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==Ultima: the Black Gate-Official Hint Sheet==
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Part One- General Hints
This is the Hint Sheet for FCI's game, Ultima: the Black Gate. The Hint Sheet
is broken up into two sections. In the first, you will find some general hints
and a rough order to follow to complete the game. In the second section, you
will find a detailed walkthrough of the game, step by step, as well as a listing
of items in the game and their locations. WE SUGGEST THAT YOU TRY TO AVOID
REFERRING TO THE SECOND SECTION AS LONG AS POSSIBLE, SINCE DOING SO MAY SPOIL
YOUR ENJOYMENT OF THE GAME. WAIT UNTIL YOU HAVE TRIED EVERYTHING YOU CAN THINK
OF AND TALKED TO EVERYONE BEFORE DOING SO.
SECTION 1 HINTS:
First, some general hints.
The first thing you should do, if you haven't already done so, is to turn on the
SNES and watch through the entire introduction. There's important information
here!
You really do want to talk to everyone and write down what they say- they may be
giving you information that seems meaningless at the time, but will help you out
later when you're completely stuck.
Searching every trunk and barrel may be time consuming, but you'll find a number
of weapons, armor, and other items by doing so.
As you travel the trails, be sure to read every road sign, by walking up to it
and pressing your 'Y' button. This will make navigating fairly painless! Read
the signs on the buildings the same way. Once you've got your Spellbook, you can
cast LOCATING to find out where you are, and to see a map of the world.
It's important to keep your keyring filled with 15 keys at all times.
Remember that you can sell items. When you're in a shop and the owner is showing
you what he has for sale, press the TOP RIGHT button on your control pad. This
will move the highlighting box to the side where your inventory is. Highlight
the item you want to sell, and, if he's interested, the owner will make you an
offer. The price is non-negotiable!
Note the fountains you'll find in various towns. Drinking from them a few times
may heal your wounds. Tossing in coins may prove profitable- try it!
Below you will find hints for each of the towns. Followed in order, they will
get you through the game, but there is more than one path to completing the
game, so you may not want to follow the outline exactly.
There are several powerful items hidden in the game, so try doing unusual
things, like pressing "Y" to see if you're at a hidden Teleport site in
different areas, or repeating actions or suggestions twice. Good Luck! You'll
need it!
TRINSIC
You will begin the game in the town of Trinsic. You will discover that a crime
has been committed. Before you can leave town, you'll need to get the password
from the Mayor. You'll find him either in his house just north of the
Blacksmith's Shop, or at the Courthouse. You will have to speak to everyone in
town. In the basement of Conner's house, you will find some Slimes. If you
defeat them, leave the basement, then return, you will find that the Slimes
have regenerated. By repeating these steps, you will be able to gain experience
and raise your Level. You should be at Level 3, at least, before leaving town.
Be sure to purchase a Bedroll from Scarborough. Using it at night will allow you
to sleep, and will heal your wounds.
PAWS
Nothing vital here, though you will find the first of many Side Quests. While
these are not necessary to finishing the game, you will be rewarded with various
useful items upon completing some of them. Talk to Frances, the Mayor, at the
Courthouse to start the Side Quest. Remember to talk to everyone and search
everywhere for useful items in each town.
BRITAIN
First, go to Lord British in the Castle and get your Spellbook. If you can
figure out how to play "the Game" with Chuckles, you'll get an important clue.
Talking to someone in town or in the castle with a certain item in your
inventory will get you some interesting info! Think of things that people burn
to figure out what. . .You won't find anything but monsters in the Sewers. The
Bow and Arrow is an excellent weapon. Look in the basement of Iolo's bows for
lots of gold- it will regenerate when you leave and then come back. There are
three Side Quests in Britain. To start them, talk to Inwisloklem and Wislem in
the Castle, and Weston in the jail in town. Clint the Shipwright has some
information, and will sell you the Magic Boat you need to get around. Be sure to
speak with Batlin after getting the clue from Chuckles and before leaving town.
It's vital to find out more about Batlin and the Fellowship, any way you can-
even if it means doing something un-Avatar-like, such as breaking a trust. . .
At this point, you'll want to go do what Batlin asks, but stop off in Cove on
the way.
