Thanks for the ASCII art again Jembo!
*WANTED!*
I need to know how to create the following units:
God Gundam (if exist)
Gundam DX (if exist)
Gundam Wing Zero (if exist)
Jegan
Shining Gundam
Just send it in if you have it, I greatly appreciate all contributions.
SYSTEM: Sony PS-X Playstation (Japan)
TITLE: SD GUNDAM GENERATION-0
GENRE: Strategy(RPG)
DEVELOPER:Bandai
PRICE:?
AVAILABILITY: -Now-
FEATURES:The best Gundam Strategy game yet.
KNOWLEDGE LEVEL OF JAPANIESE: Low/High if you read all text.
ESTIMATED TIME TO COMPLETE: ??
NUMBER OF DISCS: 3
PLAYERS: 1-4
MEMORY CARD: 3-12 Blocks
ANALOG CONTROLLER COMPATIBLE
POCKETSTATION OPTION:NONE
Well at last I got this game. Time for another FAQ. This FAQ/Walkthrough
is for and ONLY for people who have brains. DO NOT ASK ME QUESTIONS THAT
ARE ALREADY ANSWERED, thankyou.
Stealing any of the work from this FAQ/Walkthrough will not be tolerated.
If you don't give me any credit for this work you can try to create your
own G-Generation-0 FAQ/Walkthrough. If for any reason I find any of your
FAQ/Walkthrough material similar to mine and if you don't even post my name
on the credits section of your FAQ/Walkthrough, I will personally make your
life like hell if I ever find you. It's time to stop all of this
FAQ/Walkthrough-stealing injustice as this crap has gone way too far. This
FAQ/Walkthrough can be reproduced, retransmitted, and redistributed as long
as the contents of this FAQ/Walkthrough are untouched, unedited,
unmodified, unmutilated, and unpiratedand. This FAQ/Walkthrough can only be
redistributed and obtained in its entirely original format. You may not
edit or update this FAQ/Walktrough for any reason. Also, please don't make
any money out of my work by selling printouts of the FAQ/Walkthrough or by
using any of the material from this work as part of your magazine articles.
Gundam, and all Gundam related material and issues are registered
trademarks and is a copyright of Bandai/Agency Enterprise.
If this FAQ/Walkthrough is posted on a webpage, E-mail me and you will be
added to my E-mail list so you can get the most updated versions first and
I will know how many people and webpages have this FAQ on their site, it
really helps.
Contents
A. General Stuff
B. Stage Help <- Coming Soon
C. Optional Parts List <- Coming Soon
D. Complete Unit List (English)
E. Complete Unit List (Japanese)
F. Special Thanks and etc.
A. General Stuff
* The upgrading system is much like the original's(G-Gen) but there is a
new option, kaizou(ë³æó). What this does is it makes the unit able to be
leveled up to 99, the drawback is that you can't upgrade the unit anymore.
You can only do this when the MS/MA is at ACE level.
* You can rent pilots in normal situation modes. To get a certain
character, obtain its corresponding MS.(Duo Maxwell=Death Scythe)
* As like the last version, you can kyouka(ï¡ë+). It enables your character
to be able to use psycom weapons, BUT you rank up slower. I don't recommend
it. It is called MIND CONTROL in this game.
* You can play all of the stages if you beat the game.
* Featured Works.
