Colony Wars

Colony Wars

17.10.2013 19:46:58
~B
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| |_____ | |___| || || |___| || |\ || |____| | | / \ || |___| | | | _
|_______||_______||_||_______||__| \___||______ | |_/ \_||______|_\ |_| |_|
_ | |
| |____| |
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| __ \ | | | ______|
| |__| | _______ ____| | | |______ _ _ ___ __
| _ _/ | ___ || __ | |______ || | | | | \ | |
| | \ \ | |___|_|| | | | | || | | | | \| |
| | \ \ | |_____ | |__| | ______| || |___| | | |\ |
|_| \_\|_______||______| |________||________\|__| \___|



This FAQ was made by:

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___________ / \ / \
| __ / \ /____
| | | \ __ \ ___ / \ \ __ / | \
| | | |/ \ |/ \ | | |/ \ __/ | |
| \___/ \ | | | \__/ | /____ \____/



-------------------------------------------------
|GameFAQs message boards | turnor26 |
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|ICQ # | 50622322 |
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|Yahoo Messenger | turnor26 |
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|E-mail | turnor26@hotmail.com |
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|--------=--------|
|TABLE OF CONTENTS|
|--------=--------|

-------------------------------
|Versions (1.1) |
-------------------------------
|Ranking/Rating System |
-------------------------------
|Ships |
-------------------------------
|Weapons |
-------------------------------
|Missions |
| | |
| \_ / - Macenta Station |
| \ - Marjorie's Station |
-------------------------------
|Thanks to |
-------------------------------
|Copyright |
-------------------------------

|----=----|
|Versions |
|----=----|

------------------------------------------------------------------------
|Version 1.0 |
------------------------------------------------------------------------
|Well, this is only the 1st part of my 1st FAQ. I just hope this is a |
|good FAQ and that it can help someone. Anyway..... |
------------------------------------------------------------------------
|* Ranking/Rating System | Most of the ranks. Only one or two are |


| | missing. I'll have them up in the next |
| | update. |
------------------------------------------------------------------------
|* Ships | Same as Ranking/Rating System. |
------------------------------------------------------------------------
|* Weapons | Done!!! :) |
------------------------------------------------------------------------
|* Missions | Next update will have Cardinale Station. |
------------------------------------------------------------------------

------------------------------------------------------------------------
|Version 1.01
|
------------------------------------------------------------------------
|I know this is a bit slow coming but I've been working on a ton of |
|thing. And Uhhhhh help with most of the typos. This small update is |
|Uhhhh to get his setup up and going |
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|*Ranking/Rating System |Done! :) |
------------------------------------------------------------------------
|*Ships |Done! :) |
------------------------------------------------------------------------
|*Missions |will be in next update (4,5 days at the most)|

------------------------------------------------------------------------


|----------=----------|
|Ranking/Rating System|
|----------=----------|

The ranking system works on how many points you have. The more kills you
get the more points you have and the higher ranking you achieve, letting
you get better weapons and ships.

You will get 10 points for each Thunderbowl you completed,
and a one-off cash reward for going up a rank.

---------------------------------------
|Fighters and Tanks | 1 points |
---------------------------------------
|Midships and Haulers | 2 points |
---------------------------------------
|Fleetships and Sentinels | 10 points |
---------------------------------------

e.g. 01/01/01 = 13 points

---------------------------------------------------------------
|Rankings |(The points may be a few off but not a lot) |
---------------------------------------------------------------
|Beginner | You start as this (that's self-evident :) ) |
---------------------------------------------------------------
|Traveller | 49 points |
---------------------------------------------------------------
|Adept | 109 points |
---------------------------------------------------------------
|Independent | 198 points |
---------------------------------------------------------------
|Adventurer | 253 points |
---------------------------------------------------------------
|Freelance | 335 points |
---------------------------------------------------------------
|Professional | 424 points |
---------------------------------------------------------------
|Specialist | 512 points |
---------------------------------------------------------------
|Master | 672 points |
---------------------------------------------------------------
|Grand master | 852 points |
---------------------------------------------------------------