COVE
First, if you're doing the Side Quest from Britain, go talk to Lord Heather at
the Compassion Inn. He'll thank you and suggest you talk to someone. DO SO! This
person mentions the whereabouts of a vital item! You will also want to search
all the nooks and crannies around this person's house for a nice weapon. . . On
your way to Minoc, note the bridge that runs East-West (not the one that's just
past Cove, but the next one you come to). Every time you walk up to it, the
alligators will regenerate. This is a good spot to build up your character's
Level.
MINOC
You'll want to complete Batlin's request. Have your fortune told- and be
respectful! You'll get vital info here. There's another Side Quest here in
Minoc: talk to Julia, the Tinker. Then. . . go West, young man! Completing this
Quest will net you some interesting info.
Go back to Britain and talk to Batlin. He'll have one more task for you to
complete. Don't worry if what he asks for isn't where he said it would be. You
must search the chest, then go back and talk to Batlin. The easiest way to find
the Dungeon he mentions is to start at the Southern entrance to Paws, by the
sign, and walk North. Walk straight West from the Northernmost wall of the first
house you come to on your left.
>From this point, you can follow one of two plots. Either go to Empath Abbey and
find out about the Emps, or follow Eliza and Abraham. We'll look at the Empath
Abbey plot, since you'll need to do this sooner or later, and you shouldn't need
help for the other.
YEW/EMPATH ABBEY
You should talk to Taylor the Monk, at the Abbey, about the Wisps and the Emps
first. He'll tell you what to do to contact them. Be sure talk to the prisoners
in the jail- including the Troll. Haggerty can sell you the Earth Sword. The
Emps and the Wisps can be found East of the Graveyard, in the Forest- once
you've got what you need to contact them. Once you have contacted the Wisps,
they will tell you what to do next. We're going to leave you on your own for
awhile, as you will be told what to do- just pay attention! It may help to write
things down, as it's easy to forget what you're supposed to do while traveling
to the next town! Following are a few general hints.
When you get to Skara Brae, only one person other than Beynard will talk to you.
Look in the Northwest part of the island. This person will help you speak to the
others. To find Rowena, look in the basement of the building West of the
Graveyard. Look in the Crypts for a nice item. . .be sure to search the
skeletons there. . .
The entrance to the Dungeon Sagatious is in Alagner's basement.
When you get to Moonglow, stop off at the first building and help make the
Telescope. This will allow you to keep an eye on the Planetary Alignment.
Solving the problem in Jhelom will net you a nice weapon.
We suggest that you create a Teleport Token the first time you talk to Penumbra,
as you'll be returning several times.
If you're going to solve the Side Quest on Terfin, do it before you go to
Vesper! This is because you'll get some great info about something near Vesper.
. .
This ends Part One of the Hint Sheet. See Part Two for more information.
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==Ultima: the Black Gate- Official Hint Sheet==
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Part Two- All the answers!
c1995, FCI / Andrew Cushen. All rights reserved. Unauthorized duplication
prohibited.
This begins Part Two of the Hint Sheet, specific answers and locations. When you
need to look here, try not to peek ahead past the information you need.
Otherwise, you'll ruin the game for yourself, as this section contains
everything necessary to finish the game, including plot developments!
TRINSIC
Talk to Iolo, ask about 'Crime.'
Talk to Finnegan the Mayor, ask about 'Crime.'
Talk to Spark, ask about 'Crime,' 'Note,' and everything else.
Talk to Klog; ask about 'Crime,' 'Eliza and Abraham' (following Eliza and
Abraham plot is not essential to completing the game).
Talk to everyone else in Town:
[ ] Petre [ ]Ellen [ ]Alfred [ ]Conner
Talk to Finnegan, give 'Report.' Tell him it was the work of Hook. Get Password
'Blackbird.'
Talk to gate guard. Give password of 'Blackbird.'
Go to Gate. Hit 'Y' to open gate.
PAWS
"Benjamin's Honor" Side Quest (The Side Quests are not essential to
completing the game, but some of them will net you some nice items. . .
Talk to Frances, the mayor, at the Courthouse. Accept the quest.
Talk to Fuqua at the Salty Dog Tavern. He denies everything.
Talk to Loomis, the Innkeeper. He tells you about Gaydos, and his light being
on.
