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Complete Moves List and Tip Sheet, VERSION 4.0
Compiled by John Ricciardi - Last update January 31, 1996
Send any and all comments, corrections or additions to:
-John Ricciardi [75162.2212@compuserve.com]
CONTENTS:
-What's New in VERSION 4.0
-Legend
-The Controller
-Special Controller Commands
-Complete Moves Listing
-The Secret Tricks
-Copyright Information (AOL Losers READ)
----------------------------------------------------------------------------------
WHAT'S NEW IN VERSION 4.0:
-VERSION 4.0 is the ultimate version of this FAQ, and most likely the final one.
Every single move for every single character is now included, and all of the
errors and/or tricks from the last version have been corrected.
-The storyline and character information have been removed, as this is now
strictly a hard-core moves list. Besides, my translations were less than perfect
anyhow (although I did as well as, if not a better job than they did in the U.S.
version's instruction manual!)
-The Options Screen information was removed as well, for the same reason as the
character information: this is a moves list, not an instruction manual. The
instruction manual explains all of that anyway. :)
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LEGEND:
U = Up
D = Down
F = Forward
B = Back
P = Punch
K = Kick
G = Guard
UF = Diagonal Up/Forward
DF = Diagonal Down/Forward
UB = Diagonal Up/Back
DB = Diagonal Down/Back
+ = "and"
(Hold) = Hold the key (do not release immediately)
(High, Mid, Low) = Area of your opponent where the particular moves will hit.
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THE CONTROLLER:
D-Pad: Used to MOVE the characters.
TRIANGLE, SQUARE buttons: Used to GUARD.
X button: The PUNCH button.
CIRCLE button: The KICK button.
START button: The PAUSE button. (Access EXIT screen as well)
L1, L2, R1, R2, SELECT: Not used.
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SPECIAL CONTROLLER COMMANDS:
-Press GUARD + PUNCH together to execute a throw.
-Tap FORWARD, FORWARD to leap forward, or BACK, BACK to leap backwards.
-Tap FORWARD, FORWARD (and hold) to dash toward your opponent.
-Tap DOWN, DOWN, or UP, UP and then GUARD to dodge by leaping into the foreground
or background (side-step).
-When hanging off of the edge:
Press UP to jump attack back into the ring.
Press DOWN to climb back in without jumping.
-When you are down:
Press BACK to get up by rolling away from your opponent.
Press DOWN + GUARD to roll to the side.
Press UP + KICK to do a mid kick as you get up.
Press DOWN + KICK to do a low kick as you get up.
-In the middle of a back roll or side roll, press KICK to turn it into an attack.
--------------------
ZERO
Type: Fighter
Main: Combination
Sub: Throw
Programmer: Alex
Regular Attack Techniques:
Quick Body Heat P, Hold U, P
Interrupter P, Hold D, P
Double Spin Kick K, K
Double Spin Kick EX K, K, B, F, K
Raid Sole Butt F+P+K
Raid Knee Kick F+K
Rising Palm F+P (when getting up)
Middle Kick K (when getting up)
Back Kick B+K (when getting up)
Toe Cutter UB+K
Hammer Kick B, F, K
Raid Elbow F, F, P
Raid Slice Kick F, F, K
EXE Breaker D, F, P
Cancel EXE Breaker D, F, P
Throwing/Grappling Techniques:
One Hand Throw G+P
Brain Buster B, F, F, G+P
Reverse Neck Breaker G+P (when behind an opponent)
Techniques for a Attacking a Fallen Opponent:
