~B
ODDWORLD: Abe's Exoddus
Sinjin Presents Abe's Guide to the Soulstorm Brewery (c) 1999 by Mark Smith
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Welcome to Oddworld: Abe's Exoddus. Do not confuse this adventure with the
planned second game in the series of five. This game is just the continued
adventures from the original "Oddysey"; much like an expansion pack or extra
missions.
Of course this game is much larger than the original with new enemies, new
moves and verbal commands, fart possession (don't ask - just wait), and 300
Mudokons to save this time. Naturally we've included locations of all Secret
Areas and Mudokons within the main text portion of the walkthrough. We also
brought back the MUDOKON ROLL CALL section and SECRET AREA INDEX, made famous
in our Original Abe's Oddysey Walkthrough.
There are lots of Secret Areas in this game and some are very complicated and
take many paragraphs to explain. In order to make these paragraphs stand out
from the rest of the walkthrough, all Secret Area descriptions will be shown
in this color. Mudokons will always be numbered and shown in the traditional
yellow.
Remember, the following walkthrough is the way "I finished the game". It is
not necessarily the right way and it is certainly not the ONLY way to
complete the game. I've played and re-played some sections many times and
found that most puzzles have multiple solutions.
In order to finish this adventure you will have to master several skills. These
include:
- Running and jumping
- Running and dropping into a roll
- Possessing enemies to do your bidding
- Sneaking past sleeping enemies
- Hide in Shadows
- Disarming bombs and throwing grenades
- Possess and use your farts
- Locate secrets by finding green bottles
Most of the first level is a tutorial which will help teach you these basic
skills. By the time you finish this level you should have a good understanding
of the skills necessary to finish and win the game. It will take a lot of
patience to actually save all 300 Mudokons and get a perfect score.
Now, let's go find and save all those Mudokons...
SOULSTORM MINES
Mudokons: 75
Tunnel 1
The signs in this level will prompt you on the various actions necessary to
accomplish certain objectives. Follow these instructions to progress through
the level and I will tell you when there is something special to do.
Start off by heading to the right where you should find a mine cart filled
with bones on the very first screen. Climb down behind this cart to find the
first secret in the game.
Secret 1
Head through the door and watch out for the Flying Slig tossing grenades at you.
Drop down a couple of times until you reach the lower area and roll under the
metal wall. When the Flying Slig has left the screen you can lead all three of
the Mudokons to the next screen and have them start working so they don't get
fried. Pull the lever to turn off the electricity and have each Mudokon go
through the zapper before it turns back on. Jump into the well and meet up with
your friends. Have them stand under each of the three valves and tell them to
"Work" to open the door on the left. Now you can chant to open the portal and
save Mudokons 1-3.
Continue to the left where you will find Mudokons 4-12 and a portal just waiting
to be opened. When these guys are free you can retrace your path back to the
start. Watch out for the Flying Sligs who are still patrolling the previous areas.
Back in the main mines, follow the directions to proceed through the various
screens. Make sure to read the Rune Stone to learn valuable information about
the game. Soon you will come to a closed door. Chant to open the portal and
Mudokons 13 will run in from the left and exit which opens the door.
Turn the wheel as instructed by the sign to vent some steam and get the next
Mudokon mad at you. Apologize and he will follow you to the next screen
where you can chant and save Mudokons 14. Continue to the next valve and
open the door which releases some laughing gas. The two Mudokons in this
area start acting silly so you will have to lead them off the screen to the
right out of the gas. Smack them around so they get serious. If you hit them
too many times they may get angry and you will have to apologize before they
will obey you.
Keep going to the right and get the Mudokons to stand under the valves and
have them open the next door. Continue to the right and chant to free
Mudokons 15-16. Then climb over the short wall and ride the lift up. You can
stop off at the first ledge on the left to save your game then continue to the
top and exit to the right.
Pulling the lever to open the doors will also release gas in the upper area. You
can lead the Mudokons that are up there off of that screen prior to releasing
the gas and avoid having to smack them around. Either way, once you are on
the top level, sneak past the sleeping Slig with your friends sneaking along
behind you. You and the two Mudokons will have to operate the valves to open
the doors, then go down and pull the handle next to the other two Mudokons
to open the next door. Get all four Mudokons to follow you to the left and
chant to open the portals and save Mudokons 17-20 before climbing down the
ledge.
Keep climbing down until you reach the Shadow Zone. Sneak to the left and
hide in the darkness until the Slig is going away from you. Sneak behind him
and hide in the next patch of darkness until he head off in the other
direction. You will have to leave the first Mudokon behind for now. Continue
on past the laughing gas and on to the next screen. Sneak past another Slig
and when he leaves the screen, lead the Mudokon to the next screen to the
left.
A pair of bombs needs to be deactivated. Roll up to the bomb and hit it when
the light is green. The pattern is RRGRG. When both bombs are disarmed
you can lead the pair of Mudokons to the left and chant to free Mudokons
21-22. Head back one screen to the right and climb up to the next area.
Climb up to the ledge and jump over the gap and into the well. Continue to the
left where you can possess your first Slig. As the Slig, continue to the left
and have him pull the lever at the Teleport Gate. Teleport to the background
and move to the right where you can use another teleport gate. Continue to
the right and kill any Sligs in the foreground including the one guarding that
Mudokon you had to pass by earlier. Explode your host and continue as Abe.
Drop down and return to the right to get Mudokons 23 and finally set him
free. Return to where you possessed the first Slig and climb up to the next
screen and jump across to the well. Before you jump in you may notice the
falling rocks to the left indicating a ledge you can drop down. Use it to drop
down to the ledge where the Slig stood a few moments ago and begin Secret 2.
Secret 2
Walk left from the Slig ledge and use the Teleport Gate to transport into the
background. Keep heading right and use the next gate until you reach
Mudokons 24-25 which you can lead back to the portal. Head back to the right
and use another gate to reach Mudokons 26 which you can set free before jumping
into the well and returning to the foreground.
Now you can jump into the well on this screen and enjoy the cool animation as
you go deeper into the mine. Head to the right past the sleeping Slig below.
Continue until you reach the screen with 6 valves then drop down to the
lower level and sneak back to the left past the sleeping Slig. When you reach
the first screen, climb up and continue to the left and you will find 5
Mudokons working above. Get their attention and have them follow you back
to the valves. Make sure to sneak past that Slig again. Have them all work to
open the big door so you can exit the first tunnel.
Tunnel 2
Jump across the first gap and keep going right. Drop and roll continuing on to
the right and fall into the area below. Roll through the narrow caves around
the fan until you reach the lower right corner of the screen. While the
obvious exit is up, don't overlook Secret 3 which is behind that big rock in
the corner. Climb down.
Secret 3
Drop into the next screen and roll over to the well and jump in. You will
appear in the background and should easily find Mudokons 27-31 who are
more than willing to follow you to the right where you can open the portal
and set them free. Jump over the small gap and into the well to return to the
foreground and the beginning of this tunnel.
Retrace your steps through the narrow passages until you reach the ledge
that led you to the previous secret. This time you can climb up the ledges to
the next screen and roll to the right. Watch out for the Flying Slig. You
should be able to roll to the right before he can lock-on and drop a grenade.
Just keep rolling through the next screens until you fall off the ledge...
Thought you were going to die, huh? When the well pops you back up to the
ledge, pull up and move to the right to avoid the gunfire from the background
Sligs. Don't go in the door just yet as Secret 4 is nearby.
Secret 4
Do a running jump off the door ledge to the left. As long as its a "running
jump" you will land in that well again, but this time it pops you up to the
ledge on the left and you can move off to the next screen. Go in the door to
reach the background then move to the right and get one of the Sligs to follow
you back. Run and enter the door to reappear in the foreground, then you can
chant and possess the Slig who followed.
Have him go to the right and kill his partner then explode your host. Now Abe
can return to the background and continue to the right in safety. Enter the next
door and appear on the high ledge. Possess the Slig on the middle ledge and have
him walk into the mine below to eliminate two problems at once. Enter that door
to appear on a screen with Mudokons 32-34 who are easily set free with the portal
on the lower ledge. Jump into the well to return to the door ledge and this time
enter the door.
You will come out on the screen with that Flying Slig again, but this time you
are behind the wall so you are safe to chant and take possession of your
first Flying Slig. Fly up to the next screen and quickly toss grenades at the
two Sligs. One should be asleep and easy to kill; the other you will have to
wait until he is facing away from you, otherwise you will get shot down.
Move on to the left and zigzag through the drills then continue on and up to
the next screen where another Slig is waiting to "play catch" with your
grenades. When all the Sligs are dead and you get bored of buzzing around
you can kill your host and resume as Abe. Head off to the left and jump in
the next well to pop up to a ledge. Before rolling off to the left you may
notice that you can drop down at this ledge to access Secret 5.
Secret 5
Drop down and roll left to find Mudokons 35-38 left unguarded right next to
a portal. Set them free then return to the beginning of this secret area and
climb back out.
Roll to the left and find your sick friends lying around the vending machine.
You can't help them now so keep on moving left and climb up and off this
screen. You will come to a screen with two wells. Check the Scoreboard - if
there are any Mudokons left in the tunnel you will need to jump in the left
well to return to the main tunnel. If you have been following my instructions
you should have a perfect score and can proceed to the Boiler Area.
Boiler 1
The Slogs are back and they are hungry. Start running to the right and just keep
running and taking the lifts. You will be safe for awhile as the Slogs and
Sloggies are all above you. More and more of these foul creatures will keep
getting added to the pursuing pack. When you reach the lever you can pull it to
turn on the zapper. Make a note of how long it stays on as timing will be
critical in just a minute.
Go to the next screen on the right and lure one or two Slogs/Sloggies down to
your level then run back and time your lever pull to zap them. Slogs run much
faster than Sloggies so time your pull accordingly. Repeat the process until all
Slogs/Sloggies are dead. Now you can safely go to the next screen and turn the
valve to open the Emergency Exit.
Tunnel 3
Jump up to knock some rocks loose from the sack. You will get 9 of them and
you can only get more when you are totally out of rocks, so sometimes it's
better to throw away 1 or 2 so you can pick up 9. Always try to keep as many
rocks as possible on you at all times.
Roll to the right and stand on the designated spot and throw rocks to explode
the three bombs in the area. Various combinations of the direction keys and
the throw button will throw the rocks in various arcs. To get the high arc
needed to explode the upper bombs you will need to face the bomb you want
to destroy and press in the opposite direction while throwing to get a high
arc. Pull both of the levers on the ledge to open the door and reload your
rock supply (if necessary) before continuing to the right.
Secret 6
Throw more rocks on this next screen to clear the opposite ledge of the four
bombs. Jump across the gap but do NOT pull up - instead drop down to the
lower area then enter the door on the bottom level. Jump into the well to
arrive at the next Mudokon puzzle - and it's a tough one! A Quick-Save is in
order here.
NOTE: The Mudokons in this area are BLIND. They will not stop moving until
they fall, hit a wall, or die. Make sure to use the "Wait" and "Work"
commands to keep them from going too far and/or dying.
Get rid of the bomb with a rock for starters, then pull the lever to close the
upper left hatch. Get the attention of a single Mudokon and tell him to
"Follow me". As soon as he clears the first hatch, flip the lever to raise the
right hatch and he will walk off to the right and start working on the next
screen. Repeat for the remaining two Mudokons, then move to the right to
find them all working. Once again, have each one follow you and pull the
lever as they pass over the hatch to drop them down to your level. Lead them
all back to the left and drop them down the left corner by pulling that first
lever again. Pull it one last time and run and drop through the hatch to join
them.
Lead your three new friends down and past the well to the left where 4
valves are waiting to be turned. Your friends will line up along the lower
wheels so climb up and take care of the fourth valve yourself. The lift will
come down and you can have everyone climb onboard and take them up to
where more Mudokons are working. Chant to open the portal and save
Mudokons 39-45. Ride the lift back down and return through the door and
the well to get back to the main level.
>From the other side of the gap that led to the previous secret, you can pull up
to the catwalk and head back to the left and enter the open door. Roll down
the steps and walls will pop up behind you blocking any chance of escape.
Destroy the bomb with a rock then roll off to the right. You need to blow up
each bomb then roll one space closer to blow up the next. Don't get too close
or you will die.
When the path is clear, return to the left to reload your rock supply then
head back to the right. Repeat the process or blowing up the bombs with the
rocks, but make sure to always retreat before the drill comes back and kills
you. When the path is clear, return to the left to reload your rock supply then
return to this screen. Time your roll to follow the drill and quickly stand and
pull up to the ledge as the drill passes beneath you. Jump across and pull the
lever to stop the drill before dropping down and then climbing down the end
of the ledge.
Throw more rocks in this screen to get rid of the bombs in the area then
continue left along the bottom. Flip the lever to lower the walls above then
backtrack one screen and pull up to the catwalk and head left. Destroy any
bombs blocking your way or just jump over them. The walls will spring up
again blocking any retreat so just enter the door.
Tunnel 4 (Blind Mudokon Zone)
Have Mudokons 46 follow you then pull the lever to drop him down and chant
to free him and open the door. On the next screen, roll under the drill and
pull the lever to stop it then continue right. Repeat the procedure on the next
horizontal drill and once more on the pair of drills moving in both direction.
Keep going right until you reach the door and climb up to the ledge to flip the
lever which lowers a wall back where you entered.
Mudokons 47 is now free to follow you, so go back past all those drills and
have him follow you all the way back to the right where you can send him
through the portal. The door opens and you can exit this tunnel.
Tunnel 5
Use a rock to destroy the mine or just roll under the drills and jump over it if
you are out of rocks. Destroy more mines with your rocks. If you are out of
rocks then jump across the gap and pull up and go to the right. Have the
Mudokon below move over and turn the wheel for you so you can access the
bag of rocks.
Climb onto the catwalk and head back left to flip the pair of levers that shut
off the drills below. You will also need to remove that bomb between the
drills if you haven't already. Now lead Mudokons 48 past the drills and chant
to free him. The lift should rise and fill the gap.
Eliminate the bombs blocking your way to the right and go get the Mudokons
49 who is on that screen (the one who may have turned that wheel for you).
Bring him back to the lift and drop down to the next screen where you can
chant to set him free. The door opens and you can enter.
Secret 7
You appear on a small ledge and a pair of drills block your way. A cleverly
hidden secret is in the middle of this screen and you need to do a running
jump to reach it. Grab on and pull up to the hidden platform and chant to save
Mudokons 50-51. Drop back off the hidden ledge and you will be between
the drills.
Do a timed jump over the final drill and continue left. Time your roll so you
follow the drill then stand and pull up to the ledge before it returns and kills
you. Before heading left, take a moment to claim the final secret in the mines.
