~B
1/17/99
Juraiprince
juraiprince@hotmail.com
revised: 1/19/99
HAVING TROUBLE BEATING THE BOSSES IN MEGAMAN 8? HAVE NO FEAR, THIS GUIDE IS
HERE!
THE FIRST SQUADRON! THE IMMATURE QUARTET!
CLOWN MAN:
Weapon Needed: Mega Buster/Tornado Hold
Weapon Gained: Thunder Claw
Opening Taunts: 1)Yo, geeky!
2)You don't have a chance
3)Watch it, dweeb
Closing Taunt: See you in my dreams
Strategy: This is usually the first boss you should go after. You may want to
try frost man first, but, why would you if this way is easier? O.k., Clownman's
primary attacks are swinging from the pedestal in the upper center of the
screen, and Thunder Carnival, an attack where Clownman jumps all over the screen
and is invulnerable for a short time. To avoid taking MAJOR damage from the
swing, run to about five steps away from the left or right walls(depending in
which direction he will swing towards), and when he swings at you, dash slide
towards the wall. You shouldn't get hit. Run away from clown man while charging
up, turn and fire. If he uses the Thunder carnival attack, run and look for an
opening, dash slide away from the attack and wait for him to appear. Another
attack(although somewhat weak) is the Thunder Claw attack. He will ram his hands
through the floor and they will pop up next, or under you. Just keep jumping
until the hands pop out and keep shooting him.
Repeat until he dies
WITH THE TORNADO HOLD: Wait until clownman starts swinging, fire the tornado
directly in his path and wait for him to come down from the attack, then just
shoot him with the mega buster. If he recovers, wait for him to start swinging
again, and repeat the process all over again until he dies.
GRENADE MAN
Weapon Needed: Thunder Claw
Weapon Gained: Flash Bombs
Opening Taunts: 1)Ha ha!
2)I will destroy you!
Closing Taunts: 1)Hmph! That felt good!(If you're having trouble understanding
what this means, it means that he thinks so much of himself that him being
beaten didn't hurt him. He's very arrogant, so it makes sense, I just wish COA
had chosen a better taunt though)
Strategy: Grenade man's primary attacks are using his flash bombs, or a triple
slash attack(!?). If you have the Thunder claw(if you don't, you can pretty much
call it a day), you can shoot his flash bomb back at him, so keep this in mind.
Basically, grenade man will only jump all over the place, either with a flash
bomb attack when he's up against the wall, or a triple slash if he's jumping
across the screen. Just keep hitting him with the Thunder claw, and run away
from him when he's about to jump so that you're close to him when he lands,
that way, you won't take damage from the triple slash. Do this, and you'll gain
the flash bombs. Oh, and about 2/3 way into the battle, he'll do an attack
called Platform Crusher, don't worry about it, it does exactly what it
means(crush the platform), but it's just a bluff attack, meaning, you won't take
damage.
FROST MAN
Weapon Needed: Flash Bomb/Mega Buster
Weapon Gained: Frost Wave
Opening Taunt: 1)FREEZE
2)*moronically*I will crush you, I will turn you into a popsicle!
Closing Taunt: OUCH!
Strategy: If you're using the mega buster, just shoot him 'till he dies, while
avoiding all of his attacks, because there's no way you'll stop him from doing
his ice rush and frost strike if you don't use the flash bombs. With the flash
bombs in hand, keep firing at the big lug while dashing away from his jumps. If
he starts doing either his ice rush(exactly what it implies), or frost strike(he
kicks a big ice block at you) and you have hit him with the flash bomb, he will
be knocked back and he will start to cry. Now's the time to..ahem....ICE
HIM!(pun intended). Use your flash bombs accordingly. You will get the frost
wave, an ice attack that goes through the ground, creating little ice
waves(hence the name)
ASSAULT ON WILY AIR FACTORY! THE FINAL OPPONENT OF THE QUARTET, TENGU MAN!
Weapon needed: Frost Wave/Mega Buster(recommended)
Weapon Gained: Tornado Hold
Opening Taunt: 1)Ha, it's only a kid
2)Are you a worthy challenge?
Closing Taunt: You'll be regretful!
Strategy: Let me start off by saying, FORGET THE WEAPON PATTERN! DON'T USE THE
FROST WAVE UNLESS YOU'RE CERTAIN IT WILL HIT!
