King Of Fighters '97

King Of Fighters '97

17.10.2013 15:31:02

English

aa. .aa
88 II `aaaaaaaaaaaaa' II 88
788. II `aaaaaaa` II ,88P ------------------------
?88 i `888' i 88P
788. 888 ,88P The King of Fighters '97
8. `?88 ,888. 88P' ,8
M?8__ `?8 ?88 .aaaaaaa. 88P 8P' __8FM ------------------------
`8AA888m. `78 8aaafF~~~?taaa8 8P' .m888AA8'
""788887m .aaf' `jaa8mmF8888F"" for Arcade / Sega Saturn
)8maac )aam8(
mmJ8888Jm maaL, .jaa. mL8888L== ------------------------
.8UU888U' Jm8.aaaLL___Jjaaa~mmL `U888UU8.
mJ8~~ , 788` .aaaaaaa. '88F . ~~8Lm FAQ v3.7 by K. Megura
iiii .J88F .J `888' L. J88L. iiii
IIII' 78F7F .JJ J8L LL. JF78L `IIII ------------------------
iIIII m8F 78 .J88F .8F8. 788L. 8F ?8m IIIIi
!!!!' .8' `8F F8F' 69`85 `787 78' `8. `!!!!
8 8' FF J6f ?5L 77 `8 8
` ' F' 6F ?5 `7 ` ' ------------------------
l' `l
` '

Unpublished work Copyright 1997-1998 Kao Megura

This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.

The King of Fighters series is (c) SNK Corporation and (c) SNK
Corporation of America.

This document can be found at the following locations:
-------------------------------------------------------------------------
Kao Megura's Home Page kao.home.ml.org
GameFAQs www.gamefaqs.com


Sites concerning KoF that you really should check out:
-------------------------------------------------------------------------
Arcade Games Page home.pacific.net.sg/~lancer/
Chika's King of Fighters Zone members.aol.com/iorin/chika/
YuRiMai's Trash Compactor www.deathsdoor.com/mai/
MadMan's Cafe www.deathsdoor.com/mmcafe/
Gunsmith HQ www.geocities.com/Tokyo/Towers/3860/
The KoF Guide Page www.geocities.com/TimesSquare/Alley/4810/


This FAQ has a companion file, "The King of Fighters '97 Mini-FAQ". It
can be found at my homepage and is a short list of moves and codes for
easy reference.

This work was a compilation of contributed information until v3.3. All
credit for previous versions goes to the forty-seven contributors :)


-------------------------------------------------------------------------
t a b l e o f c o n t e n t s
-------------------------------------------------------------------------

1. H O W T O P L A Y

2. T H E C O N T E S T A N T S

- hero team
- fatal fury team
- art of fighting team
- ikari team
- psycho soldier team
- '97 women's team
- kim team
- new faces team
- '97 special team
- iori yagami
- shingo yabuki

3. O T H E R C H A R A C T E R S

- '94 style kyo kusanagi
- on a moonlit night, iori goes insane due to orochi blood
- in the darkness, orochi blood awakens leona
- yashiro of the parched earth
- shermie of the insanely violent lightning
- chris of the flame of destiny
- orochi

4. M I S C E L L A N E O U S

- tricks and codes
- playing the game
- two modes of play
- fight information
- command attacks chart
- interruptible attacks chart
- teammate relations chart
- stage information
- intermissions and endings

5. A U T H O R ' S N O T E S

- special thanks
- revision history
- a note from the author


=========================================================================
1. h o w t o p l a y
=========================================================================

Here's a brief explanation of the controls:

UB U UF Jump Backward Jump Up Jump Forward
\ | /
B -- N -- F Retreat/Block Neutral Approach
/ | \
DB D DF Defensive Crouch Crouch Offensive Crouch


B C D Weak Kick Strong Punch Strong Kick
A Weak Punch

All the moves in this FAQ are displayed using written notation. If you
are on the second player (right) side, you will be facing the other way,
so reverse all left- and right-based directions. Use the buttons to
inflict damage, and the joystick to maneuver yourself around the playing
field. Use a combination of joystick directions anStrong Kicks to perform
special moves and other various commands. Move notation includes:

QCF (Quarter Circle Forward) Rotate joystick from D to DF to F.
QCB (Quarter Circle Backward) Rotate joystick from D to DB to B.
HCF (Half Circle Forward) Rotate joystick from B to D to F.
HCB (Half Circle Backward) Rotate joystick from F to D to B.

Otherwise, moves are performed by pressing in one of eight directions
(the 'neutral' position is not listed unless for an alternate joystick
command), then in another direction, and so on, before pressing a
button.


=========================================================================
2. t h e c o n t e s t a n t s
=========================================================================

This section lists each character, their name, what team they're
affiliated with, some quick stats. on that character, and then a listing
of their throw techniques, command attacks, special moves, Desperation
Moves (DMs) and Super Desperation Moves (SDMs). Following the main
moves list is a short listing of character quotes (and if applicable,
English translations of what they say). Note that quotes are not listed
for attacks if the person is saying the name of their attack (such as
Terry yelling 'Power Wave!' during the Power Wave). The format for this
section is as follows:

J: The Japanese move name.
E: An English translation of the move name.
M: How to perform the move.
H: How many hits the move causes.
C: Comments on using the move.

Not all of these criteria apply to every move (for example, you don't
need a hit count for throws), in which case the useless criteria simply
isn't written. Note that ALL hit information is taken from the Sega
Saturn version of this game.


-------------------------------------------------------------------------
KYO KUSANAGI (Hero Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Writing poetry
BIRTH DATE: 12/12/76 FAVORITE FOOD: Barbecued fish
AGE: 20 FAVORITE SPORT: Ice hockey
HEIGHT: 181 cm MOST VALUABLE: Motorcycle, girlfriend (Yuki)
WEIGHT: 75 kg HATES THE MOST: Hard work
BLOOD TYPE: B FIGHTING STYLE: Kusanagi Style Ancient
Martial Arts


J: Hachi Tetsu
E: Forged Iron
M: When close, B / F + Strong Punch


J: Issetsu Seoi Nage
E: Burden of the Lone Temple Throw
M: When close, B / F + Strong Kick


J: Ge Shiki: Naraku Otoshi
E: Foreign Style: Hades Drop
M: Jump, D + Strong Punch
H: Strong 1
C: A knockdown attack. Has fast recovery.


J: Ge Shiki: Gou Fu You
E: Foreign Style: Thunder Axe Positive
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Hachi Juu Hachi Shiki
E: Style No. 88
M: DF + Strong Kick
H: Strong 2


J: Hyaku Juu Yon Shiki: Ara Gami
E: Style No. 104: Wild Bite
M: QCF + Weak Punch
H: Weak 1
C: Follow with Kuu Kizu or Ya Sabi. Can negate some projectiles.


J: Hyaku Ni Juu Hachi Shiki: Kuu Kizu
E: Style No. 128: Nine Wounds
M: QCF + Punch
H: Weak 1, Strong 1
C: Follow with Nana Se or Migiri Ugachi.


J: I-Hyaku Ni Juu Nana Shiki: Ya Sabi
E: Self (Taught) Style No. 127: Eight Tarnish
M: HCB + Punch
H: Weak 1, Strong 1
C: Follow with Nana Se or Migiri Ugachi.


J: I-Hyaku Ni Juu Go Shiki: Nana Se
E: Self (Taught) Style No. 125: Seven Chance
H: Weak 1, Strong 1
M: Press Kick


J: Ge Shiki: Migiri Ugachi
E: Foreign Style: Time Drill
H: Weak 1, Strong 1
M: Press Punch


J: Hyaku Juu Go Shiki: Doku Gami
E: Style No. 105: Poison Bite
M: QCF + Strong Punch
H: Strong 1
C: Follow with Tsumi Yomi. Can negate some projectiles.


J: Yon Hyaku Isshiki: Tsumi Yomi
E: Style No. 401: Guilt Compose
M: HCB + Punch
H: Weak 1, Strong 1
C: Follow with Batsu Yomi.


J: Yon Hyaku Juu Ni Shiki: Batsu Yomi
E: Style No. 402: Punishment Compose
M: F + Punch
H: Weak 1, Strong 1


J: Hyaku Shiki: Oni Yaki
E: Style No. 100: Demon Scorcher
M: F,D,DF + Punch
H: Weak 2, Strong 1
C: This move has autoguard.


J: Kuu Hyaku Juu Ni Shiki: Nue Tsumi
E: Style No. 902: Clipping Chimera
M: QCB + Punch
H: Weak 1, Strong 1
C: This move becomes Tora Fuse or Ryuu Iri if used as a reversal.


J: Ge Shiki: Tora Fuse
E: Foreign Style: Tiger Lay
M: QCB + Punch (used as a high reversal)
H: Weak 1, Strong 1


J: Ge Shiki: Ryuu Iri
E: Foreign Style: Dragon Discharge
M: QCB + Punch (used as a low reversal)
H: Weak 1, Strong 1


J: Ni Hyaku Juu Ni Shiki: Koto Tsuki You
E: Style No. 202: Koto Moon Positive
M: HCB + Kick
H: Weak 2, Strong 2


J: Nana Juu Go Shiki: Kai
E: Style No. 75: Modified
M: QCF + Kick, Kick
H: Weak 1, Strong 1 (x2)


E: R.E.D. Kick (Rainbow Energy Dynamite)
M: B,D,DB + Kick
H: Weak 1, Strong 1
C: A knockdown attack. The Strong Kick version can't hit most
crouching opponents.


J: Ura Hyaku Hachi Shiki: Orochi Nagi
E: Reverse Style No. 180: Great Serpent Mow
M: QCB,HCF + Punch (hold P to delay attack)
H: Weak 1, Strong 1 (DM)
Weak 7, Strong 7 (SDM)
C: Using this move with the Weak Punch makes Kyo's upper body immune
to attacks. Using the Strong Punch makes his lower body immune to
attacks. During the SDM version, touching his body causes injury.


J: Saishuu Kessen Ougi "Mu Shiki" (San Shin Ki no Ichi)
E: Final Deciding Battle Secret "No Style" (1 of 3 Divine Weapons)
M: QCF,QCF + Punch
H: Weak 5, Strong 5 (DM)
Weak 14, Strong 14 (SDM)
C: You will be automatically drop your guard if you block Kyo's punch
attacks during the DM version.


J: "Rekishi ga chiga un da yo."
E: "History proves otherwise."
M: Tap Strong Punch rapidly after Saishu Kessen Ougi (DM version)


QUOTE LIST _____________________________________________________________

INTRODUCTORY POSE
"Ikuze!"
"Let's go!"

INTRODUCTORY POSE VS. IORI YAGAMI
"Keri o tsukeyoze, Yagami."
"Let's settle this, Yagami."

TAUNT
"Nani kusubu-ten da?"
"What'cha smokin' for?"

SAISHUU KESSEN OUGI TAUNT
"Rekishi ga chiga un da yo."
"History proves otherwise."

WIN POSE (A)
"Ore no...kachi da!"
"This is...my victory!"

WIN POSE (B)
"Anta ja moene na...."
"You're so bad I don't even need to burn you...."

WIN POSE (C)
"Hehe...moetaro?"
"Hehe...burned?"

DEFEAT
"Aaaaaaaaa...!"

RECOVERY ROLL
"Otto!"
"Whoa!"

DURING ARA GAMI
"Body ga ame ze."
"Your body is weak."

DURING KU KIZU
"Garaaki da ze."
"You've left yourself open."

DURING YA SABI
"Orusu da ze."
"You're not paying attention."

DURING ONI YAKI
"Oriya!"

DURING DOKU GAMI
"Kurae!"
"Eat this!"

DURING NUE TSUMI
"Saseru ka!"
"I won't let you do it!"

DURING KOTOZUKI YOU
"Oriya! Chi! Moeru!"
"Oriya! Chi! Burn!"

DURING OROCHI NAGI
"Kurai...yagare!"
"Eat...this!"

DURING SAISHUU KESSEN OUGI
"Kore da Kusanagi no ken da!"
"This is the fist of the Kusanagi!"


-------------------------------------------------------------------------
BENIMARU NIKAIDO (Hero Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese/US HOBBIES: Being the center of attention
BIRTH DATE: 6/6/76 FAVORITE FOOD: Sashimi
AGE: 21 FAVORITE SPORT: Clay Shooting
HEIGHT: 180 cm MOST VALUABLE: Himself
WEIGHT: 70 kg HATES THE MOST: Otaku
BLOOD TYPE: O FIGHTING STYLE: 'Shooting'


E: Catch and Shoot
M: When close, B / F + Strong Punch


E: Front Suplex
M: When close, B / F + Strong Kick


E: Spinning Knee Drop
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


E: Flying Drill
M: Jump, DB~DF + Strong Kick
H: Strong 5 against a grounded opponent
Strong 4 against an airborne opponent


E: Jackknife Kick
M: F + Weak Kick
H: Weak 1


J: Rai Jin Ken
E: Quivering Lightning Fist
M: QCF + Weak Punch
H: Weak 3
C: Can negate some projectiles.


J: Rai Jin Ken (Tai Kuu)
E: Quivering Lightning Fist (Anti-Air)
M: QCF + Strong Punch
H: Strong 3
C: Can negate some projectiles.


J: Kuuchuu Rai Jin Ken
E: Air Quivering Lightning Fist
M: Jump, QCF + Punch
H: Weak 3, Strong 3
C: Can negate some projectiles. Benimaru stops in air when this
move is used.


J: Shinkuu Kata Te Goma
E: Vacuum One-Hand Top
M: QCB + Punch
H: Weak 3, Strong 6


J: Super Inazuma Kick
E: Super Lightning Flash Kick
M: F,D,DF + Kick
H: Weak 1, Strong 1


J: Iai Geri
E: Sword-Drawing Kick
M: QCF + Kick
H: Weak 1, Strong 1
C: Can no longer be followed by Handou San Dan Geri.

J: Handou San Dan Geri
E: Anti-Motion / Reactionary Three Step Kick
M: HCB + Kick
H: Weak 3, Strong 3


E: Benimaru Coleda
M: When close, HCB,F + Punch
H: Weak 1, Strong 1


J: Rai Kou Ken
E: Lightning Gleam Fist
M: QCF,QCF + Weak Punch
H: Weak 5 (DM)
Weak 10 (SDM)


J: Rai Kou Ken (Tai Kuu)
E: Lightning Gleam Fist (Anti-Air)
M: QCF,QCF + Strong Punch
H: Strong 5 (DM)
Strong 10 (SDM)
C: The SDM version of this move becomes a regular Rai Kou Ken.


E: Elec-Trigger
M: When close, HCB,HCB + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

TAUNT
"Yare, yare."
(The Japanese equivalent of a sigh of annoyance or a tired sigh.)

WIN POSE (A)
"Thank you!"

WIN POSE (B)
"I love you!"

DEFEAT
"Uaaaaaaaa!"

RECOVERY ROLL
"Urya!"


-------------------------------------------------------------------------
GORO DAIMON (Hero Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Be in unison with Nature
BIRTH DATE: 5/5/1968 FAVORITE FOOD: Zaru-Soba
AGE: 29 FAVORITE SPORT: Judo
HEIGHT: 204 cm MOST VALUABLE: Geta Sandals
WEIGHT: 138 kg HATES THE MOST: Complex Machinery
BLOOD TYPE: A FIGHTING STYLE: Judo; self-taught skills


J: Juuji Shime
E: Crossbar Choke
M: When close, B / F + Strong Punch


J: Okuri Ashi Barai
E: Escorting Foot Sweep
M: When close, B / F + Strong Kick


J: Tsukami Tataki Tsuke
E: Tossing Strike Grip
M: When close, B / F + Strong Punch / Strong Kick
C: Get close, then step back and perform this move.


J: Takara Tsubushi
E: Treasure Smash
M: DF + Strong Punch
H: Strong 1


J: Zujou Barai
E: Overhead Sweep
M: F + Weak Punch
H: Weak 1
C: A knockdown attack. Can negate some projectiles.


J: Ji Rai Shin
E: Mine Quake
M: F,D,DF + Punch
H: Weak 1, Strong 0
C: Use the Strong Punch to fake this move. This move must be
blocked low.


J: Chou Oosoto Gari
E: Super Great Outside Cut
M: When close, F,D,DF + Kick
H: Weak 1, Strong 1


J: Kumo Tsukami Nage
E: Cloud Grabbing Throw
M: HCF + Weak Punch
H: Weak 1
C: Use against airborne opponents or standing tall opponents.


J: Kiri Kabu Gaeshi
E: Sliced Stump Return
M: HCF + Strong Punch
H: Strong 1
C: Use against standing / crouching opponents. Can also be used
to pick a fallen enemy off the floor if you're close enough.


J: Tenchi Gaeshi
E: Heaven and Hell Return
M: When close, HCB,F + Punch
H: Weak 1, Strong 1


J: Ura Nage
E: Reverse Throw
M: HCB,F + Kick
H: Weak 1, Strong 1


J: Nekko Gaeshi
E: Root Return
M: QCF + Kick
H: Weak 1, Strong 1
C: Both versions catch high attacks, but the Strong Kick version
catches low attacks as well.


J: Chou Ukemi
E: Super Tumble
M: QCB + Kick
C: Goro is partially invincible while tumbling.


J: Jigoku Gokuraku Otoshi
E: Hell Paradise Drop
M: When close, HCB,HCB + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


J: Arashi no Yama (Nekko Meki)
E: Mountain of Storms (Root Puller)
M: When close, HCF,HCF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: Follow with Zoku Kiri Kabu Gaeshi.


J: Arashi no Yama (Zoku Kiri Kabu Gaeshi)
E: Mountain of Storms (Continued Sliced Stump Return)
M: HCF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: Follow with Nekko Meki Ura Nage / Zoku Tenchi Gaeshi / Kiri
Kabu Gaeshi.


J: Arashi no Yama (Nekko Meki Ura Nage)
E: Mountain of Storms (Root Puller Reverse Throw)
M: F,D,DF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: Used if you began Nekko Meki as a DM.


J: Arashi no Yama (Zoku Tenchi Gaeshi)
E: Mountain of Storms (Continued Heaven and Hell Return)
M: F,D,DF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: Used if you began Nekko Meki as a SDM.


QUOTE LIST _____________________________________________________________

DEFEAT
"Uoooooooo."

RECOVERY ROLL
"Nan-no!"
"That's nothing!"


-------------------------------------------------------------------------
TERRY BOGARD (Fatal Fury Team)
-------------------------------------------------------------------------

NATIONALITY: American HOBBIES: Video games
BIRTH DATE: 3/15/1973 FAVORITE FOOD: Junk food
AGE: 24 FAVORITE SPORT: Basketball
HEIGHT: 182 cm MOST VALUABLE: His father's (Jeff's) gloves
WEIGHT: 77 kg HATES THE MOST: Slugs
BLOOD TYPE: O FIGHTING STYLE: Learned from his father


E: Grasping Upper
M: When close, B / F + Strong Punch


E: Buster Throw
M: When close, B / F + Strong Kick


E: Back Knuckle
M: F + Weak Punch
H: Weak 2


E: Rising Upper
M: DF + Strong Punch
H: Strong 1


E: Power Wave
M: QCF + Punch
H: Weak 1, Strong 1


E: Burn Knuckle
M: QCB + Punch
H: Weak 1, Strong 1


E: Crack Shoot
M: QCB + Kick
H: Weak 3, Strong 3


E: Rising Tackle
M: F,D,DF + Punch
H: Weak 5, Strong 7
C: This move has autoguard.


E: Power Dunk
M: F,D,DF + Kick
H: Weak 2, Strong 2


E: Power Charge
M: HCF + Kick
H: Weak 1, Strong 1


E: Power Geyser
M: QCB,DB,F + Punch
H: Weak 1, Strong 1 (DM)
Weak 3, Strong 3 (SDM)


E: High Angle Geyser
M: QCF,QCF + Kick
H: Weak 5, Strong 5 (DM)
Weak 10, Strong 10 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Hey, come on, come on!"

WIN POSE (A)
"Hmmph!"

WIN POSE (B)
"Okay!"

WIN POSE (C)
"All right!"

DEFEAT
"Uwaaaaaaaa!"

RECOVERY ROLL
"Fu!"

DURING HIGH ANGLE GEYSER
"Overheat! Geyser!"
(I'm NOT changing this, seriously, no matter what Gamest says)


-------------------------------------------------------------------------
ANDY BOGARD (Fatal Fury Team)
-------------------------------------------------------------------------

NATIONALITY: American HOBBIES: Practicing martial arts
BIRTH DATE: 8/16/74 FAVORITE FOOD: Natto Spaghetti
AGE: 23 FAVORITE SPORT: Short track
HEIGHT: 171 cm MOST VALUABLE: Picture of him and Hanzou S.
WEIGHT: 69 kg HATES THE MOST: Dogs
BLOOD TYPE: A FIGHTING STYLE: Kopo-ken, Shiranui Ninjitsu


J: Gou Rin Kai
E: Sturdy Confrontation Modified
M: When close, B / F + Strong Punch


J: Kakaekomi Nage
E: Hugging Throw
M: When close, B / F + Strong Kick


J: Uwa Agito
E: Upper Jaw
M: F + Weak Kick
H: Weak 1
C: An overhead attack.