Heel Press D+K
Body Press U+P
Megaton Body Press Hold U+P
Combination Attacks:
Rising Palm P, P, P, F+P
Basic Pattern P, P, K
Spin Kick P, P, P, P+K
Body Heat P, P, D+P, F+P
2-Hit P, K
Basic Pattern EX P, P, K, D, F, P
Rising Palm EX P, P, P, F+P, D, F, P
Body Heat EX P, P, D+P, F+P, D, F, P
Raid 2-Hit F, F, P, F+K
--------------------
TAU
Type: Creature
Main: Neil
Sub: Tail Needle
Programmer: Thor
Regular Attack Techniques:
Straight Claw F+P
Side Claw DF+P
Tail Upper B, DF+K
Four Feet Kick F, F, P
Side Slide Chop D, D, F+K
One Side Kick F, F, K
Buggy Roll F, D, B, K
Regular Attack Techniques:
Spin Punch F+P
Jack Knife DF+P
Middle Gun F, F, P
Break Gun P+K
Drop Kick D, F, K
High Shot D, F, P
Low Shot B, D, P
Swing Gun B, F, P
Low Kick DF+K
Knee Kick F+K
Tackle B, B, F+P
Elbow F, B+P
Throwing/Grappling Techniques:
W Impact G+P
Techniques for a Attacking a Fallen Opponent:
Head Crusher D, Hold D, P+K
Finishing Shot D+K
Hip Dive (Light) U+P
Hip Dive (Great) Hold U+P
Guard Disablers:
Unlock Push B, G+P (defeats high guard)
Combination Attacks:
Wild A P, P, K, K
Wild B F+P, P, P
Wild 2-Hit P, K
Spin Jack F+P, DF+P
Spin Knee Kick F+P, F+K
Jack Smash DF+P, F, F, P
Jack Knee Kick DF+P, F+K
--------------------
IO
Type: Bizarre
Main: Neil
Sub: Heel
Programmer: Alex
Regular Attack Techniques:
Piston Kick DF+K, K
Killer Chop D, F, P
Nail Smash F, F, P
Place Kick F, F, K
Heel Kick P+K
High Kick DF+K
Rewind Kick B+K
Nail Straight F+P
Replacer UF+G
Knee Kick F+K
Middle Kick K (when getting up)
Heel Cutter B, F+K
Cross Nail B, D, F+P
Throwing/Grappling Techniques:
Escort Throw G+P
Place Strangler F, F, G+K
Bloody Back G+P (when behind an opponent)
Techniques for a Attacking a Fallen Opponent:
Nail Chop D+P
Heel Press (Light) U+P
Heel Press (Great) Hold U+P
Reversal Techniques:
Kick Compiler B+G
Combination Attacks:
Spin Kick P, P, K, K
Spin Cut P, P, P+K, P+K
Slide Cut F, F, P, P, K
Kindo Smash F+P, K, K
2-Hit P, K
Place Fake F, F, P, F, F, K
Wind Up F, F, K, B+K
Place Sword Cut F, F, K, DF+K, K
--------------------
EOS
Type: Judo
Main: Karate
Sub: Throw
Programmer: Leonard
Regular Attack Techniques:
Tatamigaeri B+P, F, P
Tatamiotoshi F+P, D+P
Tataminui F, F, F, P, P
Tatamibarashi D, F, K, DF+P
Rikidou F, F, P
Oogama F, F, K
Tatamisukui D, DF, P
Ashizuri DF+K
Tataminui F, F, F, P
Tatamikuzushi F, F, P+K
Uwa Uradatami F+P
Naka Uradatami B+P
Shita Uradatami DF+P
Tatamigaeshi B+P, F+P
Uchinata D, F, K
Regular Attack Techniques:
Zulu Chop F+P
Zulu Stomach Breaker F, F, F, P
Zulu Center Kick F+K
Zulu Raid Elbow F, F, P
Zulu Ankle Breaker F, F, K
Zulu EXE Breaker D, F, P
Zulu Rib Breaker B+P
Zulu Hammer Shot F, F, P+K
Zulu Rewind Kick B+K
Zulu High Kick D+K
Zulu Turn Fake Kick UF+K
Zulu Knee Breaker DF+K
Zulu Axis Changer UF+G
Throwing/Grappling Techniques:
Zulu One Hand Throw G+P
Zulu Brain Buster B, F, F, G+P
Zulu Reverse N. B. G+P (when behind an opponent)
Techniques for a Attacking a Fallen Opponent:
Zulu Knuckle Press D+P
Zulu Dive (Light) U+P
Zulu Dive (Great) Hold U+P
Guard Disablers:
Zulu Guard Breaker D, DF, G+P (defeats high or low guard)
Zulu Palm Breaker B, G+P (defeats high guard)
Combination Attacks:
Zulu Rush P, P, F+P, F+P
Zulu Break F, F, F, P, P
Zulu 2-Hit K, K
Zulu High Kick D+K, K
Zulu Kindo Kick DB+K, K
Zulu Leg Breaker DF+K, K
--------------------
XTAL
Type: God
Main: God Hand
Sub: Secret...