Secret 8
Jump back across the gap (avoiding the drill of course) onto a hidden
platform. Pull up into the next area and pull the ring to shut down the drill.
There are no Mudokon so save in this secret area but if you somehow
managed to miss out on the pair in the previous secret area you can head left
and save them now from behind the wall. Head back down and jump the gap
and continue going left.
Keep moving left past the three drills and over the gap. Check your score as
you pass the big sign - you should have 51 Escapees by now. Keep going until
you get to the sign that says "Only a Murderer would pull the lever." Since
there are two Mudokons working in the path of a drill, it's pretty obvious
what would happen if you pulled that lever. Get their attention and lead them
back to the previous screen and have them work. Now return and pull the
lever which starts the drill but also raises the lift.
Ride down to the first small ledge and stop. Wait for the Slig to leave the
area then have the Mudokon follow you to the left of the drills then have him
stop before he falls into the shaft. Now when the Slig returns, wait for him
to pass beneath the drill then pull the ring to kill him. Take the lift down to
the bottom and head off to the right.
Climb up and backtrack to the left and keep going up until you reach the well.
Jump in and when you land, move to the right and pull the lever to lower the
lift. Return through the well and make your way back to the lift and take the
Mudokon back up with you. At the top have him follow you to the left and
wait with the pair you saved from the drill earlier.
Go to the right and take the new lift up and continue right. Flip the levers to
turn off the three drills then climb up the right ledge. Do a running jump to
clear the gap then roll under the drill and pull the ring to turn off the drills.
Have these three Mudokons follow you all the way back down. Get the
Mudokon working between the three drills and return to the screen where
you have the other three waiting. Have them all follow you to the nearby
portal and chant to free Mudokons 52-58.
Return to the far left and ride the lift to the bottom and head all the way to
the right and exit through the door.
Tunnel 6
This area is protected by Motion Sensors so make sure you are standing
STILL when the red beams pass through you. Sneak past the sleeping Slig to
the right then drop down and sneak to the right past another Slig. Drop down
between some bombs. You can either defuse the bombs or jump over them.
The pattern is a simple RRG and it's probably easier to disarm them than
jump over them.
Continue to the left until you reach the mine car which is protected by four
bombs. They are widely spaced and easily jumped. Enter the car and get
ready to roll. The mine car is impervious to everything and so are you as long
as you stay inside. Start rolling right blowing up bombs and squishing Sligs
and keep going up and right until you reach an area with Mudokons and a
Slig.
Wait for the Slig to move away from your friends then drop the car on him.
Exit the car and lead Mudokons 59-61 to the right where you can send them
through the portal. Get back in the car and roll to the right and down where
you will crush another Slig. Exit the car and survey the next few screens on
foot. You need to quickly roll up to the bomb and disarm it before the Slig
guard returns. The pattern is RRG . When the bomb is off, roll back off the
screen to the left and wait a minute. Then roll back and have the Mudokon follow
you to the left PAST the mine car.
Enter the car and roll to the right. The alarm will sound and the bomb will
explode and you can crush the Slig who comes running in to see what's happening.
Exit the car and repeat the previous procedure on the next screen.
NOTE: There is a second Mudokon hiding in the far right shadows who will not come
the first time you call him. Make sure you get BOTH Mudokons to the LEFT side of
the mine car before you proceed.
Get back in the car and keep going right destroying everything you run into
and over. When you get to the screen where the track starts to go back up,
stop the car and get out. Return and collect Mudokons 62-64 and lead them
to the portal on the far right.
Get back in the car and ride it up until you reach a flat area of track with an
upper ledge to the left. Exit the car and climb up to this ledge and go left.
Roll along the low area and drop down to the door on the left side of the
vertical shaft you previously went through in the car. Enter the door and
come out on the right side and collect the Mudokons as you continue right.
Chant to open the portal and send Mudokons 65-68 home.
Make your way back to where you parked the mine car and sneak onto the
next screen to the right. There are several Mudokons at work and a Slig
guard is slapping one of them around. While he is busy, sneak up to the bomb
and disarm it. Then run/roll back to the left. The guard will hear and chase
you but you should have a good headstart and can get back in the car and
roll over him. Exit the car and go right and get Mudokons 69-71 to follow you
to the right where you can set them free.
Tunnel 7
You enter through the background door. Move off to the right and sneak past
the sleeping Slig and climb up onto the ledge. Chant to possess the Slig. If he
runs off the screen wait for him to come back and move to the far right
before your start to chant again. Once possessed, use him to shoot the Slig in
the foreground then explode your host. Drop down and flip the lever before
moving to the right.
Jump into the well and land near three sleeping Sligs who wake up as you
land. Run to the right and pull the lever as you pass by. Drop down a series of
ledges and keep running. Ignore the next lever and keep running until you
reach the high platform with the Teleport Gate on it. Climb up and wait for
the first Slig to appear. Possess him then send him back to the left to kill any
other enemies who are still pursuing you. Have him flip that lever you skipped
over then explode him.
Abe can now flip the lever to use the gate which zaps him to the foreground.
Start going left until you reach the mine car then get in and keep going. Roll
over anything that gets in your way and don't stop until you reach the screen
with the well in the background. Exit the car and get the four Mudokons in
this area to follow you to the left where you can chant and free Mudokons
72-75. Enter the door marked Boiler Access.
Boilers
The Boiler area is pretty much an arcade/action sequence. You will be
pursued by a Flying Slig, but you can easily lose him by hiding in the shadows
and waiting for him to leave. When you appear in this area, do a running jump
to the left and pull up to the upper ledge. Keep moving to the left and up until
you reach the top of Boiler #1. Jump across to the right and turn the valve.
The light will turn green and the meter should move to the right.
Retrace your patch and repeat this procedure for the other two Boilers.
Make sure to dodge the Flying Slig as you do all this, hiding in the shadows
when necessary. When you turn the final valve a 15 second countdown
begins. Start running to the right and dropping off ledges. Don't stop for
anything, and you will just make it out alive as the game cuts into a movie
before dropping you into Necrum.
NECRUM
Mudokons: 10
Necrum is a short outdoor level that leads to the branching point to the next
two levels; Mudanchee, and Mudomo. There are some challenging areas in this
level and two very tricky secrets, so lets get started by going to the left.
Jump down to the low middle ledge and get ready to get the first secret.
Secret 1
Do a running jump from the middle ledge back to the right where you will
land on a hidden ledge. Drop down and land in a well which will shoot you to
the foreground of a cityscape with several Sligs on patrol in the background.
Wait until all the Sligs are moving AWAY from you then drop down and run
and jump over the gap and onto the next screen.
More Sligs in the background will try to kill you on this screen, but you have
columns you can hide behind. Roll so you are hiding behind each column then
after the Sligs shoot at you (and miss) roll to the next. Repeat as you make
your way up to the middle and the top level and finally roll off the top right
of the screen.
ACT FAST! Mudokons 76-78 are working underneath a drill which is slowly
moving toward them. Jump to the middle ledge then over the drill to the ledge
on the right. Lower yourself down and have all three Mudokons follow you to
the right corner as the drill hits bottom. Make your way over to the three
bombs and disable them. The pattern is RRGRRGRGRG. Chant to free
the Mudokons then jump in the well on the right ledge to return to the forest.
Return left to the middle ledge and continue left. Keep going until you can
start pulling up the ledges to the screens above. Keep going to the top then go
left and hand and drop down into the well. Continue exploring the forest and
moving to the right. Read the Rune Stones as your find them to learn valuable
information about your quest and tips for playing the game. Roll right under
the large tree and fall to the lower level.
When you reach the pair of doors you will notice they are both shut and the
four torches are not lit. To light the torches you need to find and read four
more Rune Stones. Drop down to the base of the tree and follow the upper
and lower paths in each direction to find these Rune Stones. Save the lower
right stone for last and when you have read it you can drop into the well to
shoot yourself back to the doors. The top door is open so go inside.
Start walking right through the Crypt and read the next stone to open the
door. Enter to return to the tree where a bird portal is waiting to be opened.
Jump through and when you reappear, head to the right. Enter the door and
continue to the right until you come to your first encounter with the Fleeches
and Slurgs.
Slurgs are harmless but if you step on them they make a loud squeak which will
wake up the Fleeches and that isn't good. Fleeches will pursue you and constantly
lash out at you with their long tongues. Sometimes you can avoid them for a few
seconds and escape the screen, but the best policy is to just not wake them up
in the first place. These Fleeches are behind the wall so you can make all the
noise you want THIS TIME!
Drop down a few screens until you reach the bottom. There is nothing protecting
you from the sleeping Fleech this time, so be very quiet and don't step on the
Slurgs. Sneak across and jump to the ledge on the right or if you are daring,
just make a run for it - you should be able to outrun the Fleech as long as you
can do a running jump and grab. If you miss the ledge, you will probably die.
Read the next Rune Stone then smack the Ghost Trap to open the door. These
next four screens can be very hard so I highly recommend quicksaving after
each screen. The first screen is the easiest; pull both levers without stepping
on a Slurg and enter the open door before the Fleech can eat you. Remember
to always SNEAK! Walking or running will wake up the Fleech.
The second screen has three levers to pull and the Fleech will wake up when
you pull the first, so you need to get those last two pretty fast. Always keep
moving (even if you have to backtrack) to avoid the Fleech's tongue. Exit
through the door to the next screen.
The third screen is really hard. You have three levers and each lever wakes a
Fleech. Sneak to the middle ledge and flip that lever then jump to the left
and flip the second lever then double-jump back to the right to flip the third
lever. Drop down and quickly enter the door. And YES - it is much harder to
actually do than I just made it sound.
The final screen is easy compared to that last nightmare. Sneak over and pull
the three rings then sneak to either one of the ledges (I prefer the left) and
pull the lever. The Fleech will wake up, so run and jump and pull the
remaining lever then enter the open door.
Sneak to the right, drop down, and read the Rune Stone. Then sneak to the
left and drop down to find the Ghost Trap which you can smack. A green ring
will appear around Abe - this is your Invisibility Power which you can use
when the time is right - NOT NOW! Jump into the well and when you land go
left and drop down to the bottom. Now you can chant to become invisible
(for a short time) and start running and rolling to the right. When you reach
the end, climb up and head back left then climb up and exit through the open
door.
Go left and enter the door. Jump over the gap and chant to open the portal
and use it to cross the large gap. Use the well to pop into the background.
Continue to the right where you will come to another well. This is your
branching point to the next two levels. You can drop off the right edge of
this ledge to drop into a well and launch yourself into the Mudomo level
(click here), or jump into the well up here and continue on to Mudanchee
(keep reading).
When you land, head to the left where you will find another well that will
actually take you to Mudanchee. But first, why not get the final secret in
Necrum.
Secret 2
Roll to the left past the Mudanchee well and onto the next screen. Chant to
open the portal and jump in. You will find yourself hanging from a ledge with
a sleeping Slig below and another Slig on guard duty above. Quicksave here!
When the Slig above turns and is walking away from you, pull up and
immediately jump back to the bottom right ledge. If you are fast enough, the
upper Slig won't notice and the bottom Slig won't wake up.
Pull the lever to lower the barrier then jump the gap and sneak past the sleeping
Slig and continue to the next screen. This room has a tricky puzzle. Climb to the
top ledge and when the flaps close, quickly roll next to the bomb and disarm it,
then roll forward before the flap opens. Again; easier said than done! Repeat for
the second bomb. Both bombs use the same RG repeating pattern.
Pull the lever in the top left to lower the barrier below. Now roll back to the
right and drop down and activate the bomb on the floor. Wait for the Greeter
Robot's motion sensor to touch you then roll to the right. If the Greeter picked
up your movement he should follow and blow himself up. If not; repeat the process
until he explodes.
Mudokons 79-80 are depressed, so you will have to go up and pat them on the
shoulder to cheer them up before they will follow you down. Chant to free
them, then jump into the well to return to the main level. Now you can jump
into the final well to enter Mudanchee.
MUDANCHEE
Mudokons: 14
Mudanchee Hub
Begin by going to the right and entering the door. When you find the well go
one screen to the right to pull the lever then return and jump in. Continue to
the right and read the Rune Stone (these start to repeat after awhile), then
possess the Scrab in the background. Practice using the Scrab's moves then
kill the Fleech. Depossess the Scrab (you can't explode this guys) and when
you are Abe again, jump across and continue.
Pull the ring and the lever then head back to the Ghost Trap and smack it to
open the door. Enter and get ready to run! When you appear, Fleeches will
already be after you. Jump the gap and start running to the left. Keep on running
through several screens and jump in the well at the end to make it safely to
the foreground.
Smack the Ghost Trap to get the Inviso-power and use it. Start running to the
right and pull each of the levers as you pass by. When you reach the far right,
pull up to the ledge just as the invisibility is wearing off. Enter the door then
continue to the right and jump in the well. Climb up to the top and start
sneaking to the left Jump over the gap and pull the lever to release the Scrab
then take possession of him. Take the Scrab to the right to kill the Fleech then
bring him back and depossess him. Pull the lever to close the gate then return
to the right which is now Fleech-free.
Drop down and pull the lever then smack the Ghost Trap to power up the
Inviso. Drop down and start sneaking to the right. Jump in the well to reach
the middle ledge then chant to go invisible and start running to the right.
Climb the ledges at the end to reach another Ghost Trap which will open the
door below. Drop back down and enter. If you want, you can possess the
Scrab and kill the Fleeches, but it's not really necessary.
Read the Rune Stone and continue right. Possess the Scrab and take him all
the way to the right to kill the Fleech, then back to the left where you can
fight the other Scrab. Use the floor pads to open the barriers. If your Scrab
loses the battle then just possess the other one and walk him to the far left
and trap him behind the barrier. Release the Scrab and have Abe come down
and over to the left.
Climb up the ledge and jump the gap to hit the first Ghost Trap. Then go all
the way to the far right and hit the remaining Ghost Trap to open the door
back in the middle screen. Return and enter. Go left and enter the next door.
When you reappear, keep going left until you reach the bird portal. A secret
is nearby so don't jump in just yet.
Secret 1
Roll left under the ledge and drop to the ledge below. Chant to open the
portal and jump through before the Scrab gores you. This secret is on a
timer. You don't need to be super-fast, but don't take your time either. Get
the attention of both Mudokons then pull the lever so you drop down to their
level. This starts the timer which is slowly releasing the Fleech one flap at a
time.
Have your friends follow you and drop down the middle gap. Pull the lever to
lower the wall and start the drills. Drop down to the lower left and have both
the Mudokons wait while you roll under the drills. Carefully climb to the
ledge and time your roll past the drill so you can stand and pull the lever and
duck before the drill returns. Drop to the floor and chant to free Mudokons
81-82 then jump into the well to return to the main level.
