-+- FF Flash(www.roninsquare.com)
Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
Mogs Dance List. Thanks to him for his info regarding various FF6 lists.
-+- David Cassady(www.bradygames.com)
Thanks to his help with the weapons and armors listings.
-+- Earthshaker(Earthq3846@aol.com)
Thanks to his help with numerous tips about various things on both games.
-+- Savgegroin(Savgegroin@aol.com)
Thanks for informing me about an easier way to defeat Gigantos.
-+- issac ickes(i_ickes@hotmail.com)
Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
for telling me about the tip on getting GrandTrain if you missed it
on your first encounter.
-+- Reyno Gaspar(rrcool1@earthlink.net)
For his tips in the reflect spells and such, a very useful tip which can
be found in the FF6 tip section.
-+- Fredrik Nordmark(fnordmark@hotmail.com)
Thanks for giving me a new tip to defeat MagiMaster!
-+- ReaperofDe(ReaperofDe@aol.com)
Thanks for telling me about Shadow's counter attack with Interceptor!
-+- Square(www.square.com)
For making two of the finest games possible, but why the heck was there
no Final Fantasy 4?
-+- CJayc(www.gamefaqs.com)
For his hard work and dedication to the site and also for posting up this
FAQ as well.
-+- Dingo Jellybean(bellybutton21@hotmail.com)
For typing up this FAQ (^__^)
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MY PERMISSION!
The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C)
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan,
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm,
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.
This document is (C) Dingo Jellybean; 1999-2000
=============================================================================
==============================End of Copyright===============================
=============================================================================
Characters
--Celes
--Cyan
--Edgar
--Gau
--General Leo
--Gogo
--Locke
--Mog
--Relm
--Sabin
--Setzer
--Shadow
--Strago
--Terra
--Umaro
General Tips and Basics
Walkthrough
-World of Balance
-World of Ruin
Side Areas
Esper Listing
Magic Listing
Colleseum Listing
Monster List
Item/Monster Drop/Steal/Description List
Strago's Lore Magic List
Weapons Listing
Armors Listings
Relic Listings
Final Fantasy Anthology Miscellaneous
Credits
================
Final Fantasy VI
================
----------
Characters
----------
-----
Celes
-----
Once the General of the powerful Empire lead by Emperor Gestahl she
was once held in prison for accused betrayal. She wanted quits out of
the Empire as she saw it as another path for the repeat in the War of
the Magi. She possesses the ability to absorb magic and transfer the
amount of MP the magic took to cast into her own MP.
Fight
Runic
Magic
Item
----
Cyan
----
The man with the fighting spirit and skill of a hundred men. His high
reputation as protector of D Castle has made him one of the king's
most trusted men. But when his family was killed by Kefka's poison, he
saw more than reason to fight against the Empire. His SwdTech commands
are powerful, but you must wait a LONG time for the best effect.
There are 8 different SwdTech attacks for Cyan.
Fight
SwdTech
(Magic)
Item
-----
Edgar
-----
The King of Figaro and older brother of Sabin. He is an expert with
machinery and boasts himself in the presence of beautiful women. He
was with the Returners all along, deceiving the Empire, but when he
would not give Terra over to the Empire, his castle was nearly taken
down by flames, but thanks to the advanced machinery in it, the castle
is still in one piece.
Fight
Tools
(Magic)
Item
---
Gau
---
The mysterious wandering child in the Veldt that wanders around with
animals and can even adapt like some of the animals can too. While he
may appear to be a bit wild and messy, he does however have a soft
spot in his heart, even though he may not show it. His father left in
him in the Veldt when he was little abandoning him because of what he
thought Gau was.
Rage
Apokryphos Baskervor Brawler Behemoth
Chimera Commander DarkForce Doberman
Fidor Dahling Guard Hazer
Leafer Lobo MagRoader(1) MagRoader(2)
MagRoader(3) MagRoader(4) Mandrake Necromacr
Ninja Orog Over-Mind Osteosaur
Pterodon Rain Man Retainer Rhodox
Rhinotaur Samurai Soldier Steroidite
Stray Cat Suriander Templar Ursus
Vomammoth Whisper Were Rat Wild Rat
1stClass Abolisher Aquila Balloon
Borras Bug ChaosDrgn Didalos
Fortis Gabbledak GoldBear GtBehemoth
Io Innoc IronHitMan Junk
Lich Karkass Osprey Punisher
Red Wolf SeaFlower Scorpion Sky Base
Spit Fire Tap Dancer Trixter Vectagoyle
Veteran Woolly WeedFeeder Anguiform
Bomb Brainpan Cactrot ChickenLip
Cruller Exocite Flan Harvester
Hoover Humpty Ing Lethal Wpn
Lizard M-TekArmor Nautiloid Pipsqueak
ProtoArmr Reach Frog Repo Man Rider
Sky Armor Telstar Vaporite Actaneon
Aspik Areneid Bleary Boxed Set
Buffalax Covert Crawler Crawly
Dark Side Figaliz General Ghost
HadesGigas Mad Oscar Magic Urn Marshal
Mover Ogor Pug Sand Horse
Sand Ray SlamDancer StillLife Trooper
Anemone Barb-e Ceritops Coelecite
Commando Critic Deep Eye EarthGaurd
Eland Enuo Evil Oscar Garm
Gigantos GreaseMonk Grenade Hemophyte
Hipocampus Insecare Kiwok Latimeria
Lunaris Mesosaur Nastidon NeckHunter
Nohrabbit Opinicus Outsider Pan Dora
Parasite ParaSoul Phase Pm Stalker
Poppers Rinn Scrapper Slurm
SoulDancer Sp Forces Spectre Spek Tor
StillGoing Vermin Vindr Wizard
Allosaurus Apparite BountyMan Brontaur
Chitonid Cirpius Displayer Dragon
Peepers PowerDemon Ralph Red Fang
Rhinox Rhobite Rhyos Sewer Rat
Slatter SrBehemoth Tusker Vector Pup
Vectaur Wart Puck Wild Cat Wyvern
Zombone Adamanchyt Black Drgn Bogy
Cephaler Chaser Cluck Crusher
Dante Dueller Exoray Geokorex
GiganToad HeavyArmor Intangir Land Worm
Maliga Mantodea Misfit Muus
Poplium PlutoArmor Primordite Prussian
Psychot Scullion Sky Cap Test Rider
Tomb Thumb Uroburos White Drgn Wirey Drgn
Beakor Bloompire Brachosaur Crasshoppr
Dark Wind Delta Bug Doom Drgn Fossil Fang
Gilmantis GloomShell Gobbler Goblin
Harpiai Iron Fist Harpy Hermit Crab
Hornet Joker Luridan Madam
Mind Candy NightShade Over Grunk Sprinter
ToeCutter Trapper Trilium Tumbleweed
Trilobiter Tyranosaur Vulture Warlock
(Magic)
Item
----
Gogo
----
The mysterious cloaked figure, no one knows if he or she is a man or a
woman. He lives in the depths of the planet unmindful of personal fear
or danger. Rumor even has it that she is Daryl, Setzer's long lost
rival and best friend pilot.
-----
Locke
-----
The self proclaimed Treasure Hunter often becomes angry when you call
him a thief. He is a swift treasure hunter and can pick pockets with
the best of them. He can never let go of what happened to Rachel, even
though it was never his fault, he blames himself for what had happened
because he felt that he was not there when Rachel got killed. That is
why he has sworn to protect Celes the first time he met her, not letting
her get in harm's way.
Fight
Steal(Capture)
(Magic)
Item
---
Mog
---
The main moogle of Narche can speak very fluent english, he is one of
the fastest(figuratively) talking moogles to come to date, which is
somehow hidden by his rather "cute pokémon" exterior. He joins the
party becasue the "old psycho" came in his sleep to be expecting the
party. He also has a friend in Narche as well that can help them, and
his best friend is somebody you just don't want to mess with.
Fight
Dance
Wind Song Grass fields Wind Slash, Sun Bath, Plasma,
Cockatrice
Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat
Desert Aria Desert regions Sand Storm, Wind Slash, Antlion,
Kitty
Love Sonata Towns Elf Fire, Snare, Specter, Tapir
Earth Blues Mountains Land Slide, Sun Bath, Sonic
Boom,Whump
Water Rondo Underwater El Nino, Specter, Plasma, Wild
Bear
Dusk Requiem Caves Cave In, Elf Fire, Snare, Poison
Frog
Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit
(Magic)
Item
----
Relm
----
This 10-year old girl rivals that mouth of Mog, but her sensitivity
towards her grandfather is sometimes misleading. She is more than
willing to sacrifice her life for her grandfather, but talks to him
like an old fool, but in a humorous way of course. She has tremendous
art skills, even surpassing those who are 2-6 times her age.
Fight
Sketch(Control)
(Magic)
Item
-----
Sabin
-----
The buff and younger brother of Edgar. He ran away from home while he
was young because of all the pressure of the succession. His rival
Vargas however hated him because he was never the successor, and his
fate ended when he met Sabin for the last time simply because he was
in too much rush for power.
------
Setzer
------
The owner of the world's only airship(at the time being) is a lover
of the Operas, especially the opening. He is a reknown gambler and
sets his sights on Maria, the Opera Singer with a heavenly voice.
He is tricked by the party when Celes pretends to be Maria(she looks
a lot like Maria) to con him into using his airship against Kefka.
He then sets his sights on Celes, but is conned again, but from what
he has heard from the party, he is willing to risk his life to take
down the Empire.
Fight
Slots(GP Rain)
(Magic)
Item
------
Shadow
------
While on the outside he may seem like somebody who would cut his mother's
throat for a nickel, he is however an honerable man. Bound with his
companion Interceptor he travels the world fighting for whoever pays him.
But in the end he fights for the party for what the Empire tried to do
to him and also because the party was so willing to accept him, even
though he was once working for the Empire.
Fight
Throw
(Magic)
Item
NOTE: In the SNES version of FFVI(FFIII) whenever the opposition would
hit Shadow's Dog, the dog would counter attack with a powerful
attack, but only if the dog blocks the attack. However in the PSX
version Interceptor just blocks the hit and does nothing. Well
this actually does happen, except on a less random occasion, at
least for me on the PSX version anyways.
------
Strago
------
Strago, one of the few remaining Mage Warriors. The Mage Warriors are what
you can call "Terra." Having magical properties, but they are a lot more
human than esper. They were left behind by the espers to fend for
themselves in the war of the Magi against the Empire. He now lives with
his granddaughter Relm and his powerful Lore attacks are just what
the party needs to fight against the Empire.
Fight
Lore
(Magic)
Item
-----
Terra
-----
The half human and half esper offspring is what resulted from a human
mother and an esper father. She contains very powerful magical
properties as she was raised for just a short time by her true parents
until Emperor Gestahl used her as a biological weapon against the
espers in hopes of obtaining their power. However since she broke
free from the Empire, she now turns her fighting skills towards the
fight for what is right, but somehow she feels there is something
inside her that is missing.
Fight
Morph
Magic
Item
-----
Umaro
-----
This Yeti brute seems unsocially active in presence of people. His best
friend and companion Mog, who he is willing to take orders from, live
in the mines of Narche. Mog discovered him when Umaro was younger and
you can say that Umaro was raised by Mog, but nonetheless their friendship
is as tight as dried glue, but his intellect seems to be limited.
(None)
______________________
|General and Basic Tips|
----------------------
-- You should try to safe often. You'll never know what lies around the
corner.
-- Always try to keep a constant supply of items. Stuff like POTIONs or
Tents and REMEDYs, because most likely your magic will run dry.
-- You might not always have the best equipment on and sometimes the prices
can get fairly steep. You should always stay near a save point or a town
and wander around and fight enemies for gold, that way you won't be too
far off from your resting point incase enemies give you some trouble.
-- Having trouble against a boss? Having the newest equipment is not always
the best choice. If you are fighting against Seal(fire) and you so happen
to have the FLAME sword then what good will it do you if you just keep
healing him? Also some bosses might not have weaknesses and you will have
to start gaining some levels before you fight the boss. Also are your rows
properly straightened out? Always place fighters up front and magic users
or people with low defense in the back, that way you can have more of a
balanced approach when fighting against bosses or enemies.
-- If you can heal outside of battle, you should use your magic instead of
your items. Items don't come back after use and you will need gold to buy
more items. However magic can be replenished at save points, inns, or
using your Ethers.
-- When ever you see treasure chests, try to save before you look in them or
keep your party's HP up. Sometimes there are monsters inside those
treasure chests that will take quite a bit of work to defeat.
-- Keep consideration of your magic points. Using your most powerful magic to
defeat opponents is not always the best way to end the battle often you
won't have enough to replenish your party's HP.
-- Constantly keep your party's HP up. Unless you are a 100% sure you will be
able to mop the floor with your enemies then you should always keep a
close eye on your HP.
-- Whenever you bring your party member back from a swoon status always have
the next available person heal that party member because your party
member's HP will not regenerate themselves and the party member only
starts out with 15% of their max HP, so unless you have LIFE2 then I
suggest you should always have the next available person heal the party
member just back from the swoon status so you wouldn't have to risk that
party member suffering a blow that would put that person back on swoon
status.
-- You can switch weapons during battle. Just go to your Item command and
scroll up and you will see the weapon or shield in your left and right
hands. Hit A on the weapon you want to replace and go over the weapon in
your inventory and press A. Be sure to make your decision quick otherwise
an opponent can seriously damage your party members while you were looking
for the best weapon, so make sure you have the most suited weapon before
you enter battle.
-- When your selecting your magic, the Active Time Battle stops so take your
time to decide which magic is best.
-- Also continously attack your opponent because unlike previous Final
Fantasy games(FF1-3) you will be attacked even if you are not ready, so
make sure you attack quickly. Incase you still need some time to think you
can always hit the Start button during battle to pause the game.
-- Keep magic users in the magic and fighters in the front, that way your
healers won't die so quickly. You can also do this during battle by
hitting the control pad left on the command box, but its only for the
battle. To make this permanent(or until you decide to change it again) go
to your menu screen and hit change. Also you can switch the position of
your characters by using the Form command on the Menu Screen.
-- Always check pots or other things that can carry items besides treasure
chests, although most of the things you find are just Potions, you should
pick them up anyways because hey, they're free!
-- Not Bosses in this game do not provide expierience points. So don't expect
to earn expierience points by defeating bosses or expect to gain that
extra level because it won't happen.
-- If this is your first time playing an RPG game or Final Fantasy game for
that matter then I suggest you go to the Training Room in the Town of
Tule to gather up information about the basics of the game. Learning the
basics of the game will help you learn some of the more advance and
complex features of the games and also most other RPGs.
-- Try to keep all weapons you find that normally are not sold at weapons
shops, also armors, they can help you out in future battles or when your
Bow and Arrow users run out of Bows and they need a new weapon to use in
the middle of battles.
-- Riding Chocobos is a fun way to move across town to town, but if your
riding Chocobos enemies can't attack you, so your better off that way
right? Wrong. Riding Chocobos mean that you do not gain any expierience
points or GOLD from the enemies you would have fought. So when your losing
battles or when you do not have enough money for equipment then you will
realize that riding chocobos is not a good idea, but however if you are
low on life and your magic is out and your cure supplies are gone not to
mention TENTs and REMEDYs then it would be a good idea to make it to the
next town without fighting any random encounters.
-- If you haven't noticed it, your levels are divided among your party
members. Sometimes it might take a long while to gain levels, but there is
an easy way to gain expierience quickly. Say you have five party members
in your group and Locke needs to reach level 99. First off you swoon the
other three party members besides Locke. Hopefully Locke is strong enough
to fight on his own, then have Locke fight any random encounters, its best
if he fights opponents like the TUMBLEWEED or BRACHEOSAUR. Here just have
Locke win, at first it might seem like a struggle, but Locke will gain
levels 4 times faster than before because his party members' expierience
points are given to Locke because his other party members did not
participate in battle.
-- If you have two parties in low HP and your in a cave near a save point,
then this is a neat trick for you to do. Have both parties stand on the
same save point and use a TENT. Afterwards both your parties will be fully
healed!
-- When you lose battles, and yes you will lose battles, make sure you go to
your esper system menu and switch espers. Your summons can be used only
once during the battle and it works the same way as switching weapons
in your hand, just go to magic and hit the cursor up and your esper should
appear.
-- Spears do twice as much damage than a regular attack when you attack with
the JUMP command. Make sure you always jump, but be warned that it takes
about 2 turns to use the JUMP command and when you need to finish off an
opponent quick its not always the best thing to use.
-- Dash can only be used if you have gained a certain amount of levels for
Thief, once you have it you can make your trip faster and random battles
occur less often.
-- In the World of Ruin, you can bring back your swoon party member back to
life without magic or inns or the use of items. Go to the Collesseum
and have a swoon character fight, and if they win they will be back at
full HP and MP!
-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
might I add.
"Welp, anyway, if all your people have wall/reflect/anything that
reflects magic, cast an offensive spell on all four/five people. The
spell will reflect off them and hit the enemy. But, there's something
cool about it. Ya know how spell damage is divided when you cast a
spell on multiple characters? Well, if your fighting an annoying boss
or some lone enemy and cast a spell on all of your walled up characters,
the divisions will actually ADD up and hurt more that it would usually
hurt if you hit the enemy directly with the spell. If you're fighting
an enemy with 4 people walled up and cast an offensive spell on all four
walled up characters, the enemy will be hit with the spell FOUR times!
Ouch! Also, if the foolish enemy casts an offensive spell, he'll hit
himself! Hah!
But, there are some disadvantages with it. One obvious one is that you
can't use any white spells on yourself. Two, when fighting a group,
this spells will bounce and hit any one of them, not directing the one
spell on one guy.
But, this can be useful. I remember I killed a GrandMummy (FFV 8000)
and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
one Fire 3, I won! Hah!"
-- Finally, last but not least talk to everybody in town, you never know what
you might expect. Talk to them twice if you have to, maybe something
might slip from them.
Now insert either your Final Fantasy VI CD or Super NES Final Fantasy III
cartridge it doesn't matter and watch the sweet new intro for the game.
It was long ago when the world was reduced to nothing after the War of
the Magi and magic simply ceased to exist. 1000 years have passed and
Iron, Gunpower, Steam Engines, every new technology was discovered. But
there are still those people out there that would try to revive magic
and make the world their kingdom, would the same deadly and senseless
mistake be repeated?
=============================================================================
THE MYSTERY OF THE ESPERS
Items: Elixir, Tonic, Sleeping Bag(2), Tincture, Phoenix Down
Party: Terra, (Vicks), (Wedge)
Party's level: 1
=============================================================================
Here you will see the scenes with Biggs(Vicks in FF3 for U.S.) and Wedge
talking over about the esper and about the mysterious woman who appears to be
a sorcerer. They then leave off to the town below. Here is where the original
intro took place(the music is a bit off but as memorable as ever) as the
graphics still impress me believe it or not, oh yeah the credits roll as
well. Afterwards Wedge decides to put the mysterious woman at point, since
its no sense for them to take any risks. Now that you are in control head for
the mines up north of town, but along the way there will be a couple of
battles to deal with but the battles are pretty easy. Inside the mines is a
save point for you to save your game, no sense in healing your wounds since
you have no TENTs to begin with! Continue to go north, and Biggs will ram the
gates open, but another rather weak battle is ensued. But this time its a
boss.
-----------------------------------------------------------------------------
BOSS BATTLE: Whelk HP: 1600 ITEM: Potion
-----------------------------------------------------------------------------
Aw schnap! The boss music! Its just so tite! In this battle Biggs and Wedge
talk about a monster that eats lightning and stores it in its shell, so
whatever you do DON'T ATTACK THE SHELL! Aim for the head in this battle and
have Terra use her Tekmissle attack and heal if neccessary in this battle
with the Heal Force obviously. After a while it will hide in its shell, at
this time do not attack it or you will recieve a very painful counter attack
called Mega Volt that will deal about 60 HP of damage to any magitek member,
which is enough to wipe any of you out.
After the battle continue on to the next room and you will find a frozen
esper in the middle. Then suddenly it de-frosts itself and attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Tritoch HP: N/A
-----------------------------------------------------------------------------
This isn't really a boss fight. It just has that boss fight environment so I
thought I could make it look like it was a boss fight. In here the mysterious
girl goes over to the half defrost esper as Biggs and Wedge wonders where the
light is coming from. Then they both disappear and the esper self ignites and
takes the mysterious girl with it.
=============================================================================
THE START OF THE ADVENTURE ARISES
Items: *Look Above*
Party: Locke
Party's level: 2
=============================================================================
You will awake in the town of Narche, the coal mines up north are a part of
this town and luckily a man found you and recovered you. Talk to him and he
will tell you that he had just removed the Slave Crown, which had been
controlling the mysterious girl all this time. She still does not remember a
thing though:
"A mysterious young woman, controlled by the Empire, and born with the
gift of Magic......"
Here you will be asked to input a name, its better to select the default
because no one will like such geeky names like Jeff, Brian, M.Bison, or
CJayc(just kidding!). As long as you input Terra or Dingo you should be fine.
Afterwards she remembers her name, which is whatever you inputed but its
Terra. The old man seems pretty impressed since he has never see anybody
recover this fast from the Slave Crown. Then outside guards and hounds beat
on the door as they demand for the girl and the Empire's Magitek armor. She
appears to be a member of the Empire, but Terra doesn't seem to recall
anything about it. The old man decides to help Terra out as he lets her out
the back door. Outside make your way to the west part of town and inside the
western mines or Narche is a save point, so save your game and continue on.
At the top there is a treasure chest containing a PHEONIXDOWN, after picking
it up continue through and pick up a SLEEPING BAG and continue your way
through, when you reach to a certain point Narche guards come after you as
they corner Terra, but she falls to the floor below. At the bottom floor she
faints, but a flashback occurs. A mysterious man named Kefka has just put on
the Slave Crown on Terra and sets Terra to battle in Magitek armor as she
easily dismantles the soldiers. The next scene takes place towards the
outside castle of the Empire as Emperor Gestahl has a keen interest in magic
and wants to forcefully take everything that he thinks belongs to him. Terra
is still unconsious, and the scene shifts towards the Old man's house as a
mysterious man is shocked to hear what the old man thought he was doing:
"Treasure Hunter and trail-worn traveler, searching the world over for
relices of the past..."
Here you will be given the chance to name your character and this will be the
only time that you can name your character. Once again leave the default name
or give it Dingo. Te scene shifts back to Locke, he doesn't prefer robbing,
but Treasure Hunter. The old man called for Locke to meet with a woman, but
Locke doesn't want anything to do with the imperial Magitek-riding witch. The
town alone is too weak to take on the empire as the imperial troops are
persuing Terra as they speak, and their independence can only be assured if
they join forces with the Returners, an underground resistance movement.
Terra was not responsible for her actions and they must get Terra to join
with them. Locke finally agrees and the old man tells him to make his way to
Figaro and talk to the king. The scene shifts towards Terra as Locke comes to
her rescue, but there are many imperial troops to deal with and it doesn't
look like Locke can take them all himself, but WAIT! Kupo! Its them! Moogles
are here to help Locke. Here a small scene shows up as a brief and
descriptive speech by the moogle tells you how to switch between groups by
pressing the "Square" button(Y button for SNES), your job is to save Terra
from the imperial guards or else.
Now make your way down and take out as many imperial troops as you can. It
doesn't matter if you lose because you will hae two other groups to use, and
the party that was swooned earlier is automatically revived, but to minimal
HP. After defeating all of the impreial soldiers talk to the commander and a
boss fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Marshal & Lobo(2) HP: 27(Lobo) 420(Marshal)
-----------------------------------------------------------------------------
Aw schnap! Its that music again! This boss battle is fairly easy, first take
out the Lobos so they don't give you anymore trouble, and then use your
physical attacks on Marshal. His physical attacks hurt a lot, and you really
can't do much about his Charge attack which will do about 110 HP of damage.
After the battle Locke thanks the moogles for their help and he carries off
Terra and takes her outside as he switches a hidden path. Terra then wakes
up, but she still can't remember a thing. Locke says she's safe with him
until her memory returns and he says the secret passage might be useful
someday, DON'T FORGET ABOUT IT! You can walk back to the old man's house if
you want, but the imperial troops won't let you get through, so you might as
well hightail it southwards to Figaro. Also take this time to talk to the man
to the left for admitance to the Beginner's House if your low on HP and if
you need help on some of the specs of the game and how it works. A very good
descriptive presentation is explained here! After your down head towards
Figaro.
=============================================================================
ONWARDS TO FIGARO!
Items: Phoenix Down, Antidote, Soft, Tonic
Party: Locke, Terra
Party's level: 6
=============================================================================
Now keep going southwest until you find a giant desert and the Castle of
Figaro should be right in the middle of the desert. Inside make your way to
the middle of the castle and find the king as the guards will not allow you
admitance to any other parts of the castle as they tell you to go see the
king. When you reach the king Locke tells a little about her to the king and
he gives a quick and rather seductively dumbfounded look at her, Terra gets a
bit angry and the king apologizes.
"The young king of Figaro Castle, ally to the Empire, and a master designer
of machinery..."
Here you will be given the chance to name your character, but don't name him
anything stupid, just give him Dingo or Edgar. Surprised that someone like
Locke knows royalty? The king doesn't care if Terra is an imperial soldier,
the kingdom of Figaro and the Empire are allies. There are three reasons why
Edgar is helping Terra, "First of all, your beauty has captivated me!"
"Second...I'm dying to know if I'm your type..." "I guess
your...abilities...would be a distant 3rd." Terra still doesn't know what
Edgar is talking about, she knows a normal girl would find him dashing, but
she's hardly normal.
Now is your chance to wander around the castle, don't forget to pick up a
PHEONIXDOWN, TONIC, SOFT, and a ANTIDOTE. When you talk to the Matron in the
castle he tells you that Edgar had a twin brother, the scene flashes back to
Edgar's recent pass not that much long ago as the two talk about his father's
successor. Edgar refuses to talk about it:
"Edgar's twin brother, who traded the throne for his own freedom..."
Now is your chance to name the twin brother of Edgar, go with the default so
you can follow this walkthrough a bit more easier. It appears that Sabin has
ran away now and the Matron wonders what he is up to right now. Also when you
check the dungeon do you recognize anybody down there? Yes its the Lone Wolf
from Final Fantasy V! After checking the castle out and GETTING A GOOD
NIGHT'S REST talk to Edgar in his throne room, and in the middle of the
conversation one of the members from the Empire are here to see King Edgar,
probably Kefka!
The scene shifts towards Kefka, he's a wierd guy and hates Edgar for living
in the middle of nowhere and he has sand on his boots, but the imperial
soldiers quickly wipe his boots clean. HEre have Edgar talk to the soldiers
before talking to Kefka. IT appears that Kefka wants a girl of no importance
to return back to the empire and he heard that she has found refuge in Figaro
Castle. Edgar knows who he is talking about, but Kefka denies it and says she
stole something of minor value. Edgar doesn't know if she is here or not
since there are more girls here than grains of sand, and Kefka warns him that
he better pray for his precious Figaro Castle.
After Kefka leaves go back and talk with Locke, Edgar tells Locke to show
Terra to her room as he has some strategic strategies that needs to be dealt
with. So have Terra follow Locke to her room. She finally knows his name
which is Locke, and it appears that Edgar has told Terra that he was a thief.
That's Treasure Hunter! Superficial wise, Edgar is allies with the Empire but
on the inside he is collaborating with the Returners, a small organization
opposed to the Empire. Terra doesn't understand what she should do, but Locke
comforts her. But how will Terra know which is the right way? The scene then
shifts to Edgar, he rushes outside and sees the castle on fire and it was the
Empire's doing.
Here Kefka enters in he wants the girl now, but Edgar pretends to not know
what Kefka is talking about. Now talk to the soldier at the top and Edgar
tells him to get ready, Kefka wonders if he has changed his mind yet and it
appears that he has no choice, then quickly rushes and calls his chocobos and
he tells Locke and Terra to jump. The castle is slowly sinking down into the
sand and Kefka is a bit wounded but nonetheless fine. He orders his men to
attack the party.
-----------------------------------------------------------------------------
BOSS BATTLE: M-TekArmr(2) HP: 210(each)
-----------------------------------------------------------------------------
This battle should be pretty hard since your attacks are cut down in half due
to the armor on the Magitek armors. If Terra uses magic in this battle Edgar
will become shocked, as will Locke once he finally figures out what magic is.
Terra thanks Locke and Edgar for not making such a big deal out of it, but
they seem to go into a swoon state after she thanks them(ha! Losers!)!
Basically in this battle have Terra use magic and have Edgar use his Tools
and Locke attack regularly.
After the battle they escape and Kefka is a bit pissed off. Terra seems a bit
scared of Kefka, but Edgar has someone who he wants her to meet. Their mentor
Banon would certainly want to meet Terra as "Magic" is going to be the key to
winning this war. No human is ever born with these powers as Terra stops to
think. Edgar apologizes and tells her that if the Empire captures her again
the world is done for. Then he tells him to head for the South Figaro cave.
Here you will notice the amazing power the SNES has in terms of graphics in
which you will see a semi-3-D view of the world map. Head for the cave south
of Figaro Castle to the South Figaro cave. When you enter the cave, Edgar
tells the soldier to go back to the castle and tell everyone that he and the
party are safe.
=============================================================================
JOURNEY TO SOUTH FIGARO
Items: Phoenix Down, Tincture(2)
Party: Terra, Locke, Edgar
Party's level: 7
=============================================================================
Inside here you will see the a tiny little turtle, ignore it and check the
recovery spring to completely heal your ailments or wounds then continue onto
the next room. In this room there is a room to the left which contains a
TINCTURE, don't pick it up though. Trust me. At the bottom right corner of
the cave pick up a TINCTURE and to the left pick up a PHEONIXDOWN and then
continue through to the next room and it should lead out of the cave of South
Figaro.
In this town you will see a cloaked figure, he will head for the pub. In the
pub when Locke tries to talk to him he recives no comply, but Edgar quickly
backs him away as he seems a bit familiar.
"He owes allegiance to no one, and will do anything for money. He comes
and goes like the wind..."
Here you will get the chance to name this mysterious figure as Shadow or
Dingo(yes that's right you have no choice!). Edgar tells Locke that his name
is Shadow and he would slit his mother's throat for a nickel! Now when you
head for the Relic shop another descriptive presentation is presented by a
moogle about Relics. After purchasing a Relic or two head for the docks in
the southwestern part of South Figaro and you will find a crate that contains
a SOFT. At the top tier of South Figaro there are three barrels, the bottom
one contains a WARP STONE and head out of town and east to Mt.Kolts.
=============================================================================
MT.KOLTS AND THE TWIN BROTHER
Items: Atlas Armlet, Tent(2), Guardian, Tonic
Party: Edgar, Terra, Locke
Party's level: 8
=============================================================================
In this mountain continue to make your way across to the top of the mountain.
When you reach outside to the higher tier take the door to the right and
follow the path to the otherside of the mountain and you will notice a
mysterious figure jump back into hiding. Follow him and along the way pick up
a TENT as well, then continue on and when you find a rope bridge the
mysterious figure who looks like Shadow, but is not wanders off. There is a
save point across the bridge so save your game and heal your wounds with a
TENT if any.
Then continue on to the outside of the mountain and you will have to walk a
spiral like path and at the end there is someone blocking the entrance to the
next cave. Its Vargus, the one who you heard about in town of South Figaro,
but he attacks the party because he thought Sabin sent him. It was actually
him that was shadowing the party earlier and the fight ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Vargas & Ipooh HP: 360(Ipooh) 11600(Vargas)
-----------------------------------------------------------------------------
This battle will be tough, first take out the two Ipooh because you can't
attack Vargas without destroying them. Use Edgar's AutoCrossbow and have
Locke attack regularly and have Terra use magic. After losing Vargas about
900 HP of damage Sabin will come in. He was jealous that Sabin was chosen the
as the successor, but actually the master wanted Vargas to be his successor.
Vargas thinks Sabin is lying and he attacks the party with Blizzard Fist, the
other three party members fly away, but Sabin still stands. Just keep
attacking him in this battle, after a while a message will tell you to use
your Blitz technique doing left, right, left, and then the X button. You can
use your Aurabolt in this battle(its a Hadouken motion facing left), but it
doesn't affect him. After using Pummel Vargas is awed by the power of Sabin,
if only Vargas hadn't been in such a rush for power.
After the battle the brothers are re-united once again, but Terra thought he
was some bodybuilder strayed from the gym. Sabin laughs and takes it as a
compliment. Edgar is heading towards the Sabil mountains, but Sabin had been
watching from afar and it appears that Figaro will be the Empire's next
target. Now that Sabin has joined the party he will provide some added power
to the party. Now continue onto the next cave and inside pick up a TENT and
continue on.
=============================================================================
TO STOP THE EMPIRE WE NEED THE RETURNERS!
Items: Potion, Air Lancet, Phoenix Down(2), Antidote, White Cape, Green
Cherry, True Knight
Party: Sabin, Terra, Locke, Edgar
Party's level: 10
=============================================================================
In here the guard at the door will lead you to Banon. It appears that Terra
has decimated 50 of the top soldiers of the Empire in minutes. Then Banon
tells of a story that there was a box that someone was told never to open,
but went ahead and opened the box anyways. He had released the evils of the
world, Envy...Pride(?)...Greed...Violence...Control... All that was left in
the box was a single stray of light: Hope. And Terra is the last ray of
light, Hope.
After a short while Terra wakes up, now go talk to Locke. He joined the
Returners because someone that meant so much to him was locked up and he
realized that the empire was rotten and heartless and he wanted to make a
difference. Terra feels a bit down because she has no "significant" other in
her life, but there are many others who are counting on her. After talking to
everybody in your party(Locke, Sabin, and Edgar) the guard at the door will
let you through. Outside here is Banon and he asks if you will be there last
ray of Hope. If you comply no, he will give you another few moments to make
your decision, but if you comply yes, he will be happy to hear your decision,
but Terra is a bit scared.
Banon decides to give Terra a relic which is the GUANTLET, and Banon has a
plan and asks Terra to get everyone together. In the meeting the facts are
already known, the Empire is using Magitek power in battle, but hwo did they
acquire it? It appears that Locke found out that the Empire is forcing the
world's finest scholars to study the Espers, and there appears to be a
connection between Magitek and Espers. The ancient War of the Magi probably
had something to do with this, a theory was developed that humans and
machines were imbued with the powers drain from the Espers.
They can only fight Magitek ower with Magitek weapons, and if Terra can speak
to the Esper and have it wake up. She reluctantly agrees, but then suddenly a
Returner collapses from his journey of South Figaro. It appears that the
Empire has taken South Figaro and are heading this way. Locke will sneak into
South Figaro to slow down the Empire, and tells Terra to stay away from a
nameless king(Edgar) and Sabin can't believe Edgar hasn't even grown up yet.
The rest of the party will escape down towards Lete river towards Narche so
that Terra can speak with the Esper. Now don't forget to pick up the treasure
chests you left behind in the Returners' base which include a POTION,
PHEONIXDOWN(also note when you pick this up a guy Sleep talking will tell the
party that the Empire is attacking, but not yet), AIR LANCET, another
PHEONIXDOWN, and a TRUE KNIGHT relic. Now you might want to save your game
before heading to the Lete river, afterwards continue on to Narche.
Here the objective is simple, get Banon to Narche without getting him
swooned, if he becomes swooned you will have to start over again. And the
battles are not random encounters mind you, they happen at specific points in
the river, but its useless to tell you anyways. There will be a point in
which you will have to select the direction where you want to head off. It
doesn't matter which path you pick since due to the fact that they all lead
to the same place, but however each path is a bit different and some of the
paths lead to treasures, but these battles here can gain Banon levels
quickly. At the end of this path is Ultros, who is obviously attack your
party.
