D o o r T o P h a n t o m i l e
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Unofficial Klonoa: Door To Phantomile FAQ
For Sony PlayStation Only
Version 1.0
By Beno Jange
Email: beno_jange@hotmail.com
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I. Disclaimer ................................................. 0100
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This FAQ is intended for personal use only. It can't be used for any
profitable purposes nor can it be published in any forms. No one are
allowed to update, edit, translate, HTMLize, reproduce or do anything
with it without my permission. If you like to add it on your site, pls
ask my permission first. If I agree with you then keep it unaltered and
up to date by checking the newest revision on GameFAQs once a month. If
you want to take some parts of it, give a credit where it is due. Any
offenders will severely dealt with. Furthermore, it is protected by US
Copyright Law and the Berne Copyright Convention of 1976.
Klonoa: Door To Phantomile characters, logo (C) 1997 by NAMCO.
PlayStation is a registered trademark of Sony Computer Entertainment Inc.
Unofficial Klonoa: Door To Phantomile FAQ, logo (C) 2001 by Beno Jange.
All copyrights and trademarks (if any) are acknowledged.
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II. Table of Contents .......................................... 0200
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I. Disclaimer ................................................. 0100
II. Table of Contents .......................................... 0200
III. Revision History ........................................... 0300
IV. Author's Note .............................................. 0400
About This FAQ .......................................... 0401
How to Get the Update ................................... 0402
How to Contact Me ....................................... 0403
V. Game Reviews ............................................... 0500
VI. Game Basics ................................................ 0600
Controls ................................................ 0601
Techniques .............................................. 0602
Items ................................................... 0603
VII. Walkthrough ................................................ 0700
The Beginnings of Gale .................................. 0701
The Diva and the Dark Spirit ............................ 0702
Deep in the Dying Forest ................................ 0703
Beyond Backwards of the Waterfall ....................... 0704
Rebirth of the Forest ................................... 0705
The Stopped Gear ........................................ 0706
A Village in Danger ..................................... 0707
A Lull in the Wind ...................................... 0708
The Four Orbs ........................................... 0709
Between Light and Darkness .............................. 0710
The Legendary Kingdom ................................... 0711
The Time of Restoration ................................. 0712
The Dream at Nightmare's End ............................ 0713
Klonoa's Grand Gale Strategy ............................ 0714
VIII. Tips & Tricks .............................................. 0800
Vision Clear ............................................ 0801
Extra Vision ............................................ 0802
Humorous Cut Scene ...................................... 0803
Extra Cut Scene ......................................... 0804
Music Player ............................................ 0805
IX. Frequently Asked Questions ................................. 0900
X. GameShark .................................................. 1000
XI. Credits .................................................... 1100
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III. Revision History ........................................... 0300
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v0.4 - 05/09/2001 - First release.
- Happy Vesak day on 7th May 2001.
- Walkthrough up to vision 3-2.
v0.8 - 05/19/2001 - Updated the Author's Note.
- Removed the Need Help.
- Revised the Game Reviews.
- Updated the Controls in the Game Basics.
- Walkthrough up to final vision.
- Rewrote some parts of the walkthrough.
- Corrected the Tips & Tricks.
- Updated the Credits.
v1.0 - 06/12/2001 - Updated the Author's Note.
- Finished the whole vision (yihaaa ...).
- Added some missed prisoners in the walkthrough.
- Rewrote some parts of the walkthrough.
- Revised the Tips & Tricks.
- Corrected some grammar and spelling errors.
- The FAQ is officially finished now (whew ...).
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IV. Author's Note .............................................. 0400
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About This FAQ ................................................... 0401
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Welcome to my Unofficial Klonoa: Door To Phantomile FAQ. This is my 9th
FAQ so far. I love this game so much ... Strange enough, this great
game didn't get many authors attention to make the FAQ for it. Only one
people, Richard Ueyama who write the FAQ for it but
his FAQ didn't cover the walkthrough. That's why I decided to write
this FAQ. This FAQ should cover almost everything about the game. Btw,
this FAQ is based on the US version.
In this update, I added the number on the prisoner. I found out some
missed prisoners so I fixed it up. Also I've finished the extra vision
so I can put it up on this update. This will probably be the last
revision of this FAQ. I'm not going to update it anymore unless there
is such a keen need for me to do so (which probably won't happen). For
easy searching, just highlight the keyword number on Table of Contents
and press Ctrl+F. Btw, please excuse for my poor English.
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How to Get the Update ............................................ 0402
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The newest revision of this FAQ can always be found at:
= GameFAQs http://www.gamefaqs.com
This FAQ can also be found at:
= Game Advice http://www.gameadvice.com
= Playstation cheat.net http://www.psxcodez.com
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How to Contact Me ................................................ 0403
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Any questions (including asking for permission to post this FAQ),
critizisms, contributions, suggestions, etc are welcome as long as you
state "Klonoa" as a subject of your letter. Tell me where did you read
this FAQ. Pls write it politely. I will surely answer it if I have the
time. May be you get the reply within an hour. Who know? My email
address is on top of this FAQ.
NOTE: I am not hiding secrets or any other information, i.e. everything
I know about Klonoa: Door To Phantomile is in this guide.
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V. Game Reviews ............................................... 0500
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I'm sure most of you have ever heard these titles: Crash Bandicoot,
Spyro the Dragon. How about Klonoa: Door To Phantomile? Have you ever
heard about it? No, oh ... that's too bad. This game is really cool and
fantastic. This game was made by NAMCO. You know ... the company behind
some incredible 3D fighting games: TEKKEN and SOUL BLADE. Eventhough
this game is kinda old but the game itself is really fun to play.
The game itself features neat 3D animation. You can see the background
animation while you passing the area. This game features a smooth 3D
motion graphics. The character and the background design is really well
done. I've never seen such a beautiful graphic beside Crash and Spyro
series. The possible references that come to mind when playing are
Crash and Spyro for the 3D view and Final Fantasy for the FMV.
The story is not that complex and quite a typical setting of most
traditional action game. Dark vs Light ... and a hero must destroy the
evil to save the world. The story is really easy to follow and packed
with solid plotline (and even touching). You're Klonoa from Phantomile.
You have to protect the world from being destroyed by the nightmare who
was created by Ghadius. You go on journey with Huepow to stop Ghadius.
The music itself is really well composed. The music can influence our
feeling when we play Klonoa. Every level has different music. There is
a large collection of the music in this game. The sound effect is also
impressive. Almost every aspect of this game is covered with the SFX.
The FMV on this game even features voice acting. NAMCO really put alot
of efforts to make this game as realistic as possible.
Speaking about gameplay, I have to say that this game ROCKS. Every
level is designed very well. Every level has lots of new enemies,
traps, etc. Each level offers us a new challenge. Sadly this game
didn't feature analog controller (since it made way back in 1997).
Adding the extra stage and music test on this game as an innovation are
really a good idea. The extra stage really give us a hard time :P
The game is quite difficult first. But once you familiar with the
environment then you won't have any troubles again. For those of you
who like Crash and Spyro then you should try this game. I guarantee you
won't regret it as I do. This game will keep your brain and finger busy
for hours. I heard that the sequel of this game has been made for
PlayStation2. Come on buy this game and let my FAQ help you!
Here are my rating for this game:
- Graphics : 9.0/10
- Storyline : 8.5/10
- Sound : 8.5/10
- Music : 9.0/10
- Innovation : 9.0/10
- Gameplay : 8.5/10
- Overall : 8.8/10
- Difficulty : Medium
- Buy / Rent : Buy
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VII. Game Basics ................................................ 0600
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Controls ......................................................... 0601
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Up - Face upward.
Down - Face backward.
Left - Move left.
Right - Move right.
X, /\ - Jump.