|--=--|
|Ships|
|--=--|

------------------------------------------------------------------------
|HL=Maximum Hull SH=Maximum Shields SP=Maximum Speed HT=Ship's Heat |


| Sink Value |
------------------------------------------------------------------------
|Mayentech CR8 Snapdragon| HL-6 SP-4 HT-3 SH-4 | Cost | Free |
----------------------------------------------------------------------
|Zaibatsa Zu-7 Ryusei | HL-6 SP-5 HT-5 SH-5 | Cost | Free |
----------------------------------------------------------------------
|Zu 15a Shinden | HL-6 SP-6 HT-5 SH-6 | Cost | 70,000 cr |



----------------------------------------------------------------------
|Harper Jones H25 Cobra | HL-7 SP-6 HT-6 SH-6 | Cost | 110,000 cr|


----------------------------------------------------------------------
|Harper Jones H4E Magnum | HL-8 SP-6 HT-7 SH-6 | Cost | 108,900 cr|



----------------------------------------------------------------------
|851 919 Medusa II | HL-8 SP-6 HT-7 SH-7 | Cost | ??????? cr|



----------------------------------------------------------------------
|851 303 Hyper Zeroid | HL-8 SP-7 HT-8 SH-7 | Cost | 207,300 cr|
----------------------------------------------------------------------
|851 606 Super Medusa | HL-9 SP-8 HT-9 SH-8 | Cost | 207,000 cr|
----------------------------------------------------------------------



|---=---|
|Weapons|
|---=---|

Laser Mk 1 (G) Laser Mk 2 (G) Laser Mk 3 (G)
WR3 Stormpetal Jelua Systems 8K4 Silverain Beamaster IV

*Damages shields and hull*


Shield Laser Mk 1 (B) Shield Laser Mk 2 (B)
Fahrenheit CuttingEdge Arcturis Adept 22

*Collapses shield, but does no hull damage*


Hull Laser Mk 1 (R) Hull Laser Mk 2 (R)
Halcyon M.40 Arrowhead Jelua Systems 8Y9

*Enhanced hull damage, but little effect against shields*


Supercooled GP Laser (G)
Halcyon Q.38 Spearpoint

*Laser fitted with cooling systems. No heatup, no cutout*


Supercooled AS Laser (B) Supercooled AH Laser (R)
Fahrenheit NorthWind Jelua systems 12Y9

*Anti-shield laser fitted with cooling systems*

*Anti-hull laser fitted with cooling systems*


Gauss Gun
Synodech Mitrailleuse

*Relies on high rate of fire to offset lot damage*


Scatter Gun
Silverain Rapideath 2

*Damages shields and hull, but causes heatup too*


Plasma Cannon
Arcturis Archangel 33

*Heavy damage to shields and hull, best used against slow targets*


BFG Primary
Halcyon R.45 Godhammer

*All craft in area of effect suffer massive shields and hull damage*


Sha'Har Arcweapon
Sha'Har Hellwhip

*Short ranged, but lethal again shield and hell*


Grapple Gun
Delaprime DGL2C Suregrip

*Allows capture and towing of target ship*


Cooling Vents
Fahrenheit TurboChill

*Boosted exhaust coils dissipate heat more rapidly*


Heat Sinks
Delaprime DUH9A Heateater

*Enhances overall heat capacity of fighter*


Recharge Boost
Magentech GU2 Quikward

*Improves Speed of shield recovery*


Shield Maximiser
Delaprime DSM4H Stonewall

*Increases overall shield integrity*


Stun Missile (Guided) (B) Stun Torpedo (Un-Guided)
Genemer B-2003 Synodech Tourmente

*Larger ship are more resistant*


Jamma Missile (P)
Neural Manifest NeM-10F

*Shuts down target weapons systems. Craft will remain mobile*


Two-Part Missile
Jelua-Halcyon Retaliator

*Twin guided missiles attacking target's shields then hull*


Plasma Missile (Pu) Plasma Torpedo (Pu)
Perihelion PM-221 Colorado Synodech-Arcturis Thunderstrike