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros HP: 3100
-----------------------------------------------------------------------------
This battle is a bit tough, but the party should be more than able to take
out the trash. Have Banon use Health to heal the party and have Sabin use
either the Aurabolt(there will be a sudden pause in between during the PSX
version if you use this) or Pummel. Have Terra attack with magic or have her
use her physical attack and have Edgar use his AutoCrossbow. There is very
little that you can do about his Tentacle attack which does about 230 HP of
damage, and he can spread this attack as well, but make sure you keep Banon
alive. After the battle Ultros escapes and Sabin jumps in after the octopus.
After the battle Sabin floats off the other direction while Terra and Edgar
head off towards Narche while protecting Banon. Sabin however has floated off
towards the unknown lands and how is Locke doing after breaking through South
Figaro's defenses? Its all up to you as here you will choose a
scenario(pretty neat huh? Instead of having one direction to go to, the game
lets you decide!). You can pick either one as that scenario you choose
happens at the exact same time the other ones do, don't worry though you will
have the opportunity to complete all three scenarios. I will choose Sabin's
scenario, so if you want you can follow where I'm going or choose the other
one, it really doesn't matter. You can scroll down to A,B, or C since you
will have the chance to complete all events...I'll start with A, then B, then
C.
=============================================================================
A: SABIN AND THE UNKNOWN LANDS
Items: None
Party: Sabin
Party's level: 10
=============================================================================
Here there is a house to the right, go inside and talk to Shadow. He will
offer to show you the way to Doma Castle, which is the Empire's next target.
Now head southeast and you should find a bridge and on the bridge is the
Imperial Camp. Here before Shadow and Sabin can do anything thye must hide
themselves because there are too many imperial soldiers. The two overhear the
soldiers talking about if Kefka runs General Leo out of the battalion then he
will become the next general.
Kefka then comes in and tells the soldiers to do their jobs, but Soldier B
likes to tell Kefka in his face that he is no General Leo. "Shhhh! Do I
always have to tell you to keep it down? You're hopeless...!" Then the
commander tells the soldiers that they are ready to assault Doma Castle. The
army raids the castle but has trouble getting. It seems hopeless, but a
mysterious man wants the honor of stopping this atrocity: (Cyan's music theme
sure is sweet, why the heck wasn't this on the Music CD?)
"Faithful retainer to his family's liege, with the courage and strength of
a hundred men..."
Here you will once again have to name the new character in the game, name him
Cyan so that you can follow along with this walkthrough a bit more clearer.
Now have Cyan talk to the Commander and a fight will start.
-----------------------------------------------------------------------------
BOSS BATTLE: Leader HP: 300 ITEM: Black Belt(relic)
-----------------------------------------------------------------------------
This really isn't a boss battle since the theme doesn't play, but it has the
boss battle atmosphere. Use your Swdtech at level 2 and your counter attack
(which does close to 700 HP of damage! Dang, he does have the strength of a
hundred men!).
After the battle the troopers see that the commander has been defeated and
they all flee for their lives. The scene then shifts towards Shadow and Cyan.
Defeat the guard to the bottom left for fun if you want, but check the
treasure chest inside the tent to the right and there is a treasure chest,
you can either hit it, kick it, or leave it. If you kick it its pretty funny
to watch Shadow's reaction, but a sentry will come and Shadow and Sabin hide.
After the guard leaves you can now pick up the STAR PENDANT. Continue on, but
as the party spots General Leo they hide and overhear the conversation.
The soldier wants to raid the castle immediately, but if they do that too
many costly lives will be wasted, but the soldier insists as he is willing to
sacrifice his life for the Empire, but General Leo being somewhat warm
hearted does not want that, nor does Emperor Gestahl. As General LEo is
called back to the Empire he leaves the task of Doma Castle to a soldier's
hands. However Kefka plans to poison the water, the soldier questions his
actions, but since General Leo is gone he decides to poison the water
anyways. But before Kefka leaves Shadow and Sabin confront him. A quick
battle ensues, but Kefka runs off, the party chases after him again and
another battle ensues.
Chase him again, but this time he will leave a few soldiers for you to deal
with. It appears that the party is too late and the river has been
contaminated with poison, the guards at Doma Castle are falling one by one as
Cyan notices something odd about the water, Cyan tells the guard to guard the
liege as he goes and finds out what has happened to the king. When Cyan
reaches their he has collapsed and his vision is going fast and he thanks
Cyan for guarding the castle since his father was on the throne. The king
tells Cyan to see his family as he dies on the floor in front of him. Cyan
and the last sentry goes over the castle to look for any survivors.
Now have Cyan search around the castle, when he finds his wife Elayne and his
son Owain dead by the poison he is struct with a sense of denial, not
believing any of this. He then takes his anger towards the Empire, he fights
the soldiers as Sabin and Shadow come in just the nick of time to help them.
So go BEHIND Cyan and talk to him and Sabin and Shadow will lend him a hand.
After the battle Cyan will attack the other soldiers as well, so lend him a
hand. Then another battle occurs, so lend him another hand.
After the battle Sabin tells Cyan that they must leave immediately, so Sabin
forces Cyan into the Magitek armor and teaches him a little bit of how it
works. A guard comes out and tries to stop the two but Cyan rams him over
along with the other guards as well. When you try to escape you will be
confronted by a few soldiers in Magitek armor. After defeating them the party
heads for Narche through the forest to the south.
Here go across the bridge and to another bridge, you can go to Doma castle if
you want but the Soldiers in front won't allow you to pass through. When you
reach the Phantom Forest you will really see the power of the SNES(well they
still impress me up to this day!) in terms of graphics, its like whereever
Square goes they can take advantage of each system's hardware, so imagine the
PS2! In here its pretty straight forward as at the end of the forest you will
reach Doma's railway. Maybe there are survivors in here, so the party decides
to take a look.
When Cyan tries to stop Sabin from entering in the train he cries out to
leave the place because the train is haunted. Then suddenly the train moves,
but the party cannot leave. The train sends the departed to the other side,
but Sabin still has things to do in his life. Outside the train you can
really see the power of the Mode 7 graphics on the SNES, sweet huh? To the
right is a box car connected to the train. Inside is the Impresario who will
tell you about the train and how to stop it. It appears that you will need to
go to the engine room to the far left to stop the train.
So go to the far left but talk to the ghost in the box car and he will join
you if you allow him to. In the other box cars there are ghosts wandering
around, try to talk to them and they will attack you, but sometimes they may
even sell stuff. When you reach the box car without a door to the left inside
a ghost will block the entrance to which you came, defeat it and outside a
bunch of ghosts will tell you the there is N.O.E.S.C.A.P.E. So climb up the
ladder of the box car and to the left end of the box car.
Sabin will jump all the way through to box cars, but as they reach the next
box car the ghosts still follow them. They will have to detatch the boxcars,
so go inside to the left and hit the switch and the boxcar will detatch.
After the boxcars detatch go back inside the hit the switch again and the
door to the left will open for you and there is also a save point, so save
your game and heal your wounds. Now in the next boxcar there are two ghosts
at the end of the left side of the train who tell you to wait at the table
for food, so go to the middle table of the box car and be seated on the chair
and the food will come as Sabin takes down the food as everybody is healed of
all status ailments and their MP/HP are fully recovered.
Not bad eh? Now go outside and around the boxcar and don't forget to pick up
that treasure chest which contains the EARRINGS relic. Now in the next boxcar
there is a treasure chest inside the room, but as the party tries to pick it
up a mysterious man named Ziegfried won't let the party have the treasure
chest. After exchanging some rather funny remarks a fight ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Ziegfried HP: 50 ITEM: Green Cherry
-----------------------------------------------------------------------------
Yes that's right folks only 50 HP. He will start the battle having eight
consecutive slashes against your party but all the slashes only do damage in
the single digits. Just attack him and he should be gone in no time.
After the battle Ziegfried takes the treasure chest and runs off. Guess like
he has the last laugh. Now continue on, the next room has nothing inside so
continue onto the next boxcar. Here the right room of the boxcar also has
nothing inside and the Impresario is in this box car as well. In left room of
the boxcar contains four treasure chests, the one on the left contains a
HYPER WIST which is guarded by a rather powerful Specter. The treasure chest
2nd from the left contains a PHEONIXDOWN, the treasure chest 3rd from the
left contains a SNIPER SIGHT, and the treasure chest to the right contains
another PHEONIXDOWN.
After picking those up continue onto the next boxcar, before you go inside
the boxcar the ghost you picked up earlier(IF you picked him up) will leave
your party. In this next box car there is a save room, so save your game and
heal your wounds if any and continue on. In the next boxcar, which is the
engine room there are three switches, hit the left and right switches while
ignoring the middle switch and go outside to the left of the engine room and
hit the somke switch. When you do the Phantom Train will talk to you and a
fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: GhostTrain HP: 1900 ITEM: TENT
-----------------------------------------------------------------------------
NOTE: Another tip from Earthq:
"You can kill off the Phantom Train using a Revivify. (Same with any other
undead monster. Life spells work too.)"
Incase you don't have any Revivifies...then follow below...
Here in this battle have Edge, I mean Shadow throw his Shurikens if you do
have any or if you did purchase some from one of the ghosts. Have Cyan yse
his Swdtech level 2 Retort and if the Ghost Train hits Cyan it will recieve a
painful counter attack. Have Cyan use his Aurabolt and keep your HP up above
170. The GhostTrain will use powerful attacks especially the Scar Beam(the
special effects slow the screen down a bit on the PSX version, but they do
look awesome!) which can deal about 150 HP of damage to every character.
After the battle the Phantom Train will let you go but there is something
that he first must do. The train stops and the deceased board the train but
Cyan also sees Elayne and Owain board the train as well, Sabin tries to stop
Cyan, but Cyan rams over Sabin. Cyan feels a lot of emotion seeing his family
go, but his wife tells him never to forget her as his son will protect his
mother. Now afterwards head for Narche via the cave to the east.
=============================================================================
THE TRIP TO NARCHE VIA THE BAREN FALLS
Items: None
Party: Shadow, Sabin, Cyan
Party's level: 14
=============================================================================
Here the party can reach Narche through the Veldt if they jump into the
waterfall, also Shadow leaves here as well. So jump into the waterfall and in
the waterfall you will have to face off against several Piranha, but they can
be easily defeated with Sabin's Pummel and Cyan's Dispatch. At the end of the
Piranha attack a Rizopas will attack you, and follow the same drill as
before. After winning the battles you recieve a REMEDY.
After the battles you will drift and a new character is introduced.
"Draped in monster hides, eyes shining with intelligence. A youth surviving
against all odds..."
This is once again your only time to name the character anything you want,
leave it at Gau. Here Gau saves the two from drowning, and when Sabin asks
who he is Gau runs off. Now head for the east town of Mobliz.
=============================================================================
THE TOWN OF MOBLIZ
Items: Elixir
Party: Sabin, Cyan
Party's level: 14
=============================================================================
Here when you walk towards Mobliz you will encounter some battles, but the
enemies here don't give you any expierience points, all they give is gold and
sometimes Gau will appear at the end of the battle, but he will just leave.
Mobliz is towards the east part of the continent. Inside here head for the
items shop and purchase some DRIED MEAT, you can buy some new weapons if you
like but that's not neccessary. Now head out into the Veldt which is the area
outside of Mobliz and fight a battle and hopefully at the end of the battle
Gau will come, if not just keep on fighting until he does.
When you encounter Gau feed him some DRIED MEAT, he still wants more food.
However Sabin refuses to give him anymore food as he gets a bit angry and Gau
starts to chase Sabin around until Sabin gets tired. Cyan afterwards becomes
silent until Sabin tells Gau that his family was just, and Gau apologizes. It
appears that Gau wants to give the party something in return for their
gratitude of food. He takes the party over to Cresent Mountain. Afterwards an
Imp comes in and gives a short but descriptive demonstration of how Gau's
abilities work. After the battle head over to Cresent Mountain which is to
the south.
Here inside Gau pops out and looks for the Shiny thing and it appears that
Gau has forgotten where he saw the shiny thing! So now the party decides to
look around. Now walk around, when you reach the top left of the cave Gau
will pruposely drop Sabin's pouch which contained 500 GP inside, before Sabin
gets agitated Cyan decides to take things over for now. As you progress
farther nside the cave, Gau will have found the shiny thing that he was
talking about earlier. It seems like a helmet of some sort that allows the
wearer to breath underwater.
Gau seems a bit scared of the water as he is hydrophobic, but Sabin and Cyan
laugh at him. The two jump and Gau finally decides to jump. Here you will be
underwater and yes those are the graphics from the SNES, prety neat huh?
Underwater here there are no random encounters as all these battles must be
fought if you wish to pass through. Watch for the Anguiform, it's AquaRake
attack will do over 200 HP of damage to every character so keep your HP up
and above 230 just to be safe. When the arrows show up take the right, and
you will later be inside a cave with a treasure chest that includes the
X-POTION.
After that head outside and you will be along the current of the river again,
and then later to another cave which contains nothing, however if you are
wounded now is the time to heal your wounds instead of doing that in battle.
Now in the next room there is a small pond, as you try to head out the door,
the entire pond drains itself, so enter the pond and you will be taken down
to the bottom floor to pick up a treasure chest which contains a GREEN BERET
helmet. Now continue on to the bottom and you will be floating through the
currents again, but this time they will take you to South Figaro. You will
wake up on the docks of South Figaro, so take the ferry by talking to the man
on the boat to Narche. Now you will be given the chance to choose another
scenario you want to complete. I'll go with Locke's scenario this time.
=============================================================================
B: THE ESCAPE FROM SOUTH FIGARO AND CELES
Items: Elixir, Ether, Ribbon, Earrings, Regal Cutlass, Iron Armor, X-Potion
Party: Locke
Party's level: 7-8
=============================================================================
Here you see the Locke needs to find a way out fast. Don't talk to any
imperial soldiers on Magitek armor because you have little chance of beating
them(unless you have a Gameshark!), but even if you lose you won't have to
start over again. Now head inside the item shop and talk to the merchant near
the clock, he will cause Locke a thief but if he doesn't call him Treasure
Hunter Locke will rip his lungs out. Then a fight will ensue, this battle is
way too easy, but use the Steal command and you will steal his clothes!
Now that you are dressed like a merchant head for the house down below and
talk to the kid that was previously blocking your path and he will let you
through. Now go outside the house and talk to green officer at the top left
part on the balcony of the town. In this battle use the Steal command and
steal his clothing and you will now be able to get through to the inn. Talk
to the guard that was blocking your path towards the inn and he will let you
through since he thought it was time for his break. Head for the inn and go
to the basement floor and talk to the merchant, he thinks your trying to
steal his cider so a fight ensues.
Defeat him normally if you want but steal clothes this time because you will
need to head back through that house the kid was blocking again. After the
battle you will have taken the old man's cider, go to the house where the kid
was blocking your path and saying that only merhants can pass through and at
the top floor give the old man his cider and he will give you some
information about a hidden passage and he also forgot the password, but talk
to his grandson down stairs and the password is "Courage" and after giving
him the password a hidden path will open up for you.
Inside make your way downstairs and it will take you to the underground
passage through to the manor's house. In here check the clock for an ELIXIR
and then head outside and around into the manor's house and head for the
first room from the left upstairs and go behind the bookshelf and it will
lead to a secret passage. Down here there are some pretty strong enemies, you
might want to avoid them. As you continue on Locke will stop by the
approaching door and notices someone familiar, its one of the Empire's
generals. Inside the romm the guard continuously hits the general for being a
traitor:
"Product of genetic engineering, battle-hardened Magitek Knight, with a
spirit as pure as snow..."
Here you will be given the only chance in the game to name this character
anything you want, but leave it at the default so that you can follow the
storyline a bit easier. Afterwards Celes is knocked out cold to the floor and
the guard tells the other guard to watch over her. Outside Locke is hiding
and when the guard leaves he jumps down. Head inside the room and you will
notice that the guard is sleeping, talk to Celes and remove her chains.
Afterwords they introduce themselves, Locke doesn't care if she was a general
and allows her to come with him, but she refuses, but Locke promises that he
will protect her. So she finally agrees Locke leaves, but not before checking
the soldier and take the Clock Key, you'll startle the guard a bit but he
quickly goes back to sleep. Now head out and into the next room and inside is
a save point, so save your game and heal your wounds if any. Now continue
onto the next room and inside there are 3 treasure chests 500 GP, 1500 GP,
and one that is empty.
I suggest that you leave the empty one alone, so if you did check the
treasure chest reset your game and don't pick up that empty treasure chest.
Now check the clock above and wind the clock and a secret passage will open.
Now head on through and in this next area pick up the treasure chests in the
room which contain a IRON ARMOR, EARRINGS relic, HEAVY SHLD, and a
REGALCUTLASS. Now head for the upper staircase to the top right, and before
you head out Celes wonders why Locke is trying to help her, he does so
because she reminds her of someone.
Now head outside and into the Sotuh Figaro cave. Work your way around the
place, but remember the room where you had a treasure chest containing a
TINCTURE? If you did not pick up the TINCTURE earlier you can go back and
pick up a THUNDER ROD. If you did pick up the treasure chest earlier then
obviously there would be nothing there. As you make your way out Locke will
finally notice a wierd noise emitting in the cave. But before the two can
make their way out something coming out of the wall attacks them.
-----------------------------------------------------------------------------
BOSS BATTLE: TunnelArmr HP: 1300 ITEM: Elixir
-----------------------------------------------------------------------------
This boss will be pretty tough. Have Celes use her Runic command so that all
magic used from the TunnelArmr will be avsorbed as MP points. Have Locke
attack as normal and keep your HP up and above 100. If you have the THUNDER
ROD, use it and he's gone with a snap of a finger. Don't worry if you lose
though, this boss is tough anyways. But if you are playing the PSX version
you might not want to lose since you will have to deal with the bad loading
time anyways!
After the battle the two head for Narche and now its time to choose the last
scenario.
=============================================================================
C: BANON AND THE KEFKA ASSAULT
Items: Rune Edge, Earrings, 5000 GP, Elixir, Theif Knife, Wall Ring, Sneak
Ring, Hyper Wrist
Party: Banon, Edgar, Terra
Party's level: 10
=============================================================================
Here this scenario takes place where it last left off. The party still rides
the rapids and also more battles have to be fought. After a short battle the
party arrives at Narche and just in the nick of time. When the party reaches
inside Narche guards block their path, Banon tries to settle them down but
they knock him out. Edgar tells them that he is king but they don't believe
him and knock him out as well. Each time you try to go through the guards
will just knock you back, but remember the secret passage that Locke told you
to remember about when he got Terra out? Head towards that area, its to the
very left if you had forgotten.
As you make your way to the next cave there will be a light that goes a
certain path. You will have to go that exact path to escape the security
checkpoint, so have you been taking your Ginkoba? It will take a few tries
since due to the fact that its a pretty complex path to remember. Once
through head for the old man's house from earlier in the game, but you are
welcomed to stop by the moogle's cave if you want to. In the moogle's cave
don't forget to pick up the RUNE EDGE, then leave because there isn't much
you can do here now. Head for the old man's house and inside you will get a
bit of info of what has been happening around Narche.
Its neutral for now and many people haven't really wanted to side with the
Returners. The town has gone a bit worst about the Esper, but Banon thinks
Terra can reach out to the Esper. However Edgar has second thoughts, either
the Esper will help them or dig them an early grave. It appears that Narche
is the next target of the Empire since Emperor Gestahl is after Magitek power
he will be interested in the Esper. Then Sabin, Cyan, and Gau comes in and
greets the party, after a briefing about Doma Locke and Celes come in and
rush to tell the party that Narche is about to be attacked.
But Cyan becomes very angry as he recognizes Celes as she was the one who
burned down Maranda, but Locke won't allow Cyan to do so. Terra also reveals
to Cyan that she was also once an general of the Empire. Then suddenly a
guard comes in and tells the entire party that Kefka has already begun his
assault on Narche. The scene shifts to Kefka's army, the soldiers question a
lot about his actions towards Narche since it is neutral and there are
civilians living in Narche, but Kefka doesn't care he wants everyone dead.
The scene shifts back to the party, it appears that they left the esper at
the top of the hills. They go after it to defend it, but along the way Celes
and Terra have a small conversation, and Celes thinks being bron with magic
is such an incredible gift. Celes can also use magic because when she was
just a baby she was artificially infused with magic and was raised as a
Magitek Knight. Terra asks if Celes has ever loved anyone, but Celes doesn't
know what she is talking about. Cyan however still has a lot of doubt about
Celes.
Now when the entire party reaches the top of the hills of Narche you will
have to form 3 parties with your 7 party members. Your job is to not only
defend the Esper but Banon as well. If the army reaches Banon then you will
have to start over again. You will have to fight a lot of battles, probably
about 20 battles to beat them all. But you can reach Kefka without having to
destroy his entire army. When you reach Kefka make sure you have Gau in your
party and then talk to him to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Kefka HP: 3000 ITEM: Peace Ring
-----------------------------------------------------------------------------
This battle will be ver tough, his poison attack will more than likely knock
out your party members. But if you have Gau have him use the Were-Rat rage
and he will absorb all of Kefka's poison attacks, which makes the battle a
lot easier. Having the relic Star Pendant equipped prior to this battle helps
out as well as you will not be affected by his poison attack. Having Cyan,
Gau, and Sabin in this battle really helps. Have Cyan use his
swdtech(hopefully you are at level 4) at the highest level, and have Sabin
use his Aurabolt or Suplex if he has it yet. Cyan's multi-hit attack will
deal a lot of damage in this battle and Gau will take al his poison attacks
like herbs, and Sabin in this battle will provide the muscle. Attack him,
attack him, and attack him!
After the battle the party goes for the Esper, Terra senses something from
the esper as the entire party but Terra is knocked out. Terra communicates
with the esper and asks a few questions about who she is. Then the esper
reveals Terra's true nature, she flies off wildly into the skies. Celes tells
Locke that Terra looked like an esper, but Edgar knows that they have to find
her. Now you must form two parties, one to look for Terra and the other to
stay guard and protect the esper. Afterwards head west to look for Terra
otuside of Narche.
=============================================================================
THE TOWN OF KOHLINGEN
Items: Hero Ring, Green Beret, Elixir
Party: Locke and whomever
Party's level: 12-14
=============================================================================
Now head back to where the Figaro Castle previously was sunken earlier. The
reason why its back at its place is because its a castle that is completely
mechanic, think of it as a SUV and submarine combined, except it can easily
move through sand. Well here head to the engine room and talk to the ma
downstairs to the left and he will ask you if you want to go to Kohlingen, so
do so. When you arrive head for the town of Kohlingen which is just north of
the Figaro Castle. Inside this town you will get a lot of information about
Terra's whereabouts.
Also check Rachel's house at the top left part of town and inside check the
grandfather clock for an ELIXIR. Also if you have Locke in your party a short
scenario will take place here. Locke mentions that he wasn't able to save her
when she needed him. A flashback takes place with Rachel and Locke in some
mountain cave and it seems like Locke is searching for something, something
he also wants Rachel to see. When Locke walks across the platform it begins
to shake, Rachel unselfishly pushes Locke aside as the platform collapses
beneath her as she falls to the ground below.
Later Locke is at her bedside, and when Rachel wakes up she can't remember
anything. Then Rachel's dad kicks Locke out because he blames him for her
memory loss, she then comes out and tells Locke to leave, she doesn't even
know who Locke is and he blames him for getting everybody upset. Locke leaves
as Rachel will have to make a new start, the scene flashes back to the party.
After a year Rachel had been killed in an imperial attack. Her memory had
returned just before she passed away and the last word she said was Locke's
name. Locke feels that he should have never left her side and he feels that
it was his fault that she had died.
Now head for the east house and go downstairs. The man near Rachel had place
herbs that had put her in suspended animation so that she won't age a day. A
flashback occurs at the same exact location but this time its in the past,
and the man had just started to put the herbs on Rachel. Locke wonders if he
calls her back, that she will come back to her. Then the flashback scene is
gone and switches back to the current time. Locke still believes that he had
failed her, he then leaves as does the party.
So are you wondering how to get to that door atop? Well go outside and enter
through the back of the house and you should be able to pick up a GREEN BERET
helmet. You can shop around if you like if you need any updating in your
weapons and armor. After your done head out of the town and head to the far
south to Jidoor.
=============================================================================
THE TOWN OF JIDOOR
Items: Tincture
Party: Locke and whomever
Party's level: 12-14
=============================================================================
Here in this town you can visit Ozwer's house which is the giant mansion at
the north end of this town. Inside check the top right pot for a TINCTURE.
Also in this town you can check the auction to see if they have anything that
might interest you LATER IN THE GAME. Right now the auction will always be
over so you can't bid on anything. The only thing to do here really is to get
a chocobo to make your way to Zozo, which is the desolate town northeast from
Jidoor. And that should be your next destination.
=============================================================================
THE SEARCH FOR TERRA
Items: Tonic, Thief Glove, Running Shoes, X-Potion, Tincture, Chain Saw,
Potion, Fire Knuckle
Party: Locke and whomever
Party's level: 12-14
=============================================================================
Here in this town the place looks dark and dreary and rain is constantly on
the pour. Also there are random encounters in here as well, the enemies
aren't really that tough, but like the people of Jidoor, said they can't be
trusted. Here head for the north part of town and into the inn, there is a
clock that needs to be reseted, and hopefully you know what time it is.
Everybody should know this, but if you don't its: 6:10:50. That will open up
a staircase that leads to Edgar's Chain Saw. Afterwards head for the relic
shop at the bottom left part of town and inside the relic shop owner tells
you to check the top of the building. So do what he says and head for the top
of the building, along the way don't forget to pick up the THIEF GLOVE for
Locke. And then head for the doorless doorway just below and move inside and
jump to the left building, and then again to the left building.
Then continue on and inside check the pots in the top left of the room for a
TINCTURE, and then head outside. And jump two buildings over to the right and
head inside. In here there are just a series of stairways, continue your way
through and along the way don't forget to pick up a FIRE KNUCKLE for Sabin.
Then at the top of the building and talk to the man blocking your path, it
appears that he hates fighting and he'd better let you pass, but he decides
to fight you anyways.
-----------------------------------------------------------------------------
BOSS BATTLE: Dadaluma HP: 3270 ITEM: Headband
-----------------------------------------------------------------------------
This battle is pretty tough, it will take a lot to defeat this guy. Have
Edgar use his Chain Saw, you might miss sometimes but you can deal some very
serious and critical hits with it. Have Cyan attack with Swdtech, have Locke
use his Capture and steal a JEWEL RING from him, have Celes use her physical
attacks or magic to heal the party, have Gau use anyone of his Rage attacks
and finally have Sabin use his Aurabolt blitz. After losing him about 1900 HP
he will call for two Iron Fists, so quickly dispose of them so they won't
become much of a nuisance. After you defeat the two Iron Fists Dadaluma will
use a TONIC, POTION, POTION, and SAFE spell all in one round. Just continue
your attacks from their and he should be gone.
After the battle head upstairs and into the room, the sides of the room
contain a treasure chest on each side. Check them to recieve an X-POTION and
a RUNNINGSHOES relic. Then continue towards the center of the room and talk
to Terra. The party tries to talk to her, but a mysterious voice talks to the
party. Then Terra goes a bit berserk and finally settles down. Ramuh tells
the party that Terra cannot understand them as he reveals that he too is an
Esper. But don't espers live in another world? Yes, but that does not mean
that they cannot live here too as espers can take on a variety of forms.
Espers hide themselves from humans because he knows espers and humans cannot
live together. But Locke's grandfather said that espers and humans once lived
side by side, and apparently its true. Then came along the War of the Magi,
it was the espers who fought humans who were infused with magical powers
extracted from the espers. A flashback now takes place, the espers fearing
that their magical powers would become a target once again, they moved to a
new realm and made it their niche. It was 20 years prior to the present time
of now that humans knew about Magitek power and they hid it from the espers.
When the espers had found out they created a doorway and exiled the humans.
Even as Ramuh speaks there are espers trapped in the Empire's Magitek
facility being drained of their powers. Ramuh fled here to avoid a similar
fate. He had sensed that Terra was in trouble so his magic summoned Terra to
Zozo. So is Terra really an esper? Actually no, she's a bit different.
Terra's presence of existance strikes fear into her own heart, the party
can't help her, but if she can accept this aspect of herself she will be all
right. Cyan realizes that the party must do something about this, and Ramuh
tells them to free the other espers imprisoned by Gestahl's Magitek Research
Facility.
Ramuh feels that he acted cowardly fleeing and leaving the others to their
fate. However once the espers transform their powers can be relocated, then
three magicite comes down from the ceiling as they are the fallen comrades
that have fled from the Empire. Ramuh will also sacrifice himself as well for
the sake of other lives. Now talk to the magicite, Ramuh can still talk, but
after a while he will pass on and lend his power to you. Now pick up all four
Magicite Ramuh, Stray, Siren, and Kirin. Now as you leave talk to your other
party members near the door.
The party decides to talk along the way as they exit out of Zozo, they talk a
bit about the Empire and the party must split into two groups so that they
can guard Narche and attack the Magitek Research Facility at the same time.
Celes and Locke will head for the Empire's facility, but you can place one or
two other party members to go with them as well. The other party that is not
in Locke's group heads back for Narche, but how will they get there? Maybe
the people in Jidoor will help them. So now leave to Jidoor, also did you see
the ghost appear? Talk to it and it will explain a bit about how the esper
system works exactly. Afterwards go towards Jidoor which is southwest from
Zozo.
=============================================================================
THE WAY TO THE OPERA HOUSE VIA JIDOOR
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================
Here when you talk to everyone, previously they had talked about Zozo and the
thiefs, now they are talking about Maria the Opera Singer and the airship.
Now go inside Ozwer's House located at the north end and talk to the
Impresario who mistakes Celes for Maria, but he then finds out that she is
not the real Maria and leaves. However Celes seems a bit flattered that she
can relate to the Opera singer Maria. Now as you walk out the Impresario has
dropped an envelope, examine it and the Master will come in. It appears that
a mysterious wandering gambler wants Maria as his wife, something which has
startled the Impresario ever since it has arrived. The scene shifts towards
the wandering gambler:
"A blackjack-playing, world-traveling, casino-dwelling free spirit..."
Here you will be given the chance to name the character, so name him Setzer
and leave it at that. It appears that Setzer is the owner of the world's only
airship. The party then decides to set up a meeting with Setzer. Now head
south towards the Opera House.
=============================================================================
SETZER AND A NEAR COSTLY GAMBLE
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================
Inside the Opera House talk to the Impresario. He tells the party that Setzer
might appear at the climax of scene 1 as he loves an entrance. That's when
the party decides to grab him at that time, but that would cost the
Impresario his job. He wants the play to be a success and does not want Maria
to be abducted. Then the party decides that they will let Setzer grab Maria,
but Celes will be the decoy since she looks so much like Maria and that
should lead them to the airship. Celes however has some doubts because she is
no Opera Singer, she then runs for the door and shuts it behind her.
Inside however she practices, but doesn't sound so good as Locke has a laugh
or two. However at the same time Ultros who is also in the Opera House wants
to foil their plan by pretending to be Setzer. He lets the letter fly off to
the party's direction but the party doesn't even notice it as they prepare
for the play. D'haaaaa! Read it...! Then the scene moves over to the Opera
play down below, and the Impresario plays out his role while depicting of a
war between east and west.
After the short play have Locke head for the dressing room to the right. In
the dressing room talk to Maria um...I mean Celes. Locke seems too blushed to
speak to Celes in proper English, but Celes still wonders why Locke had
helped her back there. He did so because he once abandoned someone when she
needed him. Afterwards have Celes check the score on the table, and try to
remember the words, just skim through it, but if you have Ginkoba you'll be
fine. After you are done head for the stage and the play will start.
Also note that FFVII' Aeris theme most likely originated from Celes' Opera
theme. Here you will have to select which part of the play comes next, mess
up and you will have to start all over again. You will have to control Celes
for a little bit in this play. Afterwards Celes is downstairs dancing with
the prince as Locke looks over her.
NOTE: In the U.S. version of Final Fantasy III, Celes had to remember
more of the play instead of just selecting one part of the play.
I think there was about three parts you had to make a decision in.
Why was it only one decision in Final Fantasy VI? I just don't
know.
Now leave back to the balcony, but before you do check the letter written by
Ultros. It appears that we wants to ruin the Opera scene, so Locke better
tell the impresario quick! The Impresario is startled but the play still goes
on. Then the scene takes to the top of the play where Ultros has a weight
ready to drop on Maria, I mean Celes! But it'll take him 5 minutes to drop
it(odd, why would it take 5 minutes to drop a heavy object?), so that gives
the party an indication of just how much time they have before they can save
Celes.
Talk to the man in the far right and he will help the two get up there. When
you reach there hit the far right switch and then quickly head to the left
side, and you will be at the top of the play. However before you can reach
Ultros there are Vermin and Sewer Rats that will block your path so you will
need to make the battles quick.
NOTE: On the SNES version you don't need to deal with load time like the
PSX does. Even the load times after and before the battles including
going through doors the time still runs! No kidding, everytime the
PSX loads info onto the RAM you lose 2 seconds off the clock! So
I'm just warning you that your time is much more limited on the PSX
version than on the SNES version!
Don't worry if you lose the battles though, the Impresario will give you
three more chances afterwards and all the events prior to Locke reading the
letter from Ultros you will not have to go through again. When you reach
Ultros he will push you over the top, when Locke brushes himself off he
pretends to act along with the play, but oh, what bad acting! But a "lowborn
thug" could never defeat Ultros(as said by Ultros)! Well since the Impresario
has no choice he might as well make the most of it, "music!"
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros HP: 2550
-----------------------------------------------------------------------------
This battle will be tough, Ultros' Tentacle attack causes critical hits right
from the start so you will have to keep your HP above 200, and heal
immediately after he hits you with it. Use all of your powerful attacks
against him like Dispatch, Aurabolt, Chainsaw, you know just like regular
boss battles.
NOTE: In the U.S. version of Final Fantasy III, Ultros splashes as he
escapes, like if the stage was all water, however on the PSX version
Ultros escapes regularly. Its odd!
After the battle Setzer finally reveals himself and takes Maria, Ce...Celes,
that's it! However the Impresario is all giddy about the change in events.
Afterwards Celes is put inside Setzer's casino room, but the other party
members including Locke are already on board. Then when Setzer comes in he
realizes that Maria is not Maria, and if she is not Maria then he does not
want them onboard since she is not Maria. The party then try to sweet talk
Setzer into helping them, Setzer sees what the party is getting at here but
that does not mean that he is willing to help them.
Now talk to Setzer, and it appears that the Empire has made him a rich man,
but the party tells them about the cruel deeds of the Empire but Setzer never
heard about this before. Setzer agrees to help the party if Celes becomes his
wife, and as you can expect Locke is outraged. Celes however reluctantly
agrees, but she wants to settle it with a coin toss as heads Setzer helps the
party and tails she goes with Setzer, and a resounding acknowledgement is
ajourned by Setzer.
Celes then flips the coin and it lands on heads, so Celes wins! Setzer then
picks up the coin and notices soemthing odd about the coin, it has identical
sides! But Setzer admires that kind of low hustling and he will help the
party with nothing to lose but his life. The party realize that they will
have to land the airship a great distance away for obvious reasons and yes
those graphics do look sweet right?
=============================================================================
THE TOWN OF ALBROOK AND THE SEIGING EMPIRE
Items: Elixir, Potion, Tincture, Warp Stone
Party: Whomever
Party's level: 13-16
=============================================================================
In this town and you will get a bit of information, and check the barrel to
the far right of this town to the right of the inn to recieve a POTION. The
town is filled with guards so going to the docks are impossible. Inside the
pub is a clock, check it to recieve an ELIXIR, afterwards you can check the
weapons and armor shop if you need anything, otherwise head out.