[], O - Capture an enemy (when close to the enemy).
- Hit the object (when close to the object).
Start - Pause the game.
- Skip the FMV.
Blue Gem - 5 gems. Collect 100 gems for 1 Up.
Green Gem - 1 gem. Collect 100 gems for 1 Up.
Bubble Clock - Checkpoint.
Bubble Prisoner - Collect this all to unlock extra stage.
Bubble Fly - Double gem count.
Red Heart - Restore 1/6 of your health.
Gold Heart - Restore 3/6 of your health.
Gold Coin - Increase the number of continue (=1 Up).
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VII. Walkthrough ................................................ 0700
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This walkthrough will focus on getting all of the prisoners to unlock
the extra vision. If you failed to get the prisoners then you can
replay the game in stage select screen. However you should beat the
game 1st. Since I didn't put my notice about the spoiler so this FAQ
will be spoiler free :P
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The Beginnings of Gale ........................................... 0701
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FMV. Grab the red bunny and use it to double jump to get the blue gem.
Before you across the bridge, you'll notice a white egg in the
background. Catch the red bunny. Jump and hit the egg to get another
blue gem. In the bridge, capture the propeller and use it to get
several green gems. At the end of the bridge, you'll notice the weird
bubble. Hit it to release the prisoner #1 inside it. You'll across the
mountain. Double jump to get the heart then jump to reach the upper
platform. Bang the bubble clock to activate the checkpoint. Let the
spinning fan fly you up. Double jump to get the blue gem. Don't forget
to release the prisoner #2 from the bubble. Double jump then glide to
reach the other platform. Double jump and hit the bubble prisoner #3 as
you're near the door. Enter the door. FMV.
Activate the checkpoint as you exit the door. Double jump then release
the prisoner #4. When you see two paths, choose the upper path 1st.
Double jump to reach it. Avoid the flying spiky balls and make your way
to the right. Enter the elevator and release the prisoner #5. Enter the
platform above you and grab the gold heart for restoring 3/6 of your
health. Grab the gold coin for increasing the number of continue and
activate the checkpoint at the end of this path. Jump down and go back
to the right while avoiding the flying spiky balls. Go through the
lower path. Bang the bubble fly to activate double gem count. Quickly
grab all of the gems. Go left and release the prisoner #6. At the end
of this path you'll see the door. Enter the door.
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The Diva and the Dark Spirit ..................................... 0702
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Double jump to get the blue gem. Go right and jump down to the platform
below you. Make your way to the left while avoiding the flying spiky
ball. Activate the double gem count and quickly grab all of the gems.
Go left and let the blowing wind fly you up to reach the platform above
you. Release the prisoner #1. Go right and double jump to get to the
next platform. Fly your way to the top by using the blowing wind while
collecting the gems. Toss the white egg in the foreground with enemy
for releasing the prisoner #2. Make your way to the door in the right
and enter it. Activate the checkpoint. Go right and ride the mine kart
while collecting the gems. Jump and glide to get the gems above you.
Activate the checkpoint and enter the door at the end of the ride. Make
your way to the left. When you see two paths, choose the lower path.
Make your way to the left. Fly up by using the spinning fan and release
the prisoner #3. Jump left and enter the door in the bottom.
Hit the giant red bunny to make it lay down. Jump on the shield bunny
back and catch it. Toss it to the red giant bunny for several green
gems. Catch another shield bunny. Move right. Double jump to pass the
gems. Catch the flying bunny then throw it to the right to activate the
double gem count. Quickly grab all of the gems. Don't forget to release
the prisoner #4. Exit the door. Make your way to the top then go right.
Proceed your way to the door in the left. Enter the door. Activate the
checkpoint. Make your way to the right. When you see two paths, choose
the lower path. Hit the white egg to release the prisoner #5. Proceed
your way to the right while killing the enemies then grab gold coin and
gems. Jump down, go right. Now, choose the upper path. Hit the shield
on the shield bunny several times to scare away the red bunnies. Catch
the shield bunny. Toss it on the stone bridge. Make your way to the
right. Release the prisoner #6. Proceed your way to the right while
killing the enemies. Enter the door. FMV.
--= Rongo Lango =--
This boss is easy. At first round, quickly capture the red bunny and
throw it to Rongo Lango back. He will start to attack you. Rongo Lango
has 3 attack patterns. 1st, he will jump to pounce you. While he jump
towards you, quickly run to his opposite direction to avoid it. 2nd, he
will make the quake to chase you. Just jump to avoid it. 3rd, he will
make the shockwave to hurt you. Also jump to avoid it. After he did one
of his attack, quickly catch the red bunny. Run to his back and kick
his butt with the red bunny. Do these steps and you'll win ...
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Deep in the Dying Forest ......................................... 0703
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Go right. You'll face the shield bunny. Jump on his back and capture
him. Use him to double jump to get two blue gems in the above. Make
your way to the right. Here you should jump to pass several platforms
while avoiding the spiky balls which is thrown by an enemy in the
background. Quickly grab an enemy and toss it to the white egg. Go to
the top by using the propeller for several items. Glide back and forth
to get the hard to get blue gem. Move right. Double jump to the the
upper platform. Proceed to the top by using propeller. Release the
prisoner #1. Move right. Activate the checkpoint. Toss the enemy to the
enemy in the background. Jump to pass two moving platforms. Break the
egg for another prisoner #2. Double jump to the upper platform. Glide
and activate the double gem count. Quickly jump left and toss the red
bunny to the giant red bunny. Pick up all of the gems. Enter the door.
In this area, you'll notice the upper platform in the left. Jump left
to reach it and proceed to the door. Fly the propeller up and pick up
the gold coin. Fly up by using the propeller and toss it to the bubble
prisoner #3. Don't forget to activate the checkpoint. Move right. Jump
down. Enter the door.
Proceed to the right. Wait until the enemy float and use it to double
jump on the upper platform. Make your way to the door in the right. You
are stucked isn't it? Move left. FMV. Get the key and enter the door.
Activate the checkpoint and get the red heart (if you want to). Enter
the door in the right. In this area, you should see two moving white
eggs. Grab an enemy and toss it to that moving egg. One of them contain
gold heart and the other contain the prisoner #4. Proceed to the right.
Fly the propeller up to reach the upper platform. Toss the enemy to the
egg to reveal the key. Enter the door in the right. Activate the
checkpoint. Jump near the right side white enemy for revealing the
hidden egg. Break it. Now, grab the shield bunny and jump to the moving
platform. Wait until you descend and try to toss the bunny to the egg
in the left for releasing the prisoner #5. Go right and pass several
moving platforms. Make your way to the right. Activate the checkpoint.
Don't forget to release the prisoner #6 in the bottom. Proceed to the
right and activate the double gem count. Quickly grab all of the gems
while proceeding to the right. Enter the door. FMV.
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Beyond Backwards of the Waterfall ................................ 0704
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Proceed your way to the right and collect several green gems. Move
left. Wait until the snail has thrown the spiky balls and quickly grab
it. Toss it to the snail in the right. Ride the flowing water. FMV.
Proceed to the right. Jump on the moving barrel and double jump (with
the help of red bunny) to the upper platform in the right. Release the
prisoner #1. Jump back and move left. You'll be on the waterfall.
Capture jumping fish and double jump to hit the red bunny below you.
Proceed to the bottom and release the prisoner #2. Go back. Proceed
your way to the door in the upper right. Enter it. Activate the
checkpoint. Proceed your way to the bottom. Go right for several green
gems. Capture jumping fish. Now jump on the upper platform (with moving
spiky ball). Wait until the spiky ball move away then quickly double
jump to reach the upper platform in the right. Pick up gold coin and
several gems. Also be sure to release the prisoner #3. Now, go back.
