PSX japanese translation and tutorial V. 1.0
By Jamie Taylor
*This is free to be distributed.*
Note: I worked very hard on this because I know that most people can't read japanese. So
they
can't enjoy this game. Also it will never come out here. With this guide it will be made
easy. Also
you might learn some japanese in the process. I didn't do a direct translation. I just did
it so you
could understand well. Enjoy!
CARD!!!!
Lets begin!
start- Select the second choice after the intro sequence. This is create mode. (where all
your
time will be spent for a LONG time)
Now you will see all these options! Wow! What do they all say? Trying to click on them
only
brings up more menus. Lets first know what the main 11 choices do. Here they are in the
order
that they appear.
-Item/Weapon/Armor creation
-Ability/Magic creation
-Shop Creation
-Monster creation
-Trap Creation
-Dungeon and main goals setup
-Dungeon map maker
-Player creation
-Fight testing/balancing
-System (saving)
-Exit creation mode (don't do this by mistake!)
First we will do the top choice. Oce this is done we can begin..
1. ITEM/WEAPON/ARMOR CREATION
REMEMBER! NO 2 ITEMS OR ANYTHING CAN HAVE THE SAME NAME!
the first choices you will get will be
-create
-edit
-delete
Once you press create you will be given a large list of stuff. The main important things
will be in
bold. First lets know what all these stats mean to you.
KIND OF ITEM (this opens up these choices..)
-Weapon
-Armor
-Item
-Map/Torch
NAME OF ITEM (select this to bring up a long list of kinds of weapons or items. Like
swords and
arrows for weapons. Or herbs and potions for items. Or shields for armor. Select whichever
one
you want because there are pics of them on the screen when you select one of them)
ITEM NAME (name your item in clear english by pressing R1 or L1 a few times. Voila! Put in
a
fitting name that you can recognise it by. Like excalibur for swords. Or herb 1 for herbs)
ITEM USE (I will get into this later)
ELEMENT/KIND OF USE (ie fire def, I will explain later)
ITEM POWER (a number from 1-999 describing the items, weapons power)
BUYING COST (select the cost to buy it for)
SELLING COST (re selling cost- make it lower)
# OF TURNS THE EFFECTS LAST (number of turns it takes for an item to stop its effect. Like
how long power up lasts)
We now know what these mean. Now it's time to makes ome stuff. First lets try to make a
weapon 8 easy steps (assuming you pay attention, it can be confusing)
1.select kind of weapon (ie:axe)
2. name the weapon
3. Go to item use. For weapon use it will bring up this for weapon power...
-Regular physical attack power
-Fire attack power
-Ice attack pow
-Lighting attack pow
-Wind attack pow
-Energy wave attack pow (or pressure)
Now select which one you want. If you want a fire powered sword select fire attack power.
4. Now you will be given an option to select the range of the weapon. Here are the
choices...
-In front only
-ahead like 2 enemies (I think)
-area
-big area
Chose one that makes some amount of sense. A fire sword with a large area can send blazing
flames at the enemies.
5.Select weapon power from 1-999 (refer to the other 1-999 choice I mentioned earlier)
6. Select cost and selling price (don't need to explain)
There! You have made a weapon! Happy hunting!
ARMOR CREATION
Lets make some armor in a few steps.
1. Select the kind of armor (shield, helm, etc)
2. name armor
3. Select item use (in this case you could call it armor use. Now you get 2 choices..)
-Def up
-HEaling up
select one of these depending on what kind of armor you want.
4. Now you will be given this list of choices after chosing either def or healing...)
note: for def use def, or for healing replace def with healing)
-Physical attack def or healing
-fire def..
-ice def..
-lit def..
-wind def..
-energy def..
-all def..
Select one that you want. If you select fire def, you will be strong against fire attacks.
And so on
and so on.
5. Select overall power from 1-999 (you know the spot by now!)
6.select prices
Now you have a piece of armour. ie: a fire defending helm of power 44.