Now you can climb up to the top ledge and read the Rune Stone and open the
portal. Jump through to arrive at a closed door, a well, and another Rune
Stone. Read the stone if you wish then jump in the well to arrive at the
Mudanchee Vault Hub. Each door leads to a small area which will test your
skills. When you complete each area a torch will light back at the main door.
When all six torches are lit, the exit will open and you can return to Necrum.
You can do the doors in any order you wish. Just click on any door on the image
to the left to go to the appropriate text.
Mudanchee 1
When you appear in the background, go left and climb up then jump the gap
and go to the next screen. Go to the far left on this screen and climb down to
the bottom. Over by the barrier is a concealed ledge that you can use to drop
down to the lower screen where the first secret is located.
Secret 2
Hit the ground running and make your way to the first well and jump in. You
will appear on the lower level and the Scrab will no longer be chasing you.
Move to the left and get ready for some more fast action. When the Scrab is
under you, run and jump off the ledge and quickly jump onto the opposite
ledge. Possess the Scrab and walk him into the box then release him and pull
the level to lock him in. Quickly tell the Mudokons to follow you so they don't
get crushed by the drill which is slowly moving down toward them.
When they are out from under the drill tell them to "Wait" then get on the
lift and ride down to the first ledge and have both of the Mudokons follow
you so they get out from under the drills. Have them "Wait" when they are
safe then lower down to the bottom ledge and have them both get on. Ride
back to the top and pick up the first pair then back down to the first ledge
with the portal and release Mudokons 83-86. Hop into the well on the right to
return to the main level.
Once you pull that lever the barrier will drop and the Fleeches will come
after you. Keep moving and they shouldn't have time to swallow you. Roll up
and smack the Ghost Trap then jump in the well to shoot to the top and roll
back to the right. Jump the gap and climb down to the bottom ledge then jump
over to the small sandy ledge and lower down to the next screen.
You are now in the background. Roll to the right and get the attention of the
Fleeches so they follow you back to the left. Use the well to pop into the
foreground and get under the ledge. When the Fleeches are above you
quickly roll to the left to bait them down to the bottom level, then roll to the
right and smack the Ghost Trap and quickly jump into the well to return to
the background. Climb back up to the previous screen where the exit door is
now open and return to the hub.
Mudanchee 2
Climb up and roll right through the narrow tunnel. Jump the gap and continue
rolling to the right checking out the dangers that lurk below. When you reach
the far right you should see the locked exit door. The lock shows two lights
which is how many Ghost Traps you must open to unlock the door. Drop down
and go back to the left.
Pull the lever to drop the barrier and run back to the right with Fleeches in
hot pursuit. Jump to the ledge and back to the upper left and roll back to the
previous screen. Jump the gap over the Scrab and watch as the Fleeches cower in
the corner. Possess the Scrab and stomp on the Fleeches. If you aren't fast
enough the Fleeches will eat your Scrab and this area will be a bit more
difficult (but not impossible) to finish. A Quicksave may be agood idea.
Head back to the right and drop down and go left to smack the Ghost Trap
the Fleeches were guarding earlier. Return to the ledge above the Scrab and
chant to turn invisible so you can drop down and pull the lever and smack the
final Ghost Trap. Climb out before you are visible and head to the right and
through the door.
Head to the left where some Fleeches are behind a protective wall. Get them
to all come to your side of the screen. Call them if necessary with the "All of
ya" command. Head back and jump in the well to pop into the upper ledge in
the background. Drop down and jump into the left well while avoiding the
patrolling Scrab.
You should now be back on the screen with the Fleeches you had gathered in
the corner. They should be sleeping but not for long. Jump across the gap
and smack the Ghost Trap. The Fleeches will wake up, so quickly drop into
the well to shoot back to the upper ledge on the right screen. Return to the
foreground and move back to the screen on the left. The Scrabs can't see
you now so chant to turn invisible then get ready to run really fast!
Run back right and into the well. When you appear in the background jump
into the well on the right to pop into the next screen. Quickly smack the
Ghost Trap and jump into the well before you are visible and the Scrab kills
you. Return to the foreground and use the exit to return to the hub.
Mudanchee 3
Head right and pull up onto the upper ledge then drop and hang as the Scrab
charges. He will fall to the bottom so you are free to walk along the top path.
Return to the left screen and flip the lever to release the Scrab. Roll to the
left and wait for the two Scrabs to meet. While they are fighting drop down
and smack the Ghost Trap and quickly jump back to the upper ledge before
the winner kills you too. Pull the lever to trap the remaining Scrab then make
your way to the door and leave. If you are REALLY DARING you can trying
smacking the Ghost Trap then running through the Scrab fight and into the
door.
Continue to the right and jump in the well when the Scrab has left the screen.
Smack the Ghost Trap and when the Scrab comes charging back at you, jump
into the well to pop into the screen to the left. Jump up to the safety of the
ledge and when the Scrab as returned and left again, drop down and smack
this Ghost Trap and jump into the well when the Scrab comes after you.
When you pop into the right screen jump to the upper ledge and into the well
to appear in the background and exit through the open door.
Drop down the ledges and into the well to pop into the foreground on a ledge
above the Scrab. Head left when the Scrab is to the right of you and jump to
the ledge. Roll up to the Ghost Trap and stand up. When the Scrab is on the
left edge of the screen and is facing away from you, smack the Ghost Trap.
The floor will drop and you will fall. Hit the ground running and go back to
the right and jump to the ledge. Jump into the well to return to the
background and start climbing the ledges and continue up and to the right.
Jump in the well to get to the foreground. Run to the right and smack the
final Ghost Trap while avoiding the Scrab. Return to the background through
the well and continue back to the right where the open door leads to the hub.
Mudanchee 4
Begin a long run to the left jumping into wells and over gaps when necessary.
Fleeches will be chasing you so keep moving until you reach the first Ghost
Trap. Smack it and more Fleeches will start to chase you. Keep running left
to the end of the line. Jump in the well to pop into the foreground. You will
probably land on a Slurg which will wake up the Fleeches so start running to
the right and jump off the edge.
Keep moving around this screen so the Fleeches can't "lock on" with their tongues.
Smack the Ghost Trap and jump into the well to launch into the next area. Smack
the next Ghost Trap and jump into the well to pop around several screens. You
will eventually land right next to a Scrab so start running to the right and jump
up to the ledge. Keep going right then come back along the lower path where you
can slap the final Ghost Trap. The Scrab will chase you, so run back to the right
and jump to the ledge and through the door to return to the hub.
Mudanchee 5
Head to the right and drop down and roll back left. Drop down to the bottom
and sneak to the hidden ledge on the right to find the final secret.
Secret 3
Drop down from the main area and open and enter the portal to warp to the
secret area. Roll to the screen on the right and drop down. Pull the lever to
drop the barrier then jump back up and roll left with Fleeches in hot pursuit.
Roll up to the lever and pull it to zap the Fleeches as they try to enter this
screen. When they are all dead you can get the attention of Mudokons 87-89
and have them follow you back to the right. Chant to set them free then
return to the main level via the well.
Sneak over to the Ghost Trap and smack it. Run and jump into the well to
return to the beginning of this area. Head back to the right and drop into the
well to shoot into the next area. Walk up to the top lever and chant to become
invisible. Pull the lever to drop down and pull the second lever then run to the
right. Smack the Ghost Trap and keep on running. Jump to the ledge and head
back to the left along the upper ledge and enter the door to return to the
hub.
Mudanchee 6
Head to the right running past the Fleeches and jump into the well. When the
Scrab is under the ledge on the right, pull the lever to trap him then drop
down and go back left. Pull the lever there which will release the Fleeches
then run back and jump to the ledge and pull the lever to free the Scrab.
Possess the Scrab and use him to kill the Fleeches then return him to the
right and depossess him and pull the lever to close him back up. Drop back
down and return to the left to smack the Ghost Trap. Finally, pull the lever to
open the wall blocking your way to the exit. Chant to become invisible then
walk past the Scrab and into the door.
Drop down and roll left to the lever. Pull it then return to the first screen.
Possess the Scrab and kill the Fleeches then go to the far left and depossess
him. As Abe, roll along the bottom to the left and pull the lever to trap the
Scrab then go back right and up to the top ledge and go back left. Hop in the
well to pop to the background then sneak to the lever and pull it then sneak
back to the well and jump in.
Make your way to the lever in the bottom left where you trapped the first
Scrab and flip it again. Possess the Scrab in the foreground and move him
off the screen. Release him then possess the Scrab in the background and
have him walk to the far right and dance on those Fleeches. Return him to the
left and release him. Roll over and possess the other Scrab and put him back
in his cage, then roll back to the left and flip the lever to lock them both in.
Now you can make your way back around, through the well and into the
background where you are free to smack the Ghost Trap. The exit door is
open but it is blocked by the gate keeping the Scrab locked up. Make your
way all the way back to the lower left and flip that lever a final time to drop
the gate. Return to the middle level and chant to become invisible. Run to the
left and into the door to return to the hub.
Mudanchee Final Test
With all six areas complete, you can now hop into the left well to return to
the main door which is now open. Enter and get ready to run like crazy! The
key to this level is to run and keep running. You need to be able to drop to a
roll without stopping so learn how to do this in the safety of the background
before it gets really dangerous. Survey the foreground to see what traps are
waiting for you. There are a few places where you can pause to catch your
breath, but never slow down or stop unless you are in one of these "safe
areas". Ready....set....go!
Walk to the left several screen and check out what lies ahead in the
foreground. Enter the teleport and appear in the foreground. Start running
to the right and drop to roll under the metal wall. Continue into the next
teleport and roll until you fall off the ledge. Reverse and run into the
teleport behind you to pop in behind the surprised Scrab and keep on running
right. Jump in the well and land on the stone pillar. REST AREA - Save your
Game!
Roll of the pillar and into the teleport. When you reappear, head left and into
the next teleport then run and jump to the ledge on the right. Jump again to
the right and return to the previous screen. Drop to the bottom and reverse
into the teleport to dodge the charging Scrab. Keep running right and you
will trip a floor plate that raises a protective barrier. Walk off the ledge and
land next to a snarling Slog. Quickly jump to the safety of the ledge on the
left. REST AREA - Save your Game!
Do a running jump over the Slog and keep going right into the next teleporter.
You will get zapped to the top where you need to roll under the metal wall
and drop off the edge. Pull up and run right before you get shot. Run onto
the next screen and into the teleporter before the Slig here can shoot you.
Quickly possess the Slig and bring him to the top ledge and get him between
you and the charging Slogs. Use your machine gun to kill the multiple waves
of Slogs that come out of the kennel. When they are all dead, quickly
explode your host and dodge the attacking Fleech. Run to the right and smack
the Ghost Trap. Chant to turn invisible then continue right and smack two
more Ghost Traps before running into the next teleporter. REST AREA - Save
your Game!
You're almost home. Don't move until you are ready. Move towards the right and
the Fleeches will activate. Quickly climb up and smack the final Ghost Trap then
jump to the opposite ledge and drop down. This should keep the Fleeches from
locking onto you and you should be able to get inside that door with no trouble.
Head to the left and find Mudokons 90-94 hard at work. Smack the Ghost Trap to
turn off the deadly electricity then get everyone's attention and have them
follow you back to the right where you can set them free. Jump into the well and
return to Necrum then proceed to the Paramite Vaults.
MUDOMO
Mudokons: 5
Mudomo Hub
Enjoy the cool misty background of the first screen - it doesn't last long.
Head right until you reach the ledge then climb up and keep on going. Move to
the next screen and a Paramite will back away. Run off the ledge and run to
the right along the bottom with a pair of Paramites chasing you.
Possess the Paramite and have him eat the Slurgs then use him to pull the ring to
lower the wall. Release the Paramite and continue to the right. Possess a
Paramite in the background and climb the web to reach the ring. Pull it so Abe
can continue to the right. Stand on the trapdoor and possess the Paramite so he
can climb the web and pull the ring. Depossess the critter and keep going right.
Climb the ledges and get over the tall pillar then drop down to the next area and
run to the left. Possess the Paramite and have him climb up to pull the ring and
summon the lift. Release the Paramite and get on the lift and ride it down. Pull
the lever before the Paramites can attack you then continue to ride the lift down
to the next lever. Pull it, then run to the ledge before the Paramite stops you.
Keep going right and pull the next lever then start running as more Paramites
give chase. Keep going to the right until you can jump and pull up to the ledge
and enter the door. Continue to the right and jump in the well to go to the
background. Head right and check out all the Fleeches in the foreground.
Jump in the next well to return to the foreground then head left to read the
Rune Stone to learn how to speak "Paramite".
Possess one of the Paramite then have him get the others to follow him to the
left to kill the Fleeches. If you try to take just one he will be outnumbered
and probably get eaten. Then have him jump up and pull the ring so you can
continue along the top through the open barriers. Drop into the hole to fall to
the lower level then jump in the well. Start running to the right when you land
and enter the door.
Head to the left this time and climb to the middle ledge. Jump to the left
ledge and jump under the sack to get a piece of meat. Drop down and
continue left to the Ghost Trap which is being guarded by a Paramite. You
can either bait him with the meat by throwing it to the right and smacking the
trap before he's done eating, or walk back to the right and quickly climb up
to the meat sack ledge. When the Paramite follows just crouch and throw the
meat to the right and it will fall into the pit and the stupid Paramite will jump
in after it.
After you smack the Ghost Trap, continue to the left and make sure you have
a new piece of meat. The next pit is too wide to jump so toss that piece of
meat down there and while they are busy eating, drop down and run and grab
onto the left ledge and continue. On the next screen you can finally use that
Invisibility and drop down to smack the Ghost Trap and open the door above.
Climb back up and enter.
This strange screen isn't as dangerous as it looks. Just jump up to each of
the ledges and smack each of the Ghost Traps to open the door. No surprises!
Start running to the right through several screens then jump to the ledge and
chant to open the portal and jump in.
Jump into the well to pop into the background where six doors lead to six
challenge levels. These levels are much shorter than the Mudanchee levels, but
they also require some more strategy. You can do the doors in any order you wish
and when all six are completed you can return to the foreground and drop off the
ledge to take the Mudomo Final Test. Once you complete the test you will return
to Necrum to heal your sick friends you had to leave behind earlier in the game.
Mudomo 1
Slap the Ghost Trap then possess a Paramite. Pull the ring to open the gate
then climb down the web and head left. If the Fleeches wake up you can
probably kill them all if you attack quickly. If you die you always have
another Paramite waiting back at the starting screen.
Climb up the next web and pull the ring next to the Ghost Trap to lower the
lift then drop down and continue left. Jump the gap and take the web down
to the next level. Climb up the web on the right to the narrow pillar and pull
the ring there to raise the lift up to the top screen. Hop down and go left and
kill the Fleeches on the middle pillar. They will try to evade you so you will
have to jump around pretty fast to catch and kill them. You're done with this
guy so depossess him or have him leap to his death.