Proceed to the left and activate the checkpoint. Enter the door. Grab
the jumping fish in the left and toss it to the red bunny below you.
Proceed to the bottom. Enter the door. Release the prisoner #4.
Proceed to the right platform above you. Catch the red bunny. Let the
geyser move you up and jump twice to land on the platform. Double jump
and glide to reach the next platform. Activate the checkpoint. Proceed
to the right while avoiding the giant spiky balls. Don't forget to
activate the double gem count. Proceed to the door in the top. Activate
the checkpoint. Proceed to the bottom. You have two paths to choose:
left or right. Choose left 1st to release the prisoner #5. After that
choose the right path. Proceed to the left. Enter the door. Activate
the checkpoint. Glide to get all of the gems. Now, you'll surf in the
water. Avoid the flying spiky balls while collecting the gems. Activate
the checkpoint at the end of the surf. You'll notice hard to reach
platform above you. Quickly hit the giant shield bunny to make it lay
down. Quickly grab the shield bunny in the right and double jump by
using the giant shield bunny body to reach that platform. Release the
prisoner #6 in that platform. Also, make a use of gold heart (if you
want to). Now, go back. Proceed to the left and activate the
checkpoint. You'll have another surf again. Collect all of the gems
while avoiding the flying spiky balls. Glide at the end of the surf to
get the gems. Be sure to get the gold coin. Enter the door. FMV. Hit
the blue object. FMV.
--= Seadoph & Pamela =--
You'll face Seadoph with Pamela. He and Pamela have 2 attack patterns.
1st, they will jump towards you. As you hear Pamela screams, quickly
keep your body moving to avoid it. 2nd, they will make the water
bubble. You have to run and press [] to break the bubble. While
avoiding their attacks you also have to jump to avoid the giant spiky
ball. After several attacks, Seadoph will ride the giant spiky ball.
Simply wait until he float in the middle area and capture him. Now,
throw him towards Pamela while Pamela screams and jump towards you. Do
these steps until Pamela and Seadoph recover from their unsconciousness
...
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Rebirth of the Forest ............................................ 0705
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Proceed to the right. Do you notice the growing tree in the background?
Jump on the spiral spring to get all of the gems. Jump and glide to the
right. Jump on the spiral spring to reach the right platform. Glide
back and forth on the gondola to get the blue gem. Move left. Double
jump to break the crate below you. Use red bunny to break the crate in
the left. Grab the gems all the way to the left and approach the guard.
FMV. You'll face spring bunny. Simply move right as it jumps to pass
it. Now, go to the gondola and let it ascend. Activate the checkpoint.
Grab the flying bunny. Move right. Ride gondola. Quickly toss it to the
armor bunny to break its armor. Double jump to the left to get red
heart. Double jump to the right and break the white egg with red bunny
for the key. Ride gondola again. Grab the flying bunny in the right and
jump left. Toss it to the armor bunny and grab the blue bunny. Double
jump to reach the upper area in the left. Release the prisoner #1.
Enter the door.
Activate the checkpoint. Avoid the flying spiky ball. Grab the snail
and double jump to break the crate. Release the prisoner #2 and collect
all of the gems. Move to the right and ride the gondola. Activate the
checkpoint. Move right and grab the spring bunny. Bring it to the
right area and toss it to the armor bunny. Quickly kill the bunnies
until one left. Toss this bunny to the crate in the background. Proceed
to the left. Remember to release the prisoner #3 in the bottom. Break
the crate in the left for the key. Enter the door. Activate checkpoint.
Move left. You'll notice the bud in the background. Hit it once to
reveal the white egg. Hit it again to release the prisoner #4. Now
double jump. Jump to the left by using the left spiral spring. Grab the
flying bunny. Double jump to reach the top of small gate. Grab the
flying bunny from this position. Move left. Toss it to the giant armor
bunny. Now, grab another flying bunny and toss it again to that bunny
for several green gems. Activate the checkpoint. Proceed to the left
while avoiding two armor bunnies. Jump on the top spiral spring using
the bottom spiral spring and grab the red bunny. Use it to hit the
armor bunny. Capture the blue bunny and double jump to break the crate
below you. Collect all of the gems. Hit the bud in the foreground twice
for gold coin. Capture red bunny and break the armor bunny in the
right. Capture red bunny. Move right. Hit the bud in the background
twice for releasing the prisoner #5. Move left. Capture the red bunny
in the bottom and double jump to the left platform above you. Double
jump and avoid the flying spiky ball to the next platform. Move left
and quickly kill the snail in the left. Get the key in the left. Break
the crate in the right for red heart. Back to the right. Now, proceed
to the left and enter the door.
You'll ride the gondola. Activate the checkpoint. Collect all of the
items while avoiding the flying spiky balls. Activate the checkpoint at
the end of the ride. Enter the door. Move right and collect the gems.
Break the crate below you. Double jump to the left platform above you.
Collect the gems and ride the gondola. Capture the snail and toss it to
the giant armor bunny in the background. Now, you should be able to hit
the blue object in the background. It will activate another gondola.
Now, back to the right and ride the gondola. If you spare giant blue
bunny life then hit it for several green gems. Move right and hit the
bud twice for releasing the prisoner #6. Double jump to reach the crate
in the right. Double jump to break it. Double jump to the right.
Proceed to the right. FMV.
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The Stopped Gear ................................................. 0706
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FMV. Move right. Grab the explosive pig. Throw him to the background
near the blue object. Let it bomb the blue object. Ride the gondola in
the right. Jump right at the first stop. Enter the blue door. Move
right and enter the door in the right. Get the key in the stopped gear.
Go back to your gondola (near blue door). Jump left at the next stop.
Double jump to get the hanging blue gem. Enter the door in the left.
Activate the checkpoint. Proceed to the left. Beware of the snail
attack. Make your way to the upper right platform. Jump and glide to
the next platform in the left. Capture the white mouse. Go to the 2nd
ledge from the right. Hit the bubble prisoner #1. Move to the left.
Activate the checkpoint. Grab dragon fly. Enter the left area above you
by using the spiral spring. Position yourself below the blue object in
the bottom. Double jump to hit it. Move right and capture another
dragon fly. Enter the upper left platform again. Activate the double
gem count. Quickly, collect all of the gems in the bottom right.
Proceed to the left. Jump to the spiral spring and activate the
checkpoint. Enter the upper left platform. Make a use of explosive pig
to get the blue gem in the right. Throw another pig on the egg in the
right for gold coin. Catch another pig. Enter the door. Hit the egg for
releasing prisoner #2.
Proceed to the left. FMV. Double jump to get all of the gems. Pick the
enemy and toss it to the white egg for the blue gem. Proceed to the
left. Toss the enemy on the bubble prisoner #3 near the tree. Proceed
to the left and enter the door. Activate the checkpoint. Jump twice to
enter the left hanging platform. Grab the pig. Throw him to the blue
object area. Quickly go to the closed door. Enter it. FMV. Use double
jump twice on two flying bunnies to enter the area in the right. FMV.
Pick up the key. Now, jump and glide then hit the bubble prisoner #4 in
the left. Also don't forget to collect all of the gems. Go back to the
right. Enter the door (near the tree area). Activate the checkpoint.
Now, you have to hit these three blue object in this sequence: left,
right then middle. FMV. Exit this area. Proceed to the right. Enter the
door. Enter the door in the bottom. Glide to enter the door in the
right. Enter the door. Ride the gear to the moving floor. Don't forget
to release the prisoner #5. Avoid two flying spiky balls and ride
another moving floor. Avoid one flying spiky ball while collecting the
gems. Proceed to the door in the left. Enter it. You'll ride the moving
floor. Jump and release the prisoner #6 then glide to ride the gondola
in the left. Enter the door. Activate the checkpoint and double gem
count. Make your way to the door in the top. Avoid the giant spiky ball
while collecting the items. Enter the door. Ride the gondola. FMV.
