ICEOUT's incredible Marvel Super Heroes Vs. Street Fighter EX (PSX) Combo Guide
Version 1.42
Original 04/07/1999
Updated 04/22/1999
By Charles Grey (ICEOUT - iceout0002@aol.com )
1.42: New Chun-Li/Dan combos, Cyclops double-jump combo
1.39: More infinites, some corrections, Captain America combo
1.36: Infinites for Dhalsim and Wolverine - noted by "IC"
1.33: Added EX OPTIONS code, improved some combos
New combos for Ken,Zangief,Cyber-Akuma
1.22: 2 more combos
1.20: Added combos for Chun-Li, Captain America/US Agent, and Spider-Man
Changed "continues" to "rounds" in boss codes.
1.10: Added combos for Dark Sakura and Cyber-Akuma! (including an infinite!)
Movelist for Apocalypse/How to access both bosses
First was my Dhalsim strategy guide, here's my list of combos!
An updated list exclusively for the PSX version, for all 25 characters!
Cancelling Chart (exclusive to PSX version)
special move > super > other super/team super/same super (Omega Red/Dan super
taunt)
LEGEND
UB U UF
B * F
DB D DF
1 2 3 = P jab strong fierce
4 5 6 = K short forward roundhouse
QCF: D,DF,F
QCB: D,DB,B
FDF: F,D,DF
HCB: F,DF,D,DB,B
HCF: B,DB,D,DF,F
CD : charge down
CB : charge back
2P : Any 2 punches
3P : All 3 punches
2K : Any 2 kicks
3K : All 3 kicks
OTG: Off the ground after knockdown (can be rolled out of)
RYU
(6) Jump 2,4,5>QCB+K
(15+) QCB+K>QCF+2P
(20+) Jump 2>QCF+P>QCF+2P
(20+) (corner) Jump 6,2,D+3,U,1,4,2,5>QCF+P>QCF+2P
(32) (corner) Hit out of air with 2>FDF+2P,2>FDF+2P,2>FDF+2P,2,D+3,U,1,2,3
KEN
(3) Jump in 1,2>QCF+P
(10) Jump in 1,2,land,D+1,D+3,U,1,2,1,2,U+5>FDF+1
(13) (corner) Jump in 1,2,land,D+1,D+3,U,1,4,4,U+6,OTG w/1 on way down,D+2,
jump 1,2,3
(30+) (corner) Jump in 1,2,land,D+1,D+2>QCF+2P>QCF+2K
AKUMA
(5) Jump in 1,2>QCF+5
(10) Dash in D+1>QCB+6,OTG D+1>QCB+6
(15) Jump in 1,2,land,1,2>QCF+2P
(20+) Jump QCF+K>QCF+2P
(20+) Dash in D+1>QCB+6,OTG D+1,D+3,U,1,2>QCF+P>QCF+2P
DAN
(5) Dash in D+1,D+1>QCB+6
(9) (corner) Super jump in 1,2,land,D+3,U,1,4,2,5,3,6
(15) Dash in 1>QCF+2P>QCF,QCF+Taunt>QCF+2P (this really works!)
(22) (corner) Dash in D+4>QCB+2K,OTG D+4>QCB+2K
SAKURA
(5) Jump in 4,5,land,4,5,6
(11) D+1,D+3,U,1,4,2,5>QCF+3
(35+) (corner) Dash in 3>QCB+1>QCF+2P>QCB+2P>QCB+2K
DARK SAKURA
(35+) (corner) 3>QCF+3>QCF+2K>QCF+2P>QCB+2K
CHUN-LI
(5) Dash in D+1,D+1,D+4,D+2,D+5
(5) Jump in 4,5>lightning kick 5
(6) Dash in D+4,D+5,D+6>OTG with lightning kick 6
(8+) 6,U,1,U+4>lightning kick 4
(9) Taunt>FDF+2K
(12+) 1,4,6,U,1,4,2,5>lightning kick 6
(14) (corner) Jump 5,1,6,U,1,4,1,U,1,4,2,5,3,F+6,F+6,F+6 (double jump combo)
(18+) Dash in D+3,D+3>QCF+2K(tap K)
(IC) Dash in 4,D+3>dash 4,D+3,.... (VERY difficult)
M. BISON
