Mission Impossible

Mission Impossible

15.10.2013 16:44:28
~B
Date: Thu, 28 December 2000 03:16:00

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/ \/ \/ \/ \/ \/ \/ \/ \ / \
/ / / ___/ ___/ / / \/ / _
/ / /\ \ \ \ / / / / /_/
/ / /__\ \___\ \/ / / / _
/ / / / / / / /\ / /_/
\_/\/\_/\__/\______/\______/\__/\______/\_/ \_/

__ __ __ ______ ______ ______ ______ __ ______ __ ______
/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \ / \
/ / / / / ___/ ___/ / / / / __/
/ / / / /\ \ \ \ / / __/ / / \
/ / / ___ / /__\ \___\ \/ / \/ /_ / __/
/ / / / / / / / / / \/ \
\__/\_/\/\_/\__/ \______/\______/\______/\__/\______/\______/\______/


---------------------------------------------------------------------------------

MISSION : IMPOSSIBLE COMPLETE WALKTHROUGH (IMPOSSIBLE) v0.2
for Sony Playstation
by Stinger 3:16

This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough and put your names on it. I don't made
this walkthrough for some damn plagiarist put their names on it. I work hard on
making this walkthrough, so please don't rip-off my work.
Mission Impossible is (c) Infogrames and (c) Sony Entertainment.


**ATTENTION**
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If you want to ask me a question, don't forget to put the game's name in the
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Oh yeah, never say this in your mail "Sorry to waste your time for reading
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(except those a**holes that send me flames and hate mail) and helping you (if
I can).
One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.

That's all. I hope you like my faq and can find some useful info.

================================================================================
T A B L E O F C O N T E N T S
================================================================================

01. R E V I S I O N H I S T O R Y

02. I N T R O D U C T I O N

03. B A S I C M O V E S

04. W A L K T H R O U G H : I C E H I T

05. W A L K T H R O U G H : R E C O V E R N O C L I S T

06. W A L K T H R O U G H : C I A E S C A P E

07. W A L K T H R O U G H : M O L E H U N T

08. W A L K T H R O U G H : I C E S T O R M

09. P A S S W O R D S

10. A C T I O N R E P L A Y C O D E S

11. S P E C I A L T H A N K S

12. L I S T O F T H E D A M N E D

13. I M P O R T A N T N O T E

14. A U T H O R ' S N O T E

================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================

VERSION 0.2 (28 December 2000)
Minor update.

VERSION 0.1 (02 January 2000)
First release. Contain most of this walkthrough.

================================================================================
02. I N T R O D U C T I O N
================================================================================

This walkthrough is for all the mission on Impossible difficulty. On the
Impossible difficulty, you must do some extra objectives to complete the
mission. Sometimes there are even extra obstacles, like a guard guarding a door.
But the mission and the storyline is same as the Possible difficulty but if you
are playing on Possible difficulty don't use this walkthrough because there are
things that you cannot do on Possible difficulty. So rather than confusing
yourself, just read my Possible walkthrough for all the mission. If the site
where you read this walkthrough doesn't have the Possible walkthrough, then go
to http://www.gamefaqs.com/ And if you're looking for any updates also check
on that site.

================================================================================
03. B A S I C M O V E S
================================================================================

Up Move up
Down Move down
Right Move right
Left Move left
X Jump
Square Punch/Shoot
Circle Crouch
Triangle Select weapon
R1 View left
R2 Aim
L1 View right
L2 Change view
Start Open menu

================================================================================
04. W A L K T H R O U G H : I C E H I T
================================================================================

LUNDKWIST BASE

MISSION BRIEFINGS
Arriving at the canal, you should land unoticed. Clutter will take the long way
around to join you near the tunnel entrance and Dowey will take the raft back to
the rendez-vous point for your getaway.
Your main problem will be to get to the subpen on the other side of a very long
and well-guarded tunnel.
Using your facemaker you should be able to take on someone's identity and it
would help if you found someone important. Perhaps you could find a way to get
someone to run an errand for you and hitch a ride. Don't forget to take Clutter
with you, as you'll need him to complete the mission.
Oh yes, the facemaker won't work outside in this extreme cold.

TEAMS
Ethan Hunt : One of IMF's most reliable agents. Highest success rate in the
agency. Numerous skills make him first choice for any mission.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video and
be in constant radio contact with the team.
Andrew Dowey : Ex-marine colonel, one of the finest triggers in the agency. An
inestimable ally for his electronic skills and knowledge of
alarm systems.
John Clutter : Professional mountain climber and cold weather enthusiast.
Specialized in radio systems and explosives. Participated in
the successful Arctic Shield Mission in the North Pole.

OBJECTIVES
Change identity
Find excuse for errand
Destroy electric power panel
Get to subpen with Clutter

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Field Scanner : A small wrist-wielded scanning device, can pinpoint people,
locations or objects tagged with a special CIA "homing"
mechanism.
7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without
it.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature can
affect the duration of the mask. A lot of laughs at Langley
Alumni reunion dinners.

WALKTHROUGH
From your starting point, jump to the other side through the boxes. When you
have arrived at the other side, go to the house. Open the door, and a scene will
occur. After the talking scene, quickly punch that guy. After he fall then use
your facemaker. When you have disguised yourself, don't forget to hide your gun.
Then take the letter near the computer. Your next job is to destroy the circuit
box. Go there and watch carefully the guard that patrol near that area. When
he's gone, quickly use your gun and shoot the circuit box. After you destroy it,
then hide your gun again. Then go to the truck and give the letter to the guard
there. After the talk, meet Clutter near the truck, then jump into the truck.
Clutter will follow you and both of you will jump into the truck to the subpen.

MAP
_____________
| |
| _ |
| | | |
| |_|->TRUCK |
________| |_____________________________________________
| __________ | _____ _____ | |
| | | | | | | | | |
| | BUILDING | | | | | | | |
| |__________| | | | | | | |
| __________ | | | | | | |
| | | | |_____| |_____| | |
| | BUILDING | | |________________|
| |__________| | | | | | |
_________| | |_|_|_| |
| |__|-->CIRCUIT BOX | |
| ____________ |
| | | |
| | | | _________ |
| | P O W E R | | | |
| | P L A N T | | | HOUSE | |
| | | | |_________| |
| |____________| |_____________________________________________|
| | |BOX |
| | STARTING POINT |____|
| | |
|______________________________________________________|_______________________|


SUBPEN

MISSION BRIEFINGS
You are arriving in the submarine pen area. Watch out, as security has been
geared up because they are proceeding to load the missiles into the sub. You
will have to find one of the magnetic mines they have stocked somewhere and give
it to Clutter so that he can place it on the sub.
Once in place you'd better get out quick, as once the sub blows they will be on
the lookout for the saboteurs.
Dowey will be waiting with the raft by the waterfront to secure your getaway.
Be careful, Ethan. I'd like to see you back in one piece!

TEAMS
Ethan Hunt : One of IMF's most reliable agents. Highest success rate in the
agency. Numerous skills make him first choice for any mission.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video and
be in constant radio contact with the team.
Andrew Dowey : Ex-marine colonel, one of the finest triggers in the agency. An
inestimable ally for his electronic skills and knowledge of
alarm systems.
John Clutter : Professional mountain climber and cold weather enthusiast.
Specialized in radio systems and explosives. Participated in
the successful Arctic Shield Mission in the North Pole.

OBJECTIVES
Find magnetic mines
Give mine to Clutter
Sabotage the gunboat
Join Dowey for getaway

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Field Scanner : A small wrist-wielded scanning device, can pinpoint people,
locations or objects tagged with a special CIA "homing"
mechanism.
Magnetic Mine : Diabolic piece of hardware. Used mainly on metal-plated marine
vessels. Exists with preset timer and adjustable timer. The
preset timer model is very unreliable.
7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without
it.

WALKTHROUGH
From your starting point, go to the warehouse where the Magnetic Mines are. Just
follow the right wall until you see the warehouse. Enter the warehouse. Inside
the warehouse, follow the path and in the end, take the magnetic mines. After
you take the magnetic mines, go outside and give the magnetic mines to Clutter.
Then go to the gunboat. Descend the ladder and set the magnetic mines on the
boat. Now you must escape from the subpen. Go to where Dowey waiting for you.
Descend the ladder.

