Wu Tang Shaolin Style

Wu Tang Shaolin Style

14.10.2013 18:13:38
~B
Wu-Tang: Shaolin Style - Hei-Mudan FAQ/Guide/Move List Version 0.3
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 12/01/99 07:51 PM PT
Last Updated: 12/21/99 06:16 PM PT
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Designed for, at least, IE 3 or NN 3 at 640x480
Resolution and Courier New font enabled
29, 935 characters (letters, numbers, etc.)

Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dash
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Moves' Damage
7. Using Hei-Mudan & Against Hei-Mudan
8. Basics (Basic Moves available to all characters)
9. Frequently Asked Questions
10. Special Thanks
11. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.3 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.2 12/12/99:
I haven't done much, since I covered about everything there is, so I
just added two things to the Special Thanks section. But I did add a
new 'Moves' Damage' section. Similar to the 'Move Analysis' section of
my Raekwon and Method Man, as well as my Ehrgeiz character guides,
Guides, this section lists the damage for each move, but it doesn't have
a move analysis.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.1 12/O1/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Hei-Mudan's moves, I'm missing quite a few. If you want to help with it,
then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Hei-Mudan.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
(rA) Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Name Input
_______________________________________________
4.1: Standing
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Knuckle P1
Palm Left-Right@ (rA) rising P1
Reaching Elbow F+P1
Reaching Crane Combo F+P1, K2
Mini Uppercut D, F+P1
Spinning Arms B, D, F+P1
Mid Backhand B, F+P1
Mid Backhand-Uppercut B, F+P1, P1, P2
Mid Backhand-Top Kick B, F+P1, K2
Overhand Slap P2
Overhand Hard Slap P2, P2
Spinning Backhand F+P2
Spinning Backhand-Palm F+P2, P2
Power Palms D, F+P2
Low Arm Sweep B, F+P2
Mini Kick K1
Mini Kick-Dash Punch K1, P2
Flash Kick D, F+K1
Front Kick F+K1
Power Slide Kick B, F+K1
Wall Stick Kicks B, D, F+K1
Switchover Side Kick K2
Launch Side Kick@ (rA) rising K2
Switchover Axe Kicks K2, K2
Switchover Splits K2, K2, K2
Switchover Combo K2, K2, K2, P2
Axe Kicks D, F+K2
Axe Kick-Low-Head D, F+K2, K2, P2
Kang Kick D, DF, F+K2
Gymnast Kicks B, D, F+K2
Brit Kicks F, D, F+K2
Silly Kicks F+K2
Leaping Axe Splits B, F+K2
Inverse Helicopter F, U, B, D+K2
Sexy Taunt K1+P2
Counter High@ (high attacks) P1+P2
Counter Low@ (low attacks) K1+K2
_______________________________________________
4.2: Dashing
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Clap Kick Dash+K1
Multi Kicks Dash+K2
Dash-Knuckle@ Dash+P1
Dash-Overhand Slap@ Dash+P2
_______________________________________________
4.3: Crouching (must be crouching)
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Low Hook P1
Low Cross P2
Low Plant Kick K1
Low Roundhouse Sweep K2
_______________________________________________
4.4: Grabs
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Slide Sweep Swap K2+P1
Francis Steiner Throw K1+P1
Arm Takedown Throw K2+P1
Behind Throw@ (behind) any grab command
_______________________________________________
4.5: Wake-Up Attacks
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Reaching Palm@ P1 or P2
Low Cross@ K1 or K2
_______________________________________________
4.6: High Launchers
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Spinning Arms B, D, F+P1
Front Kick F+K1
Brit Kicks F, D, F+K2
Multi Kicks Dash+K2
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Hei-Mudan
juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.

1. K2, K2, K2, P2, #K2, K2, K2, P2, #P2, P2, #CR+K2, #rising P1, #CR+K2
2. K2, K2, K2, P2, #K2, K2, K2, P2, #P2, P2, #D, F+K1, #CR+K2
3. Dash+K2, #Dash+K2, #Dash+K2, #P2, #CR+K2, #rising P1, #CR+K2
4. F+K1, #F+K1, #F+K1, #F+K1, #F+K1, #B, D, F+P1, #CR+K2, #rising P1,
#CR+K2
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
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If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Hei-Mudan. But they can be described above and throughout the Story
Mode Walkthrough. Although you can't play Story Mode using the rivals,
you can use the original character since the rivals are similar to them.
And you can't play through Story Mode using the three bosses, so you'll
have to play using Versus mode against computer on all sorts of settings.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides, you'd know what it is. A mix-up...is exactly what it
is, a mix-up. You have some moves that you trade off between that have
different start up and recovery times that might trick your opponent
into doing something you can attack them. You "mix" between them and you
should be able to attack your opponent if you use it correctly.
As for juggling, Hei-Mudan is pretty good, and you should be able
to think of some your own and if you think it's worthy/good enough, send
it to me and I'll think about it. If I already know it, then I won't
list it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
Part 6: Moves' Damage
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In this section, I shall give the damage for each hit of each move in
its corresponding order.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

