Ballistic (Sony Playstation)
FAQ v1.0 (12/5/99)
Norman Richards
http://www.cs.utexas.edu/users/orb
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Table of Contents:
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1.0 - General Information
2.0 - Game Modes
3.0 - Scoring
4.0 - Author's Notes
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1.0 - General Information
Originally an arcade game called Time Loop, the arcade game never
was a big hit in the US. But, it was a very popular in Asia, and that
popularity was enough to bring the game to the playstation. Ballistic
was release in November 1999 for US playstations and shortly
thereafter for Game Boy color.
Conceptually, Ballistic bears resemblance to other popular puzzle
"B" games such as Bust A Move and Battle Balls. The player launches
balls against a series of oncoming balls. Should you connect enough
balls of the same color together, those balls are eliminated, causing
the remaining balls to reform. Combo chains can be scored if this
reforming causes more balls to disappear.
Unlike Bust A Move where balls extend down from top of the play area
and Battle Balls where balls drop to an area at the bottom, in
Ballistic, the colored balls spiral around a center cannon, from which
the player launches balls outward. Dispite the apparent similarity,
game game play and strategy in Ballistic is quite different from other
ball-based puzzle games.
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2.0: Game Modes
The basic premise stays the same, but there are 3 modes
of play: panic mode, stage mode and vs mode. Each has slightly
different play rules, but in all modes the goal is to keep the chain
(or chains) of balls from reaching the center.
2.1 Panic Mode
In panic mode, the board never changes. A never-ending string of balls
loop along the spiral track. At each level, the string of balls becomes
faster and faster. On every 10th level a rocket and a bomb appear.
The rocket pushes the string of balls along at an even faster pace
than normal. The rocket can be destroyed by hitting it directly with
a ball or by clearing all the balls in front of it. While the rocket
is on screen, the speed level will not increase no matter how many
balls are cleared. Only when the rocket is destroyed will the speed
again begin to increase.
In panic mode, the bomb is launched from the central cannon in the
same way as a ball. The difference is that when the bomb hits a ball
of a certain color, all the balls of that color on the screen
disappear.
2.2 Stage Mode
Stage mode consists of a number of levels, each with 5 sub levels.
Each stage has a fixed number of balls that must be cleared before the
player advances to the next level. The shape of the track, and the
obstacles/powerups change with each sublevel. After clearing a level,
play may be continued from that level at any point.
2.3 VS Mode
In vs mode, two players compete against each other two see who can
last the longest. As with most 2 player puzzle games, when one player
clears balls, extra balls are sent to the opposing player.
The points earned for removing a ball are a function of the chain
length. The higher the chain length, the higher the score. Each ball
by itself is worth 10 points times the bonus multiplier. The bonus
multiplier is the chain length times the sequence number. It's not
that complicated, but let's look at some examples.
Example:
Z
|
V
X X Y Y Z Z Y Y X
Suppose we shoot a Z ball into the sequence of balls at the point
shown above. The 3 Z balls connect, causing the 4 Y balls to connect.
When the Y balls connect the X balls connect. The sequence is a chain
of length 3. The score would be:
num of sequence chain points
balls number length per ball
Z balls: 3 * 1 * 3 * 10 = 90
Y balls: 4 * 2 * 3 * 10 = 240
X balls: 3 * 3 * 3 * 10 = 270
______
600 points
Longer chains are scored similarly. Imagine an 8 chain of 3 - 5 - 4
- 6 - 3 - 4 - 5 - 4. The score for this chain would be:
Obviously, scores increase very rapidly. As you can see from this
example, an 8 chain can easily score 10,000 points. A typical 19-20
chain will score 100,000. In theory, a 40 chain would well exceed
1,000,000 points, but I've not heard of anyone claiming to have pulled
off such a feat.
This FAQ was created by Norman Richards. (orb@cs.utexas.edu)
Corrections, additions and comments are are gratefully accepted and
will be credited accordingly.
This document is copyright 1999 by Norman Richards. You are free to
distribute it under the terms and conditions of the open content
license. The OPL is available online at the open content website.
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