Psychotron

Psychotron

11.10.2013 01:43:53
Leads to highest score
THE PSYCHOTRON (SOLVE)
----------------------

This hints will lead you to the highest score you can get in this
game, 67700 pts. You can play this game with your friends up until
4 persons. It's a little bit easy for an adventurer, it should hold
you for about 3 hours top. So here it is. You're investigating the
stolen Psychotron Generator from the CIA. The game begins after a
short briefing.

SUSAN CHANG'S OFFICE

- Look at the TV.
- Look at the bookcase.
- Play the tape.
- Look at the laptop.

SHERRY GONZALEZ'S OFFICE

- Look at the phone.
- Play the answering machine.
- Look at the computer.

FRED POLENSKI'S OFFICE

- Look at the computer.
- Look at the taperecorder.
- Play the tape.
- Look in the left cabinet.

STEVE KNIGHT'S OFFICE

- Look under the lamp, note: PRS,GHI,ABC,JKL.
- Look at your phone alphabet and look at the number, it should tell
you: 7425.
- Look at the taperecorder.
- Play the tape.
- Move the painting.
- Enter the number from the note: 7425.
- Open the safe.
- Write down the code: 728, 2217, 81568, 828970.

Now it's time to go out of the office. After short briefing:

AT THE CEMETARY

- Talk to gravedigger, choose: 2,2,1,2,1. --> Info about Sovyet
goverment.
- Talk to Amber Knight, choose: 1,2,2. --> Info about the mafia.
- Talk to Jerry Rivers, choose: 2,2,1.
- Talk to Mitchell Stone, choose: 1,2,2. --> Psychotron project.

Another briefing, then ....

AT THE BARN

- Talk to the Norman's, choose: 2,1,1,2,1,2. --> Retrieve the black
box.
- Turn the left switch.
- Enter the code from the tape in Sherry's office: 3333.
- Turn the right switch.
- Listen to the conversation.
- Go to Jim's bedroom, choose: 1,1,2,1,2. --> Info about the killer.
- Go to the plane.
- Look at the first aid kit. --> Discover the timebomb.
- Look at the right cabinet. --> Discover 7th parachute is missing.
- Look under the left seat. --> Discover the teargas canister.

Another briefing, then ....

AT THE POKER GAME

- FIRST ROUND
Join the game, choose: 1,2,3,2,1,2,1. --> Discover Steve's mission.
- SECOND ROUND
Join the game, choose: 3,1,1,2,1. --> Discover about the warehouse.
- THIRD ROUND
Join the game, choose: 2,1,1,1,1,1. --> Discover the Russian
involvement.
- FOURTH ROUND
Join the game, choose: 2,3,2. --> Back up.

The last briefing, then...

AT THE WAREHOUSE

- Enter the laboratory.
- Look at the broken Generator on the floor.
- Look at the dead man.
- Look in the left cabinet.
- Enter the foyer.
- Look at the parachute on the table.
- Look at the phone.
- Enter the communications center.
- Look at the dead man.
- Look at the television sets on the left.
- Look at the two tv's on the top left.
- Look at the phone.
- Enter the code number to activate the Generator, in order: 81568,
728, 828970, 2217.
- Enter the laboratory.
- Look at the dead man. --> The profs image pops up.
- Look at the broken Generator. --> The mafia's image pops up.
- Enter the foyer.
- Look at the parachute on the table. --> An image will show up.
- Look at the phone. --> Another image.
- Enter the communications center.
- Look at the dead man. --> Steve's image will shows up.
- Look at the phone. --> Steve's calling the president.

As you walk out, you'll be contacted by Bird. Answer the questions:

WHO MASTERMINDED THE THEFT OF THE PSYCHOTRONIC GENERATOR?
- Richard Marx.
WHY WAS THE MAPHIA INVOLVED?
- Under psychic influence.
WHY WAS THE PSYCHOTRONIC GENERATOR STOLEN?
- To enhance the Russian communist uprising.
WHY DIDN'T SERGIE DIE IN THE PLANE WRECK?
- The plane made an unscheduled stop.
WHY WAS THE PSYCHOTRON DESTROYED?
- To end its influence on Russian Communists.
WHAT DO YOU THINK THE PRESIDENT WILL DO NEXT?
- Act like a hero for saving Russia.

After that the president will try to stop you. Just finish the game by
choosing option number 3. That's all. The president will finish his
carrier.

Corrected by Jurjen Bakker. Contact me: jurjenb@worldonline.nl

 
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