MAP
_____ _____ _____
| | | | | | __
| | | | | | | |
_____ | | | SUB | | | | |--> GUNBOAT
DOWEY <--| | | | | | | | |__|
|_____| | | |_____| | |
___________| |_________| |_________________
| |
| |
| |
| |
| CLUTTER <-- * |
| |
| |
| |
| |
______| |____________
| |
| |
__| |
| |
| |
___| ________ |
| | | |
| | | |
| | WAREH | |
| | O | |
| | U | |
| | S | |
| | E | |
| |________| |
| |
| |
| |
| _______ |
| | | |
| | | |
| | GUARD | |
| | HOUSE | |
| | | |
| |_______| |
| |
| |
| |
|___ _____________ _______|
| | | |
| | |____________|
| _____________ |
| | | |
| | | STARTING |
| | | POINT |
|_________| | |
| |
| |
| |
| |
| |

================================================================================
05. W A L K T H R O U G H : R E C O V E R N O C L I S T
================================================================================

EMBASSY FUNCTION

MISSION BRIEFINGS
We've placed you on the guest list for a society function at the Russian Embassy
in Prague, where Candice Parker and Robert Barnes are being kept prisoner. There
you will make contact with agents Davies and Harmon,who have already infiltrated
the embassy and can provide useful information and equipment. Remember to hide
smoke generators in the ventilation ducts to prepare for your escape. You will
have to assume the identity of the Ambassador's Aide, as he has access to the
restricted areas of the embassy - Dieter Harmon's spicy cocktails should come in
handy here.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Find facemaker
Find score
Find nausea powder
Find drink
Place smoke generators
Eliminate killer
Assume Ambassador's Aide's ID
Access restricted area

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Smoke Generator : The compact gizmos give the impression a serious fire's broken
out. Duration limited. Great for clearing areas,creating panic
and assuring yourself a seat on the metro rush hour.
Blow Pipe : Primitive weapon best utilized when discretion is essential.
One advantage is that it doesn't react to metal detectors.
Nausea Powder : Tiny dose mixed in a drink will result in nasty stomach upset.
Guaranteed to stall victim in restroom for hours.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature
can affect the duration of the mask. A lot of laughs at
Langley Alumni reunion dinners.

WALKTHROUGH
Talk to Sarah twice. After the man is gone, talk to her again, but make sure the
guard isn't there. You will receive the face maker. Now talk to the couple.
After the talk, they will sit on the chair. Now talk to Harmon, the bartender.
You will receive the drink and nausea powder. Talk to the piano player. He want
you to find his score. Go back to the couple and talk to them. Take the score on
the chair. You will notice the woman in red gown that keep following you. She is
Scofield, the assassin. You must eliminate her. Go to the toilet and wait for
her. After she enter the toilet, quickly shot her with the blow pipe. After that
give the score to the piano player. The Ambassador will come down. Give him the
drink. Follow him to the toilet. Inside the toilet, punch him. Then use your
face maker. Now, you can put the six smoke generators freely. After you put them
all, enter the restricted area.

MAP
__________
| |
|RESTRICTED| ________
| AREA | | |___|
| | | |___|
| ___| | TOILET |
| | | ____|
| | |__ __|
| | | |
| | | |
| |_______________ | |
| | | C | | |
| |5 |___| ____| |____
| | | | 1 |
| |STAIRCASE | | ____ |
| | ___| | | | |_
| |4 | D | | | | 2|
| |____ __|___| | | |A |
| | | | | | | *|--> STARTING POINT
| | | | | | | _|
| | | | | |____| |
___| | | | | |
| | | | | ________|
| | | | | |
| 6| | |________| 3|
| | | B _|
|__________| |______________|_|--> CHAIR

A = Sarah Davies
B = The couple
C = Dieter Harmon
D = The piano player
1-6 = The place where you must put the smoke generators


WAREHOUSE

MISSION BRIEFINGS
Since you don't have a badge for direct access to KGB HQ, you'll have to going
through an old warehouse level and from there find your way to the secured area.
There may be guards present so try not to appear lost - they could get
suspicious in spite of your disguise. I suspect there'll be lots of explosives
and weird Russian equipment down there, so exercise caution.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Find Protection Suit
Sabotage 5 special crates
Find exit key
Access KGB HQ

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database with
info about the mission in progress.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all. Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.

WALKTHROUGH
In order to survive, you must find the protection suit. After you find it,
destroy the crates that has an 'X' mark on it. Then find the guard that holding
the exit key. Kill him and take the key. Then exit through the door.

MAP
No map available for now.


KGB HQ

MISSION BRIEFINGS
You'll be entering the section where we think our agents are being kept
prisoner. Your disguise won't grant you the authority to free them, so you'll
have to use the facemaker again on someone else there. I suggest you find the
head of security and impersonate him. Be very careful; this is a security area,
and there will be surveillance cameras everywhere. Be sure to shut them off, so
you don't trigger an alarm while taking Candice out of there and towards the
Computer.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Talk to Barnes
Find video freezer
Find facemaker
Find dartgun
Sabotage video link
Find exit passcard
Get transfer order
Escape with Candice

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Video Freezer : Electronic jewel that blocks all flow of multimedia data.


WALKTHROUGH
Talk to Barnes. Go to the room where Candice is held captive. Take the video
freezer from the table. Go to the Comm. Room and take the beeper inside. Try to
enter the Stock Room, and the guard will stop you. You must distract his
attention first. Remember the beeper you found earlier? Put it on the wall near
the guard. After you put it, go away. After the beeper is activated, quickly go
inside the Stock Room and take the face maker. Then get out quickly before the
guard came back. Now talk to the guard in front of the Security Head Officer
Room, and he will let you enter. Enter the room, and take the dart gun from the
table. Shoot the Security Head Officer with the dart gun (from the back, so the
alarm won't ringing). Hide his body. Now stand in front of the painting on the
left side of the entrance door. Press X and the painting will move. Press the
red button. That will open the door to the Camera Room. Open the door. Inside
this room, there are two guards. Shoot them with the dart gun (again, from the
back). Take the exit passcard. Use the video freezer on the machine next to the
computer. Now go back to the Security Head Officer Room and use the face maker
near the Security Head Officer body. Go outside and enter the Comm. Room. Talk
to the man inside. He will give you the transfer order. Go back to where Candice
is. Give the transfer order to the man inside. He will open the cell door. Talk
to Candice. Go outside and go to the double door. Use the exit passcard on the
card slot next to the door.

MAP
____ ________
| A | | C \ |
|_/__|_____________|___| |
| 1 |
| |
_____ | ______/__________ |
| E || | | |
|_____|| | COMM ROOM | |
__|_|__| |_________________| |
| | |
| D \ |
|_______| ____/____________ |
| | | | |
| | | B | |
| |_________|_______| |
__| |
|* | |
|__|___________/_______________|
F

* = Starting point
/ = Door
\ = Door
A = Barnes
B = Candice Parker
C = Stock Room
D = Security Head Officer Room
E = Camera Room
F = Double door
1 = The place where you must put the beeper


SECURITY HALLWAY

MISSION BRIEFINGS
The level you're about to enter is an old-fashioned security hallway. You might
have run into one before. The tiles are booby-trapped and there are probably
some guards in the area. Candice should be able to short-circuit the system,
enabling you to watch your step. At the end there'll be a switch to deactivate
the whole system and help Candice through safely.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Secure passage for Candice
Activate master switch

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.

WALKTHROUGH
You job this time is to reach the end of this hallway, killing all the guards
along the way, and press the master switch. But it isn't that easy. The ground
are booby trapped. You will see a blue floor. Stand near it, and its color will
change. The red floor are the floor with electricity. You must jump only on the
blue floor. There are also a camera gun on top of these floor. And don't forget
to kill all the guards, if you don't want they arrested Candice.

MAP
___________________
| | | |
| ___|___|___ |
| | | |
|___| |___|
| | | |
|___| |___|
_______| | | |_______________
* | | | | |
___________| |_______|___|___ |
| |
|___|
| |
|___|
| |
| A |
|___|

* = Starting point
A = Master switch


SEWAGE CONTROL

MISSION BRIEFINGS
Their computer complex is set in an old undergroung sewage plant as this was the
only place cold enough to conceal the super computer's heat emissions. It will
be heavily guarded and very dangerous. Your priority is to clear the way for
Candice so she can download the NOC list and feed a virus into the computer's
memory.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Find super-computer
Protect Candice
Get NOC list
Escape

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.

