English
All Weapons:
l, r, l, b, f, turn three time, then jump back and twist
Submission:
LEON TRUONG
Level Skip:
l, r, l, b, f, turn three time and jump forward with a twist
Submission:
LEON TRUONG
Get all items:
First go to a place that you can jump up, then step left, step right, step left, step backward,
step forward, then
rotate 3 circles, jump backward, in mid air press c.
Unlimited flares: Press L2(4) during game play. Although the flares will not
appear in inventory, they may be used by pressing Triangle, L2 during game play.
Note: This code assumes that the buttons have been left in their default
configuration.
Easy Venice exit:
Press X after pulling the switch (right before the clock starts) to give Lara's
boat extra power. This will allow it to travel up the long ramp that leads to
some windows. Lara will crash through the windows and land in the canal just
before the exit with plenty of time to spare.
Diving Style:
Hold the walk(R1) button down, then press square and finally up.
when this is performed on land Lara will roll when she hits the ground.
Submission:
Chris Chan
Goodbye Butler:
Bored of the pesky butler following you around everywhere in Lara's home? Walk
into the kitchen and open the freezer, go inside and wait for the butler to
arrive. Once he comes in jump over him and close the door behind you. Bye, bye,
butler.
Secret Room in Lara's House:
When you explore the outside of the house go to the front door and open it. Walk
straight in and look at the two halls on each side of the clock. You will be
coming back to the righthand hall after you hit the switch I'm getting ready to
tell you about.
Leave from the door you just opened and go to your left, head into the maze. Go
left always in the maze unless your only option is to go right. When you get to
the back of the maze you will see a brick wall, look down the hall and you will see two
openings. Take the first opening to the right and fall into the hole. Then go
to the end of the hall and jump out, push the button on the wall and you will
see a cinema of the door opening back in the house. This door is timed, so you
have to be fast.
Go back the way you came in, jump out of the hole and go left. Then keep
following the maze turning right everytime unless you have to turn left. Exit
the maze at the end and run back into the house and through the door. It leads
to the basement below, where you'll you will see several chests and windows on each side.
It looks like a huge statue is on the right.
Stupid Butler:
Here is a pretty useless trick to get rid of the butler in Lara's home
if his close-up face gives you the creeps. You can lock him
up in the freezer room but I prefer secluding him in the basement. After
activating the door switch located somewhere in the left
area of the bushy maze outside, run back quickly into the basement
before the door closes on you. Then from the inside
activate the switch to reopen the door and lure the handsome butler
downstairs. Once he's down there, go back up, activate
the switch and immediately side flip your way out as the door is
closing.
Submission:
Félicien (bluefrog@club-internet.fr)
Get beyond the Stone Gates:
When you are at the rope slide in the obsticle course, climb up the net as usual
like you were going to grab the pulley. But don't grab it!! Instead side-step
right as far as you can then turn to your right a little bit until you are kind
of facing the wall at a 45 degree angle. (Laura's right foot will appear to be
inside of the obstacle you are standing on) Now this is the trickey part.
Press your jump button then immediatly press the look button. (it usually takes
me about three times to get this) Somehow Laura is on top of the obstacle and
you can now jump over to the wall surrounding her property. If you make a right
you will be able to walk around her yard getting an above view of everything.
If you want you can walk on top of the maze and the pool house. Once you get
closer to the gates you can jump down there and look in. But if you do that you
have to step back and hang from the wall then drop down, otherwise you will kill
Laura. Another thing is that once you are outside of the gate you can't get
back in.
Submission:From:
Jason Guzman (GUZMANJAJ@aol.com)
Secret Room in Lara's House:
When you explore the outside of the house go to the front door and open it. Walk
straight in and look at the two halls on each side of the clock. You will be
coming back to the righthand hall after you hit the switch I'm getting ready to
tell you about. Leave from the door you just opened and go to your left, head
into the maze. Go left always in the maze unless your only option is to go
right. When you get to the back of the maze you will see a brick wall, look down
the hall and you will see two openings. Take the first opening to the right and
fall into the hole. Then go to the end of the hall and jump out, push the button
on the wall and you will see a cinema of the door opening back in the house.
This door is timed, so you have to be fast. Go back the way you came in, jump
out of the hole and go left. Then keep following the maze turning right
everytime unless you have to turn left. Exit the maze at the end and run back
into the house and through the door. It leads to the basement below, where
you'll you will see several chests and windows on each side. It looks like a
huge statue is on the right. Note: When you find the lever that you have to pull
to access the secret room, be sure to take the flares on the right hand side. It'll make
the journey back much easier.
How to do the Venice Level:
Lara arrives in Venice and finds herself in a dead end alley. Exit to the courtyard and
take out the
Doberman as he charges. You will need to do some side-jumping and shooting to take out the
guard on the balcony who will drop a key after you kill him. Continue down the alley until
you
hear approaching footsteps then start firing and backflipping back down the alley to take
out
more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal. Dive into the canal
and swim
under the large door to get inside the boathouse. Checkout your cool new ride then flip
the
switch to open a door somewhere else. Return to the dock and enter the hut. Grab the
flares
from the table then start climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to open the trapdoor. When
you
reach the roof, shoot out the windows then drop into the hall. Climb through the second
window
you just shot out and jump over to the awning. Then make another jump to the balcony and
retrieve the Boathouse Key from the dead guard you shot earlier. Return to the hall and
head
right to the door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch to open a door
high on
the wall on the opposite side of the canal. Head back to the dead Doberman and shoot out
the
window. Run and jump and grab the awning. Pull up and then start jumping from awning to
awning until you reach the ledge near the door. Jump inside and flip the switch at the end
to open
a canal door.