Talk to Gaydos, the Treasurer, at the Courthouse. Ask him about 'light.' He
tells you about what he saw, and he gives you a knife blade.
Talk to Fuqua. He tells you that his son, Benjamin, did it.
Talk to Benjamin at his house, just across the road, to the West, from the Salty
Dog. Confront him. He confesses, and returns the plaque.
Take the plaque to Samuel at the Fellowship Hall.
Go back to The Mayor. She will give you a Healing Bracelet. Using it will
restore your Hearts magically, using your Ankhs.
BRITAIN- FIRST VISIT
Talk to Lord British. Learn about 'Something' (get Spellbook) and Batlin.
Talk to Chuckles. Play the Game. Read scroll (twice). Discover that you need to
join the Fellowship.
Talk to Batlin. Ask to join the Fellowship.
Get package to take to Elynor in Minoc.
Ask Batlin about 'Eliza and Abraham.'
Buy the Magic Boat from Clint.
Ask Clint about 'Crown Jewel.'
Open package from Batlin and read scroll (it is instructions for making a
pedestal). Don't worry about opening the package. You won't be penalized.
Here are the Side Quests for the town of Britain:
"Free Weston" Quest
Talk to Weston in the Prison, in the Northwest area of town. Learn of
situation.
Talk to Flick, the Warden. Tell him Weston's story.
Talk to Weston. Tell him what Flick said.
"Bill of Law" Quest
BRITAIN - Talk to Inwisloklem. Get law scroll to take to Cove. Read scroll. (It
is the text for the law.)
COVE - Talk to Lord Heather. Give him Law scroll.
The rest of the people in Cove will react to your bringing the Law.
"Inamo's Parents" Quest
Talk to Wislem. Offer to tell Inamo's parents.
He tells you to go to Terfin, and see Draxinusom.
TERFIN - Talk to Draxinusom. He tells you Inamo's parent is Teregus, the
gargoyle that tends the pedestals North of town..
Talk to Teregus. Tell him about kidnapping.
BRITAIN - Talk to Wislem. Tell him how they took the news.
Back to the game's plot:
COVE
Talk to Rudyom. Learn about 'Wand.'
Find and read his notebook.
Retrieve his wand from Swamp Dungeon, North of his house.
MINOC
Talk with anyone in town (except Nathan). Ask about 'Kidnappings'.
Talk with Nathan. Ask about 'Kidnappings.' Take Knife (Serpentine Dagger).
Talk with Elynor. Deliver package.
Side Quest:
Talk to townsfolk. Learn that Owen is a bozo.
Talk to Julia. She points you to Karl, the Mountain man.
Find Karl: go Southwest from Nathan's sawmill, following the water's edge.
You'll need to use the LEVITATION spell to get over the bear traps. Talk to him
about Owen's plans. Get plans from him. Just Southwest of his house is a
Serpentine Sword in a chest in the rocks.
Take plans to Julia. She will find the flaw in the plans' design.
Take plans to mayor (Burnside). Tell him what Julia said.
Tell Owen about 'plans'.
BRITAIN-
Talk to Batlin. He sends you to Dungeon Destard.
PAWS-
Dungeon Destard. Find entrance by walking straight West from the North wall of
the first house on the left as you enter Paws from the South. Search the Chest
in the center of the Dungeon- you'll find it empty. Return to Britain and speak
to Batlin if you choose to become a Fellowship member- and you should.
TWO PATHS POSSIBLE NOW:
"Time Lord" Path (see below) or "Eliza and Abraham" Path (see page 13)
TIME LORD PATH:
MINOC -
Talk to Felipa the gypsy. Get fortune told. Don't make fun of her speech!
Be sure to ask about 'Emps'.
YEW -
Go to Empath Abbey. Talk to Taylor the Monk. Buy a Smoke Bomb.
Learn about 'Emps,' 'Wisps', and 'honey'.
Go to High Court. Read records. Learn about Hook.
Go to Prison. Talk to the prisoner D'Rel - Ask about Hook. Learn that he lives
at Buccaneer's Den.
BEE CAVE - Enter and get Honey- search the honeycombs.
FOREST - (With honey in inventory) Talk to Emps. To find them, walk East from a
spot about 3 or 4 paces South of the Graveyard.
