This walkthrough takes you all the way up to level 24 City Of The Dead and a
small ways into that level. I'd like to Thank a guy named Shoei thats a friend
of mine for helping me through this brain-racking pain in the butt game.
The Revolver for this game is not obtainable to my knowledge until level 24 City
Of The Dead.
Back by Popular Email Demand the unlimited stuff codes. Geez I have brought it
back now please stop emailing me about it. I don't mean to sound rude but okay
I'll continue to try this weird combination and see if it works. I tried it and
it took me 1 hour to get nothing is why I took it off the first time. It seems
really damn stupid to come out with a in game code and make it so impossible to
do. I guess to make these codes work they had to make it the same way they made
the game, a Pain in the Ass.
FOR UNLIMITED ITEMS/WEAPONS/AMMO:
-While in the game, face DIRECTLY NORTH. (This is a little difficult but you
have to be facing
EXACTLY NORTH!)(Red part of compass points north.)
-Go into your inventory and notice that the compass is almost transparent.
-Highlight the "SMALL MEDIPACK".
-Press "L1, L2, R1, R2, and UP" simultaneously.
-You should now have "UNLIMITED INVENTORY ITEMS/WEAPONS/AMMO!!
NOTE: This will not work unless you are facing DIRECTLY NORTH!!!
NOTE: Whem done successfully, flares and medipacks will say unlimited, to get
weapons to say
umlimited exit and re-enter the inventory screen.
FOR ALL THE ITEMS ON THE LEVEL:
-Now highlight the "LARGE MEDIPACK".
-Press "L1, L2, R1, R2, and DOWN" simultaneously.
-Exit the inventory and then re-enter.
-You should now have "ALL ITEMS" for that level!!
-----------------------------------------------------------------------
*******************Levels Listed in order from first to last***********
1. Angkor Watt
2. Race For The Iris
3. The Tomb Of Seth
4. Burail Chambers
5. Valley Of The Kings
6. KV5
7. Temple Of Karnak
8. Sacred Lake
9. Temple Of Karnak(Revisited)
10. The Great Hypostle Hall(Revisited)
11. Sacred Lake(Revisited)
12. Tomb Of Semerkhet
13. Guardian Of Semerkhet
14. Desert Railroad
15. Alexandria
16. Coastal Ruins
17. Catacombs
18. Temple Of Poseidon
19. The Lost Library
20. Hall Of Demitrius
21. Coastal Plains(Rerevisited)
22. Pharohs,Temple Of Isis
23. Cleopatra's Palaces
24. City Of The Dead
25. Trenches
26. Chambers Of Tulun
27. Street Bazaar
28. Citadel Gate
29. Citadel
30. The Sphinx Complex
31. No
32. Underneath The Sphinx
33. Menkaure's Pyramid
34. The Mastabas
35. The Great Pyramid
36. Khufu's Queens Pyramids
37. Inside The Great Pyramid
38. Temple Of Horus
39. Temple Of Horus(Final Battle)
-----------------------------------------------------------------------
The Following codes were found on http://www.cmgsccc.com/psx/tr4.shtml
so check out codes for the full list and explanations of the codes by copying
and pasting the above listed web address into your browser and pressing enter on
keyboard.
For those of you who wondered how many Tomb Raider Levels there were there is 39
levels of confusing gameplay. I took the original codes off of the site in hopes
of posting codes from the code creators site. They say you must ask permission
first before posting them. Well I did, and they haven't responded. There is a
lot of good codes too, but without permission I can't post them. Ask them why
they won't approve me posting codes on the walkthrough if you really want to see
good codes.
I haven't been able to get through the Level 24 City Of The Dead and I can't
post anything new until I get past the area I'm stuck at. Read through that part
if you would please and if you have gotten past this section up to where I
stopped, then please email me and tell me where to go next or what to do.
Personally I think Core Designed this game with the intent to confuse the crap
out of the gamer. Cmon Core people want to be able to solve the game not have to
spend every waking moment trying to figure out your confusing ways of making the
game. A good example is how there is no indication of where the levels end at
all. Another good example was the beetle section where you eventually had to get
the last beetle. Why was it put on another level? Up to that point the way the
gameplay went it was to where you did everything within a level in that level. I
never would have thought of entering the next level to get the beetle and then
gone back. I don't understand why you are trying to confuse people by putting in
puzzles that only geniuses can figure out. I like to spend maybe 5-10 minutes
having to think of where to go next,anything after that is just frustration. Try
making the next games or future Tomb Raider style games less confusing or at
least more obvious as to what to do and where to go next. The only reason they
made this game so hard is to promote their 900 line and to sell their guide
cause they know you'll never figure the game out on your own.
I played Medal Of Honor for example and I got stuck maybe 3 times the entire
time while playing it. It never took me more than 3 tries to get past another
section of the game and It makes you feel better knowing you didn't need help
because you think you aren't smart enough for the game. I think This Tomb Raider
requires all the infinite ammo and health packs you can get due to the
difficulty with puzzles and all around not knowing where to go next or what to
do next. I won't spend much time on a game if it's gonna take me 5,000 tries to
get something right that seems impossible to do. There is too many other games
to choose from besides this one. I got about half into this game and when I got
to 1 level it was so hard I was ready to quit making the walkthrough and I've
just about had it with the level I'm on now, and plus I've heard there is only 1
ending which is lame. Sounds like Core doesen't have much good in this game so
it seems pointless to play a game that is so thought provoking. I will finish
the walkthrough however because I'm almost done with it.
A side note to those of you needing all the secrets in the game and to those who
keep emailing me telling me the same secrets I missed over and over again. This
walkthrough was intended to help people through the rough spots generally, and I
will add some secrets that I find. If you find a secret that I didn't then pat
yourself on the back cause I get tons of email telling me the same secrets that
when I read the subject line of you missed a secret in such and such level it
just gets deleted. I know I didn't get all the secrets but where in the
walkthrough does it say or mention anything about secrets revealed too? I never
added this because I want people to get through the game weather they find all
secrets or none at all. If someone knows all the secrets out there then ftp them
into to gamefaqs.com so people can see them if they want to. Not all people care
about getting every single thing including me since I already know that the
secret will just be a weapon or health pack. Big deal,but if it's a secret like
showing say a demo or a movie to upcoming games or maybe a sequel to game then
surely that would be deemed a true secret. Like I said if you want all the
secrets heres an idea and you can do with it what you will. Find all the secrets
whatever way you choose and then post them to gamefaqs.com and then all the
people that care to know the secrets can have them,and those that don't care can
just click on the walkthrough.
***********************************************************************
:Alternate Routes for the Tomb Of Semerkhet Level:
Explanation of the board game and also how to win and enter the next section:
Here is a more detailed description:
The object is to get all three colored pieces to the ankh at the end of
the long path before the opponent gets his three white pieces there.
The game is played by spinning the four blocks on the wall. When the
blocks stop, the number of white blocks is how many spaces your piece
will go. If none of the blocks are white you get another turn.
After doing that, step on the red, green, or blue square to move that
respectively colored piece. All colored pieces move like this:
fin<-----------
start>-----
Whenever a piece lands on a space with an ankh, you get another turn.
When a piece lands on a space occupying one of the opponent's pieces,
the opponent's piece is moved back to the start.
The reason you need to understand this is the level is much easier if
you *win* this game. I can't really help you with where you are stuck
because I reloaded after losing the game but if you have a save from
before playing this game I'd suggest you use it. If not I guess this is
just something for your FAQ. After you win, some platforms raise and you
jump across, head down a ways and eventually end up in a room with a
jewel and three beams of light. There's a pole you climb up to a spot
where there are 3 pieces that look like the ones from the Semerket game,
and three colored blockes with beams of light shining on them. Once you
push the appropriately colored pieces in their proper places, a passage
opens up underneath the jewel and the level's pretty much over after
that. Very easy. Submitted by Jonathan Winkler jonwnklr@concentric.net
Another way to go:
TOMB OF SEMERKHAT - alternate route
After you beat the face in the wall at the stupid chess-meets-sorry game,
(and don't ask us how, we have no freakin' clue) you'll see 5 pillars rise
up on the game piece, making a bridge to the other ledge up above. (the 5
pieces with the egyptian symbol for eternal life)
Head back down the ladder, and go directly to the other side. Make a right
at the ladders, up 2 flights of stairs, and halfway down the hallway, there
will be an opening on the right. Go through the opening, and look to your
left. You will see a ladder on the ledge on the left. Jump out to the
little platform sticking out, and then to the ledge. Climb up the ladder,
and you'll be taken to a tiny room which is a secret area. (There will be a
blue s.g shells, and a med. medical pack) Climb back down and jump back to
the platform with the opening in which you came through. There are 2
platforms, one slightly to the left, and one slightly to the right. Doesn't
matter which one you chose to jump on. Walk to the edge of the platform,
and just do a regular jump to the platform. Walk to the edge of that, hop
back, and run jump to the next one. Let go of controller, and Lara will
land safely in the middle. The next 2 platforms have the identical
approach. Walk to the edge, hop back, run-jump-grab edge-and pull yourself
up. Then a simple jump to the ledge infront, and through the opening. Go
either left or right, again doesn't matter, they connect. Head down the
stairs, fall through hole, and head down the small flight of stairs. Head
down the hallway, and you will see a huge dorr with that same egyptian
symbol again. As you approach the door, it'll automatically open, and two
dogs (if you can call them that) will run towards you.
Go through the door, down the stairway into a small room with 2 vases.
(the vase on the right contains uzi bullets, and the one on the left is
empty) Head down the next flight of double-stairs grabbing the red s.g
shells out of the vase in the middle. As you approach the bottom of the
stairwell, a dog will come charging at you from a distance. This time toss
him a doggie treat and he'll forget about you. (kidding, you all know what
to do to the pooch...)
Turn left into a room with 2 coffins on either side, and follow the hallway
to what appears to be a dead end, but there is a hole in the floor. Lower
yourself down gently (big drop) then drop down the next hole. Now a little
friendly advice, RUN (sprint) because a zillion of those flesh eating
scarabs from the movie "the mummy" fall from out of the ceiling. Just
sprint through the hallway avoiding the rocks that are embedded into the
ground. You'll see the pole at the end on top of a slight incline. What
you want to do is ease off the sprint when you get close to the incline and
do a run-jump to get to the top of the incline, otherwise you'll be stuck at
the bottom and the insects will get you. If you do make it on your first
try, the scarabs are still rapidly approaching, so hurry and shimmy up the
pole, until you get to the room with 2 vases. Hop off and get the lrg.
medical pack out of the vase on the right. (the one on the left is empty)
Turn around and head into the room, where you will once again see another
scene straight from the movie "the mummy". (lights shining down from the
ceiling into mirrors reflecting on something shiny on top of a tomb. And
don't worry about the dogs. They're not on duty yet or something. Head to
the back of the room, and to the left is an opening. Go all the way down
that hallway, and you'll come to a pole. Shimmy up this one, but 2 bats
will come and attack you. Just forget about them considering the damage is
minimal. (or if they bother you that much, hop down and blast away) If you
grabbed the pole dead on from the opening, (looking at her compass in the
inventory the red arrow pointing east) there will be a room to the right and
directly behind you. Hop off on the one behind you (which is the way to go)
but make a quick stop in the room on the right to pick up 2 crossbow arrows
of whatever kind they may be, behind the 2 box/coffins. Jump to the other
opening, and head down the hallway where a door will open for you. Drop to
the ground and you'll be in a room with those colored chess pieces you
played with earlier. Notice the colored squares on the ground as well.
Alright, now this is important. With Lara's compass facing north, (the
red arrow pointing north) notice the 2 green gem-chess pieces??
One of them is a slightly lighter shade of green. The one on the left
should be the lighter one, but just to make sure, pull out your binoculars
and take a look at them and also turn your binocular lights on as you're
taking a peak. You'll see the color difference better that way.
Well, first things first. The object here is to move the gems to the
beams of light, but into their individually color marked squares. So you're
gonna have to push and pull the red gem first to clear the way for the
others. Push-pull the red gem into the red square with the beam of light
shining on it. If done correctly, you'll be shown a cut-a-way scene showing
what you've effected.
now, with the green ones, you want to push-pull them to the OPPOSITE corners
from where you found them. For example, the one on the left (with Lara's
red compass needle pointing north) you want to move it to the far right
corner. You'll be shown a cut scene again if done correctly. (Oh, and a
quick not. Pull the green gems onto the track in the middle where the red
gem was, not around the track, because, well, you can't) After the 3rd jem
is placed in it's correct spot you'll see the room with the 2 dogs, mirrors
and tomb again, but this time you'll see the tomb moves forward revealing a
hole. Also take note that the dogs have now punched in their time clocks...
Obviously you need to get back to that room, so head towards the way that
you came. (up the wall in the back on the left, down the pole, through the
hallway where thankfully the indestructible scarabs have now disappeared, up
the wall at the end of that hallway, down the corridor to the room with the
mirrors and tomb. Kill the mutts, and jump down the hole. (forget about
the shiny thing. it refuses to budge) and crawl through the tiny opening
on the floor, until you come out into a room, which is the end of the level.
Sit back, enjoy the FMV, and try and remember to save. You'll thank me
for this one later. Most likely will die almost immediately starting the
next level. Even if you make it through that, odds are in your favor to
die, so do yourself a favor, and save. Shit, i'm getting ahead of myself
here, so let's leave it at that... Happy raiding...
This was also submitted by a walkthrough reader who is reluctant to have his
name in print :/
Corrections from yesturdays version of the walkthrough:
At the end of the Sacred Lake Level Revisited I mistakenly put in the level is
not finished. Please note that it was meant to say now finished so sorry for any
confusion if I caused any
Help With Levels Help With Levels Help With Levels Help With Levels
Also for those of you that were trying to help me with the Sacred Lake Level
first time around I have gotten past it now so you don't need to email me about
that anymore. Also in the Tomb Of Semerkhet I said I was stuck at the end area
and I'm now past that so I no longer need any help with any of the levels and
I'd like to thank all who responded with their help.
Help With Levels Help With Levels Help With Levels Help With Levels
( This walkthrough is not completely finished yet and I will be adding more to
it as I get more time to add to it.)
A side note specifically for Core:
No offense or anything cause maybe you had no intentions but why on the main
screen after you die off it pops up and New Game is highlighted? I usually
continue to press x button between load times it's just a habit and I have had
to reset my machine umpteen times because of this. Is it that hard to make it
like this for example. Lara dies and now the screen to load the main menu pops
up and then finally the main menu pops up. I'm pressing x out of habit and the
first thing that pops up is NEW GAME and I must reset the game. How hard would
it have been to make it like this.
Load Game while I'm continuing to press x button then the
game does what I want it to do.
Below load game would be new game or nothing at all if your memory card already
should detect you have a game saved anyways. Alls I'm saying is did you do this
on puprpose to make people mad or do you get jollies off of how many people will
do this and get pissed off? Whatever it is and whatever turn you take with Tomb
Raider if any can you please take into consideration this change? Thanks,X
Dragon
Now heres a completely idiotic email I received check it out if you want to be
humored
THANKS 4 YOUR LOVELY TOMB RAIDER 4 GUIDE.I AM THE PUBLISHER OF A COMPUTER
MAGAZINE OF WHICH YOUR GUIDE WILL BE APPAERING AND IT WILL SAY IT WAS DONE
BY US NOT YOU. HOW DO U FEEL THAT WE ARE MAKING A PROFIT FROM ALL YOUR HARD
WORK AND THERE IS NOTHING YOU CAN ABOUT IT AS WE HAVE THE RIGHT TO DO IT.
MANY THANKS
THE EDITOR@VIRGINGAMES.COM
PLEASE FEEL FREE TO REPLY IF YOU HAVE THE SLIGHTEST PROBLEM WITH MY GREAT
IDEA.
jasonevans15@hotmail.com
looks like little kiddies trying to pull a stupid prank grow the Hell up ,Jesus.
Send Mr. Jason Evans some emails and tell him what you think of his little
prank.
Another reader submission by Dan Folks mindcrime5@netzero.net
Here are a few things i have found:
Level 1(AngokWatt)
The room were the guy tells you to make a normal jump and a jump and
grab. You refered to this room as the on with the slope in the
corner,(there is a waterfall on the left and 2 on the right).
There is a skull head on the floor of this room. Go down the ramp, make
a left go all the way to the last waterfall on the left, there it sits.
I do believe there are more but I can't remember right now for sure
where they are, I'll let you know.
Level 2 (The Tomb Of Seth)
After the dog cames after you, the big slope with the medipack. walk
down the slope and go straight ahead to the wall use the binoculars
(press the x button to make the room light up while using the
binoculars) and check this wall. There is a secret room here with a
small medipack.
The next one is still in level 2:
Go down the purple small hallway to a red lit up room. Upon entering
this room before filling the room up with sand, go to the right down the
slope in a room with the large hole that fills with sand, (This is the
room you go into after you pull the switch that releases the sand into a
room in your walkthrough), Across the big gap is the first EYE PIECE.
