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**Beyond The Beyond WalkThrough Guide & FAQ - U.S.
Version 2.6**
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2.6- added items
added APS instructions
2.5.1- corrected spelling
rearranged order of events
added items
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Credits:
Steven Edelman New Jersey (sinkuu@hotmail.com) (I didn't
write it, I just updated it)
Kevin, Dallas, U.S.A(bossman@ix.netcom.com)
Kelvin Fong, Singapore, Southeast
Asia(09945234@cyberway.com.sg)
Nur Hendra (nur.hendra@cyberjunkie.com)
& Last but not least our friend who wrote the first
version of this FAQ,
Iwata Shoji (siwata@sfsu.edu).
Enjoy!!
_____
(0) FIRST THINGS FIRST
* To see a short video opening, hold UP + TRIANGLE when
the Sony Screen comes up.
(1) THE VILLAGE OF ISLA
* After watching through the introduction & dialog
sequence, Galahad
will give you a flask. Your very first task will be to
obtain the
mystic water from the Cave of Spirits near the village.
* Be sure to look around in suspicious places where items
might be
hidden. You'll need as many items as you can find, for
you will need
them.
(2) IN THE CAVE NEAR ISLA
* In the cave you will encounter a path that splits into
two.
The right cave will lead you to the mystic water. The
left cave will
lead you to the lava pit. Go to the Lava Pit first.
* At the lava pit, Annie will be captured by the lava
monster.
Don't worry. Simply go to the cave w/the mystic water &
fill the flask
with the water. After doing so, Go back to the lava pit
& pour the
water into the pit. The monster will release Annie &
then give some of
the water to Annie as well. Annie will then join your
party.
* Your task here is done. Head back to the village.
(3) BACK IN THE VILLAGE OF ISLA
* After watching the little sequence, Annie & Percy will
join you.
* Your task now is to go find Samson, the legendary
warrior, so head
towards the town of Marion, to the North.
* Be sure to make enough money so that you can restock on
weapons/armor & items.
(4) MARION
* When you enter Marion, walk around, and you will get to
watch a little sequence where castle guards are after
Samson.
* Go into the house to which Samson came out of. Search
the desk & a
stairway will reveal itself. In the basement, flick the
switch & it
will trigger a hidden passage into the castle.
* Before you go in, be sure to be well stocked on items.
* Look around for Items and a Ring in the Graveyard.
* In the depths of the dungeons, follow the path until
you meet Samson.
After the little sequence, he will join you. Follow the
path towards
the dungeon cells. You will find Edward down in the
cell. The key to
unlock his cell is located in the next room. Edward will
then join you.
* Afterwards, another sequence will follow, as the
sorceress Ramue will
end up casting a curse on Samson.
* Go back through the tunnels.
(5) BORDER CHURCH/TEMPLE
* The Church/Temple structure is located to the far east
of Marion.
* Look on the right side of the church for a Chest.
* In the structure, show the Royal Pendant (the item that
you obtained after Edward joined you) to the priest & he
will open a path to an underground path.
* In order to get to the underground path, you will have
to solve the
first puzzle of the game. There really is no strategy I
can offer
regarding the picture puzzle---trial & error is the best
method of
solving it.
* DO NOT GO BACK UNTIL YOU HAVE FINISHED THE PUZZLE!
YOU HAVE BEEN WARNED!
(6) UNDERGROUND
* Once you have entered the underground path, Percy will
soon leave your party & the gate will close behind you.
* follow the path & once outside, you will encounter two
paths---one
leads to the tree puzzle, the other leads to a cave where
a golden
dragon dwells. Also, before you enter either path, you
will also have
the option of saving your game at the little house.
* Within the cave of the dragon, you will notice that the
sleeping
dragon is blocking your way. It is intentional & it will
not wake up
until the very near end of the game. So, don't bother
trying to wake it
up or finding a way through.
* The only option left is to undergo the long tree
puzzle.
The basic method of solving this puzzle is simply
carefully pushing the
acorns into the holes & eventually jumping into holes
that may lead
outside. Because it would simply be too complex to
include a map within this posting, you will have to
simply rely on, again, trial & error.
* Once you have solved the tedious puzzle, head towards
the castle of
Zalagoon.
(7) ZALAGOON
Do the obvious (Sleep at an inn, buy Items, Weapons,
Armor...)
* Find a way to get into the castle so that you can talk
to the King &
Queen. But, guards are blocking your way. You must soon
enter the
sewers/well. It will lead to the backyard of the castle.