Not only does the frost wave NOT HIT him, but he flies away from it if he's not
in the proper position! Just use charged up mega buster blasts. If he uses the
attack where he says "Tellahalasee" jump over it, it's a multiple slash that
does the damage. IF he does the Tornado hold, run away from it. If he does the
attack where he says "HERE YOU GO!" jump over him and wait for him to land
behind you, this is the only time, repeat, the ONLY time where he will stay put
long enough for you to hit him with the dang blasted Frost Wave! Just repeat the
mega buster blasts, and you'll win the first half of the game.....
PHASE 2: Assault from the Iron Warriors!...minus Astro Man
Rock Stage: DUO!!
Weapon Needed: Mega Buster/4previous weapons
Weapon Gained: None, but you gain a friend, Duo
Opening Taunt: None
Closing Taunt: Huh?(this is what Duo says, not what I'm saying)
Strategy: Most strategy guides call for you to use your mega buster or the
Tornado Hold. While it does work, it's only enough for two of Duo's attacks.
Duo's attacks: Duo basically just shoots, or rams you, I haven't had much of a
chance to analyze all of his attacks(like I'm really going to let the computer
kick my butt just to see what Duo does), so bear that in mind. My strategy is
simple, fire a flash bomb at the beginning of the battle, he'll then fly towards
you, fire another, and dash under him. Switch to tornado hold. Wait for him to
fire his "buster" and shoot the tornado hold, while that's happening, charge up
your mega buster and fire away. Duo will once again fly at you. Switch to Frost
wave. Duo will stay high up and close to the walls. For some reason or another,
if you use the frost wave on him in this phase, it will keep him there on the
wall, if not, he'll charge at you, maybe this was supposed to be a weapon-based
idea(i.e. Duo's rockets would get frozen) but not implemented fully. Finally,
Duo will fly back at you and shoot and shoot and shoot. Charge up your mega
buster and continually fire the Flash bombs until you prevail. He shouldn't be
too hard. I think there's another boss, if so, tell me so I can remember how it
was I beat him.
SWORD MAN
Weapon Needed: Mega Buster/Water Balloo
Weapon Gained: Flame Sword
Opening Taunts: 1)Nothing personal, but I've got orders 2)I won't hold back.
Closing Taunt: 1)Good shot.
Strategy: With or without the water balloon, this will prove to be an easy
battle. Charge up that megabuster and fire it for more damage. Sword man has
four basic attacks. To avoid the Fire Slash, dash under the uppe half and wait
for it to come back. Dash under it again and fire at the upper half(the lower
half is invulnerable). After some shots, sword man will lose the upper half and
it will fly over your head, jump over the lower half and keep a good range away
from Sword man, otherwise you'll be hit by his second attack. The attack
immediately following that is called Bracer, but for some reason, Sword Man
calls it Lexing-on. Anyway, it's a punishing sword attack that does damage. Stay
away from it. After some shots, Sword man will cling on to the wall and aim the
sword at you. Wait in one position for about half a second, and immediately dash
away, because a giant stone will fall on you. Repeat until sword man dies. By
the by, the attack where sword man engulfs himself in a red-orange tornado won't
do anything to you, so long as you stay away from him. You will gain the Flame
sword for this match.
Search Man
Weapon Needed: Flame sword
Weapon Gained: Homing Sniper(a missile, don't go thinking a sniper will appear
and start killing all the enemies for you).
Opening Taunts: 1)Don't be afraid
2)Come On
Closing Taunt: Owww....
Strategy: If you have the flame sword, this will be a very quick match. At the
beginning of the battle, Search Man will either leap up and fire missiles, or
jump to the background and appear from one of the three bushes that fall to the
screen. As for Search Man's attacks, he'll either send three missiles toward
you(you can destroy these by the way), or leap up and send a storm of missiles
down on you(harder to destroy, so just stay between their gaps). Either way,
they don't do major damage. Use the flame sword and wait for him to jump to the
background. Now, three bushes will appear. Pay NO attention to the lock-on
indicators, because they're meant to distract you, Search man will tend to
appear somewhere other then where the lock-on lights tell you. Just be ready for
anything and have your finger on the "special weapon" button ready. About 2/3
into the match, he will leap up and say something like "Final fire", he means
it, for it will be a salvo of missiles that don't do much damage on their own,
but do massive damage together, just use the flame sword before he opens fire so
that he stops. Beat him and you'll gain the Homing sniper.