Drop into the gap, there is a small room with shotgun shells here (a
secret). After you pick up the shells draw your guns and shoot 2
scorpions. Now go back and pull the switches to fill the room up with
sand.
Next one: still level 2
The room with rope in the center, (where you use the Eye of Horus). Use
the rope to swing into the greenish lit room. There is a giant revolving
blade contraption here that keeps circleing the room. Turn to the right
an climb and jump up to the safe spot straight ahead of you (it is off
to the right a little bit). Continue climbing up this section being
watchful of the blade, timing is everything here, at the top of this
turn left and jump across the gap to the little safe spot on the other
side, climb up the wall surface here to top. The blades won't hit you
here, grab the shotgun shells (another secret), go forward to the edge,
below you there is a room, slide down the slope midway through the slide
jump. You will land in the room. There are 3 dogs in this room, kill
them, and continue through this area it leads to the room that filled
with sand.
This was submitted by one of my Faq readers he Adds
Here is another tip for your FAQ. (Sorry, I missed this the first time
read it.) This is useful in the 3rd Level in the room with the
spinning
blades. This is how I got through this room without a scratch. Time your
jump so that you jump over the blade, but land at edge of the raised
platform area. Do a jump back, but push the action button so that you grab
the edge. Now start shimmying to the right. Because of her new moves, Lara
is able to grapple around corners. Continue doing this until you are
hanging off the platform with the exit behind you. Use the look button to
see where the blades are. Once it passes overhead, climb up and immediately
do a back flip. You land safely and receive no damage.
cerose@worldnet.att.net
Another Reader adds his comments about the Training Level and other such levels.
Submitted by SkrewdUp
You missed a few secrets in the first part of you walkthrough.
TRAINING LEVEL
1. the very beginnig on the left (you found this one)
2. in the water at the first jump you make (you found this one)
3. in the right rear corner of the area where you do a standing jump
then a running jump and grab
4. in the large pool when the old man tells you to jump in (you found
this one)
5. after the old man kills the two boars and you run down the narrow
outdoor passageway from one open outdoor area to another; before going
inside again, check the corners for one skull
6. in the crawl space when you go get the backpack (you found this one)
7. on the right side of the room with the spikes near the exit door
(you found this one)
8. walkway before you turn right to enter the area with the rope
sequence (you found this one)
If you find all eight skulls, the old man will lead you to the left
instead of the right. The room with the rope swinging task is the same
except there is no water in the pool. The final obstacle course will be
longer and much more difficult than the one you face if you don't find
all the secrets.
LEVEL 2
1. when you are in the cave, follow the right wall and there will be an
area that branches off from the main path (there wil be a pit deeper
than the others, but not so deep you can't climb out). jump the pit and
look to the right. there will be a short pillar to climp on top of.
then jump to the passage-way for a small med-pac
(all of this is before the large med-pac on the ramp and before the dog
comes after you)
2. before filling the room with snad using the switch, enter the sand
room to get a small med-pac on the half submerged red block and to get
the secret shotgun shells in the passage-way. when you enter the
passage-way, two scorpions will approach from behind
3. in the room with the rope above the structure in the middle (outside
the room with blades that fall from the ceiling) get on the rope and
swing to the opening. you will have to jump from the rope (use square)
to make it. climb up on the right and stay along the right wall. keep
making you way up (jump over the slope, then climb up) to the small
med-pac. be careful of the rolling blade thing on the ceiling; it
passes overhead every 12 or 13 seconds
Email: kern777@earthlink.net
Any questions you might have, or, if I've left something out then email me at
kern777@earthlink.net Thanks again for using my walkthrough.
!!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!!
Do not use this Faq for the purpose of making a quick profit. This Faq took me a
lot of time and effort to make, and I don't want it being used for someone elses
profit. For the benefit of those less fortunate to know what this means, email
me if you don't understand something about the above mentioned warning
statement. kern777@earthlink.net
A side note for everyone that noticed something I didn't and that is you can
shoot the vases in this game. Some vases contain powerup items like ammo for
guns and health packs so if you see a vase then shoot it with your small guns as
these are unlimited ammo. Some have things in them and some don't so by using
the small guns to shoot at them you don't have to worry about losing precious
ammo.
I'd recommend when playing this game that you make 4 save slots available to
save this game. It takes 2 slots to save but if you just save your game twice
once where your currently at and then once at the beginning of the level you
won't have to backtrack to the beginning of the game like I had to do in level
5.
Level 1 (AngokWatt)
Walk Forward and listen to the old man speak and then follow him. Before
following him walk to the left ledge and get the Golden Skull. Walk forward now
and listen to the old man as he rambles on. Walk down the steps here and go
right, where the old man went. Now you'll be in a room with steps to the right
and left sides of you with the old man and he will tell you to jump the small
chasm here over the water. Don't jump the chasm, however,instead drop into the
water and get the Golden Skull in shallow water. Get out of the water now and
jump over the small chasm and go forward. In This next room go around the
pillar here and there is a boar running around this section. Luckily,if you can
avoid it the old man will kill it for you since you don't have any weapons yet.
Next go around these pillars and now you should be in a section with a waterfall
and the old man will ramble on once again. In this gap the old man tells you how
to make the jump which is standard stuff for people that have played Tomb Raider
games before. If you haven't played before and you still can't get across then
I'd say consult your instruction booklet. If you don't make don't worry there is
a slope on the right to go up and try again. There is really nothing to get in
this room so just jump the chasm and then keep following the Old Man. Next again
is a standard jump so if you miss then just run right and try again. Run left to
the old man and jump right to grab the ledge and hold the x or action button and
then shimmy right on this ledge. Follow the old man around the corner and listen
to his instructions and do as he says. Again this is standard moves for Tomb
Raider regulars,If you can't get it right then consult the directions.
Drop down here and again listen to the old mans instructions he will speak
twice here. Swim in this small pond and at the bottom of it to the left is
another Golden Skull so get it. The area left of the part where you got the
Golden Skull has a small opening so swim through here and get the small and
large Med-Packs in the back and now swim out of there. Swim now out of that
small area and go to your immediate right and get out of the water,get on the
left side of the lever here and use the action or x button to activate it. The
old man will run into the small hall in here so follow his lead.
Walk left up the ladder for this next section using the x or action button to
grab hold of it. Up the ladder is another lever so get on the right side of it
and use it. Jump back down the ladder entering the small hallway to the right
and follow the old man around. The next part is the monkey bars so make sure you
jump up and press x or action to grab hold and then hold the x or action button
down and then swing across like a monkey. Follow the old man to a room where
there is a boar running on the left and some grates in the middle so now run
left and avoid the boars right here and let the old man kill them off so keep
running around avoiding them until he kills them off. Follow the old man around
the structures here and enter another small hall at the end of this next room.
Next you enter a room with 2 red I don't know what the hell statues on the right
and left sides of the doorway and enter here. Go right here and next to the tall
pillar is yet another Golden Skull so pick it up and then move through the next
doorway. Make sure you avoid the spikes near the center and at the back of this
room they hurt. Enter this next room and listen to the old man again and then
use the crouch button to crawl through this crawl space. Go in here and take
your first left around the area and get the Golden Skull near the grate. Head
back to the section from before going left at the end and continue on through
this crawl space.
This next room has a skeleton of a person thats been speared by big spikes and
is holding a small backpack that Lara eventually puts on herself. To the right
of the spikes and skeleton is a top of some type of vase or a treasure the
skeleton was after when it was a person but you can't pick it up so go left and
use the lever. A good rule of thumb to go by when playing Tomb Raider games is
to always save before activating any switches or levers cause you never know
whats going to happen so go ahead and save here and then activate the Lever. It
rolls the wheel forward so the old man and yourself can pass through the room
previously blocked by it. Now head back into the room where the old man is and
again listen to the old man and then leave this room. In this room next is some
shooting darts and you must use the dive button to avoid being hit but luckliy
even if you are hit it doesen't
hurt much just crouch at this end part and crawl through and then stand up and
continiue onward. Run up the slopes to where the old man is standing and then
jump up on the ledge
and follow it around to another Golden Skull on the floor. Listen to the old man
once again
near the 2 red I dunno what the Hell statues and a torch ahead on the wall.
Follow the old man down the steps into a room with a pool of water and a big
round deal on the wall behind it. Again you must assist this old guy by
activating another section to open the big round door here. Turn around and go
right up the small ledge and climb the brown wall here to get to the other
switch. Kip up the ledge and when you get to the top press your crouch button to
enter this small gapped area and crawl through. Run right when you get to the
opening and follow the path around to a ledge with a golden looking vine that
you must grab onto.
Boy this is a new challenge for me swinging on the vine and then landing right.
Save here before doing this you may need to reload a few times until you get it
right. You must swing with your R2 button to get the swing going at a good pace
and then release with the action or x button to land on the other side. The best
method for doing the swinging is to press x button when getting on the vine and
then slide down to near the bottom of it and then swing real far with R2 button
and then release with the x button It's actually kinda easy once you get the
hang of it. Walk right here and hit the switch thats here to open the round
doors below and then pass through them. Turn back around making sure your using
the walk button to the edge and fall in the water here for a soft landing and
swim out and enter the next room where the old man is now walking.
Now run after the old man but don't worry about beating him cause it doesen't
really matter. Listen to the old jerk and Lara will pull the lever and a big
looking thing will open up like a flower and a bridge will go across and the old
man crosses and gets trapped within the flower. You have no choice but to leave
him and the scene goes on so just sit back and watch.
Level 2 (The Tomb Of Seth)
Finally in this level you get your guns and some flares. Immediately look right
and pick up some Flares and then walk forward and turn left the spider webby
looking doorway and get the Flares that are here. Drop down this same small
section and pick up the shotgun here and then watch the red robed guy light
another torch and then go left. Drop down this other section now and get the
Large Med-Pack thats down here.
Watch the red robed guy come in this room now and a small crab runs at him but
don't kill it let him use his torch to kill it. This next room is rather dark so
just shoot the small crabs in here and again the robed man enters here and
lights a torch in this part. Turn right and let the robed guy go left and fall
into the small hole here and shoot the crab. A scene will play after you jump
out of the hole and a dog runs after you so kill it and then turn around and run
up the sloped area and get a Large Med-Pack up here. Drop down now and go down
the purple small hallway to a red lit up room. Upon entering this room the red
robed guy lights something and then looks puzzled cause it didn't work. A crab
crawls towards the guy so shoot it and then go to the right side of the room and
there is a box looking thing in the wall so pull on it and you get a Large Med-
Pack. Run to the left side of the room and the box in the wall closest to the
red robed guy is what you must pull.
It shows a cutscene where a room fills with quicksand. There is another wall
thing to the left but it doesen't do anything so turn around and head left
through a small hallway and head down it. Actually in this next room it's not
quicksand but a way to get across to the other side and on the right pedastal is
a small Med-Pack and on the left pedastal is a Golden looking object called the
Eye Piece which opens the section the robed guy was lighting up before. The eye
piece is now in your inventory so head back up to this room where the robed guy
was at. Follow him down some steps and then watch him light a area on the floor
in the next room and he deactivates some type of scissor contraption booby trap.
Run up this section and grab the other eye piece thats on this pedestal. Combine
the 2 sections of eye to create The Eye Of Horus. Walk back into the other room
you were in and go right to where there is a symbol of an eye on the wall and
use the eye in the slot here to open a door.
Follow the red robed guy not getting ahead of him and help him kill the dogs
that run in after you in this hall. Follow him up the hall into a large room and
watch a cut-scene. Follow the Red Robed man into another room and now he's
running at a good pace. Follow him to this new room which he lights up the water
in this room and it turns into a stream of fire and the door opens so enter it.
Once past the winding hallway go right at the end and drop down this small hole
and get the Small Med-Pack and now turn around and jump out of the hole and head
left. Enter this room and the red robed guy can't get through the gate so go
right and follow the hall up to another room. In here there is a chain that you
must pull to open the gate for the red robed guy to get through.
Once he's through he lights the water on fire in the room you were in previous
and goes to another cut-scene. Leave this room and now follow the hallway you
folllowed to get in this room and you will get some shotgun ammo in a lit up
hallway. Also in this hallway on a step is another chain you can pull like
before so pull it and now you can enter the room that was closed before and now
your back in that same room again. Here you must jump to each of the 4 sections
highlighted going from the back or entrance of the room towards the door on the
other side which contains the Timeless Sands Hourglass. The door opens and you
can take it and now the other door will open so enter this new room. Exit this
room down the steps and now your in a room with a type of sandy hill and a
statue of a Ram lying down. Walk left out of this room and the red robed guy is
waiting for you so once he starts walking then follow him.
He will go into another room and use his torch here and the door opens and
another cut-scene ensues and he just runs away. Enter now this new hall and
follow it to another room with a big platform in the center of the room and
another ledge on the other side of the room. Kip up the ledge and use the
timeless piece here and the sands from the other room are removed revealing a
very large statue underneath and a small path to follow. This is revealed in
another cut-scene. Turn around now and run to the left side of the room jumping
the small sloped area and then to
the other side where you entered this room at. Kip up here and go back to where
the statue was covered in sand and now enter this room and look for the mouth on
the big head statue. Kip up this section and this area is small so you'll have
to use the crouch button once you've grabbed the edge with the action button.
Then follow the path to a very dark part of the hallway where you can stand now.
Light a flare to see where your going and you'll slide down a steep slope and
you end this level
Level 3 (Burial Chambers)
Keep sliding down the steep slope to a room with a switch and 2 Rams lying
paralell to the switch and each other. Save here first before hitting the switch
and then activate it. You'll hear a gate rise behind you so turn around and
enter this next gate with 2 statues sitting across from each other. Slide down
this slope and get the Hand Of Orion and be quick because there is spikes that
stick out of the starry looking parts on this floor. Jump Left quickly to avoid
being killed instantly. See saving really helped here if you listened to me, if
you did, now you don't have to go back a level and redo stuff you already did.
Slide down this slope here and get the shotgun ammo on the ground in front of
this gate. Once you pick up the ammo the gate opens.
Now your in a hall with the 2 statues staring at each other like in the room
before so follow the path up The round looking section here is a dangerous place
so don't run through it yet. This is yet another booby trap so save the game
first and then attempt to get through the round spiky part. All you do is watch
the pattern of the spikes poking out of the floor and then when the time is
right leap over to clear the spikes. Go right at the hall and now your in a room
with 2 vases on either side of one another. A small hallway is here so go
straight through this hall. Go straight here and then stop once your in front
of the spikes and then save your game. Another section of spikes like the ones
earlier are here so time yourself right and leap over them.
You'll automatically fall through a hatch to a small hallway below. To your left
is a section to insert the Hand Of Orion so do that and some type of mechanical
arms with helicopter looking blades starts spinning.
Save here first before moving on and then if you manage to fall off the ledge
which will probably happed then head back to square one kipping up the wall and
retrying. You will probably get hit a few times but thats from the weaker blades
which I just let them pass through me and did minimal damage. Head left here
jumping to the ledge on the left and follow the path to a new room which looks
like someones crypt. You will see a cut-scene showing the room and a big monster
looking mummy lying on top of a very large casket and an anhk on his chest. Run
past this room into another room straight ahead and then follow a small hall
around to a room with 3 Sarcophagus' in it and another statue sitting down in
the middle of the room. Go left and take the Small Med-Pack in front of the
Sarcophagus . Turn right now and fall down the small drop thats over here to
the area below. In this green floored area is a secret area with a Small Med-
Pack and some shotgun shells so head back out of this area and go back to the
room you were just in and walk up close to the Mummy and Lara will
automatically hop on his chset and grab the ankh here and some light will
portrude out of his chest and a red liquid pours out the bottom of the casket.
This Ankh is called the Amulet Of Horus .
Reenter this room where you found the secrets and then the Sarcophgus' will all
open up so enter one of them to lure all the mummies out. Now in the sections
where you could drop there is the red liquid that was last running out of the
casket from earlier. If you fall in these sections it's no need to worry it
doesen't hurt. There is mummies here so be careful. You also can't kill the
mummies so don't bother trying. See the big statue sitting in the middle of the
room? Notice how the statue sits on a round red shaped floor? There is another
red shaped floor also in this room where you must move the statue to this red
shaped round floor. The problem is that you have mummies running after you. What
you must do is lure the mummies into the hall where you entered this room at to
the end of the hall just before the hall turns light. Lure them as far back as
possible cause they move slowly. Now move the statue with the action button to
the small red floor on the other side of the room. Turn around now completely
and the one sarcophugus has a opening for you to enter so enter here.
Follow the hallway around to a slightly big drop and fall down here and then
follow the dark cavey area to a big red room. On the left is a dog that runs out
after you so shoot it and then on the right is another dog so shoot it also.
Head to the left side of the room here and there will be a drop to a small area
below. Here there is another secret which is another Large Med-Pack. Turn around
and do 2 kip-ups the ledges to leave this area. Now go right to the center of
the room where there is some depictions on the walls and a doorway here. Enter
this area and hop over the block thats here dropping off the other side. In this
area is a dead guy and what looks like a big doorknob on the right hand side.