* Go to the bar. You will see a chest that seems
inaccessible. It is
time to enter the sewers!
(8) THE SEWERS
*A lot of people think that the best place to enter the
sewers is the
well by the Inn. SEARCH the well and away you go.
* In the sewers, search around. Get accustomed to the
paths & get a
basic idea of how to get through. Be careful not to slip
into the water
or you'll be swept back to the entrance. You will find a
path that is
blocked by a locked gate near the northern part of this
maze.
**NOTE - The sewers is a difficult maze - it gives a LOT
of people
trouble, including myself. The Key to the locked gate is
in the BAR -
You'll have to make your way to the SW area of the sewer
where you'll
find an entrance leading up to the bar *Tip* "watch for
water
coming out from the wall but there is no water from the
other side of
the wall. Just jump in the water and go into the wall,
you'll enter that
room." Thanks to Nur Hendra .
Get the key and make your way back to the locked gate.
Use the key and pat yourself on the back.
* Follow the path & eventually you will come across a
ladder leading to
the backyard of the castle. There, you will meet the
Queen & Sir Bison.
* During the sequence, it will eventually come to a point
where Samson
will be tested if he is truly the real Samson or an
impostor. But,
because he is cursed, his incredible strength will be
gone, hence, he
will fail to raise the column & be accused of being an
impostor.
* You must now go through the sewers again to get back
into the castle
again. Once you have reached the backyard, the queen
will give Edward a Magic Bean that will be crucial later
on.
* You will then be told to go to Simone Village to get
Samson's curse
lifted. On the way to Simone, be SURE to stop by:
(9) THE VILLAGE OF OPHERA
* This little town is located in a desert far southeast
of Zalagoon.
There is not much to do here, but it is the first town to
offer magic-
replenishing potions for your spellcasters.
*Talk to the villagers and you'll find that many people
mentioned about
the ruins in the West. Remember to sleep at the inn
before setting off
to Arawn's Tower.
(10) THE TOWER OF ARAWN
* You probably noticed this temple lying in the edge of
the desert. You
do NOT have to enter it at this point in the game.
* The temple not only holds the key to finishing the
game, but also is
where you will eventually find Arawn. You will first
need
to find the Moon-Crescent, located deep (and I do mean
deep!) within the puzzle of the Tower of Arawn .
* However, you can simply pass it by & head down towards
the sea port
town of Luna, & come back to it later when you are ready.
OR you can
explore a little and build up your exp. Points. Be
careful, though, the
monsters here are pretty tough!
Whatever you decide, you'll eventually want to head
towards LUNA, which is in the Southwest.
(11) LUNA
* This particular town is one of the most unique towns
you will ever
come by in the game. During the daylight, it does not
seem as much, but by nighttime (which you'll get to later
in the game), it is a party
saloon for the villagers!!!
* Here's a good Luna tip by nur.hendra@cyberjunkie.com:
"This is my own 'trick' but when I need gold (early in
the
game), I fought monsters until I got, maybe, 5000 to
10000 gold.
Then, on LUNA, I bought as many 'Mysterious Vases' as I
could, and it can turn out to be some magic thing
(tornado vase, wind vase, etc.) then
I sold the worthless 'Mysterious Vases' on the other man
in that room,
and sold the other magic things for a better price on
the Weapon
Store'. Just do that until your gold reach above 70000,
and you'll
never get poor again!"
* If you look around, you will notice that there are many
treasure
chests simply lying around, but you cannot get to
them.....for now. The
only way to get to them is when it is nighttime. And, in
order for the
town to become nighttime, you need the Moon-Crescent that
is in the
Tower of Arawn .
* You do not necessarily have to get the Moon-Crescent
for now.
Rather, you can head up towards the magical village
Simone, located far
North of Luna.
(12) SIMONE
*In order to get to Simone, you need to pass through the
cave.
Search through the cave EXTENSIVELY for treasure chests
& be sure to get the Magic Emerald before you leave the
cave.
You'll need it if you want a new character.
*The Magic Emerald can be found. You will notice 2 exits
that
are beside each other. Take the left one and climb up the
two long vines
to the peak of the mountains. Grab the Magic Emerald.
* Once you have passed through the cave with or without
the jewel, head towards Simone. Talk to the villagers.
You will also find a path that is blocked by a rock. Go
close to it and hear a story.