Ask about 'Wisps'. Give Honey, get Magic Lantern.
FOREST - At night (with Lantern in inventory) Talk to Wisps. To find them, walk
North from the West side of the Emps' campfire. Be sure to walk slowly, and to
go at night. You will hear the music change, then you'll see a little blue
diamond shape moving around. This is a Wisp! Talk to it.
Learn about Information. They send you on a quest for Alagner's Notebook.
NEW MAGINCIA -
Talk to Alagner. Learn about 'Notebook.'
Agree to seek the true knowledge, and to return with the answers from Cain.
SKARA BRAE -
Talk with inhabitants. They will ignore you except for Beynard.
Talk with Mistress Mordra in the Northwest part of town. She tells you how to
rid the town of the liche Rudolfo. Trent the Blacksmith was working on a Magic
Cage, and you need to get Trent to remember Rowena so he'll finish the Cage.
Mordra casts 'Shade Speak' so you can talk to rest of the inhabitants of Skara
Brae.
Talk to Cain, the Apothecary in the Southeast area of town. Get Magic Formula.
Talk with Trent. Get Music Box.
Find Rowena in basement of house West of graveyard. Trade Music Box for her
ring.
Talk with Trent. Trade Rowena's ring for the Magic Cage.
Defeat Rudolfo. Pick up his bones (they automatically go into the magic cage).
Put Magic Cage into Well: press 'Y' to look into the well. Press the 'TOP RIGHT'
button to move highlight box to the right side of screen. Put highlight box on
Cage, and press 'A' or 'B' to put Cage into well. Then, press 'START' button to
exit Well.
Use the Magic Formula: press 'START' while standing next to well, then press
'Y' when the highlight box is on the Formula.
Talk to Horance.
Talk to Cain. Ask about 'Answers.'
NEW MAGINCIA -
Talk to Alagner. Tell him the 'Answers.'
Ask about 'Notebook'- it's in Dungeon Sagatious. The entrance is in his
basement.
DUNGEON SAGATIOUS -
Get and read Notebook.
FOREST NEAR YEW-
Talk to Wisps.
Show them Notebook.
Find out about Time Lord.
The Wisps will activate your Orb of the Moons.
Use your Orb of the Moons. Walk through the gate.
SHRINE OF SPIRITUALITY -
Talk to Time Lord. Find out about 'Ether.'
He tells you to see Penumbra, and that Alagner was kidnapped.
MOONGLOW -
Buy the Potion of Awakening from Apothecary in the Southwest area of town- it
will set you back 1000 Gold Pieces.
Find Penumbra, in the basement of the house in the Northwest part of Moonglow.
Give her potion(talk to her to do so). Find out about the talisman in Vesper
Mine.
At this point we recommend that you create a teleport token near the door to
Penumbra's house, as you'll be returning to her after each of the next few
steps. Remember that you can use the Moon Orb just about anywhere; you don't
need to be near Yew/ Empath Abbey. You should be checking with the Time Lord
when necessary, too. He'll guide you through the last few steps of the game.
VESPER -
Retrieve Blackrock Necklace from Vesper Mine: take the road West from Vesper,
and follow the signs to the Mine- South, then East.
MOONGLOW -
Give Penumbra the Necklace. Find out about 'Tetrahedron Generator.'
Find out about 'Ethereal Ring.' See Draxinusom on Terfin.
TERF IN -
Draxinusom sends you to Dungeon of Unknown Fears on Spektran where ring is.
SPEKTRAN -
Go to dungeon of Unknown Fears.
The entrance to the dungeon is in the building with the sign saying "Keep Out"-
move the plant in the Southeast corner of the East room to expose the switch
that will open a way into the room with the ladder.
Defeat Stone Harpy. Get Ethereal ring.
MOONGLOW -
Return to Penumbra. She enchants the Ring.
Time to Destroy the generators ! !
Your next step will be to begin destroying the generators that the Guardian has
set up to further his nefarious schemes.
FIRST GENERATOR:
JANUS ISLAND -
In Dungeon Deceit: put Ethereal Ring in hand (equip it A or B hand).