WALKTHROUGH
Press the switch in front of you to open the door. There's a guard behind that
door. Kill him. Just walk forward until you see a path on your left. Turn left
into the path. Follow the path and wait until the moving platform has come. Jump
into that platform and jump again on the other side. Kill the guard there then
press the switch. Quickly go back to Candice and kill the guard that trying to
arrested her. After that jump again to the moving platform and jump to your left
and kill the guard. Follow this new path until the end. In the end there are
another path. To the left and to the right. Open the door on your left. Kill the
guard inside. Press the switch and go back. Now go to the right path. Kill the
guard and cross the bridge. Open the door and kill the guard inside. Press the
switch. You have open the door where the super computer is. Go there and kill
the guards. Don't forget to protect Candice. Enter this room and Candice will do
the rest. After that go back to your starting point.

MAP
____________________________
| | D |
| _________________|____|
| |
| | _______________ ___ __________
| | |B | E | |
| | |_______________ |___| ______ |
| | | |
| | | | | |__________
| |___________________| | | | |
| | | | SUPER |
| _______________________| | | COMPUTER |
| | | | |
| | | | |
|_____| _________________________| |_____/____|
| | | A | |
| C | |____ * ____|__________________________|
|_____| | |
| |

* = Starting point
A-D = Switch
E = Moving platform


ESCAPE I

MISSION BRIEFINGS
There's no time to lose, so get out quick! And be sure to look for the Golitsyn
facemask that Barnes hid as you go back through the security hallways. Be
careful on your return through the KGB HQ you'll have no disguise and the guards
will be on alert. Barnes' mission was to make Golitsyn appear a traitor to
Moscow. Try to finish this mission for him. Use the Golitsyn facemask. Find the
door leading directly back into the embassy.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Secure passage for Candice
Find the mask of Golitsyn
Take back the NOC-list

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.
Video Freezer : Electronic jewel that blocks all flow of multimedia data.
Explosive Gum : Looks like Christmas. Press red to green, stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.

WALKTHROUGH
You and Candice must reach the other end. But with the camera gun, it seems
impossible for Candice. Here's what you must do. Shoot the camera gun so it
can't shoot for a while then run quickly, Candice will follow you. If there are
two camera gun, shoot the one in your back first, then shoot the other, run. Get
the idea? After you reach the other end, Candice will open the locker room.
Enter the locker room, and the door behind you suddenly close. Two guards will
arrest Candice. Now open the locker to receive the Golitsyn mask. Next to the
locker, there is a circuit box. Shoot it or punch it until it explode. Four
guards will surround you and shoot you. You must kill them. After you kill them,
go to the small room. A guard will run. Shoot him with your dart gun. After he's
dead, take back the NOC list and then check Candice. Continue to escape.

MAP
___ ___________________
| B | | | |
|___| ___|___|___ |
| | | |
|___| |___|
| | | |
|___| |___|
_______| |___________| |_______________
| A | | | |
___________|___________|_______|___|___ |
| |
|___|
| |
|___|
| |
| * |
|___|

* = Starting point
A = Locker room
B = Small room


ESCAPE II

MISSION BRIEFINGS
There's no time to lose, so get out quick! And be sure to look for the Golitsyn
facemask that Barnes hid as you go back through the security hallways. Be
careful on your return through the KGB HQ you'll have no disguise and the guards
will be on alert. Barnes' mission was to make Golitsyn appear a traitor to
Moscow. Try to finish this mission for him. Use the Golitsyn facemask. Find the
door leading directly back into the embassy.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Unfreeze video cameras
Assume Golitsyn's identity
Find exit key
Destroy 4 cameras
Escape with Candice

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.
Video Freezer : Electronic jewel that blocks all flow of multimedia data.
Explosive Gum : Looks like Christmas. Press red to green, stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.

WALKTHROUGH
Use your facemaker. Enter the Security Head Officer Room. Open the secret door.
Take the video freezer (from the machine near the computer). Go outside and
enter the room where Candice was held captive. Inside that room there are two
cameras. Destroy them. Go outside and destroy the third camera. Enter the Comm.
Room and kill the guard inside. He will drop the exit key. Take it. Now destroy
the last camera, then use your key on the exit door.

MAP
____ ________
| | | \ |
|_/__|_____________|___|4 |
|3 |
| B|
_____ | ______/__________ |
| A|| | | |
|_____|| | COMM ROOM | |
__|_|__| |_________________| |
| | |
| \ |
|_______| ____/____________ |
| |1 | | |
| | | | |
| |2________|_______| |
__| |
| | * |
|__|___________________________|

* = Starting point
A = Video freezer
B = Exit door
1-4 = Cameras


FIRE ALARM

MISSION BRIEFINGS
The smoke generators will create the temporary illusion of a fire. As you make
your escape remember the guards will be able to recognize you and will certainly
be on the lookout for Candice. Jack will have fireman uniforms for you both.
Find him quick, don these disguises and get out of there! If you're still inside
when the smoke stops you'll be trapped.

TEAMS
Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An
official invitation to the Embassy function has been arranged
for him.
Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the
coast. Will follow all operations by means of satellite video
and be in constant radio contact with the team.
Sarah Davies : Four years living in Prague. Infiltrated native high society.
Invaluable for local intelligence.
Dieter Harmon : Schooled in several East European countries. Son of a traveling
caviar salesman. Functions as bartender with high access to
parties and social events. Valuable information source.
Jack Kieper : Organizational expert, specializing in smooth getaways.
Impeccable timing. Always counted on to get us home safely.
Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted
attempting rescue on Candice Parker.
STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
agent in missions involving computer security.
STATUS : Abducted by enemy.

OBJECTIVES
Secure access to the lift
Find Jack
Dress as fireman
Give Candice fireman outfit
Escape the Embassy

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in
one clip. Quite powerful and very silent.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.

WALKTHROUGH
Protect Candice until she arrive at the elevator. Then go down and meet Jack. He
is the fireman that running around. He told you to meet him at the toilet. Go
there. Talk to Jack again, and you will receive the fireman uniform. Now go back
to Candice and give her the uniform. Then exit from this embassy.

MAP
__________
| |
| |__ ________
| |A | | |___|
| |__| | |___|
| ___| | TOILET |
| | | ____|
| | |__ __|
| | | |
| | | |
| |_______________ | |
| | | | | |
| | B |___| ____| |____
| | | | |
| |STAIRCASE | | ____ |
| | ___| | | | |_
| | | | | | | |
| |____ __|___| | | | C|
| | | | | | | |
| | | | | | | _|
| | | | | |____| |
___| | | | | |
| | | | | ________|
| | | | | |
| * | | |________| |
| | | _|
|__________| |______________|_|

* = Starting point
A = Candice
B = Jack
C = Exit door

================================================================================
06. W A L K T H R O U G H : C I A E S C A P E
================================================================================

INTERROGATION I

MISSION BRIEFINGS
Things aren't looking good for you. Getting out and proving your innocence won't
be easy. After all, the CIA does have its reputation to uphold, and they're not
too fond of you at the moment. Hopefully, you can count on Candice, who should
awe you one since you freed her from that Russian cell. Oh, don't be surprised
if you feel a bit drowsy - their coffee has a horrible reputation. Rumor has it
they recycle their grounds.

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Escape from interrogation room
Pick up the equipment
Get into hallway

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored
in one clip. Quite powerful and very silent.
Explosive Gum : Looks like Christmas. Press red to green, stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise,noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature
can affect the duration of the mask.A lot of laughs at Langley
Alumni reunion dinners.
Electro Stunner : Sends a 40.000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner : For copying a person's fingerprints and reusing them for
access to areas protected by digital scanners.

WALKTHROUGH
Press the switch to reveal the interrogation window. After the communicator
ringing, press it. Candice will tell you to take the explosive gum from the mug.
Take it, then set the explosive gum on the window. Wait a moment, and the window
will shatter. Jump into the next room. Take all your equipment and exit from
this room.

MAP
___________
| D |
| |
| |
| |
|___________|
| __ |
| | | |
| |CB| |
| |__| |
|_A___*_____|

* = Starting point
A = Switch
B = Communicator
C = Mug
D = Exit door


INTERROGATION II

MISSION BRIEFINGS
The truth serum will start to work less than 10 minutes. You'll have to find
your way to the informary quickly. Guards, cameras, and fingerprint codes stand
in your way. You'll also have to force the sergeant to help you escape the
hallway. Unfortunately, he doesn't scare too easy.