You can't do anything here so turn around and head back to the section where you
fell and got the Large Medical-Pack. When you exit the entrance from earlier
there is another dog around here so shoot it first and then head to where the
pack was. Don't drop this time,this time go straight to a room where 2 statues
sit and stare at each other and ahead is a big ladder to climb up.
Climb here and then you'll be in a room with 2 vases on either side of each
other near the big opening. Head left here going around the large vase to a room
with a pedastal to the left and get the Golden Serpent. Immediately after taking
this object 2 Mummies come out after you. Go right not bothering with them and
climb the small ledge here to escape these guys. Here I order you to save the
game cause the next part takes quick thinking otherwise you'll die. Slide down
this sloped area and as soon as you land start hightailing it to the left side
of the screen. Turn left and run all the way back and on the left side is a safe
place to stand while the spikes are coming down on you. If you did get hit here
then use a Med-Pack to recover your health and then jump up the small ledge and
you should not only be safe but also in a purple looking cave. Save up here
cause the next area ahead and to the right has a big drop and if you
accidentially run too fast she breaks her neck and it's back to square one. In
this section before the big drop to the right is a Large Med-Pack so follow the
small walk around this area not falling here to get the pack. Now go around the
walk back to the left side and do a back drop grab manuever and then let go of
the action button to land safely.
Do the same manuever here but before dropping move a tad to the right and then
let go otherwise you'll land in the torch and die. Once down here take a right
and you now know your in the room you were in earlier the big red room. Go back
around to the where the big ladder where you climbed the big ladder and before
getting there head left up some stone steps and a bridge crossing over the big
red cavey room. Cross the bridge and go to a room where some big steps lead up.
There is 2 black dogs in here so kill them off and then head up the steps. This
next part has a big drop so do a backwards drop grab manuever and then release
the action button to land safely. Now go down this hall and drop here into this
room with some spikes sticking out and go right climbing up the 2 small ledges
here. On the second ledge turn around and you can look across to another ledge
in the distance that you must do a running jump and grab manuever to get to. Up
above the sloped area is some shotgun shells and another secret is revealed.
Jump back down this section and reclimb the ledges or just simply jump to it
from the ledge you jumped to get the ammo. Go up the 2 ledges and then jump over
one ledge and turn left. Now jump over this ledge and grab it. Once up this
ledge look up and a higher ledge is just above you. This is a grabable ledge and
so grab it and you can climb up it and once getting up here there is a switch in
this room so save first and then hit it. A gate below you in this room to the
right opens up so now do 1 safe backwards drop hold and then release to a safe
landing. Jump over to the other ledge to the right and go back to the first
section of the room where you entered. Here is a black gate that opened when you
hit the switch. Enter this area and climb the ladder and then hit the switch in
here that opens a small black hatch to the section below in the room you were
just in near the spikes. Look left and you'll see a switch on the side of the
wall but you must jump the slope to reach it but you can't so don't bother
trying.
The opening on your right once you turn around is ahead so enter here and leave
this room. Enter a new room that looked just kinda like the other room with
slight differences and a fire in the middle of the room. Fall down into this
room and you'll see the small hatch that you switched open earlier. Use the safe
backwards drop and fall into the room where the Hand Of Sirius is at and get it.
Turn around to leave this room and then follow the small dark hallway up to a
dark section where to the right is a ladder thats yellow looking. Climb the
ladder and then enter the same room from before where the fire was and to the
right will also be where you fell down the hatch to get the Hand Of Sirius. Jump
up the ledges here and you'll have some spikes here so be careful. Jump to the
left open section here it's a tad dark but there is plenty of room to make it.
This next part is a little tricky so be careful. You must jump right to the
small opening on the right so go to the far left side of this ledge and jump to
the safe section and again once you make the jump there is plenty of room to
land. Enter this hall and another tricky part lies ahead. Jump over here and
grab the wall it's actually a ladder and you can safely climb down below. Here
pull the chain and it opens another section. Careful when you turn right here as
some mummies pop up from nowhere. Hurry to the right side of the room and climb
the ladder here. Once above another tricky section is above where once atop the
ladder you will go to climb and your near a steep slope part. Once she pulls
herself up here use your d-pad back and press the jump button to backflip to
safety. Turn right after getting up and crawl under the spikes here and now your
back in the room from before. Go towards the back of the room and jump the
ledges here. Jump across and go to where the switch was at in here but you
already activated it so just get on the ledge just below the switch. Turn to
your left and jump over to this other section from the high ledge your now on.
Once in this room you will see another object on a pedastal and it's the Scarab
Talisman so take it. Follow the red hall your now in to the left and there is 2
black dogs here so kill them quickly before they get to you. Keep following the
path around to a big room with 4 big pillars in it. The area continues to the
right but wait a minute and kill the dog that runs back and fourth on this path.
Head on down the path and turn left and now your at the main red room or cave
once again. Enter here and then go back to where the dead guy was and use your
Golden Snake thing and the new Scarab Talisman in the 2 slots on the right and
left sides of this section. Once the parts are in place the room begins filling
with sand and that dead guy is a mummy and rises. All you do here is run in
circles avoiding the Mummy since you can't kill it anyway and wait for the room
to completely lift you up. Eventually you'll see an opening so jump up here and
follow the path up to the light and exit the level. Watch the movies.
Level 4 (Valley Of The Kings)
This first part is pretty hard with around 5-6 guys to kill. The first appears
on the ledge on the right and then another from behind the ledge the other
jumped onto. Another in the back of him and then one from the right. 2 more from
the left then pop out so try and use a jump around technique and use health
packs when you get low. The best weapon to have here is the shotgun and make
sure every shot counts and hits it's target. Once you kill them all get lots of
ammo from these guys and 2 small med-packs a large Med-Pack and a set of keys to
the blue vehicle. You eventually get to use the vehicle but don't yet it's hard.
Instead go to the left side of the screen to a small ledge and there is a dark
section back here once you climb up the ledge. Walk back here and get 2 shotgun
ammos and 1 shotgun which equals 1 more ammo since you already have the shotgun.
Level 5 (KV5)
(Make sure you have your Jeep with you at all times during this level. When you
open the black gate later on make sure you take your jeep with you otheriwse you
actually have to restart the entire game as now you can't just go back and
restart a level. I was very angry when this happened to me cause you must have
the jeep to end this level. Seems as though I have found the first major bug in
the game Great friggin work Eidos. Isn't that what "Game Testers" are hired for?
apparently they aren't doing a very good job.)
Get in the vehicle and try to avoid all gunfire here as possible,using med-
packs when necessary and also avoiding the bombs the green vehicle throws out at
you. Just let the Green vehicle get wayyy ahead of you and you only have to
contend with the gunfire of the bad guys. Be careful when you get near a big
drop and drive to the right on the small road between cliffs. A guy shoots here
which makes it even worse so just take it easy and when you get past that
section just gun it.
Finally you load another screen and the Green Jeep is at a stop so stop your
vehicle and get out. Get out by pressing the o button and pressing left on the
control pad. In this cave area walk around the big ledge you should be parked
next to and get the 2 wide-range shotgun shells and the large Med-Pack. Now
thats done I'd recommend you save your game since that difficult part is over
you don't wanna do it again thats for sure. Go now out to where the Green Jeep
is at and step back a few paces and the Jeep will drive away slowly. Wait about
5 seconds and where the Jeep was parked at is a set explosive so staying clear
of this will prevent disaster.
Climb back in your vehicle and go past this section and past some statues in
the deserty area on your right to a cave straight ahead. Just before the end of
the cave get out of the Jeep and kill the guy up on the high walk here if you
wish to do so and then get back in and drive the Jeep more straight on the main
path. Check this section out if you want but the bridge is so brittle it falls
apart completely which makes me wonder what was holding the guy up when he was
standing on it. Head to the right here in this section and climb a small slope
and then a small ledge to the right. In here you'll hear the secret music and a
large med-pack. Well go back in the jeep and keep on going straight and
following the path. When you get to the high rise scaffolding on the left of you
take your first left at the opening towards a scaffolding thats brittle again
and this time run into it with the Jeep to send the guy flying thats on here.
Now up ahead is a big black iron gate so go left and up the small ledge for a
large medical pack. Go now back and right from the ledge to the small opening in
the scaffolding and climb up here.
Go left after climbing up here and get the shotgun shells at the end of this
walk. Turn back around and follow the path to the left near a large box and a
guard will pop up over it so shoot him and then go over the big box to the other
side and follow the walk. Walk a bit further and a small drop will be just ahead
so fall here and you'll hear the secret music so walk right at the end and get
the small med-pack closer now to you and further down the Large Med-Pack. Turn
back around going back on top of the scaffolding and walking back across where
you first entered. When you go to take your first right around the corner of the
scaffolding look up and you can now climb up the upper scaffolding. Walk a small
ways down and on the right in a small cranny is a large med-pack. Turn around
now and look directly across to the other side of the scaffolding and you'll see
a vine hanging there. Well looks like you'll have to do a running jump to grab
hold of it. Remember try and get to the most bottom part of the vine to get a
nice long swing and let go when your over the other side.
Now look up and on the left side of the wall is a half wheel looking thing
portruding out of the wall here. Make a big jump here and use the action button
when you get near it. You'll now hear and see the big black gate open so fall
down the scaffolding safely by doing a backwards grab drop manuever. Now head
through the Gate and there is a ledge on the left and right but nothing to get.
The other ledges have pillars surrounding them and they look climable actually
but they aren't so head up the stone path staying left as there is a new
obstacle to encounter on the right. A big tumbleweed-spike comes tumbling down
the path crushing Lara if your not careful. It's actually a left right left
right pattern for the tumbleweed-spikes. First stay left then after that passes
immediately go right and run until the left one passes and then head left and
that should get you past these things.
Now slide down a slope area and go up this open section to the right and before
going right stop for a minute and let some explosives go off. Go right after
they are all done exploding and head up the main path. Look right here at this
next drop and there is a very deep hole here and a small green hallway to the
right. You need to do a running jump to get to this section and use action to
grab the ledge. Once over to this part there is a long drop ahead so do a
backwards drop grab the ledge manuever and this rock you can climb down so
you'll be safe. Just climb down to a desired safe distance and then drop the
rest of the way. Fall down another drop to a red looking floor. Ahead and left
is a big hole thats just a spike pit so avoid falling in it. Go around the hole
and now you have a steep slope to climb. Go to the left section where an area is
a little darker this is where you can step and jump up the path to clear the
steeper slope.
In the distance you should see the green jeep from earlier pass by. Follow the
path straight up and on the right is a big hole and a green hallway but don't
bother going here I explored this entire area it's nothing bu confusing desert.
Keep going straight and you'll see a big hole on the left and it's a spike pit
so avoid it and head around it and now you'll see some steep cliffs on either
side of you. Go around to a slope going down and stay on the left side of it
cause on the right is a spike trap. Head up the path taking your first left to a
deserty area. Watch out for the hilly area when you jump with the jeep as since
there is only 1 way to jump close by is a spike pit you can easily get sucked
into. Go slow and keep right up the hilly area and drive to where there is a
cave to enter. When you get to the cave area enter it to end this level. Watch 3
long cut-scenes and go to the next level.
Level 6 (Temple Of Karnak.)
Start this level off by going right and climbing the 2 ledges here. Drop down
here and kill the scorpion and you should see 2 steps leading up to a large
looking tower and a medicinal canteen here oh damn I'm having Medal Of Honor
Flashbacks again I meant the small med-pack here. Get it and then run left and
then turn around and kill the scorpion here. Theres about 3 ways to go here so
just go left first that'd be the second small opening area and follow the path.
Look right once getting up the first ledge and another ledge is here. Go up here
and jump the small gap here and take the small med-pack. Go across the way you
came to the left side of the screen and enter the small entrance here. Fall down
the small hole here and then to the right you should see an area where you can
crouch and crawl through so do that. Crawl out to a big dark room with some tall
pillars all around. You'll hear the secret music here and when you stand up
shoot the scorpion thats heading your way.
Go up here and take your first right where a tall black gate is and it is a
small opening here. Enter here and then follow the path. Look immediately left
and kill the scorpion here and then another lurks ahead so kill it also and then
head forward. There is nothing more here so turn back around and go to the
section where you entered and leave this section. Go back to the room with the
really tall pillar in the middle and head straight across to the other side and
climb the ledges here. Drop down and head left to 2 alcoves on the end and enter
here. There is a scorpion here on the right so shoot it and then go left jumping
the small gap here and the ledge on the right towards the back has some flares
there so get them.
Drop down the small gap now and climb out to a room with 2 sets of pillars and a
stairway leading down to a small bowl. Save here just in case and go left
falling down the ledge and kill the scorpion here and then head back up the
ledge and go left to the other side where there is a ledge and drop there to get
a small med-pack but be careful not to get bit by the scorpion thats now behind
you. If you get bit then use a small med-pack to heal the yellow poisoned
effect. Climb back up the ledge here and look above you and there is some monkey
bar type rungs for you to swing across. Once across kill the scorpion here and
then go left here climbing the ledge here. Hit the switch up above and then use
the monkey rungs on this side to climb back to the beginning of this room.
Right behind where the stairs leading down to the bowl was earlier a door has
opened and you can walk in here and activate the switch. When you do a pillar a
little bit revealing another bowl on top of it.Turn around completely now and
where the bowl was leading down the stairs it has dissappeared so fall down the
small hatch here. The pillar actually goes down and when you fall you see some
water and the bowl is right behind you. Don't go in the water yet just turn
around. Climb the ledge behind you and get the large med-pack here and now go
right. Climb the wall leading to a small opening above and climb in here and
follow the path around.
To get off the ledge here turn around with laras back facing the ledge and climb
down here. Follow the path and then climb up the ledge here and then turn right
and climb another ledge. Once up here look at the first opening on the right and
get the flares here. From the opening go left and crawl through another tiny
space and follow it around. Eventually you'll see a room with a big hill to
climb so jump the steep slope here and then enter another small crawl space
here. Follow it around and then do the same as before when getting off the ledge
and fall here. Turn around here and go to the other side to climb the tall ledge
cause you must go this way the hills are too high to get past. Drop down this
section and then go over the next ledge towards the middle of the screen and
climb up. Drop down this ledge and head right to the opening thats this way and
enter here.
Walk into this area where there is some pillars and some more steps and walk
past the narrow black gate up the path. Make you first right here when lara
starts looking up. Jump in the water and get the flares in here and then get
out. Go right and climb the ledge and then jump across the ledges up here. The
first ledge once jumped look left and there is a switch here so push it and the
gate behind you opens. Now turn around and push the switch over here to open the
gate on the other side. Jump across again and get the shotgun ammo and the
medpack. Jump across and enter the the gate to your right first and get the
Canopie Jar 1 and watch the fmv show you the part I already walked you through.
Now go to the left side and get the small med-pack here and the shotgun on the
pedestal. Fall back down this section and go back to the room with the stairs
leading to the bowl and fall down the hatch here. With the canopie jar 1 go
right and then up the small ledge. Look right and there is a slot to put the jar
into so do that and a door opens where you just were when you got the canopie
jar. Go back to this section and go through the door there. Enter here and go
down the sloped area to end the level. Someone emailed me saying something about
getting another canopie jar and using it but I searched this level all the way
through and as far as I know thats all there is to this level. If not then email
me and tell me what I might've missed. kern777@earthlink.net thanks.
Level 7(The Great Hypostle Hall)
Start this area by going left up the ledge to an open area. Go right here and go
over the small ledge thats here. Go right again and kill the 2 scorpions in this
area. Go to the right side of the room and climb the small ledge and then you'll
see an area with more openings in the floor. Jump left to the open area and kill
the 2 scorpions here. Take your first left and get the UZI ammo thats here and
now go back out going straight. Go up about 1 section and then look right and
back there is some wide shotgun ammo. There is another scorpion here so shoot it
and then go back straight. Drop off the ledge here and then follow the path
around and you'll eventually see a cut-scene where the bad guys show up at the
beginning of the last level and he says after her. Keep going until you get to a
big gap with a far drop and you must jump the gap here and grab the other side
of the ledge. Go right through a opening where there is a lot of rocky
formations past them and into the next room. Get off the small ledge and follow
the path around to the next room and go down the sloped area to end this tiny
level. There could be more to this level and if there is then please help me out
by submitting the sections to visit I might have missed to kern777@earthlink.net
Level 8(Sacred Lake)
First off leave this room by climbing the ledge here and then going left through
the opening. Go straight here shooting the 2 bats on the right and then the
Alligator on the left. The small ledge straight ahead has a small med-pack so
get it and then go left. Get up the slanted ledge on the left and another
Alligator comes after you but since your on the upper most ledge here he can
only climb the lower ledge. Shoot him from a safe distance and then keep going
left. Look up here and you should see a small crawl space type ledge so climb up
it and crawl through it. Drop sown the other side killing 2 Scorpions and then
drop down the left side of this room. Crawl through this area until you can
stand up and then climb the small ledge down here. Up in this section you'll
have 2 more Scorpions to deal with so shoot them and then You'll see some walls
with some round looking yellow symbols on them.