Kidousenshi Gundam(ï@ô«?ÝÄmâKâôâ_âÇ)
Kidousenshi Gundam I(ï@ô«?ÝÄmâKâôâ_âÇ I)
Kidousenshi Gundam II Ai Senshi(ï@ô«?ÝÄmâKâôâ_âÇ II êú?E?ÝÄm)
Kidousenshi Gundam III Meguriai Sora(ï@ô«?ÝÄmâKâôâ_âÇ III é¯é«éÞé éóëFÆê)
Kidousenshi Z Gundam(ï@ô«?ÝÄméyâKâôâ_âÇ)
Kidousenshi Gundam ZZ(ï@ô«?ÝÄmâKâôâ_âÇéyéy)
Kidousenshi V Gundam(ï@ô«?ÝÄméuâKâôâ_âÇ)
Kidousenshi Gundam Gyakushu no Char(ï@ô«?ÝÄmâKâôâ_âÇ ït?Pé¦âVâââA)
Kidousenshi Gundam F91(ï@ô«?ÝÄmâKâôâ_âÇ éeéXéP)
Kidousenshi Gundam 0080 Pocket No Naka No Sensou
(ï@ô«?ÝÄmâKâôâ_âÇ 0080 â|âPâbâgé¦Æåé¦?Ýæê)
Kidousenshi Gundam 0083 Stardust Memory
(ï@ô«?ÝÄmâKâôâ_âÇ 0083âXâ^?[â_âXâgâ?âéâè?[)
Kidousenshi Gundam Dai 08MS Shoutai(ï@ô«?ÝÄmâKâôâ_âÇ æµéOéWélér?¼æÓ)
Kidoubutouden G Gundam(ï@ô«ò?ô¼ô`éfâKâôâ_âÇ)
Shin Kidousenki Gundam W(?Vï@ô«?ÝïLâKâôâ_âÇév)
Kidou Shin Seiki Gundam X(ï@ô«?V?óïIâKâôâ_âÇéw)
Mobile Suit Variation(âéârâï?[âcâoâèâG?[âVâçâô)
MS-X
Kidousenshi Gundam F90(ï@ô«?ÝÄmâKâôâ_âÇéeéXéO)
Kidousenshi Silhouette Formula 91
(ï@ô«?ÝÄmâKâôâ_âÇ?@âVâïâGâbâgâtâH?[â~âàâëéXéP)
Kidousenshi Gundam Double Fake(ï@ô«?ÝÄmâKâôâ_âÇ â_âuâïâtâFâCâN)
Gundam Sentinel(âKâôâ_âÇâZâôâ`âlâï)
MS Generation(élérâWâFâlâî?[âVâçâô)
Puramo Kyoushirou(âvâëâéïÂÄlÿY)
Shin Kidousenki Gundam W G-UNIT(?Vï@ô«?ÝïLâKâôâ_âÇév éf-étéméhés)
Turn-A Gundam(?- âKâôâ_âÇ)
Kidousenshi Gundam CROSS DIMENSION(ï@ô«?ÝÄmâKâôâ_âÇ CROSS DIMENSION)
Kidousenshi Gundam Gaiden Series(ï@ô«?ÝÄmâKâôâ_âÇèOô`âVâè?[âY)
Gundam The Battle Master(âKâôâ_âÇ?EâU?Eâoâgâïâ}âXâ^?[)
Kidousenshi Gundam Giren no Yabou(ï@ô«?ÝÄmâKâôâ_âÇ âMâîâôé¦ûýû])
SD Gundam G-Generation(érécâKâôâ_âÇ âW?[âWâFâlâî?[âVâçâô)
(GOD DAMNIT they're missing G-ARMS..........d'oh)
* If you ACE the guest units you can upgrade them to add them to your
production list so you can make them.
(Most of the following in this section is done by JL Lee)
TENSION
Remember the MPs needed for the psycom weapons in G Generation? Now
they have been given a little variation. As usual each starts with an
individual MP level, but now they have gagues to determine their
Tension Level.
For starters, they do not begin with maximum MP, but around half. Most
pilots start with green, which is normal tension. As you progress in
the Stage, your pilots' MP will change accordingly to their actions on
the field. If the unit gets hit while dodging or misses, the pilot's MP
will decrease. On the other hand, a successful dodge or a kill will
increase his/her MP till it reaches max. Do remember that psycom
weapons and the like will still reduce MP. Units with MP below half of
max will recover to that point while resting in the base ship, and the
base ship captain can recover MP at occupied healing points.
The Five Levels of Tension
Cho-tsuyoki(Ʀï¡ïC) - Max MP - Critical hits with some weapons (esp. close
range eg. Claw, Beam Saber), lower hit percentage, lower evasion
percentage.
Tsuyoki(ï¡ïC) - Red Zone - Higher damage, lower hit percentage, lower
evasion percentage.
Futsuu(ò?Æ-) - Green Zone - All normal
Yowaki(ÄÒïC) - Blue Zone - Lower damage, lower hit percentage, higher
evasion percentge.
This is probably the system that can help you ease out of the most
difficult situations, making the game become quite easy at times.