--= Gelg Bomb =--
The only weakness for this boss are on his up side. This boss has 3
attack patterns. 1st, he will run towards you. Grab the red bunny and
use spiral spring to jump and throw the enemy to the Gelg Bomb up side.
You have to predict when to jump and when to throw. Also if you fail to
capture the red bunny, just use spiral spring to avoid it. 2nd, he will
make the giant lava ball to chase you. Simply jump by using spiral
spring to avoid it. 3rd, he will jump to pounce you. He will be in the
mid air for a while and he will pounce you from his shadow position.
Your aim now is to make him fall near the spiral spring so you can
easily hit him. How? Well, since his shadow will chase you so try to
move his shadow to the area where you can easily hit him. While his
life is about 50%, he'll become more furious and agressive. Repeat
these steps and he will be gone for good ...
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A Village in Danger .............................................. 0707
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Move right. You'll face cycling egg. Double jump to kill it. Go up then
double jump to the left. Double jump to get the blue gem and kill one
cycling egg. Enter the door. Activate the checkpoint. Now, try to avoid
all of the gems. Double jump to activate the double gem count. Double
jump then glide to get two blue gems. Collect all of the green gems.
Exit the door. Proceed to the left. Double jump twice to the top. Move
right. Kill one cycling egg. Double jump by using two flying bunnies to
the next platform. Double jump to release the prisoner #1 in the right.
Double jump to reach the door in the right. Before you enter the door,
take a look on the ledge in the left. Double jump to reach it. Enter
the door. Double jump by using both side flying bunnies to release the
prisoner #2. Exit this area. Now, enter the door in the right. Activate
the checkpoint. You'll face the giant cycling egg. Kill it by using red
bunny. Proceed to the right while collecting the gems. Enter the door.
You'll face squid cowboy. Wait until he fires you then quickly grab
him. Use him to get to the ledge above you. From that ledge jump to the
right ledge. Release the prisoner #3. Jump down. Move left. Proceed to
the top while killing the enemies. Move left. Jump left then grab the
flying bunny. Quickly double jump to release the prisoner #4 below you.
Enter the door in the left.
Grab one of the ghosts to kill the other ghost. Move right. You'll see
the ghost with cycling fire. Wait until the cycling fire bigger then
jump on the cycling fire and grab the ghost. Toss it to the white egg
in the background for gold coin. Proceed to the right while avoiding
two flying spiky balls and collecting all of the gems. You'll see enemy
throw you spiky balls in the background. Ignore it. Now, you'll see the
flippable platform. Get the gold heart and the gems. Kill the ghost
with cycling fire. Activate the checkpoint. Capture the flying bunny.
Jump to the flippable platform then quickly double jump to the next
platform. Move right. Pass the flippable platform. You'll be on the
broken pillar area. Double jump to the ledge in the left for gold coin
and the gems. Go back to the right. Move right. Pass one flying spiky
ball. Move right. Kill the ghost with cycling fire. Move right and
activate the double gem count. Quickly grab all of the gems in the
right then jump left to avoid the flying spiky ball and collect the
rest gems in the left. Activate the checkpoint. Now jump to the swing.
On the 3rd swing wait until it move to the right then quickly release
the prisoner #5. Proceed to the left. Capture the ghost with cycling
fire. Ride another swing. Wait until it swing to the right then jump
and shoot the bubble prisoner #6 in the left. After that quickly grab
the flying bunny as you swing to the left then double jump to the high
platform in the left for lots of gems. Jump down and enter the door in
the left.
-----------------------------------------------------------------------
A Lull in the Wind ............................................... 0708
-----------------------------------------------------------------------
Go right then slide while collecting the gems. Go left then slide while
collecting the gems and avoiding the flying spiky ball. Go right then
slide while collecting the gems and avoiding the flying spiky ball. Go
left then slide while collecting the gems. Go right then slide while
collecting the gems. You'll enter the door in the right. You slide in
the flowing water while collecting the gems. Keep an eye on the
prisoner #1. As you see it, quickly jump to release it. Capture the
flying bunny and use it to double jump to get the gold coin. You'll
enter another door. Avoid flying spiky balls while collecting the gems.
Capture the flying bunny and use it to grab the gold heart. Keep an eye
on the prisoner #2. As you see it, quickly jump to release it. You'll
enter the door. Activate the checkpoint. Capture the ghost with cycling
fire and use it to destroy the rock in the right. Grab the red bunny.
Use it to destroy another rock in the right. Move right and let the
blowing wind fly you up. Avoid the cycling egg. Capture two ghosts to
destroy the two rocks below you. Now, jump down to that area. Release
the prisoner #3. Ride the blowing wind to the top again. Capture one
ghost. Move right then ride the blowing wind. Destroy the rock in the
left. Activate the blue object on that area to destroy the giant rock
in the right. Avoid two cycling eggs and enter the door in the right.
Activate the checkpoint. Proceed to the upper right area. Capture the
ghost with cycling fire. Use it to reach the ledge in your right. Now
double jump twice by using two flying bunnies to reach the blowing wind
which bring you to the door. Enter that door. Jump over several blowing
winds and release the prisoner #4. Try to get the gold coin and the
gems in the left side. You'll jump down to the bottom. Enter the door.
Jump on the ledge to get several gems. Capture the flying bunny in the
upper right. Use it to destroy the rock below you. Jump down to that
area. Capture red bunny. Use it to break the egg in the background for
the gold heart. Capture the ghost with cycling fire and use it to
destroy the rock in the left. Move left and avoid the flying spiky
ball. Activate the double gem count. Quickly grab all of the gems while
avoiding two flying spiky balls. Go back to the right. Capture the
ghost with cycling fire and use it to double jump. Use the flying bunny
in the upper right to reach the blowing wind. Let it fly you up. Move
left to get the gold coin. Move right to pass several blowing winds.
Capture the red bunny and use it to double jump to get the red heart
and the gems. Now use it again to reach the left area. Avoid the
cycling egg. Capture the ghost. Double jump to the right and double
jump again by using the flying bunny to reach the upper right area.
Enter the door. Now, make use of the blowing wind and flying bunny to
release the prisoner #5. Enter the door. Back to the left while
avoiding two cyling eggs. Jump left several times to pass several ribs.
Ride the blowing wind and land on the platform in the left. Jump left
several times to pass several ribs. As you see the flying bunny,
quickly use it to double jump to release the prisoner #6. Jump left
several times to reach the blowing wind. Ride it twice to the left
area. Jump above the rock. From this position, capture the flying bunny
to destroy the rock. Enter the door. Move right. FMV. Enter the door in
the right. FMV.
-== Baladium ==-
This boss is easy. Your aim is to hit the color target on its body.
It's better if you can hit two targets with one shoot. So grab the
flying bunny and shoot it when you close to it. He has 4 attack
patterns. 1st, he will compose pillar formation then he will approach
you with that formation. All you have to do is position yourself to a
safe position where there is less pillar. Another way is move yourself
to avoid the pillar. 2nd, he will compose the explosive formation. Just
do the same steps. 3rd, he will compose the small planes then he will
approach you with that formation. When you near him, all of the planes
will do "kamikaze" towards you. Just do the same steps here. 4th, he
will create the enemy to chase you. Just jump to avoid it. Repeat these
steps ...
-----------------------------------------------------------------------
The Four Orbs .................................................... 0709
-----------------------------------------------------------------------
FMV. Move right to enter the right tunnel. FMV. Proceed to the bottom
left and enter the tunnel. Move left. Ride the moving platform. Move
left while collecting the gems. Double jump by using the flying bunny
to release the prisoner #1 below you. Enter the door (with red sign).
