targets. Also damages Town Centers and Fortresses.
Major God(s): Odin, Loki
Age: Classical
Heimdall is the heroic god of vigilance. His Safeguard tech gives your weak
defensive structures a much-needed boost. His Myth unit is the personification
of "slow and steady wins the race." While extremely slow, the Einherjar is
heavily armored and can quickly tear down buildings as well as being good
against units. Its special attack is a horn blast that raises the morale of
nearby soldiers, increasing their attack power for their next attack. Hit God
Power, Undermine, is useful for opening a hole in your enemy's defenses. It
not only destroys the target but can spread to nearby Wall and Towers. It can
be used to damage enemy Fortresses of Town Centers.
---Bragi---
Focus: Ulfsarks, Myth Units
Myth Unit(s): Battle Boar; fast Myth Unit that is heavily armored and good
against buildings. Special attack sends multiple units flying away.
Myth Tech(s): Call of Valhalla; increases Ulfsark health.
Swine Array; increases Ulfsark's bonus damage against cavalry.
Thurisaz Rune; increases Myth Unit speed.
God Power: Flaming Weapons; causes the weapons of all your non-Myth units to
burst into flame, increasing their attack.
Major God(s): Thor, Loki
Age: Heroic
As the Norse god of poetry and skalds (poets), Bragi has several useful
upgrades, especially the Thurisaz Rune, which increases the speed of all your
Myth units. His God Power makes the weapons of all your non-Myth Units catch
fire, temporarily increases their attack power. Use it as you begin a huge
battle or siege. Bragi's Myth Unit, the Battle Boar, is extremely fast, well
armored, tough, and strong. Its special attack makes it go berserk, sending
multiple units flying away.
---Njord---
Focus: Ships, Jarls
Myth Unit(s): Mountain Giant; slow, lumbering brute who does massive damage to
units and buildings. Special attack does 120 crush damage to buildings.
Kraken; sea MU good against ships and buildings. Special attack instantly
kills one enemy unit.
Myth Tech(s): Long Serpent; increases Longboat attack and resistance to Siege
Ships.
Wrath of the Deep; upgrades Krakens to Trench Krakens, with added health.
Ring Giver; increases Jarl health.
God Power: Walking Woods; animates several trees in target area to fight for
you. Trees are especially strong against buildings.
Major God(s): Odin, Loki
Age: Heroic
Njord is the Norse god of storms and the sea. He is one of two gods who gives
you the mighty Mountain Giant, one of the toughest units in the game. Although
their slow speed makes them bad against units, but they excel against
buildings; their special attack makes them able to tear down even the toughest
buildings incredibly fast. Njord's other MU, the Kraken, down hack and crush
damage and is quite powerful. Its special attack instantly kills one enemy
unit. It can wrap its tentacles around a ship and crush it or throw an enemy
land unit, as long as it is close enough to the water. Njord's God Power is
one of the stranger ones. It brings several trees in a target area to life.
Although you cannot control them, they automatically attack enemies and are
especially good against buildings.
---Skadi---
Focus: Throwing Axemen
Myth Unit(s): Frost Giant; huge, slow Myth Unit effective against units and
buildings. Special attack freezes an enemy solid, rendering it helpless.
Myth Tech(s): Rime; upgrades Frost Giants to Frost Giants of Thyrm, with more
hit points and attack.
Winter Harvest; makes Gatherers more efficient at gathering food from farms.
Frost Axe; increases Throwing Axemen attack.
God Power: Frost; freezes all units in target area solid, but increases their
armor.
Major God(s): Odin, Thor
Age: Heroic
Skadi is the Norse Goddess of winter and hunting. She is one of two Minor Gods
giving you the Frost Giant, an all-purpose MU that can freeze enemies solid.
She is the only one, however, that lets you upgrade them and increases their
hit points and attack. Skadi's God Power can freeze an entire army solid, but
the ice also acts as a shield, raising the frozen unit's armor to the maximum.
Although it is still possible to kill enemies that are frozen, Frost is mainly
useful for delaying an attack like Ceasefire, giving you time to respond.
---Baldr---
Focus: Siege, Cavalry
Myth Unit(s): Fire Giant; flaming giant that throws fireballs good against
slow units and buildings. Heavily armored but slow. Special attack fires 3
fireballs that continue on after hitting a target.
Myth Tech(s): Arctic Gale; increases Dragon Ship speed and resistance to
Hammer Ships.
Sons of Sleipnir; increases Raiding Cavalry bonus damage against archers and