*Unguided anti-ship weapons causing immense shield and hull damage*


Shield Missile Mk 1 (B) Shield Missile Mk 2 (B)
Fahrenheit ClearKill Jelua Systems 119Z2

*Excellent damage to shields, but useless against hull*


Hull Missile Mk 1 Hull Missile Mk 2
Perihelion AM-517 Leafcutter Haclcyon NA.44 Bearpunch

*Heavy hull damage, may bring down weak shields too*


Scarab HDW
Halcyon MM-306 Scarab

*A spread of 6 unguided rockets causing massive hull damage.No damage to
shields*


Nanotech Missile (W) Nanotech Torpedo (W) (Unguided)
League Military Industries X13 League Military Industries X113

*Optimized to attack Sha'Har shield and hull only. EXPERIMENTAL *


Phase Distorted Beacon
Donachet Phase Beacon

*Used to focus phase-shift pulses*


BFG Secondary (Unguided)
Genemer-Dasquaith BDS-9,000

*Antimatter area-effect weapon causes heavy shield and hull damage*
WARNING-large blast radius, 5 second fuse. Be careful


Offence Pod
Halcyon-Dasquaith HDS-9 Warhound

*Will seek and attack locked target.Auto-recall when target destroyed*


Defence Pod
Neural Manifest NeM-32B Guardian

*Will orbit and defend locked target until destroyed or recalled*


Repair Pod
Delaprime E-4005 Easyfix

*Will restore shield and hull of locked target. Auto-recall when fully
repaired


ECM Pod
Genemer E-4005

*Circles fighter providing excellent anti-missile defence*


Decloaker Missile
Neural Manifest NeM-18A Exorcist

*Reveals all cloaked craft within range*


Flare
Perihelion PC-144 Firefly

*Distracts all enemy missiles within area of effect.Limited lifespan*


|-----=-----|
| Missions |
|-----=-----|

I've set up the Mission info this way:

Name of Mission: (Any mission where I put LINK at the end

you have to do. The rest are optional)

Hired by:

Pay for the Mission: (Standard Bounty is 500 cr a ship)

Objectives: W is White on Radar
B is Blue on Radar
Enemies: R is Red on Radar
Y is Yellow on Radar
Allies: G is Green on Radar
P is Pink on Radar
Notes: Pu is Purple on Radar


|-------=-------|
|Macenta Station|
|-------=-------|

1.Escort Duty

Empiret Naval Security

Pay - 8,000 cr (money)
Bounty - 100 cr a ship
Bonus - 1,000 cr for every surviving cargo stomper

Objectives-
1 - Protect cargo stomper
2 - Stay with convoy
3 - Expect attack from air and suface

Enemies-
R - Pirate Fighter
R - Pirate Interceptor
R - Pirate Tanks

Allies-
G - Cargo Stomper - Protect
G - Escort Stomper - Back-up
G - Wingman

Building-
G - Empiret Depot

Notes-
There are always 2 Fighters coming at the convoy, and 2 or 3 times
interceptors attack. Always in pairs.
2 attacks by tanks. One at ½ way and one just before the Depot.


2.Covert Insertion

Empiret Naval Security

Pay - 15,000 cr

Objectives-
1 - Stay in canyons to avoid SAADS(Automated Defences System)
2 - Locate and destroy all Shield Generators
3 - Await orbital strike on Rebel Base

Enemies-
R - SAADS
R - Rebel Tanks
R - Rebel Fighter

Buildings-
N/A - Rebel Base
Y - Shield Generators

Notes-
Take out the Tanks as fast as you can. If left alone for 30 sec or so
you will be just about dead. There are not a lot of Fighters but before
the 1st silt you will be attacked by 4.

Andrew's Note- Just a small thing that might help.
You do not have to do the missions in this order. It's just the way I
did it.

