Below your life line is a super power bar. When you do a
special move when this bar is full, your moves will do more
damage and may fire more projectiles depending on what
character you have. If you do it just right, you'll also
move up to the next power level. On the 3rd power level,
the power bar will turn into lighting, meaning that you've
reached your maximum power. Then all your special moves
will be upgraded without having to wait for the power bar
to reach full. This also means that you can preform your
characters Super Move. Using your Super Move will put
your power bar back at zero, so you may want to use some
powered moves before you activate your Super Move.
When selecting your character, Hold down X + Y and push START
*(only works in Fighting Mode)*
Ivan does not fight conventionaly. He's a very unique
character. Ivan flys, so your directional keys control
his flight movement. He can stay in the air (jump
height) indefinately, but he cannot block. Knowing how
to dodge and be heavy on the offensive can be your best
assets as Ivan Ooze. Ivan does not appear to have super
moves either, but if you play as him abit, you'd realize
that he doesn't need it! =)
In Fighting Mode (Vs. Mode) if you push the SELECT button,
you will notice that "Player" is replaced by "CPU". This
way, you can challenge any character you want as any
character you want. For example you can play as Ivan Ooze
against a computer controlled Ivan Ooze. This is also a
way to watch computer controled fights.
Weapon -- Any Weapon
S.Weapon -- Strong Weapon
W.Weapon -- Weak Weapon
Punch -- Any Punch
S.Punch -- Strong Punch
W.Punch -- Weak Punch
2atk -- Any 2 Attack Buttons
U -- Up (Goldar and Lipsyncher only)
T -- Toward
B -- Back
DT -- Down Toward
DB -- Down Back
Flying Kick -- , D, DT, T + Punch
Spinning Rise -- D, DB, B + Punch
Slashing Combo -- D, DT, T + Weapon
Spinning Jump -- , D, DB, B + Punch
Fire Bomb -- D + 2atk
(SUPER) Ninja Clones -- D, DT, T, D, DT, T + S.Punch
Shogun Megazord--
Backhand -- T + S.Punch
Fire Wave -- D, DT, T + S.Weapon
Upper Fire Wave -- D, DT, T + W.Weapon
Sword Cyclone -- D, DB, B + S.Weapon
Low Sword Cyclone -- D, DB, B + W.Weapon
Stomp -- D + 2atk
(SUPER) Spire of Fire -- D, DT, T, D, DT, T + S.Weapon
Mega Tigerzord--
Wind-Up Punch -- T, D, DT + Punch
Energy Ball -- D, DT, T + Weapon
Double Kick Dive -- D + 2atk
(SUPER) Pheniox Strike -- D, DT, T, D, DT, T + S.Punch
Lipsyncher--
Air Dash/Jump -- T, T or B, B
Double Jump -- U, U
Spinning Kick -- , D + S.Punch
Heel Kick -- , D + W.Punch
Music Strike -- D, DT, T + S.Punch
High Music Strike -- D, DT, T + W.Punch
Heel Dive -- D + 2atk
(SUPER) Energy Sphere -- D, DT, T, D, DT, T + S.Punch
Goldar--
Fly -- U. U
Straight Kick -- T + S.Punch
Eye Beams -- D, DT, T + Punch
Air Eye Beams -- , U, UT, T + Punch
Sword Uppercut -- T, D, DT + Weapon
Dive Kick -- D + 2atk
(SUPER) Energy Strike -- D, DT, T, D, DT, T + S.Punch
Lord Zedd--
Far Lightning Strike -- D, DT, T + S.Punch
Near Lightning Strike -- D, DT, T + W.Punch
Magnetic Hand -- T, D, DT + Punch
Teleport (High) -- T, DT, D, DB, B + Punch
Teleport (Low) -- T, DT, D, DB, B + Weapon
Teleport Grab -- DB, D, DT + Punch
Staff Dive -- D + 2atk
(SUPER)Fingertip Spears -- D, DT, T, D, DT, T + Punch
Silver Horns--
Swipe -- T + S.Punch
Ground Pincier -- D, DT, T + Punch
Pinciers -- T, D, DT + Punch
Claw Drill -- D + 2atk
(SUPER)Lightning Strike -- D, DT, T, D, DT, T + S.Weapon
Ivan Ooze--
Spark Punch -- W.Punch
Energy Ball -- S.Punch
Near Fire Collums -- W.Weapon
Far Fire Collums -- S.Weapon
Homing Fireballs -- D, DT, T + Punch
Invulnerable Strike -- T, D, DT + Punch
Care to add anything or tell me how much this rules
or sucks? =) I, KageKaze (Guyver_3@Prodigy.net),
shall listen! So, go ahead and write me. I always
listen, and reply if you so desire.