Vector should be up north, around to the top from where the airship is and
you will have to walk a LONG way. You can steal Tiger Masks from the enemies
that you encounter along the way though.
=============================================================================
TOWARDS VECTOR AND RESCUE OF THE ESPERS
Items: X-Potion, Flame Sabre, Zephyr Cape, Blizzard, Gold Armor, Dragoon
Boots, Gold Helmet, Thunder Blade, Break Sword, Remedy, Tent
Party: Celes, Locke, and whomever
Party's level: 14-17
=============================================================================
In here buy any weapons and armor that you may need and then talk to the old
man behind the crates in the center of this room. He will distract the guards
while the party climbs the box and enters the facility. So when he does climb
the boxes and around, when you reach behind the guards don't go near them
otherwise a fight will ensue and you will have to start all over again. Now
continue towards the top and into the heart of the facility. Do you hear the
techno type of music? Pretty neat huh with it mixing with the clangs of
metal.
Continue towards the left side of the room and take the swinging hook over to
the left side and also pick up the FLAME SABRE. Then head back to the middle
of the room and through the pipes to pick up a TINCTURE. Then head for the
pipe to the left and you will climb down to the lower part of the room. Pick
up the X-POTION, and go towards the right to pick up the THUNDERBLADE and a
REMEDY. When your done head down to the bottom portion of the facility. At
the bottom of the facility head towards the lower part of this room and you
should find a TENT inside a treasure chest and a GOLD HELMET which is located
at the bottom left of this room.
Also don't forget to pick up the DRAGOONBOOTS relic at the left side and at
the top left is a door which leads to a GOLD SHLD. When your done head for
the walkrail where the Magitek armor is and it will take to the right side of
the room, but then the party spots Kefka. He has drained the espers of their
powers and throws them to the walkrail that leads to the room below. Follow
where the espers were thrown off. Here before you talk to the two espers take
the room to the right and inside is a save point, so save your game and heal
your wounds if any. When you talk to the espers they will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit HP: 3300
-----------------------------------------------------------------------------
In this battle make sure that you are not equiped with the FLAME SABRE
otherwise you will be healing Ifrit. Use Ice on him if you have it and
hopefully someone did use the DRAGOONBOOTS relic so you can Jump Ifrit and
also avoid some of his attacks at the same time. In this battle have Cyan use
his level 4 SwdTech(if you have it, if not use the next best thing), have
Sabin use his Suplex or Aurabolt, have Edgar attack with his Chain Saw, have
Locke attack regularly(I suggest you give the DRAGOONBOOTS to Locke), have
Celes use Ice magic on Ifrit and have Gau use any one of his Rage commands.
After a while Ifrit will notice that you have Ramuh's powers and Shiva comes
in and will sacrifice herself as well.
NOTE: Although there is some alternation between Shiva and Ifrit between
battles, there were several occassional times when I had fought Shiva
and Ifrit alone.
-----------------------------------------------------------------------------
BOSS BATTLE: Shiva HP: 3000
-----------------------------------------------------------------------------
I'm not sure if you are suppose to fight her, but if you do here are the
strategies. The game's Bonus menu lists her stats so I'm assuming that she is
a boss, but I never really fought her before. This battle is basically the
same as above except this time you will have to use Fire attacks obviously
and equip the FLAME SABRE in this battle. After you defeat her Ifrit will
come in and realize that you hold Ramuh's powers.
After the battle Ifrit and Shiva have little to live. Talk to the both of
them and they will do the same thing Ramuh did with his power and entrust it
into the party. So pick up the Magicite Shiva and Ifrit and continue onto the
next room, the path Shiva was blocking. In here its just a long series of
stairs, so make your way to the top. In this next room is the Magitek Res.
Facility, to the bottom left of this room is a hidden passage which leads to
a BREAK BLADE. After that continue onto the next room there will be a robot
in your path. Talk to it and a fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: No. 024 HP: 4777 ITEM: Blizzard spear
-----------------------------------------------------------------------------
This battle is fairly easy, he has no weaknesses even though he is a machine.
Attack normally by having Celes attack regularly as with Locke. Have Cyan use
his Swdtech, Sabin his Blitz, and Gau any of his Rage attacks. Have Edgar use
his Chain Saw and continue this pattern while keeping your HP above 250.
After the battle continue through to the next room, here go up top and hit
the switch. The espers doesn't have much long to live as they will
turn themselves into Magicite. Then Cid comes in and examines the magicite
and discovers something new about the espers. Then the magicite will break
out and entrust their power in the party. It appears the Celes and Cid know
each other, and Cid thinks that Celes came here to cause an uprising.
Then Kefka makes his entrance and tells Celes to hand over the magicite
shards, Locke is shocked to hear this as he thinks Celes has betrayed him.
Celes however wants Locke to trust her, but he has doubts and then suddenly
the Magitek troops come in and knock the party out as Celes clings on to the
side. Celes now wants to protect Locke and maybe then he will believe her,
she teleports the Magitek troops and Kefka away and she goes with them as
well.
Afterwards the contents of the capsules have spilled and the place is about
to collapse, but he tells the party to quickly follow him. Cid realizes now
that Kefka was using him and using the Empire and he decides to talk to the
Emperor to have the war stopped. When you reach the bottom save your game and
talk to Cid. Cid apparently was the one who raised her, but it was not his
fault that Celes was forced to become a Magitek Knight and thus has done some
inconsiderate things.
He feels bad for her and he wishes if he could talk to her and apologize for
the way things have turned out. Then Kefka's laughter echoes through, Cid
then pushes the party onto the mine cart and tells the party to escape.
During the middle of this you will have to fight a couple of battles with
MagRoaders. At the end of the trail you will encounter the boss of the
railway.
-----------------------------------------------------------------------------
BOSS BATTLE: Number 128 & Left Blade & Right Blade HP: 3278(#128)
-----------------------------------------------------------------------------
The Left Blade has 400 HP and the Right Blade has 700 HP. This battle will be
pretty tough. Attach him constantly with the regular pattern of Cyan's
Swdtech's, Sabin's Blitz, Gau's Rage, Edgar's Tools and Locke's regular
attacks. Keep your HP above 280 for this battle and take out the Left Blade
first and then the Right Blade and then the Number 128.
After the battle the party will crash into a Magitek armor and send both the
cart and the armor flying! Here another save point opens up, so save your
game and heal your wounds. Now head out of here and Setzer will meet up with
you, the scene then shifts towards Kefka who is a bit angry about what just
had happened. He sends mechanical arms to stop the party from leaving.
-----------------------------------------------------------------------------
BOSS BATTLE: Crane(2) HP: 1800(Left Crane) 2300(Right Crane)
-----------------------------------------------------------------------------
This boss will be very tough. Go through the regular routine like before but
in this battle avoid using Fire magic as you will heal the cranes. Also keep
your HP above 550, the Magnitude8 will cause a lot of damage to your party so
you might want to watch out for that. Thunder spells work well to the right
crane but the left crane is strong against that. Both however are weak
against water attacks, but I don't think that you might even have a water
spell at this point yet.
After the battle the party escapes from Vector and Locke is a bit worried
about Terra so they decide to head back to Zozo. Inside when the meet with
Terra, locke shows her the magicite. Terra then remembers her past, and it
appears that she was raised in an esper world. The scene flashes back
towards Terra's past, here you will control or reinact what happened. Have
the epser walk around and talk to the other espers and you will find
someone laying on the ground, pick her up and Maduin(the esper you are
controlling) will take her to a bed for some rest.
Then talk to the girl that you had saved and she will awaken. Maduin wants
the girl to keep the pendant that protects the esper world, the espers are
pretty upset about bringing a human back to health. Maduin however is tired
of living in the human world, he sees the world as infectous, full of desire
and greed. Then in the morning the girl had already headed for the gate, head
for the gate atop. When you find Madonna she wants to leave because humans
and espers can never co-exist, but how do they know unless they observe for
themselves?
The two then have a baby, they've given the new born a name...Terra. Then its
two years later and the troops are after magitek power. Emperor Gestahl wants
all the espers and offers riches to any one who can capture an esper.
Meanwhile Maduin and Madonna are looking over their child, then talk to the
Elder. The elder wants to cast a magical seal that will close off the
humans from the esper world, but in his old state he might pass away, but
he doesn't care just as long as the rest of the espers are safe. Madonna
however wants to stay with Maduin. As you leave the esper thinks that it
was the human's fault(Madonna) for causing all this trouble, but Maduin
doesn't believe it.
Madonna then leaves and takes Terra to the gate so head for the gate, but the
elder has already began casting the magical seal! When Maduin tries to head
for Madonna troops and Emperor Gestahl block his path, but then the magical
barrier starts it work and sucks out all the humans. Madonna is just ahead
and as Maduin tries to pull back Madonna Terra is sucked out of the esper
world and Madonna and Maduin go with her. Then Emperor Gestahl picks up Terra
and discovers something, she's half human and half esper, Madonna wants
Gestahl to take care of her, but Gestahl blinded by his ambitions wants to
use Terra for greed and power purposes, Madonna tries to stop him but is
knocked back.
The scene shifts back to Terra and the magicite next to her is her father,
she then realizes that she can control her power. It was also at the espense
of an esper's life that Celes had acquired her powers. The party now heads
back for Narche, and in the airship Setzer lets the party control the airship
and gives you some instructions on how to use the air ship, you can also
press start when you are on the airship to view the world map. Now heab back
to Narche via the airship.
=============================================================================
THE RETURN TO NARCHE
Items: None
Party: Whomever
Party's level: 14-17
=============================================================================
Inside the party meets up with Banon and tells him about the way things went
at Vector. Afterwards the party plans to combine Narche's money with Figaro's
machinery to storm the Empire, but they are short on manpower. They think
that if they can open the gate they can have the espers attack from the east
and the party to attack from the North. But they must get the esper to
understand and the only person that can do this is Terra. Terra's existence
of half human and half esper is proof that espers and humans can exist. She
then reluctantly agrees, then head for the airship. If you had not checked
the clock inside the Old Man's house earlier for an ELIXIR you can do so now.
Head for the airship and all of your party members are inside.
=============================================================================
GET THE ESPERS TO UNDERSTAND!
Items: Magicite(2), Ether(3), Assassin Daggar, Tempest Blade, Coin Toss
relic, X-Potion, Elixir, Tent, Atma Weapon, Genji Glove
Party: Terra and whomever
Party's level: 14-17
=============================================================================
When you are ont he airship have Terra be in your party. Then head for the
east side of the southern continent and to the Imperial Base. Inside the
party notices something odd, there are no imperial soldiers at this base.
Then continue through to the right side and across the bridge and into a
cave. In this cave there is a treasure chest that contains an ASSASSIN knife,
pick it up and continue on. In this next room pick up the treasure chest
which contains a TEMPEST blade for Cyan. Then continue on, and in this next
room you will have to make your way across, but watch for the patterns in
here, the bridge constantly shifts around, make a mistake and prepare to be
damaged on the magma floor below you.
Pick up the X-POTION and the COIN TOSS relic and continue onto the next room.
Here in Basement 3, pick up an ETHER and continue your way to the other side
of the room. When you reach the first switch hit it and a bridge leading to a
treasure chest will open, go to that treasure chest to pick up a GENJI GLOVE.
Then continue on, when you see two switches hit the one on the left first and
it will open a door and inside is a TENT and a save point, so save your game
and heal your wounds. Then go back outside and hit the other switch outside
and a Ninja will attack you. He's a pretty tough opponent because of the
Water Edge attack that does about 270 HP of damage to every character.
Defeat him as normal and after the battle he will tell you that he had
somethign buried beneath the grand stairway. Then continue on and hit the
next switch which will open up a staircase leading to a treasure chest which
contains an ETHER and also to the next area. Continue onto the next area,
there's some sort of hidden passage that you must walk through when you do,
pick up an ELIXIR and continue on. Now you will see a couple of switches,
don't hit them just yet, go to the bottom left switch and hit that one and it
will reveal a doorway to another room that contains a MAGICITE(remember what
I told you? this is not an Esper!), ETHER, ATMA WEAPON, and another MAGICITE.
Now go back outside and there are two switches above you that I told you not
to hit, avoid hitting the right switch and go around it and check the
treasure chest, it will ask you if you want to flip a switch, do not flip the
switch. If you hit the two switches your path to the treasure chest will be
cut off, but it doesn't matter, you can go ahead and hit those switches
anyways. Continue on and pick up a MAGICITE and continue onto the next room
and make your way to the Sealed Gate. When the party reaches the Sealed Gate
the party will have to rely on Terra to convince the espers to side with the
returners. Then suddenly Kefka comes in, its like he knew you were coming
here all along! The party will have to keep Kefka busy while Terra slips
through the gate.
After the battle Terra opens the gate and all the espers come flying out of
the gate and temporarily stunning the party and blowing Kefka away. Then
after the gate closes back again it becomes blocked by the collapsing rocks
and now head back to your airship by the door below in the next room, its a
shortcut actually. When you reach towards the end of the Imperial Base the
other party members will meet up with you and say that the espers went off
west towards the capital, Vector. During the trip to Vector Terra notices
something, the espers begin to fly in berserk fashion and then the airship
goes out of control and crash lands and now head out of the airship and walk
towards Vector.
=============================================================================
TOWARDS VECTOR AND AN UNEASY TRUCE
Items: Back Guard relic, Gale Hairpin, Revivify, Potion, Tincture
Party: Whomever
Party's level: 15-18
=============================================================================
********** Points Value **********
Below here is a chart, depending on which answers to take preceding to the
upcoming conversation will lead to a certain amount of points:
*** The Toast ***
To the Empire. 2 points
To the Returners. 1 point
To our hometowns. 5 points
*** Kefka's Fate ****
Leave him in jail. 5 points
Pardon him. 1 point
Execute him. 3 points
*** Apology for Doma ***
What's done is done. 1 point
That was inexcusable. 5 points
Apologize again!! 3 points
*** General Celes ***
Was she an Imperial Spy? 1 point
Celes is one of us! 5 points
We trust Celes! 3 points
*** Further Questions ***
Ask a question once. 2 points
Repeat a question. -10 points for every question repeated
*** The Espers ***
Yes, the Espers have gone too far. 5 points
But you unleashed their power!! 2 points
That all you really want is peace. 3 points
That you war's truly over. 5 points
That you're sorry... 1 point
*** Will you accompnay Gestahl? ***
Yes 3 points
No 0 points
**********************
Essentially, once you have summed up enough points, a few things can happen:
0-39 points: South Figaro is liberated
40-49 points: Doma/South Figaro are liberated
50-59 points: Doma/South Figaro are liberated, stock room unlocked
60-69 points: South Figaro/Doma are liberated, stock room unlocked,
Tintinabar relic
70+ points: South Figaro/Doma are liberated, stock room unlocked,
Tintinabar relic, Charm Bangle relic
**********************
**NOTE: Once you rest, you cannot carry over the conversation, and if you
rest, you lose out on a potiential three extra points.
This will be a fairly long walk towards Vector since due to the fact that
your airship is busted. When you reach Vector the whole place is burned and
fire is still active. Make your way to the top of this place and it appears
that the Emperor has been expecting the party. Talk to Emperor Gestahl and it
appears that he has lost his will to fight, the espers came here to save
their friends but when they heard that they had been perished the espers went
berserk and decimated the town. The power of the espers was too great than
what Gestahl had expected and now the espers must be stopped before the whole
world is gone.
There are still soldiers that prefer to keep on fighting, talk to as many
soldiers as you can to make them understand. Along the way you can pick up a
BACK GUARD relic, X-POTION, and a REVIVIFY. Try to talk to as many soldiers
as you can before the four minutes is up, you will have to fight sometimes to
get your point across as well. Afterwards the Emperor and the party are at
the banquet and Cid is now a Returner. Here you will engage in a selective
conversation choosing who you want to toast, what to do with Kefka, etc. The
Empire has been leveled by the espers and Gestahl has finally come to his
senses and realize that the espers must be stopped otherwise there will be no
world to live in.
The Emperor will head towards Cresent Island where the espers are and he asks
if you want to accompany him, if you choose yes General Leo will go along as
well, if you choose no the party will make it across their own way.
Afterwards Locke will go with Terra, but he smells a rat, the party just
can't trust the Emperor like that. The rest of the party will stay at Vector
to investigate things. Now head out and south towards Albrook.
=============================================================================
ALBROOK AND THE TRIP TO CRESENT ISLAND
Items: None
Party: Whomever
Party's level: 15-18
=============================================================================
When you reach Albrook head for the docks to the south part of town. Talk to
General Leo and he will tell you that he has acquired Celes and has hired
Shadow to help the party. Locke is surprised to see Celes and when he tries
to talk to her, she runs away. General Leo tells the party to get some rest
so go to the inn and get some rest. In the middle of the night Locke heads
out of the inn and finds Celes, he tries to talk to her but she still remains
silent and runs off. In the morning head for the docks and talk to General
Leo, during the middle of the voyage Terra and General Leo have a talk.
Terra thinks its a bit funny that the Empire once manipulated her and now she
is working with the empire, but General Leo reminds her that not everybody is
like Kefka. General Leo knew Terra was being used as a biological weapon and
he did nothing about it and he feels that he is no different than Kefka.
Terra still feels she lacks of something...love. General Leo understands, but
Terra is just young. She wants to know what love is now. Shadow then comes
out, he decides to sleep under the stars and overhears their conversation,
but he had no intention to. She tries to ask Shadow for help, but he tells
her that she must look within to find her answers. Then Locke comes out, and
he has a high sense of sea sickness. Talk to General Leo and Locke, then when
Locke leaves Celes wants to talk to him, but Locke ignores her and leaves.
Now when you are ashore head northeast towards the town of Thamasa.
=============================================================================
THAMASA AND A SHOCKING SURPRISE
Items: Ice Rod, Echo Screen, Fire Rod, Green Cherry, Phoenix Down, Soft,
Eyedrop
Party: Whomever
Party's level: 15-18
=============================================================================
The party finds a mother nursing her child, she says "Cure" but then sees the
party and quickly looks for her "Cure Medecine" but the child wants her
mother to use Cure on her, what are they talking about? Now head inside to
the top right house and talk to the old man inside:
"An elderly gentleman, pure of heart, and learned in the way of
monsters..."
Now enter his mae in as Strago and leave it at that. The party then asks him
about espers, but he's not really familiar with the word. However he
hesitantly denies it, but the party spots that and the music shifts as a
young girl comes in.
"In her pictures she captures everything: forests, water, light... the very
essence of life..."
Now name her Relm so you can follow the walkthrough better. She then asks who
the people are and if they can use magic as well, but Strago tells her to
keep it down. She then sees Shadow's dog, but Shadow warns her that he bites.
Strago tells her to go to her room, but Shadow's dog follows her. The party
senses something a bit odd and decides to take a look around. Now take a rest
in the inn, and the innkeeper who usually charges 1500 GP for a night's stay
for strangers now will let you sleep in his inn for 1 GP. Then later in the
middle of the night Strago wakes the party as Relm is trapped in the
neighbor's house and a fire has broken out.
He asks the party to help and Shadow is a bit slow to acknowledge. Now head
for the house below Strago's house and a fire has gone rampant. Strago then
casts an Ice spell, but the Mayor comes in and tells him that magic is
forbidden, but Strago doesn't care, and the Mayor seems like he has no
choice. The people in this town gather to try to put the flames out by magic
but are unsuccessful in doing so. Then Strago and the party decides to go in,
but you will have to avoid the flames. IF you do encounter a Flame a battle
with three Ballons will start. Make your way towards the center of the house,
along the way you can pick up an ICE ROD and a FIRE ROD. When you reach the
center top of the house the FlameEater will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: FlameEater HP: 8400
-----------------------------------------------------------------------------
In this battle have Strago use his AquaRake, have Locke attacks as normal and
if Terra has an Ice or Ice2 spell then use it. The FlameEater will call for
about 4 Balloons to join the battle as well which obviously makes the battle
a lot tougher. Keeo your HP above 100 and continue the same pattern until
he's gone.
After the battle Interceptor finds Relm unconsious, then the flames in the
house knock the party out, and then they begin to gang up on Interceptor, but
Shadow comes in and takes out the flames and uses a Smoke Bomb to get the
party out. Then they find themselves in Strago's house, who tells them that
this is the Village of the Mage Warriors. It was long ago that humans used
magicite to gain magical powers, and later they became known as Mage
Warriors. It was after the War of the Magi that the espers fled to the other
realm and left the Mage Warriors to defend for themselves.
The humans blamed the Mage Warriors for causing the war and they were hunt
down like animals. A few Mage Warriors escaped and found refuge here, their
powers have weakened over time. The party needs Strago's help and he is
willing to do so for the party saving Relm. Relm wants to come along but
Strago won't allow her to do so. So if the espers are in the world where are
they? Their in the mountains to the west, mainly because the mountains have
strong magical properties. Legend has it that the espers were created there
so the party decides to have a look. So exit out of the house and you will
see Shadow(who left earlier) outside. Shadow wants to search for the espers
his own way. So now that he is out of your party head west towards the
mountains.
=============================================================================
A FATE UNDENIED
Items: X-Potion, Chocobo Suit, Tabby Suit, Heal Rod
Party: Whomever
Party's level: 16-19
=============================================================================
In the mountains head inside and pick up a HEAL ROD and head towards the top
right of the cave, and yes that is Relm following you, but the party does not
notice it. Then continue on and when you reach a room with three gold statues
in the middle head for them. It appears that the three statues created magic
as we know it and they are the source of all magic. It is said that the
espers made these images and arranged them in a special place as the statues
represent power beyond comprehension. It appears that the other magic flashes
are hidden beyond human reach, most likely beyond the gate. Afterwards head
for the left side of the room but before the party can do that they are
attacked by Ultros and he mentions Ziegfried, wait a minute. That bozo from
the Phantom Train? Then he will attack you as it seems that he has not
learned his lesson yet.
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros HP: 22000
-----------------------------------------------------------------------------
This battle isn't so tough. Watch for his Tentacle attack, it will deal about
100 HP of damage to every character when he spreads it so keep your HP above
200 just to be safe. Attack like normal but since Ultros is an Octopus don't
attack him with Strago's AquaRake, otherwise you will heal him. After losing
a certain amount of HP Relm will come in(Relm's music sure is pleasant on a
hard day's work, especially to relieve stress wouldn't you agree?). She will
then talk to Ultros, Ultros will seem a bit angered by her as all she wants
is just a portrait of the octapus. She then starts to get a bit down and is
about to jump down, Terra stops her before she does and whispers something in
Terra's ear. Terra then yells at Ultros for being such a bother to Relm, and
Locke and Terra finally convince Ultros to tell Relm to draw Ultros a
portrait. Ultros then casts Haste and Safe on himself, and no this is not for
the battle but to make himself look a bit better for the portrait(!). Have
Relm use her Sketch command and Ultros can't believe that he is no more than
just a mere ocatpus. Then Ultros escapes.
After the battle Relm is excited that she had helped out the party so much
and the party reluctantly lets her join. Then continue onto the next room and
there are three switches on the floor. Now take the bottom left switch and
then you will be dropped to the floor below. Later you will make your way
around until you find the espers, and it appears that they are out numbered.
Relm and Strago try to escape but are but off by the other espers. Yura then
tells the other espers to stop and Terra confronts him, but Strago senses
very high magical powers from Terra that it frightens him.
Then afterwards Yura senses something in Terra and that he senses some
familiar powers in her. The espers had set up a rule that they were not
allowed through the gate and they had to fly through the gate to save the
other espers that had been kidnapped. The espers had lost control of their
powers when they had fled through the gate and leveled an entire city and
innocent lives were lost. Locke wants the espers to come with them to talk
peace to the Emperor in Thamasa. Later the scene shifts towards Thamasa and
General Leo and and Yura talk things out.
Yura apologizes for his actions, but he feels that an apology does not excuse
them from their actions, but General Leo thinks it is the humans who have to
apologize because they were so power hungry. Then when all is said and done,
the party and espers laugh about it, but as does Kefka. He comes in with
Magitek soldiers as they blast the party and General Leo's soldiers. It
appears that Kefka is acting under the Emperor's orders to bring back the
magicite remains to the Emperor. He then turns the espers into magicite as he
wants the town destroy as well. After Kefka sends one of his troops to knock
out General Leo, he awakens. Don't try to leave town though because Guardians
will block your path and if you do lose you will have to start over again.
Now talk to Kefka and a a fight will start.
-----------------------------------------------------------------------------
BOSS BATTLE: Kefka HP: 5000
-----------------------------------------------------------------------------
In this battle have General Leo FIGHT, he has the relic that allows him to
use X-Fight. But if you want you can use SHOCK, which looks awesome! After
defeating Kefka he hides himself, and then Kefka calles for Emperor Gestahl.
He apologizes to General Leo for decieving him as all he wanted was power,
but then suddenly he changes to Kefka as it was him all along. General Leo
was only fighting Kefka's shadow during the battle and after words Kefka
sends General Leo a fatal wound that kills him.
After the battle a wave of energy flood the town and the scene shifts towards
the Sealed Gate as the espers come flying through the portal as they try to
help their fallen friends as they fly towards Thamasa. He then completely
harnesses the power of the other espers as even another esper who challenges
him but even he falls to Kefka's powers. Then he captures the rest of the
espers' powers as things don't look good. Later when Kefka leaves the party
mourns over the death of General Leo, all people seem to want is power.
Then Interceptor comes in and is badly wounded as it appears that Shadow is
gone as well. The party is worried about Edgar and the others and Terra wish
she could say that they were safe, but then the other party members come by
and meet up with the party. It appears that they've been had, the Emperor was
a liar all along. Edgar had gotten to know a girl who had brought them tea
who later blurted out the entire plan. The other party is shocked to hear
that General Leo was killed as he was their finest soldier. The party then
decides to think up of a new strategy as Relm wishes to come along, but
Strago insists until Relm forcefully sways Strago's decision. The party then
heads for the airship to discuss their plans.
On the airship it appears that the Empire is headed for the statues. The
scene then shifts towards Kefka and Emperor Gestahl and they appear to be at
the brink of obtaining the espers. Terra senses that the world is in groaning
pain as suddenly the land rips apart taking with it innocent lives as a giant
continent is floated upon the world. Kefka and Gestahl are laughing about it,
but the party seems worried. The statues were sealed away a long time ago,
but if the statues are ever moved out of alignment even an inch the resulting
imbalance of power would result in the entire rearrangement of the planet.
Now head for the floating continent if you want, but if you need time to
prepare then head down to the shops and buy some extra items. When you are
all done head head for the floating continent but you will need to devise a
party of 1-3, you can't have four in your party, why? You'll see soon enough.
But before you can get on the floating continent the IAF or Imperial Air
Force is here to stop you and you will have quite a bit of work on your
hands. After a few battles with the Sky Armor and Spit Fire(s) you will
eventually meet up with Ultros.
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros & Chupon HP: 17,000(Ultros) 10,000(Chupon)
-----------------------------------------------------------------------------
Don't be shocked by the HP, you only have to lose them about a few thousand
hit points, after you damage Ultros enough he will call for his friend
Chupon.(For those of you wondering Ultros and Chupon does not work for the
Empire) This is also the first time you fight Ultros in the too hip boss
music. Keep using all of your best attacks and such and keep pounding him.
Lose Ultros about 4500 and his friend Chupon will come. After losing
Ultros about 8000 HP the second time you will finally defeat him and you
will have to lose Chupon about 10,000 to defeat him. When you defeat
Chupon he will use his Sneeze attack which will blow everyone away from
battle.
After the battle the party is blown off the airship and another boss
approaches them. Note that even though you were severely wounded the last
battle you come to the next boss battle fully healed up.
-----------------------------------------------------------------------------
BOSS BATTLE: MissleBay & Laser Gun & Air Force & Speck HP: 14,720(total)
-----------------------------------------------------------------------------
This boss will be tough, watch for your HP and keep them above 280. First
take out the Laser Gun and MissleBay so you won't have to deal with them.
Then concentrate your attacks full force on the Air Force. After destroying
the MissleBay and Laser Gun the Air Force will release a Speck which will
absorb all magic(including Ultima in which I used the Gameshark to get at
this point in the game!). Hit it with a physical attack and it should be
gone, but if you don't get rid of it quick you will have trouble damaging
the Air Force with magic. Also at this time it will begin a countdown
starting from 6, if you do not destroy both the Speck and AirForce you
will be eating the WaveCannon, a powerful attack(that has some cool special
effects!) that does anywhere from 500-640 HP of damage to every character in
your party! That's what makes this boss so hard! After defeating the boss you
will acquire the CZARINA RING.
NOTE: When you encounter Gigantos, you can use the Phantom Esper to dodge
his attacks.
You will now be on the Floating Continent, talk to Shadow and he will join
your party and it appears that the Empire tried to kill Shadow when they had
obtained the statues. After obtaining Shadow and saving your game head right
and towards the bottom, the path should open up automatically, then check the
blue orb just ahead to pick up the MURASAME blade for Cyan, then continue on
towards the right and the path will open up for you(don't head for the stairs
just yet) and it will lead to another blue orb and a monster will attack you,
but its a VERY tough monster.
Use all your best attacks and throw anything you may have at him, his Throat
Jab attack does over 500 HP of damage so you must watch out for that. After
the battle you will recieve a HARDENED knife. Heal your wounds also and then
continue onto the top, it will take you to the bottom path of the floating
Continent. Then head down and hit the switch and it will open up the right
side for you, then continue on and go to the next transporter. Here you will
see two other transporters so take the one on the left, it will take you to a
switch at the bottom.
Hit that switch and the path below will pave way for you, then continue on to
the top left and hit that switch as well and make your way down and around.
Keep going right and you will see a switch, don't hit it just yet until you
have picked up the blue orb and it will give you a BERET. Then head for the
bottom transporter and it will lead to a save point, so save your game and
heal your wounds. Then continue on back and hit the switch at the top left
and it will open up a transporter.
Go to it and you will end up on the heart of the Floating Continent, and
you will also have the chance to head back to your airship, if you choose
to go back to your airship you will head back to your airship but you will
have to go through the entire Floating Continent all over again. Choose no,
unless you really have to go back for some needed supplies, and head towards
the center and talk to the monster guarding your way and a tough fight will
ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: AtmaWeapon HP: 24,000
-----------------------------------------------------------------------------
NOTE: Another highly useful tip from Earthq:
"Atma Weapon (on the Floating Continent) can be defeated a LOT more easily
if you obtained Osmose and Rasp from Magicite Shiva. When you wear down
his magic points to zero, he's done for (because remember he said he was
pure energy?)"
In this battle it will be very tough, use all of your best attacks and have
Edgar use his Drill attack. You can also steal another ATMAWEAPON from this
guy, do so if you like but you must have Locke in your party. Keep attacking
him with your strongest attacks and keep your HP above 450, yes that's right.
He will use Flare at some point, and most likely your party member will not
survive that. But definitely watch for the Quake attack that does about 600
HP of damage to every character.
After the battle Shadow has sold his rights to the Empire and cannot fight
with you so he leaves. Then the party approaches Kefka and Gestahl, but Celes
also comes in as well, but it appears that the party is too late. Gestahl has
already taken in some of the statues' power, Celes tries to convince him tos
top but Gestahl shows the party is awesome power, and every party member but
Celes is stunned. Gestahl wants Celes to rule the world with him, Kekfa tells
Celes if she kills the party members her past treachery to the Empire will be
forgotten.
She takes the sword and thinks about the situation, would she really betray
her friends? No, power only breeds war as she turns around and stabs Kefka.
He really HATES Celes for doing that as he flops dead on the ground, but he
doesn't die as he uses the power of the Statues to revive himself. But if
Kefka tries to revive those statues it will destroy the world that they are
trying to possess, but Kefka doesn't listen as Kefka and Gestahl enter
battle against each other. Gestahl doesn't want Kefka to do so as he tries to
put Kefka into a deep sleep, but Kefka laughs.
Gestahl uses Fire3 and Flare but nothing happens as Kefka is unharmed due to
the fact that Kefka is in the field of the statues. He then commands the
statues to attack Gestahl, it misses and sends the two flying back. After a
few tries Gestahl is finally hit and Kefka pushes Gestahl off the Floating
Continent down to the Earth below. Kefka then rearranges the statues, but
Shadow then comes in and pushes the statues back into place and the rest of
the party are now free.
Shadow tells the party to run but he can't stop the chain reaction, but he
guarantees the party that he will meet up with them again. You will have 6
minutes to escape, and along the way you will have to fight against several
Naughty(s) and a Nepura at the end of the path. Its a bit tricky picking up
that Blue orb, try to go around without going near the blue orb and pick it
up to recieve an ELIXIR. When you arrive at your destination you will have
the option of JUMP or WAIT, choose WAIT and Shadow should come by and meet
with you when your time reaches under 10 seconds.
After the party lands on the airship the statues begin to unleash its
incredible energy as it levels the land below. The party tries to escape the
statues' power but the power is too great as it splits the airship in half
and sends the party members flying across the world. Afterwards a giant and
very impressive Napalm like explosion emits from the field as the world is
changed forever.
=============================================================================
=============================End of World of Balance=========================
=============================================================================
=============================================================================
A WORLD FOREVER CHANGED
Items: None
Party: Celes
Party's level: 19
=============================================================================
Here you will awaken as Cid has tended to Celes for over a year since the
statues' corruption. It appears that they have landed on a tiny deserted
island with a few strangers, but it appears that they have died of boredom
and despair. Cid doesn't even know where Locke is or if he even is alive
at all, Celes thinks that the entire party might have been wiped out as
the world continued to slide into ruin from that day one year ago.
Cid however has not eaten in days ever since he became ill, but he doesn't
want to eat fish but its the only thing to eat here! While Cid lies down
go look for a fish for him to eat outside, he will live longer if you catch
him a fast fish, but since he is suppose to die anyways it really does not
matter. Keep doing this until he starts to cough and he wants to thank you,
after that go outside and pick up another fish and walk back inside to Cid.
This time he does not respond, she keeps trying to get Cid to eat, but its
too late. Celes can't even believe that Cid is gone and she decides to take a
walk up along shore, she then finds a small letter on the floor, when the
other people where feeling down they use to jump off the cliff up
north...perked 'em right up! She feels alone that every one is gone, even
Locke, the one who promised to protect her. She jumps off the cliff just to
see her friends on the other side. Then she washes up shore in front of Cid's
house, a bird wakes Celes back up, but she gets a bit angry that the bird
nursed her back to health(figuratively of course) and then notices a bandana,
could it be that Locke is still alive? Celes believes so, now head back to
Cid's house.
Inside you will find a letter next to Cid, check it and he will tell you that
her friends are still waiting for her and that the stairs next to the stove
awaits her road to freedom. So go check the staircase next to the stove to
the left and you will find a small hidden room containing a raft, she says
her last goodbyes and leaves off. LAter you will end up near a town, enter it
and try to gather some information.
=============================================================================
THE RETURN TO RUINED ALBROOK
Items: None
Party: Celes
Party's level: 19
=============================================================================
In here talk to the town people and get some information. You will hear about
talk of the 8 dragons and some Crusader power and also a man who was
searching for his friends who went up north to Tzen. So go there and you
might want to buy some new weapons and armors and relics if you do need them.
