English
Codes:
To activate the codes, pause the game type the password and then QUIT (the select button) Do this separately for each password.
(), [], >< Allows you to enter the following codes:
[], ><, /\ Gives you ???
(), (), ><, (), /\, [] Special laser
(), ><, [] Refuels you once
Submission: Damian Gick ( dgick@sun1.iusb.edu)
Rolls:
It's not in the book, but you can hold Ls and press L or R to roll.
Submission: Damian Gick ( dgick@sun1.iusb.edu)
Milk Run:
For a hilarious diversion, load a saved game that has beaten mission 10. You'll notice the mission is #11, Milk Run. ICE is now a few beans short of a burrito, if you'll pardon the expression!
Submission: Damian Gick ( dgick@sun1.iusb.edu)
Explanation of the funny lights in the cockpit:
By Philippe Tarbouriech
from Electronic Arts, one of the Shockwave designers of the 3DO version:
The green light going up and down on the left of the cockpit represents the number of pieces being loaded from the CD-ROM.
- The little colored dot on the lower right that changes color is an indication of memory fragmentation.
- The graph on the left is the frame rate : number of VBL per frame.
- The graph on the right is the number of actors in the simulation/8, every 8 frames.
Elvis is in Shockwave: Info from Oliver Wade :
You have to blow up the octagonal shaped moon base at the beginning of level 10. If you fly back over it you'll see a very small Elvis jumping up and down, trying to get rescued (you can't rescue him). This was my only (very small) contribution to Shockwave and I just wondered if anyone had seen it.