Remember this area. Activate the checkpoint. Move left. Collect the
gems. Jump left while avoiding the burst. Grab the red bunny. Ride the
moving platform. Hit the object with target sign in the background.
Jump on the gear and capture the jumping fish. Now hit the object with
the target sign in the background. Jump left to the wire platform.
Double jump to the higher wire platform by using the fish. Now grab
another jumping fish. Jump on the spiral spring. Now shoot the bubble
prisoner #2 in the background. Jump high to the upper left wire
platform. Proceed to the left. Jump and glide to the platform with the
target sign. Jump and glide to get the blue gem. Jump and glide to the
platform. Get the red orb. Proceed to the right ledge. Activate the
double gem count. Quickly proceed to the upper right ledge. Jump and
glide to get the gems. Proceed to the right. Try to capture the red
bunny. Double jump to pass the burst. Activate the checkpoint. Enter
the tunnel. FMV.
Proceed to the door with red sign area. Capture the flying bunny. Move
down right. Proceed to the right while collecting the gems. Activate
the checkpoint. Ride the moving platform. Move right. You'll face the
behemoth with swing ball. As it swing to its back, quickly kill it.
Move down left. Kill the behemoth. Move down right. Double jump and
glide to pass the lava. Move right and collect the gems. Ride the
moving platform to the foreground. Jump left to the next platform.
Avoid armor bunny. Grab the red bunny. Kill the armor bunny in the
background. Kill the armor bunny in the right. Capture the red bunny
and hit the egg in the bottom for releasing the prisoner #3. Ride the
moving platform to the background. Jump and glide to the left to pass
the lava. Avoid the burst. Capture the squid cowboy. Double jump to the
blue orb area. Get the blue orb. Enter the door. Capture the behemoth.
Pass the burst. Toss it to the right to kill the right behemoth. Try to
capture the red bunny. Hit the egg in the background for releasing the
prisoner #4. Activate the checkpoint. Enter the tunnel. FMV.
Proceed to the bottom right. Enter the tunnel. Ride the moving platform
and enter the door in the right. Proceed to the left while collecting
the gems. Activate the checkpoint. Ride the moving platform. Capture
the red bunny. Jump high on the spiral spring. Hit the blue object in
the background. FMV. Jump high to the left. Collect the gems. Avoid the
swing ball by behemoth. Move left and capture the red bunny. Here you
will see two sign (yellow in the left and green in the right). Remember
this area. Double jump to the right to go to the green orb path. Kill
the behemoth. Avoid the burst. Get the blue gem in the right. Double
jump by using flying bunny to the upper right platform. Activate the
checkpoint. Proceed to the right while collecting the gems. Jump high
to the left by using the spiral spring to avoid the burst. Enter the
door. Activate the checkpoint. Jump down and get the blue gem. Double
jump to the left to avoid the moving spiky ball. Hit the blue object.
FMV. Back to the right and enter the door. Hit the blue object. Exit
the door. Enter the door above you by double jumping. Move right. Get
the red heart in the left (near the red object). Enter the door in the
right. Activate the checkpoint. Move left to jump down then quickly
glide to get the blue gem and release the prisoner #5. Move left to
jump down then quickly glide to get the gold coin. Capture the jumping
fish. Use it to break the armor bunny. Capture the blue bunny and use
it to kill the bunnies. Proceed to the right and get the green orb.
Activate the checkpoint. Enter the tunnel. FMV.
Proceed your way to the area with two sign. Double jump to the left to
choose the yellow orb path. Collect the gems. Kill the behemoth.
Activate the checkpoint. Jump left to get all of the gems. Avoid the
burst. Jump to the gear. Activate the double gem count. Try to get all
of the gems by double jumping. Double jump to the right to avoid the
burst. Collect the gem. Quickly jump on the shield bunny back and
capture it. Wait until the left burst off. Quickly jump on it and hit
the egg in the right for releasing the prisoner #6. Capture another
bunny and wait until the burst off. Quickly jump on it and double jump
to reach the upper right platform. Double jump to get the yellow orb.
Proceed to the right. Pass the burst. Enter the tunnel. FMV. Now, enter
the opening door. Hit the blue object. FMV.
-----------------------------------------------------------------------
Between Light and Darkness ....................................... 0710
-----------------------------------------------------------------------
To avoid any repetitions and confusions, you need to know about the
following things. This area will turn into light and darkness according
to the timed intervals. When dark, all of the enemies will turn into
demon which can't be killed and captured. Also it will change the small
ledge into big ledge. When light, all of the enemies will turn into
normal again. Also it will change the big ledge into small again. I
hope you will understand when to 'wait until dark' or when to 'wait
until light'. Now on to the point ...
FMV. Enter the tunnel in the right. Move left then down. Move left.
Kill the behemoth. Proceed to the left. Jump to the ledges for some
gems. Avoid the burst. Wait until the burst off then move down. Hit the
eggs in the background for the blue gem and and gold heart. Capture the
red bunny. Move right. Double jump to the right. Jump high by using the
spiral spring to get the gems. Jump high to the right. Collect the gems
in the ledges. Capture the behemoth. Toss it to the blue object in the
right for activating the blocked ledge. Proceed to the blocked ledge.
Capture the flying bunny then double jump to the right. Enter the door.
Activate the checkpoint. Jump on the spiral spring. Wait until the
moving spiky ball move right then jump high. Capture the flying bunny
and double jump to the upper left area. Move left. Kill the behemoth.
Jump down then quickly glide to the right to reach the wire platform.
Jump down to ride the moving metal platform. Enter the door. Collect
the gems and gold coin. Release the prisoner #1. Exit the door. Ride
the moving metal platform. Jump down. Enter the door in the right. Move
right then down. Hit the egg in the foreground for releasing prisoner #
2. Double jump to the right. Proceed to the upper right area. You
should see the ledges. Jump twice to pass these ledges while collecting
the gems. Capture the flying bunny. Double jump to the left while
avoiding the burst. Release the prisoner #3. Jump down. Capture the red
bunny. Double jump to the right. Proceed to the upper right area again.
Enter the tunnel.
Hit the blue object. Ride the elevator. Enter the tunnel in the right.
Activate the checkpoint. Move left. Avoid the bunnies. Jump right.
Activate the double gem count. Collect all of the gems while jumping on
the ledges. Proceed to the upper right area. Jump down. Ride the metal
platform to the right. Jump and glide to avoid the burst (when you near
it). Jump and glide to the right as the burst off. Jump and glide to
the right to avoid the metal platform. Proceed to the right while
collecting the gems. Collect the gems and gold hear in the ledges. Jump
and glide from the ledge to release the prisoner #4. You'll see the
flying enemy approach you. Step back then quickly move forward and
capture it. Now use it to hit giant armor bunny in the background.
Capture the flying enemy and hit the armor bunny in the background.
Now, ride the metal platform in the left to the background. Capture the
blue bunny. Hit the giant blue bunny for several gems. Enter the door
in the right.
Activate the checkpoint. Jump on the spiral spring. Wait until two
moving spiky balls move right then quickly jump high. Capture the
flying bunny and double jump to the left. Capture the red bunny in the
left. Use it to double jump to the upper right platform. Move right.
Capture the squid cowboy. Wait until the flying bunny descend then
quickly grab it by double jumping. Double jump to the upper right
platform. Capture another flying bunny. Proceed to the right while
collecting the gems. Double jump to the left then hit the blue object
for removing the blocked ledge below you. Jump down while collecting
the gems. Move left and release the prisoner #5. Also get two red
hearts if you want. Hit the blue object for removing the blocked ledge
in your left. Jump down. You'll be on the two moving spiky balls area
again. Proceed to the upper left area. Double jump to the upper left by
using the red bunny. Move left. Kill the squid cowboy. Avoid the burst.
