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THE DETECTIVE GAME
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(c) Argus press software (APS) 1986
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Full solve: Alessandro Defendi (original hints by Stefano Piro)
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Go to your room. Take sealed envelope.
Go to dining room. You see a picture. Take picture. You found a safe
Open safe. Which combination?. Very well, look at your manual..it is
a protection check...what?. Have you lost the manual of the game? ;-)
Oh boy..ok...the combo is 210319. Take THE WILL. (CLUE #1). Put the
will in the sealed envelope.
Go to the reading room...on the left search for a book..Which book?.
Read on your original manual of the game...oh..oh..I forget you lost
the manual ;-))..ok it's 101 DETECTIVE STORIES. Examine the book.
You find THE FOLDED DOCUMENT (CLUE #2). Put the folded document in the
sealed envelope.
Go to Dingle's room. He is dead (?!?!). Take CRAVATE (CLUE #3). Put
cravate in sealed envelope.
Always here in Dingle's room take the small key. Open drawer near the
bed and take the briefcase. Use small key with briefcase. You find A
NOTE (CLUE #4). Put the note in the sealed envelope.
Go to doctor's room. Search for the black bag. Open the black bag.
Take WAD OF NOTES (CLUE #5) and SMALL BOTTLE (CLUE #6). Put wad of
notes and small bottle in sealed envelope.
Wait for the second murder. (Cynthia squashed by a piano)
Go to your room. Search bed. You find A BOMB (CLUE #7). Don't open/
examine the bomb!!!!!. Put the bomb in sealed envelope.
Wait for the third murder. (doctor in the clock room)
Go to cook's room. Search bed. You find A KNIFE (CLUE #8). Put the
knife in the sealed envelope.
Wait for the fourth and last murder. (Gabriel in his room)
Go to Gabriel's room, take SYRINGE (CLUE #9) and put in sealed envelope.
Take also the locket.
Go to the kitchen. Use your magnyfing lens icon. It is the second from
the left. Search all the wall in the kitchen with this icon. The wall
you must search is down. Understand?. You can't see it. I hope you
understand. Continue searching this wall with the lens and you will
find a secret passage. Go in. Take the screwdriver.
Use screwdriver with locket. You get an OPEN LOCKET (CLUE#10).
Put the open locket in the sealed envelope.
Now, you can choose the who is the bad guy. Who is?. Guess...
The lights goes out...