Whenever a unit other than a base ship makes a kill, it is given a
bonus move. Combined with the tension system it can turn a single unit
into a group killing machine, given the energy restraints. For example,
a Hyper Tension Gundam Mk. V unit can take out an entire group of Rick
Doms all by itself, leaving the base ship to a few others to cut down
its HP before it finishes the group. Ouch.
You'll find it very useful in training up the units, and save a lot of
trouble resetting all the time, which is why the original game took so
long. You will also find it essential in a few of the stages,
especially those with time limits.
Now each pilot has new stats. They are:
Fight - As it means, short-range attack (1 sq. attack)
Shoot - AS it means, long-range attack (2+ sq. attack)
Evade - Evasion skill (duh)
Leadership - For captains and group leaders. The higher the stats, the
greater the base ship control area, as well as group
control area.
Operating - How good you are as an operator
Driving - How good you are as a Driver
Engineer - How good you are as an Mechanic
Charisma - This stat also increases the group level, which
in turn increases base ship control area and group control
area.
The Bridge Crew
You can place 4 pilots on your mothership to increase stats.
Operator - Increases Accuracy
Driver - Increases Evasion percentage
Mechanics - The higher the stats, the higher the HP recovery rate for units
resting on your mother ship.
Guest - Affects group level and the MP refill rate.
Some of the pilots have extrodinaty ability in either of the above
skills, some have naught. The thing is that the skills may increase in
accordance with rank. Do note that as bridge crew the other members
earn less experience than the captain, so you must remember to bring
them out to earn ranks before putting them back in again.
Okay then, on to all the commands found in the game.
GAME COMMANDS
STARTING SCREEN
After pressing start, you will see a screen with the following commands:
Start Game - Start a mew game
Load Game - Load the file where you last completed a stage
Contimue Game - Load the file that you saved in while playing a stage
Easy enough. Once you choose start game you will see a further group of
commands:
Situation Mode - Starts Scenario 1
Campaign Mode - Choice of 3 single maps, one each for G, W, X
Battle Match Mode - 1-4 player map battle, 15 maps to choose from
Options - options (duh!)
If you choose load game you will also see the above choices, except
that when you choose Situation Mode you will automatically start at the
stage where you stopped at.
Under options you wil see the following:
Profile Mode
Sound -Stereo/Mono
Vibration -On/Off (not much diff.)
Theater Mode
Series Ending
Profile Mode lets you see all the units you have placed in your factory
at least once. You can also view the unit profiles at the intermission
screen. This will work only if you have loaded your save game,
otherwise you will see only the starting units.
Theater Mode lets you view all the CG movies of G Generation, provided
that you have the disk, as well as the CG movies you have opened up in
the course of the game. This also works only if you loaded the save
game, otherwise you can only see the opening movie.
Series ending is just to let you see the endings to each of the major
parts of the storyline, also works only with the loaded save game,
provided you have cleared one of the series.
INTERMISSION SCREEN
At the beginning of each stage, except for Stage 1, after the introduction
of the stage, you will see the intermission screen. Since it's all in
English there shoulden't be any problems. I'll be listing some of the
important points.
Customize - You can add up to 2 points to the UA/UD for a Ace unit.
However this means that the unit can no longer Model Change
in the future. This usually is for those who have no need
to change or cannot change models anymore.
Stage Map - Shows you the maps for the mext stage. Or rather, the FIRST
part of the next stage. Yes, now some of the stages are
multi-parts, usually involving an event bonus which I will
explain later. If the maps have white squares on them it
means that you can put a group there. This is extremely
important as in some of the stages you don't have a Home
Base, and if you forget, you will be playing the stage with
only the Guest units.
Rental - Uh huh, now you can RENT soldiers to help you in your fight.
For every Tech Level you increase you get a higher ranked
rental soldier, even a Newtype soldier. However, this contract
will last for only one stage. If you are lucky you might even
make money in this venture, explained later. You can even rent
some of the creators of the game......After you have cleared a
series you can rent Characters as well to aid you. Do note
that at certain times some will not be available, eg FG (First
Gundam) Amuro Ray during Z Gundam stages. But strangely enough
you can rent FG Bright Noah......
Factory - You start with 16 slots for units in your factory. The amount
of space in your factory will increase by 4 for each increase
in Tech level.