J: Hishou Ken
E: Flying Fist
M: QCB + Punch
H: Weak 1, Strong 1


J: Shou Ryuu Dan
E: Rising Dragon Bullet
M: F,D,DF + Punch
H: Weak 6, Strong 6


J: Zan Ei Ken
E: Phantom Fist Slash
M: DB,F + Punch
H: Weak 1, Strong 1
C: Follow with Ga Dan Kou.


J: Ga Dan Kou
E: Blessed Body Bullet
M: QCF + Punch
H: Weak 1, Strong 1


J: Kuu Ha Dan
E: Sky Ripping Bullet
M: HCF + Kick
H: Weak 5, Strong 5


J: Gen'ei Shiranui
E: Phantom Shiranui
M: Jump, QCF + Kick
C: Follow with Uwa Agito or Shimo Agito.


J: Gen'ei Shiranui: Uwa Agito
E: Phantom Shiranui: Upper Jaw
M: Press Kick
H: Weak 1, Strong 1
C: This move is an overhead.


J: Gen'ei Shiranui: Shimo Agito
E: Phantom Shiranui: Lower Jaw
M: Press Punch
H: Weak 1, Strong 1


J: Geki Heki Hai Sui Shou
E: Dam-Attacking Palm
M: When close, HCF + Punch
H: Weak 4, Strong 4


J: Chou Reppa Dan
E: Super Violent Ripping Bullet
M: QCB,HCF + Kick
H: Weak 6, Strong 8 (DM)
Weak 16, Strong 16 (SDM)


J: Hishou Ryuusei Ken
E: Flying Meteor Fist
M: QCF,QCF + Punch
H: Weak 3, Strong 3 (DM)
Weak 6, Strong 6 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Hmmph!"

VERSUS MAI SHIRANUI
"Mai!"

TAUNT
"Hmmph!"

WIN POSE (A)
"Yosh!"
"All right!"

DEFEAT
"Nuaaaaaaaa!"

RECOVERY ROLL
"Fu!"

DURING GA DAN KOU
"Hah!"

DURING GEN'EI SHIRANUI UWA AGITO
"Soyaa!"

DURING GEN'EI SHIRANUI SHIMO AGITO
"Uriyaa!"

DURING GEKI HEKI HAI SUI SHOU
"Fu, fu, fu, soyaa!"

DURING HISHOU RYUUSEI KEN
"Haaaa...." "Retsu!"


-------------------------------------------------------------------------
JOE HIGASHI (Fatal Fury Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Brawling
BIRTH DATE: 3/29/74 FAVORITE FOOD: Deep-fried alligator meat
AGE: 23 FAVORITE SPORT: All martial arts
HEIGHT: 180 cm MOST VALUABLE: Hachimaki (bandanna)
WEIGHT: 72 kg HATES THE MOST: School
BLOOD TYPE: AB FIGHTING STYLE: Muay Thai (Thai kick boxing)


J: Hiza Jigoku
E: Knee Hell
M: When close, B / F + Strong Punch


E: Leg Throw
M: When close, B / F + Strong Kick


E: Low Kick
M: F + Weak Kick
H: Weak 1


E: Sliding
M: DF + Weak Kick
H: Weak 1


E: Hurricane Upper
M: HCF + Punch
H: Weak 1, Strong 2


J: Bakuretsu Ken
E: Exploding Fist
M: Tap Punch rapidly
H: Weak 8, Strong 10
C: Follow with Bakuretsu Ken Finish.


J: Bakuretsu Ken Finish
E: Exploding Fist Finish
M: QCF + Punch
H: Weak 1, Strong 1


E: Tiger Kick
M: F,D,DF + Kick
H: Weak 2, Strong 2


E: Slash Kick
M: HCF + Kick
H: Weak 1, Strong 1


J: Ougon no Kakato
E: Golden Heel
M: QCB + Kick
H: Weak 3, Strong 3


E: Screw Upper
M: QCF,QCF + Punch
H: Weak 7, Strong 9 (DM)
Weak 13, Strong 9 (SDM)


J: Bakuretsu Hurricane Tiger Kakato
E: Exploding Hurricane Tiger Heel
M: QCF,HCB + Punch
H: Weak 11, Strong 11 (DM)
Weak 19, Strong 19 (SDM)


QUOTE LIST _____________________________________________________________

INTROUDCTION
"Saku saku ikuze."
"Let's do this quick."


TAUNT
"Ora ora!"
"Hey hey!"

WIN POSE (A)
"Yoshaa!"
"All right!"

WIN POSE (B)
"Tate!"
"Get up!"

DEFEAT
"Uwaaaaaaaaa!"

RECOVERY ROLL
"Shi!"

DURING SCREW UPPER (SDM)
"Kore demo, kurae-----i!"
"Here, eat thi-----s!"

DURING BAKURETSU HURRICANE TIGER KAKATO
"Ora ora!" "O--sha!"
"Hey hey!"


-------------------------------------------------------------------------
RYO SAKAZAKI (Art of Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese/US HOBBIES: Weekend carpentry
BIRTH DATE: 8/2/73 FAVORITE FOOD: Mochi, natto
AGE: 24 FAVORITE SPORT: Sumo Wrestling
HEIGHT: 179 cm MOST VALUABLE: Restored motorcycle, horse
WEIGHT: 68 kg HATES THE MOST: Bugs with many legs
BLOOD TYPE: O FIGHTING STYLE: Kyokugen-ryu Karate


J: Tani Otoshi
E: Valley Drop
M: When close, B / F + Strong Punch


J: Tomoe Nage
E: Comma Design Throw
M: When close, B / F + Strong Kick


J: Hyouchuu Wari
E: Ice Pillar Split
M: F + Weak Punch
H: Weak 1
C: An overhead attack.


J: Ko Ou Ken
E: Tiger Gleam Fist
M: QCF + Punch
H: Weak 1, Strong 1


J: Ko Hou
E: Tiger Cannon
M: F,D,DF + Punch
H: Weak 1, Strong 2
(or Weak 2, Strong 2 off of Mou Ko Rai Jin Gou)


J: Mou Ko Rai Jin Gou
E: Wild Tiger Thunder God's Strength
M: QCB + Punch
H: Weak 3, Strong 3
C: Follow with Ko Hou.


J: Mou Ko Rai Jin Setsu
E: Wild Tiger Thunder God's Temple
M: QCF + Kick
H: Weak 1, Strong 1


J: Hi En Shippuu Kyaku
E: Flying Swallow Gale Leg
M: HCB + Kick
H: Weak 2, Strong 3


J: Kyoukugen-ryuu Ren Bu Ken
E: Kyokugen (or lit. "Extreme") Style Rapid Fist Dance
M: When close, HCF + Punch
H: Weak 4, Strong 4


J: Ha Ou Shou Kou Ken
E: Supreme King Flying Roaring Fist
M: F,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 5, Strong 5 (SDM)


J: Ryuu Ko Ranbu
E: Dragon / Tiger Boisterous Dance
M: QCF,HCB + Punch
H: Weak 15, Strong 15 (DM)
Weak 28, Strong 28 (SDM)


J: Tenchi Ha Ou Ken
E: Heaven and Earth Supreme Gleaming Fist
M: QCF,QCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: The SDM version will dizzy a hit opponent. In addition, blocking
the SDM version will make you drop your guard.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Ora ora!"
"Come on, come on!"

TAUNT
"Ora ora!"
"Come on, come on!"

WIN POSE (A)
"Osu!"
(A greeting given from one fighter to another.)

WIN POSE (B)
"Yosh!"
"Congratulations!" or "Good!"

WIN POSE (C)
"Osu!"
(A greeting given from one fighter to another.)

DEFEAT
"Shikujitta...."
"I failed...."

RECOVERY ROLL
"Ha!"

DURING RYUU KO RANBU
"Kyoukugen-ryuu Ougi!" "Ora! Ora! Ora!" "Morata!"
"Kyoukugen-style Secret Technique! (yelling) "I got it!"

DURING TENCHI HA OU KEN
"Ichigeki Hissatsu!"
"One-hit finish!"


-------------------------------------------------------------------------
ROBERT GARCIA (Art of Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: Italian HOBBIES: Collecting cars
BIRTH DATE: 12/25/73 FAVORITE FOOD: Sushi, yakisoba
AGE: 24 FAVORITE SPORT: Motor sports
HEIGHT: 180 cm MOST VALUABLE: His collection of cars
WEIGHT: 85 kg HATES THE MOST: Rakkyou
BLOOD TYPE: AB FIGHTING STYLE: Kyokugen-ryu Karate


J: Ryuutobi Kyaku
E: Leaping Dragon Leg
M: When close, B / F + Strong Punch


J: Kubi Kiri Nage
E: Neck Cutting Throw
M: When close, B / F + Strong Kick


J: Ryuu Han Shuu
E: Dragon Flip Kick
M: F + Weak Kick
H: Weak 1


J: Ryuu Geki Ken
E: Attacking Dragon Fist
M: QCF + Punch
H: Weak 1, Strong 1


J: Ryuu Ga
E: Dragon Fang
M: F,D,DF + Punch
H: Weak 1, Strong 2


J: Ryuu Zan Shou
E: Dragon Slice Flight
M: F,D,DF + Kick
H: Weak 1, Strong 1


J: Hi En Senpuu Kyaku
E: Flying Swallow Whirlwind Leg
M: HCB + Kick
H: Weak 1, Strong 4


J: Hi En Ryuu Jin Kyaku
E: Flying Swallow Dragon God Leg
M: Jump, QCB + Kick
H: Weak 1, Strong 1


J: Kyoukugen-ryuu Ren Bu Kyaku
E: Kyokugen (or lit. "Extreme") Style Rapid Leg Dance
M: When close, HCF + Kick
H: Weak 4, Strong 4


J: Ha Ou Shou Kou Ken
E: Supreme King Flying Roaring Fist
M: F,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 5, Strong 5 (SDM)


J: Ryuu Ko Ranbu
E: Dragon / Tiger Boisterous Dance
M: QCF,HCB + Punch
H: Weak 15, Strong 15 (DM)
Weak 28, Strong 28 (SDM)


J: Mu Ei Shippuu Jyu Dan Kyaku
E: Shadowless Gale Heavy Step Leg
M: QCF,QCF + Kick
H: Weak 7, Strong 7 (DM)
Weak 12, Strong 12 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Hona, ikimase."
"Well then, let's go."

VERSUS SIE KENSOU
"Bochi bochi, dennaa."
"Pretty good, I guess."

TAUNT
"Donai shitan ya?"
"What's wrong?"

WIN POSE (A)
"Yosha!"
"All right!"

WIN POSE (C)
"Donai ya?"
"How's that?"

DEFEAT
"Kusottare--!"
"Shithead--!"

DURING RYUU KO RAN BU
"Kyoukugen-ryuu Ougi!" "Sorya Sorya Sorya!" "Donai ya?!"
"Kyokugen-style Secret Technique!" (yelling) "How's that?!"


-------------------------------------------------------------------------
YURI SAKAZAKI (Art of Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese/US HOBBIES: Karaoke
BIRTH DATE: 12/7/76 FAVORITE FOOD: Sweet curry rice
AGE: 20 FAVORITE SPORT: Softball
HEIGHT: 168 cm MOST VALUABLE: Friends, Ronnet's earrings
WEIGHT: 59 kg HATES THE MOST: Octopus
BLOOD TYPE: A FIGHTING STYLE: Kyokugen-ryu Karate


J: Oni Harite
E: Demon Stretched Hand
M: When close, B / F + Strong Punch


J: Silent Nage
E: Silent Throw
M: When close, B / F + Strong Kick


J: Tsubame Otoshi
E: Swallow Drop
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


J: En Yoku
E: Swallow Wing
M: F + Weak Kick
H: Weak 1


J: Ko Ou Ken
E: Tiger Gleam Fist
M: QCF + Punch
H: Weak 1, Strong 1


J: Rai Ou Ken
E: Lightning Gleam Fist
M: QCF + Kick
H: Weak 1, Strong 1


J: Yuri Chou Upper (Kuu Ga)
E: Yuri Super Upper (Air Fang)
M: F,D,DF + Punch
H: Weak 2, Strong 2
C: Follow the Strong Punch version with Double Yuri Chou Upper.


J: Double Yuri Chou Upper (Ura Kuu Ga)
E: Double Yuri Super Upper (Reverse Air Fang)
M: F,D,DF + Punch
H: Weak 1, Strong 1


J: Yuri Chou Knuckle (Hi En Shippuu Ken)
E: Yuri Super Knuckle (Flying Swallow Gale Fist)
M: QCB + Punch
H: Weak 1, Strong 1


J: Yuri Chou Mawashi Geri (Hi En Shippuu Kyaku)
E: Yuri Super Revolving Leg (Flying Swallow Gale Leg)
M: QCB + Kick
H: Weak 2, Strong 2


J: Hyaku Retsu Binta
E: Hundred Violent Slaps
M: HCB + Punch
H: Weak 1, Strong 1


J: Ha Ou Shou Kou Ken
E: Supreme King Flying Roaring Fist
M: F,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 5, Strong 5 (SDM)


J: Hi En Hou Ou Kyaku
E: Flying Swallow Phoenix Leg
M: QCF,HCB + Kick
H: Weak 16, Strong 16 (DM)
Weak 26, Strong 26 (SDM)


J: Hi En Rekkou
E: Flying Swallow Violent Pierce
M: QCF,QCF + Punch
H: Weak 11, Strong 11 (DM)
Weak 21, Strong 21 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Babbito yattsukechau zo!"
"I will defeat you quickly!"

TAUNT
"Anta baka?"
"You stupid?"

WIN POSE (A)
"Ei! Ei! Wo! Wo! Jump! V! V!"

WIN POSE (B)
"Service, service!"

WIN POSE (C)
"Chou yoyutchi!"
"Super piece of cake [easy]!"

DEFEAT
"Oto-san, gomen!"
"Father, sorry!"

RECOVERY ROLL
"Ho!"


DURING YURI CHOU UPPER
"Chou Upper!"
"Super Upper!"

DURING DOUBLE YURI CHOU UPPER
"Double!"

DURING YURI CHOU MAWASHI GERI
"Chou Mawashi Geri!"
"Super Revolving Leg!"

DURING HI EN REKKOU
"Yuri..." "Chou Reppa!"
"Yuri..." "Super Violent Break!"


-------------------------------------------------------------------------
LEONA (Ikari Team)
-------------------------------------------------------------------------

NATIONALITY: Unknown HOBBIES: None
BIRTH DATE: 1/10/78 FAVORITE FOOD: Vegetables
AGE: 18 FAVORITE SPORT: None
HEIGHT: 176 cm MOST VALUABLE: None
WEIGHT: 65 kg HATES THE MOST: Blood
BLOOD TYPE: B + Orochi FIGHTING STYLE: Martial arts and Heidern
style Assassin Techniques


E: Leona Crush
M: When close, B / F + Strong Punch


E: Audel Buckler
M: When close, B / F + Strong Punch


E: Heidern Inferno
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


E: Moon Slasher
M: Charge D,U + Punch
H: Weak 1, Strong 1


E: X Caliber
M: Charge D,U + Kick
H: Weak 1, Strong 1


E: Baltic Launcher
M: Charge B,F + Punch
H: Weak 6, Strong 12


E: Ground Saber
M: Charge B,F + Kick
H: Weak 1, Strong 1
C: Follow the Strong Kick version with Sonic Kick.


E: Sonic Kick
M: F + Strong Kick
H: Strong 1


E: Eye Slasher
M: QCB + Punch
H: Weak 1, Strong 1


E: V Slasher
M: Jump, QCF,HCB + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


E: Gravity Storm
M: QCF,QCF + Punch
H: Weak 3, Strong 3 (DM)
Weak 5, Strong 5 (SDM)


E: Rebel Spark
M: QCB,HCF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Ninmu suikou shimasu."
"I shall perform my duty."

TAUNT
"Nigeru no yo...."
"Run away...."

WIN POSE (C)
"Ninmu kanryou."
"Mission complete."

DEFEAT
"Aaaa~~!"

DURING MOON SLASHER
"Kill!"

DURING V SLASHER
"Joa!"

DURING REBEL SPARK
"Sayonara!"
"Good bye!"


-------------------------------------------------------------------------
RALF JONES (Ikari Team)
-------------------------------------------------------------------------

NATIONALITY: Brazilian HOBBIES: Collecting knives
BIRTH DATE: 8/25/1958 FAVORITE FOOD: Bubble gum
AGE: 39 FAVORITE SPORT: Baseball
HEIGHT: 188 cm MOST VALUABLE: Badge of Honor
WEIGHT: 100 kg HATES THE MOST: Snakes
BLOOD TYPE: A FIGHTING STYLE: Martial arts and Heidern
style Assassin Techniques


E: Dynamite Head Bomb
M: When close, B / F + Strong Punch


E: Northern Light Bomb
M: When close, B / F + Strong Kick


E: Vulcan Punch
M: Tap Punch rapidly, move F
H: Weak 1, Strong 1


E: Gatling Attack
M: Charge B,F + Punch
H: Weak 4, Strong 4


J: Kyuukouka Bakudan Punch
E: Diving Bomb Punch
M: Charge D,U + Punch
H: Weak 1, Strong 3 (if Ralf hits on the way up)


J: Kyuukouka Bakudan Punch (Kuuchuu)
E: Diving Bomb Punch (Mid-Air)
M: Jump, QCF + Punch
H: Weak 1, Strong 1


E: Ralf Kick
M: Charge B,F + Kick
H: Weak 1, Strong 1
C: Often causes Critical Hits.


E: Super Argentine Backbreaker
M: When close, HCF + Kick
H: Weak 1, Strong 1


J: Baribari Vulcan Punch
E: Blazing Vulcan Punch
M: QCF,HCB + Punch
H: Weak 15, Strong 15 (DM)
Weak 28, Strong 28 (SDM)


J: Umanori Vulcan Punch
E: Horse-Mounted Vulcan Punch
M: QCB,HCF + Kick
H: Weak 14, Strong 14 (DM)
Weak 24, Strong 24 (SDM)


E: Galactica Phantom
M: QCF,QCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: This move is unblockable.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Oowah! Totto to kakatte koi!"
"Oo---! Come on, let's fight!"

VERSUS CLARK STEEL
"Ikuze, Clark!" "Cross Changer!"
"Let's go, Clark!"

TAUNT
"Yoshi, todome iku ka?"
"Alright, shall I go in for the kill?"


WIN POSE (A)
"Uwargh!"

WIN POSE (B)
"...sshaa! Utsuwa ja nenda, koraa?!"
"All right! You don't got what it takes, you know!"

WIN POSE (C)
"Yay! Ninmu kanryou!"
"Yay! Mission complete!"

DEFEAT
"Uooooooooo!"

RECOVERY ROLL
"Uoo!"


DURING BARIBARI VULCAN PUNCH
"Fire! Hakairyokuuu!"
"Fire! Destructive power!"

DURING UMANORI VULCAN PUNCH
"Totte oki daze! Mouitcho!"
"I saved this one for last! One more!"

DURING GALACTIC PHANTOM
"Galactica Phantom...Dokkan!"
"Galactica Phantom...Boom!"


-------------------------------------------------------------------------
CLARK JONES (Ikari Team)
-------------------------------------------------------------------------

NATIONALITY: American HOBBIES: Collecting guns
BIRTH DATE: 5/7/63 FAVORITE FOOD: Oatmeal
AGE: 34 FAVORITE SPORT: Wrestling
HEIGHT: 187 cm MOST VALUABLE: His sunglasses
WEIGHT: 99 kg HATES THE MOST: Slugs
BLOOD TYPE: A FIGHTING STYLE: Martial arts and Heidern
style Assassin Techniques


J: Nage-e Panashi German
E: German Throwing
M: When close, B / F + Strong Punch


E: Fisherman Buster
M: When close, B / F + Strong Kick


E: Death Lake Drive
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


E: Stomping
M: F + Weak Kick
H: Weak 1


E: Vulcan Punch
M: Tap Punch rapidly, move F
H: Weak 3, Strong 4


E: Napalm Stretch
M: F,D,DF + Punch
H: Weak 1, Strong 1
C: Follow with Flashing Elbow. Use against jumping opponents.


E: Frankensteiner
M: F,D,DF + Kick
H: Weak 1, Strong 1
C: Follow with Flashing Elbow.