*Go to the mystic tree up North & talk to the high priest
for more
information on how to cure Samson's curse.
* If you do have the green jewel, go to the far West side
of the
village. You will find a house. Go in & give the jewel
to the
Summoner. A sequence will follow.
* When you have the yellow blob following you, head
outside.
Another sequence will follow, and now, you have a new
character to join your party!
His name is Tont & he is a Summoner. As the game
progresses,
he will become EXTREMELY useful, as he learns very
powerful
spells such as Titan Level 3 or Tolle Level 3.
[Note:] Now that you have the new character, there is
nothing left
for you to do, but to go get the Moon Crescent in the
Tower of Arawn,
if you haven't already. If you already have, then go
back to Luna & use
it. (You have to be outside of the town in order to use
it.)
(13) LUNA-NIGHTTIME
* Use the Moon Crescent outside of Luna.
* After you used the Moon Crescent, you now have access
to those
treasure chests that you couldn't get to before.
* Buy new weapons. Talk to the villagers.
* Once you leave the town, it will turn into daylight
again.
* Go back into the town & look for a guy who is sitting
down talking to
another villager. Talk to him. He will offer to trade
you your Moon-
Crescent for an ancient stone piece called the Statue of
Gaea. Go ahead
& trade it. You will need it in the town of Jonowan.
* Stock up on items. Head to Jonowan. (In the SE)
(14) JONOWAN
* In reaching the little town of Jonowan, you will need
to journey
through the mist valley & the rainbow valley. Use the
statues to pull
you across rivers and valleys.
* Your task is to obtain the Vase of life, which is
located in the
remote island of Jonowan, right across from the village
of Jonowan.
* In the village of Jonowan, find the statue, located
nearby the
eastern part of the village. Search around & eventually
you will come
across it. It will give you directions on where to put
the Statue of
Gaea:
***NOTE: You will need to use the stone near the 4
rocks in the NE
section of the village - a lot of people get stuck here
- It's hard to
remember, but it is 1 right & 3 up from the center of the
4 stones.
SEARCH around the area, and something will pop up. Use
the
Statue of Gaea here.
* Use the stone piece and place it in the statue. A
sequence will
follow & a bridge between the village & the island of
Gaea will reveal.
* Once on the island, go in the Water Shrine & solve the
puzzle. Don't
step on the purple marks. They minus 5 MP each!.
*Find your way through & at the end of the puzzle, you
will face the
Water Demon. Constantly use fire spells. Once you
defeat the demon,
talk to the bowed down guy. He is the pirate Domino.
Domino will give you the vase of life. Don't worry about
Domino for now - you'll meet up with him later.
* To leave the island you will need to make the bridge
re-appear. There
is a slot (kinda looks like a stone) in the first level
of the temple -
Search it and use the Statue of Gaea there.
(15) BACK AT THE TOWER OF ARAWN
* Now that you have both the Magical Bean & Vase of Life,
go to the
Tower of Arawn . Place the Vase of Life first, then the
Magic Bean. A giant stalk will grow & allow you to
explore the upper region of the temple.
* This is yet another annoying puzzle. You must carry
water drops to
vine buds and smaller leaves in order to make them grow.
You will have about 10 steps or so before you lose the
water. If you seem to be
dropping the water before reaching the bud or vine, try
another path. I
had to backtrack several times on this one.
(16) UPPER REGION OF THE TOWER OF ARAWN
* The puzzle here is based on the concept of day & night.
When you
enter the "daylight rooms", the night blocks will be
raised, thereby
preventing you from passing by. Same goes for "nighttime
rooms".
* Find the hammer. Look for it lying on the ground. I'm
not exactly
sure where this hammer is, but I believe it is in the
second or third
outside circular area you go through.
* Use it on a particular crack in the ground. It will
open up a new path.
* Search your way through until you find a room with an
old man.
He is Arawn. He will then explain to you your true
destiny & task.
He will give you Light Orbs for each of your characters
& one ancient tablet.
* The Light Orbs: Ever wonder what those light orbs given
by Arawn
were good for? If you have more than 5 characters in
your
party, you can use these to teleport to the town where
your extra
character is. This is great for moving from town to town
quickly.
* He will then teleport you to the temple near Simone.
*There, the legendary sorcerer Zeon will lift Samson's
curse. YAY!!
* After the sequence, head out the cave that leads to
Zalagoon.
* Go to Zalagoon and talk to the king again to prove your
identity.