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Get out of the interrogation sector
Take free access print
Find sergeant for exit access
Reach elevator to infirmary

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored
in one clip. Quite powerful and very silent.
Explosive Gum : Looks like Christmas. Press red to green, stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise,noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature
can affect the duration of the mask.A lot of laughs at Langley
Alumni reunion dinners.
Electro Stunner : Sends a 40.000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner : For copying a person's fingerprints and reusing them for
access to areas protected by digital scanners.

WALKTHROUGH
Go outside the cell and shoot the guard. Take his fingerprint and press the
switch to open the door. Take the paint. You can use the paint to blind the
surveillance camera. Kill the guard that have the free access. Use the finger
scanner on his body. Now go to the flip door #1. Press the switch. Continue to
the flip door #2. Press the switch. Shoot the guard. Open the door. You will see
the sergeant. Don't shoot him. Let him run, but follow him as close as you can.
When he's trying to enter the elevator, shoot him. Enter the elevator, close the
door.

MAP
______________
| | |
|D | |
|__|___________|
| |
____| |
| \ |
|__/_| |____________
| \ / |
| / --> FLIP DOOR|
|____ / \ ____________|
| |
| |
| |
| |
| |
| |
| |
| |
____| |___________________
| \ / |
| C / --> FLIP DOOR |
|____ / \ ______________ |
| | | |
| | | |
| | | |
| | | |
| | | |____
| | | B | |
| | | | |
____| |______________|_/__|____|__
| | |
| \ |
| ____________|______________|
| | | |
| A | | |
|________| | * |
|___/___|

* = Starting Point
A = Paint
B = Free Access Guard
C = Empty gun
D = Elevator


INTERROGATION III

MISSION BRIEFINGS
The infirmary has an antidote but there's no way back. The only way is up. I
hope you're fond of heights.

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Find the antidote
Distract attention
Find way to the roof

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored
in one clip. Quite powerful and very silent.
Explosive Gum : Looks like Christmas. Press red to green, stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise,noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature
can affect the duration of the mask.A lot of laughs at Langley
Alumni reunion dinners.
Electro Stunner : Sends a 40.000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner : For copying a person's fingerprints and reusing them for
access to areas protected by digital scanners.

WALKTHROUGH
Enter the infirmary. Talk to the nurse. Activate the bed with patient. Go
outside through the window.

MAP
______/_______
| A |
| |
| |
| INFIRMARY |
| |
| |
|______/_______|
| |
| |
| |
|__/__|
| |
| * |
|_____|

* = Starting point
A = Window


CIA ROOFTOP

MISSION BRIEFINGS
I've prepared a small bag with equipment for you. You'll have to temporarily
sabotage the heliport lights. A maintenance will be called and disguised as him
you'll be able to access the area. To escape, you'll want to use the helicopter,
so you'll have to strategically place an electromagnetic scrambler, which will
keep the copter grounded for you. You'll have to find ways around the different
security systems as you run into them, but as CIA is on your side, Ethan, try
not to kill anybody, okay? I'll be waiting at the other end with more
instructions.

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Sabotage heliport lights
Find bag of equipment
Find zone digitcard
Fix lights
Paralyze helicopter with EMS
Enter security level
Find security level code
Meet Candice

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored
in one clip. Quite powerful and very silent.
Electro Stunner : Sends a 40.000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
EMS : An electromagnetic scrambler for disturbing instrument
reading and radar.
Deflector : A special device used to create a passage in security laser
barriers.
Miniature Camera : Miniature video camera, can be easily placed to record hard-
to-get-at information like digital codes.
IR Contact Lens : Infra Red Contact Lenses enable security personnel to
visualize invisible security lasers without otherwise
altering the vision.

WALKTHROUGH
Shoot the guard. Take his ID. Climb up. Deactivate the electric floor. Go to the
other end and sabotage the lights. Jump outside. You will alnd in some kind of
box. Jump up. Follow the path. Enter the door. Take your equipment and dress as
the maintenance man. Go to the heliport. Fix the light. After the helicopter
landed, use the EMS. Now kill a guard (whichever you want). He will drop his
security card. Take it. Enter the sealed door. Shoot the guard and take the zone
digitcard. Put on your Infra Red Contact Lens. Climb the pile of crates. When
you have on top of the crates, use the deflector. Enter the security level area.
When you have arrived at the guard post, climb the crates and put you miniature
camera, then hide somewhere. After the guard come out and go back inside, take
back your camera. You will receive the security level code. Open the door. You
will arrive on top of the security level. Just find another door and open that
door.

MAP
___ 1F
| |
| |______________
| | |__________
| | | |
| ______|__________|_ |
| | | _|
| | |A |
| | | |
| | | |
| | | |
| | | |
| | | |_
| |___________________| |
| | | * |
|______|__________|___________|

* = Starting point
A = Box to climb to 2F

_________
| |
|___ ___| 2F
| |
| |
______| |__________
| D |B |
| __/____|___ |
| | | |
| | | |
| | | |
| |___________| |
| |C |
|___________|_______|

B = Device to deactivate the electric floor
C = Device to sabotage the heliport light
D = Door to 3F

____________________
| |
| ____________ |
| | | | 3F
| | |___|
| | | |
| | | |___________________
|___| | |H |
| | | ______| _________|_____ ________________
| | | | | | | | |
| | |___| |________ | | | _____ |
| | | | | | | | _ | |
| |____________| | | _________| | | |E| | |
| | | | | |_| | |
|____________________| |____________ | |_______| |
| |______| |
|G | |
| HELIPORT |______ |
| | | __ |
|____________ | | | | |
| F | | |__| |
| _________ | |________________|
| | |
|________ |_____|
| |
|____________|

E = Equipment
F = Device to fix the light
G = Place to put the EMS
H = Sealed door

SECURITY LEVEL
___________________
| |
| ___________ |
| | |___|
| | | I|
| | |___|
|___| | |
| | | |
| |___________| |
| |
|____________ _____|

I = Place to put the miniature camera


TERMINAL ROOM

MISSION BRIEFINGS
Stealing the invaluable NOC list from the CIA mainframe computer will be the
most demanding job you've ever faced. So far you've managed not to activate any
alarms inside the CIA security zone, but now you're about to violate the
strongest security system in the world. To enter this highly-protected area,
you'll have to descend through the ventilation access in the ceiling, harnessed
and hanging from a special fiber cable, while avoiding the security laser on
your way down. If you accidently touch one of them you'll certainly know you've
been touched. When you reach the bottom, swing back and forth to access the card
slot next to the door, activate the computer and turn around. Then insert the
disk in the terminal for the download. I've placed a little something on the
disk that will help you getaway later. I also served another "special" coffee to
the operator. He might return, but not for long!

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Switch on the computer
Get the NOC list
Escape

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Pass Card : Candice's magnetic access card will allow Ethan to start the
computer and lock the room from the outside.
Virus Disk : Candice has devised a nasty virus that will shut down the
security systems as soon as the disk is inserted into the
mainframe computer.
Winch Controller : A well known video game controller has served as model for
this gadget, but there's little "joy" involved. The precise
manipulation will be the key to achieving your goal here.

WALKTHROUGH
Go down. The yellow laser will trigger the alarm. Just go down until Ethan said
this is the proper place to reach the card reader. Swing forth and back until
you reach the card reader. Then changer your position and do the same, but this
time the target is the computer. If you have success, then go back up.

MAP
______________
| A |
| |
| |
| |
| |
| B |
|______________|

A = Card reader
B = Computer


ROOFTOP ESCAPE

MISSION BRIEFINGS
Thanks to the virus you introduced into the computer the security systems are
momentarily frozen. You should have enough time to get to the helicopter and get
away safely. The guards, however, will be on alert. Try to distract their
attention. Don't forget the EMS!

TEAMS
Ethan Hunt : Agent Hunt needs no introduction. Still a faithfull IMF agent..
or maybe he isn't.
Candice Parker : Back in activity at Langley. Owes Ethan one. Maybe he should
contact her for help. Will she trust someone who's been
disavowed?

OBJECTIVES
Go to heliport
Unactive EMS
Escape with helicopter

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored
in one clip. Quite powerful and very silent.
Electro Stunner : Sends a 40.000 volt shock that will positively electrify the
recipient. Leaves victim unconscious but doesn't kill.
EMS : An electromagnetic scrambler for disturbing instrument
reading and radar.
Explosive Gum : Looks like Christmas. Press red to green,stick some where and
get away. Five seconds later it will blow your adversary into
New Year's. Best not to chew.
IR Contact Lens : Infra Red Contact Lenses enable security personnel to
visualize invisible security lasers without otherwise
altering the vision.