STAGE COMMANDS
When you press Start button during Blue's phase (that means YOUR turn) you
will see these commands:
Pass - End the turn
Mini Map - View all maps in mini size, units in dots
Square - On/Off
Battle Anime - On/Off
Vibration - On/Off
Profile Mode
Mission
Save - Saves your current progress, still as slow......
At each part of the stage your mission will be displayed in yellow.
Probable Events are noted in blue. in case you don't understand, I'll
be explaining them in the walkthrough. The Mission screen will display
the winning conditions, losing conditions, and the stage event bonus,
which will normally lead to another map that you were not able to see
in the intermission screen.
The default winning conditions are:
1) Conquer the enemy Home Base (where possible)
2) Elimminate all enemies
3) Others
For 1, you will get 10,000 capital. For 2 you will get 20,000 for each
colour eliminated, and for 3, this is usually the main mission.
Completing this without eliminating all enemies will net you 30,000.
For occupation, each occupied place will net you 1,000
Event bonuses give 5,000, quest demos give 15,000
STAGE CLEAR SCREEN
Also English commands. I'll only be explaining the new items
Exchange - You will gain additional capital if the Character and any
Rental soldiers you have gain levels or ranks. The amount
you get differs for different ranks. Therefore a rental
soldier who gains 2 ranks will normally net you more than
what it cost you to get him.
Convert - Puts Ace units in your factory, adding to your profile list.
This works also for Guest units, and this option will become
useful later on. HINT: GP-01 does not have any links, and no
changes lead to it, therefore to get GP-01 you need to let
Kou kill enough to let it become Ace during the 0083 stages.
You also gain money for Kou's rank advancements, though at
your own personal characters' and units' loss.
REMEMBER: To get a unit in your profile list you need it to be listed in
your Factory!! This is different from G Generation, where once you get a
unit, it will automatically be included in the list. However special
enemy/player units will still be added, since there is no way you can
get them.
How to capture Enemy Units
First you must see if the enemy MS is connected to its mother ship. Press
Circle on an enemy unit and if there is a red area, then it is captureable.
Destory its corresponding mother ship. Then the MS should hold out a white
flag. Get one of your mother ships with an empty space near the MS you want
to capture. Then choose the Kaishu(ë±Ä¹) option and highlight the enemy
unit and press circle.
If your mother ship gets full you can drop captured units at your base.
B. Stage Help (Coming soon!)
Stage 5
Objective:
Stage 10:
Objective:
Stage 14
Objective:
Stage 17
Objective:
Stage 22:
Objective:
C. Optional Parts List
DG Saibo(écéf?ÎûE) - Replenish 10% of your HP every turn.
D. Complete Unit List (English)
* This list will be created by a request basis.