After this, you will find that Advisor Glade is really
one of the
Vicious One's minions (duh) BE PREPAIRED FOR A FIGHT!!
* After winning the fight with Glade explore the castle!!
There is a
ring to be found here.
(17) NEW TASK....A NEW JOURNEY THROUGH MARION
* Your task now is to go to Marion & update the King &
Galahad on what has happened so far.
* In getting to Marion, you will need to go through the
cave where the
golden dragon dwells. He is still sleeping, so simply
find a way through.
You will also find a treasure chest that you cannot
access. Come back
to it later in the game. (I will mention it towards the
end of this guide.)
* After exiting the cave, you will need to cross the
bridge.
* Head to Marion, follow the soldiers, watch the King
leave.
* Go back upstairs and search the Left tower.
* Watch Ramue curse the Dark Knight. Take the key from
the following battle and use it on the Right Tower. Then
go back downstairs to confront Shutat.
* After the sequence, Galahad will eventually ask you if
you are still
insisting on going to Bandore.
* Obviously, "Yes" is the answer.
* Head towards the Western bridge, which will connect to
the Western
islands, leading to Bandore. Go.
(18) BANDORE CASTLE
* Guards will not let you in the castle. Look for
another passage.
* The hidden passage is located on the left side of the
Bandore village
wall. Follow the path.
* The path will lead you to a cave. As with all caves in
this game,
there are treasures to be found. * * * The cave will
lead you
inside of the Bandore castle. Be prepared. Guards will
attack you.
(19) INSIDE THE BANDORE CASTLE
* Explore & find your way through. (a little too vague I
suppose..)
* When you first enter the depths of the castle, you will
find a room
with a locked door. Remember to come back when you have
the key. (what key? I'll explain later...)
* Look in pots and shelves. You will find some nifty
things.
* In one of the dungeons, you will encounter a particular
guard that
will stop & attack you. Once you defeat him, he will
drop a Chain key.
(This isn't the key for the locked door mentioned
before.)
* Find the dungeon cells. Find Kevins. Use the key.
Talk. Watch.)
(Note: You probably noticed that treasure chest. This
chest can only be
opened after you have the skeleton key, which you get
later on in the
game.)
(20) VOLCANO MAZE
* Your mission now is to find Kevins & save him. Go. -
The route to the
cave is up 1 floor. Exit at the bottom and go to the
stairs on the right
side.
* You will have to walk on the lava as a shortcut in some
places, but it will take away VP.
* After exploring around, you will eventually find out
that it was all
part of an "elaborate plan", to use Kevins to lure you
into a trap.
(Gee. Some trap eh?)
* A mysterious person ("The Dark Knight" also known as
Percy) will save you. Get the key. Use it.
* Go through the annoying caves & collect the nifty
treasures.
* There will be a scene with Kevins & Yeon (the green
guy).
* After they both fall, go into the cave (not the one
with the rock in
front of it) & get the key.
* Your task here is done. Search for a way out. (HINT:
Go back through the annoying caves) There will be a
locked gate. Unlock it with the golden key. Go.
*** The cave with the rock in front of it: There is NO
WAY to pass
through this cave!! It supposedly leads to the village
of Zeal, which
is accessed using the flying machine, which you'll get
later on in the
game.
(22) THE SEA DOCK/PIER
* Here is a nice scene. Watch. See-King-Get-Creamed.
* Afterwards, a new character will join you a give you
his boat.
* It's DOMINO!
*Search the boat Thoroughly before talking to Domino.
* Sail the boat. Sail. Keep on Sailing. Fight bad
guys. Sail.
(23) THE VILLAGE OF LEAVE
* This tiny village is located to the SE of Bandore.
It has many, many good items to offer, so remember to
stock up.
(24) THE CASTLE OF BABAROS
* This castle is only reachable by boat. It is located
in the core of
the mountains & is surrounded by acres of forests on the
other side of the mountains near Leave.
* Once you manage to reach it, explore. Meet people.
Talk.
* There will also be a little scene where a red-headed
girl beats up a few
guards. She is the princess of Barbaros and is rumored
to be one of the
secret characters. Nice.
* Talk to the people of Barbaros. Go in the castle.
Talk more.
* Talk to king.
* Go to room. Read book. Walk. See Jane fly. (Just
kidding.)
* There really isn't much to do in Barbaros, but if you
noticed in the
castle, there is a tablet. Remember to come back later.
*The King will say that he will not talk to you unless
you prove yourselves worthy of his time. Head for
Discipline Island!