There is something that looks like a pencil in the middle part here and also a
moat looking type of water surrounding. Jump in the moat and get the Shotgun
Ammo down here and in a tiny section you can swim under is a small Med-Pack. Go
back out to the area you were in before and then go around the the sloped area
and get in the water. Swim straight and then right and go up a ways and now
there will be 2 gators getting in the water with you so get out of the water via
the small sloped area to the left. The other gator might just stay in the water
but 1 is sure to follow you. When the one follows you run to the right and then
turn around. Keep holding the d-pad back and shooting at the gator when moving
bacwards. If you used the shotgun 2 shots kill him but if using the what I call
the cap guns it takes quite a bit more.
Walk now to the edge on your left and the other gator is in the water so look
right at the edge of water and he should be hiding here so turn right and it's a
free blast cause he gets stuck on a portion of the level. Now all gators in this
section are dead and you can jump in the water. Jump in the water and at this
point in the game you should be near a sloped area just to the left of you. Jump
in and swim straight down into a hatched section of the water. It's kinda dark
down here but swim all the way to the bottom and then head straight once to the
bottom and follow the path. Take your first right in the opening and take the
flares here. Swim now towards the center of the screen and there is a small
aisle here with a small med-pack back here. Turn back around and swim back out
the way you entered. Once to the main section of water you'll probably need some
air. Get breathed up and then swim to the sloped section where the gators joined
you for a swim.
Get out here and follow the path right around to the section with some green
foundations behind a cliffy wall. There is an opening here almost looking like a
cave so enter here. Draw weapons and shoot 2 bats inside here. Go to the back of
this room and drop down. Turn around here and drop down 3 more ledges using the
walk button as a safety. Drop down the sloped section and then let go of the
control completely. You'll land perfectly if you didn't touch the controller.
Here there is 3 poles a new trick to master. Climb the pole your now on and
climb towards the one on the right. You must use the jump button here BUT you
only can jump backwards so you must hold the action or x button while turning on
the pole. When your back is lined up with the other pole making sure you climbed
high enough push the jump button. You'll land on the black platform on the right
pole.
Once up high enough you'll see a ledge on the right. Again turn backwards and
then flip back to land on the ledge here. Jump up 1 more ledge to a small crawl
space and follow it around to another ledge where you must turn backwards and
use x button to get off the ledge to the green dark cave here. Drop into this
room and there is a chain to pull and it opens the big gate underwater from
earlier. If you didn't see this gate it's a big steel looking gate near the
beginning of the level. Leave the way you entered and slide down the pole and
jump regular to the other pole and then slide all the way down this pole. Drop
down into the water and now your in the section where you got the flares and the
small med-pack. Swim to the right and follow the path to the end and then swim
all the way up to the surface, simple.
When you swim to the surface here be careful there is the gator they showed in
the cut-scene when you opened the gate. Swim straight when you get your breath
and go out the right side where the sloped area is. Get some distance by running
left or right and then fill that gator full of shells. Jump in the water and
enter the now opened gate and swim straight ahead. Above a rusty looking block
is a switch that you must activate so do that and then turn around and swim down
the smaller of the 2 hatches the one on the left. Down here there is a door with
a grey looking slab on it so open it and if you need to before moving on go up
for some air and then continue onward. There could be a gator here if there is
then shoot it and then move on. Also before entering this dark section and
swimming around light a flare first so you can see where your going. Follow the
pathway here and you'll eventually wind up near 2 sloped rocks in the water and
you can almost barely fit to get through. Seems like Eidos was in wayyy too much
of a hurry for this game cause it's mind-bogglingly hard to fit through here.
Once through go ahead and surface and catch your breath. In this room is a large
med-pack and seemingly nothing more what a task just to get a large med-pack.
Head back the same way you entered and surface to get air back. Look up and left
and you can exit the water and run left, jump a ledge, and get the shotgun
shells on the next ledge. Go to the other side of the room now and get the other
shotgun shells. Now head back to where you got the large med-pack in the hatch
where the first big underwater gate opens. Swim up to where you originally got
the large Med-pack and before entering the section where you have 2 sloped sides
and very small area to swim instead go up here. There is a very small area here
to swim through and when you get into the next part there is a large mirror on
the wall and you can see yourself swimming on the other side. To the left and
towards the entrance of this section is a flashing area thats barely seeable.
You must swim up this flashing section and you will surface and get some air.
Now hop up the small ledge here and follow the hallway down to another section
to hop up. Get up this ledge and there is Canopie jar 2 sitting on a small
pedestal. Take this Object and the gate from earlier finally opens. You can now
go out that way and swim past the gate in the other small hatch. First
though,Turn around and to the left of this room is some Uzi Ammo and to the
right is some more Uzi Ammo. Take these 2 items and then haed back to the small
hatch with the black gate. Swim through the gate to end the level.
Level 9(Temple Of Karnak:(Revisited)
Swim up to the open section and then climb the small ledge. Climb 2 more ledges
straight ahead and then climb a third on the right hand side. Walk straight and
to the opening and fall down taking your first right to the opening and then
heading straight. Once up this section a ways you'll now see the other side of
The Temple Of Karnak from before where now you can insert your Canopie Jar#2. It
shows a cut-scene of the bowl on the pillar tipping over and then you control
Lara again. Now you can jump in the water where before there was a strong
current holding you back. Your actually floating on water is what it really is.
Go to the back of the room here and climb the steps and get the UZI Ammo behind
the monument. Turn around from where your standing and enter this opening
following the path to the end. Go right or left whatever you choose here
climbing the ledge. There is an opening on the right and the left to some big
lake or water and if you look above there is a bolt of electricity shooting
scross.
Drop down right here and you should be on a ledge and be careful there is 3
Gators in this area. You should be able to hit 2 gators from up here on the
ledge and the third I believe you need to fall in the water and then get him to
leave the water and kill him. Once the gators are dead jump in the water and
get the shotgun ammo lying on the floor of the water. Turn right and go up the
small ledge and get another shotgun ammo up here. Run around the ledge to the
left if you like and you can see some kind of Artifact in a cage here which you
can't get yet. Jump back in the water and going towards where the cage is once
in the water there is a small section to swim into. Swim in here and follow the
path to the right and climb the small ledge here. On the wall here is a switch
so hit it and the black cage surrounding the artifact rolls down so now you can
go get it. Actually there is 2 objects here to get the Sun Goddess and the
Hypostle Key. Take them both and then go back up the ledge on the right and
leave this section. Fall down the hole and go back to the monument room.
Enter the small crawl space up above and follow it out. When you make your final
drop to the main room where the pillar first descended you will want to equip a
weapon here. There is a bad guy up ahead so blast him and then move a small ways
up to the opening. From the left is another bad guy so stand back a small ways
and wait for him to come forward. You might have to step out a small ways to get
him to notice you but then step back,wait for him,and then blast him. Go left
now and look left now and there is a small passage in the sand under the
structure here. Fall down here and then go left up the ledge and in this room to
the right is a guard so shoot him. As soon as he dies turn around and shoot
another guard now shooting you from behind.
Go right to leave this area and hop the 2 small ledges here and then go right
and here there is another guard so shoot him and then enter the area to the
right. Take your next right in this next room past the door and exit thie level.
Level 10(The Great Apostle Hall:(Revisited)
Climb the ledge here and go left being careful at the opening. There is a Ninja
Looking Dude here and he takes about 5 shotgun blasts to kill so kill him fast.
Take his UZI Ammo and then go left and kill the 2 Scorpions here. Back a small
ways is a Small Med-Pack and some flares so take them and then turn back around
and head the opposite way. When turned around go left towards the small ledge in
the center here. Climb up the ledge and on a ledge to the left is some shotgun
ammo so get it. Turn back around and then go up the ledge on the right and be
prepared for another Ninja. The key to killing these guys is distance,keep as
far away from them as possible and shoot them. Take a right here and go to the
back of the room and climb the ledge here. Once climbed jump over the hole and
then around to an area where you can do the monkey swing across. Look for
grooves in the ceiling to find it. Go left a little bit until you can land on a
platform up here. Look left and you can jump to another platform to get some
shotgun shells. Look straight across now and jump to that side to get the
flares. Jump back now to the center platform and use monkey bars and you'll
eventually fall down. Enter this next room where the doorway is and now you'll
get ganged upon by 2 Ninjas so be careful. When they draw their sword and twirl
it they reflect bullets. Wait till they drop their guard and then blast them.
Go left at the next area and jump the large chasm here by using the action
button to grab the ledge and pull yourself up now. Go to the next opening and
you should see an opening on the right but don't go this way yet. Towards the
right hand side of this room is a small crawl space so go there instead. Follow
the path around once past the crawl space and then you'll eventually find a
keyhole that you can use the Apostle key in. Use it and then enter the now open
doorway. Look left here and there is another Ninja waiting for you in here. Back
up and wait for him to drop his guard and then blast him. If you don't wait for
him to drop his guard you'll be wasting ammo. Turn around here and up in the
center of the room is another Ninja Guard so blast him. Finally you get to wield
the UZI go up and take the gun you've been longing for.
Turn back around and walk to the back of this room where you'll see some ledges
so climb up them. Once atop the ledge look left and jump to the center section
here. You can use the monkey bars here so do that and a Ninja from the other
room comes in and he'll knock you off the bars. Equip a good gun and then shoot
him from a safe distance whenever he comes into Laras Field Of View. Enter the
next room to the right and this is what I call the Pillar Graveyard room. Shoot
the Ninja in this room and then run straight across this room and get the Flares
in this room. Hop the small ledge and get the flares and right below you is a
guard so shoot him. Turn left now and go up the small ledge or rock and when
your on it look left. Jump to the ledge in the middle when looking left. Here
you again can use the monkey bars so go to the back of the room and there is a
black switch here. To activate it jump up and when Lara is up high enough use
action button to switch it.
It lowers a bridge somewhere above so now get back on the monkey bars and this
time go left when you get to the center and enter this room via the bars. Once
in this next room and at the edge you'll see some more monkey bars so use them
to go across this section. If you were wondering where the bridge was it's off
to the left and now you know where it was. Go right here past the platform with
the 2 pillars and enter this area on the right. Land in this room and another
Ninja pops up so kill him. Get back on the bars now and go back to where the
bridge went down at. Go up to the edge of where you can no longer swing and then
let go of action button. Immediately press action button again to grab the ledge
here. Go left here and pick up the UZI Ammo and then turn around going to the
ledge. Climb this ledge and then another ledge and turn around. Jump the ledge
here and now you up above where the bridge is so cross it. Jump left or right it
doesen't make much difference and then on the right is a pillar with a boulder
on it.
Shoot this boulder which makes a hole in the floor below and now you can fall
down the hatch the camera so briefly hinted at earlier after shooting the
boulder. Use the Drop Down Backwards Technique to fall down here and now you
should see the boulder deeply embedded in the floor. Turn left now jumping the 2
ledges and take your first left into a darkish room. There is a chain here to
the right but Lara Says No when you try pulling it. There is also a tower in
this room as well as 3 paths to choose on each side of the room. 2 have ladders
and one doesen't. The rooms on the right and left and center have giant looking
lasers in them so check them out if you choose. Now when your done seeing the
lasers go back to the main room where you just were and go back out the way you
entered this main room and now go left along the path.
Follow the path up to a small hatch above and a ladder. Jump up to the ladder
and then enter this next red room. Go to where the stick looking thing is
sticking out and use action button to make lara move it. The order of the lasers
is the first room controls the right laser so push it once. The middle room
controls the center laser push it twice. The final room controls the left laser
push it once and now they are all lined up. If you have difficulty doing this
part the best way to find out how to line them up is to get 1 of them lined up
and then mark down what room it was in but since you already know what rooms
control what laser you shouldn't have any problems. Good Luck with this part.
The 3 lasers shoot the glass tower and you can now climb up the now grababble
ledge and get the Sun Disk for use on the Sacred Lake level again. Once you get
the Sun Disk fall off the ledge and now there is a small opening where the
center laser was at so fall through here. Walk a small ways up to end the level.
Level 11 Sacred Lake:(Revisited)
Go out to the doors area here where the 3 small yellow looking things are that
look like the sun disk. Combine the Sun Disk with the Sun Goddess to make the
Sun Talisman and use it on the pointy looking thing sticking out of the ground.
You can watch a cool cut-scene and then the 3 doors open up. Go to the left door
first and fall down this section to some water. Get the Uzi ammo here and down
below swimming underwater is a small section to swim in and some shotgun ammo
here. Climb back up the ledge when you get shotgun ammo and climb the pole.
Climb to the top of the pole and backflip to the ledge up here and get the
flares. Now you can leave this area the way you entered. Go to the right door
now and there is a small med-pack in here so get it and then go in to the only
door left which is the center door. Enter this door and climb the ledge on the
right thats kinda sloped but the highest one. Get up here and you can use the
monkey swing so go straight and then eventually you can start going left so go
this way. There is some bats in this area but they don't do any damage to you do
don't worry about them. In this small crawl space get a small med-pack some uzi
ammo and some shotgun shells. Now you can fall down here and shoot those blasted
bats thay are like insects geez.
Go back to the same ledge from before and grab the monkey bars and swing
straight across to the other side. Let go of action here and quickly puch it
down again so Lara will grab the ledge. If you miss it's back to square 1. Use
the crouch button to fit in this small area and crawl through so when you make
it to the end there is 2 ways to go so go left first and get the uzi ammo first
and then go right and then crawl into the small space. At the back area you can
stand up and then climb up the ledge here. Go a small ways down and off to the
left is a big gap to jump over to a ledge. Do the running jump to make it over
and then sidestep right and line yourself up better for the fall of this upper
section of the previous room.
When you land I'd suggest using the walk button here as there is many places to
fall down from. Go left when you enter here and climb the slopey ledge over
there. It looks like a steep slope but she holds her ground just fine. Shoot the
2 bats in this room and then do a backwards drop manuever and fall to the next
room below. Turn left and there is a room with 2 pedestals which has some flares
on the left pedastal and an Uzi on the right. Now leave this room and take your
first left to an opening room with some pillars and 2 very large statues
guarding a gate. There is a keyhole on the right of the wall near the gate so
approach it and then watch the movie. This level is now finished.
Level 12 (Tomb Of Semerkhet)
(This is the stupidest level I have ever played in the Tomb Raider series why
can't the f^&*(ing spiders be killed? That is a very stupid thing to do very
very stupid. The spiders can't be killed I think thats just plain dumb a very
bad gameplay desicion in my opinion.)
Beginning this level shoot the vase on the right and get the large Med-pack and
on the left is some uzi ammo. Go straight here and slide down the slope and you
will see a cut-scene. There is tons of spiders down here that kill quickly so
look at the ceiling and you'll notice some monkey bars you'll need to jump up
here to avoid them. They unfortunately to my knowledge can't be killed but
someone will probably email me saying they can be killed. Let go at the end of
the monkey bars and slide down the small slope and now your in front of a big
pole. Jump on the pole and slide down 1 floor and jump off backwards here. Jump
over the small gap here on the right and shoot the left vase for a small med-
pack. Walk to the opposite side and there is a stick on the ground near a torch.
Use the stick on the torch and now you have free light with the stick becoming a
torch. Drop down the next room and try to avoid these pesky spiders they kill
quickly. Unfortunately they can't be killed so avoid them as best you can. Hit
all 3 switches in each alcove of this room and a door above the next room where
you got the torch will open. Jump up the pole quickly to avoid being eaten to
death and then climb the pole.
Climb up the pole and now on the right is a doorway thats opened up. Look left
when entering this next room and there is some big orange looking doors that you
can push open with the action button. Climb the ledge here and go over it and
continue to an area to drop down to. Drop down and you'll now be facing a bunch
of structures and a doorway behind you. Turn left and jump to the left part of
this room and there is a black ladder here. CLimb the ladder and you'll hear the
secret music and some wide-shotgun ammo is here. Now go to the right side of the
room the lower area and enter the opening here. If you'll look to the right wall
in this hall there is a ladder to climb up and get to the next section. Drop
down this next area and shoot the 2 dogs here and then in the area where flames
shoot out of the holes on the far left hole is a small med-pack. Wait till the
flame retracts and then go in and pull the lever.
Go now to the right area and do the same waiting for the flame to retract and
then pull the lever. This disables the flame in the center when pulled and now
finally pull the center lever. To the right of the switches where the flames
were is a new open doorway so enter it. Jump in the water here and get out to
the left side. In this room there is 6 switches to push and the one at the back
not lit up has some shotgun in it so do that one first. The next switch is to
the left and a little more tricky. If you happen to catch on fire then quickly
head left and jump in the water to douse the flames. Now turn around from where
you got the shotgun shells and wait for the flame on the opposite side to
retract and in this lever is a small med-pack. Walk now to the end switch and
wait for the flame to retract and then hit this lever which Makes the flame in
the middle on the other side to go out. Hit this next one in the middle and the
one to it's right goes out now hit this one. Once you touch this switch a
platform from higher above in the previous room where you killed the 2 dogs
earlier.