ITEM MAKING
Lets make an item. You can do some fun stuff with items if you know what to do.
1. select kind of item. (ie: herb)
2. For "item use" you will get these 4 choices...
-attack item+usual elementals as weapons and armor (refer to weapon making to create
attack
items. Like fire items)
-def/heal item with the usual elements
-change items/cursed items (no elementals)
-Map items (select one for a map. Nuff said!)
Opening the HEAL ITEMS/EFFECT will give you these choices..
-HP heal = Don't ask!
-MP heal = You know!
-Status heal = Poison go away
-Tiny heal = get big again
-? heal =don't know
-radar return =fixes radar curse
-compass heal = heals compass curse
-every turn get HP = says it all
-every turn get MP = " "
-Attack up down (followed by the same elemental charts as armor and weapons.ie: Selecting
fire attack up will give you more fire def)
-Attack down (screws you up)
-? not sure
Opening the CHANGE ITEMS selection will give you these "interesting" choices)
-Tiny = shrinks you to the size of a mouse (try it! TINY! TINY! TINY!)
-Blackout = makes things pitch black
-Trap trigger = pay no attention to this
-Radar gone = your radar will be disabled
-Compass gone = no compass!
- ?
If you are used to the elemental charts and range choices that should of been easy. You
can
create a potion that turns you into a tiny guy. Or an herb that when used can shoot fire
in front of
you etc. From now on I will stop showing the elemental charts. You have them listed
allready so
you won't need help on them. Same with range.
BE SURE TO SELECT THE NUMBER OF TURNS YOU WANT AN ITEM TO LAST!
2. ABILITY AND MAGIC CREATION
Abilities and magics are healing spells, fireballs, and other kinds of attacks. First when
you
select this second choice you will get a list of things that looks like this..
TYPE (Magic or ability)
USE IN GAME (ie: healing etc)
NAME (in english!)
LEVEL YOU GAIN IT AT DURING THE GAME (speaks for itself. at level 2 you can learn X spell)
MP CONSUMED (you know!)
OVERALL POWER OF THING (from 1-999)
To make any of these simply do the same procedure as item making. But here you simply need
to include level earned and mp usage. To make a fire spell, simply go to magic creator and
select an attack spell (or attack item, as it was in the item menu)
Then select the fire element. Then chose attack range. Voila! You have a spell/ability. If
you
chose area for fire you can make it much larger.
*** When you select the level earned, you will recieve this spell once you get to this
level.
3. Shop creation.
You have made all these items. Now its time to find a way to get them. This is one of the
easiest
parts of creation.
Here is what you will see after you select to create a shop...
TYPE OF SHOP (if clicked on you will see this...)
-Buy/Sell
-Buy/sell/trade
-Buy/sell/inn
SHOP NAME (you name it!)
INN PRICE (only if you selected to have an inn)
1. ITEM SOLD
2. " "
3. " "
4. " "
5. " "
Just name it, let it have what you want to be sold, and there! But you need to have made
items
first, along with prices etc. The faces don't matter. They are for variety purposes.
4. MONSTER MAKING
I am sure most of you will find this to be the best part. Lets see how to do this!
When you click on this you will see this list just as in all the other lists....
MONSTER TYPE (ie: mummy, bat) click on this to bring up a long monster list with 60 kinds
of
monsters. There are pics so don't worry!
MONSTER NAME
TEXTURES (there are 201 different kinds of textures for all the different parts of the
monsters
body. Tranluscent, metal, slime, rock, earth, you name it! It's there. BE CREATIVE!
MONSTER MOVEMENT AND ACTIONS (the higher the number the stronger. Don't mess with
this stuff except for the noted one below. It's complicated! The bottom button will select
1 or 2
hands for the monster)
*NOTE*- One of these choices in MMAA will give give you 3 or 4 choices. It stands out
because
it doesn't have numbers. Each of these 4 choices will decide how the monster moves and
follows you. Find out what does what on experiment monsters. Bosses are often better
staying
in one place.