WALKTHROUGH
Go down to the Security Level. Jump over the laser. When you have arrive in 3F,
search for a pipe, then set the explosive gum. Quickly run to the other way.
When the explosive gum has explode, quickly go back to the sealed door. Open the
door and go back to the heliport. Take the EMS and throw it away. Board the
helicopter.

MAP
____________________
| |
| ____________ |
| | | | 3F
| | |___|
| | | |
| | | |___________________
|___| | |B |
| | | ______| _________|_____ ________________
| | | | | | | | |
| | |___| |________ | | | _____ |
| | | | | | | | _ | |
| |____________| | | _________| | | | | | |
| A | | | | |_| | |
|____________________| |____________ | |_______| |
| |______| |
|C | |
| HELIPORT |______ |
| | | __ |
|____________ | | | | |
| | | |__| |
| _________ | |________________|
| | |
|________ |_____|
| |
|____________|

A = Pipe
B = Sealed door
C = EMS

SECURITY LEVEL
___________________
| |
| ___________ |
| | |___|
| | | |
| | |___|
|___| | |
| | | |
| |___________| |
| |
|____________ _____|

================================================================================
07. W A L K T H R O U G H : M O L E H U N T
================================================================================

STATION

MISSION BRIEFINGS
We've set up a meeting with Max in London at Waterloo Station, under the clock
at midnight. You will make a deal to exchange the NOC list for the name of the
mole. Luther and Krieger, two ex-agents, will be there for back-up just in case
Max pulls a double-cross. We will, of course, try to snatch the list back from
Max after the "deal" so don't lose track of her.

TEAMS
Ethan Hunt : Disavowed. No longer in service of the IMF and on the run. Must
prove his innocence by finding the real mole and capturing the
information dealer Max.
Candice Parker : Runs the risk of being disavowed for helping runaway suspect
Hunt.
Krieger : Skilled CIA agent disavowed for unpredictability and hostile
behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent suspected of bypassing internal security
regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Protect Ethan
Take the train.

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.


WALKTHROUGH
After the two men captured Ethan, you can shoot them, or you can shoot one of
them, and Ethan will kick the other. After you get rid those two men, just
follow wherever Ethan go, and keep your eyes open. If the people around the
station want to shoot Ethan, shoot first. You ammo is unlimited, so just shoot
like crazy but you musn't shoot the civilian. You must protect Ethan until he
has boarded the train.

MAP
No map needed, just follow wherever Ethan go.


TRAIN CAR I

MISSION BRIEFINGS
Ethan, we must find Max! But use caution - Max's men are vicious killers and
will shoot you on sight. Be careful not to injure any civilians. Knowing Max,
she probably has a backup plan in case things don't go her way. Remember, she's
not too concerned about hurting innocent bystanders, so when you find Max, it'll
probably be best to neutralize her before retrieving the NOC list. We'll meet up
once I've found out where she is. The mole could be nearby as well. If he is,
grab the rat and make sure he doesn't escape!

TEAMS
Ethan Hunt : Disavowed. No longer in service of the IMF and on the run. Must
prove his innocence by finding the real mole and capturing the
information dealer Max.
Candice Parker : Runs the risk of being disavowed for helping runaway suspect
Hunt.
Krieger : Skilled CIA agent disavowed for unpredictability and hostile
behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent suspected of bypassing internal security
regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Neutralizer Max's henchmen
Meet Candice
Find switch to block exits

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.
Gas Capsules : Small capsules when thrown to the ground produce same results as
the gas injector. Work well in open areas, but their effects
dissipate quickly.

WALKTHROUGH
Your job is pretty simple, eliminate all the bad guys inside this train. But
don't kill the civilians. The first wagon contains three bad guys. The second
wagon contains four bad guys. One of them is taking hostage. You must shoot his
head to kill him. The third wagon contains three bad guys. The last wagon
contains four bad guys. Candice is also there, don't shoot her. After you kill
all the bad guys, talk to Candice. After that press the switch to block exits.

MAP
____
|B |
____|____|____
| |
|_________ |
|A | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| |
|______________|
| |
____|____|____
| |
|_________ |
| | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| |
|______________|
| |
____|____|____
| |
|_____ _____|
| |
| |
| |
| |
| |
| |
| |
|_____ _____|
| |
|______________|
| |
____|____|____
| |
|_____ _____|
| |
| |
| |
| |
| |
| |
| |
|_____ _____|
| |
|______________|
|* |
|____|

* = Starting Point
A = Candice
B = switch


TRAIN CAR II

MISSION BRIEFINGS
Ethan, we must find Max! But use caution - Max's men are vicious killers and
will shoot you on sight. Be careful not to injure any civilians. Knowing Max,
she probably has a backup plan in case things don't go her way. Remember, she's
not too concerned about hurting innocent bystanders, so when you find Max, it'll
probably be best to neutralize her before retrieving the NOC list. We'll meet up
once I've found out where she is. The mole could be nearby as well. If he is,
grab the rat and make sure he doesn't escape!

TEAMS
Ethan Hunt : Disavowed. No longer in service of the IMF and on the run. Must
prove his innocence by finding the real mole and capturing the
information dealer Max.
Candice Parker : Runs the risk of being disavowed for helping runaway suspect
Hunt.
Krieger : Skilled CIA agent disavowed for unpredictability and hostile
behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent suspected of bypassing internal security
regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Knock out Max's bodyguard
Stop Max and seize the NOC list and detonator
Refuse Max's backup plan

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce
any face with 100% accuracy. Time and temperature can affect the
duration of the mask. A lot of laughs at Langley Alumni reunion
dinners.
Gas Capsules : Small capsules when thrown to the ground produce same results as
the gas injector. Work well in open areas, but their effects
dissipate quickly.

WALKTHROUGH
Enter the first wagon. No bad guys here. In the end of this wagon, you will see
the conductor. "Talk" to him. After you "talk" to him, use your facemaker. Then
enter the second wagon. Inside this wagon, there are four bad guys and Max
herself. Do nothing for now. Just go to the third wagon. Inside this wagon there
are 3 bad guys that pretend to be civilians. Before they shoot you, shoot them
first. After you kill all the three, walk to the end of this wagon. You will see
Phleps, the mole. He will escape. Continue to the last wagon. Inside, three bad
guys have been waiting. After you kill them, go to the end of this wagon. You
will see a safe contains the bomb. You can't open this safe, cause of the metal
hinges. Take the liquid nitrogen (inside this wagon). Use the liquid nitrogen on
the metal hinges until it broke (To make it easier, crouch then press R2 then
aim the metal hinges, and fires the liquid nitrogen until the hinges broke).Open
the safe and you will see the bomb. Now go back to the third wagon. Stand
outside Max's compartment and use the gas capsules. It will kill her. But before
she die, she has activate the bomb. Take the NOC list and the detonator. Now you
must act fast. You can try to take her bodyguards first, then deactivate the
bomb. Or you can deactivate the bomb then go back to this wagon to exterminate
her bodyguards. To deactivate the bomb just use the detonator on the bomb.

MAP
______________
| |
| D |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|______________|
| |
____|____|____
| C |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|______________|
| |
____|____|____
| |
|_________ |
| B | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| | |
|_________| |
| |
|______________|
| |
____|____|____
| A |
|_____ _____|
| |
| |
| |
| |
| |
| |
| |
|_____ _____|
| |
|______________|
|* |
|____|

* = Starting point
A = Conductor
B = Max
C = Phleps
D = Bomb


TRAIN ROOF

MISSION BRIEFINGS
Phleps is the mole! He is fleeing over the roof. A helicopter has come to his
aid and Max's men are helping him escape. Eliminate them and destroy the
helicopter before they get away. Watch out! You're on top of a moving train
running at maximum speed. This is an extremely dangerous situation!

TEAMS
Ethan Hunt : Disavowed. No longer in service of the IMF and on the run. Must
prove his innocence by finding the real mole and capturing the
information dealer Max.
Candice Parker : Runs the risk of being disavowed for helping runaway suspect
Hunt.
Krieger : Skilled CIA agent disavowed for unpredictability and hostile
behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent suspected of bypassing internal security
regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
"Catch" Phleps

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise,noisy,
hazardous when pointing at you.
Rocket Launcher : A nice little hand rocker launcher. Very portable. Ideal for
agents on the move.