Turn around and now you can hit the middle switch by waiting for the retracting
flame thats here. Go up the other side to leave this room as the door leading
to this room is now shut. Jump up the ledge here and then use the monkey bars
above you and swing your way into the next room. If you get anxious about
entering this room without looking for the bars then plan on doing a reload
cause the ledge here is high up. Now enter the room you were in previously where
the dogs were killed and now your just on the opposite side of the room. Walk
forward here and to the right behind the cage-like platform is a black block to
climb on. Get up here and then you can turn right and climb the cage-platform.
Once up here sidestep right until you reach the corner of the top part of the
cage. There is a ledge over there so make sure you do a run jump and grab the
ledge to get on it,you don't need to use the grab button but it makes sure you
make it in case you jumped short or something.
Walk up this path and look left and there is a flame that retracts after a time
also. Wait for the flame to retract and then hit the switch to extinguish all
the flames. Now the flames that were all around the pedestal are gone and you
can now inspect this pedestal flame free. If you haven't saved in a while nows a
good time to do it to make sure you don't have to backtrack doing things over
and over. Now jump back to the cage-platform and do a back drop manuever and
land safely to the ground. Go now to the sloped area in this room and follow it
down to the pedestal. The pedestal has a switch on it and when you hit it it
opens some doors on the one side of the main hallway where the Chessboard
looking pieces were. Run back up the sloped area and then take a left or right
around to the small ledge to leave the room. Climb the taller ledge now behind
it and then follow the hallway out. Drop down after going right around the
hallway corner and then drop again to the main floor of this hallway.
Head over to the opposite side in the other hallway to climb the ladder here and
enter the now open ceiling tiles or doors. Climb the ladder all the way up and
drop on either side to land safely here. Walk in the next room and watch the
cut-scene. Here you have a Red tile on the left a green tile in the middle and a
blue tile on the right. The game works like this the way you move a piece is
determined by what color tile you step on. To move a green piece for example
you'd step on the green tile and then touch the rollers on the left wall. The
piece will move and eventually get destroyed when it gets to the end of the
board. The objective in the game is simply to get rid of all the pieces and
stepping on tiles to determine which piece moves shouldn't be a hard task at
all. Once thats all done and all pieces gone drop down the ladder area and run
out to main part of the room. To your left is a hole to fall through so fall
here. When you go in the slope here you will slide to other slopes automatically
for a little while. Finally you will land past a pole a small ways and land
right next to 10 crossbow poison arrows a new weapon.
Trun around completely now and jump past the pole and over here is some shotgun
ammo. Slide down the pole now and you will enter a room high up above. There is
2 vines in this area but head straight to the edge here and do a backdrop grab
manuever. There is a ladder here you can safely climb down to the ground so do
that and then fall down 1 more area to the very bottom. This room is not yet
accessible as it needs 4 of some type of object to open up. Climb back up the
ladder and then use your hand over hand technique to go back to this ledge you
fell to earlier. Climb up the ladder and then go right to where you first
entered this room. On this ledge looking left at the vine sidestep all the way
to the corner of the ledge. Do a running jump here and grab the vine. This is
the trickier part cause now you must line up with the other vine at the back of
this room.
Once you are lined up with the vine then jump and grab this vine. Once on this
vine turn right and then swing really high and then let go when it's safe. Walk
up the stairs here and then walk to the next opening and kill the 2 dogs before
entering here. Hit the switch on the right and then it will go to a cutscene
showing what the hammers do. Back a bit further in a hall is a Green board
piece. Pull this piece all the way back to where the hammers are at and you
guessed it hit the switch. It breaks the piece and you get the Cartouche Piece
1. Turn back around now and go back to the room where you swumg over where the 2
vines are at. Jump the ledge where the pole is and then climb the pole up
midways till you get to a ledge. Turn your back and line it up and do a backflip
here to get the small med-pack. Jump to the other side and get the Uzi ammo and
then shoot the pesky bat here. Climb back down the pole now cause above you is
just a sloped area that you fall to your death to. Go back down and then get to
the small crawl space area I mentioned of earlier. In this room is 2 hammers and
another Green game piece. You must pull the piece out until you can get behind
it to puch it. Push it to the hammers and then backflip or jump back as fast as
possible. The hammers will crush you also they show no mercy. Just in case save
your game before doing this part so you can be in the right room to do again if
you goof up.
Once the green piece is smashed get the Cartouche Piece 2 and then combine the 2
halves. You now have the Ba Cartouche. Leave this crawl spaced area and fall to
the main floor where the 2 large gates were at and use the Ba Cartouche on the
one door try them both I can't remember which one it was. When the doors open 2
dogs run after you so shoot them. When you enter here turn right and you'll see
a switch on the wall in the distance. You must do a running jump and grab the
switch to open up another section. You'll fall to the floor and there is a small
crawl space to the left of you but don't go here yet. Just go straight instead
and get on the pole to the right and climb up it first. Jump backwards in this
section and you have another gamepiece along with a fire on the path.
The crawl space is used for reentry of the main room here. The switch from
earlier turns the flames off on the path so you can move the game piece down the
path. I'd recommend stopping before each time in front of the fire and saving
that way you won't have to redo old moves. Once you smash this piece you have
another Ra Cartouche to fit the other door and run up the stairs here and then
turn left here and go up these stairs. There is a fire spirit here that will set
you on fire so run off the ledge here and then go right. Go up the ledge hurry
now into the next room where a switch is at. Hit the switch and a block opens up
and a water spirit pops out. Now you don't have to contend with the fire spirit
anymore. In the water spirit room to the left is a small med-pack on a ledge.
Another small medpack is on the other side of the room. Go back to the Fire
Spirit Room and now you get to swimg on the vines. Start at the entrance of the
Fire Spirit Room and swing to the first vine. The key to swinging from one vine
to another is how you keep the vines in line with the next. If you can see a
perfectly straight line when swinging on the vine your okay to start swinging
and hop to the next vine. If your the slightest bit off you have to restart and
this is very frustrating. When you make it to the last vine in this room swimg
your body left and face the left ledge.
Land on this ledge and enter this next room. There is a main path here and 2
steep ledges on either side so don't fall off. Get near the ledge and there is a
large block with a pole on it. Before jumping to the block you might wanna kill
the bats that are here. Now jump to the block and climb the pole here. Climb up
to an area where there is a ledge and it's kinda difficult here to make this
jump. The key is stay away from the ceiling and you'll be fine. Just as you rise
a small bit above the ledge on the pole is when you need to turn around and do
your backflip. Line yourself up with the doorway your now facing as the door and
this ledge are in perfect alignment with each other. Turn right and jump to hit
the switch here. You'll fall down 1 level but you can jump right back to the box
with the pole from here. Jump back the way you came in at and this time head
left around the tiny ledge and reach in the switch box and get another torch
stick.
Follow the small path up to a ledge and jump the small ledge here to the other
side and then turn left. Shoot the bats in here and then go back to where the
black switch was at. Jump like your gonna activate but don't since you cant with
a stick in hand. On this ledge below throw the stick to the ground and then do a
backwards drop yourself and find the stick. Take the stick to the Fire Spirit
Room,remember the flame in the middle that the fire spirit got made from? Well
there is 2 unlit torches going back towards the big room you were just in.
Before entering the big room you don't need to there is 2 ledges on the right
and left with unlit torches. Take the lit torch and light the torches and you'll
hear a gate open somewhere. Turn around now completely and fall through the
hatch. Now follow the path to another drop and land here. You will hear the
mystery music now and ahead a scissor like round booby trap. Run back to the
first part of the small ledge back a small ways to make this work. Wait till the
blades stop chopping for that brief 2-3 seconds. Start running and then use the
dash button to begin running. When you get close to the trap use the jump button
to dive through.
You might get a little hurt but at least your not killed. In this room there is
a bunch of pedastals so start with the ones on the right. The first one has some
Grenadegun Flash Ammo and the one next to it has flares and now go to the other
side. this side has some shotgun ammo and then some stupid spiders the kind you
can't kill come after you. Grab the Large Med-Pack on the center pedestal and
then run out towards the trap and there is now a trap door to fall down so fall
here and then quickly jump the ledges. Follow the path back out to where you
first entered this area at. Go back now to where you got the stick out of the
secret switch and enter the dark hallway back here. You can jump up a ledge here
to a higher area. Jump here and follow the small hall around. You should be at a
opening where a black door is so fall down into the next room and then take your
first left to finally exit this level.
Level 13(Guardian Of Semerkhet)
Watch the movie and then walk into the next room and drop down the hatch and
slide down the slope. Ahead is a trap of a new kind depending on which way you
went in previous level. If you followed my walkthrough you took the harder of
the 3 ways to go and you should remember what to do with this next trap. For
those who didn't go that way what you must do is stand near the beginning of
where the sloped area is and wait for the trap to open up for about 3 seconds
before closing again. Once you get the green light to start going in other words
when the trap is closed start by using the casual run and then use the dash
button a second later and when you get close enough push the jump button to get
through safely. This trap might take some practice to keep trying and follow my
method and you should get through. You might get scaved a small bit but if you
don't die then use a small med-pack or a large depending on how bad you got cut.
When you finally make it through you might want to save it and then move on
ahead. Turn the corner left here and another trap is here so dive through and
then save again if you choose. Fall down the sloped area and into the next room
and behind you is a triangular looking pattern. Up the small ledge in this room
is a 3-D model type map of Egypt where the Sphinx and a few other landmarks in
the desert are. Once you check the map go left up the smaller slope and then
turn right and enter the crawl space here and follow the small path to another
room obviously. Here there is a big looking ships wheel but really it's a gear
box. You must keep pulling on the gear to open a door at the end of this room.
The area below has some holes down there and some of them have spikes in them so
don't fall off the edge. The spikes are activated when you go in the hole but
they don't do too much damage if you get hit by it. If you happen to fall down
here go to the small ledge and purple looking hallway and climb a taller ledge
here. An even taller ledge is to the right I believe and you need to use the
crouch/crawl button to get through here. It takes you to the other side of the
gear box but always turn the gear from the right side to get the big door open.
This next section can be looked at as a map for where to go to get through the
door. Once you Activate the gear box run left from the gear box to the ledge.
You gotta be quick here but don't get careless cause you'll fall off the edge
and then have to restart. If that happens then just keep practicing it till you
get through. The arrows pointing towards the gear box represent which way you
must run first. The door slowly shuts and you just might have to crouch to get
through so do so if the need be.
___________ ______________________
_ ________ ___________________ |
| |1st ledge | | Be fast
| | | | This ledge has large blades
GB(Gear Box Not Gameboy)
^
^
| |More Blades here be quick
Lara(Your Here) | |
X | |_______
|__________Big Door here
Once past the blue door keep on going cause there is more blades here and then
jump right and you'll see an object on a pedestal. Don't run right up to it go
around behind the pedestal instead to get the item cause there is 3 blades here
as well. If you get the object from behind the pedestal the blades can't harm
you. The object you got is the Golden Vraeus and can be used where the map room
was at. Turn left here and then fall down here avoiding the holed areas that
have blades in them. You could have gone back the ledge way for a challenge with
the blades again if you choose it's really up to you. Enter the small crawl
space once again heading out of this room and then drop back into the map room.
Use the Golden Vraeus in the slot and a laser beam will melt one of the temples
on the map revealing a Guardian Key that looks like a vampire. From where you
got the key face right and use the key in the small indentation on the wall over
here.
To the right of you was a black floor panel thats now a hatch to fall into so
fall in here. Follow the smaller slope down to the steeper slope and slide down
into the next room. From where you landed in this hall turn right and you'll
hear a shutter when you pass by a certain part of the hall. Walk by a little
farther and another shutter you'll hear. Walk to the middle of this next room
and get the small med-pack here on the ground. Walk left now and you'll hear 2
more shutters and a door is ahead and a switch on the right. You'll get closer
here and a bull pops out of the door so you must hit the switch and then run
like Hell through the door the Bull ran out from and follow the path using the
run button gradually as to keep distance between you and the Bull.
Go to this dark room in the back and go up the small ledge to a big black
looking door. Use action button here and then you will grab a torch stick
inside. Luckily the Bull can't hurt you from where your standing so don't worry
yet. Run back to the door where the bull was in and at the end of this hall is a
torch atop a ledge you must jump. Light the torch and head back towards the last
area where you got the stick originally and in this room there is 2 torches to
light so light them and a door opens. Fall down into this section and then
you'll hear the mystery music. Here there is 3 pedestals which have blades on
them and you can't avoid them. First go left and get the shotgun ammo. Then go
any way you want and collect the rest. The others are the large Med-Pack on the
center pedestal and on the right one is the Poison or normal crossbow ammo.
Careful when leaving here cause a spiked ball drops to the center of the room
and can stab you killing you instantly. Head back to the area you just were
Run back to where the Bull first entered the room and the area where the small
medpack was has some monkey bars to grab and now you can avoid the stupid bull.
Swing across past the area where you first entered this entire area in the first
place and eventually you'll see an opening on the left. Theres some pesky bats
here but they don't do enough damage to harm you so face this small crawl space
and release action button and then immediately hold again to grab the ledge.
Enter this small crawl space and follow it around. Take your first left around
the crawl space and you'll hear the mystery tone again and about the same time
the bats finally leave(maybe the mystery tone scared them off.) Enter this next
room and below a tall ledge is another flame room but how should you get in
without being burnt to death? Run to the ladder on the back side of the room and
do a jump grab manuever and grab the ladder and then use it to climb down
safely. You might want to save down here cause you know how easy it is to catch
on fire and there is no water to douse the flames here. Once safely down in this
section of the room turn left and climb the stove looking ledge and get the
shotgun ammo. Go back down and then wait for the flames to retract to your left
and then hit the switch here in the box to Get the wide shot shotgun ammo. Now
turn around and on the ledge on the right is some crossbow explosive ammo.(No I
don't know where the crossbow is.)
Go back to where the first switch in the wall was and wait for the flame to
retract and reach in it again to make the flame on the opposite side of you to
retract. Wait for it to retract and then get the Uzi ammo. Again wait for this
same flame to retract and repush the switch in here. The one that goes out save
for last so wait for the black walled switches flame to retract and get the
large med-pack Turn right and this one torch goes out so now hit this one and
run to the ladder cause this one makes the spiders flood in so leave here
quickly. Go back out the way you came in to the room or hall where the monkey
bars were at you used to get to the small crawl space. The door at the beginning
area thats blocked is where you should stand. Wait till he comes charging and
then move out of the way and the doors fly open. In this room there is 3 rather
large buttons to big for Lara to push herself luckliy she has a trusty comrade
called a Bull. Well maybe not a trusty comrade but willing to help if you can
time the jumps just right before he comes crushing in to you. Have the bull
charge at you 3 times to activate 3 switches in the room. This opens 2 doors in
the back of the room so enter the right door first.
Go in here and light a flare avoiding the bull and turn right twice and climb
the ladder here. Follow the path around to a room with some shotgun ammo on a
ledge. When entering here don't charge in to the center of the room as there is
a ball that drops in and blades pop out a very bad thing. Get the shotgun ammo
and then run along the ledge left to get the Uzi Ammo First and then the small
med-pack. Head now back around to where the 2 doors first opened and head left
now. Follow the path around and climb the ladder thats up here to end the level.
Level 14(Desert Railroad)
Watch the cool cut-scenes and now you are on a train level. Push the lever here
to open the sliding door. Jump here being careful not to fall off cause you die
right away and it sounds like you get pretty messed up when you die. Open the
door with action button here and enter. Go around to the right and then shoot
the ninja that jumps out at you. Exit this next door and then jump to the
railcar thats got sand or dirt on it and a cut-scene shows a Green Jeep drive
beside the train and 2 Ninjas jump over to the car your facing. Wait for them to
let their guard down and then blast them. Now jump over to the next railcar and
on this next car is some ladders on the left and the right so choose which set
you'd prefer to jump onto and then head up to the top railcar.
This next section has a hatch in the top part of the car and another car in the
distance has one also. 2 Ninjas pop out here so kill the closest one first and
then kill the farther one. Fall into the first car and get the shotgun ammo
thats down here. Run towards the other side of the railcar where there is a
ladder and a Ninja runs out after you. Kill him and then climb the ladder to the
top of the next railcar. This other railcar has nothing in it but jump in if you
just wanna see it and then head back out to the main area of cars and head on.
This next car is kinda deceiving in a way. They make you think you need to do a
running jump to get up to the top part of this car but don't do that. Instead
jump to this car and then head right and do a drop hold manuever to grab the
side of the railcar. Hold x button down and then shimmy right until it's safe to
get up. Watch the helicopter cut-scene and then look at this next car.