MONSTER DEF/STATS/HP/MP (selecting this will give you this long list of stats...
HP: X
MP: X
MANUAL/AUTO STAT SELECTION (do manual)
PHYSICAL ATK
ATTACK POW DEF POW ABSORB % ?
FIRE
ICE
LIT
WIND
ENERGY
(ie: fire attack 99 will let the monster use fire very well. This part is actually quite
easy. Back to
the other list...)
MONSTER POSESSIONS (here is what you will see..)
-Items dropped (put one here)
-Gold dropped (put an amount)
-% of dropping an item (ie:65% of dropping a heal potion)
-Exp (you know)
MONSTER ATTACKS/ACTIONS
First you must make magics and attacks! Here is the chart you will see after selecting
this...
Magic/attack % it uses the ability
1.Put ability here 2.
3.
4.
100
Explanation! Click on any of these and select your spell/attack to be placed here.Then
select the
% that selects how often it will do it. ie: fire spell of 100% will make the monster use
that every
turn.
SOUND (you will see this menu.. you figure it out!)
-attack sound 00
-damage sound 00
-death sound 00
GENERATOR (you now will see this..)
-detector shape that helps you identify a monster before it appears 1-8 choices.
-colors for detectors 1-7
-?
-Timing (no description of this)
Done! You have now made your own monster. Have fun making some more!
5. TRAP MAKING
Ignore the first choice you get when you select the type of thing to do. Select the second
kind!
There are so many kinds of traps that I just can't list them all. Here are some very
interesting
ones..
Note that they line up with the large list of traps for choice no.2 of trap selection.
Trap no.1= Message board. Use this to create voices and a story! Or just notes on walls.
No.3=Slides you!
No.4=Warp floor! Use this on the map screen to warp to another location. After placing it
you
will be able to have a warping out floor too.
Now name your trap in the usual name entry place.
Ignore the option below name!
The bottom section gives you 3 whole lines to write whatever you want in english! Place
these
traps (no.1) on the map to hear messages. Be creative and make a neat story!
6. DUNGEON SETUP
GOAL (you then get these choices..)
-Kill boss monster
-Get item
-Rescue people
-touch goal floor (BORING!)
PEOPLE = MONSTERS INVOLVED WITH THE GOAL
-MONSTER BOSS
-?
NAME OF CURRENCY (you name it!)
NAME OF CREATOR (thats you!)
SAVE SPECIFICATION (DON'T MESS WITH THIS!)
OPENING STORY (5 lines to write whatever you want for the intro story)
ENDING STORY (5 lines to write whatever you want for the ending)
Now you know what your goal is. BUT WHERE'S THE PLACE WHERE ALL THIS TAKES
PLACE?! Let's go make it...
7. MAP MAKING
-Place edit
-textures/music
-go up/ down a floor
PLACE/EDIT
-floor block placement circle sets triangle erases
-item placement #1 choice should be ignored #2 choice lets you select what item you want
to be
put into the chest, #3 choice lets you put gold into the chest. Now place it!
-Player starting point/player goal (sets starting screen and ending screen)
-Shop placement (simply select the shop and place it!)
-Ladder up/down. Place one of these and you will either be able to go up a floor or down a
floor
on the option below textures/music.
-Trap or message placement (name your messages!)
-Switch (ignore!)
-IGNORE (it screws it all up!)
NOTE! You can create MANY floors! About 30
TEXTURES/MUSIC
Enjoy this part!
Now that you are all equipped you you are allmost done.
9. FIGHT TESTING/BALANCING
This is complicated! But here it is anyway...
This is how it should appear for you up and down...
PLAYER ATTACK
MONSTER ATTACK
PLAYER STATS
LEVEL x
HP x
EQUIP
X
X
X
X
X
KIND OF ATTACKS
-regular
-regular
-magic/ability
-arrows
MONSTER STATS
SELECTED MONSTER
HP X
KIND OF ATTACK
In the upper lefthand corner in orange there is...