Now that you are Abe, you can walk to the left. If you didn't kill the
Fleeches earlier and they are still sleeping then you need to be sneaking
across this screen. On the next screen you can ride the lift up to the stone
pillar and smack the Ghost Trap. Ride back down and continue left and down
on the next lift. Walk all the way to the left and jump up the ledges to reach
the final Ghost Trap. Give it a smack then return all the way back to the
beginning screen where the door is now open. Return to the hub.
Mudomo 2
Roll to the right then climb up and pull the lever. Possess the Paramite that
drops in and walk to the right. Use the webs, jump the gaps, and dodge the
rocks to keep going right and pull the ring to lower the wall. Repeat this on
the next screen and pull the ring in the middle to lower the next set of walls.
Continue right and make your way to the final ring. Pull it then release your
Paramite.
Now that all the walls are down in the foreground, Abe can head right. The
Ghost Trap is tricky because rocks are falling exactly where you need to
stand to smack it. Time your jump then smack the trap and run and jump to
the right ledge and continue. Pull up onto the ledges and enter the open door
to return to the hub.
Mudomo 3
Hand and drop off the ledge to fall through several screens. Pull up and
smack the Ghost Trap then chant to go Invisible. Quickly climb the ledges to
the right and smack the Ghost Trap on the screen above. Before continue
upward you may want to get the first secret.
Secret 1
Drop down and jump over to the small ledge on the right and roll into the next
screen. Chant to turn invisible then jump up and into the door to enter the
secret area.
Pull the drill is moving to the left, time your pull of the ring so you can drop
to the right or it and roll off the end of the ledge. Fleeches will be arriving
shortly so quickly but carefully make your way to the left past the pair of
drills then roll up next to the vertical drill and wait for the Fleeches. They
should drop down and kill themselves in the vertical drill. You may have to
roll to the opposite side depending on which direction the Fleeches attack.
When they are gone you need to roll under the drill on the right and time
your pull up to the ledge above. Keep pulling up to the next screen when an
angry Mudokon is turning a valve. Go up to him and pat him on the should and
say "You're Sorry" and he will follow you back down. Grab the other two
and chant to send Mudokons 95-97 through the portal. Hop in the well to
return to the main level.
Back on the screen with the Ghost Trap you will find your Inviso has
recharged. Use it then quickly climb the ledges past the Paramites. Jump up
and to the left to make your way along the narrow ledges and pull up to the
final screen. Jump over and smack the final Ghost Trap and jump into the
well before the Fleeches even know what happened. Return to the hub.
Mudomo 4
Drop into the well then continue to the right. Sneak over and pull the lever
then start running to the right and jump to the ledges and over the other side.
The Fleeches will be following so roll back to the left and trigger the floor
plates to raise the wall and trap the Fleeches. Now you can climb up and hit
the Ghost Trap then go back to the left.
Ride the lift up and knock a piece of meat down from the sack on the left. When
the Paramite starts to eat, run to the other sack and knock some meat loose and
take it before the Paramite eats it too. Ride the lift up to the next screen and
throw the meat to the right. The left Paramite will jump the gap and you can
climb up the left ledge and run to the left before they finish dinner. Jump to
the ledge and enter the door to return to the hub.
Mudomo 5
Walk left right past the lever and keep going until you can jump into the first
well. Pull the lever when you land and a Paramite appears in the foreground.
Keep going left until you get to the Ghost Trap. Smack it then return to the
previous screen and possess the Paramite. Go play with the Fleeches, but
make sure that he dies.
Jump into the well on the left then go right and pull the next lever. Keep
going right and hop in the well to pop into the foreground. Drop to the lower
path and head to the left. The Paramite will back off and force the Fleeches
back to a safe distance. Smack the Ghost Trap then possess the Paramite and
have him kill all the Fleeches here and on the other screen.
Release the Paramite and have Abe head left and smack the final Ghost Trap.
Continue left until you reach the well. Jump in to return to the hub.
Mudomo 6
Slap the Ghost Trap then roll to the right as a pair of Paramites drop in.
Jump into the well which sends you to the next Ghost Trap. Smack it then roll
to the right, off the ledge, into the tunnel and keep on rolling right of the
ledge. As you fall you will grab onto the ledge and can pull up to the door.
The final secret is nearby so don't go in just yet.
Secret 2
Jump to the ledge on the right and roll off the screen. The floor plate will
trigger falling rocks, so possess the Paramite and have him hide under the
ledge until the rocks stop falling. When it is safe, move him over and pull the
ring to turn on the well. Release him and have Abe jump in the well.
Possess the next Paramite and use the webs to go left where he can pull the
ring. Then go up and call the other Paramites down to help you work. Have
them all "Work", "Come", and "Work" again to help save the pair of
Mudokons. When they are safe, depossess the Paramite and chant to open the
portal and free Mudokons 98-99. Jump in the well to return to the main level
and enter the door to return to the hub.
Mudomo Final Test
With all six levels completed, you can now return to the foreground and drop
down to the next screen. Pull the lever and run as Fleeches begin a high
speed pursuit. Climb up and roll to the right then climb up again and keep on
rolling right off the ledge. Keep rolling and dropping and rolling until you
reach the dead end. Quickly run and jump to the right ledge and pull up and
start running to the right along the upper path.
Roll then jump the gap and quickly hop into the well. Hit the ground running
to the right and start rolling all the way to the ring and quickly jump and pull
it before any Paramites arrive. Keep rolling right through a couple more
screens then do a running jump across the gap and keep going right.
Jump to the ledge with the Ghost Trap and smack it then jump into the well
behind you. Run left when you land and jump the next gap and roll back
through several screens and exit through the door. Paramites are waiting for
you when you exit so run to the right and jump into the well to return to
Necrum.
After the Mudomo level is finished and you have seen the movie you will be
able to heal Mudokons 100-104 back at the vending machine. When they are
better, take them to the next screen and have them "Work" to turn the valves.
Finally, lead these guys back to the right and send them through the portal
before returning to the left and jumping in the well to move on to the Feeco
Depot.
FEECO DEPOT
Mudokons: 26
First Visit to Feeco Depot
This is the main train station that leads to all the remains areas of the game.
Your first time through the depot will be fast, but you will return to pick-up
several more Mudokons later in the game. For now, climb the ledge and watch
the News Report on the TV. Don't pull the lever unless you feel like dying and
restoring your game. The only secret on this level is below so go get it before
continuing.
Secret 1
You start in the upper right in darkness. Wait until the Sligs are gone or at
least facing away from you then jump to the first shadow. When it's safe,
sneak or run to the next screen and jump to the ledge. Open the portal and
free Mudokons 105-107 then return to the left and jump back in the well to
return to the main level.
Continue to the right along the upper ledge until you get to the vending
machine. Drink a brew then move next to the mine and fart. You have 4
seconds to get clear of the explosion which will also destroy the mine. Move
to the next screen where more brew awaits and the next screen where lots
of mines block your path. Time to practice some remote control farts.
Drink a brew then fart. You have 4 seconds to chant and possess the fart. Now
you can control the movement of the green cloud and send it anywhere you want.
When you are ready, just chant to detonate the vapor and anything nearby.
Practice on the bombs and when they are gone send more farts further right
to kill some patrolling Sligs. Farts can also blow-up the Chant Zappers. It's
always good to have a brew in your belly before you leave a vending machine.
You never know when an explosive fart will come in handy.
Load up a brew at the next vending machine and then pull the lever to drop
down a level. Fart and possess it, then fly it down and put it next to the
Chant Zapper. When both Sligs are nearby, KABOOM! Drop all the way to the
bottom and start running to the right to avoid the Flying Slig. Roll onto the
next screen then jump some mines. On the next screen, jump the mines and
grab the ledge and quickly pull up. Keep going up until you reach the lever.
Pull it then head back to the left where all this started and grab another
brew.
Return to the right along the top this time and send a fart over to take out the
four mines on the ledge. Now you can enter the door to reach the main train
station lobby. View the map to see how the rest of the game is all inter-linked
through this hub then move on to the right. Jump to the ledge and drink a
brew. Drop a fart next to the Chant Zapper and run away. When the zapper
is gone you can drink some more and this time possess you farts and send
them out to do your dirty work.
Your first two farts should clear out all the mines on the screen to the left.
One last fart can go left then up and right and up and right to kill the Slig
next to the Bonewerkz door. Your butt should be a little sore by now so
follow the path of your last fart left then up and right until you reach the
door marked "Employees Only" and go inside.
You should be in the background with lots of Sligs in the foreground. Go all
the way to the left and pull the lever to turn off the zapper. Then return to
the door and back to the depot. Drop down one ledge and enter the Slig
Barracks door to reappear in that last set of screen - this time in the
foreground. You will be in the top right in the shadows. Wait until it's safe
then drop down and hide in the shadows as you make your way left.
Get inside the next door then go left and down to find the lift you can ride
to the next area. Jump in the well to pop into the background and go left
until you reach the Ghost Trap. Smack it then pull the lever and jump in the
well to return to the lift. Climb up to the upper ledge on the left and chant to
go invisible. Run to the left past many Sligs. You will have to jump to a ledge
on one screen and duck under a wall on the last screen and finally pull up to
the ledge on the left just as you become invisible. Timing is critical - one
pause or mistake and you will reappear too soon and get shot!
Start climbing up and keep going through several screens until you reach a
lever on a ledge next to a red emblem with a Slig rifle. Pull the lever and a
Slig will pop out of the tube. Possess him and send him to the right. Say
"Hello" to the computer and repeat the phrases to lower the barrier. Pull the
lever to teleport to the upper ledge and continue right. Drop down and open
fire on all your fellow Sligs. Keep going right and kill anymore Sligs on the
next screen then ride the left down. It will stop short so you will have to
drop down to the left to give the next password and open the final barrier.
You are through with this guy so explode him and then bring Abe to this same
screen and have him enter the door. You will appear next to the train and the
hatch to the left will let you board the train and ride off to the Slig
Barracks.
Second Visit to Feeco Depot
You will need to repeat the first few screens using the same methods used on
your first trip. Load up on brew and take out the Chant Zapper then possess
several farts to clear the mines and Slig before heading left and up. Follow
the signs to find the door leading to the Bonewerkz terminal. Grab some
bones from the meat sack on the left ledge before entering the door on the
right.
Toss a bone to the hungry puppies then drop down and flip the lever to open
the upper floor hatch. Quickly jump out of the pit to the right and drop
through the hatch before it shuts. Throw a bone so it lands to the right of the
floor plate. When the Sloggie goes to get the bone he will step on the plate
and turn off the zapper. Run and enter the door before you get shot by the
Sligs in the background.
On the next several screens you will always want to move only when the Sligs
are facing away from you. Always get ready to duck behind the nearest
object so they can't shoot you. Climb up to the ledge and jump over the mines
and run to the right dropping to a roll as you enter the next screen. A secret
area is right in front of you so explore it before continuing.
Secret 2
Climb down by the bottles into the next area and move to the middle of the
ledge. Jump back to the right and immediately duck and roll into the center
tunnel. When the gunfire is over, roll under the ledge and pull up then jump
into the well. This is a pretty fun and easy puzzle which is good because you
are only saving one Mudokon.
You will notice the pair of levers which are color coded to match certain walls
below. You also have Mudokon 157 working hard in the corner and a snapping Slog
on the same screen. Slogs will never attack Mudokons as long as they are busy,
so the trick is to get and keep the Slog behind a wall while you lead the Mudokon
to the portal on the right screen.
Jump the center gap and enter the next screen. While you are here you can
possess the Slig in the background and explode him then walk back to the
left and flip the lever to raise the wall and trap the Slog. Stay hidden in the
top right and call the Mudokon over to you. When he bumps into the wall, tell
him to "Work" then release the Slog. Jump the center gap and wait for the
Slig in the background to calm down and the Slog to chase you to the lower
left. Then pull the left lever to trap the Slog on the left and jump back to the
right and pull the lever there to lower the wall.
Tell the Mudokon to follow you and lead him to the right and chant to open
the bird portal and set him free. He will step on several floor plates which
will free the Slog from the left area of the previous screen, but he will still
be trapped behind the right wall. You need to jump into the well directly
below, so drop off the ledge and jump OVER the floor plate (which would
lower the wall and release the Slog) then jump into the well.
Repeat the procedure for making your way back through the next screen.
Make sure to only move when BOTH Sligs are facing away from you.
Sometimes this means they will be going in opposite directions. Get to the
ledge on the left and climb up to the main level and quickly move a few steps
to the left and duck before you get shot.
When the time is right, start running right and jump the bombs and keep
running. Drop to a roll and go to the next screen. You will be ducked down
behind some crates, so wait for the Sligs to face away then run for the lift
and ride down quickly before they shoot you. When you are even with
another lift, jump over and ride it up once screen and jump to the ledge to
stock up on bones. You can get nine bones from this bag, but you may have to
throw away whatever you currently have in your inventory. Throw them off
the ledge to the right then hit the sack to knock nine new bones free. Get
back on the lift and ride it to the bottom.
Go to the upper left ledge and on to the next screen. Throw a bone to the
Slogs below then quickly drop down and run and jump to the next ledge. On
the next screen wait for the Slogs to see you then lead them back one screen
and throw another bone. All the Slogs will fight for this one leaving you free
to run back left and drop to the floor. Roll into the next area and jump to the
left and head to the next screen.
Get the attention of the Sloggie and lead him back to the right. Toss him a
bone then roll along the floor back to the left and climb up to the ledge. You
can get to the lever right now, so jump the gap and climb up. Head right and
climb the ledge and move to the lift on the next screen. Quicksave your game
now as there is a bug in the game which may cause a Mudokon to move to an
un-saveable position. If this happens, you can just die and restart here.
Ride the elevator up and flip both the levers and have both the Mudokons get
on the lift. These Mudokons are blind and you will have to give them extra
commands to stop them, etc. If a Mudokon falls off the lift and lands below
he will not die, but he will appear on the lower left screen below the ledge
and he will be un-saveable. When you have both Mudokons back at the bottom
you should spot more Mudokons working on the other side of that wall. Tell
your first two to wait while you return to the left and drop down to the
lower screen.
The wall is down allowing you access to the lever, but the Sloggies is back
and wants another bone. Give him one then quickly drop down and pull the
lever and jump back up before he finishes. Return back up and to the right to
find the wall is now gone and you can have all the Mudokons get on the right
lift. Make sure to tell them to "Wait" when they get on the lift or they will
keep on walking. The fourth and final Mudokon won't come when you say "All
ya". You will have to call him individually - maybe even after setting the first
three free. Do whatever it takes to get Mudokons 158-161 down below and
through the portal.