WALKTHROUGH
You're now in the train roof. Just walk forward and shoot all the scumbags that
tries to kill you. After you kill the first scumbag, he will drop a rocket
launcher. Take it of course. Your enemies will including the pistol man, the car
and the helicopter. To destroy the car and the helicopter you must use the
rocket launcher. Just walk forward until you see Phleps climb on the helicopter,
trying to escape. Shoot the helicopter with your rocket launcher, and Phleps is
history.

MAP
No map needed, just walk forward until you see Phleps.

================================================================================
08. W A L K T H R O U G H : I C E S T O R M
================================================================================

SUBPEN

MISSION BRIEFINGS
Prior to your arrival, HQ dropped the equipment by plane. Due to bad weather
they've scattered it around a bit. Luckily all items are tagged so you'll be
able to track them easily thanks to your field scanner. First on your agenda
will be to get our communication going, so I can guide you through the mission.
To that end, Clutter will need to install the Automatic Frequency Scrambler near
the Submarine antenna, while Dowey places a mine, just in case they decide to
move out. You'd best avoid contact with the guards, as you're largely
outnumbered. Make sabotaging the pump house high priority. The deal will take
place in the secure area on the other side of the mountain. There's a tunnel
running through it and from the top of the old communication building you should
be able to jump on top of the trucks. Dowey will have to cut the security system
wires to avoid detection while you're in there.

TEAMS
Ethan Hunt : Reintegrated in the IMF and cleared of all suspicion. New
leader of the IMF.
Candice Parker : Promoted to action agent status as she has proven her courage
and wits in the line of fire during the Mole Hunt. Stationed in
a submarine positioned off the coast. Will supervise satellite
video communications and be in constant radio contact with the
team.
John Clutter : Back in action with Ethan. Nice to have the old team working
again! Professional mountain climber and cold weather
enthusiast. Specialized in radio systems and explosives.
Participated in the successful Arctic Shield Mission in the
North Pole.
Andrew Dowey : Back in action with Ethan. Nice to have the old team working
again! Ex-marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronic skills and
knowledge of alarm systems.

OBJECTIVES
Get the AF Scrambler
Get the mine
Get the explosives
Get the gas injector
Get the RC Detonator
Sabotage the pump house
Regroup on Comm building
Find wirecutters
Bring Clutter AFS and mine

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without
it.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
UZI : Popular black market item. Compact, automatic, frequently seen
in criminal circles and major motion pictures.
Gas Injector : Very powerful and compact spray device. Used in closed areas can
render almost an entire army unconscious in seconds.
Explosives : Combined with radio controlled detonator makes for great fire
works.
Detonator : Standard equipment. Radio controlled, requires no special
installation.
Mine : Standard IMF Sabotage device. Detonation can be set on contact,
depth or height.
AF Scrambler : When installed near an emitting device makes IMF communication
completely undetectable.

WALKTHROUGH
Get the AF Scrambler. Get the mine. Give the AF Scrambler and the mine to
Clutter. Get the explosives. Get the gas injector. Then Candice will tell you
that the a guard have found the RC Detonator. Now the RC Detonator is inside the
guard house. Go there and take the RC Detonator. Go to the pump house. Dowey
will contact you. He tell you to find a wirecutter for him. He will be waiting
behind the pump house. Go inside the pump house. In the end of the pump house,
take the wirecutter and set the explosives. Go outside and gove the wirecutter
to Dowey. After that, use the detonator to explode the pump house. Candice will
told you to go to the Comm. Building. Go there. To reach the top, you must climb
the crates. When you have arrive on the top, kill the enemies. After the scene,
jump into the truck.

MAP
_____ _______
| | | | |
AF Scrambler <--| B | | |A|--> Clutter
| | | |*|--> STARTING POINT
| | | |_|
| | | |
___________| |_________| |_________________
| |
| |
| |
| |
| |
| |
| |
| |
| |
______| |____________
| C --> Mine |
| |
__| |
| |
|D --> Explosives Gas Injector <-- E |
___| ________ |
| | | |
| | | |
| | | F |--> Dowey
| | PUMP | |
| | HOUSE | |
| | | |
| | | |
| |________| |
| |
| |
| |
| _______ |
| | | |
| | | |
| | GUARD | |
| | HOUSE | |
| | | |
| |_______| |
| |
| |
| |
|___ _____________ _______|
| | | |
| | |____________|
| _____________ |
| | | |
| | COMM | |
| | BUILDING | |
|_________|_____________| |
| |
| |
| |
| |
| |


TUNNEL

MISSION BRIEFINGS
You'll have to place explosives to blow up the tunnel so the link will be cut
between the two sections of the base. There are eight main support beams
anchored to the walls. Set the explosives on the anchor bolts. Careful not to
bump your head on the ceiling.

TEAMS
Ethan Hunt : Reintegrated in the IMF and cleared of all suspicion. New
leader of the IMF.
Candice Parker : Promoted to action agent status as she has proven her courage
and wits in the line of fire during the Mole Hunt. Stationed in
a submarine positioned off the coast. Will supervise satellite
video communications and be in constant radio contact with the
team.
John Clutter : Back in action with Ethan. Nice to have the old team working
again! Professional mountain climber and cold weather
enthusiast. Specialized in radio systems and explosives.
Participated in the successful Arctic Shield Mission in the
North Pole.
Andrew Dowey : Back in action with Ethan. Nice to have the old team working
again! Ex-marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronic skills and
knowledge of alarm systems.

OBJECTIVES
Find explosives
Sabotage anchor bolts

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
Nightglasses : Useful on sabotage missions where power outages are frequent.
7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without
it.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Explosives : Combined with radio controlled detonator makes for great fire
works.
Detonator : Standard equipment. Radio controlled, requires no special
installation.

WALKTHROUGH
Jump into the platform. Take the explosives. Now, in every plattform there are
two anchor bolts. One in each side. Set the explosives there. There are four
platform, so there are eight anchor bolts so must sabotage. If you want to move
to another platform just wait for the truck to pass, then jump into the truck.

MAP
| |
| |
| |
| |
| |
| |
| |
| |
|_______ _______|
| | | |
| | | |
| | | |
| | | JUMP |
| | | OUT |
| | | |
| | | |
| | | |
| | | |
| |___________________| |
| |
| |
|___ ____________________ ___|
| G H |
| |
|___________________________ |
| | |
| | |
| | |
| | |
| | |
| | JUMP |
| | IN |
| | |
| | |
| |_______|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|_______ _______|
| | | |
| | | |
| | | |
| | | JUMP |
| | | OUT |
| | | |
| | | |
| | | |
| | | |
| |___________________| |
| |
| |
|___ ____________________ ___|
| E F |
| |
|___________________________ |
| | |
| | |
| | |
| | |
| | |
| | JUMP |
| | IN |
| | |
| | |
| |_______|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|_______ _______|
| | | |
| | | |
| | | |
| | | JUMP |
| | | OUT |
| | | |
| | | |
| | | |
| | | |
| |___________________| |
| |
| |
|___ ____________________ ___|
| C D |
| |
|___________________________ |
| | |
| | |
| | |
| | |
| | |
| | JUMP |
| | IN |
| | |
| | |
| |_______|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|_______ _______|
| | | |
| | | |
| | | |
| | | JUMP |
| | | OUT |
| | | |
| | | |
| | | |
| | | |
| |___________________| |
| |
| |
|___ ____________________ ___|
| A B |
| |
|___________________________ |
| | |
| | |
| | |
| | |
| | |
| | JUMP |
| | IN |
| | |
| | |
| |_______|
| |
| |
| |
| |
| STARTING POINT |
| |
| |


MAINLAND

MISSION BRIEFINGS
After protecting your backs by destroying the tunnel, Dowey will climb one of
the towers with his sniper rifle. He'll be able to give you cover from there.
Clutter will cut through the fencing to open a passageway over the canal as well
as find some more explosives to blow the power plant. You'll have to find the
accountant, assume his identity and acquire the detonators for the deal. Bring
the case to Clutter, who will sabotage it. Once you've given the merchandise to
the buyer, get out quick, as things are bound to get messy when they find
they've been set up. Clutter and Dowey will be waiting on the gunboat for the
getaway.

TEAMS
Ethan Hunt : Reintegrated in the IMF and cleared of all suspicion. New
leader of the IMF.
Candice Parker : Promoted to action agent status as she has proven her courage
and wits in the line of fire during the Mole Hunt. Stationed in
a submarine positioned off the coast. Will supervise satellite
video communications and be in constant radio contact with the
team.
John Clutter : Back in action with Ethan. Nice to have the old team working
again! Professional mountain climber and cold weather
enthusiast. Specialized in radio systems and explosives.
Participated in the successful Arctic Shield Mission in the
North Pole.
Andrew Dowey : Back in action with Ethan. Nice to have the old team working
again! Ex-marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronic skills and
knowledge of alarm systems.

