Maintained by Bryan Carter (aka R.I.P.)
gmezero@gz.bomb.com
-3) Intro:
Well, we're a little bit closer to me bumping this puppy up to
v1.0,(NoObsa44@aol.com has)I just need to finish getting down all the
moves for everyone. Thingshave been running slow around here do to
this other pesky game (that I wouln't mention) that is keeping my PC
occupied during the day, and me awake at night with the lights on...
oooh boy scary. 8>
Oh well... enjoy... and if you have any suggestions, send'em my way.
Below where it says NoOb's was created by NoObsa44@aol.com or Accolade,
Inc.
-2) What's new in this file:
- morph moves!
- more boss stratagy suggestions
- updated moves for Bruiser, Crusher, & Tsunami
- Info regarding Edge 16
- every thing else missing (other than bosses)
-1) Things to come:
- more character moves
- more boss strategies
- more "fun stuff for two players"
- anything else I can think of that's relevent as time goes on
- NoObsa44 has add mos everthing else)
Object of the game:
Fight past seven other players, several bosses, and if you are
good enough, you can make it to the Jester. Defeat him and ???
1) Moves:
+++++++++
Everyone-
+++++++++
Standard moves
Punch and Down - Low punch
Toward and Punch - Lunging punch
Away and Punch - Short punch
Kick and Down - Low kick
Toward and Kick - Lunging kick
Away and Kick - Short kick
Blocks:
Away - Back-pedal and block
Away and Down - Crouch, stationary block
Away and Up - High block
Punch and Up/Down - Roll away when knocked down
NoOb's
Away, Toward, Up and Punch - Rude Gesture
Up and Punch or Down and punch - Roll Away(only when on ground)
Up,Up,Up - finshing move(when have 2½
ballz of power)
Left, Kick and Punch - Lateral move left
Right, Kick and Punch - lateral move Right
Punch*5 - Stomp after shattering opponet
(kill)
Morphs (these moves are the same for all characters)
(and more than one can be done in a round )
Right, Left, Punch and Jump = Morph to Boomer
Right, Down, Left, Punch and Jump = Morph to Bruiser
Down, Right, Punch and Jump = Morph to Crusher
Right, Up, Left, Punch and Jump = Morph to Divine
Left, Left, Punch and Jump = Morph to Kronk
Left, Right, Punch and Jump = Morph to Tsunami
Right, Right, Punch and Jump = Morph to Turbo
Right, Up, Punch and Jump = Morph to Yoko
Close quarters attacks
Repeatedly push Punch button to win grapple, keep pushing
afterwards
to get special attack.
Push Kick when close to opponent and you will grab him and get
a special attack
Escaping/Undizzy
Whenever you are being held, or are dizzy, rapidly hit Punch to
escape or recover
Taunts
In order to perform a taunt, hit Punch, Kick, and Jump all at the
same time. This will increase the damage of your next attack as long
as you don't get hit first. Taunts are additive, the more you do in
a row, the more dammage you will do to opponent
Begging
When low on life, hit Down 3 times rapidly to begin begging
(restores
life), the more times you hit Down, the more life restored
Attacks that do damage to both players/Tangles
Some special attacks cause damage to both players (e.g. explosions,
and cyclone attacks). Also, some attacks when repeated to often can
cause the player to become tangled and helpless. NOTE:If you miss
with
one of these attacks, or you become tangled, you will be helpless
until
you are hit by your opponent (hitting Punch repeatedly may free you,
but I haven't had luck with this enough to say it is the case).
+++++++
Boomer- (first 4 moves are from manual)
+++++++
Left, Left, Kick
Left handstand kick
Away, Towards, Punch
Head hurl (shoulder level)
Up and Punch
Jack-in-the-box
Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
Self destruct
Right, Right, Kick
Right handstand kick
Away, Towards, Kick
Bowl head at oppenent
Down and Punch and Kick (all at same time)
Punch at three times arms length+
NoOb's
Kick when close
Throw (suspended spin)
Towards, Torwards, Kick
Power Kick
Down, Up, Jump
Dive
++++++++
Bruiser- (first 4 moves are from manual)
++++++++
Left, Left, Kick
Cartwheel left
Right, Right, Kick
Cartwheel right
Down, Down, Kick
Slide tackle
Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
Torqueno
Back, Forward, Kick
Kick ball at opponent
Back, Forward, Punch
Lob ball at oppenent
Win grapple (Punch when close)
Grab enemy under arm and punch in face
Jump, while holding hit Down, Down
Stomp ground and shake enemy off feet
Jump, while holding hit Punch and Jump
Kick high with both legs while in air
Down and Punch and Kick (when close)
Reach out and sweep opponent off their feet
Up, Down, Up, Down
Do jumping jacks (is this an attack?)
