P,S,D,Flo U+Lp P,S,D Hcf+Rk P,S,D,Flo B,F+f
Air Techniques:
Shield Throw F,L B,F+Lp
Balloon Mines F,L,T,Flo Lp+Rp+f
Mutilations:
Zorro Cut Arm Hcb+Rp
Torso Tantrum Torso F,B+Lk+Lp
Taunt:
Cabbage Patch of Doom
*: Allows player to fire multiple laser beams
**: Does no damage itself but releases a contingent of fleas.
Combos:
Lp,Lp,Rk
Rp,Rp,Rk,Lk,Rp
Lp,Lk,Rk,Lp
Rk,Lp,Rk,Lk,Rp
Lk,Lk,Rk
Strategies:
PsyClown has much potential, but he is a thinking man's
character. The Ranged weapons he has have differing tragectory,
speed, and some are timed or create a barrier such as the flea or
the chattering teeth, or the floating bombs
mutilation isn't all that great, since its rather slow. The big
wheel slide and flea slide are great, as well as the hammer glove
to get opponents away from you. Be wary of his long range
attacks however, as timing with the flea is essential, and once
you use the shield or hammer, you lose that damage and range in
the combos, and of course u cant throw them again, until they
repop, which can ruin you if your timing is off.
:Ssapo:
Ground Techniques:
Gas Bubble F,L,Ds B,B+Lp+Lk
Swamp Attack P,L D,U+f
Swamp Teleport L D,U+Lp
Stink Attack F,S D+Rp+Lk
JAWS F,S,Flo B,F+Rp
Energy Spread F,L F,B+Lk
Puke Ball F,L,Flo Hcf+f
Fire Blast F,L B,F+f
Bad Breath Attack F,S B,F+Rk
Triple Shockwave F,S,Sh Lp+Lk+Rk
Electrical Shockwave F,S,Sh Lp+Rp+Lk
Cannon Puke Ball F,L Hcb+Rk
Maul Attack P,S,D B,F+Lp+Rp
Sinister Stomp P,S * D+Lk+Rk
Foot Shockwave F,S,Sh Hcf+Lk
Crippling Harpoon F,L,Flo Lp+f
Bouncing Ball
Air Techniques:
Puke Ball F,L Rp+f
Harpoon F,L,Flo Lp+f
Mutilations:
Rolly Polly Severed Heads Head F,B+Rp+Rk
Taunt:
Neener Neener
*: Only works if the opponent is down.
Combos:
Lp,Lp,Rk
Lp,Rp,Rp,Lp
Rp,Lp,Lp
Rp,Rp,Lp
Lk,Rk,Lp,Rk
Strategies:
Well, I don't use Ssapo much, but his teleports are extremely
annoying, and therefor useful, his mutilation is fun to watch,
and that gas bubble, which makes shields inoperative for a few
seconds can be a round winner in itself, besides his immense
amount of shockwave attacks. All in all he is a bit slow, and
has bad arm/leg length, making combos harder to start, but his
ranged attacks and annoyance level make up for it.
:Zipperhead:
Ground Techniques:
Tornado Vortex F,S,Flo * F,B+Lk
Triple Buzzsaw F,L Rp+f
Gunfighter F,L ** Rk+f
Boot Leg P,S,D F+Lk+Rk
Buzz Strafe F,L B,F+Rk
Mitt Shockwave F,S,Sh Lp+Rp+Lk
Dive, Slide, Shoot F,L,D,Sh Lk+Rk
Double Whammy P,S B+Rp+Rk
Ram and Slam P,S,D B,F,B+Lp+Lk
Running Clothesline P,S,D Hcf+Rp
Twist Again P,S B+Rp+Lk
Foot Hurricane P,S F+Rk
Tumble and Slam P,S,D Hcf+Lp
Spike Grenade F,L,T B,F+f
Maul Attacker P/F,S,D *** F,B+Rk
Zipper Impaler P,S,D B,F+Lk
Air Techniques:
Double Spike Grenade F,L,T B,F+f
Nail 'N Spike F,L,T B,F+Lp
Mutilations:
Up, Up and Away Torso F,B+Rp
Venus De Psycho Arm B,F+Lp+Rp
Taunt:
Poo Gas!
*: Picks the opponent up in a tornado, you can hit them during the twister.