(25) DISCIPLINE ISLAND
* This island has some nice goods to offer. Also look
for hidden items
in bushes, rocks, etc.
* Also remember to talk to a girl standing in front of
the house. She
will offer to give you a good time after you manage to
"upgrade"
yourself. (This is a RPG. No dirty thoughts allowed.)
* The "upgrade" is basically the same thing as raising
your status
level, plus your upgraded characters get a cool new look.
* To upgrade, go in the shrine, located on the far
northern side of the
town. Remember to buy new weapons before going in.
* The upgrade process is basically a test---a test for
your main
character to see if he is worthy. You must not only go
in there ALONE,
but also solve the puzzle as well. Better be prepared-
fighting 5-6
magic casters by yourself can be extremely annoying at
times. Running
and smoke bombs are good strategies to use here.
* Note: The puzzle is basically a remember-the-figure
puzzle.
You will be given a flash shot of the tiles & you need
walk on it
exactly as it was shown Drawing a map on graph paper of
the blocks on
the first level (the colored ones painted on the floor)
has helped a lot
of people through this puzzle, including myself.
Also remember to find the treasure chest with the sword.
* If you managed to succeed, you get to change the status
of all your
characters, IF they are level 20 or above. (Also
remember to go back to that girl...)
* If you don't succeed, simply move on. You can come
back to it
whenever you feel ready. But, you must succeed it if you
want to get
the FLYING DRAGON and use better weapons. (Not to
mention finishing the game....)Once you do pass the test,
you will find that your little dragon friend, Steiner,
isn't really little anymore. He is now a fully
developed golden dragon, capable of taking you anywhere
(almost
anywhere) by flying. It really beats riding the boat and
having to
fight enemies over & over.
* NOTE even though you can fly on Steiner's back, there
are still a few
places that are still inaccessible, for these few areas,
you either need
the flying machine or a journey through another annoying
cave.
* When you upgrade your characters, your main character
now has
a new spell call Steiner, hence, because you now can
summon him to cast dragon breath on enemies. At a cost
of 9 magic points, it's a great
deal.
(25A) MERLIN
Now is a good time to go find the ancient wizard Merlin.
He is only
accessible via the boat. He is located NE of Marion, (or
S of Discipline Island) where two mountain ranges meet
and dip in to form a little alcove. (Use you map, and you
should see where I'm talking about). Sail around to this
area and go directly to the point where the mountains dip
in the furthest. You will not see a place where you can
get off; but you WILL be able to walk off where the
mountains dip in the furthest. You will enter a small
cave. Search the pot and Merlin will teach you the
Resurrection Spell (YAY! :) But if you go before you are
promoted, you will just get your health recharged. (HEY!
A FREE INN!)
(26) PITY ISLAND
Now that you can Fly Steiner, head to Pity Island, which
is south of
Isla. You can solve this puzzle whenever you want to,
now that you can fly. Pity island has a Mushroom maze :
Green Mushrooms will Shrink you, Red mushrooms will
restore you to normal size. There are also leaves you can
use to float around on, but you can only use them when
you are small. Your task here is to find one of the
ancient tablets & other nifty stuff.
(27) MISTRALL
* Now that you now have access to flying anywhere without
the bothersome enemies getting in the way (thank
goodness), you can now easily go to the far northern
island of Mistrall. It is a town composed of an elven
race, with really powerful weapons.
* Talk to the metalsmith. He will offer to make you some
really
powerful weapons & armor if you will get some mithril
metal for him.
This task is optional. But, if you want to proceed with
it, you need
the aid of the flying machine (I'll get to that later) &
travel to the
nearby ice cave.
(28) BANDORE, PITY, & BARBAROS (Getting the tablets)
* Now that your ready to get all the tablets, get ready
to do some heavy
traveling & fighting.
* You task now is basically to get all four tablets &
place them in the
four temples.
* What four temples? Well, before you go anywhere, you
must begin to be very familiar with the map. Know where
the small temple islands are.
Know where the circle in the ocean is.
* You can get the tablets in ANY order. You already have
the tablet
that you got from Arawn (the old man). You can start off
at Bandore, where all you need to do is to unlock the
door (I mentioned this before) with the GOLDEN key & get
the tablet.
*Then you can go to the Island of Pity, if you haven't
already (see 26)
where the mushroom puzzle awaits you. It was a pain to
go through it
but once you got the tablet, simply use the "escape"
spell to warp out.