(2) D+6>OTG HCF+K
(6) Jump in 4,5,land,3,U,1,2,3
(8) Jump in 4,5,land,dash in 1,3,U,1,5>HCF+5
(9) Jump in 6>QCF+2P
(18) (corner) Jump in 4,5,land,1,3,U,1,2>QCF+2P,OTG w/6 on way down,3,U,1,2,3
(20+) HCB+3,dash in D+1,D+1,D+2>QCF+2P
(30+) HCB+3,QCF+2P>QCF+2K
DHALSIM
(3) Close 6>HCB+5
(5) Dash in D+1,2,U,1,4,5
(16) (corner) Jump in D+4,5,3,land,close 2,U,1,4,4,4,2,5,6,land,jump 4,5,6,OTG
D+4,D+5
(26) HCB+2,QCF+2P
(60+) (corner) close 6>HCB+5>QCF+2P>QCF+same P+K (team super)
(IC) (vs. Chun Li/Sakura)
(corner) Close 2,U,slight drift away 4,5,6,4,6,land,... (jump 4,2,6) over and
over
SHADOW
(2) (far) CB,F+1,dash in F+5
(6) Jump 5,CD+1,D+1,U+6
(6) (corner) Jump in 1,5,land,D+1,D+4,D+5,D+6
(9) Jump in 1,5,land,D+1,D+3,U,1,4,2,5>U,UF,F+K
(12) (corner) QCF+2K,OTG D+4,6
MECH-ZANGIEF
(6) (corner) Any jump-in,D+2,U,1,5,6,D+2(OTG)
(8) (corner) Any jump-in,D+2,U,1*,5*,6*,6,land,6 *delay slightly
WOLVERINE
(5) Jump in 1,2,2,land,2,2
(7) 6,U,1,1,2,2,2,2
(13) Jump in 1,2,2,land,4,6,U,1,4,2,2,2,2,5>UF+2+4
(16) Dash in D+1,D+4,D+4,D+4,D+3,D+6>FDF+2K
(21) (corner) QCF+2P,OTG D+4,2,3
(25+) (QCB+2P) D+3 7-15x > QCF+2P
(IC) Dash in 1,1,D+4>dash,1,1,D+4,...
SPIDER-MAN
(3) Hit out of air with jump 1,2,3
(IC) 2>FDF+1,land,2>FDF+1,....
(4) D+1,D+1,D+6>OTG QCB+6
(8) 1,2>FDF+1>QCF+2P
(8) Jump 1,2,land,1,1,2,U,1,2,3
(10) D+1,D+1,D+6>OTG QCF+2K
(12) Jump in 1,2,3,land,1,1,D+5,6,U,1,4,2,5,6 (large guys)
CYCLOPS
(4) 3(far),QCF+1
(6) 6,6>QCF+1
(7) Dash in D+4,D+4,D+4,D+4,D+6>OTG F,DF,D+1
(13) (corner) Jump in 1,2,dash in 1,1,2,U,1,D+4,D+4,D+4,2,5,3,6
(14) Jump 4,1,1,4,4>QCB+4>F,DF,D+2P
(17) (corner) Jump in 1,2,dash in 1,1,2,U,1,D+4,D+4,D+4,D+4,U,1,D+4,D+4,2,5,
3,6
HULK
(5) D+1,D+3>QCB+2P
(6) Jump in 4,5,land,CB,1,2,F+6,U+6
(8) (corner) D+3,U,1,4,2,3,3,6
OMEGA RED
(3) Jump in 4,5>QCF+5,tap P/K
(6) Jump in 4,5,land,4,5,6>QCF+4
(16) Jump in 1,2,land,1,1,2,U,1,4,2,5,3>QCF+5
(35+) (corner) QCF+2P>QCF+2P>QCF+2P
CAPTAIN AMERICA/U.S. AGENT
(5) Dash in D+1,D+4,D+4,D+6>QCF+1(OTG)
(7) Jump 4,1,1,4,5,5,3 (large guys)
(11) (corner) 2+5(for US Agent or Capt. A),QCF+2P
(12) Jump in 1,2,land,1,2,U,1,1,1,U,1,4,2,5,3 (double jump combo)
(14) (corner) 4,5>QCF+4>QCF+2P
PLAY AS THE BOSSES
To play as the bosses, you must beat all 8 levels in BATTLE MODE without losing
even one round. This includes Cyber-Akuma, BTW.
Highlight Akuma and tap select 5 times before selecting to score Cyber-Akuma,
select 6 times for Apocalypse.
EX OPTIONS
Highlight OPTIONS, enter 3,5,B,2,2 (fast)
US Version: All bonus characters and gallery unlocked. Highlight Akuma and press 5x Select to play as Cyber-Akuma. Highlight Akuma and press 6x Select to play as Apocalypse.