Dive back into the canal and return to the Boathouse and unlock the door. Swim back out
and
make your way to the ledge by the hut. Climb out and kill the henchman. Take his Auto-Mags
before you return to the Boathouse. Climb in the boat and head for the now-open canal
door.
When you pass through the door, stop the boat and light a flare to reveal a passage to the
right.
Secret #1 is waiting for you at the end of this passage. Take the Stone Dragon then jump
down
and kill some rats below you. Turn and face the ladder then turn and head right. Turn
right at the
end and jump in the water. Continue on past the left channel until you reach some Uzi
Ammo.
Grab it, and then retrace your steps back to your speedboat.
Light another flare and continue down the dark canal. At the bottom of the falls you can
dive into
the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of columns. Keep the
boat
over towards the left until you see a ledge. Hop out and kill the rat nearby then shoot
out the
window and finally kill the henchmen who arrives to investigate all the noise. Grab the
ammo then
get back in your boat and head through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken window. Enter the
room and flip the switch and take the shotgun shells. Return to the dock and climb the
ladder
making a mental note of the doors, which are now closed. The water level and your boat
have
risen to the top so dive in and flip the underwater switch to open the next set of doors
then get in
your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to a stop by the
gondolas. Exit
the boat and get on the dock. Climb on the box then jump and grab to reach the awning and
pull
yourself up. Walk to the right edge of the awning and jump to the walkway above. A
Doberman
and a henchman come running at you so backflip off the ledge and kill them both before
jumping
backup. Retrieve the medkit. Another guy is guarding another speedboat further down the
canal.
You can kill him from up here then turn right and head for the courtyard.
A gun-crazed baddie comes running at you so kill him with your guns, taking evasive action
when
necessary. Retrieve the Steel Key from his fallen corpse and unlock the courtyard door. Go
through the door and drop into a hole to flip a switch. A gate opens somewhere else in
this level
and you hear approaching footsteps. Climb out of the hole and kill the henchman and take
his
ammo. Return to your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. A boat can only trigger these mines. Lucky for you,
you
have two at your disposal. Line your current boat up with the mines and build up some
speed.
Jump out of the boat at the last minute and swim to the dock as your boat continue down
the
canal and sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The Iron
Door
is locked so we need to find a key. Get in your new speedboat and return to the section of
the
canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat and kill him when you
get on
the dock. Grab all his ammo. Get back in the boat and continue along the canal until you
reach a
clothesline on the right and a smaller canal on the left. Ram the two gondolas tied up at
the dock
and exit your boat. A henchman with a bat comes out of a door but you can kill him before
he
even gets close. Enter the dark room and kill some rats and flip the switch to open a door
somewhere else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump and grab the ledge
and
pull up so you can shoot out the windows. Climb through and take Secret #3; the Jade
Dragon
from the bed. Now you can get in the boat, turn around and take the narrow canal you
passed
earlier. Keep to the left and the canal will intersect with a larger canal and you will
find the door
you opened a few minutes ago with that switch.
Enter the door, which shuts promptly behind you. Take the Iron Key from the pool of water
and
climb the ladder to go up and kill a Doberman and his master. Take the medkit and flip the
switch. A really nasty guard arrives on the scene and is blocking your escape to the boat.
You
can either kill him by shooting through the gap between the door and the wall or if you
want to
impress your friends, try doing a backflip from the ledge and killing him before you
splash into the
canal.
Either way, when he is dead, get back in the boat and retrace you path back to where you
got
your second speedboat. You now have the key to open that door and kill another nasty
badguy.
Flip the switch by the window to open the second gate, which is blocking your exit. Return
to the
boat and head back up the canal going under that walkway where you snipered the guy who
was
guarding this boat earlier in the game. Keep to the left until you reach an open door on
the right.
Go just past this door then back the boat up to the door so that it is lined up with the
ramp to the
left.
Jump out of the boat and enter the door until you can stand. Shoot the henchman and grab
his
ammo when he is dead. Flip the switch to open the final obstacle in your escape of this
level. This
is a timed sequence of events and the clock starts ticking once you get back in your boat.
Anything less than a perfect performance and you will be redoing this segment so save your
game. Ready.....set......GO!
Accelerate your boat (use the ACTION key) and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large canal, then make a
sharp
right into the smaller canal with the open gates. Make another right at the intersection
and speed
down the canal to the exit...
And yes I know...you can CHEAT and swim under the door after opening the clock doors, and
swim all the way to the exit, but you will miss a great action sequence, miss the cool
movie of
Lara jumping the boat, and lose all respect from Lara and me. Is it worth it?
Submission:
Chunk ( >tamry@westco.com )
Very Easy Venice exit:
After pulling the switch (to start the Clock countdown). Don´t go up the ramp!
(this will really start the countdown!) Instead dive underneath the door which
is closed when you enter the room with the switch, it is possible when you dive
to the lower right corner of the door. Then dive a few meters and surface. The
clock should not have started the countdown and you have enough time to get out
of the level !!!
Submission: ACE
(Detlev Kohlmann)
Alternative Venice Exit:
In the Venice Level, an easy way to beat the end of the stage which has the
countdown sequence, is to take 2 boats to the part of the stage which has the
switch to initiate the countdown. Pull the switch, take the first boat towards
the open doors, when you're about to hit the mines in the water, jump out. This
will explode the mines, which then you will go back, pull the switch again, and
you will have plenty of time to cruise through the doors.
Submission:
Snoop
Exploding Lara:
Have Lara perform the following actions during game play. Walk one step forward,
one step backward, hold walk while spinning three times in a complete circle in
any direction, and jump backward.