Enter the door below you. Collect the gold coin, gems and release the
prisoner #6. Exit this door. Now, hit the blue object in your left for
removing the blocked ledge below you. Move right. Ride the metal
platform. Enter the door.
Move right. Jump and glide to avoid the metal platform. Capture the
flying enemy and hit the egg in the background for gold coin. Capture
another flying enemy and hit the blue object in the background for
activating the blocked ledge. Capture the flying enemy then ride the
metal platform in the left. Move left. Before you reach the red object,
quickly double jump then glide to the right. Proceed to the upper right
area while jumping on the ledges. Enter the door. Hit the blue object.
Ride the elevator. Collect the gems then activate the checkpoint. Enter
the tunnel in the right. Jump high on the spiral spring then hit the
blue object. FMV. Jump high to the left. Collect the gems. Move left.
Jump and glide to the left to hit the blue object while avoiding the
burst. Jump and glide to the left to pass the burst. Jump and glide to
the next platform. You should wait until the armor bunny on the left
side then quickly jump down and proceed to the right. Wait until the
giant armor bunny move left, follow it then quickly hit the blue
object. Proceed to the top again. Move left. Jump and glide to the left
to hit the blue object. Now use the spiral spring to jump on the left
spiral spring. Jump high to the left. Jump left to the bunny in jail
area. Now, capture the bunny. Enter the tunnel in the bottom. Double
jump then glide to the upper left platform. Grab the gold coin and
activate the checkpoint. Enter the tunnel in the left. You'll ride the
metal platform. Proceed to the right while avoiding the bursts. Enter
the tunnel. Hit the blue object. Ride the elevator. FMV.
-== Joka ==-
Now, you'll face Joka. This guy is quite annoying though. He has 2
attack patterns. 1st, he will move in random order. Just chase him and
quickly kick his butt with the bunny. Beware of his cycling ball. You
can only hit him three times though. 2nd, he will turn into lobster
then he will change all of the floor color. He can use his claw to
swing. Jump to avoid it. He also can use his claw to cut you. Just jump
and glide to avoid it. Now, your job is to turn all of the floor into
yellow. How? Well, walk on that floor to change the color. When you
succeed, this lobster will turn into Joka again. Now, use this chance
to kick his butt.
-----------------------------------------------------------------------
The Legendary Kingdom ............................................ 0711
-----------------------------------------------------------------------
FMV. Enter the door. Move right. Move down several times. Proceed to
the right. Jump on the ledges. Enter the door in the right. Proceed to
the door in the left. Enter it. Activate the checkpoint. Capture the
red bunny then jump on the moving barrel. Jump right before the barrel
fall down. Proceed to the right. Capture the flying bunny then throw it
to the red bunny. Proceed to the right while killing the oncoming red
bunny. Double jump to release the prisoner #1. Jump and glide before
the barrel fall down. Move right then jump down. Get the gems and gold
heart. Quickly proceed to the right. Break the armor on the oncoming
armor bunny. Capture the blue bunny then jump on the moving barrel.
Double jump to release the prisoner #2. Now double jump to the right
ledge. Hit the red prism to break it. Now enter the door.
Jump and glide to the left. Jump and glide to the right. Remember this
door. This is the main door. Enter the door. Proceed to the right until
you see the door. Enter it. Proceed to the bottom right. Enter the
door. Capture the enemy then double jump to kill the enemy below you.
Move down. Kill the enemy. Proceed to the right. Enter the door. Jump
on the moving platform to the top. Collect the gems, heart and release
the prisoner #3. Kill the enemies in both side. Move right. Ride the
moving platforms while collecting the gems and gold coin. Kill the
enemy. Activate the checkpoint. Break the blue prism. Proceed to the
left. Kill the enemy. Enter the door. Proceed to the main door and
enter it.
Proceed to the left until you see the door (with the yellow closed well
in the above). Remember this door. Enter it. Proceed to the bottom
right while collecting the gems. Enter it. Activate the checkpoint.
Move left. Grab the explosive pig. Throw it to the right. Wait until it
explode to kill all of its friends then move down. Move right. Use the
pig to kill another pig in the ledge. Jump right and collect the gems.
Double jump to collect the gold heart and gem. Jump right. Throw the
pig to the left. Enter the door. Avoid the moving spiky ball. Double
jump to the next platform. Jump and glide to the next platform while
avoiding two moving spiky balls. Double jump to release the prisoner #4
while avoiding the moving spiky balls. Jump and glide to the right.
Enter the door. Quickly throw the pig to its friends. Proceed to the
upper right. Throw the pig to the moving spiky ball to break the green
prism. Activate the checkpoint. Enter the door.
Collect the gems and hearts. Proceed to the upper right. Hit the egg
for gold coin. Use the pig to kill all of the flying bunnies then
quickly jump and glide to release the prisoner #5. Don't enter the door
in the right instead jump left to the upper left platform. Proceed to
the left while avoiding the ghosts. Proceed to the top while killing
the enemies. Double jump to the door in the left. Enter it. Proceed to
the upper left and enter the door. Move right. Enter the door. Collect
all of the hearts then enter the door in the bottom. Jump on the yellow
platform. Just remember that this platform will fade when you touch it
so don't stay long on this platform. Activate the checkpoint. Activate
the double gem count. Quickly move to the left then jump on the blue
platform. This platform is the same with yellow platform so don't stay
long on it. Collect all of the gems quickly. Enter the door in the
left.
Move right. Pass one yellow platform. Capture the flying bunny. Jump
down twice on the yellow platform while collecting gems. Double jump to
the next ledge. Proceed to the upper right ledge while collecting the
gems and jumping on the blue platforms. Move left then jump down. Let
the blue platform fade to land on the blue platform below you. Quickly
proceed to the right blue platform and release the prisoner #6. After
that proceed to the upper right ledge again. Pass the blue platform to
reach the door in the right. Capture the flying bunny. Jump down to
land on the blue platform then quickly toss it to the yellow prism in
the right. Proceed to the right again. Enter the door. Activate the
checkpoint. Proceed to the left while avoiding the ghost. Double jump
to kill the pig below you. Jump down while collecting the gems. Kill
the pig in your left. Jump left. Activate the double gem count. Jump
down. Capture the pig. Jump left to the yellow platform. Quickly double
jump to the left ledge. Now, proceed to the upper left door while
jumping on the blue platforms. Enter it. Enter the main door. Move
left. Enter the door. Proceed to the upper right while collecting the
gems and heart. Enter the door. Activate the checkpoint. Proceed to the
top door while jumping on the blue platforms. Don't worry when you
fall. As you reach the top door, enter it. Move right. Break the silver
prism. Jump on the elevator.
-----------------------------------------------------------------------
The Time of Restoration .......................................... 0712
-----------------------------------------------------------------------
Jump left. FMV. Move left and enter the door. Proceed to the left while
collecting the gems until you see the moving platform. Jump on it.
Enter the door. Proceed to the right. Activate the checkpoint. Enter
the red door. Jump on the slippery ledges until you see three green
gems above you. Stand still and capture the oncoming red bunny. Double
jump to release the prisoner #1 above you. Proceed to the right. Enter
the door. Double jump to the ledge by using the shield bunny. Capture
the flying bunny. Double jump to the right ledge while avoiding two
moving spiky balls. Activate the checkpoint. Jump down. Move left and
avoid the spring bunny. Jump down. Move right and let the moving spiky
ball hit you. Proceed to the bottom left and release the prisoner #2.