Now you can ride this same lift all the way up and enter the door to the
terminal leading to the train. Climb aboard and take a very cool train ride to
the Bonewerkz.
Third Visit to Feeco Depot
Back at the depot again. You know the drill...get the brew...fart...blow up the
chant zapper...drink...fart...possess fart, only this time you are sending your
farts down below. Your first target is the Greeter Robots. When the path is
clear you can drop down and head right to the Executive Office. Make sure
to load up a brew before you go.
Climb up and right and enter the door to appear in the foreground. Pull the
lever to open the wall in the background then return and continue right. Keep
going right through a very complicated screen while avoiding the grenades of
the Flying Slig and keep going until you reach Baggage Claim. Pull the lever to
crush the Sligs with a pile of baggage and also open the area with the Ghost
Trap on the previous screen. Return to that screen and dodge the Flying Slig
as you make your way to the center and smack the Ghost Trap. Chant to turn
invisible then drop to the floor and run right through all the screens and jump
into the well back in Baggage Claim.
You must sneak and hide in this next dark screen. Pull up and slap the Slig on
the upper ledge and pull the lever then drop down and continue right. Climb onto
the tiny ledge and wait for the Slig to go to the left before jumping down and
pulling the lever to trap him behind a wall. Enter the bathroom...err...office
to the right and jump to the ledge and possess the Glukkon. Talk to the VoiceLock
to teleport to the left and summon a Slig to pull the lever and lower the wall.
There are way too many Sligs in this area, so lead them all to the left and say
"All ya" to get them all to the ground floor. Then issue the "Kill 'em" command
and watch a massive shootout where only you should be the survivor. One Slig may
still remain after the bloodbath both he won't matter for long. Talk to the
VoiceLock to teleport to your private chambers and use the Security VidPhone to
issue the final order.
Abe can now run back to the left and into the door and enter the President's
private chambers. Go all the way left and free Mudokons 192-201 then head
back one screen and use the door to return to the Feeco Depot Lobby.
Repeat the "drink brew-fart" drill one last time to clear the Greeter from
below. Load up on a brew and drop down and head to the left this time. You
should spot some barrels by the door and one of the barrels covers the
foreground - an obvious secret!
Secret 3
Drop down behind the barrels and drop down the gap between the pair of
Greeters. You can't chant here but if you have good timing a 5 second
delayed fart can take out both of these guys (or at least one). Fart and climb
up to avoid the blast zone. Proceed down and jump into the well when you are
ready.
This is a nasty screen so sneak and hide in shadows at all times. Enter the
door when the Slig turns to walk left and follow him back until you can climb
the ledge and keep going left. If he shoots at you he will probably kill a
Mudokon - not good! When the next two Sligs are looking away, jump and
hang from the ledge. Drop down when they are looking away. The noise will
alert them so stand still until they resume their patrol.
Sneak left behind the Slig and hide in the shadows. When both Sligs are to
the right and facing away, pull up and quickly pull the ring to drop the top
Slig down. You will fall too and both Sligs will be very suspicious now. Be
VERY still! When things are back to normal, pull up and possess a Slig. Kill or
be killed, then take the remaining Slig and pull the lever. Go under the drill
and to the right.
Carefully squeeze off a SINGLE shot to kill the Slig without harming the
Mudokons then explode your host. Abe can now return and bring Mudokons
203-205 back to the left ONE AT A TIME and set them free. I HIGHLY
recommend saving one at a time and saving after each rescue. Stand on the
right and chant and to open the portal as the drill is coming down. The
Mudokon should run through and into the portal. Return right and get the
next and repeat until all three are away. Retrace your steps to return to the
main level.
Enter the door and roll to the left and turn the valve to open the barrier.
We'll be back for these guys later, so climb down and continue. Call
Mudokons 206 and get him to work to lower the pair of walls. Chant to set
him free, then drop down and enter the door.
Sneak past the Greeters and keep going left. Now it gets really tricky. You
need to roll to cover without getting scanned by the motion detectors. Keep
going left. Now you just have to make a run for it. Wait for the red beam to
be on the far left then run and jump to the ledge and enter the door.
Ride the lift up and read the Rune Stone then jump to the left and keep
climbing up. Pull the lever then slam down a brew and start farting. Possess
and send your fart to the right where you can destroy a Chant Zapper. Take
the next lift and continue up. Quickly roll left and possess the Flying Slig.
Take him right and destroy all the mines and finally explode your flying host.
Send Abe all the way to the right and pull the lever to summon the lift. Ride
down and start collecting those Mudokons you passed by earlier. These guys
are blind so they are a real pain to control. Get them all on the lift and take
them up. Lead them back to the left and onto the lift there. Save often as
these guys like to walk off ledges.
HINT: It's really hard to get all four Mudokons to stop on a lift, BUT if you
lower the lift down just a bit so they fall onto it, they will stop walking and
begin working. Very handy on this and future lifts.
Bring them down to the next screen where you need to transfer them to the right
lift and continue down. Get them to line up in front of the valves and turn them
to lower the walls below. Now have them follow you down and chant to free
Mudokons 207-210.
Go through the door on the left and make your way to the train. Climb aboard
and enjoy the scenic train ride to the Soulstorm Brewery.
SLIG BARRACKS
Mudokons: 49
Head for the door on the left then start moving to the right. Wait for the Slig
to leave then roll up and pull the lever then quickly pull up to the ledge
before he returns. Continue to the next screen and wait for the Slig to face
away then roll right and fall off the ledge. You will hang from another ledge
and must wait until the Slig on the right is facing away from you and the
other Slig has left the area. Then pull up and jump to the ledge and pull the
lever to take the lift.
Wait for the Slig to turn away then climb onto the ledge and run to the right
off the ledge. Pull the lever and quickly climb back up as the Slig falls down
to the floor. When the Slig crosses the the lift and stops jump over him to the
floor and quickly jump back up to the ledge on the left.
Wait for the Flying Slig to leave the screen then climb up and jump the gaps
to get behind the wall to the right. Possess the Flying Slig and head up where
you can drop grenades on a pair of Sligs. Wait until they are looking away
before you attack or you will get shot. Keep going up and pull the lever to
drop a Slig down a level so you can kill him. Then kill the other Slig on the
left. Pull the other lever to turn off the power then fly up the left side to the
next screen.
Another Slig is waiting for your grenade toss and you can end your flight by
getting next to the Chant Zapper and throwing a grenade so it kills you and
the zapper. If you survive then just explode yourself to return control to
Abe. Now you are free to climb up into these areas, but watch out for
another Flying Slig who is flying around the area. Jump the gap to the left
and continue your climb until you reach the door.
Sneak forward then when the Slig is either gone or has his back turned,
climb and drop into the darkness. Sneak into the next screen and carefully
climb to the top of the middle ledge . Keep sneaking and wait for when there
is only a single Slig and he is facing away from the Grenade Machine. Jump
into the shadows and wait until it is safe then press the button and take a
grenade. Run and jump back up to the ledge and make a lot of noise so both
Sligs are on the screen and below you. Throw the grenade against the left
wall and it will bounce back and stop between the two Sligs - KABOOM!
Get another grenade and return to the screen on the right and take out
another Slig. Load up once more for the remaining Slig then get one last
grenade before you climb up and turn the valve to open the door. Chant to
possess the next Slig and explode him. Sure, you could use a grenade but
why risk killing the pair of Mudokons working nearby or wasting a grenade?
Drop down and ride the lift to the next screen.
Ride to the bottom and flip the lever to turn the power off. Go to each of the
four Mudokons and say "Sorry" so they will follow your orders. Have them
all get on the lift and ride back to the top. Get four of them to stand by the
valves and have them "Work" to open the door above. Then have them all get
back on the lift and take them to the portal below and set Mudokons 108-113
free. Return to the top, climb up the ledge, and go through the door.
You are now at the Barracks Hub which leads to the next four areas. Each
area is access by a door in the background and each door is accessed by a
numbered well. Check out the map to see how everything is connected and
catch the latest news flash on the TV to the right. We'll do the wells and
doors in numerical order to make things easy, so jump into the first well and
enter the door when you appear in the background.
Door 1: Rifle Range
You will be under constant fire from Sligs in the background on this level so
be fast and make sure to hide behind foreground objects. Get on the lift and
ride it up and then roll to safety behind the pipe. Keep making your way down
and to the left seeking shelter whenever possible. Roll under the Grenade
Machine on the next screen and get a grenade (if you need one) then jump
over and get behind the next pipe.
Roll and hide behind the Mudokon targets then make a running leap for the
ledge to exit this dangerous screen. Jump the next gap and hide behind
another pipe then continue to the left. Climb up and join the Mudokon and
toss a grenade to destroy the Chant Zapper leaving you free to possess and
kill the Sligs in the background. Move on to the left and roll to the lift and
hide. Then roll and jump to the far left ledge and pull the lever to lower the
lift. Tell the Mudokon you're sorry then drop down and say "Sorry" to the
other Mudokons.
WARNING: Do not have Mudokons follow you unless you are hidden. Sligs
won't shoot workers but they will shoot at you if you are visible and will
probably kill those you are trying to save.
Roll to the middle of the lift and when the gunfire is over, have the
Mudokons follow you. Get them all in the CENTER of the lift then ride to the
top. Have them wait and you roll to the right. When the Sligs stop shooting,
call the Mudokon and have them follow you back to the right. Lead all the
Mudokons down off the ledge and have the other two join the party. Chant
and send Mudokons 114-119 on their way home, then return to the screen on
the left and go in the open door to return to the Hub and enter Door 2.
Door 2: Workers' Campus
Time your jump over the mine and roll to the left. Jump the next gap and time
you climb to the middle ledge so you can run and jump to the left without
getting blown-up. You can now ride the lift down until you reach a second
lift. Jump over to that one and make your way to the lever which raises a
third lift creating a bridge so you can exit to the right.
Jump the various gaps while missing the mines. Go all the way right, then
climb up and return across the top to pull the lever which will close all the
floor hatches. Return to the bottom right and say "Sorry" to the Mudokon
then have him follow you off this screen. You may find it easier to cross over
first and call him from the left side of the screen. On the previous screen
you can now both get on the lift and ride up to the portal. Chant and set
Mudokon 120 free.
Continue your exploration of the treetops and pull the next lever to bring up
another lift. Ride it down and head to the left where you will find a lonely
Mudokon hard at work surrounded by bombs. The pattern is a simple RRG
so disarm all the bombs then have Mudokon 121 drop down to the right and
follow you back to the nearest bird portal.
Return to the screen with all the disarmed bombs and continue to the left
until you reach the door. Enter, then start going right. The Slig is asleep so
sneak past him and climb up to the ledge where you can safely possess him.
Walk into the mine to get rid of both obstacles. Before you continue up you
may want to drop down and roll right for the first secret.
Secret 1
Jump to the middle ledge and dodge the circling mine. Drop into the right
well to enter the secret area. You will be hanging from a ledge when the
screen changes so just stay hanging. Wait for a few seconds and eventually
the Slig will detonate one (or both if you're lucky) of the mines. Now pull up
and jump across the small ledges. Avoid the mine if one still remains and make
your way to the next screen.
A mine is on a collision course with Mudokons 122-123. Quickly chant to open
the portal and set them free then jump the ledges and into the well to return
to the main level.
Now return back to the left and start climbing up then go left until you reach
a pair of Mudokons who get dropped into a chamber of laughing gas. Disarm
the three bombs which are still using the RRG pattern then jump up and
dodge the mine to flip the lever and lower the wall. Slap the Mudokons so
they get serious then lead them back to the lift on the previous screen. Get
them all in the CENTER and ride up to the top. Have the Mudokons wait while
you go lower the next lift down. Stay hidden as you call them to the new lift
then ride it to the top.
Head left and add a third Mudokon to the party. Note that the portal has a
"3" in the center. This is the number of Mudokons you must send through the
portal at once to charge your Shrykull power. Chant to send Mudokons
124-126 through the gate then climb the ledge and head left. Use your
devastating Shrykull chant to clear out this screen then turn the valve to open
the door and return to the hub.
Door 3: Slig Bunks
Read the Rune Stone and you will learn about Crawling Sligs. Head left and you
will find some. They will wake up when you enter the screen so run back to the
right of the lever and start zapping them as they try to enter your screen. When
all four are dead you can go back and possess the Slig on the upper ledge. Have
him drop down and head right killing anything that gets in his way. Using Slig
Speak, have him repeat the phrase on the Voicelock to drop the wall and shoot the
Crawling Sligs before you explode him.
Climb up and turn the valve to open Bunk A. Do NOT touch the lever or you
will cause another Slig to appear under the red sign. There are many such
levers in this area, so don't touch them unless you are instructed to do so.
Drop down and go all the way to the right. Possess the Flying Slig - if he isn't
on this screen then climb up to the next to get him. Now fly him around and
kill the other Flying Slig above then answer the VoiceLock to open the door.
Now fly down and around to the beginning of this level and go straight up.
Kill all the Sligs on the ledges. Remember to wait for them to turn away
before you get above them and drop a grenade. If you do die, Abe can
always pull the lever to summon a new Flying Slig. When the center shaft is
clear of all Sligs, explode your host or even better; take out a Chant Zapper
with a grenade and die in the explosion. Have Abe climb up and turn the valve
to open Bunk B then return to the bottom and back to the beginning screen.
Start climbing up to the ledges with the Bunk Doors and enter Bunk A.
BUNK A
Possess the Slig and pull the lever to open the door then explode the Slig.
Have Mudokons 127-128 follow you to the bottom then exit the screen to the
right to reset the portal. Return and chant to set them free then exit through
the top door. Back in the shaft, jump over and enter Bunk B.
BUNK B
Pull the lever then run off the ledge to the right to avoid the Slig who pops
in. Possess him and bring him down to turn off the zappers using the
VoiceLock then explode him. Climb up and walk off the top-left to reset the
portal then chant to free Mudokons 129-130.
Return to the main shaft and climb up to the top. Wait for the Slig on the
upper ledge to exit to the right then quickly climb up and sneak to the left
and hide in the shadows. Hopefully you still have a grenade, but if not, wait
for the Slig to turn away then roll up and press the button to drop a grenade
from the machine and quickly roll back off the screen to the right. Sneak
back left and pick up the grenade then sneak to the narrow column and hide
in the shadows. Throw the grenade in a high arc after it beeps four times.
This should take out the Chant Zapper and the Slig.
Now chant to possess one of the Sligs below. Shoot the other Slig then
explode, or if you get shot, just possess the other Slig and explode him.
When both are out of your way, drop down and pull the lever then turn the
valve to open Bunk C. Climb back up and get a fresh grenade and head right.
When the Slig is off the screen, drop down to the floor then lob a grenade
to the right ledge when he returns. Climb up to the left and go back to get a
new grenade then return to the right and jump over the gap and onto the next
screen.