I don't find the Stun Missile a lot of help at this point so if you want
to then sell them and get a 2nd laser.
By the 2nd mission you should have the cr to buy a Recharge Booter. YOU
NEED IT!! After that save your money for your next ship.


3.Rebel Smugglers

Empiret Naval Security

Pay - 12,000 cr

Objectives
1 - Destroy Rebel Fleetship
2 - Be aware of Rebel Fighters in area
3 - Conclude operation before Police arrive

Enemies-
R - Rebel Fleetship - Intercepted and destroyed
R - Rebel Fighters

Y - Police Fighters - Completed mission before their arrival (5 min)

Allies-
G - Empiret Battlecruiser
G - Empiret Fighters

Notes-
Kill the Fleetship 1st. Your shields will hold if you have the Recharge
Booter. It will take you a minute or two at the most. Then just kill the
fighters till the timer gets down to 1 minute and then go to the
jumpgate.

Andrew's Note-
The more kills you have the better Rank/Rating you have.


4.Insult and Injury

Friends of the Rebellion....

Pay - 12,000 cr

Objectives-
1 - Closely follow electronic Warfare Pod to avoid detection
2 - Destroy ship identified as carrying Commissar Yujold
3 - Escape through jumpgate

Enemies-
R - Insult - Has Commissar Yujold (every time I've played it
he has)
R - Injury
R - SAADS - DO NOT APPROACH. This thing KILL you very quickly
R - Empiret Fighters - Forget about them till the Insult is dead

Allies-
G - Rebel Hauler - Has Electronic Warfare Pod in tow

Notes-
The Insult has Yujold
You don't have to follow the Rebel Hauler all the way just go for the
Insult.

And if you can, kill the Injury. (I know you can I do it every time)
This is one of the LINK Missions. All these missions you have to do. You
can tell that it is one of these missions by the pic of the
General((?)the hologram guy you see in the movie parts)


5.Valdemar.... LINK MISSION

The General(?)

Pay-10,000 cr

Objectives-
1 - Locate and protect the general until pick-up
2 - Destroy any threat of Empiret interception
3 - Local life forms are hostile use force as required

Enemies-
R - Natives - Class-D life forms
R - Empiret Tanks

Allies
Y - Drop ship - 3 minute timer starts when you find the General
Y - General - Will fire Flares when drop ship start coming

Notes-
This mission is very easy. Just kill everything as it comes at you.
There a few of the Natives and then the tanks come one at a time after
that. Then just wait for the Drop ship.

You will get a FREE ship from the General too. :)

The Zaibatsa Ryusei has one more Hardpoint then the last one so get a
3rd GP Laser.


6.Convoy LINK MISSION

Empiret Naval Security

Pay - 13,000 cr
Bounty - 500 cr
Bonuses - 1,000 cr (?)

Objectives-
1 - Escort convoy to jumpgate
2 - Expect attacks from Fighters
3 - Additional Bounty for destruction of Pirate Galleon

Enemies-
R - Pirate Fighters
R - Pirate Interceptors
R - Pirate Galleon

Allies-
G- Haulers - Protect - has Cargo Module
G- Escorts

Notes-
It's easy to take out the Galleon


7.Retrieval LINK MISSION

Empiret Naval Security

Pay - 24,000 cr

Objectives-
1 - Destroy cargo bay door on the Morgan's Ghost
2 - Protect support unit during withdrawal of decoder
3 - Destoy Morgan's Ghost

Enemies-
R - Morgan's Ghost - Pirate Mother Ship
R - Cargo - Ignore
R - Pirate Raiders
R - Pirate Hauler
R - Pirate Interceptors

Allies-
G - Diva's Fighter - Will grapple decoder
Y - Decoder

Notes-
Destroy any guns around the cargo doors.
Then open the door and cover Diva as she picks up the Decoder.
When she starts to go to the jumpgate go ahead and kill the 4/5 Raider.
With them kill all of the Fighter will be coming from behind so fly in
reverse following Diva.
When she is safely in the jumpgate go and attack the Morgan's Ghost.