Now, wait until the moving spiky ball on the right ledge then quickly
dash to the top. Capture the spring bunny. Move right then down. Break
the white egg for the heart. Proceed to the right. You'll face the
crab. Jump to avoid its boomerangs then jump again when its boomerangs
return to the crab. Use the crab to get to the moving platform above
you. Proceed to the right and jump down while killing the crab. Dash to
the right as the giant shield bunny jump. Hit it by using the red bunny
for several gems. Move right. Use the red bunny to get to the right
ledge. Jump and hit the blue object with the flying bunny. FMV. Proceed
to the left where the blocked ledge was removed and jump down. Collect
the gems. Proceed to the right and activate the checkpoint. Enter the
door. Your aim is to activate three blue objects at the same time. 1st,
jump on the left ledge. Capture the flying bunny in the left. Double
jump to hit the blue object above you. Hit the blue object in the right
ledge. Last, hit the blue object in the left ledge. FMV. Proceed to the
left. Enter the door.
Proceed to the left then ride the moving platform and enter the door.
Proceed to the right. Pass the red door. Collect the hearts. Activate
the checkpoint. Enter the green door. Jump on the slippery ledges until
you can't go any further. Stand still. Capture the oncoming red bunny.
Double jump to the next slippery ledge. Use the three flying bunnies to
release the prisoner #3 above you. Double jump to the right and enter
the door. Hit the giant red bunny. Capture the red bunny. Double jump
by using the giant red bunny body to the moving platform above you.
Double jump to the right while avoiding the moving spiky balls. Enter
the door. Activate the checkpoint. Jump to the blue platform. Quickly
jump and glide to pass the moving spiky ball. Jump to the yellow
platform. Capture the crab. Double jump to break the egg for gold coin.
Capture the crab. As the left blue platform fade, quickly grab the blue
gem. Quickly double jump to the top again. Capture the crab. As the
right blue platform fade, quickly double jump to break the egg for
heart. Capture another crab again. As the right blue platform fade,
grab the heart and quickly double jump to break the egg for several
green gems. Move right. Don't ride the moving platform instead jump
down to release the prisoner #4. Make use of red bunny and flying bunny
to the moving platform above you. Kill the crab. Jump down while
collecting the gems. Move right. Hit the giant double armor bunny three
times by using the flying bunny for several gems. Proceed to the right.
Jump on the moving platform. As the moving platform descend, jump on
the right blue platform and collect the gems and heart. Jump on the
next moving platform. Jump on the left blue platform and capture the
flying bunny. Proceed to the top moving platform and hit the blue
object. FMV. Proceed to the left and jump down for several gems.
Proceed to the right. Activate the checkpoint. Enter the door. Your aim
is to activate the three blue objects at the same time. 1st, hit the
giant red bunny. Capture the shield bunny. Jump to the moving platform
above you by using the giant red bunny body. As the moving platform
move right, hit the right blue object in the foreground. Quickly
capture the flying bunny in the right. Hit the left blue object in the
foreground as the moving platform move left. Last, quickly double jump
and glide to hit the blue object in the left. FMV. Move left. Enter the
door.
Proceed to the left then ride the moving platform and enter the door.
Proceed to the right. Pass the red door. Pass the green door. Collect
the gold heart. Activate the checkpoint. Enter the blue door. Jump on
the slippery ledge. Activate the double gem count. Dash to the right by
jumping on the slippery ledges. As you see the flying bunny, quickly
double jump to avoid the giant double armor bunny and collect the gems.
Jump twice to avoid the oncoming double armor bunny. Capture the
oncoming red bunny. Double jump to release the prisoner #5. Double jump
and glide to the next slippery ledge. Stand still. Capture the oncoming
red bunny. Double jump to the right platform. Make the use of three
flying bunnies to get the blue gem above you. Enter the door. In this
area, make the use of the flying bunny to double jump to kill the
cycling eggs. Proceed to the bottom right. Enter the door. Activate the
checkpoint. Double jump to the right as the spring bunny jump. Jump
down while collecting the gems. Capture the crab in the left. Double
jump to the moving platform above you. Collect the heart and capture
the spring bunny. Ride the moving platform and double jump to kill the
giant cycling egg for several gems. Move right. Release the prisoner #6
by using the shield bunny. Hit the blue object by using the shield
bunny. FMV. Proceed to the left and jump down for several gems. Proceed
to the right while collecting the gems. Get the gold heart if you run
out of health. You should double jump several times on the moving
platform to the upper right ledge by using the shield bunny and the
crabs. It requires some practices though but you can do it! When you
succeed, jump down for some gems and hearts. Proceed to the right.
Activate the checkpoint. Enter the door. Your aim is to activate the
three blue objects at the same time. Keep an eye on the moving spiky
balls. 1st, double jump twice to the left ledge by using the flying
bunnies. Hit the blue object. Jump down and hit the blue object. Double
jump twice to the right ledge. Hit the blue object. FMV. Proceed to the
left and enter the door.
Proceed to the left then ride the moving platform and enter the door.
Proceed to the right. Pass the red door. Pass the green door. Pass the
blue door. Enter the final door. Ride the moving platform. Proceed to
the right while collecting the gold coin and the hearts. Enter the
door. FMV.
-== Ghadius ==-
Finally you face Ghadius. You'll be on the wheel. This guy is quite
tough. He has 3 attack patterns. First he will make the bubbles. Try to
catch the bunny in the bubble while avoiding another bubble. Fire it to
the Ghadius. Also you have to avoid the electric bubble. Don't try to
touch it. If you happen to touch it then you'll warp to the illusion
area where you can't hurt Ghadius. So if you happen to touch it,
quickly touch it again to warp again to the real area. 2nd, he will
attack you with the bouncing bunny. Quickly grab the bunny as they
bounce and fire it to the Ghadius. Also avoid the bouncing electric
bubble. 3rd, he will attack you with the triangle object. Just run to
avoid it.
-----------------------------------------------------------------------
The Dream at Nightmare's End ..................................... 0713
-----------------------------------------------------------------------
This is the shortest vision in the game since this is just the final
battle with the boss.
-== Nahatomb ==-
This is the tough battle (in my opinion). You'll meet this boss 3
times. On the 1st meet, your aim is to throw the bunny to your floating
friends. This boss has two attacks. 1st, he will create the quake to
wipe you. Quickly jump and glide as he does this. 2nd, he will use his
tongue to catch you. His tongue will move from left to right twice.
Just jump to avoid it.
On the 2nd meet, your aim is to shoot the floating target. This boss
use his laser eyes to hit you. Double jump and glide or jump should
help you to avoid it. As you destroyed the 4th target, he will create
another target. This target will move so just shoot it when you get the
chance. When you destroy the target, he will create another moving
target which move faster this time. Destroy it.
On the 3rd meet, your aim is to throw the bunny to your friends below
you. How? Use double jump. This guy has two attacks. 1st, he will start
to destroy the platform in which you stand. So quickly run all the way
to another platform. 2nd, he will make several shockwaves. Jump to
avoid it. When you succeed to fill up the cannon moons, watch the
ending ... (sad ending actually ... ops ... I spoiled it ...)
-----------------------------------------------------------------------
Klonoa's Grand Gale Strategy ..................................... 0714
-----------------------------------------------------------------------
Have you rescued all 72 prisoners? If you do then you'll get this extra
HARD vision on the stage select screen. Your aim here is to collect the
perfect gem count (150) to enable extra cut scene. To simplify, check
your gem status when I say "your gem status should be ...". Also if you
fail to fulfil your gem status then jump on the lava to restart.
FMV. Enter the door. Activate the checkpoint. Get all 9 gold coins.
Catch the flying bunny. Double jump twice to get to the platform above
you. Catch the red bunny. Double jump to the platform above you. Wait
the flying bunny while jumping and gliding to avoid the moving spiky
balls. When the flying bunny near you, double jump to the platform
above you. Move right. Jump right. Double jump and glide to the next
platform. Jump right. Double jump and glide to the next platform. Enter
the door. Activate the checkpoint. Move right. You should see several
flying bunnies. Make your way to the upper right platform by double
jumping on the flying bunnies. You can wait the flying bunny to
reappear by gliding. Enter the door.