=============================================================================
THE RETURN OF SABIN
Items: Pearl Rod, Drainer Sword, Hyper Wrist relic, Magicite, Tincture, Heal
Rod
Party: Celes
Party's level: 19
=============================================================================
When you enter this town suddenly a loud crash can be heard, head for the
center of town and you will find Sabin lifting up an entire house! But Sabin
can't move otherwise the house will collapse and Celes must save the children
inside. Inside there is a HEAL ROD, PEARL ROD, HYPER WRIST, Monster-in-a-box,
TINCTURE, MAGICITE, another Monster-in-a-box, and a DRAINER sword. Inside
there will be some random encounters, quickly head for the boy inside the
house first and get him out, you will be given a rather lengthy 6 minutes to
do so.
Afterwards the people dive for cover as the house collapses as Sabin jumps
away. Celes is shocked to find Sabin, as she had given up hope, but now that
she has found Sabin they may all be alive! Now they must search for the other
party members. Now head for the northeast part of town and you will find a
man hidden behind some trees, he's not exactly super visible, but he is
spotable. Talk to him and he will give you a stone for 10 GP, do so and you
will recieve the Magicite Sraphim. Afterwards head east out of town to
Mobliz.
=============================================================================
THE TOWN OF MOBLIZ AND THE LOSS FAITH OF TERRA
Items: None
Party: Celes, Sabin
Party's level: 18-20
=============================================================================
Head towards Mobliz to the far east, its a rather long walk through a bridge
though. Inside when you walk in two dogs will block your path and a small kid
will come out, he will then go back in and hide. Go to the house in which he
went inside and go downstairs and the party will finally meet up with Terra
for the first time since the incident over a year ago. She's happy to see the
party, but when they talk about going to stop Kefka Terra walks away. Follow
her and talk to her, she will tell you that she can fight no longer.
After the day the world changed Kefka directed a beam towards the town and
all the adults of the town died while protecting their young. Terra felt that
the children needed Terra and she can't leave them, Duane then comes in and
tells the party that they can't take her away. Terra can't fight because she
lost her will to fight because the kids made her feel something that she had
never felt before. Now leave, as the party leaves a kid informs Terra that
Phunbaba is coming, Terra then goes out to confront Phunbaba as he is an
ancient demon that was released when the world came asunder.
-----------------------------------------------------------------------------
BOSS BATTLE: Phunbaba HP: 28,000
-----------------------------------------------------------------------------
This battle Terra has no hope of winning, so just lose because all of your
attacks will do jack.
After the battle Celes and Sabin come back, but then Phunbaba attacks them as
well, time to teach this guy a lesson.
-----------------------------------------------------------------------------
BOSS BATTLE: Phunbaba HP: 28,000
-----------------------------------------------------------------------------
Here in this battle have Sabin perform one of his Blitz and have Celes attack
regularly and keeping the party's HP up above 300. Keep this same pattern
going until he escapes.
After the battle Terra is injured but otherwise fine and recovering quickly
as she has lost her fighting edge as well as her fighting spirit. Terra
decides to stay in Mobliz as she cannot be of any further help to the party.
The party then leaves, but the kid stops you and thanks you for stopping
Phunbaba and during his hastily retreat he had dropped the magicite Fenrir.
Afterwards head northwest outside of Mobliz to find the town of Nikeah.
=============================================================================
THE TOWN OF NIKEAH AND GERAD
Items: None
Party: Sabin, Celes
Party's level: 18-21
=============================================================================
When you reach the town of Nikeah head for the pub, inside talk to all of the
thieves and he will leave. Now leave outside the pub and head to the trade
area in the center of town and talk to the guy who looks like Edgar. Talk to
him and he will deny that he Edgar(could it be possible that he has
amnesia?), as he trys to avoid you keep talking to him. He calls Celes "my
lady" and she knows Edgar would only say "my lady" and Gerad is a bit
shocked, but he tells her that "my lady" is used all over the world. Then
follow him towards the docks, the party will conceal themselves from Gerad's
view as they overhear the conversation. The party then sneaks onto the ship
as it heads towards South Figaro.
=============================================================================
RETURN TO SOUTH FIGARO
Items: None
Party: Celes, Sabin
Party's levl: 19-21
=============================================================================
In this town when you arrive head to the mansion on the north part of town
and enter through the draft room and make your way around until the area with
the numrous staircases and the path earlier that was blocked, you can now go
through to basement 2 to pick up an X-POTION and an ETHER. Then head for the
inn and talk to Gerad, he still denies the fact that he is Edgar, but why?
Then head out and go towards west out of town to the South Figaro cave.
Inside Ziegfried will be in your way, talk to him and it appears that he will
check inside for monsters and tells you to wait, but don't bother, just head
inside and make your way through until you see Gerad and the theives. They
will feed the turtle something and the little turtle will create a stepping
stone for the theives and Gerad and Ziegfried will be right behind them.
Follow the theives and Gerad through and you will notice that all the
treasure chests are gone, thanks to the thieves.
In the next room Ziegfried will take the other treasure chest, follow him to
the next area and you will now be inside Figaro castle. Continue through
towards the engine room and make your way around and make sure you pick up
the CRYSTAL HELM, GRAVITY ROD, X-POTION, and an ETHER. Then make your way
through to the top left door and pick up the REGAL CROWN. Then head back and
make your way to the center of the engine room, the party sees the thieves
and Gerad and also the cause of the problem with Figaro castle. Gerad then
tells the thieves to get the treasure while he takes care of the creature
that has been a problem for Figaro Castle. Gerad finally admits to the party
that he is Edgar, so aren't they going to give him a hand?
-----------------------------------------------------------------------------
BOSS BATTLE: Tentacle(4) 7,000(1), 5,000(2), 4,000(3 & 4)
-----------------------------------------------------------------------------
This battle will be tough, have Edgar use his CrossBow, Celes her Ice magic,
and Sabin use his AirBlade blitz, if he has it, otherwise just have him use
pummel. They will occasionally use Sieze, and it will capture a party member,
so any damage done to the tentacle the party member will feel a fraction of
it, but don't let that stop you from destroyng the boss though.
After the battle Edgar tells why he did not wanted to be known as Edgar
because he wanted to use the thieves that had escaped and they lead them to
their secret cave. Then Edgar hears the thieves coming and hides, the thieves
leave as they thought Gerad was swallowed up by the monster and Edgar's
intention was never to get the treasure anyways. Now go into the treasure
room and you will see that all the treasure chests have been checked and
emptied, but check the center statue to reveal a SOUL SABRE. Now return to
the top floor of the engine room and the driver will lift the castle to the
surface. Now talk to the driver again and head towards Kohlingen.
Now head towards the town of Kohlingen which is located northwest from Figaro
castle and head towards the pub. You will see Setzer in his chair, talk to
him as he will be surprised that you are alive. Celes wants Edgar to come
with them but he doesn't have it anymore, its a world too chaotic for him and
he has lost his wings. Celes then finally convinces Setzer to come along with
them. Setzer wants to visit Daryl's tomb as he will get the party another
one...airship that is! The game will automatically tell you where Daryl's
tomb is, so head for that direction.
=============================================================================
ANOTHER AIRSHIP AWAITS AND A TRAGIC PAST
Items: Exp.Egg, Man Eater, Crystal Mail, Czarina Gown, Genji Helmet
Party: Edgar, Celes, Sabin
Party's level: 17-22
=============================================================================
Here inside Setzer opens up the door under Daryl's tomb, someone which Setzer
knew in his past. Enter in the tomb and continue through to basement 2. Now
head for the top right door and check the tombstone to reveal a door, and hit
the switch to let loose the water. Then head towards the bottom left door and
pick up the CRYSTAL MAIL, continue on and pick up the CZARINA GOWN. In the
next room hit the switch and then head back towards basement 2. Then take the
bottom right door and pick up a GENJI HELMET, and head back to basement 2 and
take the middle room. In this room take the turtle through to the next room
and then hit the switch, but don't take the turtle ride yet, go to the bottom
room and in here there are four tombstones. They read:
UARE ISSQ
ORLD THEW
Can you guess what it is trying to say? Yes that's right "THE WORLD IS
SQUARE" Pretty catchy and inventive huh? Now head back to basement 2 and take
the top left door and carve something in the tombstone. Carve in
"THEWORLDISSQUARE" and it will reveal the location of the EXP.EGG relic in
Daryl's tomb. You do not need to go through the tomb finding and tomb writing
to actually obtain the EXP.EGG relic, you can get it without doing the
puzzles, but its just funner this way! Now head back to the middle door in
basement 2 and continue on through to the next save point. Here don't pick up
any treasure chests, but do save your game and heal your wounds if any. Check
the treasure chest to the right inside is a Presenter.
-----------------------------------------------------------------------------
BOSS BATTLE: Presenter HP: 9,845 ITEM: Dragon Claw
-----------------------------------------------------------------------------
This boss is pretty hard, but he's like the first boss you faced at the
beginning of the game. Hit the aprt with the treasure chest and do not hit
the shell otherwise recieve a nasty Magnitude8 quake attack. Keep your HP
above 600, otherwise the GigaVolt will get you unless you have something that
can obsorb lightning attacks. When he goes into his shell heal your party
members and wait for him to pop out of his shell and then attack him. Keep
this same pattern until he's gone.
Afterwards check the other treasure chest to the right and pick up a MAN
EATER dagger, then save your game and heal your wounds if neccessary. Now
make your way towards the next room and check Daryl's tomb, but as the party
does another boss attacks them.
-----------------------------------------------------------------------------
BOSS BATTLE: Dullahan HP: 23,450
-----------------------------------------------------------------------------
This boss will be tough. He will use Level? Pearl, if your levels are not
divisible by 2 then you should be fine. He will use Ice 3 and Pearl in this
battle, and there isn't really much that you can do about it except bring
that character back to life and heal them. Don't use Ice magic in this battle
because it will heal him, use Fire magic and keep pounding away with Sabin's
Suplex or Pummel, Setzer's Slot attack, have Celes use Runic occasionally
because this boss uses a lot of magic and have Edgar use his Chainsaw.
After the battle the door behind the tomb will open. Continue on through and
inside the music changes as Setzer has a retrospect of old memories. A
flashback occurs, and an expierimental airship might prove unstable, but
Daryl decides to go anyways and tells Setzer that if anything should happen
to her the Falcon is his. But Setzer thinks he will win it from her in a
race, the scene then shifts towards the flashback of Setzer's view in his
flying airship as the two race head to head. Daryl wants to be the only woman
who came closest to the stars as Setzer will wait for her on their hill
before sunset. Daryl never showed up, a year later after the two's race the
wreck of the Falcon was found.
Setzer had found the airship and restored it and place it near Daryl's tomb,
he couldn't bare to look at it because of what it did to Daryl, but it might
be the thing that will save not only the party, but bring a new sense of hope
to all living in the world(notice the music change, upbeat and its time to
put a pounding on Kefka). The airship rises out of the waters and the party
can attack Kefka from the air, but before they can do so they will need to
find their friends. Then a bird comes by and Celes wants Setzer to follow it,
she doesn't know why, so Setzer does and the party lands in the town of
Maranda.
=============================================================================
THE TOWN OF MIRANDA AND THE MYSTERIOUS MAN
Items: None
Party: Celes, Setzer, Sabin, Edgar
Party's level: 19-22
=============================================================================
In here talk to the lady to the right of the armors shop and she will show
you some rather useful information, something you can use! Although they are
only views of each location, there is something that you can do once your
done obtaining your next party member. Here in this town the people describe
a strange man who kept calling people "thou" but can it be Cyan? Then talk to
Lola in the house to the far right of town, inside she said someone sent her
flowers all hand made of silk from Mobliz, including a letter, but wasn't
Molbiz demolished by Kefka's beam of light?
Then read the letter and the handwriting looks a lot like Cyan's, but where
is it coming from. Lola will ask to attach the reply to a carrier pigeon,
so will you? Of course! Take it to the bird just outside the house to the
left and it will show you where it is going, follow that bird to the next
destination.
Here when you enter Zozo talk to the carrier pigeon and it will fly off,
follow that bird to the top of this town. But first you can't get through
since the door at the top is locked, talk to the walking merchant in this
town and he will sell you the Rust-Rid for 1000 GP to open the door, do so
and continue through to the top of the pub and onto Mt.Zozo.
=============================================================================
JOURNEY THROUGH MT.ZOZO
Items: Ice Shield, Gold Hairpin, ed Cap, Aegis Shield, Thunder Shield
Party: Celes, Sabin, Setzer, Edgar
Party's level: 19-22
=============================================================================
Here continue to the left and pick up the ICE SHLD and RED CAP and continue
down. Also note that there will be this bear that you will encounter in
random battles and will steal a CHUNK of your money, defeat it quickly and
you will win back your money, if not he will escape and your hard earned
money will be forever gone. Then pick up the THUNDER SHLD and equip it, then
continue towards the top and pick up the AEGIS SHLD and equip it then head
for the door to the left and outside is a GOLD HAIRPIN relic, then go back
inside and take the right path.
Outside make your way through pass the rope bridge and onto the next cave and
to the left is a save point. Save your game and heal your wounds. NOTE: You
can hit the switch at the top right to reveal a Storm Dragon if you want, but
I must warn you that its QUITE POWERFUL, so ignore that top switch for now
and if you do want to fight it, check my strategies in the Side Areas down
below. Now continue through down and make your way to the room with the silk
flowers. Read the letter Cyan is about to send to Lola and you will discover
that her boyfriend passed away sometime ago and he begs for her forgiveness
as he wants her to make a new start with her life.
Now make your way to the right and Cyan will send another letter to Lola. The
party then grett themselves to Cyan as they have not seen each other for so
long and Cyan will automatically decide to go with the party, Cyan wonders
how the party found him and he believes that the party has been reading his
letters and quickly goes inside the cave and removes the flowers and letter
and claims that all of this was just a diversion of his. But we all know that
it was no diversion scheme, he had passed through Miranda and heard about
Lola and felt sorry for her.
She had sent letters everyday and recieved no reply, and Cyan being the noble
hearted man that he is decides to pretend to be her boyfriend. He saw a
similarity between her and him, they were both looking behind, but something
then changed. He had also bumped into Gau in Maranda, and Gau wanted to
become stronger if he was to face Kefka and most likely he had returned to
the Veldt. Now head back to the right side of the mountain where Cyan was and
pick up the key to Cyan's treasure chest. Inside the treasure chest is a rare
item, a book about machinery and a "Book of Secrets." Now head out of Mt.Zozo
and out of Zozo and back to your airship.
=============================================================================
TERRA COME BACK!
Items: Ether
Party: Whomever
Party's level: 20-23
=============================================================================
On your airship Cyan is in the engine room just dazzled over the machinery on
the Falcon, talk to him if you want to change party members. Then when you
are done head towards Mobliz and find Terra. In here Terra is not in her
house, and it appears that Katarin ran off as Duane was a bit angry. Go to
the house on the left side of Mobliz and watch the dog carefully. Follow that
dog downstairs and you will see Terra, Katarin is about to have a baby and
Duane comes in and apologizes. He hasn't been the best husband but he is
learning and wants Katarin to come back with him. Then suddenly the whole
place shakes as Phunbaba returns. Now you must right against Phunbaba again.
-----------------------------------------------------------------------------
BOSS BATTLE: Phunbaba HP: 26,000
-----------------------------------------------------------------------------
This battle is the same like last time, lose him a certain amount of HP and
he will use his BabaBreath and blow two party members away.
After the battle Terra comes and decides to help out the party as she turns
into her esper form.
-----------------------------------------------------------------------------
BOSS BATTLE: Phunbaba HP: 26,000
-----------------------------------------------------------------------------
This battle should be the same through and out. Have Terra use her magic and
have the other party members attack regularly.
After the battle the kids see Terra and run back in fear, but the little girl
notices that she is Terra. The children are not afraid of Terra anymore and
she understands what she has been burying for so long..."love." She realizes
that she must fight for the future of the children, she gives her goodbyes to
Katarin and Duane and to the children, and Terra has discovered a new part of
her she never understood until now and she will fight for the people who have
not even been born yet. Now head back to your airship and rearrange your new
party and head towards the Veldt which is north of Mobliz.
=============================================================================
GAU SMART, GAU COME BACK STRONG!
Items: None
Party: Whomever(must have three party members ONLY!)
Party's level: 20-23
=============================================================================
Here on the Veldt walk into a random encounter, also make sure that you only
have three members in your party, if you have four then Gau won't come to
you. When you go into a random encounter win the battle and Gau will come at
the end and will travel with you now. After you are done head to the cave on
the southwestern part of the Veldt.
In here when you enter Interceptor will see you and it appears that he wants
you to follow him. So follow him and in this next room there are thieves near
a fire, talk to them and they will tell you SPECIFICALLY how to acquire Gau
if you had not done so yet, so if you can't interpret their words and still
don't understand you are pretty slow! Continue through and pick up the
treasure chest to the left and inside it contains a RAGE RING relic. There is
also another treasure chest which contains TIGER FANGS for Sabin, but its
guarded by an Allo Ver.
After that make your way through to the bottom staircase. And continue to go
through the stairs until you reach a door with a switch to the right of it.
Hit the switch and pick up the STRIKER and then continue through to the right
and you should eventually reach a save point, so save your game and heal your
wounds. Then make your way to the next room you will see Shadow(or Relm if
Shadow did not jump off with you on the Floating Continent). Then suddenly
the party is attacked!
-----------------------------------------------------------------------------
BOSS BATTLE: SirBehemoth(2) HP: 19,000
-----------------------------------------------------------------------------
This battle will be difficult, cause you will have to face off against the
two of them. Have Terra and Celes use Fire magic on the first SirBehemoth and
have Cyan use his SwdTech, Sabin his Blitz(pummel or Suplex), Gau anyone of
his rage attacks, Setzer his regular attacks or Slots, and have Edgar use his
Drill in this battle. Keep doing this until the first one dies and then
another one will attack from behind. This time continue the same pattern but
have Celes and Terra use Ice magic against the 2nd SirBehemoth. After
defeating the two you will recieve a BEHEMOTHSUIT and CRUSTAL SHLD.
After the battle the party takes Shadow(or Relm) to Thamasa where he can heal
his wounds. Then a flashback occurs to Shadow's past where he left out of
town and Interceptor follows.
NOTE: If you saved Relm a different scenario will take place obviously.
Now leave towards Jidoor which is south of Zozo on the western part of
the world map.
Here head straight for the mansion up top to Owzer's house. Inside here head
straight up and turn on the lights. Then head to the left and you will notice
that the paintings are different from last time. Now check the bottom left
portrait of the lady and two Dahlings will attack you, defeat them and a door
will replace their portrait. Enter through to the next room and head
downstairs, here in this room a portrait will attack you and you will have to
fight off against a SoulDancr and four Wild Cat(s).
After defeating them head to the left door up top to pick up a MOOGLE SUIT
and then head for the right door. Here head straight up and go behind the
three doors to pick up a RELIC RING. Here the three doors will open and close
and only one of them will open at a time. Ignore the two doors on the right
and head for the left door and continue on through to the room with the
floating treasure chests. Try to reach for them and a battle will ensue.
The treasure chest include 2000 GP which is guarded by a Soul Dancr and four
Wild Cats, a POTION which is also guarded by a Soul Dancr and four Wild Cats,
an ETHER which is also guarded again by a Soul Dancr and four Wild Cats, and
finally a REMEDY which is once again gaurded by a Soul Dancr and four Wild
Cats. After picking those treasure chests up check the middle painting a a
fight against a StillLife will ensue, defeat it and a door will replace the
portrait, and enter through to the next room.
In this next room there are two doors and a save point, save your game and
heal your wounds. Now enter the door on the right and talk to Owzer, he tells
you that there is a monster inside the painting and that the party cannot
attack the painting because it means too much to Owzer, then Relm is startled
by the presence of Chadarnook who came out of the painting.
-----------------------------------------------------------------------------
BOSS BATTLE: Chadarnook HP: 30,000(each)
-----------------------------------------------------------------------------
This boss is extremely tough. He will use Phantasm on the party which is
sorta like a poison attack that constantly drains your HP. Lose him a few HP
and he will change form and this form will use Bolt 2 and Bolt 3. So if you
have a THUNDER SHLD or AEGIS SHLD equipped that shouldn't be much of a
problem. Have Cyan use his SwdTech, have Sabin use his Suplex or Pummel, have
Edgar use his Drill, have Setzer use his Slot attack, have Gau use anyone of
his Rage attacks, and have Terra and Celes use magic or attack as normal.
After the battle Relm tells the party to relax and Owzer thanks the party for
saving the painting in which he thinks is more precious than his own life.
The monster was in the portrait because Owzer had bought a stone from the
auction house and he suddenly felt like painting a picture of a Starlet, but
he could never paint it since it was out of his league, but then he found
Relm, whose artistic abilities surpassed those of anybody Owzer has ever seen
in his life.
He then tells you that the stone is over by the bookshelf, so check the
bookshelf and you will recieve the Magicite Starlet in which Owzer is more
than happy to get rid of. Relm then decides to leave and she tells Owzer that
she will be back to finish the painting. Now head back to your airship and
head towards the giant star shaped mountain in the middle of the world map,
a top the southern continent.
=============================================================================
THE CAVE TO THE LOST TREASURE
Items: Wing Edge, Ribbon, Draon Horn, Warp Stone
Party: Whomever
Party's level: 22-25
=============================================================================
You should see a small spot in which you can land your airship, when you land
or at least try to, Setzer will tell you that you will need to split up into
two groups. So do so, and afterwards you will land atop the Pheonix Cave, you
can switch between the two groups using the Square button or the "Y" button
if you are playing the SNES version.
NOTE: This place is very complicated and I will try to be as detailed as
possible, but most likely you will be better off doing this yourself
instead of following this guide. But for those who are really stuck
read along as I will tell you EVERYTHING that is in this cave.
Now enter inside and have the first group step on the switch and switch to
group 2 to have them go through the door on the left. After group 2 has gone
through have them step on the switch that is above the switch group 1 is on.
Switch to group 1 and have them take the right path and hit the switch above
to remove the spikes. Now switch to group 2 and move through the path that
has been removed of spikes(don't take the treasure chest to the left yet
otherwise you will fall to the bottom spikes below) and walk to the right and
down the stairs to the switch, step on the switch and the spikes on the floor
will be removed, now switch to group 1.
Now walk through and to the next room, the treasure chest to the right
doesn't contain anything. Now walk up top and the treasure chest contains
nothing so don't bother with it and hit the switch which will reveal three
stepping stones over the magma. Now switch to group 2, and take the top left
staircase. Here in the Magma room go down and take the staircase up to the
next room and hit the switch that will create a bridge leading to the WING
EDGE, the bridge is here so that you do not fall to the spikes below. Then go
back to the next room and take the stepping stone path, don't get the
treasure chest just yet and hit the switch that you see.
Now switch to group 1 and have them take the path that was opened and go to
the switch that you saw above the rock and step on the switch and the rock
will move out of the way for group 2. Now switch to group 2 and head towards
the next room. In this room there is a save point to the left, so save your
game and heal your wounds. Now step on the switch above and switch to group
1. Now walk around the path and onto the next room. Here you will have to use
the stepping stones to make your way across around to the next room, and yes
there are still no treasures in the treasure chests.
Here in this room hit the switch and the water will drop below and cool off
the magma, now switch back to group 2, now have this group hit the switch to
the left which will clear the rocks for group 1, now switch to group 1. Now
continue down and you will see a dragon wandering around, ignore it and pick
up the DRAGON HORN relic and its optional if you want to fight the dragon.
But if you do refer to my Side Areas section on how to beat him. Whether you
choose to or not, do up the stairs and stand on the switch that reveals two
rocks. Now switch back to group 2 and have them walk to the left side and to
the magma room that had been cooled off.
In this room you can pick up your first treasure chest which is a RIBBON and
then continue onto the top left room and walk across the two rocks and now
you should be with the other group. Hit either switch at the bottom and
switch to group 1 and have them hit the other switch. Now continue through to
the bottom and in the next room the party will meet up with Locke. Locke has
discovered a legendary relic that can restore life, it has been weakened over
time due to the large cracks in the stone.
Locke feels that his life has no purpose ever since that incident with
Rachel, but he wants to right the wrong that he had made. Locke decides to go
with the party, but only as far as Kohlingen, he then sets the stone near
Rachel, but nothing happens. But after a rather unuseful remark by the
Patriarch and stone begins to glow and Rachel awakens as she has been
dreaming of Locke as she wanted to hear Locke's voice. However the Pheonix
has only given Rachel very little time and she must leave soon, but she wants
to tell Locke something.
The times she spent with Locke she was happy and at the moment the incident
occured she only thought of Locke and will never forget Locke and the joy
that he has brought her. As Rachel is about to leave she tells Locke that he
must forget about the past and stay true to himself as Rachel gives the power
of the Pheonix to Locke. She then leaves Locke and the power of the Pheonix
now inscribes along Locke. When locke leaves to the room above Celes is with
him, but Locke has a new sense of hope and now its time to stop Kefka once
and for all.
As Locke and Celes leaves, Locke remembers something. He hands over the the
treasures that he had found in the Pheonix Cave(that explains why all those
treasure chests were empty), X-POTION, FENIXDOWN, X-ETHER, ELIXIR, FLAME
SHLD, and a VALIANTKNIFE. The party has an appointment with Kefka, but don't
head to the tower yet. Head towards Thamasa where you had left Shadow, its on
a small island at the bottom right corner of the world map.
The Colleseum is in the northwest part of the world map at the very tip. It
looks a bit like the Opera house on the outside so don't be fooled by it.
Inside you will see a familiar face, wait a minute...is that Ultros? Ha!
Let's take this minute to laugh at him! You also learn here that you can bet
items for prizes, in fact there are a lot of different combinations here, and
I do mean A LOT! But for now head towards the Colleseum's battle arena and
bet the STRIKER daggar(hopefully you did not sell it!) and a battle against
Shadow will start. This battle should be pretty easy since Shadow has no
armor or weapons to defeat you with. After the battle Shadow tells the party
that the only thing he knew how to do was fight. He then decides to go with
the party, so now head back to your airship and head for the magic tower.
=============================================================================
STRAGO WAKE UP YOU BONEHEAD!
Items: None(yet)
Party: Relm and whomever
Party's level: 24-28
=============================================================================
The Magic Tower is on the same island as Mobliz is, its west of Mobliz and
its comepltely surrounded by high terrain and mountains and the only way
through is buy airship. Land your airship near it and make sure you have Relm
in your group. Inside Relm will immediately yell at Strago and then he
awakens from his brainwash and is surprised to see alive. Of course Relm is
alive "you idiot!" Did you think she would check out before the old man?
Afterwards Strago makes himself at home on the airship, so now that everybody
is back its time to lay the "SmackDown" on Kefka. Don't bother with this
place yet, its VERY tough to get through even the first few floors at your
state now, but for now head towards Kefka's tower via the airship.
=============================================================================
THE FINAL BATTLE AWAITS
Items: Rainbow Brush, Megalixir, Minerva, Tack Star, Force Armor, Ribbon,
Fixed Dice, Red Cap, Nutkin Suit, Guantlet, Hero Ring, Aegis Shield,
Party: Whomever(split into three groups)
Party's level: 26-30
=============================================================================
NOTE: Before you head inside here I suggest you check out my Side Areas
section first. The side areas will significantly boost your levels and
gain you some incredible weapons and armors and magicite. However, it
is still very possible to beat the game without all the extras.
The battles that you are about to fight will drain you of your HP and MP
rather quickly and you will need to stock up on materials like TENTs,
POTIONs, and stuff like that before you go. Kefka's Tower is on the southern
continent north of the town of Albrook. You can't enter it from the bottom,
you must move in through with the airship. Land your airship on top of
Kefka's tower, but Celes doesn't feel right about something. If they destroy
the statues the very power that gives the espers life will kill the espers,
and what will happen to Terra?
You will now have to break your entire party into three groups. Split your
party into any three groups that you want. Here you will start off with group
1, you will need to switch between groups, but don't worry, you don't need to
do it as intensively as the Pheonix Cave. From here go around and pick up the
CORONET and then enter the next area. In here take the escalator down to the
next area. In here pick up the FIXED DICE at the top and onto the next area
outside and then continue onto the next area.
In this room you will have to wait here. Go to your second party now. From
here go around and down and over at the top left of this room pick up the
MINERVA and go down to the bottom right and take the top room and inside pick
up the TACK STAR and then continue on outside. Here in this room there is a
monster to the far left, approach it and a fight will enuse.
-----------------------------------------------------------------------------
BOSS BATTLE: Atma HP: 55,000
-----------------------------------------------------------------------------
This boss is one tough customer. Watch for his Southern Cross attack, his
Fire 3 attack, Bolt 3 attack, and his Clean Sweep attack. His physical
attacks deal a good amount of damage at your point in levels right now but if
you set up Golem you won't be harmed by his physical attacks. Have everybody
use there best attacks or best magics like Ultima(if you have it) or Flare or
Pearl or Ice 3 and so on. Keep your HP above 1300 if possible to survive his
Meteor attack. NOTE: Mog can learn a new dance in this battle.
After the battle there will be a save point that will open up, so save your
game and heal your wounds. Then continue onto the next area make your way
around to the left and enter the next room. Here there are two pipes, ignore
the right pipe and enter the left pipe. Outside here make sure you pick up
the FORCE SHLD and then go down and enter the door on the left. Inside here
there is a RIBBON and you will also see group 1, step on the switch and the
floor will make passage for group 1. Now go back and through the door to the
right and keep going and you will see a dragon on top of the red platform,
you can fight it if you want if you feel strong enough, but you can ignore
him for now.
Then continue onto the room to the left and make your way to the next switch.
You can step on it if you want, but for now switch to your third group. Now
in group 3 keep going down and along the way pick up the RED CAP and enter
the top room. In here keep going up and continue along the way and pick up a
NUTKIN SUIT and a GUANTLET. Now go back outside and take the bottom room.
Keep going and pick up a HERO RING relic along the way and move towards the
top moving rail and in here there is a save point at the top left. So save
your game and heal your wounds and continue on to the left. Before you can go
anywhere a monster attacks you.
-----------------------------------------------------------------------------
BOSS BATTLE: Inferno & Striker & Rough HP: 30,800(I) 8,000(R) 11,000(S)
-----------------------------------------------------------------------------
This battle will be tough. It will most likely start the battle with the
Atomic Ray attack, which causes at max 1100 HP of damage to every character.
Keep your HP up and take out the Striker and Rough(its arms) first so that
you don't have to deal with its Bolt attacks. Use all of your best attacks
and keep pounding on him while keeping your HP up. Watch for his GigaVolt
attack which can inflict over 2000 HP of damage.
After the battle continue on outside and out here pick up the MEGALIXIR and
to the left pick up the RAINBOW BRSH and also hit the shining treasure chest
to clear up the path to the left of you and then continue on. You will then
see another dragon, fight it if you wish and if you do and need help refer to
my guide below with the 8 Dragons. Whether you do or not continue onto the
next area and step on the switch and the door will open up. Now switch back
to your first group. Now in here continue onto the next area and make sure
you pick up another TACK STAR along the way and then you will see your other
two party members.
Go up and step on the switch and go to either side, when you do the path will
be blocked, but for now go to either side and drop the weight on the switch,
but your party members must move out of the way first. After doing that
switch to your other party and go up the now accessible stairs and do the
same thing your first group did and drop the weight on the switch. Now switch
to your other group and have them reach up the middle switch and stay there.
Now have your other two party members hit the other switches, then when all
three groups are standing on the switches the door will open up. Now have
your middle group go down and hit the switch again. This will open up the
doors on the other two sides. Now continue up and go on to the middle room
and a Guardian will be in your path.
-----------------------------------------------------------------------------
BOSS BATTLE: Guardian HP: 60,000
-----------------------------------------------------------------------------
At first when you encountered this guy you could not damage him and he would
always beat you, but now you can damage him. You can damage him now but this
guy is TOUGH. Heck he's the toughest boss in the game as of now. Use all of
your most powerful attacks and magics and keep your HP up at max if possible
and keep pouding away. Watch for its Entwine attack, it will cause slow, so
use either Dispel or Fast to cure it.
After the battle a save point will open up, so save your game and heal your
wounds and continue on. Keep going and then you will have to fight against
another boss.
-----------------------------------------------------------------------------
BOSS BATTLE: Poltrgeist HP: 58,000 ITEM: Aura Lance
-----------------------------------------------------------------------------
This battle will be tough. Watch for it to use Meteo which will cause over
2000 HP of damage to every character. Its Fire 3 attack and Southern Cross
attack can be absorbed by a FLAME SHLD. USe your best magic and keep your HP
up at max if possible and attack attack attack!
After the battle the continue on and in here is another save point. So save
your game and continue on and in here step on the switch and switch to your
other group. Here just continue on until you reach the next statue.
-----------------------------------------------------------------------------
BOSS BATTLE: Doom HP: 63,000 ITEM: SKY RENDER
-----------------------------------------------------------------------------
This battle will be very tough. Watch for its N.Cross attack, it will freeze
your party members, but not all. Use low level fire magic attacks against
your party members to defrost them. Watch for its Ice 3 attack as well, so if
you have an ICE SHLD equipped you can absorb the attack or nullify it with
your FLAME SHLD. Watch for it when it targets a party member, its preparing
to use its Demon Rage attack, it will do at max 7500 HP of damage. However
this can be nullified to just 1500 HP of damage if a party member is in the
back row and having the Safe casted as well as wearing Force armor equipment
with the Paladin Shld.
After the battle a save point will appear, so save your game and heal your
wounds and continue onto the next room and step on the switch. Now switch to
your next group.
-----------------------------------------------------------------------------
BOSS BATTLE: Goddess HP: 44,000 ITEM: Excalibur
-----------------------------------------------------------------------------
This battle will not be easy, even though you get the Pincer attack off in
this battle. Watch for its Southern Cross, it will do a good deal of damage
to your party members, so keep your HP up and above 700 just to be safe. Use
your best magics and attack constantly while keeping a close eye on your HP
and the battle should be won.
After the battle a save point will open up, so save your game and heal your
wounds and continue onto the next room and step on the switch and you will be
transported over to Kefka's domain at the top of this tower. Here when you
enter Kefka has been expecting you, he appears in a magical triangle and uses
his power and toys around with the party. But Terra tells him that people
will keep rebuilding the things he takes from them, but Kefka doesn't care,
he will destroy everything people build, he doesn't understand why people
cling onto their lives when they know they won't live forever, but Terra
tells him that its the day-to-day concerns, personal victories, the
celebration of life and love.
Kefka however doesn't like what he is hearing and asks if Terra has found her
joy, and she has, she knows what love is. Locke has learned a great deal
about life as well, Edgar's dream is to build a kingdom of freedom and
dignity, Sabin has come and expierienced the caring that his brother has
brought for him throughout his childhood, Celes has met someone who can
accept her for who she is, Strago has a special little granddaughter, Relm
has a brave grandpa that will stand with her at all times, Setzer's airship
and Daryl's love, Mog has friends here as well(that what he would say if you
have him in your party), Gau has friends that are by him right now. Kefka
doesn't like what the party is telling him, it sickens him as they "sound
like chapters from a self-help booklet!"
Then Kefka uses his power and sends the beam of light towards the the world,
he wants to destroy everything and create a monument of non-existence(does
this sound a bit Exdeath-ish?), but Terra tells him that life will go on and
that people will always have dreams. But Kefka will hunt them down, Locke
will not allow him to harm another living thing, then Kefka sends another
beam of light towards the world.