Throwing Axemen.
Dwarven Augers; increases Portable Ram speed, training rate, and attack.
God Power: Ragnarok; transforms all your Gatherers and Dwarves into Heroes of
Ragnarok permanently.
Major God(s): Odin, Thor
Age: Mythic
Strangely enough, the Norse also have a god of beauty, Baldr. His upgrades
benefit your rams and raiders. Baldr is one of two Minor Gods that gives you
the mighty Fire Giant, possibly the strongest of the three. The Fire Giant's
ranged fireballs do lots of hack and crush damage, making the Fire Giants good
against units and buildings like the other two. Its special attack volleys
three fire balls that continue on after hitting a target. Baldr's God Power is
one of the most interesting in the game. It turns all of your Gatherers and
Dwarves into mighty Heroes of Ragnarok. These Heroes are good against Myth
Units but should not be confused with Hersir. Basically, you sacrifice your
economy to gain an instant army. You should only use Ragnarok if you are
preparing for a final battle and need even more troops. It can also be used as
a last-ditch effort to defend your base.
---Tyr---
Focus: Infantry
Myth Unit(s): Fenris Wolf; slow, weak wolf that gains power if it is near
other Fenris Wolves.
Jormund Elver; fast, unarmored naval unit with a lot of health. Spits steam at
range to attack.
Myth Tech(s): Berserkergang; increases Ulfsark attack and health.
Bravery; increases Huskarl damage against buildings.
God Power: Fimbulwinter; summons packs of wolves near 4 enemy Town Centers to
attack enemy Villagers and economic buildings. Wolves are fast, heavily
armored against arrows, and do hack and crush damage. They cannot be
controlled by you but give you their line of sight.
Major God(s): Odin, Thor, Loki
Age: Mythic
Tyr is the Norse god of warfare, valor, and strength. His two Myth Techs
increase the effectiveness of your infantry (Bravery makes Huskarls effective
buildings killers). Tyr also has two Myth Units. The Fenris Wolf is extremely
weak and should never be used alone, but gains power and speed if it hunts in
packs. Each other Fenris Wolf nearby increases its attack and speed, to a
maximum of five wolves. The Jormund Elver is a fast naval Myth unit. Although
it does have 800 health, it is almost completely unarmored. It attack from
long range by spitting powerful steam. Tyr's God Power is one of the best
economy-wreckers in the game. Fimbulwinter summons packs of wolves near up to
4 enemy Town Centers to wreak havoc by killing enemy Villagers and buildings.
The Wolves are allied with you, so you can use Fimbulwinter a scouting tool to
see what the wolves see.
---Hel---
Focus: Myth Units
Myth Unit(s): Mountain Giant; slow, lumbering brute who does massive damage to
units and buildings. Special attack does 120 crush damage to buildings.
Frost Giant; huge, slow Myth Unit effective against units and buildings.
Special attack freezes an enemy solid, rendering it helpless.
Fire Giant; flaming giant that throws fireballs good against slow units and
buildings. Heavily armored but slow. Special attack fires 3 fireballs that
continue on after hitting a target.
Myth Tech(s): Rampage; greatly increases Myth Unit training speed.
Granite Blood; increases Giant health.
God Power: Nidhogg; summons the dragons Nidhogg to fight for you.
Major God(s): Loki
Age: Mythic
More than any other Minor or Major God, the foreboding goddess of the
underworld focuses on Myth Units. She was so malicious that Christians named
their own underworld after her. Hel shows how much she loves the super natural
by providing you with not one or two, but all 3 Giants. She also gives you the
Granite Blood technology to make them tougher. Rampage causes all your Myth
Units to train 95% faster. That's right, you can now train Giants in under a
second if you have the Favor! Hel's God Power is one of the more unusual ones.
It summons the mighty dragon Nidhogg to fight for you. Although Nidhogg is
very slow and cannot be healed, he can fly and does massive damage with his
fire breath to units and buildings alike. To maximize his effectiveness, sweep
through where you want to attack beforehand with Raiders and Huskarls to
prevent attack on Nidhogg.
------------------------------------------------------------------------------
7. LEGAL INFORMATION

Copyright 2003 DarthMarth

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

And a special thanks to Ensemble and Microsoft for making this great game!

If you have any questions or comments, E-mail me at dpitch40@yahoo.com.
 
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