Destroy the Chant Zapper with the grenade this possess one of the Crawling
Sligs. Use him to press the button on the right to lower the walls then go grab
his pants from the locker on the left. Have him kill the remaining Sligs then
explode him and drop to turn the valve to open Bunk D. If your Slig dies
before he can get his pants on you can just have Abe go get another grenade
and kill the remaining Sligs. Before going down to Door C make sure you grab
one last grenade.
BUNK C
Pull the lever then chant to possess and kill the Slig who just arrived. Say
"Sorry" to the Mudokons so they will follow you to the bottom then leave the
screen at the lower right. Return and chant to free Mudokons 131-132 then
exit through the door and move on to Bunk D.
BUNK D
Pull the lever to drop a Slig into the area and quickly hide in the shadows.
When he turns around, run off the ledge and then possess him from below.
Have him use the VoiceLock to turn off the zapper then explode him. Leave
the screen at the top left then return to activate the portal and free
Mudokons 133-135. Return to the top of the shaft and go through the door
which should now be open. Return to the hub, jump in the last well and enter
the final door.
Door 4: Bombing Range
Sneak through this first screen and climb up and go through the teleporter
when the bottom left Slig is off the screen. Quickly climb to the left ledge
when the Slig's back is turned then climb up to the next ledge and roll to the
left. When the Slig is gone from this screen, drop down and smack the middle
Ghost Trap and chant to turn invisible. Run to the right and zap the two Sligs
with the lever then return and smack the remaining two Ghost Traps. Now
lead all six Mudokons back to the portal and chant to free Mudokons
136-141.
Return to the left until you reach the door and enter. Run and jump to the
left and roll into the next screen. Wait for the Flying Slig to move away from
the lever then drop down and quickly pull the lever and roll to the right
through the open hatch. Drop down the steps to the left and into the gas.
Climb up to the left and continue through the next several screens past the
Flying Sligs. Do not pull any levers until you reach the last screen with a well
and a cage above it.
Pull the lever to open the bottom of the cage and release a Flying Slig. Jump
in the well to shoot into the safety of the cage where you can now possess
the Flying Slig. Use him to kill the other Flying Sligs on the previous screens
and finally kill yourself by throwing a grenade at the Chant Zapper on the
screen with the bird portal and getting caught in the explosion. If you don't
die in the blast then just explode yourself.
Climb down from your cage and have the other Mudokon follow you. Return
to the previous screen and pull the lever next to the target to add a few more
Mudokons to your group. Finally, go to the right and pull the lever to get the
laughing Mudokons. Return to the left and chant to send Mudokons 142-146
through the portal. Before you leave you may want to get the very clever
secret hidden on this screen. When you have finished the secret you can
leave using the door on the far left screen.
Secret 2
On the screen where you opened the portal are some rocks in the foreground.
Near the right they just cover the level that Abe walks on. When you cannot
see Abe's feet, climb down the secret ledge, chant to open the portal then
jump through. In the next area, chant and possess the Flying Slig. Quickly
pull the lever then fly right and stay ahead of the pursuing mines. You will
need to go through a couple of screens and quickly pull the lever to turn off
all the zappers then quickly fly into the bombs before they hit the pair of
Mudokons working in the lower corner.
Back as Abe you can now run to the right and jump through the portal. When
you appear, chant and free Mudokons 147-148 then jump in the well to return
to the main level.
Door 5: War Room
The lower door in the foreground should now be open back at the hub.
Return to the foreground and enter the door. Drop down and read the Rune
Stone to get some background on what you are about to do. Pull the lever
then jump to the ledge and roll to the left. The lever below opens the hatch to
the Security VidPhone, but you can't use it so head right and pull the lever.
Jump in the well before the Crawling Slig finds his pants and hang from the
ledge until the Slig is facing the other way. Pull up and continue into the
shadows and keep going right.
Jump to the lever and pull it then head for the well and jump in. You will end
up hanging from a ledge so pull up before you get shot. When the Slig leaves
the area walk off the ledge to the left to land between the bombs. Jump the
right bomb and pull the lever then jump back to the left and into the well on
the right. You will shoot through several screens to land between a pair of
Greeters.
Carefully move to the left and pull the lever then move to the right and jump
into the well to shoot to the top right ledge. Remember not to move when the
motion detector beams are touching you. Possess the Glukkon on the left and have
him talk into his VoiceLock. Say "Hey" then "Doit" to be teleported to the next
area.
You need to clear the floor of all the mines so yell "Help, Hey, Come Here" in
that order to summon as many Sligs as it takes to clear the floor. Now you
can safely jump off the ledge and continue left. Jump over the gap and keep
going until you can fall through another gap to the lower screen. Keep going
down and left until you reach the barrier with more mines and some levers.
Repeat the commands to get more Sligs to drop in and remove the mines. Have
the last Slig pull the lever by saying "Do It" while he is next to it. Then go
stand on the floor hatch and call the Slig over and have him pull that lever to
drop you down to the Security VidPhone.
Talk into the VidPhone to start a small movie which will get the poison gas
turned off and also kill the Glukkon. Back as Abe you can drop down and enter
the open door. The Greeters are still deadly, so watch out for those motion
detectors. On the next screen is the exit, but first, continue to the next
screen and free Mudokons 149-156, then return and chant to open the portal
and return to the Feeco Depot to catch the train to Bonewerkz
BONEWERKZ
Mudokons: 31
Bonwerkz is made up of several mini-levels which are really just short
challenge levels (except for Annex 7 which is huge). When you first appear,
jump over the gap and dodge the rocks as you pull the lever and return to the
lift. Ride it down and jump over to the right then run and jump over the mine
and pull up to the ledge. Sneak onto the next screen and run to the ledge and
pull up before the Slig can shoot you. Pull the lever to summon the lift then
wait for the Slig to face away from the lift and jump to the center of the lift
and go down quickly. Enter Annex 1.
Annex 1
Grab and hang on the ledge and when the Sligs are leaving, pull up and sneak
behind them into the shadows. Continue to the left and go past the lever to
get the first secret.
Secret 1
There is a door hidden in the darkness to the left of the lever. Enter the
door and get ready for some fast action. Wait for the Slig below to turn
away from the teleport then go through the top teleporter and appear below.
Jump right and pull the lever then jump and pull another lever to get sent to
the background. You will appear right next to a Slig so slap him and run to
the right.
Jump onto the next ledge and go through the teleporter. Back in the
foreground, keep running right, off the ledge and into the next teleporter to
appear above behind a Slig. Do a quick reverse and go into the next
teleporter to appear in the background where you are now safe to possess
one of the Sligs.
Have him drop down and shoot the other Slig (or get shot). Take the
remaining Slig through the right teleporter and appear in the background
with Abe. Walk to the left onto the previous screen and carefully shoot the
Sligs in the foreground. You can't do anything about the middle Slig who is
below you in the background. When both of these guys are dead, explode
your host and have Abe go get Mudokons 162-163 and send them through the
portal. Jump in the well and return to the main level.
Pull the lever to trigger the alarm and make the Sligs start running around.
Make your way back to the right, hiding in the shadows when necessary. Drop
down and get Mudokon 164 to follow you to the left. Stand him next to the
right lever and jump to the other lever and tell him to "Work" so you both pull
the levers and kill the Sligs above. The floor hatch will close and you can
now chant to set him free.
Head right and when the Slog starts to chase you run and jump to the ledge.
Grab some meat and toss it so the Slog is tricked into getting smashed by the
rocks. With him out of the way you can safely go get the next secret.
Secret 2
Time your roll under the falling rocks and into the wall. Jump over the gap
and pull the lever then open the portal and free Mudokons 165-169. Don't you
wish they were all this easy! Return to the left.
Jump up to the ledge on the left and head left to the next screen. Pull the
lever and when the lift arrive, ride it up to the door and enter Annex 2.
Annex 2
Sneak over and pull the lever to teleport then sneak over and enter the door.
This is a one-room challenge with a bunch of bones as your reward. The
bones will come in handy later so I recommend getting them. Exit and sneak
past the sleeping Slog when you are done. Stay ducked down and roll to each
of the safe areas then enter the next door to Annex 3.
Annex 3
Head left and enter the door leading to the mine car. Head to the right and
jump over the mines without getting caught by the motion detector beams and
make your way to the mine car and get in. Just start rolling over everything
and anything that gets in your way between here and the end. Hop out of the
car and enter the door to enter Annex 4.
Annex 4
Head right and climb up to the upper level and go back left. Possess the Slig
and go through the teleporter to the background and start killing Sligs. Pull
the levers to turn off the three zappers then explode him. Return to the right
and drop down and go through the deactivated zappers and enter the door to
Annex 5. I told you these were short!
Annex 5
Wait for the Flying Slig to leave this screen then enter the door on the left
to appear in the foreground. The Slig won't be gone for long so get ready to
start jumping. The secret for the next few screens is that all the mines can
be jumped by just doing a series of standing jumps provided you are starting
from the proper location. Line up your jumps and just hop...hop...hop... and
move to the next screen and repeat. You will pass the Flying Slig as you go,
but if you are fast enough you will make it to the door on the far right and
can continue to Annex 6.
Annex 6
Go left and roll under the wall and pull the lever to turn on the well on the
other side of the wall. Roll back right and climb up and start going right.
Sneak onto the screen with the sleeping Slogs and jump over the floor plate.
Now start running to the left. The floor plate will lower the wall and the
Slogs will start chasing you. Run back to the far left and jump the gap so you
end up hiding in the shadows.
The Slogs and a single Sloggie will all run and fall down the gap allowing you
a casual stroll back to the right where you can enter the door. You will
reappear next to the well you turned on earlier so jump in.
Annex 7
This is the BIG ONE! Save your game often. First thing to do is flip the three
levers to turn off the zappers below. Only the lower left lever presents any
real challenge. You must pull it then immediately run right - you have no time
to spare! Head along the bottom to the next screen and start climbing more
ledges until you reach the lever back on the left. Pull it to lower the wall on
the upper right and jump back across and enter the next screen.
Pull the lever to raise the lift and start more rocks falling. Get the Mudokons
to get on the left and ride down, then lead them left past the falling rocks
and onto the previous screen. Have them wait while you go get the Mudokon
from the middle ledge, then lead all three back to the right and onto the next
lift.
Ride down and jump the gap to pull the lever to close the floor hatch. Get the
Mudokons to wait over to the right of the lever while you go back up. A new
middle passage is open to you now, so go back left and climb the first ledge
and return to the right past the falling rocks and climb up to the open
passage. Drop down the shaft to land below where you left the first three
Mudokons. You should be on an upper ledge and call pull the lever there to
summon the next lift. Roll off the left back to the ledge with the Mudokons
and get on the lift and ride down.
Get the three Mudokons to join you on the lift and take them up and have
them wait with the first three. Don't free them yet as there is a secret you
need to get and you don't want to have the Shrykull Power before you enter
the secret area.
Secret 3
After you have all six Mudokon waiting on the ledge by the lever, get back on
the lift and ride down to the open area below. You can access the secret by
either ledge but since you are already on the right, just do a standing jump
from the end of this ledge to drop into the well far below. You will land on
the opposite ledge where you can then drop into the left well and enter the
secret.
Go left and quickly climb and jump over and hang until the Slig turns away.
Then pull up and pull the lever to crush him with the drill then jump the gap
and pull the other lever to raise the lift with the Mudokon on it before he
gets the same treatment. Have him follow you back to the right to the huge
line of drills. As the three drills are coming down, start to chant and the
portal will open and Mudokon 170 can escape.
His escape triggers the remaining four drills which move MUCH quicker than
the other three. You will need to time your roll so you can pause under each
of the three slower moving drills. It's not easy so save your game. Climb the
ledge and jump into the well when you make it past the drills.
Return to the screen with Mudokons 171-176 who are still waiting patiently and
set them free. You will recharge your Shrykull Power which you can use in the
upper screen to clear out all those mines. When your path is clear you can then
make your way to the far right and exit this screen.
Enter the next screen and chant to free Mudokons 177-179 then climb up and around
and enter the door to Annex 8.
Annex 8
Head right and jump the gap and enter the door. Keep going right and start
climbing the ledges. Read the Rune Stone at the top then start climbing back
down the other side of the wall. Dodge the rock and roll under the saw and
start climbing the right ledges to enter each of the four Boiler Room Doors.
You can do them in any order you want, but I am listing them here in
numerical order.
Boiler Door 1
Slogs are pacing below you so start running to the right and jump to the next
ledge and keep going. You can run off the end of the ledge on the next
screen and the Slogs will all run right into the drill and kill themselves.
Continue under the next set of drills and pull up to the ledge and turn the
valve until the meter is dark and the green light comes on. Pull the ring to
drop the wall and exit through the door.
Boiler Door 2
Load up on meat from the hanging sack and start blowing up mines. You can
destroy them all or just enough to get past them. Continue right along the
upper ledge to the next screen where you will need to throw more meat to
destroy more mines before continuing to the next screen.
Take out more mines and restock your meat supply if necessary. Continue to
the next screen and take out the mines on the ledges. Your exit path is up and
to the left but there is the final secret to get so do a running jump to the
middle ledge then one more jump to the far right and lower down.
Secret 4
Drop to the floor and have Mudokons 180-183 join you. Chant to open the portal
and set them free. Climb back up and enter the main level.
Make your way up and to the left and destroy any mines in your way. Turn the
valve to shut down Boiler 2 then exit through the door.
Boiler Door 3/4
Sneak left past the sleeping Slogs and climb up and back to the right. Pull up
to the next screen and turn the first valve to shutdown Boiler 3. Drop back
down and return to the starting screen. Get the attention of the Slogs and
bait them with some meat. While they are occupied you can climb up to the
left ledge and start jumping up and to the right until you can enter the door
and access the valve for Boiler 4. The door on the left will open and you can
leave.
Boiler Door 5
Go to the right and turn the valve for Boiler 5. An alarm goes off and Slogs
come running out of the pipe to the right. Run back to the left and jump into
the well. Hit the ground running as more hungry Slogs are already chasing
you. Make your way to the right and jump to the ledge and exit through the
door to enter the Executive Offices.
Executive Offices
Time you roll through the drills and jump into the well. Check out the News
Update on the TV then take off running to the right with the Slogs in hot
pursuit. Jump to the ledge when you enter the screen with the Slig and keep
on running right over him and on to the right. Jump the pair of mines and grab
the ledge and pull up to jump in the well.
You land in a really dangerous place so quickly jump to the right ledge and
possess the Glukkon below. Have one of the Sligs pull the lever and take him
to the right. Order him to raise the lift and shoot the other Slig on the top
then have him lower the right lift down so you can access the VoiceLock and
teleport to the next location.