**: Rather slow shoots a nail, then a saw, then a nail.
***: The physical damage, then the dash, then the fire.
Combos:
Rp,Rp,Lk
Lp,Lp,Rk
Rp,Lp,Rp
Rk,Rk,Lp
Rk,Lk,Rp,Lp,Lp
Lk,Rk,Rk,Lp,Rp
Strategies:
While Zipperhead doesn't have much use long range, his large
amount of useful and varied physical techniques more than makes
up for it. The spike grenades are useful, but since they are
shrapnel and timed, one must be wary, as a shield will cause them
to bounce erratically, and who knows, you might be standing on
one when it goes off, but of course your opponent might be as
well...
:Minatek:
Ground Techniques:
Jet Uppercut P,S,D,Flo B,F+Lp
Mouth Cannon Barrage F,L,Sho Lp+Rp+Lk
Guided Salvo F,L Hcb+Lp
Spinning Hammer P,S,Flo Hcb+Rp
Rocket Salvo F,L D+Lp+Rp
Rocket Slide Attack Left F,L,Str Lp+Lk+f
Ram 'N Slide
Triple Shot Battle Cannon F,L Hcf+Lk
M.R.V. F,L * D+Rk+f
Ground Shockwave F,S,Sh Hcf+Rp
Nuke Canister F,L ** F,Hcf+f
Mace Cannon P,L B,F+Rp
Chain Sweep P,S,Flo B,B,F+Rp
Gas Breath F,S ** B,F+Lp+Rp
Charge 'N Ram F/P,S,D *** F,Hcf+Lp
Target 'N Fire F,L **** F,Hcf+Rk
Bull Bellow F,S,Flo B,F+Rp+Rk
Spinning Shockwave F,S,Sh B,F+Lk+Rk
Rocket Slide Attack Right F,L,Str Rp+Rk+f
Air Techniques:
Ground Shockwave F,L,Sh Rp+f
Mutilations:
Wrong Answer! Head F,B+Lp+Lk
Bite me! Arm B,B+Lp
Taunt:
Roar of the Titan
*: Press f again to make it explode
**: Creates a cloud that damages opponent until it vanishes
***: Dash and fire, then physical damage
****: Press f multiple times for rockets
Combos:
Lp,Lp,Rp
Rp,Rp
Lk,Rp
Rk,Lp,Rp,Rp,Rp
Rk,Rk,Lp
Strategy:
Minatek is probably the strongest character in the game, but also
the slowest. His array of physical attacks, which include a
number of useful dashing, and the only long range physical attack
in the game give him a distinct advantage. His mutilation is fun
to watch, but too slow for regular combat. The salvo attacks
provide the heavy firepower for a long range round, even if his
air techniques lack a bit. Overall he's the powerhouse of the
game, besides the Mutilator of course.
:Purge:
Ground Techniques:
Flame Pillars F,L,D,N B,F+Rp+f
Phoenix Attack F,S,N Hcf+Lp+Rp
Blender P,S,throw D+Lk+Rk
Fire Ring * U+f
Burning Top F,S,N B,F+f
Flame Blast F,S,N Hcf+f
Fan Deflect ** F,B+Rp+Rk
Cutting Top P,S,D Hcb+Rp
Multi-Fireballs F,L Lp+Lk+f
Fan Stumble P,S,Flo B+Lp+Rp
Napalm Canister F,L,N *** B,F+Lp+Rp
Fan Charge P,S,D,Flo F,B+Lp
Fanning Flames F,S,N Rp+Rk+f
Lawn Mower P,S,D,Flo B,F+Rp
Hand Fan F,S,D,N B,B+Lp
Ground Attack P,L,D Hcf+Rk
Hi-Lo Burn F,S,N D,U+f
Air Techniques:
Carpet Bombing F,S,N Lp+Rp
Mutilations:
Time Killers Revisited! All B,F+Rp+Rk
Fan Blades Arm Hcb+Rk
Taunt:
Uh Uh...
*: Creates a ring of fire around the user
**: Deflects physical dashing attacks, might deflect some fire attacks >
***: Can explode with f
Combos:
Rp,Rp,Lp
Rp,Lp,Lp,Rp
Lp,Lp,Lk
Rk,Lk,Rp
Strategy:
This guy is for all the pyromaniacs and wannabe pyros out there.
Everything he does involves fire, with the exception of the fan
attacks. The fire is probably the most annoying projectile
weapon in the game, as its hard to judge when its over or not.
