~B
|x n n n n |
| T [1] [5] | 1 -Naakhtkha
| | 2 -Haggeken
|__________________________________________________| 3 -Hordken
| | 4 -Hazhulkah
| [2] T | 5 -Naakhtkhen
| n [6] n n n n | 6 -Haaggkha
|__________________________________________________| 7 -Hordkha
| <> | 8 -Hazhulkhen
| n1 [3] <> T [7] |
| x n n n n <> x | n -Inn/house
|______________________<>__________________________| x -Teleport
| n | n1-Tavern
| T [8] | T -Healer
| [4] n n n x | <>-Center of Island
|__________________________________________________|
The island of Drakken is divided into four sections (Ice(1,5), swamp(2-6),
temperate(3-7), desert(4-8)); key: starting from top right castle, the
first number represents the right castle, and the second, the left castle.
The progression path is: 3,7,3,2,5,1,6,3,6,4,1,2,8,<>.
To enter castle 2 use the unlock spell. To enter castle 3 when
there is a shark in the moat; wait until it swims to the right of
the drawbridge and then go across. A good weapon for the mage and
cleric is the bow. To get into castle 4 wait until dawn.
Karte eingereicht von Martin Strohmeier - Martin.Strohmeier@T-Online.de