The final tablet is at Barbaros. When you go there, you
will notice
that you whole castle/village is nearly destroyed. Go to
the main
castle hall where the king awaits to say his last words.
Ignore what
the king's advisor says. He is basically mumbling how
afraid he was
when he saw the beast... Get the last tablet.
* NOTE Here's how to find Lorele, another secret
character in the game: When getting the Tablet from
Barbaros, Listen to the King. Lorele is in a secret
passage way just before the stairs to the dungeon.
Search the right wall and you'll find the secret passage
and then a guard. Talk to the guard. You will receive a
key. Use the key you just got and you'll have Lorele!!
*Another Trick: In the destroyed town of Barbaros, try to
get up on
the upper gate wall that you can see when you first when
you enter the
town. You can find a way leading to the upper gate walls
in the castle.
On the Left Side of the gate walls, go as far as you can
go until you
find a dead end. Though you will not be able to see
yourself, at the
dead end, go ahead & talk. A secret merchant will talk
to you & sell
you some special items that you cannot buy anywhere else
in the game.
* Now that you have all the tablets, place them in the
small four
islands with the temple shrine. There is no particular
order.
* There will be a flashing light scene. The Flying
Temple will arise
from the depths of the sea.
* Before you go in, be sure to be stocked up on items.
(27) THE FLYING MACHINE/TEMPLE
* Go in the temple. It is yet another annoying maze
filled with fun &
surprises.
* Fight the enemies & try to get to the core of the
temple.
* There will be one part where you have to use an item in
a treasure
chest to ignite the fire & open the door.
* Once you do get to the core, there will be a scene.
* Steiner gets hurt, but don't worry -- he........you'll
see later!
* YOU NOW HAVE ACCESS TO THE ULTIMATE FLYING MACHINE!!!
* YOU ALSO HAVE ACCESS TO GO TO HIGHER HEIGHTS!!!
(Note: Now that you have access to higher heights, you
can now go to
the ice cave to get the Mithril metal. It's optional
though)
(28) THE DRAGON SHRINE
* This "Dragon Shrine" ( not the Dragon cave) is located
in between Marion & Zalagoon. Use the flying machine to
get there.
Look around that area to find it. Go in & you
find.....Steiner!!!!
* Now that you have Steiner back, you can now go to the
valley near
Bandore. OR, take a slight detour to.....
(29) THE ICE CAVE EAST OF MITHRIL
In this cave, you will want to find the Mithril, which
you can give to
the metal smith in Mistrall to make some very powerful
(and expensive!)
weapons and armor. The Mithril is located behind an ice
door. You will
need to find the flint in this cave and use it on the oil
pot located in
front of the door to melt it. The cave is fairly easy:
you will have to
use the ice slides and find out which ones to use.
(30) THE FINAL TABLET
* You will need the final tablet to open a door in an
upcoming part of
the game.
* The final tablet is located on a remote island located
near the southwestern lower part of the Barbaros
islands. Keep looking for it.
You will eventually come across it.
Or simply look at the map provided with the game.
(Note: In the ancient temple, there are two things you
can find hidden.)
(1) look for a hidden staff weapon in one of the
lights.
(2) look for a hidden passage in the western part of
the walls in the
last room. It will lead you to the treasure chest.
* When you enter the temple, you will first fight
Dagoot, the
archer/magician you encountered in the sea, He is packed
with lots of
magic spells.
(31) ZEAL
* Even though there is a little town within the desert
valley, there
really isn't much to be seen.
* After you feel pumped & ready to take on another
challenge, go into
the cave located near the southern part of the desert
valley. Be
prepared - I mean really prepared - for a looooooong
journey. (not to
mention annoying.)
(32) THE ANNOYING CAVE
* Okay. Of all the caves in the game, this cave is quite
possibly the
most annoying cave of all. Good thing you only need to
pass it once.
* Not only are the enemies attacking you every 3-5 steps
of the way, but
you also have to take into consideration WHERE you are
stepping into.
There are sandholes everywhere. You will know when you
experience it.
* You will also face an "enemy" towards the end. He has
a familiar
look.....hmmmm.....look closer......Percy? Is that you?
NOTE - If you want to save Percy and get him to join your
party, you
must not attack and kill him. I used the defend
strategy, and the
sleep, mute, and confusion spells on him. It takes 10 -
15 rounds
before he runs away, but it WILL work. After he runs
away, you will
find him lying on the ground. Talk to him and he'll join
your party.