This car is sorta deceiving also as the ladder on the left side of the car the
rungs blend in with the color and texture of the railcar. Climb the ladder here
and then kill the Ninja on this last car. On this last car do a backdrop safe
manuever and grab the ledge here. A Door below slides open and now release the x
button. Immediately hold the x button down to grab this crate. Pull yourself up
and then continue on into this next car. To the left is a large med pack and to
the right is some revolver ammo but I haven't found the revolver yet. If you
didn't get it already when falling to this car then pick up the normal crossbow
ammo. Leave this car getting on the ledge and then shimmying to the right to
where the ladder is at. Climb up the ladder here and then at the top start
shimmying right using the hand over hand technique to get around the corner of
the railcar. Keep shimmying until you see an opening to drop to where you must
again release the x button and then immediately hold it to grab the crate here.
Drop into this room and get the crowbar and the ammo and then use the crowbar on
the half round gear in the floor near the back of the room to activate the
switch beside it. Turn around completely now and kill the Ninja guy here and
then a door is now open this way so head out of this area.
Jump over the sand covered car and a door will open in the next car so shoot the
ninja in this car. Jump now to this car and then climb up the tall back part of
the car to get to the top area. Shoot the 2 Ninjas here and I believe one falls
off the train if you shoot him one time and he's near the edge of the car. So
jump back over the cars here and shoot the 2 Ninjas that come up with the Jeep.
Another is waiting in the next railcar so shoot him as well. On the way back
from this car is some doors you can enter and can use the crow bar on to get
some good stuff. Go in the next car and next to the switch you first activated
in this level is another gear box so use the crowbar in here to end the level.
Watch the cut-scene for the next level now.
Level 15 (Alexandria)
Follow the path and take your first left at the steps and go up here. Head over
to the main part of the town here and kill 2 scorpions and the guard in this
area and then go to the right side of town. On the right is a building with a
door that you can enter so go inside and kill the Ninja in here. Head to the
left side of the town now where there is a small alleyway and some shotgun
shells in front of a steel cage. Behind the steel cage a Motorcycle you can't
get to. Around the corner here past where you saw the motorcycle is another
building you can enter to enter here using action button. Go up the red steps
here and visit Laras friend and watch the cut-scene. Don't worry you didn't end
the level yet it's just a cut-scene. Walk to the elft side of the room here and
on the chest is the lasersight and some shotgun ammo and a normal crossbow ammo.
Walk out to the right of you to the balcony and you'll hear some music so turn
left immediately and then shoot the Ninja thats over here.
Now if you enter the friends house 2 more times like leaving and then entering
again there will be another cut-scene here and he will tell you more about what
Von Croix' plans are. Back on the balcony look towards the library and there is
a switch to activate from higher above. Go left on the balcony and jump over to
the other side. Turn right here and jump and grab the roof of the library
building your now facing. Shimmy along the side and do the hand over hand
technique to go in front of the switch. Now release button and then hold again
to activate the switch. Enter the Library again and a secret door is opened
where you get a large med-pack and 2 arrow ammos. Go back to the small library
where you killed the last Ninja and then go right when you pass by the building.
There is an opening straight but don't go that way yet just go right. In this
section is another Ninja who yields a small med-pack when you kill him. Turn
back around not entering this hallway cause it ends the level.
Go back now to the open section I warned you earlier to steer clear of. In this
section go around the Pillar that says Todds on it and shoot the Ninja back
here. Run back out this totally pointless building and when you are almost out
of here you'll hear a hurl sound and a guard runs after you. Run back to where I
mentioned earlier was the end of the level and enter here to end it.
Level 16(Coastal Ruins)
Run up the path to the opening where there is 2 palm trees and head up this
path. There is an archway to enter to the right and shoot the blocked sign here
to enter the Egyptian Adventure game. Go straight here and go down the stairs
and look right and you'll see a big pyramid. Turn left and walk up to the coffin
and a Mummie pops out and head turns but it can't hurt you. Go left here and
follow the hallway around past the no entry point sign at this posted entrance.
To the right is a fortune teller and a wicker basket I guess with a snake in it.
Go back to the no entry room and enter here but don't fall off the steps or go
to the bottom cause you'll get killed. Jump over the bottom section of the
stairs towards the center part and then walk up using the walk button about
maybe 3 walk paces. Sidestep once here and do a super jump over the spikes. Look
in the mirror now and you just need to let it guide you to the crossbow now
lying on the ground.
The mirror shows you where the spike traps are at in the room but heres what I
did now to leave safely. Turn around after getting the crossbow and then jump
the spiked pit straight ahead. Now using the mirror I stepped backwards around
the spiked traps. Then when your near the stairs do a regular jump forward and
now you can exit this part freely. Go back to where the mummy and the pyramid
were and go right where the pyramid is and you must do a shooting game. If you
collected the explosive arrows then equip them with the crossbow and shoot and
all targets get hit and you won't fall off getting hit by spikes. A Pharoh in
the wall will spit out a token that you can use in the fortune tellers room.
Head left now and climb the tall ledge here. Crawl back out and then go up the
steps and take your second right to the fortune tellers room. The teller will
activate when inserting the token and it will make a rope go up a tall ledge you
can now climb up here. Now climb up here and get the broken handle and the hook
in the wall. Combine the hook and broken handle and make the hook and pole
object. Near the entrance is a black gated looking cage with some keys inside.
Use the hook and handle deal here to grab the keys hanging inside here.
Now Turn right and walk up here there is a left and a right archway to enter
so go to the right one instead since the left one dead ends anyways. Jump in the
water and surface on the small ledge on the right. Jump to the small ledge here
and grab and climb in this small crawl space. Jump down here and then climb the
ladder on the right. Run to the opening area and watch the cut-scene. WHen the
cut-scene ends head right around the hills and then jump up a few small hills
here. Enter this next opening and watch the scene with the extremely agile
skeletons, uh oh. Equip the crossbow and make sure you have the explosive ammo
equipped so you can kill these skeletons. Next head up the ledges and hop them
to the other side.
To the left of one of the ledges your on is another ledge with ammo on it. Here
climb the ledge and get the wide shotgun ammo and the small med-pack. Now the
next area below has a boulder hanging off of a rope. Go down the ladder here and
there is a stick here and a flame on the right so light the torch and stand
under the rope to burn it and make the boulder come falling down. Enter this
small crawl space now and then use the crowbar on the big gate blocking the way
here. Climb the ledge and then exit this level. The above was an alternate
ending of the level of some sort and the next beginning of Catacombs which is
the next level is totally confusing and I don't know how to get through there.
The alternate way was to jump the cliffs where you first shot the skeletons
with the crossbow and then jump the cliffs to the other side eventually and use
the gate you got back at the amusement house to exit the level this way. This is
a more direct route to going through the level and having a clear path of
generally where to go when entering Catacombs. Well thats all for Coastal Ruins
level.
Level 17(Catacombs)
Walk down the hall into a room with some broken pillars. To the left is 3 vases
with nothing in them. Go right now and if you went the other way to try and
enter this level from the previous level in this hallway is the grating to what
was the ceiling to that part. Walk into this next room and to the right was or
is the top of the pillar from the other route. Go left here and climb up the
small ledge. Then push the block here and the floor from the previous route
rises. Notice how the floor here where this pillar is rises and falls when you
get on and off of it? Apparently you must now backtrack to the Coastal Ruins
level and then use the other route the one where the boulder falls down and
unblocks this other path.
With the previous route risen you can now go back to where the pillar was and
move it backwards onto the platform that rose. Now again back to the other
section you go. When you get back to the other pillar have a look at the picture
on it. There is a picture identical to this one on the pillar at the end of the
other room. Pull heave and whatever else this large pillar over that picture on
the ground. At that moment a bad thing happens and a evil spirit flies out after
you but luckily a door also opens that had some weird scriptures on it when it
was closed. Fall to the right here and avoid the very large drop in the middle
of the room or you'll fall and die. Head to the right hallway and into this next
room the spirit flies into a vase or something and dissappears. The 3 large
vases to the left of you can't be destroyed and the 2 smaller and 1 larger in
front of you have nothing in them.
Walk right now and you'll see 2 regular vases which have nothing in them and a
parrot on a pirch and a broken vase next to it very strange. Turn right and in
the back of this hall is another large vase that can't be destroyed. Run up this
section next and now your on the other side of the room where the spirit
followed you and there was a big drop here. In all the hubbub of telling you to
run fast through the next room I forgot to mention that there was a pole here
also. Now on this side of the room there is another indestructible vase. Hop on
the pole now and then do a backflip so you can see the door on the left side of
the room. The 3 small vases have nothing in them so save your ammo and then use
the pole again to slide down this part. Run past a vase on the right and a big
stone door opens up so enter here. The door slams back shut and now your in a
room with a switch on the left side of the room so hit it.
Wicked, the 4 walls rise and now you have an entire new area to explore. Your up
really high here and walk to the edge on the right and the camera will reveal a
vine that kinda blended in with the scenery. This might just be a good time to
save if you haven't already. Jump to the vine now and then position yourself to
line up with the vine here on the left side. Make sure before swinging your as
far down on the vine as you can go or you won't swing far enough to reach it. If
you die alot here or you know you missed the vine and are gonna die then press
start before lara Touches ground and it saves on a load screen. Instead of
laoding twice it only loads once. A good thing to do when swinging on vines is
to climb to the very top it makes aiming between vines much easier and easier to
land those impossible swings. When you finally get to the other vine line up
here with the ledge over here and jump to land on the ledge here. The next part
has a far drop but on the wall ahead is actually a rock ladder you can run and
jump to and grab it to stay safe and climb down to the bottom.
Land safely here and face left to see 3 vases but they have nothing in them
sorry. Don't go straight here as the hallway just ends the level out. Enter this
extremely large room where you swung on the vines and then head left here and
climb the ladder and then follow the stairs and then fall down the sloped area
into the water. Swim around here and look for a ledge thats small enough to get
on and some stairs leading up. Go up the stairs and then jump to the other ledge
to the right. In here is the undead so be careful and head right jumping to the
other ledge and using the grab technique and then pull yourself up. Jump again
to another ledge straight ahead and there is a lever here so push it. The lever
makes the ledges a little higher just ahead so jump to them. Save here and then
do a running jump to the next ledge but don't use action cause you will drift
right on by it and into the water and then back to Square 1.
To the next ledge do a regular jump and grab manuever to make this ledge. The
next ledge has a vase on it so eguip your unlimited ammo guns and shoot the vase
and it has some shotgun ammo in it so get it. Go to near the other side of this
ledge and look up there some monkey bars Yahoo jump on them and cross here. On
your way over the damn evil spirit returns and does damage to you. Keep crossing
here and then hit the switch here to make some more ledges pop out like the ones
before. Not too sure what gets rid of the stupid evil spirit but there is
another parrot underwater on the right side of the room enter here and he seems
to dissappear. Now he's gone and you must now contend with the 2 undead in the
middle. Wait until both jump to the smaller ledge and then jump to this main
section. Ready the Double wide shotgun and blast them so they fall in the water.
When they do they are gone and you can finally jump across safely to the other
ledges. Run and jump grab the ledge here and then the same for the one when you
face right.
Jump to this ledge and it looks like a dead end right? Well nope it's not just
takes a little looking over to see the big picture. Jump in the green looking
corner here and then do a drop grab manuever and shimmy on this edge and then
hand over hand it to the other edge and now your in a new part how about that? 2
vases here but nothing in them that sucks. Go straight here to the end of this
hall and follow left. In this new open section you'll hear some music and a
undead thing appears on the right ledge. To the right of you shoot the vase
using the crossbow and get the wide shot shotgun ammo. More vines await you
ahead so jump to them when your lined up. Swing to the farthest ledge when the
coast is generally clear and then make sure the skeletons are to the left of you
when you land and also close to the cliff so you can shoot them off and have
this area free to explore.
The 2 vases back here behind you have nothing in them so don't bother. Jump to
the middle platform and take the Trident off of the pedestal. Be careful here
because remember seeing a skeleton that seemed like he was dead well he was
pretending. As soon as you get the Trident he jumps over here and knocks you off
the edge so get the Trident and then jump to safety and then blast this
ungrateful Bastard Son. Get the trident facing the deneral direction of the
ledge you were on earlier and do a runback and jump to the ledge. The skeleton
will then jump over to your right and when he jumps over to your ledge when he's
near the edge blast him over it and kill him for good. Jump the small gap here
to the other ledge and there is 3 vases here. They have nothing in them so don't
bother plus the one is broken already anyways. When you turn back around to
leave this section to the left another Skeleton pops out so don't kill him just
run to the left and jump the small gap here and climb the ladder and you'll be
safe.
Climb the long ladder to the top and then grab the ledge and pull yourself up.
Run around this room entirely next and avoid the skeleton here and if you did it
just right the skeleton will be stuck on the wall leaving you free to take the
trident and then jump up the pole to escape. Now thats what I call an excellent
glitch or bug when it works in your favor. Climb up this room to the vases and
jump to the one vase on the left and shoot the one on the right only to get some
crossbow explosive ammo ALLRIGHT. Hop back on the pole and climb your way up to
the next area where you must do a backflip to make it to this area safey which
is easier said than done. Only climb so you see laras Thighs and then backflip
cause it's really tight in this space and one false move and it's all the way
back down the hard and painful way. Not only that but you gotta reload.
Follow this pathway to a door at the end that opens when you get close to it. In
this room another skeleton appears so it's back to blasting him when he jumps
over here near where the pole is. Now your back where you were from earlier. Now
go back to the extremely large room from earlier and you can turn right and jump
to the ladder to land safely onto the ground. This time you'll want to enter the
right side of the area and enter a room with some skeleton soldiers. This room
is a large room as well very high ceilings take your first left here and then go
around this room all the way to the back part. 2 more skeleton guys are in this
section and then get some wide-shotgun ammo here once you've climbed the rocky
ladder here. Up here is another skeleton soldier so shoot him when he's near the
ledge to knock him off by shooting him with shotgun.
Jump right over the small gap and run to the back section here and get the Large
Med-Pack once jumping the ledge. Turn back around and jump the ledge again
heading right afterwards. Jump these next 2 ledges and 2 skeletons come out so
blast them while they are near the ledge so they fall off and you can continue
on. On the right side is some shotgun ammo so do a running jump grab manuever
and get first the wide shot ammo and then the regular shotgun ammo. The left
side has a ladder up here to climb when you make the ledge jump. When you make
it over here there is a doorway on your right it's just a distraction so head up
the ladder instead.
Climb up the ladder and go left to have a safe place to land. Land here and then
turn and get the shotgun ammo here. Walk back further into the hallway here and
get another trident symbol. Jump the small gap here and then jump the one to the
middle section and you'll see a skeleton coming for you ahead. Face right and
let him jump his way over to you while you equip your shotgun and await his
arrival. Flight 666 heading towards hell now departing depositing the undead
below. Blast this guy and send him falling over the ledge. Jump right to the
next platform and then jump the smaller gap here and head right. Jump over to
the vine here and then swing over to the next platform and land safely here.
Once you land safely turn left and now you'll see another skeleton soldier. Let
him jump over to your platform and get shotgun ready and blast him off the
ledge. Really the skeleton soldiers are like the bats they don't do much damage
they are just pests. Now turn around and go back towards the ledge you just
safely landed on. Look across this area and you'll see a doorway and an orange
looking room with a pole in it. Jump to this room and climb the pole and then do
a safe backwards jump and all the vases in here contain nothing. There is a
skeleton decoy here so watch out. Climb the ladder thats back here and then
you'll see some kind of metal debris and you can't get it so now jump diagnally
across the ledge and then head straight. 2 vases on the right here of which both
contain nothing so keep going straight.
Back in this room is a decoy if ever I saw one there is 4 skeleton guards all
playing dead. Take note where everything is so you can escape safely. There is a
ladder a grey one towards the back here so when you snatch the last Trident then
be hasty and climb that ladder quickly before the skeletons get you killed. Once
up the ladder there is 2 vases in here of which none contain any items which
sucks but oh well. Go up this hallway to exit this level. That takes you back to
Coastal Ruins again and I don't know if thats the correct way yet or not. Reason
I say this is cause I went back to Coastal Ruins and I don't have a clue where
to go next in that section. You can swim underwater in this area and it brings
you to the entrance to the Temple Of Isis of which the 4 Tridents don't work
here. So what I did was remember back earlier on in this level Catacombs where
you were in the Extremely Large Room and you could run up left to exit this
level? I knew it was wayyy too early then but now this seems to be the only
direct route to go. I'd go here if I were you unless you want to try and figure
out where in the Hell to go next when all paths are generally closed. I will
continue my walkthrough in this level since everything in this game reeks of
confusion.
Level 18(Temple Of Poseidon)
Enter this small hallway and jump across to where the parrot on the perch is and
then jump and grab the ladder going down here. Turn left here and ahead of you
is a opening with a red looking hall so follow the hall. Head into a big looking
room and 2 sksletons come at you so shoot them off the ledge. Walk around the
ledge in this room to the opening at the back of this room and enter here. The
next room has some pillars on both sides and a statue with it's tongue sticking
out. There is also a small area to fall down into as well so fall in here and
crouch into the dark area and crawl through here. Climb the ledge here and there
is 3 vases here. Shoot the one to the right and get some Uzi ammo in it and the
other 2 have nothing in them so get the ammo.