ATTACK POWER X
DEF POWER X
DAMAGE DONE X~X
To make this thing work you use it to balance out your enemies in comparisson to your
levels
and armor/weapons you selected. Try out using different attacks equipped etc.. Pay
attention to
damage done! If it is too high you will die too easally. The X~X describes the lowest and
highest
hp damage it could be. If the damage is 0~0 one of your characters may be far too strong.
Practice this, and learn the balancing system. You will eventually master it. Good luck!
10. SYSTEM
Allmost done! Just need to save all your stuff.
LOAD DUNGEON
SAVE SLOT 1 OR 2= type a password that you want to name the dungeon. Make it short and
easy. Next you will have to type another thing. Simply type the first one you did exactly
again. It's
some sort of password. Once it starts showing save progress you will know it worked.
DATA ERASE (HANDS OFF THIS OPTION FOR NOW!!)
COPY SOMETHING....I AM NOT SURE!
DON'T PRESS!!!!
TEST PLAY= Use this to play your newly formed dungeon in a worry free practice game. You
can leave this dungeon by either dying or pressing start+select. Be sure to save often!
BGM for construction= forget this! Just put on your favorite CD because you will be here
for a
while! if you listen to the music that they have provided you might end up killing
yourself before
the game eveb gets finished! Trust me, either silence or your own music.
I guess that's it! Here are a fe micro tips....
-Get used to the battle tester thingy.
-make the game even
-use some imagination in your monsters
-have text traps in front of main enemies that you want to be bosses. Make them say some
cool
things and make sure that you put it in a place where you will have to step on it. No
avoiding
messages like this.
-For monster stats, some kinds of monsters have really high def against some things. Erase
those numbers and make your own stats. Or the monster may be too strong for you to handle.
-balance is the key to making a good game.
-When you kill the boss that you selected, it will die in a really neat way!
-Have lots of fun with the textures. I like making mecha dragons that cast mega nuke
spells! And
vampire lords that can attack twice. Once with fire/ and then with physical.
-Create neat scenarios. ie: make an item that will do 999 damage of fire. Then make an
enemy
that will have 000 defence to fire. This will kill it instantly. You know, zombies and
mummies?
Use the balancing that goes into FF and DW. Create a quest for finding items to defeat
boss
enemies. Like put one guy who has an item, and then give him a 100% chance of dropping it.
You will have to kill this guy, and then you get the item that can help destroy the boss!
Doesn't
that sound logical? Yup!
-Use warp floors often. Finding hidden warps that lead to hidden chests is fun!
To play your made game in as a real game with credits etc. Go to the second choice in the
first
opening screen. Next select your saved file and load it. Now you can play it, not to
mention being
able to name your guy/girl.
-CREATE A NEAT STORY! You have lots of locations and textures. Don't think of this as one
dungeon. If you warp into another place and then change the textures of the area above,
you can
make things seem like a totally new area for the player. Just be sure to put up trap
messages
that tell you where you are.
-put maps in shops!
-Sometimes inns should be free!&127;
-Go crazy with making all kinds of devastating attacks. Name them on how they look to you!
-have some enemies drop things of rarity that can be sold. ie: one enemy has a diamond
ring
that can be sold for 100 GP. But it has no use.
-Balance weapons according to the enemies around. Not too strong and not too weak.
-Never make enemies too tough. Its no fun.
-Never put 100% for any monster attacks! ie: put 30% fire magic 20% heal magic. This is a
fair
combo. It can attack and also heal. Monsters are just like you. But you get to make what
they
think and how often they do it.
-Do whatever you want, and have fun. :)
This concludes my translation/tutorial of Dungeon Creator. I hope anybody who reads this
will
enjoy this fine game. Make some really good ones, and then see if your friends can beat
them!
Have a neat plot and get involved. Now you can actually make your own RPG! I hope you can
now enjoy dungeon creator!
-Jamie Taylor
If you have any questions or comments regarding this walkthru/translation/tutorial
e-mail- jtaylor@microweb.com