Now you will have to set up an order in which the party members will fight in
1-12, but if you have been following the walkthrough then there are only 11
members in your party. You will face off in four battles each are very tough,
if one of your characters die during battle, the next character up will
replace that character until all of your party members lose or if you win all
four battles. After you're done a battle will ensue:
-----------------------------------------------------------------------------
FINAL BATTLE 1: (Kefka Demon) & (Demon's hands) HP: 30,000(KD) 60,000(BH)
-----------------------------------------------------------------------------
Here in this battle have Cyan use his SwdTech, have Sabin use his Pummel,
have Terra use her regular attacks or magic and the same goes for Celes, have
Gau use any one of his rage attacks, have Setzer use his Slot attack (its
better if you use the Coin Toss relic and use GP Rain instead), have Edgar
use his CrossBow, have Locke attack as normal, have Strago use his AquaRake
attack or attack with magic, and have Relm attack as normal and use magic.
Once you knock out the hands have Edgar use his Drill against the Kefka
demon. He will use R.Polarity at the beginning of the match and that will
draw you closer to him and make his physical attacks cause more damage, there
is nothing that you can do about this besides casting Safe on the party or
hope that he will miss with its attacks because they are VERY powerful.
After this battle another tough battle will ensue.
-----------------------------------------------------------------------------
FINAL BATTLE 2: (Outergate Demon) HP: 112,000(combined)
-----------------------------------------------------------------------------
In this next battle its the same as the last one, this time you will have to
deal with four targets instead of three and you will be back in your previous
positions as the R.Polarity effect has worn off from your last battle. Keep
your HP at max if possible and you might want to use Haste to quicken your
party and make quick decisions otherwise you can find yourself having an
early deathwish. If you knock out one of the targets it will use the last
attack 10 Hits, the attacks are pretty powerful considering at what levels
you are at right now, so you may want to switch your party members to the
back ranks prior to destroying any one of the targets.
After this battle the next battle will ensue.
-----------------------------------------------------------------------------
FINAL BATTLE 3: (Unearthly Standstill) HP: 9,999(Girl) 40,000(sleep)
-----------------------------------------------------------------------------
This battle is the EASIEST of the three battles so far. However you must heal
immediately after it uses the White Wind attack at the beginning of the
battle because as you can expect it will put your HP at near fatal condition.
Attack normally like the battles above and keep your HP up above 1000, or to
its max because the Meteo attack(yes that's right, not Meteor) will cause a
great deal of damage against the party. Make your decisions quick and keep
your rythmn going and you should win this battle. Also note that there are
only two targets, one of the targets(I forgot which one specifically) is
easily taken out with a few hits. Also even though you destroy this boss, it
will use Calmness as its final attack and take out one party member.
After the battle the music from the beginning of the game(you know before you
even begin playing the part with Vicks and Wedge) and this is your last
battle.
-----------------------------------------------------------------------------
FINAL CONFRONTATION: Kefka HP: 62,000
-----------------------------------------------------------------------------
Kefka doesn't even know where hope and dreams come from, these things he
believes that he is going to destroy and then gives his menacing laugh. This
battle will be tough. The methods for beating him are the same as like the
previous battles, but keeping your HP up to the max is a definite must. (the
music in here starts to get I don't know a bit Lavos-ish wouldn't you
agree?)He will use the Fallen One attack that reduces your entire party's HP
to 1, so immediately heal. I would also like to note that his Goner attack
does massive damage, but that's not the impressive thing about it, I'm
talking about the special effects!
NOTE: This is a spoiler, and as you can tell from my FF7 FAQ and FF2 FAQ
I do this all the time. So if you do not want to know the ending of
the game then turn away now!...What did I just tell you? Go... Your
still reading this huh?...Whoever is reading this is a bamma...heh,
I guess that means you!
After the battle with Kefka the whole place is about to collapse. Then (put
party member who was on airship) comes in and tells the party that the
airship is just ahead(note that since you only have 11 party members you will
just escape without anyone coming in, but if you came here with 10 party
members then that party meber will alert you to escape, same thing if you
have 14 party members). Terra then transforms into her esper state and
collapses, then the magicite the party was carrying diperses off into the
air. Magic is starting to die from the world and the magicites can't even
exist, but does this mean that Terra will die out to?
I mean she is half human. Terra then gets up and will lead the party out with
her last ounce of strength. A picture of a book is shown in superior
graphical quality that looks almost lifelike and Cyan is seen escaping while
pushing out the mechanical legions that block the way for Edgar. Then Setzer
bumps into a wall that opens up the paths on both sides, then the door on the
left explodes and they party goes the other way, sometimes you just have to
feel your way through each situation. Sabin holds up a giant piece of metal
that nearly kills his brother, but he knew that Edgar be the better king and
he didn't even know why he had the stupid muscles.
Mog then suddenly almost falls hanging on to dear life as the floor collapse
as Edgar pick up Mog by the hair, in which Mog hates. Umaro then busts a way
open for Setzer and Celes as the door in front of them is blocked and cheers
afterwards. Gogo however has to mimic Celes as Setzer and Edgar are blocked
off, he does the exact same thing Celes does as they move on. Gau on the
other hand shows Edgar and Celes a shortcut to the bottom path below as he
tosses them down, pretty funny if you ask me! Locke, Celes, Terra, and Setzer
and Edgar escaped but Celes nearly falls on her way, but Locke saves her and
promises that he will not let go.
Terra on her way out has the last piece of magicite disappear as her father
Maduin tells her that if her human side is strong enough she will be able to
live on as a human being on the world. Relm saves Strago as he is too old to
catch up, but luckily Relm is strong enough to carry him! Shadow then tells
Interceptor to go as he runs off and decides that he will start over again.
Strago however tries to reach for the pulley, but after a couple of tries Old
Man can jump! Then the game thanks you, and so do I for respecting this FAQ
hopefully.
The party must hurry out, as Terra shows them the way as the last piece of
magicite turns to dust and Terra's power is fading. The scene shifts towards
the kids from Mobliz and Katarin can be seen having a baby. The party on the
other hand is knocked out but slowly get up, and Terra has fallen aboard
thanks to Setzer. Now the credits roll up as the airship strolls through
beautiful environments showing off the graphical Mode 7 power of the SNES(in
my opinion they beat anything to date!). The crystal theme from FFIV comes up
and Katarin's baby has just arrived in a new world of dreams and hope.
The kids in Mobliz walk out and greet Terra, the scene shifts towards Thamasa
as the burned house is being rebuilt. In another town a plant is growing and
in Figaro Castle the pople are moving around in activity, Terra then stands
at port bow and lets her air fly through the wind as the doves that fly by
move towards the land as new life is being brought upon the land and a quick
shot and almost life-like shot of the Falcon is seen flying off.
Afterwards the FMV ending plays. You will also be asked if you want to create
a system file prior to the FMV ending, doing so means all of the Bonus
sections you have unlocked will be saved to a memory card.
Well as you can expect since FF5 had so MANY side areas FF6 would have a
great deal right? Yes! There are plenty of things to do after you have
beaten the game, and I'm here to help you complete all of them!
=============================================================================
THE 8 DRAGONS AND CRUSADER
Items: None
Party: Whomever
Recommended level: 32
=============================================================================
Remember when you were in Mt.Zozo and I told you not to fight that Wind
Dragon? Well if you listened and haven't done so head back to the place and
hit the switch to reveal the Wind Dragon and make sure you have some strong
magic and also that you have a THUNDER SHLD equipped. Then go near the Dragon
and a fight will ensue.
-----------------------------------------------------------------------------
DRAGON BATTLE: Storm Dragon HP: 42,000 ITEM: Force Armor
-----------------------------------------------------------------------------
This battle here will be very tough, but if you can defeat the MagiMaster you
can win this battle as well. Keep your HP above 800 and pound it with your
regular attacks. Use Ultima if you have it or Meteor, Flare, or Pearl. Have
Sabin use his Bum Rush(or any other of his Blitz attacks) and have Cyan use
his level 7 SwdTech to deal monster damage, have Edgar use his Drill(if you
are at level 80 this can deal over 8000 HP of damage with every hit!) and
have Gau use one of his rages. Have Gogo mimic a strong attack(E.G. Ultima,
Drill, etc.), have Mog use his best Dance, have Strago use his GrandTrain
Lore attack, and have Relm attack with magic. Anybody equipped with the
THUNDER SHLD will take no damage from his Wind Slash attack and you will
absorb any of his lightning attacks.
After the battle there are now 7 dragons left. Did you remember when you were
in the Pheonix Cave there was a dragon walking around? In case you did not
choose to fight it, head back once you are strong enough and go near it and a
fight will ensue.
-----------------------------------------------------------------------------
DRAGON BATTLE: Red Dragon HP: 30,000 ITEM: Strato
-----------------------------------------------------------------------------
This battle here will be very tough just like the first battle. He will use a
lot of Fire magic as you can expect and also as you can expect hit him with
Ice magic to deal heavy damage. If you are wearing an armor that protects
against Fire or absorbs fire that should do you well. He will use Fire 2 and
Fire 3 at times and his regular attacks will do mild damage, not much that
will get you concerned over anything. Use Ultima, Meteo, Flare, Pearl, or Ice
3 to damage him. Contiue this pattern and keep your HP above 1000, so that
his Fire 3 attack won't get you.
After the battle there are now 6 dragons left. Head towards Narche and along
the northern mines there is a dragon wandering around, just walk near it and
a fight will ensue.
-----------------------------------------------------------------------------
DRAGON BATTLE: Ice Dragon HP: 24,400 ITEM: Force Shield
-----------------------------------------------------------------------------
Here in this battle hit it with everything you've got. Fire magic works real
well in this battle as you can expect and use Ultima, Meteo, Flare, or Pearl
to damage it if you don't have a Fire 3 magic. He will use his Absolute 0
attack, so watch for it and keep your HP above 500. Also when your party
members are frozen use fire magic on them to free them, if he gets your
entire party with it, there is literally nothing you can do about it. Keep
hacking away and he should be gone.
After the battle there are now 5 dragons left. Now head for the Magic Tower
in which you acquired Strago in and at the third part of the tower there is a
room in which you got the STUNNER in, a dragon is in that room go to it and a
fight will ensue.
-----------------------------------------------------------------------------
DRAGON BATTLE: White Dragon HP: 18,500 ITEM: Pearl Lance
-----------------------------------------------------------------------------
This battle will be pretty tough. Don't use Pearl in this battle because it
will absorb it, so use Ultima, Meteo, or Flare. Keep your HP above 1200 and
keep pounding him with your magic attacks like Fire 3 or Ice 3. He will start
the battle off with two consecutive Pearl attacks and they will do about 1100
HP of damage. Keep using Ultima in this battle and he will counter with
Dispel, if you cna keep a constant chain of Ultima spells he will seldom pull
off his Pearl attack!
After the battle you will recieve the PEARL LANCE. Now there are just four
dragons left. Now go to Figaro Castle and ask the driver to go to Figaro and
he will say that something is odd about the stratum. Refer to the Odin's
reign section of the Side Area to tell you exactly where the next dragon is.
-----------------------------------------------------------------------------
DRAGON BATTLE: Water Dragon HP: 26,900
-----------------------------------------------------------------------------
Here in this battle your lighting attacks will do well against him. Have
Sabin use his Aurabolt, and have any other of the characters use lightning
based attacks or their best and most damaging attacks. Keep your HP above
500 otherwise its Clean Sweep attack will get you. Keep this process up until
you've won. NOTE: If Clean Sweep is used on Strago here in this battle he
will learn it. Its a more powerful version of AquaRake.
Now there are 3 dragons left. Head for the Opera House on the southwestern
part of the world map to face off against your next dragon. In here talk to
the Impressario and he will tell you that a dragon is sitting smack in the
middle of the stage. Head for the switch room at the top right and hit the
second switch from the right and you will fall to the floor below and a fight
will ensue.
-----------------------------------------------------------------------------
DRAGON BATTLE: Dirt Dragon HP: 28,500 ITEM: Magus Rod
-----------------------------------------------------------------------------
This battle will be tough. Cast Float(you should do this before battle) to
every party member in here so you can avoid his Quake and Magnitude8 attack.
If you don't you will suffer at least 1800 HP of damage from his Quake attack
and about 1100 from his Magnitude8 attack. After you are on Float status all
you have to worry about are his physical attacks which do only about 400 HP
of damage, and his Slide attack which does about 700 HP of damage to every
party member. So keep your HP up and keep attacking him with your strongest
attacks like Ultima, Flare, Pearl you know the real deal. Keep this up and
you should win the battle.
After the battle it looks like the Impressario will have to save the world
again. There are now only two dragons left. So where are they? The two last
dragons are on Kefka's Tower silly! The second group in Kefka's Tower will
fight the Gold Dragon.
-----------------------------------------------------------------------------
DRAGON BATTLE: Gold Dragon HP: 32,400 ITEM: Crystal Orb
-----------------------------------------------------------------------------
Yes I know, it doesn't look like a dragon to me. It looks more like a
dinosaur, but who cares. This battle will be tough, it uses only lightning
attacks like GigaVolt, Bolt 3, Bolt 2, and Bolt. Its Bolt attacks do a lot
of damage, but having the Thunder Shld equipped in this battle will make the
battle go by like a breeze. Hit him with your most powerful magics and keep
your HP up at all times and hopefully he will be gone.
After the battle there is only 1 dragon left. The third group will face off
against the last dragon.
-----------------------------------------------------------------------------
DRAGON BATTLE: SKULL DRAGON HP: 32,800 ITEM: Muscle Belt
-----------------------------------------------------------------------------
This battle will be pretty tough. Since this dragon is undead it has a
weakness against fire. Use your most powerful fire spells and other magic
spells. Watch for its Disaster attack, it will make a party member be
infected with every negative status effect in the book, but having either the
RIBBON or PALADIN SHLD equipped will counteract those effects. Keep your HP
and attack fast otherwise you will be knocked out with its Condemned attack.
That's it! You now have Crusader, a very power Esper and you can learn
Merton, a really powerful spell that's on par with Ultima! Congratulations!
Take your airship to the small island on the top right corner of the world
and walk into a random encounter and you should meet up with a ZoneEater and
let it Engulf the entire party. After it Engulfs the entire party you will be
under the island. In here don't go up, its the exit out of here and since you
didn't do anything here then why would you want to leave? Take the stairs
down and in this area walk towards the left and jump your way across. Watch
for the walking green men though, don't try to talk to them because all they
will do is push you to the floor below and you will have to make your way
back up.
Along the way pick up the GENJI ARMOR, MAGICAL BRUSH, and a FAKEMUSTACHE. But
if you do get bumped off make sure you pick up the RED JACKET and an ETHER.
Then continue onto the next room which contains a save point, save your game
and heal your wounds if any. Then make your way to the next room, in this
room its a bit tricky. The ceiling will constantly drop and move up, avoid
getting crushed and move to each treasure chest and STAY IN FRONT OF THE
TREASURE CHEST! That is primarily the safest position in the room, pick up
the ZEPHYR CAPE and HERO RING(NOTE: Having the Sprint Shoes really helps in
here).
NOTE: The third treasure chest in the room which is on the far left of the
room IS NOT SAFE! Do not stay in front of it otherwise you will get
crushed. What I do is after the second treasure chest I make my way
down to the bottom left of the room and wait for the ceiling to lift
up(with the help of the Sprint Shoes of course) and then pick up the
TACK STAR.
Then continue onto the next room and in here you will have to hop across
treasure chests, as you do make sure you hit the switch near the entrance of
the room as well. In this room there is a THUNDER SHLD as well, then continue
onto the next room and in here talk to the figure in the middle of the room:
"Shrouded in odd clothing, ...is this a man...? ...a woman...? ...or should
we ask...?
Here you will be given the chance to name this man or woman, just name him
Gogo and be on with it. Here he will mimic your actions in battle only if he
deems you worthy, quite modest if you ask me. The party tells Gogo what they
are doing here and he is a bit astonished by their tale and decides to help
them out because they want to right the wrongs. Now that he is with you, you
can have him in your party at any time by rearranging your party members on
yur airship.
=============================================================================
DESPERATION ATTACKS
Items: NA
Party: NA
Recommended level: NA
=============================================================================
Okay I'm too lazy to list out all the attacks(actually there are only 12 in
the game. Umaro, Gau, and Gogo do not have desperation attacks because they
have no FIGHT commands. Basically when your HP is down and your character
starts to show signs of fatigue, there is a 1/20 chance that the attack will
come out. These desperation attacks are vastly powerful and often very worthy
of eye candy. Enjoy!
Head to Narche and inside there is a wolf that will tell you that there is
basically nothing left to do here and only a treasure hunter can pick those
locks. Wait a minute, you do have Locke right? Good then have him in your
party. Now head to the weapons shop and go downstairs and talk to the old
man, he will give you a magicite, you can except it as the magicite Ragnarok
or have the sword Ragnarok, it doesn't matter. But I would take the sword
because if you have the Paladin Shield that means you can learn Ultima,
but the Ragnarok Esper can morph opponents into items.
You decide, then head for the house above the relics shop and speak with the
sick man downstairs and he will give you the CURSED SHIELD, he mentions if
you can break its curse imagine its defense power! You can break the curse by
equipping the shield and winning 255 battles with it and it will turn into
the PALADIN SHIELD. But with the load times of the PSX, good luck! Ha! If you
do equip the CURSED SHIELD make sure you have the RIBBON relic on as well,
you can stop everything except for the Condemned status, and you must wear it
and win battles as well.
Now head to the west side of town to the mines through the old man's house
from earlier in the game and find that moogle cave you found earlier in the
game, inside talk to the Moogle inside and he will tell you not to scare him
like that, the party as you can expect is surprised to hear that the moogle
can talk.
Here you will be given the chance to name him, so go ahead and name him Mog.
Here it appears that the "old psycho, Ramuh" came to him in his dreams and
said to be expecting the party. And now he is going to join your party and he
mentions something about Yeti muscle, he says he is here somewhere in the
mines and if they can find him Mog will order him to join the party. Now
check the wall DIRECTLY behind moogle to recieve a MOOGLE CHARM.
Now head towards the northern mines and along the way you will see a blue
dragon walking around, approach it to initiate a fight, if you are strong
enough. Check the 8 dragons section at the top of the Side Areas portion of
the FF6 walkthrough on how to beat it. If you do decide to fight it, there
is a save point just above, its in the exact same position as you saw it when
Kefka tried to raid Narche for the esper. Then continue on and you will see
the esper you protected earlier, it will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Tritoch HP: 30,000
-----------------------------------------------------------------------------
In this battle use any one of your strong magic attacks. Don't use any
elemental based attack or else you will heal him. Use your Blitz attacks
SwdTech Rage, etc. Keep your HP above 1000 to survive his Ice 3 attack. He
will occasionally use Rasp which will drain away a porion of your MP, but
make sure to keep your MPs in check.
After the battle you will have freed him from the prison of ice and he still
can't believe that the war has lasted over a thousand years(it really hasn't
since he was in ice for so long) and he will then lend you his power. Then
afterwards an opening in the cliff will open up and go towards it and jump
in. Then head for the left side and drop to the floor below and pick up the
GUANTLET and go back to the upper floor and to the left is a treasure chest
containing an X-ETHER, then take the MIDDLE staircase and then in this
room(the one in which you started in) take the left but avoid the pitfalls as
you can clearly see by the shading on the floor.
Then go towards the treasure chest and you will be attacked by three Pugs,
and this battle is pretty tough. They will use Pearl in this battle so keep
your HP above 800, but they will use Pearl as a counter attack against your
Ultima attack. After the battle they will give you a MINERVA. Then go back to
the room to the right and take the path all the way to the right and here you
will drop to the bottom floor. Here make your way to the top room through the
wooden bridge. Here in this room you will see a switch, ignore that switch
and go to the right and hit that switch and you will fall to the room below.
Here in this room DO NOT HEAD FOR THE DOOR JUST YET! Check the skull in the
middle of the room and take the magicite Terrato out of the eye and then a
monster will approach you and attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Yeti HP: 17,200
-----------------------------------------------------------------------------
This battle will be pretty easy, his physical attacks do pitiful damage. Use
your most powerful magics in this battle and keep your HP up above 150 HP to
survive its Blizzard attack, yes he is that weak.
After the battle have Mog talk to the Yeti monster and Mog will order him to
join the party, and he does.
"Admirer of bone-carvings, as strong as a gigas, a yeti pal with muscle!"
Here you will be given the chance to name him, just name him Umaro and be on
with it. After the battle he will either join your current party or if your
current party is full he will leave for the "big airship." Congratulations!
You have now acquired a ton of new items and you have some new allies!
=============================================================================
MAGIC TOWER AND KEFKA'S TREASURE
Items: Safety Bit, Gem Box, Air Anchor, Stunner, Genji Shield, Force Armor
Party: Whomever
Recommended level: 50
=============================================================================
NOTE: In this tower you can only use magic, your fight command WILL NOT
show up on your command screen. Gogo however can use his fight
command if you give him the fight command. Also monsters in here
can be destroyed without knocking away their HP, if you use Osmose
on some of these monsters they will die out as well.
Head for the Magic Tower, the place where you acquired Strago in. Here head
for the top of the tower. Its pretty linear, but its VERY long, like the
Pheonix Tower in FF5, except its not that long. In the first part of the
tower and there is a door leading to a treasure chest, inside is a SAFETY BIT
relic, go to the right of the treasure chest and check the wall and you will
hear a noise, go outside and a door below you will open and enter it and pick
up the AIR ANCHOR for Edgar.
In the next part of the tower is another room leading to a GENJI SHLD, pick
that up and continue onto the third part of the tower. In the third part of
the tower is a STUNNER as well as a dragon, check the 8 Dragons portion of
the Side Area section on how to defeat it. After picking that up go towards
the fourth part of the tower and pick up the FORCE ARMOR. Then continue to
the top of the tower and pick up the GEM BOX, then leave, but as you do a
slew of ghosts will stop you and tell you to put back Kefka's treasure, but
you can't since its too late. Then the MagiMaster will make his way around
and attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: MagiMaster HP: 50,000
-----------------------------------------------------------------------------
NOTE: In this battle you can Berserk him, his physical attacks are weak and
he won't cast Ultima at the end because he's in Berserk mode. However
if you do not have the magic Berserk, then follow the battle plan
below.
This boss is one tough customer. Immediately cast Life 3 on as many party
members as you can in this battle prior to beating him and keep your HP at a
constant Max. Use all your strong magics like Meteor, Ultima, Flare, or
Pearl. He is immensely powerful, his Fire 2 attack does about 1000 HP of
damage, yes a weak spell like that does massive damage. Keep repeating the
pattern and when you defeat him he will use Ultima, which will cause at LEAST
5500 HP to every character, and if one character is standing it will do 9999
HP of damage, but since Life 3 was cast prior to him using Ultima your
character will come back to life.
After the battle the GEM BOX relic is now yours which lets you cast two
consecutive magics in one round.
=============================================================================
CYAN'S NIGHTMARE
Items: Remedy, Ice Shield, X-Potion, Flame Shield, Genji Glove, Beads, Ether,
Elixir, Phoenix Down, Lump Of Metal
Party: Cyan and whomever
Recommended level: 38
=============================================================================
Remember Doma Castle? Head back there which is on the small island west of
the Veldt and make sure you have Cyan in your party. Earlier in the World of
Balance this place was overrun with imperial troops, but after the incident
most of the imperial troops were caught in the aftermath of the day of Kefka.
Inside here there is an ETHER, and take the room to the right and sleep, but
Cyan however is still asleep. Then three kids come in and introduce
themselves being Curley, Larry, and Moe(what a coincidence).
They are the three dream stooges and they want Cyan's soul and they all jump
in Cyan's head as does the party. Here you will start off with your party
members divided, now you will have to find the others. Here take the left and
then take the right door, and you will find your other party member
unconsious, but one of the dream stooges walks off until he can reunite with
his other borhters. Check with your party member to see if he or she is
alright and then head to the door on the right.
In here take the door on the top, now take the door on the right and your
other party member is unconsious, but the other dream stooge runs off. Check
your party member and then head to the left door. Here take the left side and
enter that door. In here walk to the door and go inside, but before you can
do that the three dream stooges bump you off.
-----------------------------------------------------------------------------
BOSS FIGHT: Curly, Larry, Moe HP: 15,000(C) 10,000(L) 12,500(M)
-----------------------------------------------------------------------------
As you cna expect in this battle use your best magic attacks. Use your Blitz,
Rage, Tools, etc. Keep your HP up above 400 at all times unless you have
something that can absorb lightnign or fire. I suggest keeping your magic
spread in this battle, don't try to concentrate your attacks on one dream
stooge otherwise if they recover they will immediately pull off their Delta
Attack, which will stone a character(as seen in FFIV and FFV). They can
revive as many times as needed to defeat you, but if you keep casting Ultima
or Meteo they should go down one after the other.
After the battle go through the door and you will find a familiar place.
Its the Ghost Train, keep going towards the left and you will see Cyan being
chased by a ghost, follow him inside. There is a treasure chest that can be
accessed by pulling the switch near the door, you must go around and pick it
up, but do it quickly otherwise you will not be able to reach it because the
box will go back to its position if you are too slow, so having the SPRINT
SHOES relic really helps here. Pick up the GENJI GLOVE and then go to the far
left of this box car and pick up the lump of metal, after doing that put it
in the treasure chest that would block your path each time you tried to reach
for the treasure chest. Pick up the FLAME SHLD and then hit the switch to the
left:
A A B A= Opened treasure chest
B B A B= Closed treasure chest
Memorize these positions as it saids so on the open book on the desk as it
may save you. Then continue onto the left side to the next box car. Here in
this box car hit the first switch and pick up the ICE SHLD and then hit the
other switch to the left. Now go back to the first switch and hit the switch
which will move the couch back to its regular position and it will clear the
way for you to hit the middle switch. Hit the middle switch and then hit the
first switch to the right. Then after that hit the last switch to the left
and the two boxes will move out of the way and you can go under and to the
other side. Here its the same set up with the treasure chests again, did you
remember the pattern? Then do the exact same pattern that you saw earlier and
then hit the switch and the left side's wall will open up.
Now continue onto the next box car and inside is a save point so save your
game and heal your wounds and continue onto the engine room to the left. In
here there are three switches at the top right side, reverse the switches and
then head out and this time you will be in magitek armor. Make your way
outside and then go back inside, you heard me. If you continue to the right
you will just continue to go around in circles. In here make your way around
and outside you will see Cyan, he will run pass the bridge, as you follow him
the bridge below will break and send you down below. You will now awaken in
the room you rested in but you are still in Cyan's dream.
Then Owain and Elayne will tell you to save Cyan, they tell you that you are
inside Cyan's soul. Cyan continues to torture himself because he failed to
defend Doma, the world is slowly dying, and then there's his family. A beast
known as Wrexsoul is taking advantage of this situation, he is a monster made
up of wretched souls made up or spirits from meaningless wars. Now a save
point will pop up, so save your game and heal your wounds if any and then
make your way to the center of the castle and you will see Cyan unconsious
and Wrexsoul has already begun his dirty work, but its not too late.
-----------------------------------------------------------------------------
BOSS BATTLE: Wrexsoul & SoulSaver HP: Wrexsoul(23,066) Soul Saver(3,066)
-----------------------------------------------------------------------------
NOTE: When Wrexsoul is on the screen, cast X-Zone and he should be gone.
Here in this battle he tells you that he will come back when you are
about to expire. THIS IS A CLUE! He then leaves. Don't bother with the
SoulSavers because you cannot destroy them because no matter HOW MANY
times you kill them they will come back to life. First aim your attacks
at your party members and knock out everybody except one. After that he
will come back and now strike him with everything you've got and revive
your party members and blast back for Cyan's sake. If he disappears do
the whole process again except you will have to have the party member
that was alive, when Wrexsoul came back, kill him or her and have a new
party member standing when Wrexsoul comes back. After the battle you
will recieve the POD BRACELET.
After the battle Cyan thanks you and he heard his wife and child calling to
him and they gave him the courage to fight his own suffering. Then Owain and
Elayne comes in, but Cyan feels that he is a man with no honor, but his
family doesn't believe so. After the battle they say their last goodbyes for
now and a sword appears, Cyan reaches for it and the party is now out of his
nightmare. After the nightmare Cyan realizes that he has to forget about the
past nad clears his soul of all doubt and confusion.
Then his swordsmanship level attain its peak level of skill meaning that you
will now have full access to all his SwdTech abilities! Just try the Quadra
Slice on level 7 and you'll be amazed! Now head back to the throne room in
which you saw the magicite sitting on the chair and pick it up to recieve the
magicite ALEXANDR. Now that you have ALEXANDR and all of Cyan's SwdTech
abilties you'll be unstoppable!
=============================================================================
STRAGO'S UNRELIEVING PAST
Items: Coral
Party: Relm, Strago, and whomever
Recommended level: 42
=============================================================================
Now head for Thamasa on the bottom right corner of the world map and inside
talk a scenario will automatically take place in here. NOTE: You must have
Strago and Relm in your party to comeplete this side-quest. Here inside Relm
is pretty excited to be back home as Strago is just as excited as its time to
relax, "home sweet home." Then Relm tells Strago that Gungho is hurt, the two
go to check on him and it appears that Hidon, a beast that Strago and Gungho
used to hunt, was the one responsible. He seems badly hurt and tells Strago
to avenge him, but Strago hesistates.
It was no sweat when he was younger, but at his age its a lot more than he
had bargained for but he finally agrees and decides to avenge Gungho. Then
Relm wants to come along, but Strago spent to many years hunting for it and
it's his obsession not Relm's. Relm wants to go but as its name implies the
Hidon is extremely difficult to find, unless he goes alone it will not show
itself. Relm then stays behind but decides to follow him anyways. Now that
Strago and Relm have left your party, head towards Ebot's Rock up north and a
opening inside will open up. Follow them inside but do not add any additional
party members to your group.
In here its clear tunnel vision from here on end, walk straight up and hit
the switch and you will be transported to the next area. In here there is a
treasure chest, talk to it and it will not let you pass unless you feed it
some coral, but where can you find any? Now head down to the switch and in
this room there is a save point up top so if you want you can save your game,
but you really didn't do much. Now head towards the bottom switch and in this
next room there is a treasure chest to the left which contains 3 pieces of
CORAL.
Then continue onto the left and step on the switch to the next area and you
will be back at the area where the treasure chest would not let you through.
But now that you have some Coral feed it to him and he will eat it, but he
still wants more. So head back to the bottom switch and you should be near
the entrance, step on the switch again and to the right is another treasure
chest containing a piece of CORAL, then head for the switch at the bottom. In
this room head for the bottom left and pick up 2 pieces of CORAL and then
head for the switch directly to the right. In this room check the treasure
chest for 3 pieces of CORAL and then head all the way to the right for
another 3 pieces of CORAL and then step on the switch to the right.
Now in this room save your game and heal your wounds if any and then head for
the switch to the next room. Here in this room head for the top and pick up
three pieces of CORAL and then head for the switch to the right of that and
here in this room pick up 5 pieces of CORAL to the left and then head for the
top switch and you will be back at the treasure chest that wanted some more
CORAL. Feed your new stash, but he's so greedy and still wants some more. So
head down to the switch and in this room there is a treausure chest to the
left to pick up a piece of CORAL and then head up to the next switch.
Here in this room step on the switch leading to the next room and in here
check the bottom for 2 pieces of CORAL and then head for the top left switch.
In this room pick up 5 pieces of CORAL to the right and then step on the
switch to the next room. Here there is 2 pieces of CORAL to the left, then
head further left and onto the next switch. In this room there is another
treasure chest to the left containing 3 pieces of CORAL, then make your way
to the left and step on that switch. In this next room to the left is 3
pieces of CORAL, after that step on the switch leading to the next room. Here
in this room to the left is 3 pieces of CORAL, then head for the right side
and step on the switch.
Here there is a switch to the right of you, GO AROUND it and to the top to
pick up 3 pieces of CORAL and then head for the switch to the left. In this
next room head straight up and pick up 2 pieces of CORAL and to the bottom
right of this room pick up 3 pieces of CORAL and then hit the switch to the
right and you should be at the entrance of Ebot's Rock. Step on it again and
you will be at the entrance again, but step on the switch up top and onto the
next room. Here there is a save point at the top, so definitely save your
game and heal your wounds if any and continue onto the next room via the
switch at the bottom.
You will be at the same room again, so hit the switch at the bottom again,
you will be at the same save room again so hit the switch once more. Here in
this room head down below to pick up a piece of CORAL and then step on the
switch to the left of it and in this next room which looks the same as the
last one, head down below and pick up 5 pieces of CORAL and then step on the
switch to the left of the tresure chest. Here is another save point, so save
your game if you want and heal your wounds if you want and then continue on.
There is another save point in this room, but ignore it and continue on.
In this room check the treasure chest to the left and pick up a piece of
CORAL and then head to the bottom left of this room and step on the switch to
the next room. You will now be in the room with the coral eating treasure
chest, feed him your next stash and he will be completely full. He hesistates
for a while and gives out his odor, the party then gets agitated and reminds
him symbolically that they want to get through. So he does, then walk up the
middle and and talk to it to initiate a fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Hidon & Hidonite(4) HP: 25,000(Hidon) 3,000(Hidonite)
-----------------------------------------------------------------------------
In this battle its best that you spread your magic. Your first priority is to
get the Hidonites and then attack Hidon, so any strong spread magic will
do(ala Ultima). Once they are out of the way Hidon will use his GrandTrain
attack, it does massive damage so its good to keep your HP above 1100 just to
be safe. He will use Poison, so cure it once he does. After the battle you
will recieve a WARP STONE. NOTE: If Hidon uses his GrandTrain attack on
Strago that means Strago will learn it after the battle. Note that it is his
STRONGEST Lore attack and its quite powerful.
NOTE: If you do not get the GrandTrain Lore Magic, you can re-visit this
place again and fight him again, however its a pain to go through
Ebot's Rock again, but its WELL worth it!
Here after the battle Strago is excited that he has beaten Hidon, he then
tells Gungho that he is avenged. He then tells the good news to Gungho and
Gungho is shocked. Gungho then gets all cheery and jittery and Strago asks
how are his wounds healing, and Gungho says their fine. Then that evening
Strago and Gungho are talking over it in the middle of the night. He stared
Hidon in the middle of the eyes, lifted his staff, and let him have it!
Strago wanted to show his enemy the true meaning of the word "hero." Then
Gungho walks outside and talks to Relm, Gungho tells her that he's off and
talks about his wounds.
But before he can talk Relm wants to thank him, Gungho gave Strago a reason
that has tormented Strago for decades, even if he was faking Hidon meant
business. Gungho is equally amazed at the granddaughter Strago raised as he
is at the defeat of Hidon by Strago. But Relm reminds him of his terrible
acting, only Strago could have been taken in by such an awful performance!
Gungho gets agitated as Relm runs inside the house. Now you have successfully
defeat Hidon and hopefully you did learn GRANDTRAIN, if not then I have one
word for you: "Gameshark"
=============================================================================
THE LOST CASTLE AND THE REIGN OF ODIN
Items: Ether, X-Ether, Wing Edge, Gold Hairpin, Punisher, Offering, Magicite,
Blizzard Orb, Trump
Party: Whomever
Recommended level: 40
=============================================================================
Remember where you had last left Figaro Castle? Right on the top most eastern
continent on the desert. Return there and tell the driver that you want to go
to Figaro. During the middle of your voyage the driver notices something odd
about the stratum, he will ask you if you want to start again or stop. Choose
stop and head for the basement where the jailors were previously kept. In
here to the far right the door has opened up, so go inside and in this room
and pick up an ETHER and another WING EDGE for Locke then head to the right
door and check the treasure chest and a Master Pug will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Master Pug HP: 22,000 ITEM: Gradeus
-----------------------------------------------------------------------------
This guy is TOUGH. Use your most powerful magics and Blitz, SwdTech, Lore,
etc. to defeat this guy. Keep your HP above 1500, he will counter attack with
StepMine everytime you attack him which causes about near 1400 HP of damage,
so you will need to heal after it, if your levels are too low then your gone,
so bring that character back to life. Don't use any elemental attacks against
it because it will absorb your attacks. Strago's GrandTrain Lore attack works
here as he will not counter attack against it. He will constantly change
barriers so unless you know exactly what he is weak against, then avoid using
elemental attacks. NOTE: Strago here can learn Step Mine from Master Pug, it
does not have to connect on him either!