OBJECTIVES
Find electronic diagram
Find explosives and plastic
Sabotage power plant
Cut off camera power
Get accountant's ID
Get briefcase from bunker
Sabotage briefcase
Bring briefcase to deal
Blow away helicopter
Escape on gunboat with Clutter
Eliminate Prokosh

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.
7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without
it.
9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy,
hazardous when pointing at you.
Face Maker : The most useful IMF gadget of all. Foam cartridges will
reproduce any face with 100% accuracy. Time and temperature can
affect the duration of the mask. A lot of laughs at Langley
Alumni reunion dinners.
Explosives : Combined with radio controlled detonator makes for great fire
works.
Detonator : Standard equipment. Radio controlled, requires no special
installation.
Sniper Rifle : High precision rifle with very powerful telescope.
Plastic xplsv : Can be used in minute quantities to blow away small equipment.
Shoot to activate it without fuse.

WALKTHROUGH
Go to house 1. Kill the guard inside and take the card. Go to house 2 and take
the electronic diagram. Now go to the Bunker's roof. Kill the guards there. Go
down and meet Clutter. You will receive the explosives and plastic. Now set the
explosives on the power plant. Then set the plastic explosive on the circuit
box. Shoot to blow it up. Now you can enter the accountant's office. Shoot him.
Use the facemaker and take the accountant's ID. Go to the bunker. The guard
there will ask for your ID number. Use the card on him. He will open the door.
Enter the next room and use your ID card on the metal door. Take the briefcase.
Give the briefcase to Clutter, who will sabotage it. Go to the factory and wait
until the buyer come. After the deal, wait a while until the helicopter blow up.
After the helicopter blow up, quickly go outside. Near the helicopter, there is
a jeep. Shoot it until it explode, then go back inside the factory. Change to
Dowey and shoot all the bad guys. After they all dead, change again to Ethan. Go
outside and jump into the gunboat.

MAP
_____________
| |
| |
| |
| |
________| |_____________________________________________
| __________ | _____ _____ | ___ ___ |
| | | * | | | | | |H | |H | |
| | BUILDING | | | | | | | |O | |O | |
| |__________| | | | | | | |U 1| |U 2| |
| __________ | | | | | | |S | |S | |
| | | | |_____| |_____| | |E__| |E__| |
| | BUILDING | | |______ _______|
| |__________| | |
_________| | |
| |__|-->CIRCUIT BOX | |
| ____________ |
| | | |
| | | | ____________ |
| | P O W E R | |ACCOUNTANT'S| |
| | P L A N T | | | OFFICE | |
| | | | |____________| |
| |____________| |_____________________________________________|
| | | |
| | |____|
| | |
|______________________________________________________|_______________________|
| | | |
| | | |
| | | |
__________________________|___|____________________________________________|__|
| _________________ | |
| | | | |
| | FACTORY | | |
| | | |_______________________|
| |_________________| | |
| |____ |
| | BUNKER |
| _____ ____| |
| | | A --> CLUTTER | |
| | H | |_______________________|
| |_____| | |
| | |
| | |
|______________________________________________________|_______________________|

* = Starting Point


GUNBOAT

MISSION BRIEFINGS
Mission orders are to render the base useless. Destroy as many elements of the
installation as possible during your escape on the boat. I'll see you then, all
in one piece, I hope. Good luck, Ethan.

TEAMS
Ethan Hunt : Reintegrated in the IMF and cleared of all suspicion. New
leader of the IMF.
Candice Parker : Promoted to action agent status as she has proven her courage
and wits in the line of fire during the Mole Hunt. Stationed in
a submarine positioned off the coast. Will supervise satellite
video communications and be in constant radio contact with the
team.
John Clutter : Back in action with Ethan. Nice to have the old team working
again! Professional mountain climber and cold weather
enthusiast. Specialized in radio systems and explosives.
Participated in the successful Arctic Shield Mission in the
North Pole.
Andrew Dowey : Back in action with Ethan. Nice to have the old team working
again! Ex-marine colonel, one of the finest triggers in the
agency. An inestimable ally for his electronic skills and
knowledge of alarm systems.

OBJECTIVES
Escape enemy base
Destroy gas factory
Destroy main defence structures
Destroy radar

EQUIPMENT
Communicator : Miniaturized communication device that doubles as a database
with info about the mission in progress.

WALKTHROUGH
Just shoot everything on sight. When Candice warned you about the mines, quickly
shoot the mines (in front of you, in the water). Sometimes there is also another
gunboat, shoot them. Don't forget to destroy the radar.

MAP
No map needed, you can't gone the wrong way.

================================================================================
09. P A S S W O R D S
================================================================================

________________________________________________
| | | |
| MISSION | POSSIBLE | IMPOSSIBLE |
|__________________|______________|______________|
| | | |
| LUNDKWIST BASE | -- | -- |
| SUBPEN | ABOMOUKPXTHG | JKLORKLSLVAD |
|__________________|______________|______________|
| | | |
| EMBASSY FUNCTION | OGIIRPOLVRJL | NGDFQMIIPMOI |
| WAREHOUSE | OQJFJPPINMPI | NCDGEKIKPQOQ |
| K.G.B. HQ | EHLJFPVUIJLP | FEEJGJUOQYDO |
| SECURITY HALLWAY | GDRSGPQQIUNN | FIELGQUWQWEB |
| SEWAGE CONTROL | GGMIFPQLIRLL | FDESFPULQRDL |
| ESCAPE | GQNFGPRIJMNI | FFEOGHUPQTEG |
| | IGPJITTLKRFL | MKFDHUJSXVGD |
| FIRE ALARM | IQHSKTLIVMMI | MMFFIGKTXLGF |
|__________________|______________|______________|
| | | |
| INTERROGATION | IJONINLJVNMJ | OGMFLMOIVMJI |
| | IMCPKFLNVSMM | ODMJMROLVRJL |
| | PBORMNSVLVBB | DHNSTMPQNUKN |
| CIA ROOFTOP | PMEKNNGNMSBM | DKNOOKPSUVKD |
| TERMINAL ROOM | PJENMNGJMNBJ | OMNINJPTNLF |
| ROOFTOP ESCAPE | KEFPNNHMOKCE | DNNDNQPJNNPJ |
|__________________|______________|______________|
| | | |
| STATION | HDEGJORRKOFC | BHPSEMMQSUIN |
| TRAIN CAR | IGQLQOTOKYFO | BKPOFKMSTVID |
| | HDEOJGRRKOFC | AOPDQLMHSXHH |
| TRAIN ROOF | IGFDQGTOKYFO | BBPFQSMVSPHK |
|__________________|______________|______________|
| | | |
| SUBPEN | NGMSIRIIPMOI | GBIKKIQNISLM |
| TUNNEL | NQPIKRIUQJDS | GPIMKPQQIUNN |
| MAINLAND | NHPFIRIQPUDN | EHGNIHVSIVLD |
| GUNBOAT | FDHJKRUKQRDL | EKGQIOQTILLF |
|__________________|______________|______________|


================================================================================
10. A C T I O N R E P L A Y C O D E S
================================================================================


North American Version
___________________________________________
| | |
| Infinite Health | 8008FE04 00FF |
| | |
| Infinite Ammo All Weapons | 800454AA 2400 |
| | |
| Unlock All Missions | 8008FA8C 00FF |
| | 8008FB10 FFFF |
|___________________________|_______________|


European and Australian (PAL) Version
_____________________________________________________
| | |
| Infinite Health | 8008FC0C 0196 |
| | 8008FC1C 00FF |
| | |
| Infinite Time | 8008FD7C 00FF |
| | |
| Infinite Ammo For Most Main Weapons | 801F5812 0014 |
| | |
| Infinite Fire Extinguisher | 801F5820 00FF |
| | |
| Infinite Tazer | 801F5832 0064 |
| | |
| Infinite Blue Spray | 801F5852 0064 |
| | |
| Infinite Masks | 801F5822 0063 |
|_____________________________________|_______________|


================================================================================
11. S P E C I A L T H A N K S
================================================================================

1. GOD for everything
2. My family and my dogs
3. Game FAQs for publishing my faqs
4. Cheat Code Central for allowing me to use their GameShark Codes. Thanks Dave.
5. My computer
6. You for reading my FAQ

================================================================================
12. L I S T O F T H E D A M N E D
================================================================================

I remove all the names inside my List of the Damned except the first two. From
now on I will focused this Damned List only for those damn plagiarist.