E: Rolling Cradle
M: HCF + Punch
H: Weak 1, Strong 1
C: Follow with Flashing Elbow.


E: Super Argentine Backbreaker
M: When close, HCF + Kick
H: Weak 1, Strong 1
C: Follow with Flashing Elbow.


E: Flashing Elbow
M: QCF + Punch
H: Weak 1, Strong 1


E: Ultra Argentine Backbreaker
M: When close, HCB,HCB + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


E: Running Three
M: HCF,HCF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

VERSUS RALF JONES
"Ou!" "Cross Changer!"
"Yeah! / Okay!"

TAUNT
"Hey, c'mon!"

WIN POSE (B)
"Amai yo, na?"
"Naive, huh?"

WIN POSE (C)
"Hey! Ninmu kanryou!"
"Hey! Mission complete!"

DEFEAT
"Nuoooooo!"

RECOVERY ROLL
"Ho!"

DURING FRANKENSTEINER
"Hey!"

DURING ULTRA ARGENTINE Backbreaker (DM)
"Death Valley Bomb!"

DURING ULTRA ARGENTINE Backbreaker (SDM)
"Clark Spark!"

DURING RUNNING THREE
"Running Threeyaa!"


-------------------------------------------------------------------------
ATHENA ASAMIYA (Psycho Soldier Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Astrology
BIRTH DATE: 3/14/1979 FAVORITE FOOD: Ichigo-daifuku
AGE: 18 FAVORITE SPORT: Lacross
HEIGHT: 163 cm MOST VALUABLE: Peter Rabbit teacup set
WEIGHT: 49 kg HATES THE MOST: Grasshoppers
BLOOD TYPE: B FIGHTING STYLE: Psychic Powers and Kung Fu


E: Bit Throw
M: When close, B / F + Strong Punch


E: Psychic Throw
M: When close, B / F + Strong Kick


E: Psychic Shoot
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


J: Renkan Tai
E: Chain Thigh
M: F + Weak Kick
H: Weak 2


E: Phoenix Bomb
M: Jump, D + Weak Kick
H: Weak 1
C: A knockdown attack.


E: Psycho Ball Attack
M: QCB + Punch
H: Weak 1, Strong 1


E: Psycho Sword
M: F,D,DF + Punch
H: Weak 6, Strong 6


J: Kuuchuu Psycho Sword
E: Air Psycho Sword
M: Jump, F,D,DF + Punch
H: Weak 6, Strong 6


E: Phoenix Arrow
M: Jump, QCB + Punch
H: Weak 4, Strong 6


E: "Nu" Psycho Reflector
M: HCB + Kick
H: Weak 4, Strong 7
C: This move will reflect certain projectile attacks.


E: Psychic Teleport
M: QCF + Kick
C: Can be used to evade attacks.


E: Super Psychic Throw
M: When close, HCF + Strong Punch
H: Strong 1


E: Shining Crystal Bit
M: B,HCB + Punch (air)
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: Follow with Crystal Shoot. Cancel by pressing all four attack
buttons together.


E: Crystal Shoot
M: QCB + Punch (hold P to delay attack)
H: Weak 1, Strong 1 (DM)
Weak 3, Strong 3 (SDM)
C: On the ground, the Strong Punch version flies upward.


E: Phoenix Fang Arrow
M: Jump, QCF,QCF + Punch
H: Weak 11, Strong 13 (DM)
Weak 29, Strong 33 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Athena, ikimasu!"
"Athena, ready!"

TAUNT
"Gusshi, gomenasai!"
"Achoo, excuse me!"

WIN POSE (A)
"Yatta! Gu!"
"I did it! Good!"

WIN POSE (B)
"Yay, kampeki!"
"Yay, perfect!"

WIN POSE (C)
"Watashi tachi wa makenai wa!"
"We won't be beaten!"

DEFEAT
"Gomenasaaaaai!"
"I'm sorry----!"

RECOVERY ROLL
"Ei!"


DURING PSYCHO BALL ATTACK
"Psycho Ball!"

DURING PSYCHIC TELEPORT
"Teleport!"

DURING SHINING CRYSTAL BIT
"Yaaahhhh!"

DURING CRYSTAL SHOOT
"Ikkee!"
"Go!"

DURING PHOENIX FANG ARROW
"Faaang...Arrow!"


-------------------------------------------------------------------------
SIE KENSOU (Psycho Soldier Team)
-------------------------------------------------------------------------

NATIONALITY: Chinese HOBBIES: Reading manga (yeah!)
BIRTH DATE: 9/23/77 FAVORITE FOOD: Niku-man
AGE: 19 FAVORITE SPORT: Soccer
HEIGHT: 172 cm MOST VALUABLE: Debut Album of Yu Hayami
WEIGHT: 61 kg HATES THE MOST: Practicing martial arts
BLOOD TYPE: B FIGHTING STYLE: Psychic Powers and Kung Fu


J: Hakkei
E: Strong Discharge
M: When close, B / F + Strong Punch


J: Tomoe Nage
E: Comma Design Throw
M: When close, B / F + Strong Kick


J: Ko Bokute
E: Drunken Hand Slap
M: F + Weak Punch
H: Weak 1


J: Gosen Tai
E: Backwards Revolving Thigh
M: F + Weak Kick
H: Weak 1


J: Chou Kyuu Dan
E: Super Ball Bullet
M: QCB + Punch
H: Weak 1, Strong 1


J: Ryuu Sou Geki
E: Dragon Talon Attack
M: Jump, QCB + Punch
H: Weak 4, Strong 5


J: Ryuu Ren Ga: Chi Ryuu
E: Rapid Dragon Fang: Earth Dragon
M: HCF + Weak Punch
H: Weak 3


J: Ryuu Ren Ga: Ten Ryuu
E: Rapid Dragon Fang: Heaven Dragon
M: HCF + Strong Punch
H: Strong 3


J: Ryuu Renda
E: Dragon Barrage
M: When close, F,D,DF + tap Punch rapidly
H: Weak 12, Strong 12


J: Ryuu Gaku Sai
E: Dragon Jaw Smash
M: B,D,DB + Kick
H: Weak 4, Strong 3


J: Shin Ryuu Sei Kou Rekkyaku
E: God Dragon Horrible Gleaming Rending Leg
M: QCF,HCB + Weak Kick
H: Weak 4 (DM)
Weak 19 (SDM)


J: Shin Ryuu Ten Bu Kyaku
E: God Dragon Heaven Leg Dance
M: QCF,HCB + Strong Kick
H: Strong 9 (DM)
Strong 19 (SDM)


J: Sen Ki Hakkei
E: Hermit Mind Strong Discharge
M: When close, QCF,QCF + tap Punch rapidly
H: Weak 5, Strong 5 (DM)
Weak 12, Strong 12 (SDM)


J: Niku Man o Kuu
E: Eat a Meat Bun
M: QCB,QCB + Punch
C: All versions of this move restore a small amount of lost life, and
Sie is invincible during certain parts of the move. However, Sie
will then go on to lose some life after either of the SDM versions.
You can apparently manually or automatically counterattack with the
Sen Ki Hakkei during the SDM version, but I haven't gotten it to
work yet.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Ka! Shinukato omotta!"
"Ka! I thought I was going to die!"

VERSUS ROBERT GARCIA
"Donai de ka?"
"How's it going?"

TAUNT
"Benkyo shimasse!"
"Study!"

WIN POSE (A)
"Mada mada shugyo ga taran na!"
"You need to practice more!"

WIN POSE (C)
"Yo! Yattade!"
"Yo! I did it!"
(not "Yo!" as a greeting but said when doing something difficult,
like lifting something heavy.)

DEFEAT
"Hona, sainaraaa....!"
"Well then, goodbye----!"

RECOVERY ROLL
"Abuna!"
"Watch out!"

DURING CHOU KYUU DAN
"Choukyuudan-ya!"
"It's Super Ball Bullet!"

DURING RYUU GAKI SAI
"Ryuugakisai-ya!"
"It's Dragon Jaw Smash!"

DURING RYUU RENDA
"Younai, younai!"
"No good, no good!"

DURING SHIN RYU TEN BU KYAKU
"Donai ya?!"
"How's that?!"

DURING SEN KI HAKKEI (DM)
"Itadaki-ya!"
"I'll take that!"

DURING SEN KI HAKKEI (SDM)
"Mou, akaan!"
"It's beyond my control!"

DURING NIKU MAN O KUU (DM)
"Nikuman-ya!"
"It's Meat Bun!"

DURING NIKU MAN O KUU (SDM)
"Pizzaman-ya!"
"It's Pizza Bun!"


-------------------------------------------------------------------------
CHIN GENTSAI (Psycho Soldier Team)
-------------------------------------------------------------------------

(no bio sheet available)


J: Kyou In Sake
E: Strong Drink Sake
M: When close, B / F + Strong Punch


J: Gyaku Kyaku Nage
E: Reverse Leg Throw
M: When close, B / F + Strong Kick


J: Sui Hou Hyoutan Shuu
E: Drunken Walk Gourd-Basket Attack
M: F + Weak Punch
H: Weak 1


J: Hyoutan Geki (Jaku)
E: Gourd-Basket Attack (Weak)
M: QCB + Weak Punch
H: Weak 1
C: Can negate some projectiles.


J: Hyoutan Geki (Kyou)
E: Gourd-Basket Attack (Strong)
M: QCB + Strong Punch
H: Strong 2
C: Can negate some projectiles.


J: Ryuu Rin Hou Rai
E: Willow Phosphorous Sagebrush Pigweed
M: F,D,DF + Punch
H: Weak 6, Strong 13
C: This move has autoguard.


J: Kaiten Teki Kuu Totsu Ken
E: Rotary Sky Piercing Fist
M: HCF + Kick (alone or during Bougetsu Sui)
F + Kick (during Sui Kan Kan Ou only)
H: Weak 1, Strong 1


J: Sui Kan Kan Ou
E: Venerable Old Man's Coiled Pipe
M: QCF + Punch
C: Chin is partially invincible during this move. Cancel by pressing
all four attack buttons together, or follow with Chou Shuu Riku Gyo
or Kaiten Teki Kuu Totsu Ken.


J: Chou Shuu Riku Gyo
E: Butterfly Attack Land Fish
M: F + Punch (after Sui Kan Kan Ou)
D,DF,(hold F) + Punch (used as a standalone move)
H: Weak 2, Strong 2


J: Bougetsu Sui
E: Full Moon Drunkard
M: QCB + Kick, move B / F
C: Cancel by pressing all four attack buttons together. Follow with
Kaiten Teki Kuu Totsu Ken / Ryuu Ja Han Hou / Ri Gyo Han Hou.


J: Ryuu Ja Han Hou
E: Dragon Snake Anti Strike
M: U + Weak Kick
H: Weak 1


J: Ri Gyo Han Hou
E: Carp Fish Anti Strike
M: U + Strong Kick
H: Strong 1


J: Gou Ran En Pou
E: Roaring Flame Blaze Burn
M: QCF,QCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: The Weak Punch version of the DM goes upward, while the Strong
Punch version of the DM goes forward. The SDM version goes in
all directions no matter what button is used.


J: Gou En Shourai
E: Roaring Flame Invitation
M: QCF,HCB + Punch
H: Weak 9, Strong 13 (DM)
Weak 27, Strong 27 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Bochi bochi, hajimerukanou?"
"Shall we begin slowly?"

TAUNT
"Hate...doku itta ka nou?"
"Hmm...where did he go?"

WIN POSE (A)
"Skip, skip, lunlululun."
"Skip, skip, (gibberish)."

WIN POSE (C)
"Nimaaa!"

DEFEAT
"Dame ja, koryaa...."
"This isn't good...."

RECOVERY ROLL
"Horasa!"

DURING KYOU IN SAKE
"Ma, nome nome!"
"C'mon, drink, drink!"

DURING GO EN SHOURAI
"Atchi, atchi, kurokogeja!"
"Ouch, ouch, burned black!"


-------------------------------------------------------------------------
CHIZURU KAGURA (New Female Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Sleeping, Bike racing
BIRTH DATE: 6/26/74 FAVORITE FOOD: Hot/spicy food
AGE: 22 FAVORITE SPORT: Bike Racing
HEIGHT: 169 cm MOST VALUABLE: Pet bird 'Chi-chan'
WEIGHT: 52 kg HATES THE MOST: Irrational things
BLOOD TYPE: AB FIGHTING STYLE: Kagura Style Ancient
Martial Arts


J: Rei Getsu
E: Moon Decree
M: When close, B / F + Strong Punch


J: Kai Ten
E: Revolving Heavens
M: When close, B / F + Strong Kick


J: Hyakkatsu: Tenjin no Kotowari
E: 100th Revival: Reasoning of the Heavenly Gods
M: F,D,DF + Punch
H: Weak 2, Strong 2
C: Use A for Chizuru's double, or C for Chizuru herself.


J: Hyaku Hachi Katsu: Tama Yura no Shitsu Ne
E: 180th Revival: Sound of the Large Koto of the Trembling Jewel
M: HCF + Punch
H: Weak 1, Strong 1
C: This move will reflect certain projectile attacks. Chizuru is
partially invincible during the 'dancing' part of the C version,
which also acts as an overhead attack.

J: Ni Hyaku Juu Ni Katsu: Shinsoku no Norito
E: 202nd Revival: Quick Shinto Ritual Prayer
M: HCB + Punch / Kick
H: Weak 1, Strong 1
C: Use A / B for Chizuru's double, or C / D for Chizuru herself.
You can double-tap the button used to make Chizuru attack sooner.
Follow with Ten Zui.

J: Ni Hyaku Juu Ni Katsu: Shinsoku no Norito ~ Ten Zui
E: 202nd Revival: Quick Shinto Ritual Prayer ~ Heavenly Congratulations
M: QCB + Punch / Kick
H: Weak 1, Strong 1
C: You must use the same type of attack used during Shinsoku no Norito
(i.e., use Punch if you did the first move with HCB + Punch)


J: Ni Hyaku Juu Ni Katsu Otsu Shiki: Choumon no Isshin
E: 202th Revival Duplicate Style: Lone Needle of the Gates of the Peak
M: QCF + Punch / Kick
H: Weak 1, Strong 1
C: Use any Punch for Chizuru's double, or any Kick for Chizuru herself.


J: Ichimen Hachi Juu Go Katsu: Reigi no Ishidzue
E: Single Phase 85th Revival: Foundation (of) Zero Technique
M: QCB,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: A hit opponent changes color (they take on a purple hue). They
remain discolored for a while, and during this time, they cannot
use any moves aside from regular attacks or normal throws.


J: Ichimen Ichi Katsu: San Rai no Fu Jin
E: Single Phase First Revival: Setting Up Formation of the Three
Rattling Winds
M: QCF,QCF + Kick
H: Weak 19, Strong 19 (DM)
Weak 23, Strong 23 (SDM)
C: Chizuru can only use normal attacks while her double is attacking.
If using Extra Mode, she can still charge up her Power Gauge, though.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Sa, hajime masho?"
"Shall we start?"

VERSUS OROCHI
"Sa, owari ni shimasho?"
"Shall we finish [this]?"

TAUNT
"Mada owate-nai wayo."
"It's not over yet."

WIN POSE (A)
"Haa...."

WIN POSE (C)
"Kagami no naka no honto no anata ga mieru."
"I see the real you in the mirror."

DEFEAT
"Aaaaaaaa!"


DURING TAMAYURA NO SHITSUNE
"Harau!"
"Purify!"

DURING SHINSOKU NO NORITO
"Sore!"
"Here!"

DURING CHOUMON NO ISSHIN
"Ugatsu!"
"Drill!"

DURING REIGI NO ISHIDZUE
"Sono chikara...fuujimasu!"
"I will...seal that power!"

DURING SAN RAI NO FU JIN
"Kore ga mikirete?"
"Can you see through this?"

MISCELLANEOUS QUOTES
"Utsu!" "Zan!"
"Strike!" "Slash!"


-------------------------------------------------------------------------
MAI SHIRANUI (New Female Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Making Osechi
BIRTH DATE: 1/1/1976 FAVORITE FOOD: Ozouni
AGE: 21 FAVORITE SPORT: Hane-Tsuki
HEIGHT: 164 cm MOST VALUABLE: Dead Grandmother's Hairpin
WEIGHT: 50 kg HATES THE MOST: Spiders
BLOOD TYPE: B FIGHTING STYLE: Shiranui-style Ninjitsu


J: Shiranui Gou Rin
E: Shiranui Sturdy Confrontation
M: When close, B / F + Strong Punch


J: Fuusha Kuzushi
E: Windmill Demolisher
M: When close, B / F + Strong Kick


J: Yume Zakura
E: Dreaming Cherry Tree
M: Jump, when close, any direction but U + Strong Punch / Strong Kick


J: Benitsuru no Mai
E: Dance of the Flamingo
M: DF + Weak Kick
H: 2


J: Ka Chou Sen
E: Flower Butterfly Fan
M: QCF + Punch
H: Weak 1, Strong 1


J: Ryuu En Bu
E: Dragon Blaze Dance
M: QCB + Punch
H: Weak 1, Strong 2


J: Hakuro no Mai
E: Dance of the Snowy Heron
M: F,D,DF + Punch
H: Weak 12, Strong 12


J: Hishou Ryuu En Jin
E: Flying Dragon Blaze Formation
M: F,D,DF + Kick
H: Weak 2, Strong 2


J: Musasabi no Mai
E: Dance of the Giant Flying Squirrel
M: Charge D,UB~UF + Punch (hold Punch)
Jump, QCB + Punch
H: Weak 1, Strong 1
C: If you don't hold down the Punch button during the ground
version, Mai will leap to a wall, then fall down to the floor.


J: Hissatsu Shinobi Bachi
E: Deadly Ninja Bees
M: HCF + Kick
H: Weak 2, Strong 2


J: Chou Hissatsu Shinobi Bachi
E: Super Deadly Ninja Bees
M: QCB,HCF + Kick
H: Weak 6, Strong 6 (DM)
Strong 12, Strong 12 (SDM)


J: Hou Ou no Mai
E: Dance of the Phoenix
M: QCB,QCB + Punch
H: Weak 5, Strong 7 (DM)
Weak 20, Strong 20 (SDM)


J: Sui Chou no Mai
E: Dance of the Water Bird
M: QCF,QCF + Punch
H: Weak 3, Strong 3 (DM)
Weak 3, Strong 3 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION (UP FIRST)
"Shiranui Mai mairi masu!"
"Shiranui Mai, I'm coming!"

INTRODUCTION
"Kakatte rasshai!"
"Come at me!"

VERSUS ANDY BOGARD
"Nengu no osame toki yo, Andy!"
"It's time for taxes, Andy!"
(idiom: "It's too late, Andy!")
(meaning: "Marry me now, Andy!")

TAUNT
"Hora, ganbatte!"
"Put [in] more effort / Hey there, don't give up hope!"


WIN POSE (A)
"Nippon ichi!"
"I'm the best [number one] in Japan!"

WIN POSE (B)
"Nippon ichi!"
"I'm the best [number one] in Japan!"

WIN POSE (C)
"Nippon ichi!"
"I'm the best [number one] in Japan!"

DEFEAT
"Andy~!"

RECOVERY ROLL
"Hah!"

DURING HISHOU RYUU EN JIN
"Hauuu!"

DURING SUI CHOU NO MAI
"Hitotsu! Futatsu! Mittsu!"
"One! Two! Three!"


-------------------------------------------------------------------------
KING (New Female Fighting Team)
-------------------------------------------------------------------------

NATIONALITY: French HOBBIES: Collecting wine glasses
BIRTH DATE: 4/8/1973 FAVORITE FOOD: Vegetables
AGE: 24 FAVORITE SPORT: Billiards
HEIGHT: 175 cm MOST VALUABLE: Her own 'beauty' (?)
WEIGHT: 58 kg HATES THE MOST: Gross people (Jack Turner)
BLOOD TYPE: A FIGHTING STYLE: Muay Thai


E: Hold Rush
M: When close, B / F + Strong Punch


E: Hook Buster
M: When close, B / F + Strong Kick


E: Sliding Kick
M: DF + Strong Kick
H: Strong 1


E: Venom Strike
M: QCF + Kick
H: Weak 1, Strong 1


E: Double Strike
M: QCF,QCF + Kick
H: Weak 2, Strong 2


E: Tornado Kick
M: HCB + Kick
H: Weak 4, Strong 6


E: Mirage Kick
M: HCF + Kick
H: Weak 4, Strong 4


E: Surprise Rose
M: F,D,DF + Punch
H: Weak 4, Strong 4


E: Trap Shot
M: F,D,DF + Kick
H: Weak 5, Strong 7


E: Illusion Dance
M: QCF,HCB + Kick
H: Weak 13, Strong 13 (DM)
Weak 20, Strong 20 (SDM)


E: Silent Flash
M: QCB,QCB + Kick
H: Weak 3, Strong 3 (DM)
Weak 11, Strong 11 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Aite ni naruwa."
"I'l let you be my opponent."