Now afterwards head for either door to the left, along the way make sure you
pick up the TRUMP for Setzer and then continue onto the left. In this next
room to the left is an X-POTION and to the bottom is a MAGICITE. After that
take the stairs down and in here there is a save point, so save your game and
heal your wounds if any then continue onto the left. The party then notices a
gaint castle and a scenario of a portion of the War of the Magi takes place.
The guards are immediately taken out as an esper shows them its magic, but
another guard wants to show them his esper magic.
It was a thousand years in the past that a battle was waged here, the guards
ask if Odin's wounds are healed, but it appears that the guards are fresh out
of options so they will leave the battle in Odin's hands. Odin then shows the
espers his Atom Edge in which gets them all, then another esper comes by as
Odin tries his Atom Edge, it doesn't work. The esper then turns Odin into
stone, but Odin tells him not to turn him into a magicite, so the esper
doesn't. The legend tells of a great battle between Odin and a powerful
sorcerer. Now continue on and enter the left side of the castle and check the
treasure chest and a KatanaSoul will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: KatanaSoul HP: 37,620 ITEM: Offering
-----------------------------------------------------------------------------
Here in this battle its pretty straight forward, attack him with every one of
your strong magic attacks. Watch for his Imperial Dart attack, it will kill
you even if you are at 9999 HP. He will also use GP Rain and that will take
off massive damage as well, keep your HP at max if possible and keep on
attacking. Watch for his Ashura Dart attack which causes near 8300 HP of
damage, so you can't do much about that, basically keep your HP up and
attack.
After the battle go to the inside of the castle and to the throne room and
touch the Odin statue, it will turn into a Magicite Shard. Now continue to
the top right and into the room and pick up a GOLD HAIRPIN and a BLIZZARD
ORB, and they are both relics. Now go to the right and down the stairs check
the sparkling orb, it tells that the queen is in love with Odin and it breaks
every single rule in her society. If Terra is in your party she will realize
the love between an esper and a human. Now check the right pot in the room to
pick up an X-ETHER. Now return to the middle of the throne room and go one
step down from where Odin was standing and hit the "A" button on the SNES
version or hit the "X" button on the PSX version and a switch will open up.
Return to the room where you read the Queen's diary and a staircase will now
open up go down the ascending staircase and there is a blue dragon in here,
if you think your strong enough to fight it then do so, check my guide above
if you have trouble defeating it. Afterwards go to the center statue in this
room and you will see that the queen has been turned to stone, then a tear
comes from the statue as Odin gains to the next level and becomes Raiden.
Don't worry if you didn't learn METEOR from Odin, if you've defeated all the
dragons you will get Crusader and learn METEOR 10 times as fast. Afterwards
you will now have the esper Raiden in your hands!
=============================================================================
GAU'S LOST FATHER
Items: None
Party: Gau, Sabin, and whomever
Recommended level: NA
=============================================================================
NOTE: You must have talk to this man with Sabin and Edgar prior to having
Gau in your party. The old man will tell you to use the chair to
reach the roof, but the two leave and outside they wonder if it is
Gau's father.
Now on the top right corner of the map is a large island north of the Veldt
and at the top left tip of the island is a small house. Go inside with Gau in
your party and talk to the old man inside. He will tell you to leave unless
your a repairman, Gau will seem a bit startled. Now as the party leaves the
place and Gau will seem a bit dumbfounded. Sabin wants to know if that's
really his father, but Gau doesn't even know if that is his father himself.
But Sabin thinks that's definitely his father, and the party decides to go in
and tell the old man the good news. But Gau can't go in looking like that so
they head over to Jidoor.
In here(Shadow, Gogo, Umaro, and Mog are abscent from the picture here even
though you have found all of them, why? Because it would be too much of a
hassle to put in all variations of this scenario) the party teaches Gau good
manners and teach him how to speak properly, then Terra helps Gau select out
his clothes along with Cyan and Celes. The party finally decide on Gau's new
clothes but they are a bit funky as Setzer suggests that Gau wears the
hippest clothes to date, like the one's Setzer are wearing. Afterwards Gau
are in his new clothes as they walk inside, Sabin tells the aged man that he
had a son right?
Then introduces Gau, the aged man denies that he ever had a son, but now that
they mentioned it he talks about his horrible dream that a demon-child was
born. He says that he grabbed the child and rushed it off to the Veldt and it
was crying like crazy when he was at the Veldt. He left the child there and
started to run never looking back, but then the crying stops as he saw a
frightful monster, never has he saw such horror.
He tells Sabin that his parents must have been proud of them but he still
dreams of that demon-child, but after several tries to talk to the aged man,
Sabin becomes angry at him and wants to clobber him, but Gau stops him and
leaves outside. Sabin apologizes, and Gau realizes that he is happy. What a
rotten father.
=============================================================================
THE LOST MAGICITE
Items: Palidor Magicite
Party: Whomever
Recommeneded level: NA
=============================================================================
Remember the island Celes was on when she first arrived here? Yes its on the
bottom left corner of the world map on that lonely little island. Go inside
the house and onto the shore, and you will see a magicite near the waters.
Pick it up to recieve the Magicite Palidor. That's it!
=============================================================================
THE ESPER AUCTION
Items: Zoneseek Magicite, Golem Magicite
Party: Whomever
Recommended level: NA
=============================================================================
Remember when you were in the World of Balance and in Jidoor you couldn't bet
in the auction because the auction was always over when you got there? Well
in the World of Ruin you can now go to Jidoor on the western part of the
world map. In here head for the auction and sometimes there is a special item
that can be auctioned for, no not the 1/20 of an airship because even if you
do have 1 million GP, you can never buy it. But there are two espers in here
that you can auction for and they are the GOLEM and ZONESEEK esper. Its not
always there when you go, but keep going back and forth and you should get
the chance to purchase them for about 40,000 GP.
=============================================================================
THE DEMON THAT ROAMS THE AIR
Items: Bahamut Magicite
Party: Whomever
Recommended level: 32
=============================================================================
In the World of Ruin, on your airship fly around the World of Ruin, fly
around the world and eventually a DoomGlaze will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: DoomGlaze HP: 55,555
-----------------------------------------------------------------------------
This battle shouldn't be too hard. Keep attacking him until he's gone. He
will leave after you lose him about 8,000 HP. NOTE: You can defeat him
quickly like you can with most bosses by first casting Vanish on him and then
X-Zone. Its a qucik victory yes, but you will not get the BAHAMUT esper.
After the battle keep roaming around the world and the DoomGlaze will
approach you again. Keep doing this five times and he will drop a BAHAMUT
esper. Congratulations! You have now recived the strongest esper in the game,
too bad Leviathan was never in this game!
=============================================================================
SHADOW IN RETROSPECT
Items: NA
Party: Shadow and whomever
Recommended level: NA
=============================================================================
Have Shadow in your party after you saved him and go through various inns
around the world, each time you do, you will see a portion of his past. This
is pretty neat because the flashbacks and recollections for the other
characters in the game occur during the storyline.
------------------
Esper Magic System
------------------
Final Fantasy VI introduces a new system which has been dubbed the "Esper
System" in which previous Final Fantasy games you had to buy magic(Final
Fantasy) or earn them by levels(Final Fantasy IV). However the Esper system
does neither instead as you find and search for espers, they turn into
magicite and you will inherit all the magics the esper has to offer just
as long as you fight in battle with them. At the end of each battle you
will earn Magic Points, and no they are not your MP. Instead consider them
as something like Ability Points if you may. Okay, lets say you have Raiden
and Meteor is at 10%, that means when you earn 1 magic point, you will
earn 10 magic points, so its basically a bit of multiplying. When you reach
100% for that certain magic you will have already learned that magic.
Some magics take very little battles to learn or they may take a lot, it
all depends. Also everybody learns the magic at the same rate, with a few
exceptions. Sometimes you don't even need a magicite to learn magic, for
example if you have the PALADIN shield equipped during battle, you can
learn Ultima, your progress can be seen on the magic listing menu. Terra
and Celes can learn magic on their own but it takes a very long time to
learn them all. Also you can learn up to six different magics at a time
or as many as the esper has because you will earn magic points for all the
magics that are on the esper. Once each character has learned at least
one magic spell, a Magic command will automatically pop up on the battle
screen. Below here are a list of different magic spells that can be learned
and a brief description of each and also the espers and the magics that
you can learn from them.
NOTE: When you recieve a Magicite as an item, it does not mean that its
a new esper, its actually a random summon to be used in battle. And
as you can expect there are relics that decrease the amount of MP
used during battle like the Economizer or Gold Hairpin.
======
----------------------------------Espers------------------------------------
======
|
----- | --------
Ramuh | Ragnarok
----- | --------
|
Spells Learned: | Spells learned:
Bolt x10 | Ultima x1
Bolt 2 x2 |
Poison x5 |
|
|
|
|
Attack: | Attack:
Bolt Fist | Metamorph
Powerful lightning attack | Changes weak opponents into items
all enemies |
|
Element: | Element:
Lightning | None.
|
Level Up Bonus(es): | Level Up Bonus(es)
Stamina +1 | None.
|
MP used: | MP used:
25 | 6
|
Location: | Location:
After Finding Terra in World of | Need Locke to open up Weapon Shop in
Balance. | Narche in World of Ruin.
|
-----------------------------------------------------------------------------
|
-------- | ------
Crusader | Raiden
-------- | ------
|
Spells learned: | Spells learned:
Merton x1 | Quick x1
Meteor x10 |
|
|
|
|
Attack: | Attack:
Purifier | True Edge
Three mysterious figures from | A powerful attack that slices and
ancient holy war attacks all | dices opponents regardless of HP
friends and foes powerfully. | and has a higher ratio than Odin.
|
Element: | Element:
None. | None
|
Level Up Bonus(es): | Level Up Bonus(es):
MP up +50% | Vigor +2
|
MP used: | MP used:
96 | 80
|
Location: | Location:
Recieved when all 8 legendary | In basement in Ancient Castle,
dragons are defeated. | must flip switch where Odin was
| standing, talk to statue to turn
| Odin into Raiden.
-----------------------------------------------------------------------------
|
------- | ----
Bahamut | Odin
------- | ----
|
Spells Learned: | Spells learned:
Flare x2 | Meteor x1
|
|
|
Attack: | Attack:
Sunflare | Atom Edge
Super Powerful nuclear fusion | A powerful attack that takes
attack generated from elements in | opponents and cuts them in two.
his body to decimate opponents. |
|
Element: | Element:
None. | None.
|
Level Up bonus(es): | Level Up Bonus(es):
HP +50% | Speed +1
|
MP used: | MP used:
86 | 70
|
Location: | Location:
After the defeat of Doom Gaze, | In World of Ruin after acquiring
travel around in your airship and | the Falchon, tell driver in Figaro
he should appear. Do not use | Castle to go to Kohlingen or Figaro
Vanish and X-Zone on him, | then, head for basement and make
otherwise you will lose the | way to Ancient Castle.
Bahamut Magicite. |
|
-----------------------------------------------------------------------------
|
------- | --------
Pheonix | Alexandr
------- | --------
|
Spells learned: | Spells learned:
Life x10 | Pearl x2
Life 2 x2 | Shell x10
Life 3 x1 | Safe x10
Cure 3 x2 | Dispel x10
Fire 3 x3 | Remedy x10
|
Attack: | Attack:
Rebirth | Judgement
A cast from the legendary | Powerful Holy attack that turns evil
immortal bird that puts Life on | into dust.
every swoon party member. |
|
Element: | Element:
None. | Pearl(holy)
|
Level up Bonus(es): | Level up bonus(es):
None. | None.
|
MP used: | MP used:
110 | 90
|
Location: | Location:
In mountain that forms a star in | In World of Ruin return to Doma
World of Ruin. | and have Cyan sleep, then battle
| your way around for Alexandr
| Magicite.
|
-----------------------------------------------------------------------------
|
------- | -------
Starlet | Terrato
------- | -------
|
Spells learned: | Spells learned:
Cure x25 | Quake x3
Cure 2 x16 | Quartr x1
Cure 3 x1 | W Wind x1
Regen x20 |
Remedy x20 |
|
Attack: | Attack:
Group Hug | Earth Aura
A healing factor that will restore | Powerful attack that levels the area
party's HP and relieve party | before the opposition. Does not work
members of few abnormal statuses. | against flying opponents.
|
Element: | Element:
None. | Earth
|
Level up Bonus(es): | Level up Bonus(es):
Stamina +2 | HP +30%
|
MP used: | MP used:
74 | 40
|
Location: | Location:
In Owzer's house in World of Ruin | Found in Narche Mines in World of
after finding Relm, pick it up on | Ruin and check the skull, a Yeti
right bookshelf. | will attack you.
|
-----------------------------------------------------------------------------
|
|
------- | ------
Tritoch | Fenrir
------- | ------
|
Spells learned: | Spells learned:
Fire 3 x1 | Warp x10
Ice 3 x1 | X-Zone x5
Bolt 3 x1 | Stop x3
|
|
|
Attack: | Attack:
Tri-Dazer | Moon Song
A tri-elemental attack consisting | An effect attack that makes the
of Fire, Ice, and Thunder that is | entire party more agile allowing
more than likely to decimate | for a higher evade ratio.
opponents. |
|
Element: | Element:
Fire, Ice, and Lightning | None.
|
Level Up Bonus(es): | Level up Bonus(es):
Magic Power +2 | MP +30%
|
MP used: | MP used:
68 | 70
|
Location: | Location:
In World of Ruin, in northern | In world of Ruin, defeat Phunbaba
mines of Narche, defeat it and it | for the first time and he will
will lend you its power. | drop it while running after you
| have defeated him.
|
-----------------------------------------------------------------------------
|
------- | -------
Palidor | Sraphim
------- | -------
|
Spells learned: | Spells learned:
Haste x20 | Life x5
Slow x20 | Cure 2 x8
Haste2 x2 | Cure x20
Slow2 x2 | Regen x10
Float x5 | Remedy x4
|
Attack: | Attack:
Sonic Dive | Reiviver
This effect attack allows ALL | Revives all party member's loss HP.
party members to Jump, causing |
them to have a higher damage |
ratio and avoid ALL attacks once. |
|
Element: | Element:
None. | None.
|
Level up Bonus(es): | Level up Bonus(es):
None. | None.
|
MP used: | MP used:
61 | 40
|
Location: | Location:
In World of Ruin, after acquiring | In World or Ruin, talk to the
the Falchon, go back to the small | thief in the northeast part of
island where Celes started and on | Maranda and buy the stone that he
the shore is the esper Palidor. | sells you for 10 GP, you will now
| have the esper Sraphim.
|
-----------------------------------------------------------------------------
|
-------- | -----
Zoneseek | Golem
-------- | -----
|
Spells learned: | Spells learned:
Rasp x20 | Safe x5
Osmose x15 | Stop x5
Shell x5 | Cure 2 x5
|
|
|
Attack: | Attack:
Wall | Earth Wall
This will provide everybody with | A robot esper that will provide over
a Shell that will protect against | 5000 HP worth of physical attacks.
magic attacks as it lessens the | EXTREMELY USEFUL.
damage caused by most magics. |
|
Element: | Element:
None. | None.
|
Level up Bonus(es): | Level up Bonus(es):
Magic Power +2 | Stamina +2
|
MP used: | MP used:
30 | 33
|
Location: | Location:
In World of Ruin, go to Jidoor and | In world of Ruin, go to Jidoor and
to the auction house and place | to the auction house and place
bid for the esper. Keep trying | bid for the esper. Keep trying
until you have the chance to do | until you have the chance to do
so. | so.
|
-----------------------------------------------------------------------------
|
------- | ---------
Bismark | Carbunkle
------- | ---------
|
Spells learned: | Spells learned:
Fire x20 | Reflect x5
Ice x20 | Haste x3
Bolt x20 | Shell x2
Life x2 | Safe x2
| Warp x2
|
Attack: | Attack:
Sea Song | Ruby Power
The great white whale of the seas | The ruby on top of the espers head
sends a powerful water attack | gives the party to bounce back
damaging all foes.(Is he suppose | magic based attacks. Will not work
to be the Leviathan in this game?) | against some magics though.
|
Element: | Element:
Water | None.
|
Level up Bonus(es): | Level up Bonus(es):
Vigor +2 | None.
|
MP used: | MP used:
50 | 36
|
Location: | Location:
Obtained in the World of Balance | Obtained in the World of Balance
when the espers turn themselves | when the espers turn themselbes
into Magicite in the raid on | into Magicite in the raid on
Vector. | Vector.
|
----------------------------------------------------------------------------
|
------- | -----
Phantom | Shoat
------- | -----
|
Spells learned: | Spells learned:
Berserk x3 | Bio x8
Vanish x3 | Break x5
Demi x5 | Doom x2
|
Attack: | Attack:
Fader | Demon Eye
An effect attack that makes the | If the opponents stare into its
party invisible insuring a 100% | magic glare, they will turn into
evade ratio for a few rounds of | stone.
attack. Cast magic on party |
members to disipate effect. |
|
Element: | Element:
None. | None.
|
Level up bonus(es): | Level up Bonus(es):
MP +10% | HP +10%
|
MP used: | MP used:
38 | 45
|
Location: | Location:
In World of Balance on your raid | In World of Balance on your raid
towards Vector, the espers will | towards Vector, the espers will
turn into Magicite and entrust | turn into Magicite and entrust
their power to you, one of them | their power to you, one of them
is Phantom. | is Phantom.
|
-----------------------------------------------------------------------------
|
------ | -------
Maduin | Unicorn
------ | -------
|
Spells learned: | Spells learned:
Fire 2 x3 | Cure 2 x4
Ice 2 x3 | Remedy x3
Bolt 2 x3 | Dispel x2
| Safe x1
| Shell x1
|
Attack: | Attack:
Chaos Wing | Heal Horn
The fury from what has been taken | This unicorn uses its horn to cure
from him invokes his powerful | any abnormal status effects on all
non-elemental wrath attack that | party members if needed.
strikes all opponents. He is also |
Terra's caring father. |
|
Element: | Elements:
None. | None.
|
Level up bonus(es): | Level up Bonus(es):
Magic power +1 | None.
|
MP used: | MP used:
44 | 30
|
Location: | Location:
In your raid towards Vector in the | In your raid towards Vector in the
World of Balance, he will entrust | World of Balance, he will entrust
his remaining power to you. | his remaining power to you.
|
-----------------------------------------------------------------------------
|
----- | -----
Ifrit | Shiva
----- | -----
|
Spells learned: | Spells learned:
Fire x10 | Ice x10
Fire 2 x5 | Ice 2 x5
Drain x1 | Rasp x4
| Osmose x4
| Cure x3
|
Attack: | Attack:
Inferno | Gem Dust
This attack will light the | An attack that will send a freezing
opposition up in a fury of flames | blizzard towards the opposition.
of inferno. |
|
Element: | Element:
Fire | Ice
|
Level up bonus(es): | Level up bonus(es):
Vigor +1 | None.
|
MP used: | MP used:
26 | 27
|
Location: | Location:
In your raid towards Vector, you | In your raid towards Vector, you
will face off against Ifrit or | will face off against Ifrit or
Shiva, defeat one of them and they | Shiva, defeat one of the and they
will see that you have Ramuh and | will see that you have Ramuh and
they will entrust their power to | they will entrust their power to
you. | you.
|
-----------------------------------------------------------------------------
|
----- | -----
Stray | Siren
----- | -----
|
Spells learned: | Spells learned:
Muddle x7 | Sleep x10
Imp x5 | Mute x8
Float x2 | Slow x7
| Fire x6
|
Attack: | Attack:
Cat Rain | Hope Song
An effect attack that makes all | An effect attack that mutes all
opposition left in confusion. | opposition.
|
Element: | Element:
None. | None.
|
Level up bonus(es): | Level up bonus(es):
Magic Power +1 | HP +10%
|
MP used: | MP used:
28 | 16
|
Location: | Location:
Found in the top of the inn at | Found in the top of the inn at
Zozo, when you find Terra in the | Zozo, when your find Terra in the
World of Balance. | World of Balance.
|
-----------------------------------------------------------------------------
|#######################################
----- |#######################################
Kirin |#######################################
----- |#######################################
|#######################################
Spells learned: |#######################################
Cure x5 |#######################################
Regen x3 |#######################################
Cure 2 x1 |#######################################
Antdot x4 |#######################################
Scan x5 |#######################################
|#######################################
Attack: |#######################################
Life Guard |#######################################
An effect attack that casts Regen |#######################################
on all party members, having their |#######################################
HP gradually rise in battle. |#######################################
|#####Total number of espers: 27########
Element: |######Did you catch them all?##########
None. |#######################################
|#######################################
Level up bonus(es): |#######################################
None. |#######################################
|#######################################
MP used: |#######################################
18 |#######################################
|#######################################
Location: |#######################################
In the World of Balance when you |#######################################
find Terra at the top of the inn |#######################################
at Zozo, the other espers |#######################################
including Kirin will entrust their |#######################################
power to you. |#######################################
|#######################################
-----------------------------------------------------------------------------
======
----------------------------------Magics-------------------------------------
======
--------------
Cure MP: 5
--------------
Weak healing magic. Strong against undead. Heals about 70-2000 of any loss
HP.
--------------
Cure 2 MP: 25
--------------
Medium healing magic. Stronger against undead. Heals about 350-5000 of any
loss HP.
--------------
Cure 3 MP: 40
--------------
High healing magic. Strongest against undead. Heals about 800-9500 of any
loss HP.
--------------
Life MP: 30
--------------
Recovers any party member that is in the swoon status, can be used against
undead, but not all. Recovers swoon party member to 12% of max HP.
--------------
Life 2 MP: 60
--------------
Recovers any party member that is in the swoon status, can e used against
undead, but not all. Recovers swoon party member to maximum HP.
--------------
Antdot MP: 3
--------------
Recovers any poison or bio status the party member may have.
--------------
Remedy MP: 15
--------------
Recovers all abnormal ailments including Confusion, Stop, Poison, Bio,
Sleep, Blind, Berserk, Stone, and Charm. It does not cure however Frozen,
Imp, or Zombie status.
--------------
Regen MP: 10
--------------
When casted the party member's HP gradually refills after few rounds or
so.
--------------
Life 3 MP: 50
--------------
When casted the party member who becomes swooned will recover back to
health with 12% of maximum HP.
--------------
Fire MP: 4
--------------
Weak fire attack. Works well against undead and ice based monsters. This
can be used to heal party members that are wearing fire based shields and
armors.
--------------
Ice MP: 5
--------------
Weak ice attack. Works well against fired based monsters or anybody with
an ice weakness. This can be used to heal party members that are wearing
ice based shields and armors.
--------------
Bolt MP: 6
--------------
Weak lightning attack. Works well against water based monsters and sea
creatures. This can be used to heal party members that are wearing
lightning based shields and armors.
--------------
Poison MP: 3
--------------
Poison based attack. Once connected a gradual drop in HP every few rounds.
Can be used against oppostion or party member.
--------------
Drain MP: 15
--------------
Drains opponent's HP and replenishes caster. Depending on how much HP you
have determines how much you will absorb. If you are in desperate need of
HP then you will absorb more HP or if your HP is high you will absorb very
little HP. Avoid using this on Lamia based monsters as well as undead
monsters.
--------------
Fire 2 MP: 20
--------------
Medium fire based attack. Works well against undead monsters and ice based
monsters or any opposition weak against fire. This can be used to heal any
party wearing fired based shields and armors. Can be used against the
opposition or party members.
--------------
Ice2 MP: 21
--------------
Medium ice based attack. Works well against fire based monsters. This can
be used to heal any party member wearing fire based shields and armors. Can
be used against the opposition or party member.
--------------
Bolt 2 MP: 22
--------------
Medium lightning based attack. Works well against water based monsters or
sea creatures. This can be used to heal any party member wearing lightning
based shields and armors. Can be used against the opposition or party
members.
--------------
Bio MP: 26
--------------
Poison elemental based attack. Once cast the opposition or party member
will suffer servere damage at first and a rapid and gradual drop in HP
will follow.
--------------
Fire 3 MP: 51
--------------
Strongest fire based attack. Works well against undead monsters and ice
based enemies. This will heal any party member wearing fire based shields
and armor. Can be used against the opposition or party member.
--------------
Ice 3 MP: 52
--------------
Strongest ice based attack. Works well against fire based monsters or any
fire based enemies. This will heal any party member wearing fire based
shields and armor. Can be used against the opposition or party member.
--------------
Bolt 3 MP: 53
--------------
Stronest lightning based attack. Works well against water based monsters or
sea creatures. This will heal any party member wearing fire based shields
and armors. Can be used against the opposition or party member.
--------------
Break MP: 25
--------------
An attack that will stone any opposition or party member, however this will
not work anybody immune to the stone affect. This will instantly kill the
opposition, but an affected party member can be cured with a Remedy or
Soft.
--------------
Doom MP: 35
--------------
Once casted against the opposition or party member instant death is
dealt upon that target. This will not work against anybody immune to it
like most bosses.
--------------
Pearl MP: 40
--------------
This is another name for Holy. This is a pearl-elemental attack or holy
elemental attack. This works well against the undead and can be used
against the opposition or party member.
--------------
Flare MP: 45
--------------
Despite its name, this is not a fire attack. This is a rather powerful
attack that causes massive damage to one target. This can be used against
the opposition or party member.
--------------
Demi MP: 33
--------------
An attack that reduces the opposition or party member's current HP to
half. This will not work against anybody immune to it like most bosses
obviously.
--------------
Quartr MP: 48
--------------
A more powerful version of Demi. This will reduce any opposition or
party member's current HP to 25%. This will not work against anybody
immune to it like most bosses obviously.
--------------
X-Zone MP: 53
--------------
Summons a giant rift in space to open up and swallow the opposition.
Works best on anybody that is vanished.
--------------
Meteor MP: 62
--------------
Somewhat weakened from previous Final Fantasy games. A giant black
hole opens up and sends herds of meteorites towards the opposition.
This will hit the opposition on both sides even in a pincer attack, but
its not concentrated. However this cannot be reflected by a Wall.
--------------
Ultima MP: 80
--------------
The strongest of all magics. Immense magical energy erupts around
a giant aqua colored sphere hitting all enemies on screen even in a
pincer attack. Becomes half effective if spread among two or more targets.
No barrier or Wall can protect against its power.
--------------
Quake MP: 50
--------------
A super powerful Earthquake attack that's so strong it even affects the
entire party. Use float to avoid damage when cast. This is an
unconcentrated attack and cannot be reflected by a Wall.
--------------
W Wind MP: 75
--------------
An unconcentrated near fatal attack that will leave opposition or
party member with a few drops of HP. Anybdoy can be affected by this
friend, foe, or caster at random.
--------------
Merton MP: 80
--------------
Powerful piercing fire attack that attacks both party members and the
opposition. A Fire4 attack hits everybody and the caster will absorb the
loss HP. However any party member wearing a fire based shield or armor
can absorb the fire attack.
--------------
Scan MP: 3
--------------
This magic will allow you to view your opponent's HP and any weaknesses
that they may have. Should work 98% of the time.
--------------
Slow MP: 5
--------------
This magic will slow either the opposition or a party member's wait guage
so that there is less attacks or commands being inputted during battle.
Very disadvantageous and can be cured with Dispel or Fast.
--------------
Rasp MP: 12
--------------
A magic effecting attack that takes away either the opposition's HP or
your party members' but you cannot absorb the loss HP.
--------------
Mute MP: 8
--------------
This magic silences either the opposition or a party member which disallows
them to use magic. Use a REMEDY or the Remedy spell to cure.
--------------
Safe MP: 12
--------------
This magic will put a Safe protectant seal around the party member which
protects against physical attacks making all physical attacks half
effective from normal effectiveness. Can be taken down with Dispel.
--------------
Sleep MP: 5
--------------
This will put either the opposition to sleep or a party member to sleep.
This can be cured by either hitting your party member or the opposition.
--------------
Muddle MP: 8
--------------
This magic will make either the opposition or a party member go into a
confusion status, attack your party member to be cured or use a REMEDY
or Remedy spell.
--------------
Haste MP: 10
--------------
This magic will make either the opposition or party member's wait guage
go faster allowing for more attacks in a SLIGHTLY shorter amount of time.
IF you are dumb enough to cure this, use Slow.
--------------
Stop MP: 10
--------------
This magic causes either the opposition or your party member to become
paralyzed making them uneffective during battle. This can only be cured
with the Dispel spell or if you wait until your character snaps out of it.
--------------
Berserk MP: 16
--------------
This magic will make either the opposition or your party member go
berserk, unable to control themselves they will go into a fury that causes
critical hits the majority of the times and the wait guage is always full.
Becareful on using it on a party member, they cannot use items or magic
when they are in this status.
--------------
Float MP: 17
--------------
This magic will cause the party members to float, thus allowing you to
avoid damage floors like magma and lets you avoid Quake attacks during
battle. Can be spread among party members.
--------------
Imp MP: 10
--------------
This magic can be used against either the opposition or a party member
as it will turn the target into an Imp causing the defense and attack
power to drop. This can be used even if you are on Mute status and can
be used to cure Imp status on an effected party member. NOTE: On the
Dinosaur forest you can defeat the dinosaurs for Imp weapons, which are
rather effective in Imp status.
--------------
Rflect MP: 22
--------------
This magic can be used either against the opposition or a party member and
it will reflect any magic spell(except for W Wind, Merton, Meteor, Ultima,
Quake, X-Zone, and Dispel) for a certain amount of rounds. If an opponent
has a Wall set up, you can reflect your won magic off of your party member
to damage the opposition.
--------------
Shell MP: 15
--------------
This magic will put up a protective barrier that cuts all magic attacks
down in half with the exception of Ultima, Meteor, and W Wind. Can be
taken down with Dispel.
--------------
Vanish MP: 18
--------------
This magic will make the opposition or party member vanish, causing hits
to be less successfully effective. Cast this first and then X-Zone, and
watch the majority of your opponents go off, even against most bosses!
--------------
Haste2 MP: 38
--------------
This magic is like Haste except it will cast Haste to every member in your
party or the oppositon allowing for less time between attacks to be
consumed. Can be disinfected with Dispel.
--------------
Slow 2 MP: 26
--------------
This magic is like Slow except it will cast Slow to every party member in
your party or the opposition allowing for more time between attacks to
be consumed. Can be disinfected with Dispel.
--------------
Osmose MP: 1
--------------
This magic will allow you to absorb magic points from the opposition,
the more you need the more you absorb and the less you need the less you
will absorb. One of the more useful spells in the game.
--------------
Warp MP: 20
--------------
This will allow the party member to escape a dungeon or used to escape
from battle. Use this to get out of Kefka's Tower if you don't know how.
--------------
Quick MP: 99
--------------
This magic will allow for double commands to be executed while being
completely uninterrupted. Very powerful.
--------------
Dispel MP: 25
--------------
This magic cannot be reflected as it will remove any spell effect from
the opposition or party member. Even if the magic effects are layered
one cast can remove all. You can only remove Safe, Shell, Wall, Haste,
and Slow.
---------------------------------------------------
Final Fantasy Collection/Anthology Omake/Bonus Mode
---------------------------------------------------
Okay, so the Omake mode is only open to Final Fantasy VI, but here is a
short list of what can be acquired once you beat the game on Final Fantasy
VI.
????=Not available at the beginning of the game, you must beat the game
to unlock it.
------
Studio
------
=======
Theater
=======
++++++++++++++++++
The Magitek Empire
++++++++++++++++++
The FMV intro for the game, elapsed time: 3:16:42
+++++++++++++++++
For the lovers...(????)
+++++++++++++++++
The FMV ending for the game, elapsed time: 3:32:00
+++++
PILOT(????)
+++++
The promotional television ad displayed in Japan. Elapsed time: 2:03:52
NOTE: This only contains a few scenes not in the ending or intro of the
game like when the show a close up of one of the IAF ships being
blown up by Setzer's Gambit style Full House!
=======
Gallery
=======
NOTE: In the Gallery, each time you view a picture you can hit the
"triangle" button to zoom in on the picture, press it again to
see the normal view. You can also use your directional pad to
scroll up and down on the various artworks.
+++++++++++++
Art Gallery 1
+++++++++++++
The art gallery shows the drawings and planning for the Intro FMV.
+++++++++++++
Art Gallery 2
+++++++++++++
More pictures and art of the FMV intro, but rough sketches are shown.
+++++++++++++++++++
Art Gallery 3(????)
+++++++++++++++++++
A lot more pictures and art, but this time its from the FMV ending, the
art gallery seems to be dedicated to Celes. Also contains some
additional pictures of FMV shots not seen in the ending.
+++++++++++++++++++
Art Gallery 4(????)
+++++++++++++++++++
The drawing plan and boards for the FMV ending, as you can expect these
are rough sketches, but the artists are clearly talented.
+++++++++++++++++++
Art Gallery 5(????)
+++++++++++++++++++
The gallery shows mainly the FMV still shots of the intro, and a lot of
other rendered images of the 4 main characters(excluding Kururu) are
shown as well. Near the end a still shot of Rubicant is shown along with
some rough sketches of pencil artwork for the art for FFIV. Also note
that the esper Carbunkle(from FFV) is wearing some rather hip and cool
sneakers.
------
Status
------
Shows best and worst performances including number of steps, time and
the amount of GP you finished off the game with. At the bottom are the
percentages of your characters, all of the magics, HP, MP, levels, and
status are calculated to give your character's temporary ending results.
Play again to get the best time, but beware of the load time and slow
down!
------
Secret
------
========
Bestiary
========
+++++++++++++++
Pre-Catastrophe
+++++++++++++++
Listing of all monsters, including weaknesses, levels, HP, MP, and
more. These are listings of the all monsters before the world of
Ruin.
Listing of all the monsters, including weaknesses, levels, HP, MP
and more. These are listings of al the monsters after the World of
Balance.
===============
Esperiary(????)
===============
These are listings of all espers found in the game, including brief
description, magic learning list, and level up bonuses. Does not tell
where to find the espers.
These are listings of the monsters in which Strago can learn new Lore
attacks from, including brief description and MP used along with
other monsters that can teach Strago new Lore attacks.
===============
Colosseum(????)
===============
A VERY detail breakdown of all the weapons, armor, relic, and items
you can get if you win the battle against the listed enemy.
Well that's it, sure the game offers Bonus Mode, but then there's the
slowdown that you have to deal with, so its your choice, but for me it
was worth it, even though the FF5 translation was a bit whack.
---------------------
Colesseum Bet Listing
---------------------
This section was mainly provided by the Bonus section in FFVI, thanks a lot
Square! On the world map northwestern part, you will find a castle of some
sort that looks a lot like the Opera House. Inside you can bet your current
items and place them against an opponent HOPEFULLY for a better prize.
NOTE: If you bet items that you can buy, you will face off against Chupon,
who will most likely use his Sneeze attack and blow you out of battle
but you do not lose the item you placed bet on.
Well you guessed it, this is a monster list based on all monsters in the
game, included are the levels, MP, HP, weaknesses and so on. I will take
the luxury of putting all of the monsters in alphabetical order for your
convience.
-----------------------------------------------------------------------------
Monster: 1stClass
Drop: None.
Steal: Tonic
Description: These are the highest-ranking maintenance troops in the
Empire. They attack by throwing Ore Wrenches.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Abolisher
Drop: FenixDown
Steal: Antidote
Description: Attacks with a poison Duster followed by a Pearl Wind to
recover.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Actaneon
Drop: None.