1. Name : VEGA
E-mail : vdirect@bdg.centrin.net.id
Website : http://www.vegindo.com
He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
for Rp. 12.500,-. Although he has translate my walkthrough into Indonesian
language, I can still recognize it. That stupid son of a ***** translate it
words-by-words. The book's title is GAME GUIDE Volume 9. All the previous
volume of that book is also ripping someone else's faq (especially from
GameFAQs) and translate it into Indonesian.
For HS, the animal that I suspect responsible for that, I got few words for
you :
F*** YOU BASTARD. HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
FILTHY STORE. ENJOY THAT MONEY WHILE YOU CAN. BECAUSE SOON I WILL MAKE YOU
REGRET FOR BEING BORN INTO THIS WORLD.
For any of the reader that want to do me any favor, please send flames, hate
mail, viruses, bomb, nuclear, or anything to his address.

2. Name : Game Station
E-mail : gameguys@bdg.centrin.net.id
Website : http://www.vegindo.com/gamestation
Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
He plagiarized my friend's walkthrough (also from GameFAQs), so I think that
this animal is worthy enough to enter my Damned List. They publish it in Game
Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
For KSH, Sir Maul, Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
from your f***ing head.
Reader, please send this a**hole some 'nice' stuff.

3. Name : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
E-mail : x-boy@gundam.com
This son of a ***** is the webmaster of that ****ing site (www.vegindo.com).
He's the world's dumbest son of a ***** that I have ever met. In their
****ing messageboard, it says that we (faq author) are the same as the
plagiarist, cause all we do is just finished the game and then write it down.
Ha ha ha ha ha ha, what a good reason. Now you know why I said that he's the
world's dumbest son of a *****.
If you said that we just finished the game and then write it down, why don't
you do that by yourself, mother****er?!?!?! Why you have to ripp my faqs?!?!

For Pansy-Boy, Miss Maul, and the rest of your ****ing crew :

DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!

Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
die Welt gesetzt!

Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
tu nacimiento!

tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo

hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
hice a tu madre hijo mio bastardo.

jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo

Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
ngelahirin elu. Dasar anak babi.

My last note for Damned #1, #2, and Damned #3
All of you will surely burn in hell for what you did, so enjoy that blood
money while you can....

================================================================================
13. I M P O R T A N T N O T E
================================================================================

Hey, faq-makers, you should read this section. I just receive an e-mail and he
told me that he has asking everybody who made a walkthrough (including myself)
and I'm the ONLY one that answered. Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so on your faq. Don't let people disappointed. I also have the same
experience. I asked someone and he didn't answered me. I don't know if he's a
busy man or not, but he didn't answered me. I'm very disappointed. Just because
you have made a great faq, and a lot of people e-mail you, it don't make you a
great man. What makes you a great man is your attitude.

And for myself, I guarantee that I will answer your questions, even if I can't
answer it. And if I haven't answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.

================================================================================
14. A U T H O R ' S N O T E
================================================================================

For those of you who want to send comments, questions, or information regarding
this FAQ, don't hesitate to mail me.

Feel free to e-mail me about any mistakes or additions concerning this FAQ,
but don't forget to mention the game's name in the "Subject" field.

If you read this FAQ not on these sites :
01) GameFAQs (http://www.gamefaqs.com/)
02) Console Gamer (http://www.console-gamer.com/)
03) Absolute Playstation International (http://www.absolute-playstation.com/)
04) Playstation Network (http://www.caratworld.com/psnetwork/)
05) Cheat Code Central (http://www.cheatcc.com/)
06) Video Games Strategies (http://www.vgstrategies.about.com/)
07) Planet Web (http://www.planetweb.purespace.de/)
08) Hype.Se (http://cheats.hype.se/)
09) Game Revolution (http://www.game-revolution.com/)
10) Game Core (http://www.videogamecore.com/)
11) Xcheater (http://www.xcheater.com/)
12) PhatGames (http://www.phatgames.com/)
13) Spoiler Centre (http://www.the-spoiler.com/)
14) The Cheat Empire (http://home.planetinternet.be/twuyts)
15) Cheat Code Central (http://www.cheatcc.com/)
16) Survival Horror (http://survivalhorror.com/)
17) Games Blaster (http://www.gamesblaster.com/)
18) Gaming Addiction (http://www.games.prohosting.com/)
19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
20) Resident Evil Extreme (http://rextreme.evilgaming.net)
21) PsxGamer (http://www.psxgamer.com)
22) SuperCheats (http://www.supercheats.com)
23) All Anime (http://www.allanime.com)
24) Adrenaline Vault (http://www.avault.com/cheats)
25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
26) RPG Classics (http://www.rpgclassics.com)
27) Happy Puppy (http://www.happypuppy.com/)
28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
30) Alternative Reality (http://www.alternative-reality.com)
31) DLH (http://DLH.Net)
32) Firesoft (http://www.firesoft.net)
33) Beyond Evil (http://beyondevil.cjb.net/)
34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
38) Our Turf (http://www.ourturf.com)
39) Randar 83's Page (http://www.geocities.com/randar84)
40) Total Video Games (http://www.totalvideogames.com)
41) Cheating.De (http://www.cheating.de)
42) Cheat City (http://www.cheatcity.com)
43) Fei Yuki's Page (http://feiyenkn.homepage.com)
44) Web Spot (http://silverqueen.cjb.net)
45) Tim's Vault (http://www.timsvault.com)
46) Andrea Busia's Page (http://www.ludus.it)
47) Think Evil (http://www.thinkevil.com)
48) Gaming Planet (http://www.gamingplanet.com)
49) Games Angel (http://www.gamesangel.homestead.com)
50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
51) RPG Classics (http://www.rpgclassics.com)
52) GameCastle
53) RPG Legerdemain (rwartow.tripod.com)
54) Webcheats (http://www.webcheats.de)
55) XCheater (http://www.xcheater.com/)
56) Neoseeker (http://www.neoseeker.com/)
57) GameThrust (http://www.gamethrust.com/)
58) PC Game Revieew (http://www.pcgamereview.com/)
59) DC Guide (http://www.dcguide.co.uk/)
60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
61) RPG-Vortex (http://www.rpg-vortex.com)
62) CheatPage (http://www.cheatpage.com/)
63) Wrestling Games (http://www.wrestling-games.com/)
64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
65) GameSpot (http://www.gamespot.com/)
66) RPG Temple (http://come.to/sashy)
67) The Horror Is Alive (http://go.to/TheHorror/)
68) PSXCodez (http://www.psxcodez.com/)
69) RPGamer (http://www.RPGamer.com/)
70) RPGClassics (http://www.rpgclassics.com/)
71) Cheat Store (http://www.cheatstore.de/)
72) Games Domain (http://www.gamesdomain.co.uk/)
73) CHEATS CITY (http://www.online1701.com/)
74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
75) WarStoke (http://www.WarStoke.com/)
76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
79) Paladins of Light Guild (http://www.pofl.org)
80) Tipsncheats (http://www.tipsncheats.com)
81) RPG Informer (http://www.rpginformer.com)
82) The Gamer (http://www.thegamer.com/)
83) Totally RE (http://www.totallyre.com/)
84) Game United (http://www.gameunited.com/)
85) Stoneages RE (http://angelfire.com/games2/rek)
86) FaQ Headquaters (http://tngh.staticzone.net/)
87) GamePower (http://www.gamepower.com/)
88) United Gamers (http://unitedgamers.staticzone.net/)
89) Fresh Baked Games (http://www.freshbakedgames.com/)
90) DH Gaming (http://dhgaming.freeservers.com/)
91) ResidentFear (http://www.residentfear.cjb.net/)
92) PlayzoneWorld (http://www.playzoneworld.com/)
93) GamersWeb (http://www.the-gamersweb.com/)
94) BDGames (http://www.bdgames.net/)
95) http://www.nonsologiochi.com
96) Sjel's walktrough page (http://www.sjel.org/)
Please tell me where you read it. And if you know someone who has rip-off my
work, please tell me his e-mail address and where you read it, we will take
care the rest.

Thanks for reading my FAQ and please send in any comments, questions, or
informations!



This document copyright (c) 1999 - 2000 Stinger 3:16










 
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