TAUNT
"Honki de oide yo."
"Show me your real power."

WIN POSE (A)
"Hmph! Nasakenai."
"Hmph! Pathetic."

WIN POSE (B)
"Karui mono ne."
"That was easy."

WIN POSE (C)
"Tanoshikaata wa, mata oide."
"That was fun, come again."

DEFEAT
"Uwaaaaaa!"

RECOVERY ROLL
"Mada-mada!"
"Not yet!"

DURING ILLUSION DANCE
"Ikuyo!"
"Here I go!"

SILENT FLASH
"Tekagen shinai yo!"
"I'm making no allowances / holding nothing back!"


-------------------------------------------------------------------------
KIM KAPHWAN (Kim's Team)
-------------------------------------------------------------------------

NATIONALITY: South Korean HOBBIES: Karaoke
BIRTH DATE: 12/21/1967 FAVORITE FOOD: Korean Barbecue
AGE: 30 FAVORITE SPORT: Gymnastics
HEIGHT: 176 cm MOST VALUABLE: His two sons
WEIGHT: 78 kg HATES THE MOST: Evil
BLOOD TYPE: A FIGHTING STYLE: Tae Kwon Do


J: Kubi Kiwame Otoshi
E: Extreme Neck Drop
M: When close, B / F + Strong Punch


J: Sakkyaku Nage
E: Deadly Leg Throw
M: When close, B / F + Strong Kick


J: Dora Yup Chagi
E: Turning Kick
M: F + Weak Punch
H: Weak 1
C: You _can_ combo this into the Hou-Ou Kyaku if you do it quickly.

J: Neri Chagi
E: Descending Kick
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Hi En Zan
E: Flying Swallow Slash
M: Charge D,U + Kick
H: Weak 1, Strong 3
C: Follow Strong Kick version with Ten Sou Zan.


J: Ten Sou Zan
E: Rising Heaven Slash
M: D + Strong Kick during Strong Hi En Zan.
H: Strong 1


J: Kuu Sa Jin
E: Sky Sand Dust
M: Charge D,U + Punch
H: Weak 2, Strong 3


J: Ryuusei Raku
E: Meteor Drop
M: Charge B,F + Kick
H: Weak 2, Strong 2


J: Han Getsu Zan
E: Half Moon Slash
M: QCB + Kick
H: Weak 4, Strong 3


J: Hishou Kyaku
E: Flying Kick
M: Jump, QCF + Kick
H: Weak 4, Strong 5


J: Hou Ou Kyaku
E: Phoenix Leg
M: QCB,DB,F + Kick (air)
H: Weak 12, Strong 12 (DM)
Weak 21, Strong 21 (SDM)


J: Hou Ou Ten Bu Kyaku
E: Phoenix Heaven Leg Dance
M: Jump, QCF,HCB + Kick
H: Weak 12, Strong 12 (DM)
Weak 22, Strong 22 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Ikuzo!"
"Let's go!"

VERSUS RYUJI, BILLY, IORI, CHOI, CHANG, NEW FACES TEAM (BOTH), OROCHI
"Aku wa yurusan!"
"Evil is unforgivable!"

TAUNT
"Kakatte koi yo!"
"Come at me!"

WIN POSE (A)
"Nakama kama ote maire."
"A good fight from a good friend."

WIN POSE (B)
"Hwah!"

DEFEAT
"Uaaaaaaa!"

RECOVERY ROLL
"Fun!"

DURING KUBI KIWAME OTOSHI / SAKKYAKU NAGE
"Ho Ou Geki!"
"Phoenix Attack!"


-------------------------------------------------------------------------
CHANG KOEHAN (Kim's Team)
-------------------------------------------------------------------------

NATIONALITY: Korean HOBBIES: Breaking things
BIRTH DATE: 10/21/58 FAVORITE FOOD: Roasted whole sheep
AGE: 39 FAVORITE SPORT: Table Tennis
HEIGHT: 227 cm MOST VALUABLE: His iron ball
WEIGHT: 203 kg HATES THE MOST: Centipedes
BLOOD TYPE: B FIGHTING STYLE: Tae Kwon Do + Power Attacks


J: Ha Gan Geki
E: Frustrated Expression Attack
M: When close, B / F + Strong Punch


J: Kusari Jime
E: Chain Tighten
M: When close, B / F + Strong Kick


J: Hiki Nige
E: Pull Escape
M: DF + Weak Punch
H: Weak 1


J: Tekkyuu Dai Kaiten
E: Iron Ball Big Rotation
M: Tap Punch rapidly, move B / F
H: Weak 1, Strong 1
C: Cancel by pressing all four attack buttons together. This move has
autoguard.


J: Tekkyuu Funsai Geki
E: Iron Ball Smashing Attack
M: Charge B,F + Punch
H: Weak 1, Strong 1
C: This move has autoguard.


J: Tekkyuu Hi En Zan
E: Iron Ball Flying Swallow Slash
M: Charge D,U + Kick
H: Weak 3, Strong 1
C: Hits on the way up _or_ on the way down.


J: Dai Hakai Nage
E: Great Destruction Throw
M: When close, HCB,F + Strong Punch
H: Strong 1


J: Tekkyuu Dai Bousou
E: Iron Ball Great Reckless Run
M: QCF,HCB + Punch
H: Weak 11, Strong 11 (DM)
Weak 17, Strong 17 (SDM)


J: Tekkyuu Dai Assatsu
E: Iron Ball Great Deadly Pressure
M: QCF,QCF + Punch
H: Weak 1, Strong 2 (DM)
C: Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

TAUNT
"Doshita?!"
"What's wrong?!"

WIN POSE (A)
"Ora, tsugi detekoi?!"
"Hey, who's next?!"

DEFEAT
"Orororo~n."

RECOVERY ROLL
"Uho~~~!"

DURING TEKKYUU DAI ASSASTSU
"Dossei! Idee!"
"Look out! Ow!"


-------------------------------------------------------------------------
CHOI BOUNGE (Kim's Team)
-------------------------------------------------------------------------

NATIONALITY: Korean HOBBIES: Cutting things
BIRTH DATE: 10/25/61 FAVORITE FOOD: Crabs
AGE: 36 FAVORITE SPORT: Gymnastics
HEIGHT: 153 cm MOST VALUABLE: His claws
WEIGHT: 44 kg HATES THE MOST: Kongnyaku
BLOOD TYPE: B FIGHTING STYLE: Tae Kwon Do + Self-taught
fighting skills w/ claws

J: Zujou Sashi
E: Overhead Stab
M: When close, B / F + Strong Punch


J: Geketsu Tsuki
E: Bloody Bowel Discharge Poke
M: When close, B / F + Strong Kick


J: Ni Dan Zan
E: Two Step Slash
M: F + Weak Punch
H: Weak 2


J: Toorima Geri
E: Phantom Killer Kick
M: F + Weak Kick
H: Weak 1
C: An overhead attack.


J: Tatsumaki Shippuu Zan
E: Tornado Gale Slash
M: Charge D,U + Punch
H: Weak 7, Strong 8


J: Shissou Hishou Zan
E: Dashing Soaring Slash
M: Charge B,F + Punch
H: Weak 1, Strong 1


J: Hishou Kuu Retsu Zan
E: Flying Sky Ripping Slash
M: Charge D,UB~UF + Kick (hold K)
H: Weak 1, Strong 1
C: Follow with Houkou Henkan. Use Weak Kick to fly diagonally, or
Strong Kick to fly horizontally.


J: Senpuu Hi En Sashi
E: Whirlwind Flying Monkey Stab
M: Charge B,F + Kick
H: Weak 1, Strong 1
C: Follow with Houkou Henkan.


J: Houkou Henkan
E: Direction Change
M: Direction + Punch / Kick (x3)
H: Weak 1, Strong 1


J: Hishou Kyaku
E: Flying Leg
M: Jump, QCF + Kick
H: Weak 4, Strong 5


J: Shin! Chouzetsu Tatsumaki Shinkuu Zan
E: True! Super Suppressed Tornado Vacuum Slash
M: HCB,HCB + Punch, move B / F
H: Weak 1, Strong 1 (DM)
Weak 3, Strong 3 (SDM)


J: Hou Ou Kyaku
E: Phoenix Leg
M: QCF,HCB + Kick
H: Weak 14, Strong 14 (DM)
Weak 28, Strong 28 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Kakugo suru de yansu!"
"Prepare yourself!"

WIN POSE (A)
"Ka-i-ka-n!"
(this literally means 'a pleasant feeling'.)

WIN POSE (B)
"Kachi de yansu!"
"I won!"

WIN POSE (C)
"Upuu?"
(an expression with no real translation.)

DEFEAT
"Ai wo choudaai de yansuuu!"
"Plealse, give me love!"

RECOVERY ROLL
"Uhyo!"

DURING TATSUMAKI SHIPPUU ZAN
"Kiru de yansu!"
"Cut!"

DURING SHISSOU HISHOU ZAN
"Iku de yansu!"
"Here I go!"

DURING SENPUU HI EN SASHI
"Sasu de yansu!"
"Stab!"

DURING SHIN! CHOUZETSU TATSUMAKI SHINKUU ZAN
"Kirikirimaimai!" "Uki!"
"Cutcutwhirlwhirl!" "Uki!"

DURING HOU OU KYAKU
"Shinu de yansu! Uhyo!"
"Die! Uhyo!"


-------------------------------------------------------------------------
YASHIRO NANAKASE (New Faces Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Band, Traveling
BIRTH DATE: 12/31/73 FAVORITE FOOD: Menma
AGE: 23 FAVORITE SPORT: Swimming
HEIGHT: 190 cm MOST VALUABLE: Amber
WEIGHT: 99 kg HATES THE MOST: Eggplants, narrow places
BLOOD TYPE: O + Orochi FIGHTING STYLE: No particular style, mainly
power-based attacks


E: Lever Blow
M: When close, B / F + Strong Punch


E: Hatchet Throw
M: When close, B / F + Strong Kick


E: Step Side Kick
M: F + Weak Kick
H: Weak 1


E: Upper Duel
M: F,D,DF + Punch
H: Weak 2, Strong 2
C: This move has autoguard. It functions as a reversal as well as
a normal attack.


E: Sledgehammer
M: QCB + Punch
H: Weak 1, Strong 1
C: An overhead attack.


E: Missile Might Bash
M: HCB + Punch
H: Weak 4, Strong 4


E: Jet Counter
M: HCF + Punch
H: Weak 1, Strong 1


E: Million Bash Stream
M: QCB,HCF + Punch
H: Weak 14, Strong 14 (DM)
Weak 26, Strong 26 (SDM)


E: Final Impact
M: QCF,QCF + Punch (Hold button used to power up attack)
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: The longer you hold down the button used, the more powerful
this attack becomes. During an SDM, the person who blocks it
drops their guard, but at full power, the move is unblockable.


QUOTE LIST _____________________________________________________________

TAUNT
"Muki ni naru na yo."
"Don't get so serious."

WIN POSE (A)
"Kenka ga tsuyoi ue ni, otokomae."
"On top of being strong a tfighting, I'm handsome!"

WIN POSE (C)
"Tanoshiinderu?"
"Are you having fun?"

DEFEAT
"Naaannniii?!"
"What?!"

RECOVERY ROLL
"Chi!"

DURING UPPER DUEL
"Ora!"

DURING MILLION BASH STREAM
"Icchimai na!"
"Go away!"

DURING FINAL IMPACT
"Otonashiku netero!"
"Just stay down!"


-------------------------------------------------------------------------
SHERMIE (New Faces Team)
-------------------------------------------------------------------------

NATIONALITY: French HOBBIES: Band, watching French movies
BIRTH DATE: 2/13/76 FAVORITE FOOD: Fish
AGE: 21 FAVORITE SPORT: Ice Skating
HEIGHT: 173 cm MOST VALUABLE: Personal Computer
WEIGHT: 68 kg HATES THE MOST: Stew, Celery, H.S. Baseball
BLOOD TYPE: B + Orochi FIGHTING STYLE: No particular style, mainly
throws and holds


E: Shermie Flash Original
M: When close, B / F + Strong Punch


E: Front Flash
M: When close, B / F + Strong Kick


E: Shermie Stand
M: F + Weak Kick
H: Weak 2
C: This move is an overhead.


E: Shermie Spiral
M: When close, HCF + Punch
H: Weak 1, Strong 1


E: Shermie Shoot
M: HCF + Kick
H: Weak 1, Strong 1


E: Shermie Whip
M: F,D,DF + Kick
H: Weak 1, Strong 1
C: This move has autoguard. It functions as a reversal as well as
a normal attack.


E: Axle Spin Kick
M: QCB + Kick
H: Weak 1, Strong 1


E: Shermie Flash
M: When close, HCB,HCB + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: During the SDM, your opponent can tap any button rapidly to
attempt to escape from this move earlier. You can do the same
to increase the damage done.


E: Shermie Carnival
M: When close, HCF,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Hajimete da kara, yasashikushitene."
"Since this is my first time, please be gentle."
(there's an obvious sexual reference in this statement.)

TAUNT
"Moshi moshi...aa, mata ato de ne?"
"Hello...oh, I'll see you later, okay?"

WIN POSE (B)
"Saiko no kibun!"
"This feels sooooo good!"

WIN POSE (C)
"Aha! Nante kao!"
"Aha! What a face!"

DEFEAT
"Aaaaaaaaaaaaa...!"

DURING SHERMIE SPIRAL
"Shitsurei! (giggle)"
"Excuse _me_! (giggle)"

DURING SHERMIE FLASH
"Nigecha dame yo! One! Two! Three!"
"You musn't run away! 1! 2! 3!"

DURING SHERMIE CARNIVAL (DM)
"Watashi kara no present!"
"A present from me!"

DURING SHERMIE CARNIVAL (SDM)
"Omake!"
"A little bonus!"


-------------------------------------------------------------------------
CHRIS (New Faces Team)
-------------------------------------------------------------------------

NATIONALITY: Swedish HOBBIES: Cooking
BIRTH DATE: 5/3/1983 FAVORITE FOOD: Butan
AGE: 14 FAVORITE SPORT: Orienteering
HEIGHT: 160 cm MOST VALUABLE: Nature
WEIGHT: 48 kg HATES THE MOST: Gummy candy, people who
BLOOD TYPE: AB + Orochi touch his head
FIGHTING STYLE: No particular style, mainly
speed-based attacks


E: Step Turn
M: When close, B / F + Strong Punch


E: Aerial Drop
M: When close, B / F + Strong Kick


E: Spinning Array
M: F + Weak Punch
H: Weak 1


E: Slide Touch
M: QCF + Punch
H: Weak 1, Strong 1


E: Hunting Air
M: F,D,DF + Kick
H: Weak 2, Strong 2
C: The Strong Kick version will miss from up close.


E: Glider Stamp
M: Jump, QCF + Kick
H: Weak 1, Strong 1

E: Shooting Dancer Thrust
M: HCB + Punch
H: Weak 1, Strong 1
C: This attack must be crouch-blocked against. You can follow
this move with the Glider Stamp

E: Shooting Dancer Step
M: HCB + Kick
H: Weak 1, Strong 1
C: An overhead attack.


E: Chain Slide Touch
M: QCF,QCF + Punch
H: Weak 5, Strong 5 (DM)
Weak 8, Strong 8 (SDM)


E: Twister Drive
M: QCB,QCB + Kick
H: Weak 9, Strong 9 (DM)
Weak 12, Strong 12 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Yadanaa, tsuyosou...."
"Oh no, he / she looks strong...."

WIN POSE (A)
"Ashita mo hareru kana?"
"Will it be sunny again tomorrow?"

WIN POSE (B)
"Tanoshikatta desu, hai."
"It was fun, yes."

DEFEAT
"Ah---hikari ga...."
"Ah---the light is...."

DURING SHOOTING DANCER THRUST
"Ue da yo!"
"Above you!"

DURING SHOOTING DANCER STEP
"Shita da yo!"
"Below you!"

DURING CHAIN SLIDE TOUCH
"Honki dashimasu ne."
"I'm putting forth seriously."

DURING TWISTER DRIVE
"Enryonaku ikimasu!"
"Without hesitation, here I come!"


-------------------------------------------------------------------------
RYUJI YAMAZAKI ('97 Special Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Collecting Knives
BIRTH DATE: 8/8/64 FAVORITE FOOD: Basashi
AGE: 33 FAVORITE SPORT: None
HEIGHT: 192 cm MOST VALUABLE: Anything that will
WEIGHT: 96 kg financially benefit him
BLOOD TYPE: A + Orochi HATES THE MOST: Labor
FIGHTING STYLE: Self-taught brawling karate


J: Shime Age
E: Strangle Lift
M: When close, B / F + Strong Punch


J: Bun Nage
E: Throw ['bun' emphasizes 'throw']
M: When close, B / F + Strong Kick


J: Bussashi
E: Poke ['butsu' emphasizes 'poke']
M: F + Weak Punch
H: Weak 2
C: An overhead attack.


J: Hebi Tsukai (Juudan)
E: Snake Tamer (Upper Level)
M: QCB + Weak Punch (hold A to delay attack)
H: Weak 2
C: While delaying the Hebi Tsukai, interrupt with Hebi Damashi.


J: Hebi Tsukai (Chuudan)
E: Snake Tamer (Middle Level)
M: QCB + Weak Kick (hold B to delay attack)
H: Weak 2
C: While delaying the Hebi Tsukai, interrupt with Hebi Damashi.


J: Hebi Tsukai (Gedan)
E: Snake Tamer (Lower Level)
M: QCB + Strong Punch (hold C to delay attack)
H: Strong 2
C: While delaying the Hebi Tsukai, interrupt with Hebi Damashi.


J: Hebi Damashi
E: Snake Trick
M: Press D
C: This move will cancel a delayed Hebi Tsukai.


J: Bai Gaeshi (Kyuushuu)
E: Double Return (Absorb)
M: QCF + Weak Punch (hold A to delay)
H: Weak 1
C: Ryuji can absorb certain projectiles without harm using this move.
Absorbing a projectile adds energy to his Power Gauge.


J: Bai Gaeshi (Dan Hassha)
E: Double Return (Bullet Discharge)
M: QCF + Strong Punch (hold C to delay)
H: Strong 1 (from up close / as a returned projectile)
C: Ryuji can negate certain projectiles without harm using this move.
After a successful negation, he'll counter with a large wave of
energy.


J: Sabaki no Aikuchi
E: Dagger of Judgment
M: F,D,DF + Punch
H: Weak 2, Strong 4


J: Suna Kake
E: Sand Sprayer
M: F,D,DF + Kick
H: Weak 1, Strong 1
C: An opponent hit with this move is stunned and left open to attack.


J: Bakudan Pachiki
E: Bomb Headbutt
M: When close, HCF + Punch
H: Weak 1, Strong 1


J: Sadomazo
E: Sadism/Masochism
M: HCF + Kick
H: Weak 1, Strong 1
C: This move can be used to reverse an attack without taking damage.


E: Guillotine
M: QCF,QCF + Punch
H: Weak 3, Strong 3, then 7 (DM)
Weak 3, Strong 3, then 7 (SDM)


E: Drill
M: When close, HCB,HCB + tap Punch rapidly
H: Varies (see below for DM / SDM listings)
C: You can increase the level of effectiveness of this move by tapping
Punch. Pressing Weak Punch + Strong Punch at the same time will
count as 2 taps at once (it's an easy way to get in lots of presses).

Drill Table (DM Version)
---------------------------------------------------------------------

J: Punch Ranbu
E: Punch Boisterous Dance
M: Press Punch x0 - x4
H: Weak / Strong 11
C: The 4th ranking level of effectiveness (worst).


J: Kick Ranbu
E: Kick Boisterous Dance
M: Press Punch x5 - x8
H: Weak / Strong 12
C: The 3rd ranking level of effectiveness (normal).


J: Rapid Pachiki
E: Rapid Headbutt
M: Press Punch x9 - x12
H: Weak / Strong 16
C: The 2nd ranking level of effectiveness (better).


J: Repeated Hebi Tsukai
E: Repeated Snake Tamer
M: Press Punch x13 - onward
H: Weak / Strong 27
C: The 1st ranking level of effectiveness (best).

Drill Table (SDM Version)
---------------------------------------------------------------------

E: Rapid Stomps
M: Press Punch x0 - x4
H: Weak / Strong 20
C: The 3rd ranking level of effectiveness (normal).


J: Rapid Aikuchi
E: Rapid Dagger
M: Press Punch x5 - x8
H: Weak / Strong 23
C: The 1st ranking level of effectiveness (best).