Steal: Potion
Description: Clamps enemies that touch its sensitive tentacles.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Adamchyt
Drop: None.
Steal: GoldShld
Description: This creature's defenses are strong, but it is weak vs.
magic. Make sure not to get blown of the party by its
Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: AirForce
Drop: CzarRing relic
Steal: Elixir
Description: When MissleBay or the Laser Gun is destroyed, Air Force
sends out Speck. At the same time a countdown begins,
ending with a WaveCannon. Watch out for the Tek Lasers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Allosaur
Drop: None.
Steal: None.
Description: Though normally a human, this enemy changes to dragon-form
during battle, spewing poisonous breath.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Allo Ver
Drop: Tiger Fang(claws)
Steal: Tonic, Potion
Description: A deity of death, attakcs with Condemned. When he goes,
he'll try to take you down with him by using Doom.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Anemone
Drop: Green Cherry
Steal: None.
Description: Uses a Mega Volt on itself to recover HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Apokryph
Drop: None.
Steal: Cure Ring relic
Description: Stops magic with Silencer and counter-attacks with L. 3
Muddle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Apparite
Drop: Revivify
Steal: Revivify, Potion
Description: Gradually wears down HP with Slip Touch.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Angiform
Drop: FenixDown
Steal: Potion
Description: A long sinous fish. Attacks with Aqua Rake.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Aquila
Drop: Fenix Down
Steal: Economizer relci, Fenix Down
Description: This giant bird attacks with ShimSham and Flap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Areneid
Drop: Tonic
Steal: Tonic
Description: A species of desert scorpion that can bring victims to a
halt with its Numb attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Aspik
Drop: X-Potion
Steal: Tonic
Description: A species of jellyfish. Attacks with NumbSpines and Giga
Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Atma
Drop: None.
Steal: Drainer sword, Crystal Orb relic
Description: Attacks with fire and ice. Also uses Quake. It has no
weaknesses, so you might as well fight it out hand-to-hand.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: AtmaWepn
Drop: Elixir
Steal: Ribbon relic, Elixir
Description: Uses Flare, Quake, and Blaze. Is Wounded once MP reach 0.
Attack with Rasp and Osmose to lower its MP. Also try to
steal its Ribbon relic that removes all status changes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ballon
Drop: None.
Steal: FenixDown
Description: Attacks with Flare Up, and with Exploder when it dies. Kill
it in one shot by using Aqua Brake(notice its suppose to be
AquaRake) and Ice 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Barb-e
Drop: None.
Steal: None.
Description: A high level sorceress. She controls her opponents at will
with Love Token.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Baskrvor
Drop: Potion
Steal: GaiaGear armor
Description: An armored beast. Attacks with Claws on its front legs and
occasionally Sneezes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Beakor
Drop: Potion
Steal: Eyedrop, Potion
Description: The Beakor's wing Duster poisons its target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Behemoth
Drop: X-Potion
Steal: Running Shoes relic
Description: If you attack Behemoth with physical attacks he will
counter with Take Down.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: BlakDrgn
Drop: Tent
Steal: Revivify
Description: Uses Bone Powder to turn enemies into zombies. Also attacks
the entire party with Sand Storm.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bleary
Drop: Tonic
Steal: Tonic
Description: Watch this one-eyed for too long and you might drop off into
Slumber.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: BlueDrgn
Drop: Scimitar sword
Steal: None.
Description: Mainly uses mass-effect water attacks like Acid Rain,
CleanSweep, and Flash Rain. Strike its weak spot with
lightning-elemental attacks such as Bolt 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bogy
Drop: None.
Steal: Potion
Description: There's nothing meaner than a junkyard Bogy, but he'll only
come at you with direct physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bloompyr
Drop: Smoke Bomb
Steal: Echo Screen
Description: This enemy has low HP, but high defenses. Attacks with Bio
and Energy Sap, which can turn its victim inti a zombie.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bomb
Drop: Potion
Steal: Tonic, Potion
Description: First it attacks with a Blaze, then it damages its enemy
with Exploder.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Borras
Drop: None.
Steal: Potion, Muscle Belt relic
Description: You'll feel his powerful Uppercut tomorrow morning, if you
live that long.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: BountMan
Drop: None.
Steal: Potion
Description: A guard dog trained to attack human intruders. Will flee if
left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: BoxedSet
Drop: None.
Steal: Antidote
Description: Attacks with Meteo and Cold Dust.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bracsaur
Drop: Economizer relic
Steal: Ribbon relic
Description: Disaster will wreck havoc pn the party's status, and Ultima
could wipe you out entirely. Knocks out foes with Sneeze.
A tough enemy but it drops great items.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Brainpan
Drop: None.
Steal: Earrings
Description: Beginning with a Smirk, it will then deal 1000 damage with
a Blow Fish attack. One Revivify will kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Brawler
Drop: Tonic
Steal: Bandana Helmet
Description: These matial artists joined groups of mountain bandits,
where they use their combat skills for personal gain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Brontaur
Drop: None.
Steal: Dry Meat
Description: Attacks with Wail and Atomic Ray.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Buffalax
Drop: None.
Steal: Tincture, Diamond Vest armor
Description: In addition to normal attacks, this unsightly beast is
prone to Riot.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Bug
Drop: None.
Steal: Soft, Potion
Description: A giant hornet. They have no special attack, but attack in
large numbers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cactrot
Drop: Soft
Steal: Soft
Description: Only 3 HP, but incredibly good defenses. Attakcs with a
needly Blow Fish.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cadet
Drop: Tonic
Steal: Tonic
Description: A soldier in the elite guard commanding a small squadron.
They attack with Axes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cephaler
Drop: None.
Steal: Potion, Remedy
Description: Will someties(spelling error by Square)attack the entire
party with Tentacle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ceritops
Drop: White Cape, Green Cherry
Steal: None.
Description: Uses Pal Maker to make Imps out of enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ChaoDrgn
Drop: Fenix Down
Steal: Fenix Down
Description: This has no magic, but makes up for it with powerful
physical attacks. Absorbs all fire-elemental damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chadnook
Drop: None.
Steal: None.
Description: Counter attacks in goddess form with Lullaby, Phantasm,
Charm, and Doom Kiss, so wait until it's an evil spirit.
Attacks with Flash Rain, Bolt 2 and Bolt 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chaser
Drop: None.
Steal: BioBlaster tool
Description: Chaser uses Dischord on itslef to create the same effect as
Shell. It will sometimes summon Pipsqueak to attack its
enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chiknlip
Drop: None.
Steal: Tonic, Sleeping Bag
Description: Attacks with Lash and Quake, so watch your status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chimera
Drop: Gaia Armor
Steal: HyperWrist relic
Description: Attacks with Fire Ball, Blizzard, and Cyclonic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chitonid
Drop: Remedy
Steal: Potion
Description: Attacks with the Carapace on its back.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Chupon
Drop: None.
Steal: Dirk daggar
Description: Appears at Ultros's call. Unlike Ultros, its weakness is
cold, so use Ice 2. At the battle's end he uses Sneeze, and
the scene shifts to the battle vs. Air Force.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cipius
Drop: None.
Steal: Antidote, Tonic
Description: Its Beak turns all that it touches to stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cluck
Drop: Warp Stone
Steal: Warp Stone
Description: Like a cockatrice of legend, the Cluck uses its Lick to
turn opponents to stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Coelcite
Drop: Antidote
Steal: Potion, Anitdote
Description: A scorpion with sickle-shaped mandibles. Puts target to
sleep with its HypnoSting.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Commando
Drop: Tent
Steal: Mirage Vest, Tent
Description: Soldiers protecting the Magitek Research Facility. Their
HP and defenses are high, so you better use magic and tools
to defeat them quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Commandr
Drop: None.
Steal: Tonic
Description: An imperial soldier. Watch out for the double Grudge
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Covert
Drop: None.
Steal: Shuriken, Tackstar
Description: A ninja specializing in Wind Slash. Also a master of the
arts of Water Edge, Bolt Edge, and Fire Skean. Uses
Disappear when close to dying.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Crane(left)
Drop: None.
Steal: NoiseBlaster tool
Description: Responds to any lightning-elemental attacks with Bolt 3,
so use physical attacks instead. It will sometimes send a
Magnitude 8 through the deck panels.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Crane(right)
Drop: None.
Steal: Potion, Obliterator tool
Description: Responds to any fir-elemental attacks with Fire 3, so use
physical attacks instead. It will sometimes send a
Magnitude 8 through the deck panels.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: CrasHppr
Drop: Potion,
Steal: Antidote
Description: Those that her the CrassHoppr's Wing Snap go into a Berserk
rage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Crawler
Drop: None.
Steal: Remedy
Description: These make look(grammar error by Square)small, but they
hit hard with Raid and Dischord.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Crawly
Drop: None.
Steal: Tonic, Remedy
Description: A species of caterpillar that gives you Heart Burn whether
you eat it or not!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Critic
Drop: None.
Steal: None.
Description: Employs a variety of attacks including Condemned and L ?
Pearl.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Cruller
Drop: None.
Steal: Tonic
Description: This bizarre monstrosity Muddles with its BrainStorm.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Crusher
Drop: Superball
Steal: Superball
Description: This spherical creature is good at jumping and bouncing
right into you.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Curley
Drop: None.
Steal: None.
Description: Curely uses Life 2, so take him out first. He's weak vs.
ice, so Ice 3 is sure to bring victory.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dadaluma
Drop: Headband helmet, Thief Daggar
Steal: JewelRing relic, SneakRing
Description: Dadaluma attacks with Shock Wave and uses Potions. If the
battle drags on, he'll call allies, so focus your attacks
on him first.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dahling
Drop: None.
Steal: Moogle Suit armor
Description: Casts Dark with Sightless, and attacks magically with Ice 3
and the like.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dante
Drop: GoldShld
Steal: Diamond Helmet
Description: Attacks with QuartzPike and L. 3 Muddle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DarkSide
Drop: Potion
Steal: Tonic
Description: The Slip Touch attack will slowly reduce your HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DarkWind
Drop: Tonic
Steal: Tonic
Description: A species of crow with a Dive attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Deep Eye
Drop: None.
Steal: Eye Drop
Description: A foe with an immense eye. Sends you to sleep with
Dreamland. Wait a while and it'll run away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DeltaBug
Drop: Sleeping Bag
Steal: Tonic
Description: Attacks with Rush and Mega Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DethGaze
Drop: None.
Steal: None.
Description: You'll meet this foe while flying the airship. Uses Doom
and Aero, then escapes. However, damage dealt remains, so
you will eventaully kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Didalos
Drop: None.
Steal: None.
Description: The Didalos' attacks include Fire Wall, L.5 Doom, Poison
Tusk, and Demi.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DirtDrgn
Drop: Magus Rod
Steal: X-Potion
Description: If everyone is equipped with a Cherub Down, you can avoid
this enemy's Quake, Slide, and 50 Gs attacks. Defend
against Honed Tusk with Golem.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Displayr
Drop: Warp Stone
Steal: Warp Stone
Description: This skeletal beast uses its bones to do a 2 x damage Rib
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Doberman
Drop: Potion
Steal: Potion, Tonic
Description: An imperial guard dog. They attack with a Bite, but will run
away if left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DoomDrgn
Drop: None.
Steal: Pod Bracelet
Description: As its name suggests, a powerful foe. Reduces HP to 1 with
Fallen One, or attacks with S.Cross, then vanishes with
Melt. Just hope 2 don't appear at once.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DoomGaze(suppose to be Doom)
Drop: Sky Renderer blade
Steal: Safety Bit relic
Description: Attacks with Absolute 0, N.Cross, and Ice 3. Counters
physical attacks with Demon Rage. Sometimes blocks
elemental attakcs by using ForceField.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dragon
Drop: None.
Steal: Potion, Genji Glove relic
Description: Freezes foes with Cold Dust and counters attacks with
Revenge and Sneeze. He has a Genji Glove, so you might win
big if you try stealing it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: DrkForce
Drop: None.
Steal: Crystal sword
Description: A blue mage with a full repertoire of spells Roulette,
CleanSweep, Big Guard, Pearl Wind, L.5 Doom, L.3 Muddle,
Reflect????, Quasar, L.? Pearl, Rippler.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Drop
Drop: Tincture
Steal: Tincture
Description: A scout droid for the Empire. Muddles targets with Mad
Signal.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dueller
Drop: None.
Steal: Chainsaw tool
Description: Uses L.4 Flare and Shrapnel to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Dullahan
Drop: None.
Steal: Genji Glove relic, X-Potion
Description: Attacks with Ice 2, N. Cross, and L? Pearl, but is weak vs.
fire attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Eland
Drop: Warp Stone
Steal: Warp Stone
Description: This bizzare monstrosity Muddles with its Stench.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Enuo
Drop: None.
Steal: X-Potion
Description: An unstable mollusk-like creature. Uses the mucous coating
its body to Slime opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ErthGard
Drop: None.
Steal: Megalixir
Description: Its PoisonTail is, well, poisonous. This enemy only has 1
HP, but it carries the Megalixir, which heals your entire
party. Try to steal it!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: EvlOscar
Drop: None.
Steal: Warp Stone
Description: Its Sour Mouth can cause Imp, Dark, and Poison status in a
victim. Avoid elemental attacks against this well-defended
enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Exocite
Drop: Tonic
Steal: M.Claw, Tonic
Description: This species of crab attacks with its giant Scissors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Exoray
Drop: Revivify
Steal: None.
Description: Spreads Doom Pollen to turn the party into Zombies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Face
Drop: None.
Steal: Elixir
Description: Petrifies with Dread. Gradually wears down HP with Slip
Hit, and changes the party's row order with R.Polairty.
Also uses Magnitude 8, so watch out!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Fidor
Drop: None.
Steal: FenisDown, Potion
Description: A heavily-armored imperial guard dog. Pounces in to attack
the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Figaliz
Drop: None.
Steal: Potion
Description: Carries poison throns all over its body, which it uses for
a venemous Gunk attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: FlamEatr
Drop: None.
Steal: Flame Sabre sword
Description: Uses Bomblet to summon four Ballons. Attack it with Aqua
Brake(once again, notice its suppose to be AquaRake) and
Ice 2, or have Locke attack it with his Blizzard attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Flan
Drop: None.
Steal: Tonic, Magicite
Description: Flan Splits in two when attacking, stopping you in your
tracks with Slimer and reducing your HP with Slip Gunk.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Fortis
Drop: None.
Steal: Drill tool
Description: Attacks with Missile firing off two in a row when attacked.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: FsslFang
Drop: None.
Steal: Revivify, Remedy
Description: A desert dragon zombie. Attacks with a powerful Sand Storm.
Don't go into the desert until you've leveled-up enough
times.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GablDgak
Drop: None.
Steal: FenixDown, Eyedrop
Description: Uses Vanish to make his allies dissappear. Use magic
against invisible foes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Garm
Drop: None.
Steal: Fenixdown
Description: A guard dog at the Magitek Research Facility. Like the
Commandos, these are tough to kill. You'll have to resort
to magic and tools.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Geckorex
Drop: Tortoise Shield
Steal: Tortoise Shield
Description: Petriglare turns its enemies into stone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: General
Drop: Green Cherry
Steal: Mythril Shield, Tonic
Description: Heavily-Armored imperial soldier. They will use recovery
magic, so try to take them out in one blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ghost
Drop: Tonic
Steal: Tonic
Description: The Ghost's attacks include Fire, Fire Wall, and Pause.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Gigantos
Drop: Hardened daggar
Steal: X-Potion
Description: Its Throat Jab attack is to be feared. There is a great
chance of being Wounded with one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GigaToad
Drop: Sleeping Bag
Steal: None.
Description: Attacks with Croak and stops the party with Slimer. Also
uses Rippler, so watch your status.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Gilmants
Drop: None.
Steal: Poison Claw
Description: Comes in for the attack wielding a big Sickle. Its attack
is powerful, so be careful.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Girl
Drop: None.
Steal: Ranarok sword
Description: She can revive allies, so taker her out first. Absorbs all
elemental magic, so use physical attacks. She carries
Ragnarok, so try to steal it from her.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GloomShl
Drop: None.
Steal: Potion
Description: Stops opponents in their tracks with Net.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GoldBear
Drop: Potion
Steal: Tonic, Potion
Description: A cave-dwelling bear. Its powerful arms can gouge with
devastating results.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GhostTrain
Drop: Tent
Steal: None.
Description: The GhostTrain will attack with Acid Rain, Evil Toot, and
its Wheels for starters. Sabin's Aurabolt and Suplex are
effective. Stop it dead on its tracks with Revivify.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Gobbler
Drop: None.
Steal: Green Cherry, Potion
Description: Attacks from the air with Shimsham, halving the HP of its
target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Goblin
Drop: None
Steal: Mythril Glove relic
Description: These evil beings craled up from the Subterranean depths
long ago. Their Zap is four times normal power.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Goddess
Drop: Excalibur sword
Steal: Minerva armor
Description: In addition to Bolt and like attacks, causes in-fighting in
the party with Charm and Love Token. You can block the
Overcast attack if you have the Relic Ring.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GoldDrgn
Drop: Crystal Orb relic
Steal: None.
Description: Mainly attacks with Giga Volt, Bolt, and Bolt 2. He's weak
vs. water, so Aqua Rake and CleanSweep are good attacks to
use.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Grenade
Drop: None.
Steal: FireSkean
Description: Grenades explode for damage equal to their current HP. If
the Grenade's HP is high, it would put a Wound status on a
player with one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: GresMonk
Drop: None.
Steal: Tonic, Buckler Shield
Description: If you haven't had to duck a few LodeWrenches, you haven't
met one of these maintenance troops.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Grunt
Drop: Tonic
Steal: Tonic
Description: A stronger version of the Soldier. More-or-less the same
thing.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Gtbemoth
Drop: None.
Steal: Tiger Fangs(claw)
Description: Counters attacks with a powerful Gore, followed by a Meteo
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Guard
Drop: Tonic
Steal: Tonic, Potion
Description: Guards sworn to protect the coal mines of Narche. Watch for
the occasional Critical attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Guardian
Drop: None.
Steal: Force Armor, Ribbon relic
Description: In basic program mode, uses Tek Laser to attack. After
switching to battle mode, uses the attack patterns of
Ultros, Air Force, and Dadaluma.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: HadeGiga
Drop: None.
Steal: AtlasArmlet relic
Description: A giant roaming the town of Zozo. He puts all his strength
into a mean Head-Butt. Sometimes he'll also send a
Magnitude 8 quake at you.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Harpiai
Drop: None.
Steal: FenixDown
Description: Attacks with the wind spell Aero, and revives with Pearl
Wind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Harpy
Drop: None.
Steal: FenixDown
Description: A giant bird. Creates a Cyclonic with its huge wings. Also
attacks with Aero.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Harvestr
Drop: BarrierRing relic
Steal: DragoonBoot relic, Goggles
Description: Attacks with Sickle and Mythril Knife. Sometimes he'll
steal your GP, too.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hazer
Drop: Tonic
Steal: Potion
Description: Attacks include Invizap and Drain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: HeavArmr
Drop: None.
Steal: IronHelm
Description: This powered-up verion of M-TekArmor uses Tek Laser and
TekBarrier to attack. It's safer not to fight this tough
opponent while your level is still low.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hemophyt
Drop: None.
Steal: Tack Star
Description: Attacks with CursedGazed and Shock Wave.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hidon
Drop: Warp Stone
Steal: Warp Stone, Thornlet helmet
Description: Uses GrandTrain attack when its Elbonites are killed. Hold
Strago back until he's learned GrandTrain. Use Pearl and
Fire 3 for a quick victory.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hidonite(1)
Drop: None.
Steal: None.
Description: Magic doesn't affect this permenently Rrlected enemy.
Attacks with Mega Claw and Muddles targets with Confuclaw.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hidonite(2)
Drop: None.
Steal: None.
Description: Get off two Quakes, Ultimas, or Meteos, and you can kiss
these Elbonites goodbye.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hidonite(3)
Drop: None.
Steal: None.
Description: Any elemental attack will do against this enemy. You can
win easily with Pearl or Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hidonite(4)
Drop: None.
Steal: None.
Description: This is the only undead of the Elbonites. It's immune to
fatal damage spells, but one Pearl can blow it away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hipocmps
Drop: Warp Stone
Steal: Warp Stone
Description: Damages the entire party with Acid Rain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hit
Drop: None.
Steal: Elixir
Description: Put Safe on all your party members to avoid the Hit's
dying 10-hit attack. Either that, or equip shields with
good evasion.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hoover
Drop: None.
Steal: Remedy
Description: After a rolling Crush, these will blow away characters out
of the party with Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Hornet
Drop: Tonic
Steal: Tonic
Description: A wasp with a big stinger. Its IronNeedle looks bad, but
it's not posionous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: HrmtCrab
Drop: Warp Stone
Steal: Potion.
Description: These appear in threes but are easy opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Humpty
Drop: None.
Steal: Green Cherry
Description: Prepare to be Muddled by this chubby guy's Grab.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ice Drgn
Drop: Force Shield
Steal: None.
Description: As its name would imply, this dragon uses ice-elemental
attacks like N. Cross, Absolute 0, and Surge. Weak vs.
fire, so use Fire 2 and Fire 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ifrit
Drop: None.
Steal: None.
Description: A Fire Esper. Attacks with Fire and Fire 2 but is
vulnerable to cold. Use Ice to defeat him easily.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Inferno
Drop: None.
Steal: Ice Shield
Description: Attacks with Lightning-elemental attacks. If it has both
arms, it can deliver a Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ing
Drop: Revivify
Steal: Amulet relic
Description: A skeletal being that floats through the air, sucks HP with
Lifeshaver, and casts Dark with Glare. Recovers from any
poison or fire attacks. Use Revivify.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Innoc
Drop: None.
Steal: Bio Blaster tool
Description: Halts the party's movement with Cold Dust, then attacks
with Plasma.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Insecare
Drop: Smoke Bomb
Steal: EchoScreen
Description: This insect resembles a flying stag beetle. Muddles enemies
with Wing Snap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Intangir
Drop: Antidote
Steal: Magicite
Description: This will appear and fire Meteo once it is hit by magic.
Then it will use Sleep to vanish again. Absorbs all
elemental magic. + 10 magic ABP if you win!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Io
Drop: None.
Steal: None.
Description: A high-tech Magitek killing machine. Attacks with a variety
of methods.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ipooh
Drop: None.
Steal: Potion
Description: If you don't beat Ipooh, you can't attack Vargas. Get it
over with fast by using Edgar's AutoCrossbow and Bio Blast.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: IronFist
Drop: M.Knife
Steal: Headband helmet, Tonic
Description: A defeated soldier with no sense of dignity. Muddles
enemies by throwing Stones.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: IronHtmn
Drop: None.
Steal: AutoCrossbow tool
Description: Often appears in groupds. Uses Dischord to halve opponents'
level.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Joker
Drop: M. Rod
Steal: Tonic, Green Beret helmet
Description: These fly down from the sky with their umbrellas, firing
Acid Rain at the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Junk
Drop: None.
Steal: Noise Blaster tool
Description: Peps Up with an ally when it takes damage, then launches at
the party with Exploder.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Karkass
Drop: None.
Steal: Mythril Blade, Steel Sabre
Description: This undead uses Figaro Tea and Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: KatnSoul
Drop: Offering relic
Steal: Murasame blade, Strato blade
Description: The mightiest of Samurai. Attacks include SlayerEdge and
Gale Cut. Also a master of ninja arts such as Water Edge.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Kefka
Drop: Peacering relic
Steal: Tincture, Elixir
Description: Kefka uses a variety of magic, so he is relatively easy to
beat using Celes's Runic ability.
Location: Raid on Narche
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Kefka(final battle)
Drop: None.
Steal: Megalixir
Description: Launches a powerful attack with Fallen One, Ultima, and
Havoc Wing. Revenger stops all magical effects. His Train
attack causes Silence and Dark. Good Luck!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Kiwok
Drop: White Cape relic, Green Cherry
Steal: None.
Description: This leader of the little monsters turns enemies into Imps
with its Pick attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L10Magic
Drop: Tincture
Steal: Tincutre
Description: Uses the low level spells Fire and Ice.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L20Magic
Drop: Tincture
Steal: Tincture
Description: Uses indirect magic such as Muddle to aid its attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L30Magic
Drop: Tincture
Steal: Tincture
Description: Attacks with mid-level spells such as Fire 2 and Ice 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L40Magic
Drop: Tincture
Steal: Tincture
Description: Uses magic like Vanish and Osmose.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L50Magic
Drop: Tincture
Steal: Ether
Description: Expect Poison magic and indirect magic like Bersker.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L60Magic
Drop: Tincture
Steal: Ether
Description: Uses mass-effect spells like W Wind and Quake.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L70Magic
Drop: Tincture
Steal: Ether
Description: Casts Fire 3 and Ice 3 spells while strengthening defense
with Rflect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L80Magic
Drop: Tincture
Steal: Ether
Description: Uses recovery spells like Cure 2 and Remedy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L90Magic
Drop: Tincture
Steal: Ether
Description: A powerful mage that attacks using spells like Meteo
(suppose to be Meteor), Flare, and Melton.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: LandWorm
Drop: None.
Steal: X-Potion
Description: Uses Lode Stone and Magnitude 8 to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Larry
Drop: None.
Steal: None.
Description: When three of these get together, they launch a Delta Hit
which can be avoided if you have a Ribbon. Larrys(remember
there is only one Larry in the game)are weak vs. fire, so
use Fire 3 to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: LaserGun
Drop: None.
Steal: X-Ether
Description: On Air Force's right side. Primarily uses Laser. Also uses
Atomic Ray.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Anitdote
Drop: Antidote
Steal: GaiaGear armor
Description: Sends out a Magnitude 8 when you least expect it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: L. Blade
Drop: FenixDown
Steal: Tincture
Description: The blade to the left side of Number 128. This will
regenerate if destroyed, so it's best to just attack Number
128 instead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Leader
Drop: FenixDown, Blackbelt relic
Steal: None.
Description: The leader of a crack squad of troops, he fights Cyan
one-onone, throwing an Axe when he's near death. Use Cyan's
SwordTech "Retort" to end the fight quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Leafer
Drop: Tonic
Steal: Tonic
Description: A giant, leafy, meat-eating bunny rabbit. His Incisors
should cure you of any urge to pet and cuddle him.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: LethaWpn
Drop: None.
Steal: Obliterator tool
Description: Launcher affects the whole party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Lich
Drop: Green Cherry
Steal: Poison Rod, Green Cherry
Description: Specializes in fire attacks. Uses Mad Touch to Muddle
target.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Lizard
Drop: Soft
Steal: Drainer sword
Description: If you don't want to lose a few feet and become very
Impish, watch out for this guy's Imp Glare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Lobo
Drop: Tonic
Steal: Tonic
Description: Wolves trained for battle, they attack with keen tusks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Long Arm
Drop: None.
Steal: Elixir
Description: Normally attacks with Shock Wave, sending out a triple
burst when it dies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Lunaris
Drop: None.
Steal: Potion
Description: A monstrous hound. Launches itself at enemies to attack
with Face Bite.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Luridan
Drop: None.
Steal: Potion
Description: Attacks with its sharp horn and reives with Harvester.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Madam
Drop: None.
Steal: Goggles
Description: A master of all forms of magic, using any aggressive
indirect, or regenerative spell.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Magic
Drop: None.
Steal: Elixir
Description: A powerful enemy with many spells Haste, Haste 2, Life 3,
Dispel, Muddle, Imp, Slow 2, Rasp, Quartr, Fire 3, Bolt 3,
Ice 3, Drain, Bio, and Poison.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagiMaster
Drop: Megalixir
Steal: Elixir, Crystal Orb relic
Description: Switches defense with Wall Change, so use Flare and Ultima.
He'll use his own Ultima at the end, so have at least one
person ready with Life 3. Dies at 0 MP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagiUrn
Drop: None.
Steal: Tonic, Elixir
Description: The Magic Urn uses a variety of healing-type spells on
the party, so there is no need to attack it. After a while
it will leave.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MadOscar
Drop: Remedy, Revivify
Steal: X-Potion
Description: A familiar foe for many FF players, the Mad Oscar can screw
up your status with his Sour Mouth.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagRoadr1
Drop: WaterEdge
Steal: BoltEdge, Shuriken
Description: Attacks with the spell Fire and a giant spinning Wheel.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagRoadr2
Drop: FireSkean
Steal: BoltSkean, Shuriken
Description: Attacks with Ice and Rush.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagRoadr3
Drop: Water Edge
Steal: Shuriken, Bolt Edge
Description: This species of Mag Roader attacks with ice-elemental
magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MagRoadr4
Drop: Fire Skean
Steal: Shuriken, Bolt Edge
Description: This Mag Roader uses fire-elemental magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Maliga
Drop: None.
Steal: Tonic
Description: This crab-like foe has no magic, but uses his Scissors to
Scissors to great effect.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Mandrake
Drop: Remedy
Steal: Potion
Description: Uses Raid to suck away HP when it attacks and when it is
about to die.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Mantodea
Drop: None.
Steal: Imp Halbread
Description: This fellow's double sickle attack is one of the worst. Can
easily Wound a character with one hit. Sucks MP with
MindReaper.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Marshal
Drop: Potion
Steal: M.Knife
Description: Mog can easily win here with his Dusk Requiem dance. Make
sure he's in the party you use to attack the Marshal.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MastrPug
Drop: Graedus knife
Steal: Elixir, Megalixir
Description: The mightiest of Tonberrys. Attacks with a mighty Cleaver
and changes defenses with WallChange. Fight as vs.
Tonberry. Defend with Golem, Vanish, and Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MegaArmr
Drop: None.
Steal: Potion
Description: Magitek Armor entrusted with the protection of the Imperial
Castle. Attacks with the MetalPunch. Counters magical
attacks with a Missle volley.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Merchant
Drop: None.
Steal: PlumeHat Helmet, Guardian Daggar
Description: You're here to steal his clothes, so grab 'em quick. He'll
run away once you do.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Mesosaur
Drop: None.
Steal: Antidote
Description: Slowly reduces HP with T.Lash. If threatened it wil try to
escape.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MindCndy
Drop: Soft
Steal: Soft, Tonic
Description: A violent, agressive hornet. Puts foes to bed with its
SleepSting.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Misfit
Drop: None.
Steal: Backguard relic
Description: A flying skeleton. Sucks HP with Lifeshaver, and casts Dark
with Galre. One Revivify will kill it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MissleBay
Drop: None.
Steal: Obliterator tool
Description: On Air Force's left side. Primarily uses Missile.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Moe
Drop: None.
Steal: None.
Description: Moes(again, there is only one Moe) don't have any weak
points. Just don't attack them with lightning magic, which
they absorb.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Mover
Drop: Magicite
Steal: Superball
Description: Appears in sets of three. Its HP are low, but it has strong
regernative powers. Attacks with Silencer, Blow Fish, and
Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: MTekArmr
Drop: Potion
Steal: Tonic, Potion
Description: These attack with Tek Lasers and Metal Kicks. Stick with
Edgar's AutoCrossbow and you'll do fine.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Muus
Drop: None.
Steal: Magicite
Description: Slows down adversaries with Gunk, and revives allies with
Pep Up.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Nastidon
Drop: Potion
Steal: Tonic, Potion
Description: A species of Mammoth. Its giant body can deliver a powerful
Grab attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Naughty
Drop: None.
Steal: None.
Description: Attacks with Ice, Mute, and Hit, but otherwise weak. You'll
win easily if you have the Thunder Blade equipped.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Nautloid
Drop: Eyedrop
Steal: Tonic, Potion
Description: The Nautloid's Ink attack can be a nuisance. Buy plenty of
Eye Drops to avoid the resulting Dark.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Necrmncr
Drop: Revivify,
Steal: Fenix Down
Description: Somebody hit this guy with a ZombiStick, and you're next.
Also casts X-Zone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: NekHuntr
Drop: PeaceRing relic
Steal: Darkhood helmet
Description: Careful or the ferocious Mad Sickle attack will leave you
Muddled.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Nerapa
Drop: None.
Steal: None.
Description: Casts Condemned on the party at the beginning of battle,
but isn't a tough opponent.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Nightshd
Drop: None.
Steal: Nutkin Suit armor
Description: Holds back on attacks, preferring to Muddle foes with Charm
and let them do the work.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ninja
Drop: Ninja Star
Steal: Cherub Down
Description: An assassin from the East. Uses Water Edge, Bolt Edge and
Fire Skean, then he vanishes with Inviz.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: No. 024
Drop: Blizzard sword, Flame Sabre sword
Steal: Rune Edge sword, Drainer sword
Description: This boss Muddles foes with Overflow, and changes its
defense with WallChange. Use physical attacks with weapons
that don't have an elemental affiliation.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: No. 128
Drop: Tent
Steal: Tempest blade
Description: When the two blades it holds are destroyed, it attacks the
entire party with Gale Cut. Since the blades always
regerates, don't bother attacking them.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Nohrabbt
Drop: Potion
Steal: Remedy
Description: Don't expect big rewards for butchering this sweet little
bunny that attacks with Carrots! Ooooooh!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Officer
Drop: None.
Steal: Tonic, Potion
Description: Like with the Merchant, your goal here is to steal his
clothes, causing him to run away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ogor
Drop: Revivify
Steal: Asyura blade(suppose to be Ashura), Murasame Blade
Description: A 4-armed warrior. Uses a multi-armed double Zombite
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Opinicus
Drop: Warp Stone
Steal: Warp Stone
Description: Attacks the party with Wind Slash. This opponent's HP
mysteriously decreases over time.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Orog
Drop: Revivify, Amulet relic
Steal: Amulet relic
Description: A fierce, 4-armed warrior. Zombifies enemies with Zombite.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Osprey
Drop: EchoScreen
Steal: None.
Description: Attacks with Shimsham.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ostesaur
Drop: Revivify
Steal: Remedy
Description: Turns enemies into zombies with Fossil.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Outsider
Drop: None.
Steal: Break Blade sword
Description: The Outside attacks by throwing Imperials, Kodachi, and
Shuriken. The more time passes, the stronger the weapons it
throws.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: OverGunk
Drop: None.
Steal: Potion, Remedy
Description: A mutated meat-eating plant. Its Bane Touch is poisonous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: OverMind
Drop: Revivify, Green Cherry
Steal: Potion
Description: An undead skeleton born from the coalescense of hatred.
Petrifies enemies with its Dread attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Pan Dora
Drop: None.
Steal: None.
Description: The Evil Toot attack affects status, so be on your guard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Parasite
Drop: None.
Steal: None.
Description: Stops enemies with Mind Stop and attacks with Giga Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Parasoul
Drop: Fenix Down
Steal: Fenix Down
Description: Attacks the entire party with El Nino.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Peepers
Drop: None.
Steal: Elixir
Description: This squirrel will die if you simply leave it alone. Sad
isn't it?
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Phase
Drop: FenixDown
Steal: FenixDown
Description: Don't let his Smirk take you off guard for his follow-up
Blow Fish attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Phunbaba(first encounter)
Drop: None.
Steal: None.
Description: Attacks with Bolt 2 and Solar Plex. Poison attacks are
effective, so use Poison and Bio. You'll pick up the
Magicite Fenrir if you win.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Phunbaba(second encounter)
Drop: None.
Steal: None.
Description: This battle is much like the one before. After a while
Terra will jump into the fray when Phunbaba knocks a
character out of battle with BabaBreath.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Pipsqueak
Drop: None.
Steal: Tonic
Description: The Pipsqueak's Program 55 attack turns its target into an
Imp. Finish these off quick and easy with Edgar's Flash
attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Piranha
Drop: Tonic
Steal: None.