But before killing the Morgan's Ghost you can kill a LOT of Raiders.
And the more you kill the better for your rank.


|--------=--------|
|MARJORIES STATION|
|--------=--------|

Andrew's Notes-
Ok people now you're on your way to Marjorie's Station. There are 2 new
ships and a lot of new weapons. It is best to sell all your Laser Mk 1
and get Mk 2.

And in this Station there are 3 or 4 missions where you need to have
some thing(most times the Grapple gun or Stun Missile)


1.Retrieval

Hilach Merc

Weapons Needed - Grapple Gun

Pay - 12,000 cr

Objectives-
1 - Grapple and retrieve the Donachet Idol
2 - Move into shadow asteroids to keep cool
3 - Move from shadow asteroid to shadow asteroid to avoid critical heat-
up

Enemies-
R -Donachet Cruiser - Stay away. You can't kill them
R -Donachet Fighter

Pick-up
Flashes R - Donachet Idol

Notes-
Shadow Asteroids cool down your ship very fast

Fly in, get the Idol, fly out.


2.Convoy

League Police

Pay - 12,000 cr
Bonus - 1,000 cr for every Module

Objectives-
1 - Escort refugee convoy as far as Police Beacons
2 - Do not allow Empiret forces to divert Refugees

Enemies-
R - Empiret Escort - Take out 1st
R - Empiret Fighters

Allies-
G - Cargo Modules - Refuges in-side
G - Haulers - vulnerable to attacks
Y - Police Beacons
Y - Police Interceptors

Notes
Kill Escort 1st. As long as the Escort is away from the Haulers the
convoy will be safe .

After killing around 15 to 20 Escorts you just get pairs of fighters
coming at you not the Convoy.


3.Investigation

Dargothan Combine

Pay - 13,000 cr

Objectives-
1 - Follow Dargother Fighters to terraformine station
2 - Eliminate threat to the to the station
3 - Minimise Tolrasuar casualties

Enemies-
R - Tolrasuars - Kill the weapons on it. DO NOT KILL THEM.
R - Kaikarak Fighters

Allies-
G - Dargothan Fighters
G - Terraformine station - Protect

Notes-
One attack by 3 or 4 Fighters when you go after the 1st Tolrasuars.


4.Thunderbowl 1

Thunderbowl Association

Pay - 20,000 cr
Bounty - 2,000 cr a kill

Objectives
1 - SAADS are active
2 - Destry all other competitor
3 - Keep low-Stay alive

Enemies-
R - Scara Mouche
R - Hyack Lownes
R - Zel Ugeddevon
Y - SAADS

Notes-
IMO Scara is the hardest to kill

Andrew's Notes-

Is it me or do the last 2 left alive gang up on you???

But this is a good way to make some fast cash.....


4.Surgical Striker

Jardinian Bulletin

Pay - 22,000 cr

Objectives-
1 - Penetrate Police defenses
2 - Take out all 3 tethers holding the Precinct 31 in orbit
3 - Escape

Enemies-
R - Police Fighter
R - Police Interceptor
R - Precinct 31

Notes-
It's easy to kill off all the Fighters and Interceptors and then take
out the Precinct.


5.Hunting

Jardinian

Weapons Needed - Stun missile

Pay-
Commission only - 5,000 cr a Protoshelp
Bounty - 500 cr a kill

Objectives-
1 - Take plenty of stun missiles
2 - Stun Protoshelp
3 - Avoid damage from Protoshelp Bull

Enemies-
Y - Protoshelp - stun them
Y - Protoshelp Bull - will attack you but you can't kill them
R - Rangers

Allies-
G - Hunting Barge

Notes-
Have around 10 to 15 stun missiles.

The timer on the mission is 5 minutes.

There are Protoshelp cow and bull. Bulls attack and will protect the
cows. You want to stun the cow NOT the bull

6.Protection

Syndicate

Pay - 20,000 cr
Bounty - 500 cr a kill

Objectives-
1 - Defend the SS Angli
2 - Destroy all Donachet forces
3 - Celebrate in style

Enemies-
R - Donachet Fighters
R - Donachet Cruiser

Allies-
G - SS Angli - Protect
G - Syndicate Escort

Notes-
Just take out the Cruiser as soon as it shows up and then kill off the
Fighters.