Turn right after getting the ammo and in this room you must be careful cause
there is black holes on the ground. These holes spew fire when you step over
them so avoid these whenever possible. There is 3 vases in here too and the one
on the right has some normal arrows and some wide shotgun shells and also some
regular shotgun shells. After getting them you'll be cussing through your breath
cause some skeletons come in after you trying to bump you into the fire so hurry
and equip your shotgun. Best thing to do since the skeletons can't do much
damage to you is to walk slowly after blasting them away from you a few times
and then walk slowly avoiding the flames. When your near the middle make a big
jump and then hightail it out of this dangerous room.
The skeletons will follow you around so try and stay a pace or 2 ahead of them
and head right to enter a room with a tall statue in it. Jump left when getting
to this room and let the skeletons get ahead of you so they are close to the
water. Shoot them here to knock them into the water and get rid of them for
good. Jump over to the statue now and press action near the statues staff so
Lara will climb him and place 1 of the 4 tridents on the staff. 1 staff down and
3 more to go so head out of this room and go to the section where you began this
level when you fell down the rocky ladder. Notice where you entered at now has
water in it? thats what placing the trident did.
Also the room with the drop in the middle now also has filled with water so go
around this room again and enter the red hall leading to the beginning area of
this level. The water here is running into a very large area of this room like a
waterfall so go right here and enter this other area where off to the left of
the statue with tongue sticking out is a ledge to jump into. WAIT a minute
before jumping up the ledge cause if you noticed you'd have seen a black hole in
the floor the flaming kind. So use the walk button to walk to the left of the
flame,it will arise but if you stay far enough left it won't hurt you. Once you
crawl through you'll see 2 skeletons pretending to be dead and 3 vases ahead of
which 2 are broken already and can't be shot at.
Shoot the tall vase here and get a small med-pack and then keep going forward.
Now in yet another room with a tall statue with a staff use another trident on
this guy so another section of water can flow. You thought that by doing this it
was gonna make the skeletons come alive didn't you? Well I did to so luckliy
they didn't. Head back out here and now these idiots come alive and a bonus one
pops out when you approach them. Go back into the water where you placed the
last trident and fall in. Let the skeletons get in this room and then jump out
making sure you have the shotgun equipped. Make sure they are near the water and
then blast them so they die. Also when luring them over to the water you can do
this with only 1 guy at a time until they are all dead to make it much easier
for you.
When you get to the area where you crawl through approach the edge and go down
backwards and hold the action or x button and then shimmy left to where it's
safe to land to avoid getting burned. Go under the archway here and now in this
room with the big drop you have 2 flows of water flowing in here. Enter this
room and then take a right here into a doorway. Go now around this path to a
room that has a pole at the end of it and another statue with a tongue sticking
out. Climb the pole to the top and do a backflip here to land safely. The next
room has some vases here so the first one is empty and then in the next room 2
more and the taller one needs to be shot and has some wide shotgun ammo and some
normal arrow ammo. Notice when turning around here that there is a pretending
dead skeleton so when you place the trident in the next room be prepared with
the shitgun by equipping it now and then drawing it when the time comes. In the
statue room there is a skeleton here also so shoot him so he doesen't stand a
chance. Now cross the small waterway here and use the trident here.
Placing the trident triggers the skeleton to get up and since you have a far
ways to climb down and must line up with the pole just right take care of this
nuisance first. Lure him hear the water and wait till he's close to the edge and
then blast him. Slide down the pole here and then enter the main room where the
water is flowing into and now 3 streams flow and 1 more to go. When you reach
the main room here where the water is flowing take a right into the next room
where the statue is sticking it's toungue out. Walk to this back room and stay
on the left side and take your first left and another left around the corner.
Look here and there is a rocky ladder here that blends into the scenery. Climb
the rocky ladder and land left and enter this area when you land up here. Go
straight to the room with the statue in it is and a skeleton pops out from the
right. Shoot him and knock him in the water to take care of him and now look
right and see some vases. Shoot the taller vase on the right and get the blue
wide shotgun ammo,the other vases have nothing in them.
Climb the statue and place the final trident on the statues staff to make the
final stream of water to flow into the big drop. Turn around and leave this room
and jump to the rocky ladder and climb down safely now to the bottom. Once at
the bottom the stupid white evil spirit comes out of the statues nose or
something and bothers you again. Save here in case you don't want to redo these
areas again if you haven't yet saved the game. Fall down the drop now as there
is enough water filling this area to prevent a disaster of lara breaking her
neck. Swim down until you see an opening and then enter it and swim your way
around to an area where you can surface and then climb out of the water and onto
the ledge here. When you enter this room also you will hear some music and the
dumb evil spirit is still following you. Go up the right or left side of the
steps and then a skeleton enter the picture not good. Ignore him and the spirit
and drop into this next room.
Here it gets even worse cause 2 more evil spirits join the fight and now you
have 3 evil spirits and a skeleton on your tail. Will it ever stop lets hope so.
Look at the right and left sides of this room and there is 2 vases large ones at
that. Shoot these with the crossbow or shotgun and there is a parrot on a perch
and now the evil spirits will enter these parrots and go away. Turn around and
look up the ledge at the girly skeleton that won't jump down to where you are.
Thats a good thing cause it saves you more ammo for another beast. In this
middle section there is a big floor with a picture of someone who kinda looks
like Ben Franklin. Cool to see he did other great things besides invent
electricity he's in Tomb Raider 4. Invent something and someday you might have
you face plastered to a floor in a video game I know I got my fingers crossed.
Walk now the the left side of the room where the 1 parrot perch is and here
there is a panel to push on. Once activated it opens a hatch on the opposite
side of the room. Don't enter this area yet though cause there is another room
with an opening I want you to visit first. Walk up to the casket here and use
the action button to make Lara open it and receive the Left Gauntlet hand
object. This also activates the door on the left side.
The hatch from before is not the right exit I found this out by experimenting
with the save feature so don't bother going this way it's wrong and very
confusing once again. Enter this section to the left where the door opened up at
and run around to the back part and look up and left here. Use action or x
button to climb the wall and use the crouch button to enter this area. You can
stand eventually and exit this level going the correct way.
Level 19(The Lost Library)
Thanks go out to a good new Tomb Raider friend of mine for helping me through
this grueling level.
Begin this level by going straight and then turning right to crouch and crawl
through the small space here. Exit this area by falling down the small ledge and
face left and you'll see a lit up lantern here. Go around the path here and
enter this large opening and room. This room has 2 large vases on each side a
blue door and many pillars lining up the right and left hand sides. On both
sides of the room there is some blue doors that you can use the action button to
open. Go ahead and go to each blue door and open them all up so you can have
that done and over with. Start with the right side of the room going from right
to left with opening the doors. Go now to the left side of the room and this
time go from right to left again and when you get to the last door here enter it
first. Back a little ways is a vase on the left so if you can't remember which
one to enter first then just remember this vase on the left. Run down the path
into a room with some torn banners hanging on a pole off the ceiling and then
some brass axemen come running in after you.
These guys don't mess around either when they hit you they have a bad blade
that knocks your health down pretty far. The best method of killing them is look
at their chests and see the gem embedded inside it? Thats the spot to hit them
at to do damage but first hit you make must be exactly on the gem. To do this
run away from them using the dash button and then quickly use the looking scope
with the crossbow and try and hit the mark. When you do hit the mark the very
first time it's a breeze killing them after that as after that every shot
doesen't need to hit that mark anymore to do damage. It takes all together
around 3-4 good hits to kill these guys. Once you kill them you can see a object
that looks ghostly on a pedestal in the middle fo the room. There is nothing
more to do here so head out to the main room where all the doors are at and then
go 1 door over to the left and enter here.
Go back to where the pole is at and jump up and grab it instead of just falling
to it. Now this part is very hard as you must slide down just at the right time
to avoid all 3 blades that are going around the pole. Once to the bottom you can
climb back up again to the rooms where the blades were. Climb up to this first
room and backflip off to get a large med-pack and some shotgun shells by
shooting the vases here. Now just drop down the pole climbing quickly and
avoiding the blade coming around to you. Go up this next section and shoot the
vase here and get the small med-pack here. The section above was where you
entered this section so go down now and back to the floor here.
Follow the path around left to yet another pole and yet more blades going around
the pole. Is this level a sign of things to come as far as difficulty with this
game I give that a Hell Yeah. Lucky for you though there is only 1 section to
climb up and then backflip up here to some stone steps leading out. In this room
you have 2 large gears on the right and left sides of the room. When you enter a
little bit more a Golden Axeman comes after you so aim for the gem in his chest
with the crossbow and shoot him till he's dead and then Use the crowbar to pry
loose the Golden Star symbol that inside the picture frame on the pillar. Go to
the left gear and walk behind it at the back of the room against the wall. Do a
backdrop grab manuever here and climb down the ladder here. Down here 2 more
small drops is a mystery music with a small med-pack some Uzi Ammo and some
handgun ammo. Head back up now. Go to the left side of this big archway and
look on the left pillar and here there is a ladder to climb up.
Walk along the small walk up here to another room. In this room on the left
side is a pole that you need to slide down to get to the bottom part. Once in
this room equip the crossbow and kill the 2 Brass Axemen and then go straight
into the next portion of the room and to the right is a hole to fall into. Go to
the left part of the hole and use the drop back grab manuever and climb down the
ladder here. Save the game right here cause it's about to get difficult. There
is a Brassman that runs out onto a Brass Horse and it is seemingly impossible to
hit this ahole. I think the Core Team was seriously on drugs when they invented
this enemy cause it just reeks of frustration. When you finally get the guy to
leave his horse by shooting him on his gem 4-5 times it takes a million more
hits to kill him and get the Horsemens Gem. I vote this enemy as most retarded
enemy character in a video game for 1999. Go and explore some of the corners of
this room and when you see a section with a steep slope and some ropes hanging
down get your crossbow equipped. To the upper left is a rock hanging there that
you need to shoot at using the laser sight attached to the crossbow.
A secret door opens up beside the contraption and you can now enter this area.
Climb up the ledge here and get the large Med-Pack,the shotgun shells and the
Uzi Ammo. Leave this room now entering the small crawl space and climbing out of
here via the ladder. Take your first left and then a small ways down on the
right is the area where you place your gem into to open the gate here. In here
there is a chain to pull which opens up another gate underneath the grate of the
room your currently standing in.
Now leave this room by going right to a opening and now your in a room with
some big,swinging chains. Wait for the first chain to be out of sight and then
jump forward to avoid it. Turn left now and then do the same here standing back
a small bit further here cause if you stand too close you will hit your head on
the doorway above and get hit by the chain twice.
Enter another room now and another chain is here so get past it and enter a room
with 1 gear and a 2 flames. Now go to the left side of the room where you
killed the Golden Axemen. Here there is an Indians portrait in a round looking
frame. This next room looks like the other one with the difference that here
there is only 1 grating with no flame just smoke and a gear in the middle.
There is also a brown floorboard here also which you can open now by walking up
to it and pressing the x button. Jump in the water and swim down in the water
and you'll see in the center of this more open section of water the area where
you pulled the chain where the door rose. Swim up this section and then to the
right of this room once surfaced,is a small ledge. Hop on the ledge and get 2
more stars by using the crowbar to pry them loose. Swim back the way you came or
if you caught that you could have opened the brown trap door in the other room
closer then swim to it instead. Go to the room now with the big archway where
you killed the 2 Brass Axeman and go back down the pole just past the 2 gears in
the next room. Remember that there is saw blades here so avoid them and go up
the next pole to the right when you get down. Go back up the pole avoiding the
saw blades once again and now go to the main room of blue doors.
Go across the hall into the door on the far left and enter the globe room. In
the Globe room use the star on the left globe this time and move this globe to
the hole right behind you nearest to the door you got the globe out of. Now to
the one thats now to your right and pull this globe out and move it behind the
center globe this being the earth globe. If you haven't seen what this
represents the way I get it is that stars are the key to keeping the Universe in
balance. The center globe being Earth and the white being moon and others
representing the closest neighboring planets to Earth. It's basically a big
Solar System room aligning the planets. Open the final gate and get the last
globe to the last hole. This in turn makes an electrical field between all the
planets and moon hence opening the door that's on the left side of this room.
Who says you don't learn nothing from the Library huh? Enter this new room and
shoot the vase at the end of the hall for a Large Med-Pack.
Go left and down the next hallway is another vase so shoot it and get the wide-
shot ammo inside. Go around the hall here and follow it to a big room with
snakes that have been crucified to a pole and a large pentegram in the middle of
the room. This room will have to eventually be updated cause I don't exactly
know the order if there is one to pull the switches in order to light up all the
serpents. Just keep pulling switches in different areas of the room till they
all light up. I know this doesen't help much but I need time to figure this room
out. Really I just figured out what you must do. When they turn some on and some
off don't even worry about it you just need to get all the switches in the down
position very simple.
Save here first cause the next part has a Fire Spirit that comes after you. 2
ledges rise out of the ground and this is where you need to jump up to. Climb
the 2 ledges here and then in the room above here to the left is some water so
jump in here and the Fire Spirit will follow you in and die. If by chance you
caught on fire during this ordeal then either keep reloading and trying to find
a pattern in avoiding the Fire Spirit or on the way up the ledges keep using
medical packs to cure yourself until you jump in the water. Once the Fire Spirit
is dead get out of the water and enter a new room with scrolls on the floor and
a large ladder to the left. Climb the ladder and then go right and follow path
around to 2 vases which are large. They have nothing in them so shoot them for
fun if you like. There was also one downstairs in that other room but contained
nothing also.
Nothing more here and you're saying why did you mention this section if there
wasn't nothing to get here? Well I know lots of people love exploring every
corner of a game so I try and cover all I can to satisfy everyones needs in
finding all they can in a game. Hop back down the ladder and follow the hall to
another scroll room with nothing in it. Down the stairs you go into another hall
so follow it out and you'll be on the 2nd floor of this Library. Open the doors
and then go left to open the next set of blue doors on this side of the hall.
Run now to the other side and open the rest of the doors getting it out of the
way like you did on the bottom floor. Once you open the last door here on the
very left side of the right side of the balcony head 2 rooms over to your right
obviously. Enter here and slide down the sloped section. When Lara lands a cut-
scene of the camera pans to a section thats up a steep sloped section. Heed the
warning that a big shiny boulder comes rolling down this slope and rolling right
towards you. When you gain control of Lara simply run forward a little ways and
see to the right is a safe place to jump so jump here and the boulder rolls
right on by you.
Save after this cause as soon as you run to the left a Brass Axeman runs in
after you. Kill it with crossbow and then go up to where the boulder fell down
up the sloped path and look to the left and there is a switch here. Jump to the
switch and activate it and a ledge rises in the middle of the room and now you
can jump in the other statues mouth on this left side of the room. Before
jumping right into it which you can't do at this point you must get on the upper
ledge first. Once up here you'll see a ledge on the straight ahead of you once
on top. Jump to this ledge and then another ledge is to the right of you. Jump
up this ledge and then another small ledge and then around the small hall. There
is an opening right here that you can walk to the edge to and jump on the
statues head. Save here before attempting this difficult jump unless you like
backtracking up all the ledges you just climbed.
Walk all the way to the right of the ledge to make this jump a success otherwise
you'll be pulling all your hairs out wondering what you did wrong. Land here on
the statues head and pull the rope here and this makes the statues mouth open up
so you can fit in it. Tap backwards on the dpad a few times and eventually
you'll slide down the statues nose. Grab the ledge of the nose and release again
and grab again. The next bug in the game is right here so be prepared. Climb the
mouth and get inside and if you don't press crouch right away you'll fall out of
the mouth and have to retry. The thing is you can stand in the mouth now but
since you had to crouch to get in before it still thinks you must crouch and
hence throwing you out of the mouth.
Go through the mouth and climb up the pole here. When you get on to thenext
section stay right don't go left as this brings you back to the main set of
doors leading to the different rooms. Walk up to this closed gate ahead and it
will open when you get close enough to it. In this room on the right is a
pedestal with the Pharohs Pillar on it so get it. Leave this room the same way
you entered it now going left and take your first left in this room and there is
2 grates on the right and left sides. Stand on one and then the other and the 2
pedestals in the room light up. Behind you is a torch lying on the ground unless
you already saw it and picked it up then get it and use it on one of the lit up
pedestals. Turn around and leave this room going left and following the hallway
to another room. This room probably has the Fire Spirit in it so you may want to
put the torch down and find the water section from before and jump in. This will
get rid of this Fire Spirit and now you can return back to this room with some
2x4 looking boards on the floor.
Get the lit torch and throw it on the 2x4's to blow this part up. When it clears
then drop down here and get the Music Scroll on the floor. Turn and shoot the
vase here and get some shotgun shells. Leave this room going right and climbing
the small ledge here and open the blue doors here . Head back to the globe room
and enter where the Serpents were at and reclimb back up here. Follow the hall
out to the balcony and go left into the next room. Shoot the vase over here and
get some Uzi Ammo. In this hall take your first right and in this room is a harp
next to a stone podium. Use the music scroll on the podium and Lara will look at
the notes. She will strum the Harp and a door will open on the left. Enter this
door and walk around to the balcony. There is a chain here to pull so pull it
and the big blue doors in the main lobby will open. Jump the railing of the
balcony and exit this level.