J: Rapid Shime Age
E: Rapid Strangle Lift
M: Press Punch x9 - x12
H: Weak / Strong 27
C: The 4th ranking level of effectiveness (worst).


J: Chou Repeated Hebi Tsukai
E: Super Repeated Snake Tamer
M: Press Punch x13 - onward
H: Weak / Strong 43
C: The 2nd ranking level of effectiveness (better).


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Kono zako ga...."
"You guppy, you...."

TAUNT
"Mono tarine na!"
"I'm not satisfied!"

WIN POSE (A)
"Che, kudaran."
"Hmph, you ain't shit. / What a joke."

WIN POSE (B)
"Hyaku nen haiyain da yo!"
"You're 100 years too early!"
("It would take you 100 years [from now] to be able to beat me!")

WIN POSE (C)
"Yah hah hah...eeEEEEEEE!"

DEFEAT
"Kieeeeee!"

DURING HEBI TSUKAI
"Shiaa!"

DURING DELAYED HEBI TSUKAI
"Ikuzo...ikuzo...ikuzo...shiaa!"
"Here we go...here we go...here we go...shaaa!"

DURING BAI GAESHI (KYUUSHUU)
"Hore!"
"Here!"

DURING BAI GAESHI (DAN HASSHA)
"Kaesu ze!"
"Take it back!"

DURING SADOMAZO
"Kakattekoiyo...." "Itee daro ga yo!"
"Come on...." "That hurts, you know!"

DURING BAKUDAN PACHIKI
"Keshi tobi na!"
"Buzz off!"

DURING GUILLOTINE
"Sharakusee!" "Kono amateru ga!"
"How impertinent!" "You amateur you!"

DURING YON DAN DRILL
"Ippen shinde koi!"
"Shrivel up and die!"
(as if saying "Go out and rethink this!")


-------------------------------------------------------------------------
BLUE MARY ('97 Special Team)
-------------------------------------------------------------------------

NATIONALITY: American HOBBIES: Bike touring
BIRTH DATE: 2/4/1974 FAVORITE FOOD: Beef cup
AGE: 23 FAVORITE SPORT: Baseball
HEIGHT: 168 cm MOST VALUABLE: Her leather jacket
WEIGHT: 49 kg HATES THE MOST: Cats
BLOOD TYPE: AB FIGHTING STYLE: Commando Sambo


J: Victor Nage
E: Victor Throw
M: When close, B / F + Strong Punch


E: Head Throw
M: When close, B / F + Strong Kick


E: Hammer Arch
M: F + Weak Punch
H: Weak 1
C: An overhead attack.

E: Climbing Arrow
M: DF + Weak Kick
H: Weak 1


E: M. Spider
M: QCF + Punch
H: Weak 1, Strong 1


E: Spin Fall
M: QCF + Kick
H: Weak 1, Strong 1
C: An overhead attack.


E: Vertical Arrow
M: F,D,DF + Kick
H: Weak 2, Strong 2
C: Follow with M. Snatcher. Has autoguard.


E: M. Snatcher
M: F,D,DF + Kick
H: Weak 1, Strong 1


E: Straight Slicer
M: Charge B,F + Kick
H: Weak 1, Strong 1
C: Follow with Crab Clutch.


E: Crab Clutch
M: QCF + Kick
H: Weak 1, Strong 1


E: M. Reverse Facelock
M: QCB + Weak Kick
H: Weak 1
C: Used as a reversal against jumping attacks.


E: M. Head Buster
M: QCB + Strong Kick
H: Strong 1
C: Used as a reversal against standing attacks. Has autoguard.
You can juggle after this attack.


E: Backdrop Real
M: When close, HCF + Punch
H: Weak 1, Strong 1


E: M. Splash Rose
M: QCF,HCB + Punch
H: Weak 9, Strong 9 (DM)
Weak 28, Strong 28 (SDM)


E: M. Dynamite Swing
M: QCF,QCF + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


E: M. Typhoon
M: When close, HCB,HCB + Kick
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Are you ready?"

VERSUS TERRY BOGARD
"Hi...handsome boy."

TAUNT
"Kakatte kinasai...."
"Come on and fight...."

WIN POSE (A)
"Whew. I did."

WIN POSE (B)
"Bakyuun!"
(the Japanese equivalent of "Bang, bang!")

WIN POSE (C)
"Come on...Anton."

DEFEAT
"I shall return!"

DURING M. SPIDER
"Spider!"

DURING STRAIGHT SLICER
"Hey!"

DURING CRAB CLUTCH
"Clutch!"

DURING M. SNATCHER
"Snatch!"

DURING BACDROP REAL
"Goodnight!"

DURING M. SPLASH ROSE
"Hey hey hey...finish!"

DURING M. DYNAMITE SWING
"Mary's Dynamite Swing!"

DURING M. TYPHOON
"Mary's...Typhoon!"


-------------------------------------------------------------------------
BILLY KANE ('97 Special Team)
-------------------------------------------------------------------------

NATIONALITY: British HOBBIES: Washing clothes
BIRTH DATE: 12/25/69 FAVORITE FOOD: Food with eggs
AGE: 28 FAVORITE SPORT: High-jump with Rod
HEIGHT: 179 cm MOST VALUABLE: His little sister Lilly
WEIGHT: 77 kg HATES THE MOST: Commands
BLOOD TYPE: B FIGHTING STYLE: Fighting Tech. w/ Long Rod


J: Jigoku Otoshi
E: Hell Drop
M: When close, B / F + Strong Punch


J: Ibbon Zuri Nage
E: Snare on a Fishing Rod Throw
M: When close, B / F + Strong Punch


J: Dai Kaiten Geri
E: Great Revolving Kick
M: F + Weak Punch
H: Weak 2


J: Boukoutobi Geri
E: Pole Vault Kick
M: F + Weak Kick
H: Weak 1


J: Senpuu Kon
E: Whirlwind Cane
M: Tap Weak Punch rapidly
H: Weak 9


J: Shuuten Ren Ha Kon
E: Focused Rapid Wave Cane
M: Tap Strong Punch rapidly
H: Strong 6


J: San Setsu Kon: Chuudan Uchi
E: Three Part Cane: Middle Grade Strike
M: HCF + Punch
H: Weak 1, Strong 1
C: Follow with Kaen San Setsu Kon.


J: Kaen San Setsu Kon: Chuudan Tsuki
E: Flaming Three Part Cane: Middle Grade Thrust
M: QCF + Punch
H: Weak 1, Strong 1


J: Sen'en Satsu Kon
E: Rotating Circle Slice Cane
M: F,D,DF + Punch
H: Weak 3, Strong 2


J: Kyou Shuu Hishou Kon
E: Strong Attack Flying Cane
M: F,D,DF + Kick, move B / F
H: Weak 3, Strong 3 (or Weak 1, Strong 1 on way up only)


J: Ka Ryuu Tsuigeki Kon
E: Fire Dragon Pursuit Cane
M: QCB + Weak Kick
H: Weak 5
C: Used as a reversal against standing / jumping attacks.


J: Sui Ryu Tsuigeki Kon
E: Water Dragon Pursuit Cane
M: QCB + Strong Kick
H: Strong 5
C: Used as a reversal against crouching / low attacks.


J: Chou Kaen Senpuu Kon
E: Super Flaming Whirlwind Cane
M: QCF,HCB + Punch
H: Weak 6, Strong 6 (DM)
Weak 10, Strong 10 (SDM)


J: Dai Senpuu
E: Great Whirlwind
M: QCF,QCF + Punch
H: Weak 3, Strong 5 (DM)
Weak 3, Strong 5 (SDM)


QUOTE LIST _____________________________________________________________

VERSUS IORI YAGAMI or OROCHI IORI
"I wish I could tear him apart!"

(A note from Mr. Kuroki: "The Japanese translation of this poorly
written saying is "Omae o mechakucha ni shiyaruze!" which, in turn,
is translated back to English as, "I'm gonna tear you apart!"

TAUNT
"Hey hey hey!"

WIN POSE (C)
"Whose turn is it?"

DEFEAT
"Ugyaaaaaaaaa----"

RECOVERY ROLL
"Ha!"

DURING KAEN SAN SETSU KON: CHUUDAN UCHI
"Fire!"

DURING KYOU SHUU HISHOU KON
"Kill you!"

DURING CHOU KAEN SENPUU KON
"Hrreeeeeee...Fire!"

DURING DAI SENPUU
"Go to hell!"


-------------------------------------------------------------------------
IORI YAGAMI (Single Entry)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Band
BIRTH DATE: 3/25/76 FAVORITE FOOD: Meat
AGE: 21 FAVORITE SPORT: All
HEIGHT: 182 cm MOST VALUABLE: Base guitar of Rickenbacher
WEIGHT: 76 kg HATES THE MOST: Violence
BLOOD TYPE: O + Orochi FIGHTING STYLE: Yagami Style Ancient Martial
Arts and Instinct


J: Saka Hagi
E: Reverse Rip
M: When close, B / F + Strong Punch


J: Gyaku Saka Hagi
E: Reversed Reverse Rip
M: When close, B / F + Strong Kick


J: Yuri Ori
E: Lily Break
M: Jump, B + Weak Kick
H: Weak 1
C: Best used for cross-up attacks.


J: Ge Shiki: Gou Fu In "Shinigami"
E: Foreign Style: Thunder Axe Negative "Death God"
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Ge Shiki: Yumebiki
E: Foreign Style: Dream Bullet
M: F + Weak Punch, Weak Punch
H: Weak 1 (x2)


J: Hyaku Hachi Shiki: Yami Barai
E: Style No. 180: Darkness Sweep
M: QCF + Punch
H: Weak 1, Strong 1


J: Hyaku Hachi Shiki: Oni Yaki
E: Style No. 100: Demon Scorcher
M: F,D,DF + Punch
H: Weak 2, Strong 3


J: Hyaku Ni Juu Nana Shiki: Aoi Hana
E: Style No. 127: Hollyhock Flower
M: QCB + Punch (x3)
H: Weak 1, Strong 1 (x3)


J: Ni Hyaku Juu Ni Shiki: Koto Tsuki In
E: Style No. 202: Koto Moon Negative
M: HCB + Kick
H: Weak 2, Strong 2


J: Kuzukaze
E: Scum Wind
M: When close, HCF + Punch
H: Weak 1, Strong 1
C: This move causes no damage. It switches sides with Iori and his
opponent.


J: Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome
E: Forbidden Style No. 1201: Eight Maidens
M: QCF,HCB + Punch
H: Weak 8, Strong 8 (DM)
Weak 1, Strong 1 (SDM)


J: Ura Hyaku Hachi Shiki: Ya Sakazuki
E: Reverse Style No. 180: Eight Sake Glasses
M: QCB,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: To delay this move, perform it using any Punch + any Kick, then hold
down the Kick button to delay. Your opponent can tap any button
rapidly to attempt to escape from this move once they're hit.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Sugu raku ni shite yaru."
"I shall soon end your pain."

VERSUS KYO KUSANAGI
"Kimisama no [shi] o motte na!"
"Yeah, with your death!"

TAUNT
"Ore ga kowaii no ka?"
"Are you afraid of me?"

WIN POSE (B)
"Sono mama shine!"
"Die just like that!"

WIN POSE (C)
"Tsuki wo miru tabe omoidae!"
"Remember upon seeing the moon!"
(According to Gamest, Iori wants his foe to remember the fear he
Iori inspired in him / her when they see the moon.)

DEFEAT
"Kono mama de wa owaranzo!"
"It won't end like this!"

RECOVERY ROLL
"Bakame!"
"Fool!"

EXTRA MODE DODGE / ADVANCED MODE ESCAPE ROLL
"Mudada."
"It's useless."

DURING SAKA HAGI
"Jama da!"
"Nuisance! / Out of my way!"

DURING YAMI BARAI
"Doushita?!"
"How's this?!"

DURING KOTOZUKI IN
"Gooooh...shine!"
"Gooooh...die!"

DURING YA OTOME (DM)
"Asobi wa, owari da! Shine!"
"Playtime is over! Die!"

DURING YA OTOME (SDM)
"Gwooo!" "Gwooooo!"

DURING YA SAKAZUKI
"Raku ni wa shineenzo!"
"You won't die easily!"


-------------------------------------------------------------------------
SHINGO YABUKI (Single Entry)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: He's a 'Lizard Man' freak
BIRTH DATE: 4/9/1980 FAVORITE FOOD: Microwavable dishes
AGE: 17 FAVORITE SPORT: Water polo, swimming
HEIGHT: 178 cm MOST VALUABLE: Life, his girlfriend, his
WEIGHT: 69 kg student handbook
BLOOD TYPE: O HATES THE MOST: Milk
FIGHTING STYLE: Kusanagi style ancient
martial arts taught directly
to him by Kyo Kusanagi


J: Hachi Tetsu
E: Forged Iron
M: When close, B / F + Strong Punch


J: Ibbon Seoi Nage Fukanzen
E: Self (Taught) Version of the Imperfect Burden Throw
M: When close, B / F + Strong Kick


J: Ge Shiki: Gou Fu Kakkodake
E: Foreign Style: Thunder Axe Only in Looks
M: F + Weak Kick
H: Weak 2
C: This move is not an overhead :) It can cause Critical Hits.

J: Hyaku Juu Yon Shiki: Ara Gami Mikansei
E: Style No. 104: Incomplete Wild Bite
M: QCF + Weak Punch
H: Weak 1
C: Often causes Critical Hits. Can negate some projectiles.


J: Hyaku Juu Go Shiki: Doku Gami Mikansei
E: Style No. 105: Incomplete Poison Bite
M: QCF + Strong Punch
H: Strong 2
C: Often causes Critical Hits. Can negate some projectiles.


J: Hyaku Shiki: Oni Yaki Mikansei
E: Style No. 100: Incomplete Demon Scorcher
M: F,D,DF + Punch
H: Weak 1, Strong 1 (or Weak 2, Strong 2 if it hits as a counter)
C: Often causes Critical Hits.


J: Hyaku Isshiki: Oboroguruma Mikansei
E: Style No 101: Incomplete Indistinct Wheel
M: QCB + Kick
H: Weak 1, Strong 3
C: Shingo may randomly fall during the third hit. If so, that third
hit becomes an overhead attack. Often causes Critical Hits.


E: Shingo Kick
M: HCF + Kick
H: Weak 1, Strong 1
C: An overhead attack. Often causes Critical Hits.


J: Ge Shiki: Kake Hou Rin
E: Foreign Style: Shining Phoenix Drive
M: QCF,QCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: This attack makes you break your guard if it is blocked.
Often causes Critical Hits.


E: Burning Shingo
M: QCB,HCF + Punch
H: Weak 4, Strong 4 (DM)
Weak 7, Strong 7 (SDM)
C: If you use the Strong Punch version of this move, Shingo is partially
invincible during the beginning of it's execution. Often causes
Critical Hits.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Cool ni ikoze, Shingo!"
"Stay cool, Shingo!"

TAUNT
"Eeto, Ara Gami wa...?"
"Uh...how do you do the Ara Gami...?"

WIN POSE (A)
"Oreno kachi da!"
"This is my victory!"

WIN POSE (B)
"Yooshi! Yarimashita yo, Kusanagi-san!"
"Alright! I did it, Kusanagi-san!"

WIN POSE (C)
"Kate ta!"
"I was able to win!"

DEFEAT
"Kusanagi-san, gomenasai!"
"Kusanagi-san, I'm sorry!"

RECOVERY ROLL
"Otto!"
"Oh!"

DURING ARA GAMI MIKANSEI
"Body ga amai ze!"
"Your body is weak!"

DURING DOKU GAMI MIKANSEI
"Kurae!"
"Eat this!"

DURING ONIYAKI MIKANSEI
"Oriya!"

DURING SHINGO KICK
"Shiiiingo Kiiiiku!"

DURING KAKE HOU RIN
"Makerarenaindayo!"
"I can't afford to lose!"

DURING BURNING SHINGO
"Moerou, Shingo!" "Oriya!"
"Burn, Shingo!" (yelling)


=========================================================================
3. o t h e r c h a r a c t e r s
=========================================================================

-------------------------------------------------------------------------
'94 STYLE KYO KUSANAGI
-------------------------------------------------------------------------

J: Hachi Tetsu
E: Forged Iron
M: When close, B / F + Strong Punch


J: Issetsu Seoi Nage
E: Burden of the Lone Temple Throw
M: When close, B / F + Strong Kick


J: Ge Shiki: Naraku Otoshi
E: Foreign Style: Hades Drop
M: Jump, D + Strong Punch
H: Strong 1
C: A knockdown attack. Has fast recovery.


J: Ge Shiki: Gou Fu You
E: Foreign Style: Thunder Axe Positive
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Hachi Juu Hachi Shiki
E: Style No. 88
M: DF + Strong Kick
H: Strong 2


J: Hyaku Hachi Shiki: Yami Barai
E: Style No. 180: Darkness Sweep
M: QCF + Punch
H: Weak 1, Strong 1


J: Hyaku Shiki: Oni Yaki
E: Style No. 100: Demon Scorcher
M: F,D,DF + Punch
H: Weak 1, Strong 1
C: This move has autoguard.


J: Hyaku Isshiki: Oboroguruma
E: Style No 101: Indistinct Wheel
M: B,D,DB + Kick
H: Weak 1, Strong 3


J: Ura Hyaku Hachi Shiki: Orochi Nagi
E: Reverse Style No. 180: Great Serpent Mow
M: QCB,HCF + Punch (hold P to delay attack)
H: Weak 1, Strong 1 (DM)
Weak 7, Strong 7 (SDM)
C: Using this move with the Weak Punch makes Kyo's upper body immune
to attacks. Using the Strong Punch makes his lower body immune to
attacks. During the SDM version, touching his body causes injury.


QUOTE LIST _____________________________________________________________

INTRODUCTORY POSE
"Ikuze!"
"Let's go!"

INTRODUCTORY POSE VS. IORI YAGAMI
"Keri o tsukeyoze, Yagami."
"Let's settle this, Yagami."

TAUNT
"Nani kusubu-ten da?"
"What'cha smokin' for?"

WIN POSE (A)
"Hehe...moetaro?"
"Hehe...burned?"

WIN POSE (B)
"Hehe...moetaro?"
"Hehe...burned?"

WIN POSE (C)
"Hehe...moetaro?"
"Hehe...burned?"

DEFEAT
"Aaaaaaaaa...!"

RECOVERY ROLL
"Otto!"
"Whoa!"

DURING YAMI BARAI
"Kurae!"
"Eat this!"

DURING ONI YAKI
"Oriya!"

DURING OROCHI NAGI
"Kurai...yagare!"
"Eat...this!"


-------------------------------------------------------------------------
ON A MOONLIT NIGHT, IORI GOES INSANE DUE TO OROCHI BLOOD
-------------------------------------------------------------------------

'Orochi' Iori is similar to the normal version of Iori, with these
differences:

- He only gets one hit off a weak Oni Yaki.

- He gains Power Gauge energy when performing command attacks (the
Yuri Ori, Gou Fu In 'Shinigami', or the Yumebiki).

- He has a faster walking/recovery speed.

- He has better move recovery time and can do combos/juggles that
the normal Iori can't do (such as having two Yami Barais on screen
at one time).

- His jumps are different and now are closer to the ground (his
Middle Jump is similar to normal Iori's Small Jump).

- All his moves come out faster and do more damage.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Kyoooooooooooooooooooooo~~~~~~~~!"

TAUNT
"Kyoooooooooooooooooooooo~~~~~~~~!"

WIN POSE (A)
"Kyoooooooooooooooooooooo~~~~~~~~!"

WIN POSE (B)
"Kyoooooooooooooooooooooo~~~~~~~~!"

WIN POSE (C)
"Kyoooooooooooooooooooooo~~~~~~~~!"


ROUND LOSS
"Kono mama de wa owaranzo!"
"It won't end like this!"

RECOVERY ROLL
(yells gibberish)

DURING YAMI BARAI
"Gue!"

DURING ONI YAKI
"Haarrrhh!"

DURING AOI HANA
"Hmmmhh, hmmmhh, hmmmhh!"

DURING YA OTOME (SDM)
"Gwooo!" "Gwooooo!"

DURING YA SAKAZUKI
"Gue!"


-------------------------------------------------------------------------
IN THE DARKNESS, OROCHI BLOOD AWAKENS LEONA
-------------------------------------------------------------------------

'Orochi' Leona is similar to the normal version of Leona, with these
differences:

- Her 'Ground Saber' can hit an opponent lying prone on the ground (?).

- She has a faster walking/recovery speed.

- All her moves come out faster and do more damage.

- She has better move recovery time and so can do combos/juggles that
the normal Leona can't do (such as juggling a crouching D kick into
the Rebel Spark DM [?]).