Programmer: Unknown
Regular Attack Techniques:
God Send F, F, P
God Sky High D, D, U+P
God Low Punch DF+P
God Upper F+P
God Rolling Punch D+P
God W Spin Punch B, B, DF, P
God Dash Punch P (while dashing)
God Axis Changer UF+G
Throwing/Grappling Techniques:
Psycho! G+P
Techniques for a Attacking a Fallen Opponent:
God Press D+P
God Dive (Light) U+P
God Dive (Great) Hold U+P
Combination Attacks:
God Smash UF+G, P+K
God Hammer B, B, DF, P, P+K+G
God Dance P, P, F+P, F+P, P+K
Regular Attack Techniques:
Neco Atk A F, F, P
Neco Atk B F+P
Neco Atk C DF+K
Neco Atk D B+K
Neco Atk E D+K
Neco Atk F F, F, K
Neco Atk G K (when getting up)
Throwing/Grappling Techniques:
Neco Dance G+P
Techniques for a Attacking a Fallen Opponent:
Neco Down Atk A D+K
Neco Down Atk B (Light) U+P
Neco Down Atk B (Great) Hold U+P
Combination Attacks:
Neco Combo A P, P, P
Neco Combo B P, P, P, K
Neco Combo C P, P, P, F, F, K
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THE SECRET TRICKS
MANUAL MEMORY SAVE - Rather than keep the Replay Save option on all the time, just
press the 'SELECT' button after a round to bring up the option to save the current
fight to a memory card.
TO FIGHT XTAL - To fight XTAL, play through the entire game on 'NORMAL' level or
higher without continuing.
FIGHT AS ZULU - To fight as ZULU, you must play through the entire game and defeat
him with each character. Difficulty setting and/or # of continues used is not a
factor.
FIGHT AS XTAL - To fight as XTAL, you must play through the entire game with any
character at the 'NORMAL' or 'HARD' difficulty setting WITHOUT continuing.
FIGHT AS NECO - To fight as NECO, you must play through the entire game with both
ZULU and XTAL. Difficulty setting and/or # of continues used is not a factor.
AREA SELECT - Play in 2P VS. PLAY mode with ZULU and with XTAL. Win a round with
a lap time of less than 5 seconds (05"00) with both of them, and from then on you
will be able to choose your area of battle when playing in VS. PLAY. (Note: This
may not be the only way to do this trick - this is how I did it).
Area 00 - TAU
Area 01 - NEREID
Area 02 - ZERO
Area 03 - IO
Area 04 - CYGNUS
Area 05 - DRACO
Area 06 - EOS
Area 07 - WILD3
Area 08 - ZULU
Area 09 - XTAL/NECO
COLOR SELECT - After beating the game, you can choose from among 16 different color
schemes for the character you select. To choose a different color, hold 'SELECT'
and press any one of the eight attack buttons. Player 1 and Player 2 each have
their own set of 8 color palettes each.
SPECIAL CONGRATULATIONS SCENE - Play until your total playing time exceeds 200
hours. You'll get a special congratulations screen with cool artwork of the
characters.
DIGITAL COMIC - So far, nobody (including myself) has been able to confirm
whether or not the digital comic (starring ZERO and NECO) from the Japanese
version of the game is hidden away in the U.S.A. version. If anyone finds it,
we'll just have to make a version 4.01 of the FAQ. :)
HIDDEN GAME - To play the hidden game, TINY PHALANX, turn off your machine, hold
'SELECT' and 'START' on the second controller, and boot up the machine. Continue
to hold the buttons down until after the Zoom logo appears, and the hidden game
will load up. Get the high score and beat the game and you should be eligible to
fight NECO.
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(C) 1995-1996 John Ricciardi - Enjoy!
May be freely distributed anywhere on the net, so long as ALL TEXT (i.e. 110%) is
kept in tact. Be sure to check out Tronix Multimedia - the first place on the web
to post this FAQ and give it a home: http://www.calyx.net/~tronix