Level 20(Hall Of Demetrius)
Follow the hallway around to a big room with portraits of some people on the
back wall. There is 2 ways to go here so go right first. Follow the sloped area
up to a small hall with a pedestal on the right and take the Pharos Knot. Now
your up above the room you just entered so drop down here and head the other
direction. Once up this room you will have to watch a cut-scene with Von Croix
and his cronies when Lara starts reading a scroll on the floor. Lara jumps over
the ledge and now you must shoot cronies. The best way to beat them is to leap
around alot and shoot when in mid air so they can't hit you. Once they are dead
return to the scene of the crime and move the Lantern to where I don't know I
just kept pulling it around that section and a door opens on the left. Enter
this doorway and end this extremely short level.
Level 21(Coastal Plains:Rerevisited)
You'll begin this level by falling in the water so excit the water and run right
to get a Large Med-Pack and some Poison Arrow Ammo. About this time you'll hear
some warning music. Hop up the small ledge here and you'll get Von Croixs'
glasses that appear to have broken when he escaped this level AWWW Too bad.
Seems like a dead end doesen't it? Well where you got Von Croixs' glasses there
is a ladder above you to climb up so do that. Remember when you did this level
earlier if you swam around to explore there is a small area underwater like a
crawl space so when you find it enter here and avoid the shark here as best as
you can. Now in the main section swim to the right and up the chute and surface
here. Run back following the path and insert the Pharohs Pillar you got from the
Library level. Now jump back in the water and swim to the left chute and insert
the Pharohs Knot in this section. If you missed any of the 2 items from before
you will unfortunately go all the way back through the Catacombs level and into
Old Library to get the first object and then to the next level which was
Demetrius Hall for the other.
Level 22(Pharohs,Temple Of Isis)
When you've placed both objects swim to the bottom of this water and a gate has
risen a small ways up for you to enter into. Walk up the steps into a large room
with a camel with horns on each side. Walk up a small ways and you'll now see
the Skeletons are back so blast this guy off the edge behind him. Drop down
where the Skeleton landed and there is more water here. Swim down into the next
room and here there is 3 Green doors so 3 ways to go. Save on time by opening up
all 3 doors and then go grab some air if you need it. Go right now and in this
section is a mean bird known as a Pharoh hence the name of the level. Shoot the
Pharoh with the crossbow/sight attachment and he takes quite a few shots to
finally kill off. This room is different cause it has a pool in the middle to
swim in I guess but not go anywhere and 4 tables that look like foosball tables
and 4 sets of steps each going a different way. Go to your right set of steps
and enter this room with an extremely large statue of a woman.
There is a ledge to the right of this room so climb up here and use the crowbar
on the object wedged in the wall. OH Dammit more beetles like from before.
Anyways take the Black Beetle and drop off the ledge and run to the other side
of this room and jump up this equally tall ledge and use the crowbar on the
Broken Beetle and again more beetles come flooding out of this hole also.
Getting these 2 objects made 2 ledges come out in the middle of the room so go
up the right ledge and push the block forward here. Do the same for the opposite
side of this room and then drop down the hole now in the middle section of the
room. The beetles will follow when you drop so be alert. This room has some
steep ledges at the back so when you get to the one on the right side you must
grab the ledge and then pull yourself up. After that jump to the other ledge and
then press jump again once on this ledge and Lara jumps safely to the left so
now the beetles are gone for now anyways.
Turn right once up here and get the winding key on the pedestal and then push
the panel to the left here. This opens up the stone door that silently closed on
you when you entered the room with the Tall statue lady. Leave this section
returning to where you shot the Pharoh and a Skeleton pops up near the water so
blast him. I just found out when shooting the skeleton that the foosball looking
tables can be shot to reveal hidden items. Shoot them to receive Large Med-
Pack,some wide shot shotgun ammo. The only one that has objects in it is the one
on the left next to the stairs you just went up earlier. Don't go right here at
all not yet cause up this way exits the level and theres more to do in this
level. Go up the center set of steps now and then enter this next room turning
left and shooting the Foosball table and getting the Uzi Ammo under here.
The table on the right has nothing so head up the next section and there is 2
more tables here. Shoot the left table to get the wide shotgun ammo and the
regular shotgun ammo. The right one has a Large Med-Pack. The next room has a
blackish pyramid in the center that you can use one of your bettles on to
activate a door. Also you have to deal with a skeleton here as well. Look for a
area sloping down into some purplish looking water and go here. Down here is 2
more beetles to get. This water is totally flammable as 2 flames on each side of
the slopes now roll slowly down inching closer to the water. It only ignites
certain parts of the water though so if you catch on fire go to a part of the
water thats flame free to douse the flames. If your fast enough to escape the
flames then head right side and climb the small ledge here. You can now get the
2 beetles in the walls here. To my surprise and amazement that no bettles
started flooding in after me hooray. Once you have both you can jump to where
the steep slopey area was at and it has now turned into small ledges so you can
leave this room.
Don't forget that the Skeleton is still here so blast him and make your rounds
around the bettle pyramid placing each one you just collected. There is only 1
that works in this set as one is broken so use the good one and then head to the
other side of the room to get another one. Place it and now 1 more to go. Head
back to the room with the steps in 3 directions and go right this time Entering
the Cleopatra's Palaces level. This doesen't end the previous level but you do
need to get the last black beetle here. Enter this level for a brief few moments
to get the black beetle. Jump in the water where there is a fountain here and go
through the small area down here. Surface to a ledge and up here is a hidden
switch within the block. This switch activates a platform that goes down. Leave
the fountain and surface. Now head inside the temple to the right generally up
the tan looking steps. Once inside turn left and go up the slope (when up the
slope to the right is the 2 types of shotgun shells to get.) to a room in the
back where there is a door.
Use the crowbar on the door and then enter this dark hallway and follow it up to
another door that you can use the crowbar on. Once up this next path on the left
is a hole that you need to fall into and slide down the slope. Go left quickly
when you fall in the water before it ignites. Head to the left ledge and climb
up it and then turn around and jump the small gap over the flammable water and
use the crowbar on the final beetle. Save the game right here cause it could be
difficult making the next set of jumps. Walk to the ledge your now standing on
till you get to the edge of the ledge.
Now move Lara a little bit sideways so she faces left obviously. Now do a
standard jump to make it to the other ledge. The problem with this section is if
your not faced just right Lara will bump her head on the wall above and fall
right in the flames. Once on this ledge save again and then this is a more
simple part than you could possibly imagine. Sidestep up to this ledge and then
do a sideways jump getting as close to the left part of the ledge as possible
and falling into the flames. You should not catch on fire at all in this section
if you do the jump correctly and now you can jump and grab this ledge. Leave
this level just as quickly as you entered it back to the Beetle Pyramid room.
Once you've used the final black beetle item it opens up and reveals a
Mechanical Scarab. Combine the Mechanical Scarab with the Winding Key you got.
Once you've combined the 2 then you can leave this level.
Level 23(Cleopatra's Palaces)
Go past the fountain here and back to the Sloped area that lead you to the last
beetle. Head right here and shoot the table and get a large med-pack. Go around
this section to another open area and shoot the table straight ahead and get
some revolver ammo. Once up here turn left and shoot the table and get the
Standard Arrow Ammo. Head straight here and on the right here is a beetle
marking on the floor. Use the mechanical beetle here and he will activate the
spikes that are ahead. Save here before doing this cause the beetle will blow up
after 3 turns. The spikes will stab upward 3 times each as the mechanical beetle
crosses over them so run with the beetle staying a step behind him. Turn around
now and pick the beetle back up and save here if you wish. The right gauntlet is
around this section but I missed it somewhere by not writing it in the
walkthrough so look around this area for a room with 2 blades that clack
together and a casket in the room. Blast the skeleton after getting the Right
Gauntlet and then leave this room.
Go to the back of the hall here and turn right and notice a Skeleton here. To
the left is a pool of water so lure him over there and then shoot him into the
water. Head back to the right section and use the mechanical beetle once again
for the spikes. Save the game again before doing this in case you mess it up. Go
to the end of the path here and pick up the beetle again. Go up the steps when
you turn the corner and take your first right into a room and be quick cause
this room has some blades that clack together and it can do damage. Enter this
room and there is a big casket here for you to open and get both types of
shotgun shells out of. Turn right here right away and equip your shotgun cause a
Skeleton pops out of the ground. Shoot the skeleton up against the far right
wall and time your run just right to leave this room without getting hacked to
death by the blades here. I think the blades must require a soul to activate
them as the skeleton leaves the room without hesitation and the blades stop just
in time not to get him.
Leave this room going left and up the steps here and then right down another set
of steps and now your in a decently large room. At the back of this room is
another large casket for you to reach into. Get the small med-pack out of here
and then turn around and a Pharoh and a skeleton run in after you. Lure the
Skeleton to the right of the room where there is a drop and a box below. Knock
him off the ledge and then kill the Pharoh with Crossbow/Sight. An easy way to
kill the Pharoh is to make sure he's just above the casket where you got the
small med-pack and he will just hover there and not do anything. This is your
free chance to kill him off once and for all. Go left now and up a small set of
steps into a tiny room where there is some shotgun ammo to the left. Head back
to where you shot the skeleton off the ledge and use the crossbow to shoot the
table down below. Drop now and climb the ledge and get some explosive Arrows.
Turn around and jump the ledge and grab the other ledge to leave this area. Look
up and left ahead and you'll see a switch above where the 2 doors are at. Jump
up and use action button to activate the switch. Wowee the doors pop open and
show you the way you just came when you entered this section. In the area where
you got the shotgun ammo at in the tiny room is a spiked hall and then next to
it is another spiked hall. Go up the first spiked hall using the mechanical
scarab and get the explosive ammo here in the casket and around 4 regular
shotgun ammos and 1 wideshot shotgun ammo.
Go back one room across the 2 sets of steps and there is a block in this section
so climb it. Look left now on top of the block and there is a area ledge to
grab. Jump and grab it and shimmy all the way around until you get to a place
thats an opening to pull Lara up. Pull up here and then shoot the table here
with crossbow and get the standard arrows here.
Enter this next room and some blades will clank together so turn left and there
is a casket here so open it and get the Right Greave inside. Immediately when
you get the Greave a Skeleton pops up so lure him back to the small pool near
the center of the room near the entrance and blast him into the water. Right
near where you got the Explosive ammo and other shotgun ammos go back towards
this section. To the left on your way over to this part is now an open section
to the left which was closed before. Enter here and then shoot the 2 tables here
to get the large med-pack and the crossbow explosive ammo. In the casket to the
right is a Pharohs Knot that can be used in the tiny room where you got the
shotgun ammo wayyy earlier in the level. Head out of this room and take a left
and go to the casket that had the small med-pack in it and from here take
another left and up ahead on the right is the small hall where you can place the
Pharohs knot into the slot in the wall. Now enter the room that the door opens
up to.
Hop up the small ledge here and grab the small med-pack. Right about this time a
cut-scene shows a golden circular glow going around Lara. On the other small
ledge is a Bronze clone of Lara. The circular part doesen't hurt you so jump
down from the small ledge. Once you drop here head to the left ledge here and
jump up it. Use the monkey bars to the other side now and back in this section
is another ledge to grab hold of so puul up this ledge and then shoot the
Pharoh. If ya can't shoot it and kill it from here then drop to the main floor
and kill it. You'll have to go back up the ledges but at least the bird is dead.
Head up the ledges and when on the highest ledge there is a table here with a
Large Med-Pack. Actaully the energy being drained was the Pharoh so go back down
and kill it and then head all the way back up here. When you get back to the
platform stand directly in the center and then look to both sides right and left
and look straight up in the middle. There is a switch to jump to on each side up
here and when you jump to them make sure your health is completely full for when
you drop it takes alot of energy out of you.
Jump to the right switch first and then head back up once again and hit the left
switch. Once you activate the first switch also when going back up make sure
your at full health again. Turn around when you activate the first switch and
the ledge is hear so hop up it and then activate the other switch. As soon as
you drop from activating the left switch another Pharoh flies after you. Drop
down the high ledge and kill this bird off too. Climb back up to the top part
and then the 2 doors on the right and left sides are now open. Go to the right
door first and there is a skeleton here so lure him out towards the ledge and
then shoot him over the ledge. Now activate the hidden switch within the block
to get the Ornate Handle. Head on over to the left side now and activate the
hidden switch within this block and get the Hathor Effigy. Combine these 2 new
items to get the Portal Guardian.
Where the last door is up here has a handle looking thing next to the door so
use the Portal Guardian in here to open this gate. A Skeleton pops out of the
ground here so run around him and shoot him off the ledge you just jumped, to
get through this door. Equip the Crossbow now and turn left to shoot the table
here and get the Uzi Ammo. Go down the stairs and watch the cut-scene. 2 Amazon
Guardians come out of 2 hidden doors and now you must do battle. Equip the
Crossbow and the Explosive Ammo and shoot and destroy just 1 Guardian the one on
the right and the other one freezes in place. Enter this section now and get the
Left Greave. Enter the door on the other side and then put all the armor on and
you get to be Super Lara. No just kidding. Towards the steps where Lara sat on
the chair in the cut-scene there is 2 small gaps to drop down to. Choose one to
fall into and then exit the level. Apparently Von Croix has Laras friend Hostage
and wants Horaces' Aromor in return for his life and then somehow Von Corix
Transforms himself into Seth and all the Grasshoppers get scared and leave his
vehicle.
Level 24(City Of The Dead)
You have access to the motorcycle on this level but don't get on it yet. Up to
your left is a guy with Grenade Launcher so shoot him and you finally get the
Revolver. Up ahead and right is a Automated Machine gun that can be shot at and
taken out as well. Around the corner is another guard so shoot him also. Go
around this corner and to the left is a wall and a fence above the wall. This is
a Major bug in the game cause walk up to it and use action button and Lara tries
climbing the ledge and fails cause of the fence being in the way. Next equip the
Revolver and take the sight off of the crossbow. There is a guy ahead but since
the ledge is too steep for Lara to climb you can shoot the guy in the head twice
with the revolver/sight combo from a safe distance to kill him off.
Get back on the cycle and run the next guy over and then get off the bike. Shoot
the guy just ahead of you and take his shotgun ammo. Get on the bike going right
and back here on the left is a small ledge to climb and a crawl space to crawl
through. Drop down 2 ledges and activate the switch here. Leave this section and
then get on the bike and go up a small ways about mid-ways up cause there is a
machine gun here that does alot of damage to you. It can't be taken out so don't
bother. Run up as fast as possible and run right and climb a small ledge past
some gravestones and use medpacks to heal yourself. Up here is a door that
swings open when using the action button. Enter here and you're out of range of
the machine gun. Turn right when in this room and get the small med-pack and
then you'll notice a dead guy lying ona grate and a small section thats not
accessible cause the dead body is in the way plus it's just not a way for you to
get in.
Turn back around and get back on your bike and ride fast past gunshots and up to
an opening on the right and get off the bike. Climb the small ledge in the
opening now and enter this section and to the left is the Grenade Gun. This was
found on the Desert Railroad level back 10 levels but if you missed it here it
is once again. Once you get the Grenade Gun ammo turn around and head to the
right side for a small med-pack. Turn back around and head left and get on your
bike again. When you make the first corner takes about 5 seconds maybe less get
back off the bike and have your revolver with sight equipped and kill the guard
hiding up ahead and to the right. Get back on the bike and round the next corner
and run the guy over here ( he has no ammo). This next part is semi-hard it just
depends on how you make it. The next area ahead is a jump over a large chasm and
you need to jump it accordingly to make the jump successful. Get on the left
side of the screen but not too far left as you'll get hung up on the wall and
crash into the gap. The thing that really screwed me up was how the camera
suddenly changes from behind you to looking at you on the motorcycle while still
being ahead of you.
Make the jump here and go right,running over a guard here and in this section
you must get off the cycle seemingly for the entirety of the level. This next
part I call the jump trick cause you must do a series of jumps and the timing
has to be just right to make it. Okay you have a ledge thats very steep here
actually theres 2. One pointing out with face of ledge towards and another to
the right of it thats the same way when you turn to face it. You'll want to do
here is face the right ladge and use the jump grab manuever on this first ledge
and as soon as Lara is at the top of this ledge press the jump button to do a
backflip to a steep ledge behind her. As soon as you land on the top of this
ledge press jump again and this is a tiny jump here so the timing must be
perfect. She will jump to a third ledge and immediately press jump and she will
land on another ledge and you have maybe and I mean maybe a second to push the
jump button again and maybe and I mean maybe a second to press x button to grab
the ledge here and pull yourself up.
This didn't take me that long to figure out at all it was just a matter of
getting the timing down just right to make the jumps. Drop when you get to this
area and you'll hear the mystery tone. Get the Super Grenadegun ammo and the
Large Med-Pack and also the Standard Arrow Ammo here.
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