QUOTE LIST _____________________________________________________________

TAUNT
"Myau."

ROUND LOSS
"Aaaa~~!"

RECOVERY ROLL
(yells gibberish)

DURING CERTAIN SPECIAL MOVES
(yells gibberish)


-------------------------------------------------------------------------
YASHIRO OF THE PARCHED EARTH
-------------------------------------------------------------------------

'Orochi' Yashiro has a different set of moves than the normal Yashiro,
not to mention a parody of Goro's Jigoku Gokuraku Otoshi.

J: Baku
E: Rave
M: When close, B / F + Strong Punch


J: Beki
E: Power
M: When close, B / F + Strong Kick


J: Bu
E: Scorn
M: F + Weak Kick
H: Weak 1


J: Kujiku Daichi
E: Wrenching Earth
M: QCB + Punch
H: Weak 1, Strong 1
C: This move causes no damage. It switches sides with Yashiro and his
opponent.


J: Niragu Daichi
E: Authority of the Earth
M: When close, HCF + Punch
H: Weak 1, Strong 1


J: Odoru Daichi
E: Dancing Earth
M: HCF + Kick
H: Weak 1, Strong 1


J: Musebu Daichi
E: Smothering Earth
M: When close, HCB,F + Punch
H: Weak 1, Strong 1


J: Ankoku Jigoku Gokuraku Otoshi
E: Darkness Hell Paradise Drop
M: When close, HCB,HCB + Punch
H: Weak 2, Strong 2 (DM)
Weak 2, Strong 2 (SDM)


J: Araburu Daichi
E: Wild Earth Warrior
M: When close, HCF,HCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)


J: Hoeru Daichi
E: Howling Earth
M: QCF,QCF + Punch (hold the button used to power up the attack)
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: The longer you hold down the button used, the more powerful
this attack becomes. At full power, the move is unblockable.


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Mezamerou, daichi yo!"
"I command you, Earth, awaken!"

TAUNT
"Namaiki da!"
"How impertinent!"

ROUND LOSS
"Naaannniii?!"
"What?!"

RECOVERY ROLL
"Chi!"

DURING KUJIKU DAICHI
"Tottaa!"
"I got ya!"

DURING ODORO DAICHI
"Ugokuna!" "...tendarou ga!"
"Don't move!" "...that's what I said!"
(a more understandable translation would be "I said don't move!")

DURING ANKOKU JIGOKU GOKURAKU OTOSHI (DM)
"Choshi koi ten jane zo, kora!" "Hore!"
"Hey, I never said to get cocky!" "Here!"

DURING ANKOKU JIGOKU GOKURAKU OTOSHI (SDM)
"Sono inochi, morata!"
"I'll take that life!"

ARABURU DAICHI
"Otonashiku, shitero yo, sugu owaru kara yo!"
"Just keep still, 'cuz it'll be over soon!"

HOERU DAICHI
"Nuoooooaaaaaa! Icchimai na!"
"Nuoooooaaaaaa! Go away!"


-------------------------------------------------------------------------
SHERMIE OF THE INSANELY VIOLENT LIGHTNING
-------------------------------------------------------------------------

'Orochi' Shermie has a different set of moves than the normal Shermie,
not to mention a parody of Benimaru's Rai Kou Ken.

J: Hagu Rai
E: Fearsome Lightning Wave
M: When close, B / F + Strong Punch


J: En Rai
E: Blazing Lightning
M: When close, B / F + Strong Kick


J: Kou Rai
E: Lightning Ray
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Mu Getsu no Raigumo
E: Moonless Thunder Cloud
M: HCF + Punch / Kick
H: Weak 1, Strong 1
C: The button used determines the location of the lightning field.


J: Yatanagi no Muchi
E: Yata Clan's Mowing Whip
M: QCB + Punch
H: Weak 2, Strong 2


J: Shajitsu no Odori
E: Dance of Realism
M: QCB + Kick
H: Weak 5, Strong 5


J: Raijin no Tsue
E: Cane of the Lightning God
M: Jump, QCF + Kick
H: Weak 1, Strong 1


J: Ankoku Rai Kou Ken
E: Darkness Lightning Gleam Fist
M: QCF,QCF + Punch
H: Weak 5, Strong 5 (DM)
C: Weak 8, Strong 8 (SDM)


J: Shuukumei, Gen'ei, Shinshi
E: Destiny, Illusion, Sincerity
M: QCB,HCF + Kick
H: Weak 2, Strong 2 (DM)
C: Weak 6, Strong 6 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Oritekinasai!"
"Get down here!"

TAUNT
"Anata shinuwa."
"You will die."

WIN POSE (A)
"Sore ga anata no unmei yo...Oyasuminasai...."
"That is your fate...goodnight...."

WIN POSE (B)
"Sore ga anata no unmei yo."
"This is your fate."

WIN POSE (C)
"Sore ga anata no unmei yo."
"This is your fate."

DEFEAT
"Aaaaaaaaaaaaa...!"

DURING SHUUKUMEI GEN'EI SHINSHI
"Iiwane? Ikuwayo!"
"Is that clear? Here I go!"


-------------------------------------------------------------------------
CHRIS OF THE FLAME OF DESTINY
-------------------------------------------------------------------------

'Orochi' Chris has a different set of moves than the normal Chris, not
to mention a parody of Kyo's Orochi Nagi.

J: Chi no Batsu
E: Blood Punishment
M: When close, B / F + Strong Punch


J: Ten no Tsumi
E: Sin of Heaven
M: When close, B / F + Strong Kick


J: Muyou no Ono
E: Futile Axe
M: F + Weak Punch
H: Weak 1


J: Taiyou wo Iru Honoo
E: Sun Frying Flame
M: QCF + Punch
H: Weak 3, Strong 3


J: Tsuki wo Tsumu Honoo
E: Moon Clipping Flame
M: F,D,DF + Punch
H: Weak 1, Strong 4


J: Kagami wo Hofuru Honoo
E: Mirror Slaying Flame
M: QCB + Punch
H: Weak 1, Strong 1


J: Shishi wo Kamu Honoo
E: Limb Biting Blaze
M: When close, HCF + Punch
H: Weak 6, Strong 6
C: The first hit of this attack will automatically Guard Crush a
blocking opponent.


J: Ankoku Orochi Nagi
E: Darkness Great Serpent Mow
M: QCB,HCF + Punch (hold P to briefly delay attack)
H: Weak 1, Strong 1 (DM)
Weak 3, Strong 3 (SDM)


J: Daichi wo Harau Gou Ka
E: Fire of Sin that Sweeps over the Earth
M: QCF,QCF + Punch
H: Weak 1, Strong 1 (DM)
Weak 2, Strong 2 (SDM)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Deteoide, boku no honoo!"
"Come, my flames!"

TAUNT
"Izure, minna shinundesuyo."
"Sooner or later, everyone dies."

WIN POSE (A)
"Mushikera ni shite wa, yoku ganbatte ne."
"For a mere worm, you did well."

WIN POSE (B)
"Mushikera ni shite wa, yoku ganbatte ne."
"For a mere worm, you did well."

WIN POSE (C)
"Mushikera ni shite wa, yoku ganbatte ne."
"For a mere worm, you did well."

DEFEAT
"Ah---hikari ga...."
"Ah---the light is...."

DURING TAIYOU WO IRU HONOO
"Sore!"
"There!"

DURING ANKOKU OROCHI NAGI
"Hai, shindekudasai."
"Here, die please."

DURING DAICHI WO HARAU GOU KA
"Saa, yakitsukusone."
"C'mon, burn to a crisp."


-------------------------------------------------------------------------
OROCHI
-------------------------------------------------------------------------

(no bio sheet available)


E: Invisible Throw
M: When close, B / F + Strong Punch / Strong Kick
C: Unlike any other character in the game, Orochi cannot throw a
character behind him, even with the Strong Kick version.


E: Black Projectile
M: QCF + Weak Punch
H: Weak 5
C: Can be followed by his 'Bright Light' DM/SDM.


E: Upward Shield
M: QCF + Strong Punch
H: Strong 1
C: No attack will be made unless Orochi is close to a character or
if that character jumps into the range of his hand. The pattern
on the shield is the same as the one on his chest (which is
incidentally the title drawing of this FAQ as well).


E: Forward Shield
M: QCF + Weak Kick
H: Weak 1
C: No attack will be made unless Orochi is close or his opponent
walks up to him. Otherwise, it's the same as the 'Upward Shield'.


E: Attack Cancel
M: QCF + Strong Kick after any attack
H: Strong 0
C: This will cancel the remaining frames of whatever move you were
doing with Orochi (he recovers instantly). This can be used to
perform some pretty nasty combos.


E: Lightning Strike
M: HCB + P / K
H: Weak 1, Strong 1
C: The button used determines where the lightning bolt strikes; A is
the location closest to Orochi, D is the farthest.


E: Bright Light
M: QCB + P
H: Weak 8, Strong 8 (DM)
Weak 8, Strong 8 (SDM)
C: This move will always hit an opponent unless they are blocking.
It sometimes 'glitches' and the Rush Counter increases by 3-4
hits.


E: Soul Stealer
M: F,D,DF + P
H: Weak 1, Strong 1 (DM)
Weak 1, Strong 1 (SDM)
C: This move draws an opponent towards Orochi. If that person gets
close enough, Orochi attacks them. However, if that person is at
the far end of the screen, Orochi will stop pulling them in and
they will not be hit. If his opponent jumps over him, Orochi will
create a double in the opposite direction to drag in his foe.


EXTRA INFORMATION ON OROCHI:

- Orochi's standing Weak Kick and Strong Punch both cause block damage.
- His standing Strong Kick is a knockdown move.
- He cannot crouch.
- I can't seem to CD counter with him (you know, Strong Punch + Strong
Kick).
- Any version of his jump attack can cross up.
- However, other than that, he plays just like normal and can taunt,
use any Extra or Advanced mode ability (that's available in Practice
Mode), etc.


COMBOS:

Weak Punch, Weak Kick (2 hits)
Strong Punch, Strong Kick (2 hits)
Weak Punch, Forward Shield (2 hits)
Weak Kick, WK Lightning Strike (2 hits)
Black Projectile (use Special mode, any button), Black Projectile
(perform manually) (5+ hits)
Weak Punch / Weak Kick, Strong Punch, Bright Light (9 hits)
Black Projectile, juggle with Bright Light (13 hits)
Weak Punch, Weak Kick, Bright Light (10 hits)
Jumping Strong Punch, Weak Punch, Weak Kick, Bright Light (11 hits)
Black Projectile, Run forward (Advanced), Light Punch, Light Kick,
Bright Light (15 hits)


QUOTE LIST _____________________________________________________________

INTRODUCTION
"Sanagi o yaburi, chou wa mau."
"After tearing the cocoon, the butterfly will flutter."

WIN POSE (?)
"Ware yori sugure mono wa nashi."
"There are none greater than I."

WIN POSE (?)
"Ware, Gaia to tomori ari."
"I am one with Gaia."

DURING SOUL STEALER (DM #1)
"Hakaru mono ka."
"It's such a short-lived life."

DURING BRIGHT LIGHT (DM #2)
"Saa, mu ni kaerou."
"Come, let's return to nothing."


=========================================================================
4. m i s c e l l a n e o u s
=========================================================================


-------------------------------------------------------------------------
CODES AND TRICKS
-------------------------------------------------------------------------

PLAY AS '94 STYLE KYO KUSANAGI
-------------------------------------------------------------------------
Highlight Kyo Kusanagi, hold Start, and press any button.


ENABLE "IN THE DARKNESS, OROCHI BLOOD AWAKENS LEONA"
-------------------------------------------------------------------------
Hold Start, press Up, Down, Up, Down, Up, Down + B + D. For the Sega
Saturn version, replace the buttons with Y + B. The screen will reset
and Orochi Leona's picture will appear.


ENABLE "ON A MOONLIT NIGHT, IORI GOES INSANE DUE TO OROCHI BLOOD"
-------------------------------------------------------------------------
Hold Start, press Left, Right, Left, Right, Left, Right + A + C. For the
Sega Saturn version, replace the buttons with X + A. The screen will
reset and Orochi Iori's picture will appear.


ENABLE OROCHI NEW FACES TEAM
-------------------------------------------------------------------------
Enable Orochi Leona first. Hold Start, press Up, Left, Down, Right,
Up, Down + B + C. For the Saturn version, replace the buttons with
X + B. The screen will reset and the three portraits of the Real New
Faces Team (Yashiro of the Parched Earth, Shermie of the Insanely
Violent Lightning, and Chris of the Flame of Destiny) will appear.


PLAY WITH OROCHI (This code only works in the Saturn version)
-------------------------------------------------------------------------
Go into Practice Mode and enable all the Orochi characters (Iori, Leona,
and the Orochi New Faces Team). Then highlight Orochi Chris, and press
and hold L + R + Y + Z + B. After holding them for a second, you will
select Orochi.


SEE YOUR TEAMMATE'S RELATIONS
-------------------------------------------------------------------------
When deciding which character will fight first, pick one person, then
press and hold C (replace with X in the Sega Saturn version) to see the
way his / her teammates react when paired to that person and each other.


GLITCHES
-------------------------------------------------------------------------

FROM ME!:
In Training Mode, Kyo vs. Chang, 7 hit Orochi Nagi in corner earns you
"Task Over !!" This glitch also appears in the arcade version, but
I don't know what causes it or what the message means. I've been able
to do this twice now.

FROM DARKLANCER:
Sie's opponent can't block his Chou Kyuu Dan attack while Sie is
performing the Niku Man o Kuu DM / SDM. (Example: D + Strong Kick,
Chou Kyuu Dan, Niku Man o Kuu.)

FROM TONY W.:
Ryo's Strong Punch throw (Tani Otoshi) cannot be escaped from.

FROM SCRUB:
During Chang's Tekkyuu Funsai Geki, if his opponent jumps over him
during the 'spinning ball' animation, that person will get hit for
almost 75% damage!

FROM JAMES KUROKI:
Play with Orochi Leona and use the Strong Punch version of the Eye
Slasher. Have your opponent dodge it, roll past it, or guard it (so
that it will pass by them), and then make them walk right up to you.
Immediately have your opponent attack Leona with a weak attack (A or
B). Right before the Eye Slasher returns, have Leona throw the
opponent using any throw. This will freeze the character and he or
she will follow you around. If you use the Strong Punch throw (Leona
Crush), you will drain your opponent's energy. To unfreeze your
opponent, wait until time runs out, or use the I Slasher again. If
you use the Strong Kick throw after freezing them (Audel Buckler), the
only move that will damage them is the jumping version of Futtobashi
Kougeki. However, you can still use the I slasher to unfreeze them.

FROM JAMES KUROKI:
Pick either normal Iori or Orochi Iori. Your opponent must be someone
with a quick forward dash (like Choi). Have that person dash towards
Iori and have then continue dashing. While this is going on, have
Iori roll past them and let them run against the edge of the screen.
Move Iori to the opposite end of the screen, then make him throw an
Weak Punch Yami Barai. Then have him dash forward until he's standing
behind his opponent's back and quickly use the Ya Otome (DM only), so
that the thrown Yami Barai hits at the same time or after the Ya Otome
begins. If done correctly, when the Yami Barai hits, Iori will be
pushed away while continuing the Ya Otome. He'll stop right before
the final hit. From now on, Iori is invincible, although he can't
move. Projectiles will also pass through him. If his opponent
moves next to him, he'll finish the remainder of the Ya Otome.

FROM JAMES KUROKI:
Pick either normal Iori or Orochi Iori, '94 Style Kyo Kusanagi,
Athena, Sie, or Mai. Throw a weak projectile with them, then run
up and throw your opponent. If you're able to throw them at the
same time the projectile hits, they'll take extra damage.

FROM JAMES KUROKI:
Pick Billy Kane. If his opponent throws him out of the Chou Kaen
Senpuu Kon, the fire wheel will remain around billy, who can move
and attack freely (and use the fire wheel to rack up a 99-hit combo!)

FROM JAMES KUROKI:
Pick Clark. Normally, his Frankensteiner is slow, but makes Clark
invincible for a long time (most of the moves' animation). If you
imput the motion for the Weak Super Argentine Backbreaker (hcf + B;
it doesn't have to hit), the Frankenstiner comes out quicker but has
a reduced period of invincibility. To reverse this, do the command
for the Strong SAB (hcf + D) anywhere on screen (while jumping,
while knocked down, while attacking, etc.) Also, if you use the
Rolling Cradle or Super Argentine Backbreaker, the Frankensteiner
returns to normal.

INFINITE COMBOS (from various people)
This varies with each character, but the basic idea is to hit with
a special move, then follow with a 'whiffed' attack (one that doesn't
hit). You can then perform the special move again and it will
connect (you can do this forever. For an example, you can do King's
Weak Surprise Rose in the corner, follow with a ducking Weak Punch
attack, then repeat the Weak Suprise Rose, and so on. Iori can
attack with a Weak Aoi Hana, a Strong Aoi Hana, then 'whiff' a ducking
Weak Punch attack, and repeat starting from the Weak Aoi Hana.

OROCHI'S INFINITE COMBOS (from Victor Huang)
Get your opponent in the corner, then do Weak Kick, qcf + Strong Kick
(cancel), and repeat. Or, get Orochi's opponent in the corner and
position Orochi either right next to him or her, or place him at the
far edge of the screen. Input qcf + Weak Punch for his projectile,
then move forward a bit during the 3rd / 4th hits and fire off another
projectile. You can do this endlessly.

MORE GLITCHES (from Gunsmith)
Pick Orochi Leona vs. Mary or Shermie. Have Leona perform the Eye
Slasher, then Have Mary or Shermie command throw her just as the
Eye Slasher is about to hit them from behind.

If you perform the Orochi Iori glitch (the throw one, not the DM one),
and wiggle the joystick / perform any DM repeatedly, you'll get four
Ioris to appear on the screen.


-------------------------------------------------------------------------
PLAYING THE GAME
-------------------------------------------------------------------------

After beginning the game, choose what mode of play your team will use.
Then pick the three members of your team, using the Punch buttons for one
costume color, or the Kick buttons for another. The mode of play you
selected will determine which of the two Punch or Kick colors you will
end up with. After that, select the order of your teammates for the
upcoming battle (you can view character relations during this time) and
then the battle will begin.

The object of the battle is to beat all the members of your opponents'
team while keeping your own members alive for as long as possible. To
defeat an opponent's team member, reduce his/her Life bar to zero by
using attacks and special moves. Be careful, because this is your
opponent's goal as well. If you receive enough damage (and are using
Extra Mode), your Life bar will flash to let you know that you are
about to lose. Remember, you can gain life back after each round by
playing aggressively, so try not to be too defensive or you won't get
that much life back. The faster you defeat your opponent, the more
life you'll receive.

Each battle is broken down into rounds. A round ends when one person is
defeated, both are defeated at the same time, or the round timer reaches
00. When this happens, the person with more life remaining is declared
the winner. If both people have the same amount of life, a draw game
occurs, and the next set of teammates replace their allies (the same
thing happens in the event of two players losing at the same time). If
there are no teammates left, then the person with more previous
victories is the winner. If the number of victories is the same, then
those two characters must fight a final round in which they both have
less life (1/4th of a bar). If this round ends in a draw, both players
lose.

As for the scoring system, it only works in one-plyaer mode. You get
20,000 points for a straight victory (one character), and a 10,000
point bonus for each perfect. If you lose and continue, your score is
reset. Points are awarded for time remaining, health, and attacks that
hit (blocked attacks, even DMs, garner no points).

After selecting your team, you fight six other teams, then a battle
with either Orochi Leona or Orochi Leona, depending on the following:

You'll fight Orochi Leona if:
- Iori is in your team.
- You're playing with the 'Ralf and Clark' team.

You'll fight Orochi Iori if:
- Iori is _not_ in your team.
- You're playing with the 'Iori and Leona' team.

After fighting either of them, there's a battle with the Orochi New
Faces Team, then a battle against Orochi (Orochi Chris with the power
of Orochi).

Note that the teams you fight are often edited teams, and you may have
notice that the edited teams that you can fight are _never_ the edited
teams with special endings.


-------------------------------------------------------------------------
TWO MODES OF PLAY
-------------------------------------------------------------------------

Prior to picking your team members, you will be asked to select the type
of controls you wish to use for the remainder of the game. What you
select not only determines the techniques available to you in the game,
but changes the colors of your characters' clothing as well. The two
control types are:


ADVANCED MODE __________________________________________________________

As Advanced Mode users fight, they build up enery in their Power Gauge.
Instead of having the Power Gauge max out, the energy in a filled Gauge
is transferred to a 'point'--you can store up to three of these at a
time and they are displayed next to the Power Gauge. points can be
used up by activating DMs. They can also be used activate the Power
Gauge, which maxes it out. If you use a point while maxed out, you'll
perform a SDM instead of a DM.