Defeat Ethereal Monster(the big red monster) with a plain, non-magical blade
weapon (Serpentine Sword works best). Potions of Invincibility or Ghosts will
help! Use Amethyst key on door in top right of Monster's room to get to
Tetrahedron generator.
Destroy Tetrahedron generator: stand by it with Ethereal Ring equipped and press
'Y'.
MOONGLOW - Penumbra tells you that Time Lord needs to see you.
SECOND GENERATOR:
(Use your Moon Orb) talk to the Time Lord - he says you must retrieve Magic
Hourglass from Dungeon Sutek to combat Sphere Generator.
TERF IN -
Dungeon Sutek, immediately Northwest of Silamo's house: on the East side of
Terfin, past the mountains.
Retrieve Hourglass from room with two Dragons- Invincibility or Invisibility
potions will help you stay alive long enough to defeat them.
YEW -
Go to Dungeon Despise.
To find it, start at door on East wall of the Courthouse, and walk straight
East, using a spell to get over the river. Just past the river, head North a few
steps.
Defeat Sphere generator- stand next to it and press 'Y'.
(Use Orb) Talk to Time Lord - he tells you about Cube generator.
He tells you that you must get the Caddelite Helmet to defeat the generator.
MINOC -
Talk to Zorn.
He tells you the Caddelite Helmet is in Dungeon Covetous.
When you first come in to Minoc from the South, there is a single small house
made of grey stone. Stand next to the door and use the LEVITATION spell to work
your way East across two sets of hills. Just Noth of you will be the entrance to
the Dungeon Covetous. Alternatively, you can walk around the mountains.
Get Helmet in Dungeon Covetous, Level 2: there's a single square room with a
rock in it and a Gazer (giant spider). Beat the Gazer for the Exit Key, and lift
the rock with LIFTING to get the Helmet.
THIRD GENERATOR:
SERPENT'S HOLD -
Go to the Dungeon of the Serpent.
You will need to equip the Caddelite Helmet before entering the Dungeon of the
Serpent, or you won't be able to stay alive when you enter.
The entrance is off to the West of Serpent's Hold.
Defeat Cube Generator- stand next to it and press 'Y'.
Go to the Time Lord, who tells you to go to Buccaneer's Den and to wield the
Cube in your hand.
UNMASK THE FELLOWSHIP AND DESTROY THE BLACK GATE:
BUCCANEER'S DEN -
Don't go into the House of Games! Danag is lying about Hook- it's a trap!
Go into the building South of the Fellowship Hall and go downstairs.
Talk to Hofa with the Little Cube in hand. You must equip it in your A or B
hand.
Ask about Hook twice. He'll give you the key to Hook's room.
In Hook's room, find:
1- Black Gate Key.
2- Hit List Scroll. Read it.
3-Crown Jewel Navigation Notes. Read it.
You're almost at the end now!
ISLE OF THE AVATAR -
Follow the shoreline all the way to the North end of the island, and you'll see
the Dungeon entrance among the hills. Enter the Dungeon.
Use the Black Gate Key to get inside the first door.
Find Hook, Forskis, Eliza and Abraham.
Guardian egg launches. He tells them to attack.
They attack. DEFEAT THEM.
Get Guardian Key (from Batlin when he disappears).
Go through door into Black Gate room.
Place Little Generators in pedestals around Black gate to stop the force field.
The Guardian will come on screen and taunt you.
+++++++++++++++++++++++++++++++++++
Using Rudyom's wand, Destroy the Black Gate.
+++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++
Or, you can step through the Black gate, and LOSE.
+++++++++++++++++++++++++++++++++++++
On this path, you will attempt to follow Eliza and Abraham to question them.
TRINSIC - Klog says they went to Britain.
BRITAIN - Batlin says Minoc. You need to become a Fellowship member.
MINOC - Elynor tells you they've gone to Paws.
PAWS - Learn from Samuel they've gone to Britain.
BRITAIN - Once you open trunk in Destard, Batlin says they've gone to
Vesper.
VESPER - Cador says they've gone to Moonglow.
MOONGLOW - Rankin says they've gone to Terfin.
TERF IN - Quan says they've gone to the Meditation Retreat.
MEDITATION RETREAT - Crispin says they've gone to Buccaneer's Den.
BUCCANEER'S DEN - Danag says they're at the house of games.