Astro Man: The Coward From Beyond The Galaxy
Weapon Needed: Homing Sniper
Weapon Gained: Astro Crush
Opening Taunts: 1)I've found you, but I don't know what to do!
2)You've found me....how embarrasing
Closing Taunts: 1)Mommy
2)Oh great
Strategy: If you don't have the Homing sniper, don't bother fighting him unless
you're very good. The astro crush alone does obscene amounts of damage. If you
have the homing sniper, wait until he dives down enough for you to hit him
without having to lock on. Just wait for him to barely recover from the last
shot, and fire again. Repeat this easy process and you'll get the strongest(as
well as least in amount of uses) weapon in the game, the astro crush.
ASSAULT ON THE WATER REFINERY! WILY'S LAST STAND!
AQUA MAN
Weapon Needed: Astro Crush
Weapon Gained: Water Balloon
Opening Taunts: 1)I'm aquaman, but you can call me "handsome", dude!
2)Run away while you can!
Closing Taunt: THAT WAS LUCK!
Strategy: Do NOT, I repeat, DO NOT use the astro crush immediately after having
used one before. Shoot Aquaman with the megabuster before he recovers completely
from the previous astro crush shot. Then, if you see Aquaman about to begin the
Water Geyser(it's plainly seen forming in the water beneath you), THEN use the
Astro Crush again. Otherwise, you'll run out of it too little too soon. Repeat
this process and you'll be rewarded the worst weapon in the game, the Water
Balloon!......
THE FINAL WAR FRONT! INFILTRATING THE WILY FORTRESS!!
DROP PENGUIN:
Weapon Needed: Mega Ball
Weapon Gained: Nothing
Opening Taunts: None
Closing Taunt: None
Strategy: This boss isn't very hard once you get the hang of it. The only real
hard part about this is to aim the mega ball properly so that it will hit the
penguin droid. But, before you can aim your mega ball, you have to wait for the
other three containers to drop, destroy them, then get those flashbacks(or
previews) of geometry class and angle the megaball so that it hits the penguin
container. He should then drop a small penguind doppleganger, destroy it with a
couple of mega buster shots. About 2/3 into the fray, another Penguin will
appear, this time, it won't have the anime style eyes(meaning, big and wide).
DON'T HIT IT! If you do, then a shockwave will bounce off of it and tends to do
serious damage. Repeat the process and go on to the next Section.
Airship Solstice
Weapon Needed: Astro Crush
Weapon Gained: None
Opening Taunt: None really, it just opens up it's wings, revealing the weak
point
Closing Taunts: None
Strategy: Destroy the red mines it spits out at you and wait for the wings to
extend. Don't fly up to them though, because they fire lasers that do damage.
Stay in the center portion of the ship and fire the astro crush. Then, wait for
it again. After the 2nd shot, the center portion will extend along with the
wings. If the ship moves up, it's an indicator that it will ram you and won't
let you go until you're about 1/4 life bar energy. This time, DO move up to the
path of the wings, they won't fire. Do the astro crush and wait again. When the
wings open up one last time, fire the astro crush. Unfortunately, the ship still
isn't dead. So you'll have to repeat these stips about 2-4 times with the flash
bombs. Do so, and go on to the next stage.
Cyclops 1.2k(what I like to call "Gel Man")
Weapon Needed: Flash Bombs/Laser Shot that you get in Light's Lab
Weapon Gained: None
Opening Taunts: None
Closing Taunts: None
Strategy: Pretty straightforward boss. Wait for the "eye" to go back into the
large green body mass and to blink before you fire the Flash bombs at it. If you
fire too soon, the eye will become invulnerable again. Attacks include:
- The "eye" will radiotransmit so that green goo forms all over the floor. If
it's directly above you, it will turn the goo into a spike that does minor
damage, but it does it about 6-7 times, so watch out.
- The eye will dash above you with a green tidal wave behind you. You should be
able to see a fold in the wave, stay in front of it and dash across the screen
WITH the current, not against it.
- The "eye" will call the big monster back. When the monster is recompleted, and
you've done about half it's life energy in damage, new attacks will form, only
from the green bubbles though. These are: a)The goo will drop and start moving
across thes screen, one bubble at a time. Wait for the opportunities to either
jump over the 1st bubble(the bottom ones), or dash under the 2nd. When the
monster reforms, fire the flash bumbs and do this whole process over until it
dies.