Towards, Towards, Towards
Charge opponent
Kick (when close)
Grab opponent and break them over knee
Towards, Away, Towards
Spin around with arms outstretched
NoOb's
Down, Punch and Kick
Leg sweep
Punch and Kick (while ducking)
Leg grab from duck
Jump and Kick (while ducking)
Ducking uppercut
Away, Torwards and Punch
Buckle (or ball) Heave
++++++++
Crusher- (first 3 moves are from manual)
++++++++
Toward, Toward, Toward
Charge
Win grapple (Punch when close)
Pummel
Away, Toward, Punch
Underhand horn heave
Away, Up, Punch
Overhead horn heave
Towards, Towards, Punch
Hold horn in hand like sword and stab at opponent
Away, Away, Punch
Lean back and crank arm
Kick (when close)
Lift opponent up and gore them
Left, Down, Punch
Charge left, then at opponent
Right, Down, Punch
Charge right, then at opponent
NoOb's
Up, Down, Up
Rumble Charge
Away, Away and Kick
Wind up Kick
Up, Torward and Kick
Stomp on foot
Up, Down and Punch
Over the top ground slam
Punch
Head butt
+++++++
Divine- (first 3 moves are from manual)
+++++++
Punch&Kick when close
Flip & Throw opponent
Win Grapple (Punch when close)
Spanking
Toward, Toward, Toward
Reverse Cartwheel Head Scissors
Down, Down, Up
Makes you sing a high pitched note that makes other player
dizzy
Down, Down, Away
Fakes dizziness, can be exited by pushing kick or punch
Down, Down, Towards or Down, Jump and Kick (do while close)
Knee opponent in groin
Towards, Away, Towards, Away (must be in opponents line-of-sight)
You swivel your hips and whistle at opponent. Causes opponent
to uncontrollably move towards you. Once close, Divine
automatically executes "Flip & Throw" on opponent.
Away then arc to Down, Punch (keep holding Down)or Down to Torward
and Punch
Uppercut
Up, Up, Kick
Toe leap at opponent.
Kick and Jump, while holding hit Down 3 times fast
or
Away then arc to Down, Kick and Jump (keep holding down)
Drop back onto arms and perform flying kick at opponent
Away then arc to Up
Spin on one foot with arms outstretched (if performed to many
times you will become tangled as if stunned, and unable to
move)
Jump, Kick at top of jump, then guide Divine to land on opponents
head
Land on back of oppenent and knaw on the back of their head
Away, Away, Kick
or
Toward, Toward, Kick
Spring attack (you jump away from oppenent, then bounce back in
a kick)
NoOb's
Jump (then land on the oppenent)
Ride on Back and bite
++++++
Kronk- (first 4 moves are from manual)
++++++
Up, Punch
Overhead club
Away, Up, Punch
Lobber loogie
Kick (do while close)
Tee off
Toward, Toward, Toward
Duck, dive and roll
Toward, Kick
Lunging kick (seems to make you impervious to ground attacks)
NoOb's
Away Torward and Punch
Flying phlegm or Snot shot
Torward, Away and Punch
Wind up club
Kick (when land on opponent)
Ride on back and club
Down, Down and punch
Nut cruss With Club
Jump then Down, Down
Fly down spear
Torward, Torward and Punch
Fencing lunge
Up, Up
Club uppercut
Down and Punch and Kick
Bone sweep
++++++++
Tsunami- (First 3 moves are from manual)
++++++++
Toward, Toward, Toward
Belly charge
Away, Away, Jump
Flying summersault kick
Left, Right, Punch and Jump
Morph into Tsunami
Right, Right, Kick
Jump right then kick left
Left, Left, Kick
Jump left then kick right
Kick (when close)
Hold opponent down and pummel them
Up, Up, Jump
Hover and meditate (restores health, and may protect from
ground attacks)
NoOb's
Toward, Away and Punch
Wind up punch
Toward, Away and Kick
Wind up kick
Kick (when close)
Throw (swing toss)
Jump, Punch and Kick
Sumo splash
++++++
Turbo- (first 3 moves are from manual)
++++++
Towards, Towards, Towards
Charge flip kick
Jump, Kick and Jump
Flying/Hover
Towards, Towards and Punch
Super Blow
Jump, while holding hit Down, Down
Jumps then performs flying kick
Towards, Away, Punch
Uppercut
Away, Towards, Punch
Crank right arm for a wind up
Away arc to Down, while holding hit Kick
Drop back on arms and kick out at oppenent
NoOb's
Kick (when close)
Throw (toss and punch)
Jump, Punch and Kick (when close and both fighters are in air)
Spinning pile driver
Down and Punch and Kick
Rising Punch
Up, Toward and Punch
Head pound
+++++
Yoko- (first 3 moves are from manual)
+++++
Up, Kick
Backflip
Away, Away, Away, Away
Stun fart
Jump, Up, Up
Grab bar and swing (swing like on monkey bars)
Right, Right, Kick
Grab pole and swing counter-clock-wise(swing like on fire pole)
Left, Left, Kick
Grab pole and swing clock-wise(swing like on fire pole)
Win Grapple (Punch when close)
Grabs opponent and flips them over, then screws their head
into the ground
NoOb's
Up and Punch
Uppercut
Kick(when close)
Throw (gorilla spin)
Punch (while grabing bars and swinging)
Swinging punch
Kick (while grabing bars and swinging)
Swinging kick
Jump (then land on opponent)
Ride on back and beat head
Down and Kick
Pull of leg and swing
Right, Right, Up or Left, Left, Up
Pole swing
Torward, Torward' Torward
Forward roll
Toward, Up ,Up
Gamera Spin attack
2) Strategies:
For first boss (the Ostrich) "Guggler"? :
Wait until it puts its head in the ground, and then taunt it
multiple times (5+). Then all it takes is one hit to beat it.