E: Guard
M: Hold B / DB (air)
C: Guarding DB will still leave you open to overhead attacks.


J: Dash (Hashiri)
E: Dash (Run)
M: Tap / Hold F,F (or tap F, hold DF for Charge Dash)
C: If your character has a 'Charge D,U'-type move, you can use
the Charge Dash to move forward while preparing that move.
For example, you can dash forward with Kim and then use a
Kuu Sa Jin.


E: Backstep
M: Tap B,B


J: Shou Jump
E: Small Jump
M: Tap UB~UF


J: Chuu Jump
E: Middle Jump
M: Press UB~UF


J: Dai Jump
E: Big Jump
M: Tap D, UB~UF / Dash or Run, then Jump / QCB,UB / QCF,UF


J: Kinkyuu Kaihi Zenpou
E: Emergency Evade Forward
M: Press A + B
C: You are partially invincible while rolling.


J: Kinkyuu Kaihi Kouhou
E: Emergency Evade Backward
M: Press Back + A + B
C: You are partially invincible while rolling.


J: Down Kaihi
E: Down Evade (Recovery Roll)
M: Press A + B as you land from the air.
C: You'll roll when you land from being knocked in the air
and take less damage.


J: Guard Cancel Kinkyuu Kaihi Zenpou / Kouhou
E: Guard Cancel Emergency Evade Forward / Backward
M: Guard against an attack, then press A + B / Back + A + B
C: Requires a maxed out Power Bar or an unused point to use.


E: Guard Reversal
M: Guard against an attack, then press C + D
C: Requires a maxed out Power Bar or an unused point to use.


J: Nage Hazushi
E: Throw Escape
M: Press A + B just as your opponent attempts to perform a
normal ground throw on you (not a command throw).
C: To help time this move, watch for the blue 'throw spark'
that appears prior to a successful throw.


J: Futtobashi Kougeki
E: Strike Attack
M: Press C + D (air)
C: This move has a brief lag but will knock down a hit opponent.


J: Engo Kougeki
E: Cover Attack
M: Tap A + B + C rapidly when dizzied or when in an opponent's
grab (not a throw), or repeated attack (such as the Ryuu Renda).
C: There are three requirements that must be fulfilled in order
for the Engo Kougeki to work:

- Your Life Gauge must be at 50% or lower.

- You must be dizzy or being in a grab/repeated attack.
Grabs include Chang's Kusari Jime or Choi's Zujou Sashi,
while repeated attacks include Sie's Ryuu Renda or Joe's
Bakuretsu Ken.

- You must have an undefeated teammate left in your party,
and you must be near them (they have to be on-screen) in
order for this attack to work. That teammate must also
have a friendly relationship with the character you're using.

- In addition, if your Life Gauge is lower than your enemy's
or is _very_ low, that increases the chance of the attack
working. It's not a requirement, though.


E: Activate Power Gauge
M: Press A + B + C at once.
C: Requires one unused point to activate. Once activated, your
attack power increases by 25%, and you have the ability to use
one SDM per unused point.


J: Chouhatsu
E: Provoke / Taunt
M: Press Start
C: You can cancel taunt animation by dashing or backstepping.
While taunting, you may have partial invincibility (it
depends on the character).


EXTRA MODE _____________________________________________________________

When an Extra Mode user loses enough life, their Life Gauge begins to
flash red. During this time, they can use DMs. If their Power Gauge
is maxed out as well, they can use SDMs. Maxing out a Power Gauge
while your Life Gauge isn't flashing means that you can only use DMs.

E: Guard
M: Hold B / DB (air)
C: Guarding DB will still leave you open to overhead attacks.


J: Dash (Issokutobi)
E: Dash
M: Tap F,F


E: Backstep
M: Tap B,B


J: Chuu Jump
E: Middle Jump
M: Press UB~UF


J: Dai Jump
E: Big Jump
M: Tap UB,UB or UF,UF


J: Kougeki Sake
E: Attack Evade
M: Press A + B
C: While 'in the background' you can still be hit with normal throws
and command throws.


J: Down Kaihi
E: Down Evade (Recovery Roll)
M: Press A + B as you land from the air.
C: You'll roll when you land from being knocked in the air
and take less damage.


J: Guard Cancel Kinkyuu Kaihi Kouhou
E: Guard Cancel Emergency Evade Backward
M: Guard against an attack, then press A + B.
C: Requires a maxed out Power Bar to use.


E: Guard Reversal
M: Guard against an attack, then press C + D
C: Requires a maxed out Power Bar to use.


J: Futtobashi Kougeki
E: Strike Attack
M: Press C + D (air)
C: This move has a brief lag but will knock down a hit opponent.


J: Engo Kougeki
E: Cover Attack
M: Tap A + B + C rapidly when dizzied or when in an opponent's
grab (not a throw), or repeated attack (such as the Ryuu Renda).
C: There are three requirements that must be fulfilled in order
for the Engo Kougeki to work:

- Your Life Gauge must be at 50% or lower.

- You must be dizzy or being in a grab/repeated attack.
Grabs include Chang's Kusari Jime or Choi's Zujou Sashi,
while repeated attacks include Sie's Ryuu Renda or Joe's
Bakuretsu Ken.

- You must have an undefeated teammate left in your party,
and you must be near them (they have to be on-screen) in
order for this attack to work. That teammate must also
have a friendly relationship with the character you're using.

- In addition, if your Life Gauge is lower than your enemy's
or is _very_ low, that increases the chance of the attack
working. It's not a requirement, though.


J: Chikara Tame
E: Power Collect
M: Press and Hold A + B + C
C: Continuing to do this will incrase and max out your Power Gauge.
When you have a maxed Power Gauge, your attack power increases
by 50%. You can also use DMs. If your life bar is red as well,
you'll use SDMs instead.


J: Chouhatsu
E: Provoke / Taunt
M: Press Start
C: You can cancel taunt animation by dashing or backstepping.
While taunting, you may have partial invincibility (it
depends on the character).


-------------------------------------------------------------------------
FIGHT INFORMATION
-------------------------------------------------------------------------

Here's some extra information the attributes of certain moves, how they
work, etc.:

AUTOGUARD
-------------------------------------------------------------------------
Some moves have this, but most don't. When using a move with autoguard,
you will see the 'block sparks' and take block damage from attacks if
you're attacked while using that move, instead of being knocked out of
the attack. Autoguard doesn't always kick in, but in some cases, it
will block an otherwise unblockable move (such as Kyo's Oni Yaki vs.
Ralf's Galactica Phantom DM).


COMMAND ATTACKS
-------------------------------------------------------------------------
Among the command attacks, there are some that are chainable (can be done
after a normal attack), and some that can be cancelled (can be followed
by a special move). Note that chainable commmand attacks lose their
'attributes' if chained (for example, Andy's Uwa Agito will lose it's
overhead ability if chained).


COUNTER
-------------------------------------------------------------------------
This occurs when your enemy is attacking, and you make an attack that
hits them out of their assault. When you counter, it functions like the
'Critical' effect. You can get a Critical Hit and Counter at the same
time, which gives you a larger window of time in which to attack your
opponent. If you're the victim of a Counter, any move that you're hit
with afterwards does more damage.


CRITICAL HIT
-------------------------------------------------------------------------
Moves will cause this at random, but some moves will cause it more often
than others. When it happens, the reaction time on the move is cut,
giving you a split-second to attack with another move or even a DM, in
some cases.


GUARD CRUSH
-------------------------------------------------------------------------
Keep blocking attacks and this will happen to you (it's not determined by
total number of blocked hits, but how many hits were blocked in a brief
period--on average, 12 Strong Punch or Strong Kick hits). When it
happens, you stop blocking and take a small amount of damage. If this
happened to you during a multi-hit attack, you are open to other hits
and these will inflict full damage. Also, note that if you are a victim
of Guard Crush, you will lose your Power Gauge energy if it's maxed (in
Extra Mode), or lose your activated point (in Advanced Mode).


OVERHEADS
-------------------------------------------------------------------------
Usually, only Command Attacks are overheads, but some Special Moves and
even normal attacks (like Yashiro's standing Strong kick), have this
ability. Normally, a person who is blocking high can be hit by low
attacks, and if they are blocking low, they are defended from high and
low attacks. However, a move with the 'overhead' ability will hit that
person if they are crouch blocking (it doesn't work against a person who
is in a high block). This is a useful way to deal with 'turtle' players
who block constantly, especially for characters who don't have fast
command throws.


REVERSALS
-------------------------------------------------------------------------
These are moves which will stop an enemy's attack and make your character
strike back with a move of their own. Usually, a reversal only works if
used prior to being attacked (Mary or Billy's reversals), or just as your
character is attacked (Kyo or Yashiro's reversals). Generally, reversals
will do no damage by themselves, only when they are used against an
enemy's attack. There are some exceptions, though, such as Kyo's Nue
Tsumi, which functions as a regular move but will turn into a reversal
during an enemy attack. Yashiro and Shermie also have reverals that can
be used as normal moves, but unlike Kyo, their moves do not change if
used for the purposing of reversing an enemy attack. Reversals are very
specific in use (only working against high attacks, only against
projectiles, etc.) Don't confuse these types of reversals with the
'Guard Reversal' ability (performing a CD attack while blocking) that
each character has.


THROWS
-------------------------------------------------------------------------
Every character has two normal throws performed using the same command.
These throws cause moderate damage, and are unblockable. In fact, they
will connect no matter what the other player is doing, exluding rolling.
However, players using 'Extra Mode' can escape from throws and take no
damage. Throws only work when you're close to another character who's
standing on the ground, although Goro has a normal throw that will work
from a small distance away (the Okuri Ashi Barai). Throws cannot be
reversed.

There are also air throws, which only a few characters have. These
players include Benimaru, Yuri, Leona, Athena, and Mai. Air throws
are unblockable, but they are rarely used in battle because you must
be close to your opponent while you're both jumping. Chances are,
you'll end up eating your opponent's jump attack. :)

Finally, there are command throws, so named because they are performed
by entering a joystick command and pressing the appropriate button.
Command throws are for the most part very similar in that they are
unblockable and unavoidable (unless you're in the middle of a roll), and
unescapable. Most command throws also need to performed when up close,
like normal throws, but their are exceptions to this, and there are some
command throws which are blockable. However, command throws, like
normal throws, cannot be reversed. Command throws vary greatly in use,
ranging from ones that can be followed up with other moves (Goro's
Arashi no Yama DM/SDM combination), to throws that inflict no damage but
leave a hit opponent open to attack (Iori's Scum Wind or Yashiro of the
Parched Earth's Kujiku Daichi).


-------------------------------------------------------------------------
INTERRUPTIBLE ATTACKS CHART
-------------------------------------------------------------------------

This chart illustrates which normal attacks can be interrupted by
command attacks, special moves, DMs, or SDMs:

Standing Standing Crouching
Close Far
-----------------------------------------------------------
Andy Bogard A B C - - - - - A B C -
Athena Asamiya A B C D A - - - A B C D
Benimaru Nikaido A B C D A - - - A B C D
Billy Kane A B C D A - - - - - C -
Blue Mary A B C D - - - - A - C -
Chang Koehan A B - D - B - - A B C D
Chin Gentsai A B C D A B C - A - C -
Chizuru Kagura A B C D A - - - A - C D
Choi Bounge A B C - - B C - A - C -
Chris A B C D A - C - A - C -
Clark Steel A B C - A - - - A - - -
Goro Daimon A B C D A B - - A - - D
Iori Yagami A B C - - - C - A B C -
Joe Higashi A B C - A B - - A - C D
Kim Kaphwan A B C - - - - - A - C -
King A B C D - - - - A - C -
Kyo Kusanagi A B C D A - C - A - C D
Leona A B C D - - - - A - C -
Mai Shiranui A B C D - - - - - - C -
Ralf Jones - B C - - - - - A - C -
Robert Garcia - B C - - - - - A B C D
Ryo Sakazaki A B C D - - - - A - C D
Ryuji Yamazaki A B C D - - - - A - C -
Shermie A B C - - B - - A - C -
Shingo Yabuki A B C D A - - - A - C D
Sie Kensou A B C D A - C - A - C D
Terry Bogard A B C D A - - - A - C D
Yashiro Nanakase A B C D A - - - A - C D
Yuri Sakazaki A B C D - - - - A - C -


-------------------------------------------------------------------------
TEAMMATE RELATIONS CHART
-------------------------------------------------------------------------

Prior to each new battle, you have to choose the order in which your
characters will fight. It's then when you can pick a character, and
hold C (X in the Saturn version) to see the smiley faces that indicate
teammate relations. Below is a key to the chart:

KK - Kyo Kusanagi KP - Kim Kaphwan
BN - Benimaru Nikaido CH - Chang Koehan
GD - Goro Daimon CB - Choi Bounge
TB - Terry Bogard YN - Yashiro Nanakase
AB - Andy Bogard S. - Shermie
JH - Joe Higashi C. - Chris
RS - Ryo Sakazaki RY - Ryuuji Yamazaki
RG - Robert Garcia BM - Blue Mary
YS - Yuri Sakazaki BK - Billy Kane
L. - Leona IY - Iori Yagami
RJ - Ralf Jones SY - Shingo Yabuki
CS - Clark Steel 94 - '94 Style Kyo Kusanagi
AA - Athena Asamiya OI - "Orochi" Iori
SK - Sie Kensou OY - "Orochi" Yashiro
CG - Chin Gentsai OS - "Orochi" Shermie
CK - Chizuru Kagura OC - "Orochi" Chris
MS - Mai Shiranui OL - "Orochi" Leona
K. - King

X = Character can't be chosen when X character is in your team.
H = Character relation is friendly (smiley face, gain extra point).
a = Character relation is angry (frowning face, loss of point).
= Character relation is neutral (bored face, no change in point).

K B G T A J R R Y L R C A S C C M K K C C Y S C R B B I S 9 O O O O O
K N D B B H S G S . J S A K G K S . P H B N . . Y M K Y Y 4 I Y S C L
-------------------------------------------------------------------------
KK X a a a a a a a a a
BN X H H H H H H a a H a a a a a a
GD X a a a a a a a a a
TB X H a a a a H a a a a a a a
AB H X H a a a a a a a a a a a
JH H H X a a a a a a a a a
RS X H H a a a a a a a a a
RG X H a a a a a a a a a
YS H X H H a a a a a a a a a
L. X a a a a a a a a X
RJ H X H a a a a a a a a a
CS H H X a a a a a a a a a
AA X H H a a a a a a a a a
SK H X H a a a a a a a a a
CG H H X a a a a a a a a a
CK X H H a a a a a a a a
MS H H H X H a a a a a a a a a
K. H H H H X a a a a a a a a a
KP X a a a a a a a a a a
CH a X H H H H H H H H H
CB a H X H H H H H H H H
YN a a a a a a a a a a a a a a a a a a a a a X H H a a a a a X H H a
S. a a a a a a a a a a a a a a a a a a a a a H X H a a a a a H X H a
C. a a a a a a a a a a a a a a a a a a a a a H H X a a a a a H H X a
RY a a a a a a a a a a a a a a a a a a a a a a a a X a a a a a a a a a a
BM H a a a X a a a a a a
BK a a a a a X a a a a a a
IY a a a a a a a a a a a a a a a a a a a a a a a a a a a X a a X a a a a
SY H a a a a X H a a a a a
94 X a a a a X a a a a a
OI a a a a a a a a a a a a a a a a a a a a a a a a a a a X a a X a a a a
OY a a a a a a a a a a a a a a a a a a a a a X H H a a a a a X H H a
OS a a a a a a a a a a a a a a a a a a a a a H X H a a a a a H X H a
OC a a a a a a a a a a a a a a a a a a a a a H H X a a a a a H H X a
OL a a a a a a a a a X a a a a a a a a a a a a a a a a a a a a a a a a X

To use the chart, find the character you're using on the vertical row,
then look for the person you've chosen to fight after them on the
horizontal row. As an example, let's say you're playing with Chris
and want to know how he will react towards Orochi Shermie if he dies.
Find Chris on the vertical row, then go across until you've lined up
Orochi Shermie on the same line. An 'H' is written there, so these
two have a happy relationship and Chris would give Orochi Shermie an
extra point (if using Advanced Mode), should he lose the fight.

The faces determine how your points are affected between rounds (if
you're using Advanced Mode), and if your teammates will help you by
attacking when you input an Assistance Attack (for either play mode).
The faces include:

Happy: These two characters like each other*. One point will be
added when it is the second character's turn to play.

Neutral: These two characters are indifferent to each other. No
change occurs in terms of points.

Angry: These two characters hate each other. If there are any
points in reserve, they will all be depleted.

Remember, this is only for Advanced Mode. The faces also determine
the chance of an Assistance Attack (using Advanced or Extra mode):

Happy: The two characters like each other. If undefeated, they
will always help in an Assistance Attack.

Neutral: These two characters are indifferent to each other. If
undefeated, they may or may not help in an Assistance Attack
depending on various conditions.

Angry: These two characters hate each other. Even if undefeated,
they will never help the active character.

The faces do not affect your Power Gauge, only your stored points. The
relation between characters is dependent on the order you have them lined
up in, so if your line up was: Kyo, Shingo, then Iori, then there'd be
a neutral relationship between Kyo and Shingo and an angry one between
Shingo and Iori. However, if the arrangement was Shingo, Kyo, then Iori,
there'd be a happy relationship between Shingo and Kyo, and an angry
one between Kyo and Iori.


-------------------------------------------------------------------------
STAGE INFORMATION
-------------------------------------------------------------------------

In every stage there is a camera man watching the fight (excluding any
team with Orochi characters in it, and Orochi's stage).

China Stage - When someone is slammed or Orochi Yashiro shakes during
his winning stance, firecrackers go off in the background. There's a
dragon in the background that moves around at the same time as well.

In the China stage, on the left edge of the screen, familiar faces will
be watching you fight. They include (randomly):

- Tung Fue Rue, Jubei Yamada (both eathing something), Lee Pai Long.
(FF, FF2, AOF)
- Eiji Kisaragi and Sokaku Mochizuki. (AOF2 / FF3)
- Bob Wilson and two girls. (FF3)
- Roddy, Cathy, and Captian Klapton. (Top Hunter)
- Todo, Duck King (who's trying to catch a duckling), and some guy
with a USA fan t-shirt. (AOF / FFS / ???)
- The Sports Team. (KOF '94)
- Two girls with a panther (maybe Rugal's panther)?

Steffen Kupfer (who spent nine hours getting the China list above, so
you better give him props), also notes that there's a bad spelling
error in the Monaco Stage: it says 'RUSCASS CORNER' but should read
'Rascasse Corner'. It's a corner in the Monaco Grand Prix named after
a seafood restaurant called 'La Rascasse'.

Bali Stage - Whenever someone is slammed, the infamous Bali chicken in
the background loses some feathers. When Orochi Yashiro is in his
'shaking' winning pose, the tribesmen in the background bow and wave
their fingers. During Round 3, a plane from Aero Fighters 2 can be
seen flying by in the far background. The parrot on the perche will
fly around whenever anyone is command throwed, too!

USA Stage - Again, when someone is slammed to the ground, the confetti
in the background shakes around and water splashes about. Confetti
also falls when someone wins a round.

Korea Stage - When someone is slammed to the ground in the left corner
of the screen, the drummer here falls down and groans. Also, the
dancers here stop spinning around and instead swing from side to side.

Monaco Stage - The stack of tires in the corner shake when someone is
slammed. Water also splashes up onto the boat in the background.


-------------------------------------------------------------------------
INTERMISSIONS AND ENDINGS
-------------------------------------------------------------------------

If you play with a team, you'll get their unique ending. Play with a
mix of characters (an edited team), and you'll get a generic ending.
However, just like the two special team combinations in KoF '96 (Goenitz
Team and Weapons of God Team), there are special teams in KoF '97, too,
with their own endings. Note that any team using the New Face Team or
Iori or Leona can be replaced with their Orochi versions (won't effect
the storyline). Here's a listing of all the possible endings:

-------------------------------------------------------------------------
HERO TEAM A Kyo, Benimaru, Goro

-------------------------------------------------------------------------
Japan - after the usual conversation that ensues about the Orochi's,
Benimaru brings up the fact that it was odd that it was the fourth time
they'd teamed up. Kyo tells him that he's nagging and starting to sound
like an old coot, and they end up insulting each other. Goro gets them
to stop bickering, and then they all decide to go their separate ways.
First it shows Benimaru, who travelled around the world, winning contest
after contest. No longer second fiddle, he let everyone know his stuff!
Then Goro, who became the leader of Japan's Judo team, leading them to
victory. Then it shows Kyo, standing on a cliff, thinking about
everything that has gone on in the past few years. In the sky you can
see the faces of Rugal and the rest of the Hakkeshu, and then Orochi...
"surely, a lot in such a short time..." ... then he realizes he is not
alone. "You've come." he says. Who else would show up? "Let's end this
here." "This is only the beginning..."