Legend:
XXX:MS
YYY:Upgrade_This_Unit_to_make_MS ->
ZZZ:Combine_This_And + KKK:This_To_Make_MS
001:R Jaja
002:RX-81 Standard
003:RX-81 Light Armor
004:Aizack
005:Aqua GM
006:Aqutozaku
007:Acguy
008:Aug
009:Auguy
010:Ahzam
011:Ashima
012:Abigol
013:Apsalas II
014:Apsalas III
015:Amuro Senyou WR A Gata
016:Amuro Senyou Z Plus A Gata
017:Alpha Azeel
018:Ex-S Gundam
019:Ez-8
551:Rikusengata Gundam ->
020:EWAC Nero
021:Ifrit
022:Ifrit Kai
023:Val Valo
024:W Gundam
275:Shining Gundam + 445:V2 Assult
025:Waverider
026:Waverider A Gata
027:Waverider C Gata
028:Uchuyoukoukidoushikengata Zaku
029:S Gundam
030:S Gundam (Booster Mode)
031:Evil Dooga
032:Evil S
033:Evil S (Kuro no butaishiyou)
034:Elmis
035:Elca
036:Overhead Hawk
050:Ga Zoum
051:Gabera Tetra
052:Gaia Senyou Zaku I
053:Gaia Senyou Kouokidougata Zaku II
054:Gaza C
055:Gaza C Kai
056:Gaza D
057:Gaza E
058:Gazu R
059:Gazu L
060:Gasha
061:Gato Senyou Gelgoog
062:Gatoru
063:Capool
064:Gabuslay
065:Garickson
066:Garugueyu
067:Garusu J
068:Galbaldy Alpha
069:Galbaldy Beta
070:Garuma Senyou Zaku II
071:Garuma Senyou Dop
072:Gun Ez
073:Gun Cannon
074:Gun Cannon Detector
075:Gun Cannon II
076:Gun Cannon Juusougata
077:Gundiver
078:Gundam
079:Gundam Pixy
080:Gundam Leopard
081:Gundam F90
082:Gundam F90 A
083:Gundam F90 M
084:Gundam F90 S
085:Gundam F90 II
086:Gundam F90 II I
087:Gundam F90 II L
088:Gundam F91
089:Gundam MA Mode
090:Gundam Mk-V
091:Gundam Mk II (Titans Color)
092:Gundam Mk II (A.E.U.G. Color)
093:Gundam Mk III
094:Gundam NT1
095:Gundam NT1-FA
096:Gundam X
024:W Gundam + 073:Gun Cannon
097:Gundam Ashutron
098:Gundam Vasago
099:Gundam Airmaster
100:Gundam Sandrock
101:Gundam Juminus 01
102:Gundam Spigel
215:Zaku Kyoukouteisatsugata + 275:Shining Gundam
103:Gundam Death Scythe
104:Gundam Heavy Arms
105:Gundam Maxstar
106:Gundam Rose
107:Guntank
108:Guntank R44
109:Guntank II
110:Gunblaster
111:Kanreicisenyou GM
112:Gigan
113:Gigantic
114:Kikeroga
115:Kyatoru
116:Gyapuran
117:Gyan
118:Gyan Kai
119:Gyan Ryosangata
120:Qubeley
121:Qubeley Mk II (Pul2 Shiyou)
122:Qubeley Mk II (Pul Shiyou)
123:Gira Doga
124:Gira Doga (Shikikanki)
125:Gira Doga Psycomu Shikengata
126:Gira Doga Kai
127:Gira Doga Juusougata
128:Quin Mantha
129:Gufu
130:Gufu Flight Type
131:Gufu Juusougata
132:Gufu Hikoushikengata
133:Cluster Gundam
134:Gurabulo
135:Granzamu
435:Bigzam + 564:RF Zaku
136:Kuroi Sanrensei Senyou Zaku I
137:Kuroi Sanrensei Senyou Koukidougata Zaku II
138:Gemark
139:Guze (Gemon Shiyou)
140:Guze (Yazan Shiyou)
141:Gedorafu (Ainrad)
142:Gedorafu (Twinrad)
143:Gelgoog
144:Gelgoog (Ao no Butai Shiyou)
145:Gelgoog (Masai Shiyou)
146:Gelgoog (Shikikanki)
147:Gelgoog J
148:Gelgoog M
149:Gelgoog Cannon
150:Gengaozo
151:Kempfer
152:Core Easy
153:Core Fighter
154:Core Fighter V
155:Core Fighter ZZ
156:Core Booster
157:Koukidougata Gelgoog
158:Koukidougata Gelgoog (Shikikanki)
159:Koukidougata Zaku II
160:Koukidougata Zaku II (Shikikanki)
161:Koukidougatashisakuki
162:Gog
163:Gozolla
164:Gotoratan
