Well, Capcom has finished the next Rival Schools series. The problem
with this game is still : it's japanese. And this is not a FAQ, just a mini
translation. You will not find any movelist on this document, as this is
only a translation of the menus, and is considered a mini-faq. By the way,
did GameSages give this game a poor review? Maybe it's because of the
error in the simulation mode. Well anyway, enjoy. :)
What's New :
1.20 Added some little things. Just realized what kiara means...
after taking a look at the King of Fighters Kyo back cover,
I realize that the words are kiarakutaru (character), so
that's where kiara (char) came from, figures. :P
1.10 Fixed several translation and added new things. I never
know there were so many fans of this game! Thanks all. :)
1.00 First basic translation.
The main menu consist of several bars. They're, from top to bottom :
1. Simulation Mode
This is the simulation mode. And I can't get it to work, it shows a
red 'no entry' sign I think (so it _is_ error). The error screen is
translated into 'Your Playstation has been modified, operation is stopped'
according to YC Tan.
There are GameShark code to get through this, however, since I don't
have a GameShark, I can't test it. But according to GameSages,
www.cmgsccc.com and www.agscc.com here are the codes :
D00A6CFA 1040
800A6CFA 1000
The simulation mode is vastly improved and is the heart of the sequel.
So .... maybe I'll buy a GameShark afterall..... maybe.
2. Story Mode / 1 Player Mode
The usual beat 'em up game.
3. Two Player Mode
This is the versus mode between player 1 and 2, won't show up if
the joystick isn't connected.
4. League Mode
This one puts you in the league, and competes for the number 1 place
in the table.
5. Team Battle
Select four person to fight on your side and your opponent's, I think.
6. Tournament Mode
This mode allows you to compete in a tournament.
7. Double player Mode
This is to start dual player mode in one team. The first option is
the battle mode, cooperation based, and has scores when you win or lose
the game. The second one is manual select and training for two players.
8. Training Mode
Practice how to use the characters. Free play mode.
9. Learning Mode
There are two options after this. The first one is [Kanji]'99. This
mode tests your skill in two parts : the number one lesson is to hit
the opponent without getting hit by the fireballs. The number two lesson
is to block your opponent's attack nine times. I was wondering if this
can open the Simulation Mode, and it's not.
The second option is the usual learning mode, 6 lessons, like it used
to be in Rival Schools.
10. Extra Games
Plays games like :
1. Home Run
2. Roberto's PK
3. Roberto's Shoot
4. Services
5. Sprint
6. Doki-Waku-Dance (bust-a-groove type dance)
7. Watch Mode
11. Edit Mode
Supposed to be creating new characters, but I can't get it to work yet.
I've beaten the 1 player mode several times, but there's no change. Maybe
I should try the hardest difficulty level, if I'm not lazy.
12. Omake
There are two opinions on this menu. One says that this one is for
pocket station. The other is this :
Everytime you beat the game, make a record, pass a test, finish mini
games, you obtain bonus points. That bonus points are used in the first
option of the Omake menu to buy cards, endings, posters, secret characters,
the music of the game, etc.
The second option is to view what you have bought, cards, videos (Staff
roll, and ending), posters, music, etc.
I think the second one is the right one, but in the intro, there is
a little scene about pocketstation, and the picture is also a pocket
station, so maybe there's a way to turn it on. (I don't have pocket station,
so I don't know)
Shopping List : Well, since the things I've bought disappears, I'm not
so sure which is what, so buy everything :) that's the point.
But I'm _sure_ that the first option is buy 1 card, and the second option
is a bargain, 20 cards for 1800, rather than 1 card for 200. Beneath this,
you should see 4 supposedly secret characters each for 3000.
They're Hinata in volleyball suit, Natsu in uniform, Tiffany, also in
uniform, and Kyoko without a skirt. They can be accessed by pressing
start on their picture.
13. Memory Card Manager
To save and load.
Load
Save
Autosave
14. Options
Edit the gameplay environment :
CPU Difficulty
Damage Level
Timer Speed
Rounds (CPU)
Rounds (VS)
CPU Round Change Char
Continue change Char
Dual Shock Vibration
Sound
Game System
Defend Fall
Burning Vigor Gauge
Auto Guard
Back Dash
Back Jump
Default
Buttons settings
Default
Exit
3. Next....
I'm still playing this game, and Rival Schools 2 rocks! Thanks for all
your support! When I can access the simulation mode, I'll be sure to
translate it, or maybe write a FAQ... but it will be *very* rough, as
I'm not Japanese. :)
The author :
Handy Tanudjaja thewindwalker@rocketmail.com
Contributors :
YC Tan
Jeff "CJayC" Veasey
Jillian
For pointing out that the simulation mode doesn't work on a modded
playstation along with the GameShark Codes.
Michelangelo Rosso
For the 12th menu : Omake Section.
Christopher Casalme
For the 12th menu : Omake Section, and some simulation mode
help.
Kyo
For pointing out the simulation mode that works with GameShark 2.3
and the pocket station opinion.
David Tsai
For help in the options section menu #2,#6,#7, and #8.
Also for the Omake menu's opinion.
GameSages, www.cmgsccc.com and www.agscc.com
For the GameShark code.
The latest version of this faq can be found in
The Windwalker website :
http://windwalker.webjump.com
GameFAQs :
http://www.gamefaqs.com
LEGALITY
========
Copyrighted 1999 by Handy Tanudjaja. All rights reserved.
Rival Schools 2 (c) Capcom 1999
This document may not be reprinted or reproduced for sale or profit
without permission. This document may be freely distributed via hard
copy, WWW link, or other electronic means, but all writers retain
their copyrights.