7.Gang Warfare

Jardinian Bulletin

Pay - 22,000 cr
Bounty - 500 cr a kill

Objectives-
1 - Destroy all Syndicate Escorts
2 - Protect Jaroinia's Yacht

Enemies-
R - Syndicate Escorts

Allies-
G - Yacht-Protect
G - Mining ship - Protect
G - Mining robot - Protect

Notes-
There is no way you can save every ship but save as much as you can


8.Marjorie under Attack LINK

Marjorie Station

Pay - 32,000 cr
Bounty - 500 cr a kill

Objectives-
1 - Defend Marjorie Station
2 - Destoy all enemy craft
3 - Gamble your pay in Marjorie's Casino

Enemies-
R - League Interceptors
R - League Fighters

Allies-
G - Jardinia Fighters


9.Rescue Hilachet Ship LINK

HilachMerc

Weapon needed - Decloaker missiles

Pay - 36,000 cr

Objectives-
1 - Decloaking missiles are essential
2 - Sweep area for cloaked asteroids
3 - Protect Hilachet ship as required

Enemies-
R - Donachet Fighter

Allies-
Flasher G-Hilachet cruiser
G - Hilachet ship
G - Mining shuttles

Notes-
Look for the asteroids that have the light thing and fire a Decloaker
missile at it. Try to kill the Fighters when they're sill coming out of
the jumpgate.

Andrew's Notes-
There are 2 parts to this mission. Anybody know WTF the 2nd part is
for?? All I know is to go to the jumpgate.


10.Calculus 3

Unisoft External Security

Pay - 40,000 cr

Objectives-
1 - Rendezvous with the Calculus 3
2 - Shoot the Couplers(weak stops)that hold the escape pods to the
Calculus 3
3 - Respond to any threat with deadly force

Enemies-
R - Red Sun - Forget about it. You can't do anything to it
R - Sha'Har Fighter
R - Sha'Har Syncaris

Allies-
G - Calculus 3
G - Diva - follows the Red Sun

Notes-
To kill the syncuris take out the 2 guns on the side of it and then you
can kill it.


|--------=----------|
| Cardinale Station |
|--------=----------|


1.Seek and Destroy

League Police

Pay-24,000 cr
Bounty-500 cr a kill

Objectives-
1.Locate all Calderas
2.Destroy all Calderas
3.Destory any Dirt Warrior forces also present

Buildings-
F R-Calderas-Primary Target

Enemies-
R-Dirt Warrior Tanks
R-Dirt Warrior Fighter

Notes-

Each Calderas has some Automate Defences and Fighter protecting it



|----=----|
|Thanks to|
|----=----|

So far there is only one person but I hope there will be more.

--------------------------------------------------------
|KingBroccoli for letting me use part of his Copyright.|
--------------------------------------------------------
------------------------------------------------------------------------
|And the bigger thank in all the world to Uhhhh for the new format he |
|has done for me :) |
------------------------------------------------------------------------


|----=----|
|Copyright|
|----=----|

This FAQ/Walkthrough can't be stolen, used for profit, or changed. It
can be used for personal PRIVATE uses only. To put this FAQ on your
site, just ask. (I know no one will, but I just want to say it) :)
Really, ask me and I will probably say yes.

...............................
*/=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=\*
*|>© Copyright Turnor26 2000<|*
*\=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=/*
...............................


___________ _____ _
|___ ___| _ _ _ __ _ ________ _ / __ \| |
| | | | | | | \____ | \ | || ____ || \____ |_| | || |____
| | | | | | \ __\| \| || | | | \ __\ __/ / | __ |
| | | |___| | | | | |\ || |____| | | | / __/_ | |__| |
|_| |________\ |_| |_| \__||________| |_| /______||______|


 
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