165:Contio
180:Psycho Doga
181:Psycho Gundam
182:Psycho Gundam Mk II
183:Psycho Gundam Mk III
184:Psychomu Koukidoushikenyou Zaku
185:Psychomu Shikenyou Zaku
186:Psychoro Gundam
187:Zakucannon
188:Zakucannon (Shikikanki)
189:Zakudiver
190:Zakutank
191:Zakuflipper
192:Zaku Mine Layer
193:Zaku Mariner
194:Zaku Mariner (Shikikanki)
195:Zaku Marine
196:Zakurero
197:Zaku 50
198:Zaku I
199:Zaku I (Top Ki)
200:Zaku II F Gata
201:Zaku II F Gata (Desert Color)
202:Zaku II F Gata (Shikikanki)
203:Zaku II J Gata
204:Zaku II J Gata (Asuki)
205:Zaku II J Gata (Kinbaraito Color)
206:Zaku II J Gata (Kinbaraito Color)
207:Zaku II J Gata (Delu Ki)
208:Zaku II J Gata (Shikikanki)
209:Zaku II J Gata (Kanreichishiyou)
210:Zaku II Kai
211:Zaku II Kai (Shikikanki)
212:Zaku III
213:Zaku III Kai
214:Zaku III Gokigata
215:Zaku Kyoukouteisatsugata
216:Sazabi
217:Zani
218:Zameru
219:Sandoju
220:Zaneck
221:The-O
222:G Cannon
223:G Cannon Magna
224:G Cruiser (Ex-SMA)
225:G Defensor
226:G Fighter
227:G Fortress
228:G Fortress O Gata
229:G-3 Gundam
230:GT-FOUR (B Mode)
231:GT-FOUR (G Mode)
232:GP01
Stage 18 Guest Unit ACE ->
233:GP01-Fb ->
233:GP01-Fb
234:GP02
235:GP02A
236:GP03-D
237:GP03-S
238:GP04G
239:Shima Senyou Gelgoog M
240:Jegan
241:Jegan A Type
242:Jegan B Type
243:Jegan Kai
244:Jegan Juusougata
245:Gemzugan
246:Shenlong Gundam
024:W Gundam + 368:Dragon Gundam
247:Zeong
248:Jiko
249:GM
250:GM Custom
251:GM Custom Koukidougata
252:GM Cannon II
253:GM Quel
254:GM Sniper
255:GM Cannon
256:GM Command
257:GM Sniper II
258:GM Trainer
259:GM Head
260:GM Light Armor
261:GM II (Lempou Color)
262:GM II (A.E.U.G. Color)
263:GM III (A.E.U.G. Color)
264:GM III (Lempou Color)
265:GM Kai
266:GM Kai (Lempou Color)
267:GM Sniper Custom
268:Char Senyou Gundam
269:Char Senyou Gelgoog
270:Char Senyou Zaku II
271:Char Senyou Zaku II
272:Char Senyou Zugock
273:Char Senyou Rick Domu
274:Shaiturn
275:Shining Gundam
183:Psycho Gundam Mk III + 394:Neo Gundam
276:Shako
277:Jabako
278:Jaberin
279:Jamuru Fin
280:Ju Acgu
281:Shutsurumu Dias
282:Silhouette Gundam
283:Silhouette Gundam Kai
284:Suichujisenyouki
285:Super Gundam
286:Zugock
287:Zugock E
288:Zusa
289:Zusa Dain
290:Zuza Custom
291:Stark Jegan
292:Saberfish
293:Saberfish (Shikikanki)
294:Z Gundam
296:Z Plus A Gata ->
297:Z Plus C Gata ->
463:Proto Z Gundam ->
544:Re-GZ ->
570:Ryosangata Z Gundam ->
295:Z Zaku
296:Z Plus A Gata
297:Z Plus C Gata
298:Zeku Ain
299:Zeku Ain (Dai nishuheisou)
300:Zeku Ain (Dai sanshuheisou)
301:Zeku TsuVai
302:Senkouryousangata Ball
303:Sentou Helicopter
304:Sen something or other Bike Otsu Type
305:Sen something or other Bike Kou Type
306:Zoan
307:Seputem
308:Zoan
309:Zugock
310:Zock
311:Zodi Acu
312:Zodi Acu Ryosangata
279:Jamuru Fin ->
311:Zodi Acu ->
313:ZoriDia
314:Zoro
315:Zoro (Kuronokuru Shiyou)
316:Zoroat
317:Zoroat (Whiteat)
318:Zoro Kai
390:Nightengail
391:Nu Gundam
392:Nu Gundam HWS
393:Novel GM III
394:Neo Gundam
283:Silhouette Gundam Kai ->
395:Nemo
396:Nemo III
397:Nero