-------------------------------------------------------------------------
HERO TEAM B Kyo, Benimaru, Goro

-------------------------------------------------------------------------
Here's what's neat though... if you used Benimaru or Goro to beat Orochi,
the ending is over here (see Hero Team A). If you used Kyo, however, then
you get a special one-round bonus battle vs. Iori! As far as I know,
winning or losing has no effect on what happens next. Which is just Kyo
and Iori taunting, trash-talking, vowing to destroy each other, and
actually doing a little fighting too. Goes on for quite a while.


-------------------------------------------------------------------------
HERO TEAM C Kyo, Benimaru, Goro
-------------------------------------------------------------------------
If you lose to Iori, you get this ending. It's just Iori and Kyo
talking trash to each other.


-------------------------------------------------------------------------
ART OF FIGHTING TEAM Ryo, Robert, Yuri

-------------------------------------------------------------------------
Kyokugenryu Team (After generic ending): The trio starts walking home.
They wonder if Takuma has caught the mysterious person. They also agree
that they have proved that kyokugenryu is the strongest and have
defended the dojo's honor. On the way they meet a man in a mask. It's
Mr. Karate! They groan saying "Oh no, not again!" Mr. Karate says "You
kids did o.k."(in the tournament). He then beckons them to guess his
identity. They respond with "Gee, I wonder who it could be..." Mr.
Karate then says (throw off his mask) "You guessed it! It's the Super
Takuma Sakazaki!' The team punches him into the sky (all you see is the
sky with a trail of smoke) saying "Get out of town you senile coot!"


-------------------------------------------------------------------------
FATAL FURY TEAM Terry, Andy, Joe

-------------------------------------------------------------------------
Italy (After the generic ending): The three meet in a locker room. They
discuss their plans for the future. Joe says that he thinks he's
prepared for anything. "Just call me the Master of the Universe!" he
boasts. They say goodbye to each other. As Terry leaves, he meets Blue
Mary who's standing be a motorcycle. She greets him and gives him her
number telling him to call her sometime. He responds by throwing his
hat at her and saying "OK!" (like he does in one of his winning poses).


-------------------------------------------------------------------------
IKARI TEAM Leona, Ralf, Clark

-------------------------------------------------------------------------
Ikari Warriors - Leona thinks back to how she is supposed to be
"destined" to be of Orochi blood, and thinks back to when she killed her
parents (I think). She takes the boomerang blade/hairband out of her hair
and plans on killing herself, but then Ralf stops her. Ralf tells her
that before she was alone, but now she has them to rely on. Leona thinks
back to when her father said that you make your own destiny, and she
thanks him. Ralf then gives her his bandanna, which she puts in her hair.
Umm, yeah.


-------------------------------------------------------------------------
PSYCHO SOLDIER TEAM Athena, Sie, Chin

-------------------------------------------------------------------------
Psycho Soldier - they talk about the Orochi and how they'll be the only
ones who can stop him if he awakes from his sleep. Then they're
interrupted by a girl in a wheelchair wearing glasses who introduces
herself as Kaoru Watabe. Athena remembers that Kaoru was the fan who
wrote to them and ended up encouraging them to enter the KoF '97
tournament. Kaoru thanks them for the letter and the tickets, and Kensou
asks "What tickets?" Athena sent Kaoru tickets to the Finals match, and
of course Kaoru had fun cheering them on. Kaoru announces that she's been
training hard herself ever since she got out of the hospital, and then
attempts to walk. However, she falls, and Kensou attempts to dash over to
catch her, but ends up with his face in the dirt. Athena winds up
catching her instead, and after asking if each other are ok, they start
laughing. Kensou then starts saying that he'll "never be noticed. Sniff,
boo hoo".


-------------------------------------------------------------------------
KIM TEAM Kim, Chang, Choi

-------------------------------------------------------------------------
Korea - Kim is shown being interviewed by... uh, some Korean news show
I guess. He says that with their victory in the KoF Tournament, he is
releasing Chang and Choi, and that they're free to do whatever they want.
After an emotional moment, they take off... the next scene shows an
airplane headed for Japan. Chang and Choi are on the plane, wearing
suits (looks funny). Turns out that they're ready to go back into crime,
and plan on starting in Japan. They then start making fun of Kim and one
of them says that he'll scream if he ever sees Kim's ugly face again.
Then someone behind them says "Naive, huh?". Yup, it's Kim! Chang and
Choi are freaked out. Kim explains that he was going to Japan to
represent Korea in a Taekwondo tournament. He realizes that he has not
spent enough time reforming Chang and Choi. He states that he will devote
his entire life to doing just that! Chang and Choi are definitely not
happy. (and neither are KoF'ers around the world... looks like they'll
be back for '98.)


-------------------------------------------------------------------------
NEW FACE TEAM Yashiro, Shermie, Chris

-------------------------------------------------------------------------
New Faces Team (No generic ending): After fighting Orochi, they believe
that they have killed him. Yashiro says that something must be
missing. The lights go out and a sound is heard. When the lights come
back on, Chris has been killed by Yashiro and he has his hand on
Shermie's throat. Shermie says "CHRIS!!!". She asks him why. Yashiro
explains that it is the only way and says "See you on the other side."
Shermie asks "You promise?" Yashiro than kills her and says "Orochi! I
have killed Chris and Shermie! Take our blood and flesh! Take us
now!" He then rips his own throat out. Orochi glows and his eyes
open. It then says "the Orochi lives again".


-------------------------------------------------------------------------
'97 SPECIAL TEAM Ryuji, Mary, Billy

-------------------------------------------------------------------------
After they are transported out of Orochi's dimension,
Billy: "Is it over?"
Mary: "Perhaps..."
Billy: "Yamazaki! Where're you going?"
Scene shifts to Mary holding a letter and a lit lighter.
"Yamazaki's current location: Unknown. He may be in
Hong Kong, but no clues remain. Regarding my client--Did
some research during the tournament. Turns out to
be part of Geese's massive organization. Duped by the
Geester. I've lost completely. I'll get vengeance,
though."
Scene shifts to Geese talking to Billy in his office.
Geese: "All in all, a job well done."
Billy: "Yagami's lost. But Yamazaki remains. He's Orochi,
though. That's for sure."
Geese: "I used Mary too. But losing her was a mistake."
There's a knock at the door, and it bursts open.
Geese: "Who? What?"
Billy: "Why you..."
Geese: "You got a lot of nerve, coming here! What do you
want?"
Yamazaki: (licks his lips) "You know what I want..."
(He then jumps at Geese) "My pay, buddy! Cough it up!"


-------------------------------------------------------------------------
'97 WOMEN'S TEAM Chizuru, Mai, King

-------------------------------------------------------------------------
England - Mai, Chizuru, King, and Jan are at an amusement park. While
the rest have fun, Chizuru is looking at a lake or something, thinking
of her big sister and the Orochi. Jan comes up to her and says that he
feels safe and secure around here, and then Mai and King pop up saying
"Hey, didn't you just say that to us?" and Jan gets really nervous.
As they plan on riding the ferris wheel or something, Chizuru starts
talking to her sister again in spirit or something. Overall, somewhat
lame ending, but the mistranslation team strikes again - Jan calls Mai
"Mail"!!


-------------------------------------------------------------------------
SACRED FORCE TEAM Kyo, Iori, Chizuru

-------------------------------------------------------------------------
God's Caliber Team - Pretty neat. Preceding the Orochi battle, they
talk about (anyone who's seen Blue Seed will experience deja vu) the 8
Kushinada girls who were meant to be sacrificed, but one was left alive,
and guess who it is? Yup, it's Yuki. Once Orochi is beaten, he says he's
going to release all his power, and then Iori freaks out (Riot of the
Blood?) and leaps at Orochi and grabs him, and they start flashing and
glowing and crap like that. Chizuru tells Kyo that he must help Iori seal
the Orochi, and then it shows him firefisting Orochi. Either before he
firefists or after (I can't remember), it shows some black-and-white
sketch of Yuki, and she DOES say something. Wow, they found a voice actor
for one whole line :P


-------------------------------------------------------------------------
'94 WOMEN'S TEAM King, Mai, Yuri

-------------------------------------------------------------------------
Old England Team - A beach scene. Jan is running off with Yuri's bikini
top, with Mai laughing at the situation. King can be seen at the front of
the screen, with a "My god, they're the definition of bimbos" look on her
face.


-------------------------------------------------------------------------
OLD HERO TEAM Athena, Ralf, Clark
-------------------------------------------------------------------------

Old SNK Hero Team - Ralf and Clark are seen as Ikari Warriors...
shirtless and with guns. They say "Mission accomplished!" and other such
things. A strange-looking Athena (I guess that's what she looks like in
Psycho Soldier) is looking at her body and says "This is... me?" A
weird-looking Kensou is seen in the background saying "Have you
forgotten...?"


-------------------------------------------------------------------------
SIDEKICK TEAM Benimaru, Joe, Kim

-------------------------------------------------------------------------
After they beat Orochi, Benimaru starts talking about how hella great he
is. Joe threatens to humble him by beating him up, and so does Kim, so
they jump at him. That's it. That's their ending.


-------------------------------------------------------------------------
SNK SUPER STAR TEAM Kyo, Terry, Ryo

-------------------------------------------------------------------------
"Superhero Team" - Kyo says something like "Yeah, we're the strongest!"
Ryo says "Yeah, we ain't whistling Dixie!". Terry replies with "Funny,
that's not what Robert said". Ryo: "Why, you...!!" ???


-------------------------------------------------------------------------
EDIT TEAM Any combination not listed

-------------------------------------------------------------------------
Orochi asks the characters why they insisted on attacking him. He
warns them about the end of humankind and his eventual revival before
dying.


These teams are not available in the arcade version unless your operator
has set the soft dip switches to 'English'. They are one-picture endings
with only with a short caption included:

-------------------------------------------------------------------------
"GAMEST" TEAM Terry, Mary, Joe
-------------------------------------------------------------------------

-------------------------------------------------------------------------
"NEO GEO FREEK" TEAM Billy, Kyo, Mai
-------------------------------------------------------------------------

-------------------------------------------------------------------------
"FAMI-TSU" TEAM Ryuji, Chang, Choi
-------------------------------------------------------------------------


These teams don't have special endings, but the dialogue does change
during the intermissions. Pick the required characters and then any
character you want as long as they don't interfere as listed:

-------------------------------------------------------------------------
KYO & SHINGO TEAM Kyo, Shingo
-------------------------------------------------------------------------

-------------------------------------------------------------------------
IORI TEAM Iori, but not Leona or Ralf and Clark
-------------------------------------------------------------------------

-------------------------------------------------------------------------
LEONA TEAM Leona, but not Iori or Ralf and Clark
-------------------------------------------------------------------------

-------------------------------------------------------------------------
RALF & CLARK TEAM Ralf and Clark, but not Iori or Leona
-------------------------------------------------------------------------

-------------------------------------------------------------------------
IORI & LEONA TEAM Iori and Leona
-------------------------------------------------------------------------

The order in which you pick your characters is unimportant. For the
special endings (edited teams), you'll have to wait for the 'normal'
ending sequence to run it's course before the special ending starts up.
From my understanding of it, Shingo will always have a special ending
as long as he is paired with Kyo. The third character is unimportant
(unless it's Benimaru, but it can't be Iori). Furthermore, the Japan
Team has an additional ending sequence where Kyo fights Iori if you beat
Orochi using only Kyo (Hero Team B if you beat Iori, Hero Team C if you
fail).


=========================================================================
5. a u t h o r ' s n o t e s
=========================================================================

SPECIAL THANKS _________________________________________________________

Due to the fact that the list of contributors was getting far too big
for it's own good, I've changed the format. If any of you contributors
out there feel shortchanged by it, let me know and I'll change it back
pronto.

Lin Yiming tel_arin@hotmail.com
Victor Huang juzan@dnet.net.id
Scott Fujimoto safujimoto@ucdavis.edu
Seunghee Lee (Lee Seung Hee) skpeterlee@yahoo.com
Michael Nash michael@express.net.au
Jacel Ong jacel_ffvii@hotmail.com
Steffen Kupfer skupfer@vossnet.de
Arturo Rocha oni_fimee@hotmail.com
Stefano Frigerio ixiataaga@iol.it
AKUMA HOKORU chibiakuma@hotmail.com
Lusifer 6lugarci@rigel.deusto.es
??? sakuya@alphatec.or.jp
Orochi Herman orochi_herman@hotmail.com
Chen Ding Ming Benedict 96161@@acs.sh.edu.sg
Vice A. Jackson vice@voyager.net
sCruB cklcjjjm@cyberway.com.sg
Chika iorin@aol.com
Phaethon Helieides fredlee@ucla.edu
Gar Hong gxh138@psu.edu
Nick Des Barres nickrox@ix.netcom.com
Young Kwon Kim undead@koa.pdc.net
Tony W. miku@camtech.net.au
Dark Blaze DBLAZE890@hotmail.com
Fernando Kuo (Kamykaze) kamak_zye@hotmail.com
Giann Velasquez Marchena comparito@yahoo.com
Yosha! rossetti@alpes-net.fr
Joe Higashi wada@khi.compol.com
Alan Goh Chek Chye AH7442002@ntu.edu.sg
Mark Del Castillo mcastillo@microtek.com
John (TMC) a7k2tsingnet.com.sg
Kee Chi kchi@minyos.its.rmit.EDU.AU
Matt Hall kensou@aol.com
Greg Kasavin shrike@slip.net
Alan 'Shlomo' Abraham 72604.551@compuserve.com
Andrew Seyoon Park asp@uclink2.berkeley.edu
Jerome G. Ebuenga jerogebu@USTCC.ust.edu.ph
James Kuroki Gundam3108@aol.com
Mai YuRiMai@netcom.ca
Onaje Everett oeverett@rohan.sdsu.edu
Rodrigo Ishizaka Ciarlini phantasy@thepentagon.com
"fengji" jshlj@singnet.com.sg
Christopher Harback karasu@mail.bcpl.lib.md.us
Min chern.min@cynosure.com.sg
Mohd Adisa Mahadi mahadim@lincoln.ac.nz
Galen Tatsu Komatsu gkomatsu@hawaii.edu
GUNSMITH thegunsmith@hotmail.com
Lazaro (DOC) super.juegos@mad.servicom.es
Howlin' Mad -H- madmanscafe@geocities.com
Joe Palanca JGPalanca@aol.com
Mark O'Neill * FLEA * o_neill@ultra.demon.co.uk
Sephiroth gokou@pacific.net.sg
Darklancer gamer@technologist.com
Moonrun moonrun@pacific.net.sg

In particular, I'd like to thank Andrew Seyoon Park (EX Andy), Chika,
Chen Ding Ming Benedict, Darklancer, Gar Hong, Gunsmith, James Kuroki,
Matt Hall, Orochi Herman, Rodrigo Ishizaka Ciarlini, and Yosha! for
going above and beyond the call of duty when it came to contributing
information. Please give proper credit to the author and contributors!


REVISION HISTORY _______________________________________________________

Again, due to the fact that the in-depth revision history was getting too
large, I've changed the format. If you don't like it, let me know.

Version 3.7 (June 24, 1998)
- Added Orochi's ability to cancel, removed the Dai Hebi (for
Yamazaki, and made other minor corrections and additions.

Version 3.6 (April 19, 1998)
- Added the real Orochi code, thanks to Michael Nash.

Version 3.5 (April 16, 1998)
- More general corrections. I've rechecked the relations chart as
well.

Version 3.4 (March 31, 1998)
- I actually own the game now (yeah, I know, I know), and hey, it's
pretty good! More updates and major corrections, obviously. All
move information is now 98% verified (I'm still checking some
reversal information).

Version 3.3 (March 22, 1998)
- The FAQ has been rewritten and needless information has been removed
to keep the FAQ useable :)

Version 3.2 (February 15, 1998)
- More corrections, and finally figured out how to do the Dai Hebi.
As usual, great contributions from Gar Hong, Stefano Frigerio,
and James Kuroki. The next and perhaps final update will be late
March / early April, in which I'll be adding info on the Saturn
version of this game.

Version 3.1 (January 22, 1998)
- Quite a while since the last update, since most everything's in
that I can manage. Mostly just corrections and fill-ins for hit
counts, descriptions, etc. Great contributions from Steffen
Kupher, Stefano Frigerio, Mai, and Orochi Herman.

Version 3.0 (December 27, 1997)
- The FAQ has been rewritten again; ASCII art names removed. Many move
names and quotes fixed, thanks to James Kuroki's very large and much-
needed contribution. Also, thanks to Stefano Frigerio for filling
out most all of the 'Hit' listings.

Version 2.7 (December 22, 1997)
- Minor updates, many small mistakes fixed.

Version 2.6 (December 14, 1997)
- Many updates and glaring errors fixed. Special thanks to
Orochi Herman.

Version 2.5 (December 7, 1997)
- Translations tweaked. Pose and quote info almost completed.
Special thanks to Orochi Herman.

Version 2.4x (November 29, 1997)
- Many special move and DM names confirmed. Special thanks to
??? .

Version 2.4 (November 27, 1997)
- Team name and move name info. Special thanks to Chern Ding Ming
Benedict and Chika.

Version 2.3 (November 12, 1997)
- Many overall corrections.

Version 2.2 (November 6, 1997)
- Endings have been added, character stats. have been added.
Special thanks goes to Chika.

Version 2.1x (October 29, 1997)
- Many more quotes and corrections made. Special thanks goes to
Nick Des Barres.

Version 2.1 (October 28, 1997)
- Win quotes, poses now in a reorganized section. Special thanks
goes to Darklancer and EX Andy.

Version 2.0 (October 10, 1997)
- Removed false 'Orochi' code. Several section rewritten.

Version 1.8 (September 27, 1997)
- Various touch-ups and additions. Added 'Orochi' code. Special
thanks goes to Darklancer.

Version 1.7 (September 25, 1997)
- Added the correct names for the alternate New Faces Team.

Version 1.6 (September 21, 1997)
- Starting to add poses, win quotes. Special thanks goes to EX Andy,
Mai, and Kee Chi.

Version 1.5 (September 14, 1997)
- Confirmed the correct 'alternate New Faces Team' code.

Version 1.4 (September 7, 1997)
- Added lots of new information, and made many corrections.

Version 1.3 (August 31, 1997)
- The FAQ has been completely rewritten. Japanese text romanized.

Version 1.2 (August 27, 1997)
- Information on the alternate 'New Faces Team' has been added.

Version 1.1 (August 24, 1997)
- Added the juggle and combo chart, added Kyo's NaRaku Otoshi.

Version 1.0 (August 22, 1997)
- Added more and fixed up command attack and relationship information.

Version 0.9 (August 16, 1997)
- Made major corrections to most of the special move names.

Version 0.8 (August 12, 1997)
- Added the shortened 'New Faces Team' code.

Version 0.7 (August 10, 1997)
- Added the code to play as the alternate forms of the New Faces Team.

Version 0.6 (August 8, 1997)
- Added codes to play as the alternate forms of Iori and Leona.

Version 0.5 (August 7, 1997)
- Added code to play as '94 Style Kyo Kusanagi.

Version 0.4 (July 31, 1997)
- Added information about the hidden characters.

Version 0.3 (July 30, 1997)
- Corrected several Extra Mode moves; added names for Shingo.

Version 0.2 (July 18, 1997)
- Added Cover Attack info. and throw names for most teams.

Version 0.1 (July 14, 1997)
- Information mostly based on my KoF '95 and KoF '96 FAQs.

VERSION 0.0 (Began construction on July 2, 1997)


A NOTE FROM THE AUTHOR _________________________________________________

I hope this document is of use to everyone. Let's hope that Duck King,
Takuma, and Ryuji make it to '98! If you have any comments, complaints,
questions, or corrections, mail me at and rant
away! Be sure to check out my homepage at:

www.geocities.com/Tokyo/Pagoda/4610/

Oh, and because Artuo Rocha asked nicely, here's the Top Ten High Score
List:

1. Bruno Vayasse - 960,860 points. :)
2. Artuo Rocha - 639,700 points. :)
3. Gar Hong - 245,720 points. :)

That's it!

Unpublished work Copyright 1997-1998 Kao Megura

 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ

17.Октябрь 2013
Beginner FAQ
Beginner FAQ

17.Октябрь 2013
 
Популярное
30.Декабрь 2013
24.Июль 2014
30.Июнь 2014
19.Февраль 2014
25.Сентябрь 2015
04.Март 2019
11.Июнь 2014
07.Июнь 2019
17.Февраль 2014