(33) THE ENEMY'S KINGDOM - QUAMDAR
* Congrats. You made it through the most annoying cave &
you dying to make it to the nearest village to replenish
yourself.
* Save your game. You're at the near-end of the game.
* Once you explore & familiarize yourself with the area,
find the temple
& go in.
* You Must be prepared to fight TONS of enemies (pretty
powerful ones at that) and be prepared to unleash a bunch
of magic. In other words, be stocked up with magic
replenish potions.
* NOTE You'll notice that the merchant in Quamdar
doesn't sell magic
replenishing potions (pretty dumb, huh?). You can use
your ORBS [see
tips and tricks section] to travel back to other towns.
BUT...REMEMBER
TO SEND ONE OF YOUR CHARACTERS BACK TO QUAMDAR, OR YOU'LL
HAVE TO GO THROUGH THE CAVE AGAIN!! (or reset the game).
* When you enter the temple, you will first fight Yeon,
the
magician you encountered at Bandore. He is packed with
lots of
magic spells as well, but is not hard.
* After kicking his butt, use your final tablet to open
the door.
(34) INSIDE THE DEPTHS OF THE UNDERWORLD
* The moment you step past the door, be prepared for the
longest & last
puzzle in the game.
* The puzzle is basically set so you will need to bring
both the GOOD
ORB & the EVIL ORB separately to the core room to open
the door leading to Shutat, Ramue, & ......
* My advise: Take heed to the temple music. The faster
the music, the
closer you are to the core room. The slower, the
farther. Also take
heed to the surrounding statues.
* Once you have taken both orbs to rightful places in the
core room, the
doors will open & you will finally face Shutat & Ramue.
(Note: The process in taking the orbs to the statues is
an extremely
long one, so be prepared to encounter tons of enemies.)
(34A) Access To Treasure Chests: Remember all of those
treasure chests that you could not access without a
certain key? Well, it just so happens that the key is
located in the cave of the sleeping dragon. Before you
face Shutat & Ramue, Go to the Dragon Cave and listen to
what someone (the dragon?) says. Then go get the key &
you now have access to all of the treasure chests & the
mighty dragon sword. But note that the key will not be
there until you have reached the enclosed valley.
THE WHEREABOUTS OF SOME OF THE TREASURE CHESTS
-In the cave of the sleeping golden dragon. Go to
the house where
a treasure chest with the sword awaits you.
-There are two chests in Bandore. One is in the
upper floor of
the inn. The other is located in the dungeon cells
of the castle.
-There is one in the magical village of Simone. Go
in the tree
& there will be a treasure chest on the bottom 2nd
floor.
(35) SHUTAT & RAMUE: "ONE ANNOYING DUET"
* You finally made it through the puzzle & you're pumped
& ready to take on Shutat & Ramue. Make sure you are
stocked up on magic-replenishing potions & healers. It
wouldn't hurt to teleport back to the village to rest at
the inn & save the game either.(I teleported out after
bringing each orb to the core room - it takes longer this
way but it seemed safer and I got a lot of exp.!)
* Once Shutat greets & congratulates you for reaching
him, he will
babble on and on about his vision of a new world,
sculpted in his own
very image. He will later even give you a choice if you
want to: (A)
join him in his "crusade" of darkness or...(B) challenge
his will.
Hopefully, you chose (B) or in regards to the game,
answered "[No]" to
his answer. He & Ramue will then fight you.
* Both Ramue & Shutat are magic users, so my advise is to
take out one of them as fast as possible, preferably
Ramue. Once you have broken the duet, taking out the
last one will be simple.
* BUT.....it's not over. It seems that both Shutat &
Ramue were acting
under the influence of an evil being.
So...I hope by now, you still have some life left in you,
because the
REAL boss is next.
(Note: You might want to check out the tricks & tips
sections of this
guide before facing the main boss. It will tell you how
to obtain the
ultimate dragon sword & some other nifty items.)
THE FINAL SHOWDOWN!:
What can I say? The main boss has got to be the toughest
enemy in the
entire game. He will constantly attack you with his
"Soul-Blast" spell
which will knock off about 22-27 hit points off all your
characters,
depending on the level of armor and defense. It may not
sound as much,
but that would only be true if he did not cast the spell
2 to 3 times
per round! And to top it off, he will on occasion, throw
in a level 4
summoning spell & a level 3 dispel to annoy the heck out
of you.