398:Nero Trainer
399:Neue Ziel
412:Perfect Ziong + 435:Bigzam
400:Neue Ziel II
410:Bazam
411:Hardygun
412:Perfect Ziong
413:Perfect Gundam
414:Hygog
415:HI Nu Gundam
416:Vaiaran
417:Hizacku (Renpou Color)
418:Hizacku (Titans Color)
419:Hizacku Custom
420:Bow
421:Bow (Ryousangata)
422:Bound Dog (Rozamia Shiyou)
423:Bound Dog (Jerid Shiyou)
424:Bound Dog
425:Bagi Doga
426:Public
427:Paras Atene
428:Halo
429:Powered GM
430:Haburabi
431:Hamma Hamma
432:B3 Gufu (Noris Shiyou)
433:Bigina Gina
434:Bigina Zela
435:Bigzam
436:Biguro
437:Biguromayer
438:Hyakushiki
439:Hyakushiki Kai
440:Birukenau
441:Fanfan
442:V Gundam
443:V Gundam Hekisa
444:V Dash Gundam
445:V2 Assult
446:V2 Assult Buster
447:V2 Gundam
448:V2 Buster
449:Fly Manta
450:Blau Blo
451:FA Gundam
452:FA Gundam Mk II
453:FA Gundam Mk III
454:FA ZZ
455:FA Hyakushiki Kai
456:Blue Destiny Ichi Gouki
457:Blue Destiny Ni Gouki
458:Blue Destiny Ni Gouki (Nimubasu Shiyou)
459:Blue Destiny San Gouki
460:Bluekeng
461:Bluekeng (Shikikanki)
462:Plober
463:Proto Z Gundam
464:Prototype ZZ Gundam
465:Prototype Gundam
466:Prototype Psycho Gundam
467:Prototype Rick Dias
468:Pezun Dowaji
469:Heavygun
470:Heavygun (Macedonia Shiyou)
471:Heavy Gundam
472:Beruga Girosu
473:Beruga Girosu (Kuro No Butai Shiyou)
474:Beruga Dallas
475:Beruga Barusu
476:Housenka
477:Ball
478:Ball Kaishugata
479:Hover Boat
480:Hovertruck
481:Hobby Hizacku
482:Borinook Samaan
483:Bolt Gundam
500:Ma=Kube Senyou Gufu
501:Master Gundam
502:Mazera Attack
503:Matsunaga Senyou Zaku II
504:Matsunaga Senyou Koukidougata Zaku II
505:Marasai
506:Megarider
507:Metasu
508:Metasu Kai
509:Mehsaara
510:Mehmedona
540:Raiden Senyou Koukidougata Gelgoog
541:Raiden Senyou Koukidougata Zaku II
542:Lafulecia
543:Ral Senyou Zaku I
544:Re-GZ
545:Re-GZ Custom
546:Re-GZ BWS
547:Ricarl
548:Rigu Contio
549:Rigu Shackoo
550:Rigu Shackoo (Kineishidanki)
551:Rikusengata Gundam
552:Rikusengata GM
553:Rikusenyou Hyakushiki Kai
554:Rigu Ring
555:Rigerugu
556:Rick Diaz
557:Rick Diaz
558:Rick Diaz II
559:Rick Domu
560:Rick Domu II
561:RF Gufu
562:RF Gelgoog
563:RF Gelgoog (Shikikanki)
564:RF Zaku
565:RF Zaku (Shikikanki)
566:RF Zugock
567:RF Desert Domu
568:RF Domu
569:Ryosangata ZZ Gundam
570:Ryosangata Z Gundam
571:Ryosangata Nu Gundam
572:Ryosangata Gun Cannon
573:Ryosangata Gun Tank
574:Ryosangata Quebeley
575:Ryosangata Psycho Gundam
576:Ryosangata Hamma Hamma
577:Ryosangata Bigzam
578:Ryosangata Hyakushiki Kai
579:Rugun
580:Rezun Senyou Gira Dooga
581:61 Shiki Sensha
590:Waivern
F. Special Thanks
Jembo for the ASCII art!(He did the one for the G-Generation FAQ too)
JL Lee for writing half of the FAQ.
Mark Kim for the opening statements.
This FAQ/Walkthrough was created by Duo Maxwell and JL Lee. Updates and
saves are at http://www.geocities.com/Tokyo/Bridge/9078/
any additions/questions? E-mail me at F_91@yahoo.com, ICQ me at 13329280,
AIM me at DethScythH, Yahoo page me at F_91 or with IRC my nick is
Duo_Maxwell (DALnet) at #GundamW and #SuperRobotWars.