~B
KKKKK KKKKK
K K K K
K K K K
K K II LL LL EEEEE RRRRRR
K K K II LL LL EE RR RR
K K K K II LL LL EEEEE RRRR
IIIII K K K K II LL LL EE RR RR
I I KKKKK KKKKK II LLLLL LLLLL EEEEE RR RR
I I
I I NNN NN SSSSSS TTTTTTTT II NNN NN CCCCCC TTTTTTTT
I I NN N NN SS T TT T II NN N NN CC T TT T
I I NN N NN SSSSSS TT II NN N NN CC TT
I I NN N NN SS TT II NN N NN CC TT
II NN NNN SSSSSS TT II NN NNN CCCCCC TT
SNES FAQ V.1.0
9/12/95
MikeD2Cool@aol.com
_/_/_/_/_/_/_/_/_/
_/ General Info _/
_/_/_/_/_/_/_/_/_/
Regular Moves:
Basic punches and kicks. They are quick but don't cause much damage.
Special Moves:
Unique moves that can be performed at any time durin the fight. They cause
more damage than regular moves, but require specific joystick and button
combinations.
Basic Combos:
Combos are several moves strung together which are unblockable after the
first hit. After you preform a combo, the announcer will yell out what type
of combo it was. Here is a list of possible combos.
Ultra Combo:
A special type of combo which can only be activated by a certain joystick
and button combination after you have strung together at least 2 hits.
It hits the opponent twenty plus times. It can only be performed when the
opponent's energy bar is flashing red.
Ultimate Combo:
A special type of combo which can only be activated by a certain joystick and
button combination after you have strung together at least 2 hits. The combo
ends with a No Mercy move. Can only be performed when the opponent's energy
bar is flashing red.
Release/Shadow Moves:
Release moves go faster than normal and are harder to break. Shadow moves
not only go faster than normal, but they take off more damage and they have
a shadow. To do a release move simply hold the button, do the ending motion,
then release the button. Do the same thing when you have a flashing line
and you will do a shadowed version. Spinal can't do a shadow ending unless
he does a Morph Combo against a character besides Spinal.
Combo Breaker:
Special moves which are used to stop combos. They must be preformed between
hits in a combo. After you do a combo breaker, the line on your energy bar
will start flashing. You do not need to charge Combo Breaker moves. When
using combo breaker, specific buttons must be used to break other buttons.
1/4 breaks 2/5, 2/5 breaks 3/6, and 3/6 breaks 1/4.
Air Juggle:
After you perform a combo that knocks the opponent high into the air, you can
hit them as they are falling with an air juggle move. Only certain special
moves have the ability to juggle opponents, all other moves go through them.
Air juggle moves don't take off much enery but they add one extra hit to the
combo.
Double & Triple Juggle:
Some characters do multiple air juggle moves when their energy bar line is
flashing. These multiple juggle moves will hit two or three times depending
on which character it is.
No Mercy:
After defeating your opponent for the second time in a fight, you have the
chance to perform a No Mercy. A No Mercy is a move which kills your
opponent. A No Mercy may have a different outcome depending on what
character you performed it against.
Humiliation:
If you defeat your opponent for the second time in a fight without loosing
all the energy in your first energy bar, you will be able to perform a
Humiliation. A Humiliation is a move which hummiliates the opponent by
forcing them to dance to some very "weird" music.
Last Breath:
After being defeated for the second time in a fight, your character will
be dizzy. Rapidly shake the joystick left and right and press all the
buttons to "Speed Up" the dizzy process. If you do this long enough with-
out your opponent hitting you or performing a finish move you, will get up
and fight with your last breath. You will be given just enough energy so
that if you block a special move, or get hit, you will die.