Activate the checkpoint. Get all 9 gold coins. Jump and glide to catch
the flying bunny. Double jump twice to the 3rd flying bunny. You should
wait the 3rd bunny to reappear as the propeller by double jumping and
gliding. Catch the propeller to get the gems (including the top blue
gems). Repeat these steps for the 4th flying bunny. Your gem status
should be 22. Double jump several times to the next platform. You
should see the flying bunny and the propeller. Double jump then grab
the propeller. Let it fly you up. Double jump by using the top flying
bunny then quickly catch the propeller (in your left). Fly it to the
upper left platform. Activate the checkpoint. Catch the red bunny. Jump
left. Let you fall down to collect the gems. As you've collected the
bottom gem, quickly double jump to catch the flying bunny. Repeat these
steps to collect the gems for the rest flying bunnies. Double jump to
enter the next platform. Your gem status should be 43. Activate the
checkpoint 1st (not the double gem count). Activate the double gem
count. Double jump twice to pass the top flying bunny. Quickly catch
the flying bunny (in your right). Let you fall down to collect the
gems. As you've collected the blue gem, quickly double jump to catch
the flying bunny (in your left). Repeat these steps to collect the gems
for the rest flying bunnies. Remember you should get all of the gems
while the double gem count active. Double jump to the next platform.
Your gem status should be 95. Enter the door. Activate the checkpoint.
Move right. You should see some flying bunnies. Double jump several
times by using the flying bunnies to grab the propeller. Fly it to the
upper left platform. Enter the door.
Activate the checkpoint. Get all 10 gold coins. Catch the red bunny.
Double jump then glide to catch the flying bunny. Double jump several
times by using the flying bunnies then grab the propeller (in your
left) to fly you up. Double jump twice then grab the propeller. Let it
fly you up to get the gems (including the top blue gem). After that let
it explode to make you fall down. Collect the gems then quickly glide
to catch the flying bunny. Repeat these steps to get all of the gems.
When you're done, catch the propeller. Fly it to the upper right
platform. Your gem status should be 23. That means that you have
collected 123 gems so far. Why? The maximum number that gem status can
hold is 100. Since your previous gem status is 95 so it should be 123
not 23! Enter the door. Activate the checkpoint. Move right. You should
see lots of propellers. Jump and catch the propeller to fly you up.
Catch another propeller as the propeller explode. Let it fly you up.
Repeat these steps in order to get to the upper right platform.
Remember you should estimate when the propeller will explode so you can
quickly catch another propeller. Enter the door.
Activate the checkpoint. Get all 9 gold coins. Jump right to catch the
flying bunny. Double jump to catch the flying bunny (in your right).
Double jump to get the gems (including the top blue gem). Double jump
several times to kill all of the cycling eggs below you. When you're
done, jump down. Your gem status should be 30 so you've collected 130
gems. Collect the gems in your left. That makes your gem status to 41
so you've got 141 gems. Move right. Use the propeller to get the gems
and to the next platform while avoiding the spiky balls. Your gem
status should be 50 so you've got the perfect gem count (150)! Activate
the checkpoint. Double jump several times by using the flying bunnies
then grab the propeller. Fly it to the next platform in your left.
Activate the checkpoint. You should see two flying bunnies with the
spiky ball between them. Double jump to pass the spiky ball then
quickly catch the flying bunny (in your right). Double jump and glide
to the moving barrel. Double jump to pass the spiky ball. Double jump
again to enter the next platform. Activate the checkpoint. Double jump
to the moving barrel above you. Double jump and glide to the next
moving barrel. Double jump and glide to the last moving barrel. Jump
right. Enter the door.
Congratulation! You've beaten the extra vision. Watch the humorous cut
scene and extra cut scene ... And for your hard work, the game will
grant you with the music player which contains all of the music tracks
from the game. It really nice to hear the large collection of musics
since I'm a big fans of music. See you on my next FAQ/Walkthrough ...
_______________________________________________________________________
Successfully complete the game to get vision clear. This vision allows
you to select which vision to play, and you can go back through and
release the missed prisoners from the game stages.
-----------------------------------------------------------------------
Extra Vision ..................................................... 0802
-----------------------------------------------------------------------
Save all 72 prisoners (within the bubbles) in the game and you'll be
treated with the extra vision called Klonoa's Grand Gale Strategy which
is taken place in Balue's Tower.
-----------------------------------------------------------------------
Humorous Cut Scene ............................................... 0803
-----------------------------------------------------------------------
Make your way to the top of Balue's Tower on extra vision to see the
humorous cut scene.
-----------------------------------------------------------------------
Extra Cut Scene ................................................. 0803
-----------------------------------------------------------------------
Collect the perfect game count (150) on extra vision to see extra cut
scene where the sky will fade to darkness and you'll be treated to a
display of fireworks shaped like various items/characters/creatures
from the game.
-----------------------------------------------------------------------
Music Player ..................................................... 0804
-----------------------------------------------------------------------
Finish the extra vision to enable music player on the stage select
screen.
_______________________________________________________________________
_______________________________________________________________________
IX. Frequently Asked Questions ................................. 0900
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Q: When will you update your FAQ?
A: Well, that's depend on my free time. Btw, I usually update my FAQ at
least once a month.
Q: What other FAQs that you have written?
A: Quite alot. Check out my contributor recognition page at:
http://www.gamefaqs.com/features/recognition/5731.html
Q: I see that your grammar isn't good.
A: Honestly speaking, I realized that my grammar is bad. That's because
English is not my mother language. But as long as you can understand
what I try to say that's OK, right?
_______________________________________________________________________
_______________________________________________________________________
X. GameShark .................................................. 1000
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All of these codes come from the Game Shark Code Creator's Club:
http://www.cmgsccc.com/
These codes was made and tested on GameShark v1.99.
Note 1: With this code, the longer you hold down the X button the
higher you will fly. Pushing X will also stop falls.
NOTE: I won't bear any responsibilities for the use of these codes.
_______________________________________________________________________
_______________________________________________________________________
XI. Credits .................................................... 1100
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Appears in alphabetical order:
Al Amaloo
- The webmaster of Game Advice.
- Thx for hosting all of my FAQs.
- Thx for asking my permission to host my very 1st FAQ in the 1st
place.
All of my friends in ISTP or in anywhere.
Charles MacDonald
- Thx for some parts of the Disclaimer.
Chris MacDonald
- You'll see his name frequently put on several FAQs :P
- What can I say about him ... for writing such a detail and easy to
read FAQs especially Final Fantasy VII and Street Fighter series.
CJ Speirs
- Thx for helping me out on my Silent Bomber FAQ.
- Without your contribution, I won't be able to finish that FAQ.
Dan Simpson
- Thx for the NOTE in the Author's Note.
Jeff "CJayC" Veasey
- The webmaster of GameFAQs.
- Big thx for hosting all of my FAQs.
- If it wasn't for this site, I won't write this FAQ.
My father, mother and brother
- Thx for all of your supports.
NAMCO
- The god of 3D fighting games esp TEKKEN and Soul Blade.
- Thx for creating this addictive game.
Richard Uyeyama
- Thx for the basic concept of Klonoa.
- Thx for the secrets in Klonoa.
Scott Ong
- Thx for some parts of the Disclaimer.
- Thx for the email policy.
- Thx for the searching method.
Whoever on creating WordPad. GOD Bless you.
Whoever on reading my FAQ.
Yee Seng Fu
- Thx for inspiring me on making this FAQ.
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_______________________________________________________________________
--==END OF DOCUMENT==--
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