NOTE: the FIRST tip works in the JAPANESE VERSION OF BTB
ONLY!!! IT WILL NOT WORK IN THE US VERSION!!
*) Making More Money: If you are equipped with any of the
magical rings, go ahead & sell it. But make sure that it
is equipped first. Once you sell it, you will notice
that you are still wearing it & you are
7,500gps richer. Keep on repeating the process until you
reach 99,999
GPs. Go out & buy stuff.
*) The Light Orbs: Ever wonder what those light orbs
given by Arawn
were good for? The orbs can also be used for Speed
Traveling:
When you've cleared Arawn's Tower and have gotten at
least 6
characters, you can travel very quickly to towns and
places you've
visited. Put the unwanted 6th player in the town you've
visited and want
to visit. Then get 1 of your players to use his / her
Light Orb.
Then teleport to the town instantly.
*) RUN!!! Tired of fighting those monsters every 3
steps? Then run!
Running is quite easy to do in this game and you are not
penalized
anything for it (except that you gain no exp. points, of
course).
*****[ITEMS]***** v 1.3
Below is an incomplete listing of some of the items I've
come across.
If anyone knows of any other items not listed here, let
me know.
Resist Jewel - Magic damage halved. NOTE: Most jewels
seem to only last for one battle, but this one, for some
reason or other, lasts for the ENTIRE GAME. Be sure to
use this one on all members as soon as you can - they can
be bought from the "hidden merchant" in Bandore.
Mage's Potion - Gives back 20 MP - one person.
Healing Potion - Gives Back 30 VP - one person.
Mage's Jewel - Full MP - one person.
Healing Jewel - Full VP - one person.
Reviving Herb - Revives one dead party member.
Source of Agility - Increases Agility
Source of Wisdom - Increases IQ
Source of Courage - Increases 1 Level
Source of Growth - Increases XP
Source of Life - Increases LP
Source of Vitality - Increases VP
Source of Magic - Increases MP
Source of Power - Increases Power
Source of Defense - Increases Defense
Smoke Bomb - Let's you escape a battle. Won't work on
bosses.
Critical Jewel - Increases critical hit % - one person
Critical Orb - Increases critical hit % - all members
Counter Jewel - Counterattack % increased - one person.
Counter Orb - Counterattack % increased - all members
War Amulet - DF/AG up - all members.
Tempest Jewel - Double attack % increased.
Angel's Orcana - Heal Rain L1 - reusable, but will break
(can be repaired by merchant).
Unicorn Horn - Cure L1- one person - reusable, but will
break (can be repaired by merchant).
Ring of Power - Increases Attack & casts Attack Level 1
Ring of Defense - Increases Defense & casts Defense Level
1
Seraphic Ring - Cast Heal Rain L2.
Ice Ring - Casts Ice L3.
Tempest Ring - Increases speed.
Helium Ring - Makes the character equipping talk at a
high pitch
Slow Card - DF/AG down for enemies.
Wind, Thunder, Tornado & Flame Vase - Magical attack for
ONE group of enemies.
Wind, Thunder, Tornado & Flame Card - Magical attack for
ALL enemies.
Drain Statue - Casts Steal L1.
Confusion Feather - Confuses enemies.
Confusion Powder - Same as Confusion Feather.
Illusion Powder - Increases chances of enemies attack
missing.
Vision Crystal - Increases field of view (When traveling
in overland). Lasts until you trigger a battle.
Guiding Branch - Warps you to the exit of cave/temple.
Sleeping Powder - Puts enemies to sleep.
Monster Bait - increases your chances of fighting
monsters for a short
period (good in areas where you can win easily and need
exp. & GP)
Active Playing System (APS)
Unlike most RPGs, BTB has an unique system in the fight
sequences that actually provides some involvement in the
fights, as opposed to just telling your party what to do.
When the diamonds bounce over the heads of your
characters, by pressing the buttons at the right time,
certain events can be triggered. I usually just pound on
all of the buttons, but I believe it is just the X
button, along with pushing the D-pad up or down. You can
tell when the APS is triggered, by the same sound you
would hear if you were equipping something (Kind of a ch-
chink or c-clink). You people know what I'm talking
about.
Anyway, here are some of the things that can happen:
On Offense:
Double Attacks
Charge Attacks
Double Charge Attacks
Blue Jumping Attacks (A little more than a regular
attack, usually 1st of 2 attacks)
Gold Exhilarating Attacks (equals Double Charge in 1
attack)