_/_/_/_/_/_/
_/ Cinder _/
_/_/_/_/_/_/
MOVES:
Mini Torch: Back, Back, QP
Trail Blazer Charge: Forward, Forward, Any Punch
Semi Invisibility: Half Circle Back, MP
Invisibility: Half Circle Back, FP
Inferno Torch: Forward, Forward, Any Kick
Uppercut with Kick: Forward, Down, Down-Forward, Any Kick
Air Juggle: Forward, Forward, FP
Combo No 2: Charge Back, Forward, MP, Forward, MP, Back, Back-Down, Down,
Down-Forward, Forward, FK
_/_/_/_/_/_/
_/ Spinal _/
_/_/_/_/_/_/
MOVES:
Bone Shaker Charge: Forward, Forward, Any Punch
Fireball: Down, Down-Forward, Forward, Any Punch
Soul Sword: Charge Back, Forward, MP
Teleport: Down, Down, Down, Any Attack
Projectile Charge: Hold Back, QP
Slide: Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, Any Punch
SPECIAL MOVES:
Combo Breaker: Forward, Forward, MP
Release Move: Hold QP, Jump, Down, Down, Down, Release QP or QK
Ultra Combo: Half Circle Forward, FP
Ultimate: Down-Forward, Down, Down-Back, QP
Humiliation: Half Circle Forward, FK
NO MERCY:
No Mercy 1: Back, Back, Back, MK (Stand 1 Character distance away)
(Lightning shocks you from the sky)
No Mercy 2: Back, Back, Forward, QK (Stand 1 Character distance away)
(Stabs you with the spike in his sheild)
KILLER COMBOS:
Combo No 1: Forward, Forward, FP, Forward, MP, Down, Down, Down, Any Attack
Fireball: Down, Down-Forward, Forward, Any Punch
Tiger Charge: Charge Back, Forward, Any Punch
Charge: Down-Forward, Down, Down-Back, QP, MP
Spinning Sword: Down, Forward, Down, Down-Back, FP
Back Flip Kick: Hold Back, FK
Spinning Kick: Charge Back, Forward, Any Kick
Front Flip: After being knocked down, Hold Back, FK
Air Juggle: Down, Down-Forward, Forward, QP
Sky Platform Stage: Down, MK at the same time on both controllers
Note: Use this for a good challenge, makes for some really good battles!
Play as Eyedol: Select Cinder, and on the Versus Screen,
Hold Right, QP, OK, FP, MK, MP, FK.
Change Color:
At the Character selection screen, Hold Up or Down will change the color of
your character. You cannot choose the same color your opponent chooses.
Random Select:
At the Character selection screen, Hold Up and Press Start. A random
character will be chosen for you.
Combo Breaker:
During the VS screen before the fight, Hold Down + Start on Controllers.
You will hear the announcer say "Combo Breaker" at the end of the VS screen.
This trick will allow you to perform Combo Breakers with Any High Attack or
Low Attack, depending on the Combo Breaker.
Hyper Mode:
During the VS screen before the fight, Hold Right and all Punch Buttons at
once, until you hear a "Swoosh" sound at the end of the VS Screen. This will
cause the fight to go faster than normal.
NOTE:
To do the Combo Breaker and Hyper Fighting, during a two player match, both
players must do the same code on their controllers! Also note that the music
selection is also selectable but using the same codes for the different
backgrounds. In a two player match, the fist person the select his character
controls the Background while the second player can choose the Music.
_/_/_/_/_/_/_/
_/ Credits _/
_/_/_/_/_/_/_/
I take all credit in this FAQ. My knowledge for this FAQ was gained through
alot of hard playing at the arcade's and hours of playing at home on the SNES
Version! I wish I know how much money I saved by buying this game compared
to all the quarters I spent in the arcade! But enough with the boring stuff,
be on the look out for future FAQ's especially for the Home Version of MK3.
My E-Mail address is: MikeD2Cool@aol.com
Please feel free to leave comments and suggestions about this FAQ at my
E-Mail address. Also be sure to include any new hints or the possibility of
any Hidden Characters in the game. I will accept donations for future
distribution on many other FAQ's that I am working on! My address for that
is:
Michael E. Dionis
10336 C Malcolm Circle
Cockeysville, MD 21030
Remember to leave comments to me at my E-Mail address! Good Luck to all!