This next screen is REALLY HARD so save our game. Have the Slig pull the
lever then open fire on the waves of Slogs who attack from the left. Drills
are slowly moving down at you and toward you from the left. When the
horizontal drill is almost to the lift the Slogs will stop attacking. You must
JUMP to the left and quickly turn and call the Slig and have him lower the
lift before you are chopped up.
This next screen is a repeat of the one above, but you deserve a break so
here's a trick. Get off the lift and tell the Slig to "Do it" and he will ride
back up. Now you can drop down and avoid another lengthy shootout. Get in
the lower right corner and call for another Slig who will drop from the left.
Have him come over and pull the lever and start killing more attacking Slogs.
They will stop just in time for you to walk out from under drills which are
moving down upon you.
Use the Slig to ride the next lift down and pull the lever and kill more Slogs
and dodge the drills then move to the right where you will find another
VidPhone. Call security and watch the movie. When you are in control of Abe
again, quickly enter the open door and start running right. The timer is
ticking so time your roll through the saws and onto the next screen. Climb up
and jump back left and flip the lever to smash the Sligs then pull it again to
stop the drills and jump back right and into the well.
Run to the right (actually you can walk now that you are out of danger) and
free Mudokons 184-192 who are just hanging around. Jump up and pull the
lever to open the door back to the left, then return and enter to return to the
Feeco Depot for the third and final time.
SOULSTORM BREWERY
Mudokons: 90
It's just a short trip to this first Brewery Hub. You begin in the background
so enter the door to appear in the foreground and wake up the sleeping
Crawling Slig. Exit to the right screen and climb up to the lever. The Crawling
Slig should have found his pants by now and will be coming onto this screen
shortly. When he gets to the right of the barrier, flip the lever to trap him on
this screen and possess him.
Ride up the lift and shoot the Slig at the top then explode yourself. Drop
down and pull the right lever to bring the lift back down then ride up and
grab a brew from the vending machine. Send one of your farts back to the
first screen and blow-up the Chant Zapper, then have Abe return to this
screen and return to the background and possess the Glukkon. Talk to the
VoiceLock and have them teleport you.
Have the Glukkon go right and order the VoiceLock to raise the lift. Go left at
the top and talk to the next VoiceLock to lower the wall then explode your host.
Abe can now reenter the foreground and return to the top and jump in the well to
appear at the first hub. View the map to see what challenges lie ahead. Feel free
to do the doors in any order you wish.
Zulag 1
Head right and wait for the Slig to leave before rolling across the floor
hatches. Hang from the final gap and wait for the Slig to return and leave
again, then pull up and sneak behind him to the next screen. Roll through the
tunnel and jump the mind and hang from the ledge until you can safely pull up
and continue to the right.
The mines are spaced so you can quickly jump all of them, but the opening
floor hatches only give you about a half-second margin for error. Begin the
first jump even before the first hatch is fully closed then repeat twice more
and save your game so you never have to do that again. Continue right through
the tunnel and hang from the next ledge. Pull up and jump and hang from the
next and wait for the Slig to leave then pull all the way to the upper ledge.
Continue right along the upper ledge and pull the lever to drop a Glukkon onto
your screen. Possess him (which will drop a second Slig into the area) then
have the first Slig kill the other. Get on the lift and have the Slig pull you up
to the top level. Go left and bring the Slig with you, right past Abe and onto
the next screen. Jump the gap and keep on going as your Slig falls in and
dies.
Go left to the next VoiceLock and have it lower the wall. Continue left with
another Slig and lower another wall and continue one more screen left where
you can explode some mines, the Slig and the Glukkon. There are two mines
by this lever. If one still remains you will have to bring a second Glukkon
over to detonate the mine for you.
DANGER: Before you summon another Glukkon make SURE you have Abe take
the lift back DOWN and go left to climb back to the upper ledge. If you
don't, when you attempt to possess the next Glukkon a new Slig will drop to
the lift above and shoot you!
Take another Glukkon up and over to the lever (see above warning) on the far
left. Talk to the VoiceLock and jump through the floor hatch when it opens.
Repeat this process to get down below. Finally call for another Slig and have
him pull the lever to open the floor hatch and drop you down. Summon
another Slig and have them kill each other then explode your host.
NOTE: If you are unable to summon a second Slig, just explode the Glukkon
and continue. The original Slig won't be here when you return with Abe and
his friends.
Back as Abe you can now head left along the upper deck and have both the
Mudokons follow you. Retrace the path you took earlier with the Glukkon and
drop down the various ledges. You may have to continually keep calling the
Mudokons to get them to drop down from above. Get them to the bottom and
head right to open the portal and free Mudokons 211-212. Turn the valve to
open the door and return to the hub.
Zulag 2
Start going right and enter the door. Continue to the lift and go down a few
screens then time your run through the zapper and drop to the bottom level.
Continue right and jump the mines on the next few screens and pull the lever
before running to the next screen to avoid the Flying Sligs. One Flying Slig
should kill himself trying to get you, so possess the remaining Flying Slig and
return left.
Destroy all the mines with grenades. If the other Flying Slig somehow
managed to survive, kill him too, then fly all the way left through the lower
zapper and then down below the lift. Pull the lever on this screen then return
above and go back through the lower zapper, up through the gap and left
through the upper zapper. Head up above the lift and kill another Flying Slig
and pull the lever to drop the Mudokons below. Then head up and take the
left tube which wraps around to the right.
Kill the Flying Slig on this screen then pull the lever and explode yourself.
Have Abe walk back to the left and climb up the gap in the upper walkway
and go right to the door. Enter and appear up top where you can chant to
free Mudokons 213-215 then return back through the door and go left.
Mudokons 216-217 are still scrubbing away on this screen so get them to
follow you down through the gap and all the way to the right where you can
chant and set them free. Go one more screen to the right and turn the valve to
open the door and return to the hub.
Zulag 3
This Zulag is really hard so save after each screen. Roll under the first set
of drills and climb up to pull the lever. Move on to the next screen and keep
on rolling under more drills. Onto the next screen where more drills are
waiting to chop you to bits, but this time you will have to pause under the
middle drill before continuing to the right. Keep going to the next screen
where more drills and some Mudokons are waiting for you.
Roll under the drill and climb up on the right then jump over and say "Sorry"
to the Mudokon so he stops pulling the lever. The drills will stop and you can
start going back to the left along the upper ledge. Pull all the levers and jump
the gaps to get most of the drills to stop and the rest to start moving slower.
Return to the right and get all the Mudokons to follow you back to the left
along the lower path. Time your run under the slow moving drills and when
you get all the way to the start and tell one of the Mudokons to "Work" while
you turn the other valve to open the exit. Chant to open the portal and set
Mudokons 218-222 free then return to the hub.
Zulag 4
Read the Rune Stone then drop down and roll left. Drop to the floor and
don't get caught by the Greeter. Save your game before going to the next
screen. You have a 50-50 chance of walking into the motion detector beam as
you enter. Make your way across this screen without getting scanned by the
Greeters then pull the lever on the next screen to lower the wall. The
Mudokons will join you and you can pull the lever to shut the wall and clear
the area of gas.
Smack each of them to get them sober then make your way all the way back
to the left and to the upper ledge. Roll all the way back to the right and get
on the right ledge. Pull the lever to summon a Slig then drop off and wait for
the Slig to go to the bottom while you pull back up to the ledge. Now you must
act fast - tell the Mudokons to work and they will lower the wall while you
start to chant and possess the Slig.
Move the Slig off to the left and start blowing away the Greeters. When they
are all gone you can explode your host and have Abe collect Mudokons
223-225 from the bottom screens and release them in the middle screen
where the Greeters used to patrol. When they are free you can return to the
right and drop down the ledge by the broken well.
Ignore the lever and go right, jumping the gap and continuing to the right.
Pull the next lever to release some Slogs then quickly reverse and roll back
and jump the gap. The Slogs will fall below and you can go back to the right.
Pull the next lever which summons a Slig then quickly hang from the ledge
and wait for the Slig to drop down. Pull up and possess him then have him say
"Here Boy" so the Slogs calm down. Pull the lever and say "Here Boy" to get
the Slogs to follow you then lead them to the left where you can dispose of
them with your machine gun. Use the lever to zap the Sloggies then explode
the Slig. Abe can now drop down and collect Mudokons 226-227 and send
them through the bird portal.
Use the door to enter the next area and climb up through the next disturbing
screen where Mudokons are being shocked to make them cry so their tears
can be collected. Head to the right and jump to the middle ledge. Pull the
lever to have a Slig drop down. Turn to the left and chant (you will get shot
if you don't) and possess the Slig. Now drop down and blast those Greeters
and explode the Slig.
This next screen is tricky so Quicksave then start rolling to the right
whenever the Sligs are looking away. Each time you roll they will hear you
and turn so this takes awhile. Jump the gap and hide in the shadows of the
middle ledge and finally jump down to the lower right. When the Sligs are
looking to the right, quickly pull up both ledges and jump in the well to pop
into the foreground. Run to the left before the Sligs figure out what
happened and shoot you.
Watch the movie then pull the lever to free the crying Mudokons and drop
down to the next area. Pull the lever then run left as the Slig you just
summoned chases you. Jump in the well and possess the Slig then use him to
operate the VoiceLock and lower the wall. Explode him when you are done
then have Abe go to the right and drop down the ledge. Say "Hello" to the
Mudokon in the background who will give you the "Healing Power" which you
can now take back up to the three crying Mudokons.
Once Mudokons 228-230 are healed, you can lead them down and to the left
where you can chant to set them free. Turn the valve to open the door and
return to the hub. The top door of the hub should now be open and you can
enter the next area.
Zulag 5
Head to the first door and enter then keep going until you reach the screen
with the Sligs. Sneak behind them to the shadows in the middle and pull the
ring to drop them through the floor hatches. Climb up and say "Sorry" to the
Mudokon so he quits working then keep moving left along the top ledge.
Say "Sorry" to the next Mudokon so he quits his work and obeys you. Then
jump back to the right and get the Sloggies under you and have the Mudokon
"Work" to trap them. Jump down and get under the ring and have him "Work"
again to free the Sloggies and when the time is right, pull the ring to drop the
Sloggies through the floor. Move on to the left.
Run and jump so you knock some bones loose then quickly get on the left
ledges. Jump over the Slog and back to the right ledge and get the bones.
Use a bone to decoy the Slog as you drop down and lead him back to the
right where you can pull the ring and drop him through the floor. With all
enemies gone, you can collect Mudokons 231-233 and lead them back to the
right. Have each one stand by a valve and order them to "Work". You turn the
forth valve and the door will open. Now lead them back to the left and send
them through the portal before you return and use the door to return to the
hub.
Take the middle bottom door on Hub 1 to reach this hub. Jump in the well in the
foreground to shoot to the lower ledge in the background. You cannot reach
the second ledge on your own, but a second trip through the well will shoot you
to the upper ledge where you can tackle the first pair of doors. Then you can
drop down and do the remaining doors before taking a final trip through the well
to reappear in the foreground and exit through the door on the right.
Zulag 6
Make your way through the doors until you reach the screen with zappers
and Mudokons. Get through the lower zapper and say "Sorry" to the Mudokon
so he stops pulling the lever and pull the ring on the right to drop the wall.
Lead them all to the left and free Mudokons 234-236 at the next portal. Use
the teleporter and continue left where you can flip the lever to activate the
well.
Water spills on the Mudokons above and they start beating each other up.
You must quickly roll through the zappers and get into the well so you can
shoot to the foreground and say "Stop it" before they kill each other. Once
you have broken up the fight, continue to the right and get on the lift and
ride it up. Exit to the right and get past the zappers and the floor hatch.
Jump into the well before the Slig can kill you to pop to a new area.
The monitor has instructions for using the zappers and will also show you the
current status of the zappers. Pull the lever to turn on the first one and kill
the Slig. When you here him scream you can turn off the zapper and head
left. Mudokon 237 in this area is already pulling the lever. Say "Sorry" so he
stops then check the monitor to make sure the zappers are OFF. Go get the
lonely Mudokon and lead him to the portal and set him free.
Return through the well and all the way back to where you broke up the
fight. Have all the Mudokons follow you to the lift on the right and take them
up. Get all five of them to wait on the floor hatch while you go back to the
lever which was being operated by the last Mudokon. Pull it to drop
Mudokons 238-242 down next to you and lead them to the portal on the right.
Head back along the upper ledge and turn the valve to open the door and
return to the hub.
Zulag 7
Roll under the drills and call the blind Mudokon. You may have to make him
wait between the drills if you don't time it perfectly. Keep going right and
add another Mudokon to your group. Leave them next to the lift while you
ride it down past a deadly drill. At the bottom, call to the Mudokon and lead
him through the drills and get him on the lift. Go back to the top and have all
three Mudokons follow you to the right.
Get some bones from the sack and ride the lift down. Now get all the
Mudokons to follow you and immediately throw a bone to the opposite wall so
it bounces back under you and distracts the Slog. Jump off and run to the
lift with the Mudokon right behind you. When they are all on the lift, pull the
ring to close the door so the Slog cannot attack. Ride down to the next
screen and repeat the pattern. Quicksave after each successful screen.
On the forth time you will want to just run to the right and have the Mudokons
follow you to the lift and take them up. Go to the right and free Mudokons 243-245
and charge your Shrykull Power. Return to the lift and ride down to chant and kill
all the Slogs below.
Drop down and continue to the right and open the portal to free Mudokons 246-250.
Turn the valve to open the door and return to the hub.
Zulag 8
Head to the right and pull the lever then retreat to the safety of the ledge
behind you. Now run and jump to the right ledge and continue. Pull the next
lever and repeat the retreat maneuver to avoid the Slogs. Repeat this
procedure until you reach the lever that summons some Sloggies. No need to
retreat from them; just jump over and continue to the right.
Turn the valve to open the door then summon a Flying Slig with the lever.
Possess the Slig and fly back to the left and kill all the Slogs with grenades.
When you reach the yellow arrow, fly up and pull the lever to open the door
and continue to bomb anymore Sloggies you meet. Fly down into each of the
cages and pull the levers to drop the Mudokons to the floor below as you
keep moving to the right.
Fly through the tube to reach the last Mudokon and don't forget to kill the
Slog hiding in the upper part of the tunnel. When you have dropped all the
Mudokons and pulled all the levers and killed all the Slogs you can explode
your Flying Slig. Abe can now run along the bottom and collect Mudokons
251-254 and set them free at the far left screen. Your chanting will wake up
some Sloggies who will chase you all the way back to the right where you can
enter the door and return to the hub.
Zulag 9
When you enter this screen have the Mudokon below "Work" to open the
hatch on the left then jump over the Slig and roll through the floor before he
can shoot you. You will fall through many screens and land in a well to pop
back up to a ledge above a Slig guarding a vending machine. When the Slig is
facing away, drop down and take one step into the shadows and wait. Snake
to the button and grab a brew then sneak back and pull up to the ledge. Fart
at the edge then go duck in the right corner while the fart explodes the
Chant Zapper.