This is the end of this path. If you run into trouble here, pick up the first
plot at the point of having your fortune told in Minoc.
Here are a few more Side Quests you can complete:
SERPENT'S HOLD, "Vandalized Statue" plot
Talk to Lord John-Paul. He requests your help.
Talk to Sir Denton (barkeep at the Griffin's Den, the Inn inside the Hallowed
Dock).
Don't bother with Sir Richter.
Talk to Lady Jehanne at the Provisioner's.
Confront Sir Pendaren.
Inform Lord John-Paul. He gives you Magical Armor.
TERFIN, The "Fellowship vs. Singularity" Side Quest -******This one's
important!******
Talk to Teregus, who tends the statues.
Learn about 'conflicts.'
Talk to townsfolk, get more info:
Forbrak at the Tavern: 'What rumors? Silamo's been acting funny! See him!'
Sarpling: Denial! (Sarpling is the Provisioner further North.)
Runeb at the Fellowship Hall: Another denial!
Quaeven at the Learning Center: Yet another denial!!
Draxinusom (Hall of Knowledge): Huh?
Talk to Silamo, the Gardener: follow the road South past the Learning Center,
then head East.. He tells you about the plot. And that Sarpling has enough
materials to perform the deed.
Search Sarpling's basement. Find supplies, and scroll that implicates him and
Runeb.
Confront Sarpling with note. He says he was forced into it by Runeb.
Take scroll to Teregus. He suggests you confront Runeb.
Confront Runeb with scroll. He attacks you.
Defeat Runeb.
Tell Teregus you defeated Runeb. He tells you about some magical armour (Flame
Armour) in Vesper desert: walk into cactus plant (cactus plants are the ones
that damage you) where the bones are, just above the broad sword, to find the
armor. This is the best armor in the game!
VESPER ,, The "Other Side of the Oasis" Side Quest
Talk to Yongi. He tells of 'Attack.'
Talk to Blorn. He asks you to avenge him, and tells you who attacked him.
Talk to Lap-Lem (the guilty one). He tells you that Blorn stole his amulet.
Talk to Blorn. He returns amulet.
Take amulet to Lap-Lem to earn his respect.
"Britannian Mining Company" Side Quest
Find BMC ledger in their HQ, detailing Blackrock supplies.
That's the last of the Side Quests.
There are a few hidden items in the game, including several of the best weapons
in the game. Rather than telling you exactly where they are and how to find
them, we have given you some clues to start you. We believe that it's more fun
to figure things out for yourself! Once again, try not to read any farther than
you have to in this next section. Stretch your brain a little, and have fun!
THE NEXT SECTION DETAILS THE LOCATIONS OF THE HIDDEN SPECIAL WEAPONS.
THE MAGIC BOW
The Magic Bow is the best reusable weapon in the game. Rather than giving away
the exact location, we're going to give you a clue: think of a creature that
wouldn't talk with you until you brought it an item. Bring TWO of that item to
one of these creatures, and they'll tell you of a spot that will teleport you to
an island with the Bow on it. This will work only if you have a plain Bow in
your inventory (or equipped). If you have NOT given the item (and been carrying
a bow) the teleport will work, but the BOW will not be there.
THE GLASS SWORD
The Glass Sword is the most powerful item in the game, but it shatters after one
use. Use it against your most powerful foes, then go back for another!
Go to the center of the circle of stones southwest of Trinsic.
Hit 'Y' and teleport to an island.
Use the piles of dirt to teleport by standing on them and pressing 'Y'.
The correct path will take you to an island that has a drake on it carrying a
glass sword. Defeat him to get the Sword.
The incorrect path will take you to the circle of stones near Vesper.
THE BOOMERANG
The Boomerang is a powerful, fast weapon. It returns to your hand after
throwing.While not as powerful as either of the above two weapons, it's easy to
obtain early on and works well against most enemies.
Talk to someone (or something) in Lord British's castle. You must have a
certain item in your pack- think of things that people burn.
They'll tell you a secret. There's a BOOMERANG in a certain spot!
Get the boomerang (this WILL exist whether you have spoken to them, or not).
You'll need the LEVITATION Spell to get the Boomerang.
Well, that's all! We hope you've enjoyed our game! See you next time!