BASS: Space Armor "Cavalry" form
Weapon Needed: Flash bombs | Astro crush(accessory)
Weapon Gained: None
Opening Taunts: 1)Let's Go, Treble!
2)Hold it, Megaman!
Closing Taunt: YEAARRGGGGHHHH! This isn't over, Megaman!
Strategy: you'll probably need the Astro crush as an accessory(meaning, it's not
at all necessary, only needed to avoid an attack). This is because Cavalry(he's
no longer called Treble, or Bass, since he's a fusion of both) has an attack
where he fires two shots into the air. Down will come two waves of energy. You
can jump over the first wave by jumping in between the gaps between each, but
you can't avoid the second unless you use the astro crush to do damage to
Cavalry while at the same time staying in the air long enough for the wave to
die out. The other attack Cavalry has is the Phoenix Laser. He'll move to one
side of the screen and fire a vertical laser down and moving to the opposite
side, to avoid being hit, just slide while staying in front of it. When Cavalry
stops, keep firing you're Flash bombs. Cavalry will be dead when you're flash
bombs reach about 14, so be ready for a long wait. No other weapon does alot of
damage to him, so be warned in advance.
Beat Cavalry, and even though he warns that he will be back, he won't.
FINAL PHASE!!!! WILY'S PAYBACK TIME!
Wily Ship Alpha/Wily Vessel Beta
Weapon Needed: Flame Sword for Alpha, Mega Buster for Beta
Weapon Gained: None(it's the final boss for Pete's sake!)
Opening Taunt: nyahahahahahaha!
Closing Taunt: Arrrrggghhhhhhh!
Strategy: You'll definitely need to have Rush Aide: Heal Ready for this match,
because Wily will do damage, regardless of how good you may think you are. The
first part is quite difficult, but keep your cool and you'll get through it in
no time. The real thing you should worry about is that frustrating wheel he
fires at you. It'll either bounce towards you, or spin at you once, and come
back at you. Either way, it can't be destroyed! :(
Other things to look out for is the blue wheel, which shoots slow pellets at
you, even though they go slow and seem easy to avoid, the other wheel may be
active, making it more hard to dodge. And the Purple wheel, which fires purple
pellets into the sky, which, if they touch the ground, will separate into two
and you'll have to dodge either one. Now, you're focus should be on the mad
Doctor. You'll have to hit the glass window that he can be seen through(i.e. the
"eyes" part of the skull). When the mouth of the skull opens, it means it will
fire a high energy laser, so close it by using the sword. Keep attacking the
glass windows with the sword, while avoiding that pestering wheel. Do this until
the ship is destroyed. Now, you'll face the smaller, and harder to hit, Vessel
Beta.
VESSEL BETA:
Here, you should have the astro crush as a special weapon(if you didn't already
know it, you can use your mega buster WHILE still having a special weapon in
use). Shoot the vessel(it doesn't matter where, as long as you do), and it will
disappear and reappear. Before it disappears though, it will fire either the
purple balls that separate on the ground, a spinning projectile of purple balls,
or purple balls that if you avoid them with a jump or dash, will stop about half
way, wait for you to stop, and then move in on you. The best way to avoid these
stopping projectiles is to use the astro crush when they stop, that way, they'll
go right through you. If the projectiles manage to hit you, you'll notice you're
life bar(even if it's at full) will be significantly lowered; Now's a good time
to call Rush aide: Heal. Pick up the power pellets, and the life pellets and
continue the battle. Shoot the vessel with a powered up mega buster for about 10
times, and you win the game.
WITH DUO BADLY HURT, MEGA MAN IN THE CENTER OF THE EVIL FORCE, AND BASS STILL ON
HIS TAIL, WHAT WILL HAPPEN NEXT?
I'd tell you, but then I'd have to kill you. j/k. Seriously though, it will be
explained in the ending. I hope you enjoyed this game, I know I did.
Ja ne, min'na san!
DISCLAIMER STUFF
That's right, you can't copy this and put it on just anyplace and call it your
own. You'll have to get my permission to do that. Unless you put it somewhere
inconspicuous, per say, you're computer. If you put it in a magazine and I
notice it's the exact same wording, with some changes here and there, I think
it's a little too BLATANTLY obvious. Besides, this is here for everyone.
Copyrightc1999 Juraiprince
All rights preserved....er...I mean, reserved.