For second boss (the Kangaroo) "Bouncer"? :
Jump in, punch several times, then jump away. Repeat. His
tail has a long range, so watch out.
or->As Turbo, do repeated Super Blows until enemy is dead... that's
it.
For third boss (the T-Rex) "T-Wrecks"? :
I've found that when playing Divine, head attacks work best.
Perform a jump and then aim so that your shadow overlaps his,
and
when you land, you should be riding on the back of his head
doing
damage.
For fourth boss (??? looks like a blue ghost/genie) " "? :
I've had no luck on this boss so far, all he does is morphs
into
other creatures (so far, Bruiser, Crusher, and a python snake),
then proceeds to stomp my butt.
3) Fun stuff for two players:
Divine and Yoko... (you can guess what their doing)
While in a grapple, each player take turns at hitting their
Punch
button, first Divine, then Yoko, then Divine, etc... quite
funny.
4) Edge 16 information
According to a manual addendum that came whit Ballz, it is
noted
that the Edge 16 has been cancelled by AT&T and support for
that
device will not be offered. (Personally, I was hoping for this
little puppy, it was to include new characters and the like for
players to use... sigh)
5) With contributions from (thanks to):
(anstey@sunspot.ece.clarkson.edu)
And me (Noob is a guy from MKT Mortal Kombat Trilogy)
+---------------------+
|contact: |
| Bryan (aka R.I.P.) |
| gmezero@gz.bomb.com |
+---------------------+
NoOb's
6) FOR SEGA I KNOW 2 CODEZ
TO GET THE GREEN BELT: AT THE TITLE SCREEN PRESS A, A, DOWN, C, B, A,
UP, UP, DOWN,LISTEN FOR BURB, UP, START
TO GET THE RED BELT: AT THE TITLE SCREEN PRESS A, DOWN,DOWN, B, B, B,
C, LEFT, RIGHT, LISTEN FOR BURB, UP, START
I don't know if any of those code work but they were given to me by
Accolade, Inc.
7)FOR SNES I KNOW 1 CODE
PRESS A, A, A, A, A, A, A, A AND A AT THE TITLE SCREEN THIS WILL GIVE
YOU HYPER MODE
I AM STILL WAIT FOR A RESPONSE FROM ACCOLADE TO SEE IF THIER ARE ANY
MORE CODES.
8)Game Genie for the SNES
1. CB82-EFOD + DO82-EF6D + DD82-EFAD=ALWAYS FIGHT KRONK
2. SAMEASABOVE + D682-EF6D + SAMEASABOVE=ALWAYS FIGHT BOOMER
3. SAMEASABOVE + DA82-EF6D + SAMEASABOVE=ALWAYS FIGHT BRUISER
4. SAMEASABOVE + FD82-EF6D + SAMEASABOVE=ALWAYS FIGHT TURBO
5. SAMEASABOVE + F082-EF6D + SAMEASABOVE=ALWAYS FIGHT TSUNAMI
6. SAMEASABOVE + F682-EF6D + SAMEASABOVE=ALWAYS FIGHT YOKO
7. SAMEASABOVE + FA84-EF6D + SAMEASABOVE=ALWAYS FIGHT DIVINE
8. SAMEASABOVE + 4D82-EF6D + SAMEASABOVE=ALWAYS FIGHT CRUSHER
9. DC78-E7AD=START ROUND WITH 10 SECONDS
10. F078-E7AD=START ROUND WITH 20 SECS.
11. F378-E7AD=START ROUND WITH 30 SECS.
12. 4678-E7AD=START ROUND WITH 40 SECS.
13. 7478-E7AD=START ROUND WITH 50 SECS.
14. 7A79-E7AD=START ROUND WITH 60 SECS.
15. 0178-E7AD=START ROUND WITH 70 SECS.
16. C295-ED64 + C296-E7D4=INFINTE TIME
17. 4EDC-7760=START WITH 1/4 ENERGY
18. 9EDC-7760=START WITH 1/2 ENERGY
19. BEDC-7760=START WITH 3/4 ENERGY
20. CDE8-87AF=DEATH MATCH
9) If you own the GG for the sega genesisthen please check and choose Game Genie. Then choose sega Genesis.
Finally klick on "Ballz". The reason I didn't Give a Copy of the sega
version of the GG codes is cause it is sssssoooooooooooooo long (about
120 codes)
10) That is all for now even thought I will see if I can find more
Info. on Ballz for the Sega Genesis and Super NES (almost all move work
for both Systems but I don't know if any move work for the 3D0). Please
tell me if there is any thing else missing or wrong (but not spell or
grammer).