Now you can possess the Slig and explode him for unlimited access to the
vending machine. Start grabbing brews and farting. Send each fart up the
shaft on the left and kill the Sligs on the various screens above EXCEPT the
screen directly above this one (you'll know why soon). When all the Sligs
(except the one) are dead you can flip the lever to turn on the well and jump
in to make your way to the top level. Make sure to load up a brew before
leaving.
Pull the lever to free the Mudokon from the ledge and have him follow you
down the hole in the floor. Add another Mudokon to the party and have them
stand on the floor hatch while you pull the lever to drop them down. Get the
Mudokons to stand on the floor hatch on this screen then go in search of a
Glukkon to operate the VoiceLock. I recommend trying the top-right door.
DOOR 1 (Top Right)
Go to the left screen (without a Chant Zapper) and send a possessed fart
back to kill the Slig on the lower level. If you forgot to load up a brew there
is a machine here but you will have to watch out for the Slig patrolling the
lower level. Use the ledge near the vending machine to escape if he returns.
When the Slig is dead you can grab another brew and send another fart over
to destroy the Chant Zapper. Then go to the right and up to the ledge and pull
the lever to summon a Glukkon.
Possess the Glukkon which will also summon a new Slig. Command the Slig to
pull the lever to set you free then have the Glukkon go left and talk to the
VoiceLock to teleport to the main shaft. He should appear with the pair of
Mudokons that you conveniently have waiting on the floor hatch. Talk to the
VoiceLock to drop them and you to the next level. Repeat the process for the
next screen and drop down to join the Slig you spared earlier. Have the Slig
pull the lever to open the hatch, drop down and call the Slig to follow you.
Talk to the next VoiceLock to drop down again and when you reach the
bottom (next to vending machine), stand by the well and call the Slig who will
leap to his death in the left shaft. Explode the Glukkon.
DOOR 2 (Top Left)
Now Abe can go back left and up to the exit door to return to the main shaft.
This time enter the door on the opposite ledge and go right to possess the
Glukkon you summon when you pull the lever. Have him go left and use the
VoiceLock to open the door above then call the Slig over to the wall. Have him
"Doit" to pull the lever and turn on the zapper then tell him to "Kill" which
will cause him to fire into the wall. The recoil will push him into the zapper.
Explode the Glukkon and have Abe go get Mudokon 255 and take him back to
the portal on the right. Exit this area through the door where you found the
Mudokon.
DOOR 3 (Bottom Left)
This door is hidden in the shadows below Door 2. Enter and go to the left.
Pull the lever and quickly jump to the ledge to avoid the Slig and possess the
Glukkon. Have him go left and jump to the VoiceLock and talk to open the
floor hatch. Call the Slig who will blindly fall into the hole. Jump over the
hatch and go right. Call the Slig above and have him "Doit" to pull the lever
and then lead him through the hatch and back to the left. Jump the gap and
have him fall to his death.
Abe can now go fetch the pair of Mudokons back to the right and send them
through the bird portal. Once Mudokons 256-257 are free you can return to
the main shaft and do the final clean-up.
Start dropping down the levels through the hatches the Glukkon opened
earlier. Collect the Mudokons along the way. When you reach the upper ledge
of the vending machine screen, tell the Mudokon in the room to the right to
"Work" to pull the lever and drop himself below. Keep going down and take
all the Mudokons with you. Pull the lever to open the barrier and chant to
free Mudokons 258-261 then go through the open door.
No - we're not done with Zulag 9 yet. Go right and smack each of the
Mudokons once to get them serious. Lead them back to the left and hop to the
upper ledge and roll under the wall and to the LEFT of the lever. Quicksave
then pull the lever and begin to chant to open the portal. If you are fast
enough Mudokons 262-265 will make it through the portal before the
Fleeches can eat them.
The Fleeches will come after you after the Mudokons have escaped. Flip the
lever once more to close and open some walls and open the floor hatch. If
you are lucky, all of the Fleeches will drop down and you can casually walk
to the right, pull the lever and exit through the door above. If any of the
Fleeches are still chasing you, run to the right and pull the lever to open the
door above and turn on some zappers. The Fleeches will fry and you can
climb up and go through the door. Turn the valve on the next screen to open
the exit and finally return to the hub.
Zulag 10
Head to the right and duck into the door. Keeping going right and enter the
next door to appear in the background. Flip the lever to turn off the zappers,
then return and jump to the left ledge and pull the lever to summon a Slig.
You'll be using this guy for a long time, so start off to the right past the
deactivated zappers and under the inactive drills. Keep going right and
teleport to the background and kill the Slig patrolling this area. Yell "Look
Out" if you must fire on a screen that has Mudokons on it. Return through the
teleport and get on the lift and go down.
Go through the next teleporter and another one after that. Carefully shoot
the foreground Sligs without harming the Mudokons then return through the
teleporter and head left. Walk off the ledge and use the teleporter again
and shoot a few more Sligs. Return through the teleporter and head left in
the foreground until you reach the lever that summons the lift. Ride up and go
left to use another teleport gate. You will appear in the background where
this all began. Pull the right lever to turn off the zapper and start all those
drills you avoided earlier.
Now Abe gets to recreate the previous journey and gather all the Mudokons
along the way. The drills are now all activated so things will get tricky. Head
right past the saws and into the first teleporter. Walk right, through the
background and get Mudokons 266-267 to follow you to the portal where
you can set them free. Return through the teleporter and pull the lever to
summon the lift. Ride it down past the horizontal drills.
Teleport when you reach the bottom and lead the next Mudokon to the left
through a dangerous set of drills. When he is past the drills, chant and send
Mudokon 268 through the portal and continue left.
Keep going left, down and left again. Wave to the Mudokon as you pass by
(you'll be back). Pull the lever to bring down the lift and ride up and go left
to get the Mudokons here to follow you to the right. Have them "work" to turn
the valves and open you exit. Then get them all on the lift and ride down and
head right. Add that forth Mudokon to the party and go to the next screen
where you can chant and send Mudokons 269-272 through the portal. Return
left and take the lift to the door and return to the hub.
Get to the foreground on the Hub 2 screen and go through the right door to appear
in the final Hub. This hub is unusual in that you will actually go to Zulag 14 and
have to do some "stuff" before you can reach Zulag 13. The true entrance to
Zulag 14 is through the top door which opens after you have completed the first
three. When all doors are completed you can exit this hub through the left door
in the foreground.
Zulag 11
Head right and climb to the ledge and pull the lever to summon a Flying Slig.
Much like the previous Zulag, you will take this guy through most of the level
to clear the way. Head to the right past the lift and go down and through the
narrow tunnel. Start flying down through the next two screens and take out
the other Flying Sligs with your grenades. Make sure not to kill any
Mudokons in the crossfire. If you lost your Flying Slig, just summon another
and try again.
When you reach the bottom, start killing the Sligs on the floor and move
quickly so you don't get shot by the Sligs in the background. Go all the way
to the right then up and kill another Flying Slig and pull the lever before you
explode yourself. Now Abe can continue to the right and talk to the Mudokon
in the background. He will give you healing powers so ride down and heal the
first pair of Mudokons. Go back up and get recharged then go down and heal
the next pair and repeat for the third pair. On your third trip down you can
collect the first four Mudokons, then lead all six of them right, down, left,
and down to the bottom screen.
Have the Mudokons wait while you roll forward. Stay behind cover so you
don't get shot then call the Mudokon and have them follow you. Quickly roll
off to the next screen to stay hidden behind the crates. The Mudokons will
join you on this screen. Repeat the process until you can get them all on the
lift to the right, then take them up and head right. Open the portal and
release Mudokons 273-278. Turn the valve and use the door to return to the
hub.
Zulag 12
This level begins with a pair of Greeters patrolling the floor below. Wait for
their red beams to both be right of center then do a running leap over both
of them and go left. Climb up and grab a brew and send a fart back to take
care of the Greeters. Send another fart to the left to kill the sleeping Slig
and one more to the far left to kill the Slig on the middle ledge. Grab a brew
for later and continue to the far left.
Climb up and roll to the left and turn the valve to open the floor hatches.
Drop through the one with the arrow pointing down to arrive at the lower
screen. Chant or talk to get the Slogs all down to the floor. Fart and send it
right to kill the Slig on the upper deck. Now you are free to go right and
possess the lower Slig. Use the VoiceLock to open the wall and call the Slogs.
Lead them right and tell them to "Get'em" and they will run through the
tunnel and kill the other Slig. Now call them back to the previous screen and
shoot them before you kill yourself.
Go to the left and make your way to the well in the upper left. Shoot up to a
ledge where you can get some healing power from a lonely Mudokon. Jump
back in the well to return to the bottom then go all the way right. Roll through
the tunnel and climb up to the valve and turn it to release the Mudokons.
Chant to heal them then lead Mudokons 279-280 to the portal and set them
free. Take the well back to the top and exit through the door back where the
Greeters used to be. return to the hub.
Zulag 14
Pull the lever to drop the Mudokons out of the cage, then go right. The
Mudokons will breath the gas and get goofy on you making the next series of
screens very frustrating. Lead them through the next several screens of
closing walls and zappers. Sometimes you will have to backtrack and other
times you will have to jump over pressure plates. When you finally get them to
the last wall you will need to drop down to the floor and return left to open
the door using the pressure plate on the right.
Smack them around to get them serious, then get them all on the lift and take
them up and chant to open the portal. When Mudokons 281-285 have been
freed you will have the Shrykull power and can now go in search of Zulag 13.
Ride the lift down and head all the way back left along the bottom floor.
Jump in the well to land on a ledge above. Go right and chant to destroy a
LOT of mines. When the path is clear, enter the middle door to access Zulag
13.
Zulag 13
So what are they hiding in this hard-to-find Zulag? Drop down into the
shadows and sneak behind the Slig to the right. Wait in the next dark area
until both Sligs are leaving then sneak right to the next screen and hide
again. Now you must wait for three Sligs to be looking away before you can
continue right. Break into a run and head for the ledge and return back to
the left.
Summon a Glukkon with the lever and have him control the Sligs so they kill
each other. Any survivors can be ordered to leap to their death at the far
left screen. Have the Glukkon use the VoiceLock then explode him. Now Abe
can go get the healing power from the background Mudokon and heal
Mudokons 286-288. Turn them loose through the portal then exit through the
door and return to the hub where you can now enter the top door and finish
Zulag 14.
Zulag 14 - Final Door
It's just a short run to the final stage so start off to the left and enter the
first door. Continue left and do a running jump across the large gap. Jump to
the ledge and turn the valve to summon a Slig. Jump over the Slig and run
back to the right and across the pit. When it's safe, pull up and up again to
the next higher ledge where you can safely possess the Slig and use him to
get past the VoiceLock.
Get on the lift and ride it down and start killing all the Sligs. Go left and gun
down more Sligs then explode yourself. Have Abe go left and turn the valve
to raise the lift and ride it back down. Go left and climb up to the ledge and
turn the valve to summon a Glukkon. Talk to the VoiceLock to lower the wall
and raise the lift. Now walk to the right and talk to the VoiceLock here to
drop the pair of Mudokons to the floor. Continue to the right and call for a
Slig. Lead him to the left and have him operate the lift to take you down to
the next level. Have him follow you to the right while you drop down and use
the final VoiceLock to drop the wall. Now order ALL the Sligs to follow you
to the lower level. When they are all gathered around order the attack and
they will all drop. Explode the Glukkon and return to Abe.
Abe can now collect the top three Mudokons and ride the lift down and get
the other three. Have them all follow your to the left and operate the valves
to open the door and the wall blocking the bird portal on the right. Then lead
them all to the right and open the portal and free Mudokons 289-294. Return
to the left and go through the door to return to the hub. Take the well to the
foreground and exit through the left door to the finale.
Big Finish
The primary strategy is to save your game at the beginning then Quicksave as you
progress through this fast, action-packed level. You are on a very short clock,
so if you screw up you will always be able to start over as long as you save your
game. I will post my "remaining times" on various screens so you can compare how
you are doing.
Head to the right until you reach the Rune Stone. Get some background info and
enter the door to watch a cool movie. Make your way to the wheel and SAVE YOUR
GAME (to memory card if playing on PSX). Turn the wheel to start the countdown
and the drills. Immediately climb up and roll to the left ahead of the drill.
Drop down and roll back right when its safe and move onto the door.
Quickly turn the valve and enter the next door. Roll to the right through
several screens and drop of the end and enter the door to appear in the
foreground (in the darkness). Run left ahead of the drill or follow the drill
and wait for it to stop then run left (whichever is safest for you). Quickly
roll under each of the drills and disarm the bombs which are all using a
repeating RGRG pattern. You should have about 3:00 left on the clock
after you disarm the bombs.
Say "Sorry" to the Mudokon and get him lined up by the valve. Roll back to
the other valve and order him to "Work" so you both can turn the valves. Have
him follow you back to the right and down the lift. Wait for the three lifts on
the left to all line-up. Have the Mudokon's attention and when the three lifts
all line-up, tell him to "Follow" and run to the right and drop to the lower lift.
He will follow.
Ride down and have him help you turn the valves to open the door. You should
have around 2:30 on the clock. Enter and start running left past the Flying
Slig who is trying to bomb you. Duck into the door to appear in the
foreground and run back to the right past the drills and turn the wheel to
lower the wall. Have the Mudokon follow you carefully past the drills to the
next screen.
Lead him to the lower valve but watch out for the opening floor hatch. When
he is in position you need to climb to the upper valve and order him to work
and both turn them together. Get on the lift and bring both Mudokons with
you. You will have to say "Sorry" to the top one. You should arrive at the next
screen with about 1:35 on the clock.
Have the Mudokons use the lower valves while you turn the top then quickly
tell them to all follow you then drop to the lift and ride up before the drill
kills them. At the top, chant to open the portal and free Mudokons 295-296
and gain the Shrykull Power.
Roll to the left and chant to destroy all the mines and Chant Zappers. When
the path is clear, climb up and turn the final valve to drop below. Chant to
free Mudokons 297-300 in the background and watch the closing movie.
Conclusion
Congratulations!! You just completed Oddworld Exoddus. If you saved less than
half of the Mudokons then you may not enjoy the final movie. But if you used my
solve (which you must be doing since you are reading this) then you should have
easily rescued more than 150 Mudokons and will get the "Heroes Ending". Hopefully
you were able to find and rescue all 300 and get a Perfect Score.
I hope you enjoyed the game and found my walkthrough useful, maybe even invaluable.
If you need to replay the game to find a missing Mudokon or a Secret Area make
sure to use the handy index below which will link you back to the main solve.