His air tech is really good, unless the opp. uses shields, his
ground attack move is truly bothersome, and his other physical
attacks hold their own as well. His mutilation is actually fast
enough to try and use, and in the spirit of Time Killers, it
chops everything off with not one drop of blood spared.
:Delta:
Ground Techniques:
Razor Spin P,S Hcb+Lp
Rising Turbo Top P,S,D B,F+Rk
Sword Spout F,L Hcf+f
Energy Demon F,L,Dm,Ds B,B+Rp+f
Energy Stab P,S,St B,F+Lp+Rp
Scissor Sword P,S B,F+Lp
Turbo Top II P,S,D B,F+Rp
Plasma Dome F,S * Lp+Lk+f
Spirit Fire F,L ** F,B,F+Lp
Raised Sword Attack F,S,Fl F,B+Rp+f
Fly by Wing P,S,D B,B+Lp+Rp
Spin Strike P,S,Flo B,B+Lk+Rk
Laser Swipe F,L,Flo B,F,B+Lp
Mystic Rumble F,S Hcf+Lp+Lk
Planted Pounce P,S,Flo D+Lk+Rk
Back Strike P,S,throw D,F+Rp+Rk
LifeStealer F,L,Dm *** B,B+Lk+f
Laser Spin F,L,Flo Hcf+Lp+Rk
Air Techniques:
Track Shot **** Rp+f
Mutilations:
Home Surgery Torso F,B+Lk
Swinger Arm B,B+Rp
Taunt:
Buns of Steel
*: Creates a dome of fire energy which damages opponent until it vanishes.
**: I normally can't get this one off due to the conflict with scissor sword
***: Adds the damage it dealt to you back if it hits opponent.
****: Allows player to get off multiple sword laser shots
Combos:
Rp,Rp,Lp
Rp,Rp,Lk
Lp,Lp,Rp,Rk,Lp,Rp
Lp,Lp,Lp
Lk,Rp,Lp,Lp
Lk,Rp,Rk
Rk,Lp
Strategy:
Delta has a funny array of stuff. Her little energy demons are
pretty slow, so they can be shielded against easily, unless they
are coupled with some sword lasers or the air tech track shot,
which is actually probably the most useful air-fire technique, as
it hits multiple times, and if done at the right moment can
easily bring down even the toughest shielder.
Version History:
1.0: First version! God help you if you have this version, in my defense I
wrote it using columns in WP7 so let's just say in text format it's a bit
weird looking...
1.1: Fixed spacing, a few mutilations we're wrong, fixed 'em. Added more
mutilations, a few more combos. Added comments section of the moves list and
each character's taunt. Added player vs. Mutilator strategy.
Stuff:
Well, I've seen/heard rumors about secret characters, I'm sure
clonus is somewhere, in his true form, and I'd be a fool not to
think the Mutilator isn't playable, even though the thought of a
human controlled Mutilator frightens me.
I Hope's:
I hopes are what I hope are in the game. A complex battle pit
would be nice, like tunnels or something of the like, and more
hazards, no fire pits, we need more meat grinders and buzz saws,
those things are probably the most hazardous hazards, and the
most fun to have in a battle pit. Character types I hope will be
in there: Some kind of squid or octopus-like retro, maybe a
different type of dozer, one that isn't an elephant. A true-
breed, maybe someone with a strange weapon.
Acknowledgments:
I'd like to thank myself, for purchasing the game, spending time
to learn it before returning it for being harder to learn than a
street fighter clone, putting down Tekken 3 for just a second to
try a different game, spending the 4 or 5 hours to take the time
to make this FAQ, since I haven't found another one out there
Oh yeah, thanks to the wonderful people at Sony for building the
Playstation
Midway for creating Bio Freaks.
Information:
I, of course, am Swift, I can be reached at
ariel@bc.seflin.org
ICQ UIN: 2513688
This was produced in mono-space format,10 point courier new font.
This is the property of me, Swift. If you go off and try to sell
this FAQ, not that anyone would purchase it, you will be in
violation of some law somewhere, and I'll nail your arse to the
wall, so don't do it. You may, however, freely distribute this
FAQ/file wherever you please, as long as it remains unchanged.
Tekken is trademarked by Namco, Star Gladiator by Capcom,
Playstation by Sony, War Gods and nearly everything else in this
FAQ by Midway.
If I missed something, and your too damned lazy to make a FAQ,
inform me and It'll go into my next edition.
Anything else, contact me anyhow.