Description: A fish with sharp tusks. Attacks with its strong jaws.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: PlutArmr
Drop: None.
Steal: None.
Description: A model of M-Tek Armor. Its Crash has twice the power of
normal physical attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: PmStalkr
Drop: None.
Steal: X-Potion
Description: Attacks with Slip Touch and Drain.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Poltrgst
Drop: Air Lance
Steal: Red Jacket
Description: Prefers fire attacks, so defend with Flame Shield. Safety
Bit is your best bet vs. the Blaster, and it is weak vs.
poison, so use Bio and Poison to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Poplium
Drop: Tonic
Steal: Potion
Description: A greatly enlarged virus. Slows down your ATB guage with
its Cling attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Poppers
Drop: Green Cherry
Steal: None.
Description: Muddles by throwing Stones, and turns opponents in Imps
with its Tail attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Presntr
Drop: Dragon Claw
Steal: None.
Description: This foe's PetriBlast, Blow Fish, and El Nino attacks will
keep you on your toes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Prmethus
Drop: None.
Steal: Obliterator tool
Description: Uses powerful Shrapnel and Drill attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Prmrdite
Drop: None.
Steal: Eyedrop, Tonic
Description: The Primordite's Numblade can stop you in your tracks for a
while.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ProtArmr
Drop: BioBlaster tool
Steal: M.Mail, Potion
Description: Although this is a test model, don't underestimate its
power. Attacks with Tek Laser and Schiller.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Prussian
Drop: None.
Steal: Fullmoon(special)
Description: A wildly violent bear. You'll be lucky if you still walk
after being Bear Hugged.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Psychot
Drop: Tonic
Steal: Tonic
Description: A coalesence of psychotic energy. Steals MP with Mindshock.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Pterodon
Drop: Potion
Steal: Guardian Daggar, M.Knife
Description: A species of dragon. Its many attacks include Wing and Fire
Ball.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Pug
Drop: Tintinbar relic
Steal: None.
Description: Drawing closer, Tonberry attacks with his Cleaver. From a
Distance he'll attack with Step Mine. Defend with Vanish
and Golem.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Pugs
Drop: Minerva armor
Steal: Minerva armor
Description: Three Tonberries attack with multiple Cleavers, which could
wipe out the party. Prepare your defenses with Vanish,
Golem, and Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Punisher
Drop: None.
Steal: Rising Sun(special), Bone Club(special)
Description: Focuses his Pummel attack on one unlucky character.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: PwrDemon
Drop: Amulet relic, Revivify
Steal: Potion, Diamond Vest armor
Description: Uses the zombifying Daze Dance to suck MP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rain Man
Drop: None.
Steal: None.
Description: He looks funny, but his massive Flash Rain attack is no
laughing matter.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ralph
Drop: Potion
Steal: TigerMask helmet, Tonic
Description: A hound created as a test of Magitek power. Attacks with
Tackle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: R. Blade
Drop: FenixDown
Steal: Tincture
Description: The blade to the right side of Number 128. This will
regenerate if destroyed, so it's best to just attack Number
128 instead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ReachFrg
Drop: None.
Steal: Tack Star, Potion
Description: These strange creaturesappear in a line, and when the time
is right, they leap in for a mass attack. They sometimes
use Tongue to adminster a licking.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Red Drgn
Drop: Strato blade
Steal: None.
Description: Attacks with Fire 3 and Flare Star. Also uses Flare and
L. 4 Flare. You can win relatively easily with cold
elemental attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Red Fang
Drop: Dry Meat
Steal: Tonic
Description: A blood-thirsty wolf, faithful to its master's commands.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Red Wolf
Drop: Tonic
Steal: Tonic
Description: A wolf trained for battle. Attacks with Rush.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Repo Man
Drop: Tonic
Steal: Tonic
Description: You know you've hit rock bottom when you quit your job as
an imperial guard and start throwing Wrenches at passers-
by.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Retainer
Drop: None.
Steal: Aura blade
Description: Attacks with Wind Slash, and Tradeoff when it close to
death. Tradeoff reduces its target to Wound status with
one hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rhinox
Drop: None.
Steal: Flash tool
Description: A horned beast with the annoying habit of casting Life 3 on
its allies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rhintaur
Drop: Potion
Steal: M.Claw, Tonic
Description: Look out for the Rhinotaur's Redline charge attack.
Sometimes when these die they fire off a Mega Volt.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rhobite
Drop: Tonic
Steal: Potion
Description: A bunny with a violent disposition. Attacks with remarkably
well-developed Incisors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rhodox
Drop: None.
Steal: Antidote, Tonic
Description: These small creatures live with holes dug into the earth.
Their sturdy skin can be used to make armor.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rhyos
Drop: None.
Steal: Gold Lancet
Description: Launches wild attacks with Giga Volt and Blizzard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rider
Drop: Remedy
Steal: Mirage Vest, Elixir
Description: An effective officer in the Narche attack forces. Attacks
with Virite and SilverPike. He's weak vs. Fire, so use
Terra's Fire magic is she's in the party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rinn
Drop: None.
Steal: Tonic
Description: A species of monocellular organism. Its Clong attack slows
down target's ATB guage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rizopas
Drop: Remedy
Steal: None.
Description: Before you fight this foe, several Piranha will appear. El
Nino is very strong, so make sure you restore your party
before you challenge the boss.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Rough
Drop: None.
Steal: Flame Shield
Description: Inferno's right arm. Comes back even if you kill it, but
you better attack it to avoid Inferno's Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Samurai
Drop: None.
Steal: None.
Description: These warriors are masters of the sword. Their Fatal attack
is everything its name would suggest.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SandHrse
Drop: None.
Steal: Potion
Description: Attacks with repeated Sand Storms. Beat it down quick or
things could get even uglier.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sand Ray
Drop: Antidote
Steal: Antidote
Description: Usually these hide under the sand, except when they come up
to do a tail attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Scorpion
Drop: Tonic
Steal: Tonic
Description: When the countdown on someone with Doom Sting reaches 0,
they are Wounded.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Scrapper
Drop: Air Lancet knife
Steal: Theif Glove relic
Description: Only attacks physically, but watch out for his Knife.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Scullion
Drop: None.
Steal: Air Anchor
Description: Attacks with Scullion, WaveCannon, Missile, and the like.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SeaFlowr
Drop: Fenix Down
Steal: Fenix Down
Description: Attacks with numerous tentacles. Careful, this sucker's
poisonous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sewer Rat
Drop: None.
Steal: Potion
Description: These rats that live in the Opera House have acquired a
taste for organs. They attack with Incisors.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Shiva
Drop: None.
Steal: None.
Description: An Ice Esper. Attacks with Ice and Ice 2 but is vulnerable
to heat. Use Fire to defeat her easily.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ShortArm
Drop: None.
Steal: Elixir
Description: Uses a powerful VacuumWave to attack. Its physical attacks
are strong as well, so make sure to use Safe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SkulDrgn
Drop: Muscle Belt relic
Steal: None.
Description: Mainly uses status-affecting attacks like Condemned,
Disaster, Specter, and Elf Fire. You can also win by
reducing his MP to 0, so try using Rasp and Osmose.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sky Base
Drop: None.
Steal: Flash tool
Description: Uses one-shot kill attacks L.5 Doom and Blaster. If you're
unlucky, this might be the last enemy your party faces.
Ever.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sky Cap
Drop: None.
Steal: None.
Description: An improved Sky Armor model. Uses R.Polarity to switch
characters in the back row up to the front.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SlamDncr
Drop: None.
Steal: Potion, Thief Daggar
Description: A magician with thre types of magic at his disposal. Watch
for your HP level closely!
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Slatter
Drop: Warp Stone
Steal: Warp Stone
Description: A cave-dwelling bear. Makes a Choke attack with its
powerful arms.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sleep
Drop: None.
Steal: Atma Weapon sword
Description: As a greeting, expect Melton and W Wind. Also uses Drain
and Meteo(suppose to be Meteor). Upon dying, uses Calmness
to Wound Target character, so prepare with Life 3.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Slurm
Drop: None.
Steal: Potion
Description: Five of these appear at once so use Ice 2 to mop 'em up
quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Soldier
Drop: Tonic
Steal: Potion, Tonic
Description: A rank-and-file soldier of the Empire. Be ready for the
occasional Rush attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SoulDncr
Drop: None.
Steal: Moogle Suit armor
Description: Don't let his dance distract your from the Dirks and Air
Lancets coming your way.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SoulSavr
Drop: None.
Steal: None.
Description: SoulSavers come back every time they are killed, so it's
better to leave them alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Speck
Drop: None.
Steal: Amulet relic
Description: Speck absorbs magic, so it can become a pain if you don't
kill it quick. Use AtmaWeapon to get past its defenses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Specter
Drop: HyperWrist relic
Steal: None.
Description: The wandering spirit of a murder victim. Attacks with
Lightning. Don't under-estimate this powerful foe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Spectre
Drop: Tonic
Steal: Ice Rod, Tonic
Description: The evil spirit of a mage clinging to the magic training of
his past life. It strikes with the Rod in its hand.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Spek Tor
Drop: None.
Steal: X-Potion
Description: This looks like a sweet little kitty, but its Scratch isn't
so cute.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SpForce
Drop: Magicite
Steal: Tonic
Description: Personal guards to the Emperor. Sometimes attacks with a
powerful Blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SpitFire
Drop: Tincture
Steal: Elixir, Tincture
Description: The Imperial AirForce flying Magitek Armor 2. Paired in a
unit with Sky Armor. Uses the Absolute 0 attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sprinter
Drop: Imp Armor
Steal: None.
Description: Sucks MP with Drainbeak and recovers HP with Pearl Wind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SrBemoth(fire)
Drop: Valiant Knife, OathVeil helmet
Steal: Murasame blade
Description: In addition to magic attacks like Fire 3 and Meteo, this
boss will Zap.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: SrBehmoth(undead)
Drop: Behemoth Suit armor
Steal: None.
Description: This boss's victims rise as undead and attack from the
rear. Attacks with Hypno Gas and Meteo. One Revivify will
kill him.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Sterdite
Drop: None.
Steal: Thunder Shield
Description: Rushes with its giant body or casts Blizzard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: StilGoin
Drop: Potion
Steal: None.
Description: A warrior possessed by an evil spirit. Wears away HP with
its Slip Touch attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: StilLife
Drop: None.
Steal: Fake Mustache relic
Description: A monster from a painting. Attacks with Condemned.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: StrmDrgn
Drop: Force Armor
Steal: None.
Description: Uses mainly wind attacks like Wind Slash, Rage, and Aero.
His Wing attack can kill on the spot, so defend with Golem.
Thunder Shield also makes a good defense.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: StrayCat
Drop: Tonic
Steal: Potion
Description: A wild cat. Attacks with Catscratch.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Striker
Drop: None.
Steal: Flame Shield
Description: Inferno's left arm. Will regerate even if killed, but if
you leave it alone Inferno will use Delta Hit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Suriandr
Drop: None.
Steal: None.
Description: Puts enemies to sleep with Yawn, and blows people out of
party with Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: TapDancr
Drop: None.
Steal: SwdBreak daggar, Dirk knife
Description: A mysterious dancer. Uses an alluring WaistShake to muddle
opponents.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Telstar
Drop: Green Beret helmet
Steal: X-Potion
Description: When attacked, these will sound an alarm to summon allies.
They attack with Tek Lasers and Schillers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: TestRidr
Drop: Spear
Steal: Partisan spear
Description: A knight riding a giant beast. Attacks with Gold Lance.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Templar
Drop: Potion
Steal: Tonic
Description: An imperial soldier wearing heavy-duty armor. Watch where
he swings that Axe.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tentacle(1)
Drop: None.
Steal: None.
Description: Uses Seize to grab someone from the party and drain HP.
He'll Discard you when he's done.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tentacle(2)
Drop: None.
Steal: None.
Description: Each Tentacle's weaknesses are different, so use Edgar's
AutoCrossbow and Sabin's Vacuum Wave to be safe when
attacking.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tentacle(3)
Drop: None.
Steal: None.
Description: The lowest HP of the Tentacles, but it has no weaknesses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tentacle(4)
Drop: None.
Steal: None.
Description: Another way of killing these off is to attack with three
different types of elemental magic, then deliver the
finishing blow physically.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tiger
Drop: None.
Steal: Elixir
Description: Launches a powerful attack with S. Cross, N. Cross, Flare,
Star, and Doom Tusk, so try to defeat this enemy quickly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: TmblWeed
Drop: None.
Steal: Titanium helmet
Description: This creature with a tough outer shell attacks with
Blinder.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ToeCuttr
Drop: Poison Rod
Steal: Poison Rod
Description: Drains HP with its Doomsickle attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: TombThum
Drop: Green Cherry
Steal: None.
Description: An improved version of the Pipsqueak. Uses its speed for a
Dash attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tools
Drop: None.
Steal: Elixir
Description: Uses Missile, Tek Laser, Grav Bomb, Diffuser, Atomic Ray,
and other Magitek attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Trapper
Drop: None.
Steal: AutoCrossbow tool
Description: These use L. 5 Doom, so make sure the party member's levels
aren't multiples of five or they will be wiped out. Also
attacks with L. 4 Flare.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Trilbitr
Drop: None.
Steal: Antidote, Tonic
Description: These live in dark places. Their PoisonBarb is quite
venomous.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Trilium
Drop: None.
Steal: Tonic, Remedy
Description: The Bane Touch of this vegetative critter poisons its
victims, so buy lots of Antidote before you go to
Mt. Koltz.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tritoch
Drop: None.
Steal: None.
Description: Attacks with Cold Dust, Rasp, and Ice 3. Its defense is
high, so attack its weak spot with fire. Or, simply
nullify its defenses by using AtmaWeapon.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Trixter
Drop: Fenix Down
Steal: Fenix Down
Description: Attacks with fire-based attacks like Fire 2. Undead are
particluary(error in spelling by Square again) vulnerable
to holy attacks.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Trooper
Drop: None.
Steal: Tonic, M.Blade
Description: A etty officer in the imperial army. Attacks with Swing.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: TunlArmr
Drop: Elixir
Steal: Air Lancet daggar, Bio Blaster tool
Description: Celes should use Runic. Put Locke in charge of direct
attacks and equip him with Genji Glove, if you have it. The
TunnelArmr's primary attack is Drill.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tusker
Drop: Soft
Steal: Tonic, Potion
Description: This mother's powerful Gore can take a character out with
a single blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Tyrnsaur
Drop: Imp Halbread
Steal: Imp Armor
Description: Attacks with Meteo(suppose to be Meteor), and goes for
the throat with Bite.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ultros
Drop: Dry Meat
Steal: None.
Description: Put everyone in the back row out of Tentacle range and
go with Banon's Health, Terra's Fire,
Edgar's AutoCrossbow, and Sabin's Pummel.
Location: Lete River
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ultros
Drop: None.
Steal: None.
Description: Ultros will attack with Acid Rain, Imp Song, and L. 3
Muddle, so prepare your defenses with a White Cape and a
Peace Ring.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ultros
Drop: None.
Steal: WhiteCape relic
Description: This is the third encounter with Ultros, but his HP is
increased by a whole digit. Attacks with Lode Stone. You
can win easily if you use Relm's Sketch ability.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ultros
Drop: None.
Steal: Dry Meat
Description: The final battle with Ultros. You can win easily with Fire
2. After taking a certain amount of damage he will summon
Chupon.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Uroburos
Drop: Fenix Down
Steal: Fenix Down
Description: Turns foes into zombies with Doom Touch and poisons with
Bio.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ursus
Drop: None.
Steal: SneakRing relic
Description: This enemy looks like a bear but watch out or he'll steal
your GP and run away, if you aren't careful.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vaporite
Drop: Tonic
Steal: Tonic
Description: Nothing is more annoying than having your combat guage
slowed way down by the Vaporite's Cling attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vargus
Drop: None.
Steal: M.Claw, Tonic
Description: You can beat Vargas in one with with Sabin's special
Pummel attack. Breath deeply before trying to enter in
the attack command.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vectaur
Drop: None.
Steal: Ninja Star
Description: Four of these combine to form a single adversary. This foe
shouldn't be a problem for a strong party.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Veteran
Drop: None.
Steal: Earrings
Description: Uses Condemned and Roulette to attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vectgoyl
Drop: None.
Steal: Sword Break daggar
Description: Attacks with ice, fire, and water elemental magic.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: VectrPup
Drop: None.
Steal: Tonic
Description: An Imperial Guard dog with a mean bite. He'll escape if
left alone.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vermin
Drop: Potion
Steal: Antidote, Potion
Description: If you get those poisonous Bacteria-wielding rats down to
one, a Sewer Rat will scurry to their aid.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vindr
Drop: None.
Steal: Chocobo Suit
Description: A hawk with a sharp beak.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vommamth
Drop: Potion
Steal: Tonic, Potion
Description: A species of Mammoth. Watch out for mass Blizzard attacks!
You could lose it all very quickly. Oh, try to avoid the
Bear Claws too.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Vulture
Drop: Fenixdown
Steal: Potion, Fenixdown
Description: The Shimsham they generate with their wings halves HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Warlock
Drop: Warp Stone
Steal: Warp Stone
Description: Sucks MP with MagicDrain, then attacks with Pearl.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: WartPuck
Drop: None.
Steal: Flail, Dry Meat
Description: Puts enemies to sleep with Yawn, and blows people out of
the party with Sneeze.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: WeedFedr
Drop: EchoScreen
Steal: Antidote
Description: These always appear in threes, causing Berserk status with
their Wing Snap attack.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Were-Rat
Drop: Tonic
Steal: Tonic
Description: Half-man, half-rat. Their sharp teeth bite hard.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Whelk
Drop: Potion, Tincture
Steal: None
Description: Its head is its weak point. Time your attack well -- if you
attack when its head is inside its shell a Mega Volt will
shoot back at you! TekMissiles are recommended.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Whisper
Drop: Soft
Steal: Potion
Description: An emissary from a magical world. The Whisper moves like a
Shadow, casts Demi, and for some reason this foe's HP
gradually decreases during battle.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: WhitDrgn
Drop: Pearl Lance
Steal: X-Potion
Description: Because he only attacks with magic, you won't take damage
if you have Wall Ring. Attack with Flare and Ultima for
best results.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Wild Cat
Drop: None.
Steal: Tabby Suit armor
Description: A catlike monster that attacks with Fire Ball and Pounce.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Wild Rat
Drop: None.
Steal: Tonic
Description: A mutant rat that attacks by scratching its enemies.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: WiryDrgn
Drop: None.
Steal: Dragoon Boots relic
Description: Attacks with Cyclonic and Wing. His defense is high, so the
battle is likely to drag on.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Wizard
Drop: Fire Rod
Steal: Ice Rod, Thunder Rod
Description: Its magic attacks are nothing to worry about, but for the
zombifying Doom Step.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Woolly
Drop: None.
Steal: Imperial daggar
Description: This enemy might look like a pierrot entertainer, but his
lunatic performance puts victims into a Frenzy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Wrexsoul
Drop: Pod Bracelet relic
Steal: Safety Ring relic
Description: Uses Zinger to possess one of the party, remaining hidden
until that character is Wounded. Careful of long battles
where he wounds your party one-by-one.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Wyvern
Drop: None.
Steal: Tonic, DragoonBoots relic
Description: A species of flying dragon, their Slip Wing attack
gradually wears down the party's HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Yeti
Drop: None.
Steal: None.
Description: Launches its attack with Tackle and Snowball. Powers-up
with Green Cherry after taking damage. It's very weak
vs. fire.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Ziegfrid
Drop: Green Cherry
Steal: None.
Description: Though he will launch many attacks at first, don't let
this weak charade fool you. Just scratch him and he'll run
away.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: Zombone
Drop: FenixDown
Steal: Potion, FenixDown
Description: Uses Bone to turn target into a zombie. Revivify will kill
it with one blow.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Monster: ZoneEatr
Drop: None.
Steal: Warp Stone
Description: Often attacks with Demi, or it Engulfs enemies inside
itself. Don't let it suck in the whole party...
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Rippler
Monster(s) Acquired from: ReachFrog, DrkForce
MP: 66
Element: None.
Targets: 1 opponent
Description: Swap all status changes, including defense
bonuses, with target enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Stone
Monster(s) Acquired from: IronFist, Brawler
MP: 22
Element: None.
Targets: All opponents
Description: A stone damages and Muddles foe. If your LV =
enemy LV, damage is multiplied by 8.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Quasar
Monster(s) Acquired from: Goddess, DrkForce
MP: 50
Element: None.
Targets: All opponents
Description: Call down a meteor storm from out space.
Ignores defense bonuses.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: GranTrain
Monster(s) Acquired from: Hidon
MP: 64
Element: None.
Targets: All opponents
Description: Strike through any defense with a triangular
blast of energy. The best blue spell.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Exploder
Monster(s) Acquired from: Bomb, Grenade, Balloon, Junk
MP: 1
Element: None.
Targets: One opponent
Description: Suicidal explosion dealing damage equal to
your present HP.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Condemned
Monster(s) Acquired from: Veteran, Critic, StilLife
MP: 20
Element: None.
Targets: One opponent
Description: When the countdown reaches 0 target becomes
Wounded. Ineffective vs. Undead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Roulette
Monster(s) Acquired from: DrkForce, Veteran, Critic
MP: 10
Element: None.
Targets: All, but only an unlucky target is selected
Description: Someone becomes Wounded at random during
battle. Effective vs. Undead.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: CleanSweep
Monster(s) Acquired from: BlueDrgn, Enuo, DrkForce
MP: 30
Element: Water
Targets: All opponents
Description: Summon a tsunami to wash away enemies. Very
effective vs. desert dwellers.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Aqua Rake
Monster(s) Acquired from: (initially started)Vectgoyl, Rhyos, Chimera
MP: 22
Element: Water, Wind
Targets: All opponents
Description: Engulf an enemy in seething foam. This spell
has both water and wind attributes.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Aero
Monster(s) Acquired from: DethGaze, Tyrnsaur, Sprinter
MP: 41
Element: Wind
Targets: All opponents
Description: This wind spell casts an enemy headlong into
an abrasive whirlwind.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Blow Fish
Monster(s) Acquired from: Brainpan, Phase, Cactrot, Presntr, Mover
MP: 50
Element: None.
Targets: One opponent
Description: This giant burst of needles deals 1000 points
of damage to any enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Big Guard
Monster(s) Acquired from: DrkForce, Mover, ErthGard
MP: 80
Element: None.
Targets: All allies
Description: Casts both Shell and Safe on all party
members at once.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Revenge
Monster(s) Acquired from: Dragon, Pan Dora, DrkForce
MP: 31
Element: None.
Targets: One opponent
Description: Deal damage to enemy equal to your max HP -
current HP. Lower HP means more damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Pearl Wind
Monster(s) Acquired from: Sprinter, Peepers, DrkForce, Vactaur
MP: 45
Element: None.
Targets: All allies
Description: Cure for an amount equal to your present HP.
(Hihger HP means more cure)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: L.5 Doom
Monster(s) Acquired from: Sky Base, Didalos, DrkForce, Trapper
MP: 22
Element: None.
Targets: All opponents
Description: Cast Doom on an enemy whose level is a
multiple of 5. (i.e. 5, 10, 15, 20...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: L.4 Flare
Monster(s) Acquired from: Apokryph, Goblin, Dueller
MP: 42
Element: None.
Targets: All opponents
Description: Cast Flare on an enemy whose level is a
multiple of 4. (i.e. 4, 8, 12, 16...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: L3 Muddle
Monster(s) Acquired from: Apokryph, Goblin, Dueller
MP: 28
Element: None.
Targets: All opponents
Description: Cast Muddle on a foe whose level is a
multiple of 3. (i.e. 3, 6, 9, 12, 15...)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Rflect???
Monster(s) Acquired from: DrkForce
MP: ???
Element: None.
Targets: All opponents.
Description: Put Dark, Mute, and Slow status on a Rflected
enemy.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: L.? Pearl
Monster(s) Acquired from: Dullahan, Critic, DrkForce
MP: 50
Element: None.
Targets: All opponents
Description: Cast Pearl on an enemy whose level is a
multiple of your present GP's single digits.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Step Mine
Monster(s) Acquired from: Pug, Mesosaur, GresMonk
MP: ???
Element: None.
Targets: One opponent
Description: 1/32 of walk steps is dealt as damage.
Required MP = elapsed playtime x 2.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Force Field
Monster(s) Acquired from: Doom
MP: 24
Element: None.
Targets: All
Description: Randomly nullify attacks of certain types.
Effectiveness increases per use.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Dischord
Monster(s) Acquired from: Pipsquek, Figaliz, IronHtmn
MP: 68
Element: None.
Targets: One opponent
Description: Level reduced by half during battle.
Fractions are rounded up.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: SourMouth
Monster(s) Acquired from: EvlOscar, MadOscar
MP: 32
Element: None.
Targets: One opponent
Description: Put Mute, Imp, Poison, Dark, Sleep, and
Muddled status on an enemy. Some are immune.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Lore Magic: Pep Up
Monster(s) Acquired from: Junk, Flan, Muus
MP: 1
Element: None.
Targets: One ally
Description: Sacrifice yourself to give an ally max HP/MP
and clear any abnormal status.
-----------------------------------------------------------------------------
=============================================================================
-----------------------------[ Item Listing ]--------------------------------
=============================================================================
-----------------------------------------------------------------------------
Item | Description/Effect |
-----------------------------------------------------------------------------
Antidote | Cures Poison status, in and off battle |
-----------------------------------------------------------------------------
Bolt Skean | Massive lighting damage against all on screen opponents |
-----------------------------------------------------------------------------
Dried Meat | Revives 150 HP, give to Gau in the Veldt in Balance wrld|
-----------------------------------------------------------------------------
Echo Screen | Relieves party member of the MUTE status |
-----------------------------------------------------------------------------
Ether | Revives 150 of loss MP |
-----------------------------------------------------------------------------
Eyedrop | Relieves party member of the DARK or blind status |
-----------------------------------------------------------------------------
Fire Skean | Massive fire damage to all opponents in battle ONLY |
-----------------------------------------------------------------------------
Green Cherry | Relieves party member of the IMP status |
-----------------------------------------------------------------------------
Inviz Edge | Allows the user to become invisible with high evade% |
-----------------------------------------------------------------------------
Magicite | ONE USE ONLY, summons random summon in battle |
-----------------------------------------------------------------------------
Megalixir | Revives all party members on screen with full MP/HP |
-----------------------------------------------------------------------------
Pheonix Down | Revives a party member to 15% of total HP. |
-----------------------------------------------------------------------------
Potion | Revives party member with 250 of loss HP |
-----------------------------------------------------------------------------
Remedy | Cure for all ailments except transformations |
-----------------------------------------------------------------------------
Rename Card | Allows your current names to be changed(E.G. Gau -> Mog)|
-----------------------------------------------------------------------------
Revivfy | Cure for the Zombie status, revives them to 1 HP |
-----------------------------------------------------------------------------
Shadow Edge | Allows user to dodge numerous attacks |
-----------------------------------------------------------------------------
Sleeping Bag | For use on save points ONLY revives 1 ally to full MP/HP|
-----------------------------------------------------------------------------
Smoke Bomb | Allows for the party member to escape easily |
-----------------------------------------------------------------------------
Super Ball | Causes damage to opponents as it bounces off target |
-----------------------------------------------------------------------------
Soft | Relieves party member of the STONE status |
-----------------------------------------------------------------------------
Tent | Revives all loss HP/MP, also has the effect of Remedy |
-----------------------------------------------------------------------------
Tincture | Restores 50 of loss MP |
-----------------------------------------------------------------------------
Tonic | Restores 50 of loss HP |
-----------------------------------------------------------------------------
Warp Stone | Allows the party to escape from a dungeon/cave or battle|
-----------------------------------------------------------------------------
Water Edge | Does massive Water damage agaisnt all on screen targets |
-----------------------------------------------------------------------------
X-Ether | Restores 100% of loss MP |
-----------------------------------------------------------------------------
X-Potion | Restores 100% of loss HP |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Relic | Cost | Description |
-----------------------------------------------------------------------------
Amulet | 5000 | Provides defense against Poison, Zombie & Dark |
-----------------------------------------------------------------------------
Atlas Armlet | 5000 | Raises attack power with FIGHT command ONLY |
-----------------------------------------------------------------------------
Back Guard | 7000 | Avoids Pincer and Back attacks |
-----------------------------------------------------------------------------
Barrier Ring | 500 | SHELL is casted when character's HP is low |
-----------------------------------------------------------------------------
Beads | 4000 | Allows for a higher evade% in battle |
-----------------------------------------------------------------------------
Black Belt | 5000 | Allows player to counter attack, 60% ratio |
-----------------------------------------------------------------------------
Blizzard Orb | N/A | Lets Umaro randomly cast ICe based spells |
-----------------------------------------------------------------------------
Charm Bangle | N/A | Allows for Random Encounters be cut by 62% |
-----------------------------------------------------------------------------
Cherub Down | 6300 | Allows wearer to remain floated no matter what |
-----------------------------------------------------------------------------
Coin Toss | N/A | Allows Setzer to throw GP in place of SLOTS |
-----------------------------------------------------------------------------
Crystal Orb | N/A | Increases wearer's HP by 50% |
-----------------------------------------------------------------------------
Cure Ring | 8000 | Automatically casts REGEN on wearer |
-----------------------------------------------------------------------------
Cursed Ring | N/A | Puts all abnormal statuses into effect on user |
-----------------------------------------------------------------------------
Czarina Ring | 3000 | Female characters only, SAFE/SHELL when HP low |
-----------------------------------------------------------------------------
Dragon Horn | N/A | Allows character to hit 2-5 times while in JUMP|
-----------------------------------------------------------------------------
Dragoon Boots | 9000 | Changes FIGHT to JUMP |
-----------------------------------------------------------------------------
Earrings | 5000 | Increases magic power with every level gained |
-----------------------------------------------------------------------------
Economizer | N/A | All spells are 1 MP in cost |
-----------------------------------------------------------------------------
Exp. Egg | N/A | Doubles EXP gained from battle to wearer |
-----------------------------------------------------------------------------
Fairy Ring | 1500 | Prevents DARK and POISON statuses |
-----------------------------------------------------------------------------
Fake Mustache | N/A | Changes Sketch to Control |
-----------------------------------------------------------------------------
Gale Hairpin | 8000 | Increases overall ratio for Pre-Emptive attack |
-----------------------------------------------------------------------------
Guantlet | N/A | Allows for a weapon be held 2-handed, def. down|
-----------------------------------------------------------------------------
Gem Box | N/A | Allows for two consecutive magic spells |
-----------------------------------------------------------------------------
Genji Glove | N/A | Allows ability to equip two different weapons |
-----------------------------------------------------------------------------
Goggles | 500 | Prevents DARK status |
-----------------------------------------------------------------------------
Gold Hairpin | N/A | Allows spells in MP to be cut in half |
-----------------------------------------------------------------------------
Guard Ring | 5000 | Automatically casts SAFE on the wearer |
-----------------------------------------------------------------------------
Hero Ring | N/A | Raises FIGHT and MAGIC power in battle |
-----------------------------------------------------------------------------
Hyper Wrist | 8000 | Significantly increases Vigor |
-----------------------------------------------------------------------------
Jewel Ring | 1000 | Prevents STONE status |
-----------------------------------------------------------------------------
Marvel Shoes | N/A | Randomly casts REGEN, FLOAT, SAFE, and SHELL |
-----------------------------------------------------------------------------
Momento Ring | N/A | Relm only. Mother's love prevents fatal attacks|
-----------------------------------------------------------------------------
Merit Award | N/A | Allows usage of heavy armor |
-----------------------------------------------------------------------------
Mythril Glove | 700 | SAFE is cased when HP is low |
-----------------------------------------------------------------------------
Moogle Charm | N/A | Allows avoidence of random encounters, 100% |
-----------------------------------------------------------------------------
Muscle Belt | N/A | Increases Max HP by 50% |
-----------------------------------------------------------------------------
Offerring | N/A | Allows for 4 hits each round, 8 with 2 weapons |
-----------------------------------------------------------------------------
Peace Ring | 3000 | Prevents MUDDLE and BERSERK statuses |
-----------------------------------------------------------------------------
Pod Bracelet | N/A | SAFE/SHELL is casted on wearer automatically |
-----------------------------------------------------------------------------
Rage Ring | N/A | Increases Umaro's attack power |
-----------------------------------------------------------------------------
Relic Ring | N/A | Makes char. w/undead properties, but not zombie|
-----------------------------------------------------------------------------
Ribbon | N/A | Prevents all abnormal statuses |
-----------------------------------------------------------------------------
Running Shoes | 7000 | HASTE is casted automatically in battle |
-----------------------------------------------------------------------------
Safety Bit | N/A | Prevents Fatal magics(e.g. Doom, X-Zone) |
-----------------------------------------------------------------------------
Safety Ring | N/A | Prevents fatal physical attacks |
-----------------------------------------------------------------------------
Sneak Ring | 3000 | Increases Locke's STEAL ratio |
-----------------------------------------------------------------------------
Sniper Sight | 3000 | Ensures 100% hit to miss ratio |
-----------------------------------------------------------------------------
Sprint Shoes | 1500 | Allows current party to Sprint |
-----------------------------------------------------------------------------
Star Pendant | 500 | Prevents POISON statuses |
-----------------------------------------------------------------------------
Thief Glove | N/A | Changes STEAL to CAPTURE |
-----------------------------------------------------------------------------
Tintinabar | N/A | Recover HP with every few steps |
-----------------------------------------------------------------------------
True Knight | 1000 | Protect those who are in low HP during battle |
-----------------------------------------------------------------------------
Wall Ring | 600 | RFLECT is automatically casted in battle |
-----------------------------------------------------------------------------
White Cape | 5000 | Prevents MUTE and IMP statuses |
-----------------------------------------------------------------------------
Zephyr Cape | 7000 | Allows for dodging more easily |
-----------------------------------------------------------------------------
Final Fantasy VI:
First Time Playing: 28:12
Best Time Playing: 6:03
Best Time playing through all(including Side Areas and all obtaining all
magic spells and reaching level 99): 69:14
NOTE: The clock in both the SNES and PSX versions are not accurate times
and they are 50% slower, so you will need to double the actual
hours in the game to get your actual total Real Time.
-+- FF Flash(www.roninsquare.com)
Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
Mogs Dance List. Thanks to him for his info regarding various FF6 lists.
-+- David Cassady(www.bradygames.com)
Thanks to his help with the weapons and armors listings.
-+- Earthshaker(Earthq3846@aol.com)
Thanks to his help with numerous tips about various things on both games.
-+- Savgegroin(Savgegroin@aol.com)
Thanks for informing me about an easier way to defeat Gigantos.
-+- issac ickes(i_ickes@hotmail.com)
Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
for telling me about the tip on getting GrandTrain if you missed it
on your first encounter.
-+- Reyno Gaspar(rrcool1@earthlink.net)
For his tips in the reflect spells and such, a very useful tip which can
be found in the FF6 tip section.
-+- Fredrik Nordmark(fnordmark@hotmail.com)
Thanks for giving me a new tip to defeat MagiMaster!
-+- ReaperofDe(ReaperofDe@aol.com)
Thanks for telling me about Shadow's counter attack with Interceptor!
-+- Square(www.square.com)
For making two of the finest games possible, but why the heck was there
no Final Fantasy 4?
-+- CJayc(www.gamefaqs.com)
For his hard work and dedication to the site and also for posting up this
FAQ as well.
-+- Dingo Jellybean(bellybutton21@hotmail.com)
For typing up this FAQ (^__^)