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6.1 Standing

Knuckle: P1 |6
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Palm Left-Right@ (rA): rising P1 |8, 8
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Reaching Elbow: F+P1 |7
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Reaching Crane Combo: F+P1, K2 |7, 12
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Mini Uppercut: D, F+P1 |9
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Spinning Arms: B, D, F+P1 |6 each hit (up to 5)
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Mid Backhand: B, F+P1 |8
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Mid Backhand-Uppercut: B, F+P1, P1, P2 |8, 9, 27
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Mid Backhand-Top Kick: B, F+P1, K2 |8, 10
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Overhand Slap: P2 |8
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Overhand Hard Slap: P2, P2 |8, 8
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Spinning Backhand: F+P2 |9
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Spinning Backhand-Palm: F+P2, P2 |9, 27
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Power Palms: D, F+P2 |27
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Low Arm Sweep: B, F+P2 |7
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Mini Kick: K1 |8
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Mini Kick-Dash Punch: K1, P2 |8, 8
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Flash Kick: D, F+K1 |20
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Front Kick: F+K1 |10
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Power Slide Kick: B, F+K1 |20
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Wall Stick Kicks: B, D, F+K1 |15, 15
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Switchover Side Kick: K2 |9
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Launch Side Kick@ (rA): rising K2 |9, 7
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Switchover Axe Kicks: K2, K2 |9, 7, 7
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Switchover Splits: K2, K2, K2 |9, 7, 8
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Switchover Combo: K2, K2, K2, P2 |9, 7, 8, 7
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Axe Kicks: D, F+K2 |7, 7
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Axe Kick-Low-Head: D, F+K2, K2, P2 |7, 8, 7
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Kang Kick: D, DF, F+K2 |23
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Gymnast Kicks: B, D, F+K2 |8, 8
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Brit Kicks: F, D, F+K2 |15
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Silly Kicks: F+K2 |10
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Leaping Axe Splits: B, F+K2 |10
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Inverse Helicopter: F, U, B, D+K2 |7 each hit (up to 5)
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Sexy Taunt: K1+P2 |N/A
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Counter High@ (high attacks): P1+P2 |25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Counter Low@ (low attacks): K1+K2 |25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.2: Dashing

Clap Kick: Dash+K1 |14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Multi Kicks: Dash+K2 |7, 7, 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Knuckle@: Dash+P1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Overhand Slap@: Dash+P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.3: Crouching (must be crouching)

Low Hook: P1 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Cross: P2 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Plant Kick: K1 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Roundhouse Sweep: K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.4: Grabs

Slide Sweep Swap: K2+P1 |N/A
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Francis Steiner Throw: K1+P1 |32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Arm Takedown Throw: K2+P1 |30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Behind Throw@ (behind): any grab command |55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.5: Wake-Up Attacks

Reaching Palm@: P1 or P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Cross@: K1 or K2 |6
________________________________________________________________________
Part 7: Using Hei-Mudan & Against Hei-Mudan
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Using Hei-Mudan:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
She's an interesting character. She can do quick, high-damaging moves.
That's what she relies on: speed. With her speed, you can get quick
attacks in that will eventually wear down your opponent. She has some
high-hitting juggles, but they aren't really strong.
_____________________
|Close-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P1 with:
============================
0. Anything
1. P1
2. P2 (to P2 links)
3. B, D, F+P1 (to B, D, F+P1 juggles)
4. B, F+P1 (to B, F+P1 links)
5. rising P1
6. K2 (to K2 links)
7. Dash+K2
8. Crouch+K2
9. Grab
______________________
|Medium-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P2 with:
============================
0. Anything
1. P1
2. P2
3. P2 (delay)
4. B, D, F+P1 (to B, D, F+P1 juggles)
5. B, F+P1 (to B, F+P1 links)
6. rising P1
7. K2 (to K2 links)
8. Dash+K2
8. Crouch+K2
9. Grab

Notes: I believe the standing P2 is as close as you can get to a medium-
range attack.
____________________
|Long-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
She has no long-range attacks. But she does have attacks to close in
the distance between her and her opponent. You can do the wall attack
(B, D, F+K1) or just some dashing/rushing in attacks.
__________________
|Crouching Attacks:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Her best crouching attack is CR+K2. The others ones work well enough.
_______________________________
|Countering Opponent's Mistakes:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's really easy with Hei-Mudan. Most of her attacks' start-up and
recovery times are very quick. So all you have to do is use a quality
attack once you see an opening. Or you can just Counter.
______________
|Miscellaneous:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Not much else to know, yet.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Against Hei-Mudan:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
She has great speed, so watch out. Don't make any foolish mistakes and
if you miss attack, get into a Counter stance, if you can. She is
deadly, try not to let her attack you often, and if she likes to keep on
the offensive, just get into a Counter stance.
________________________________________________________________________
Part 8: Basics
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Blocking:
If you stand in a neutral position, you will automatically block high
and middle attacks. To block low attacks, you must crouch and hold block.
You can also just hold block as a backup, but sometimes its better to
stand neutrally.

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
When your Rage Meter (the red power bar under the green one) is full,
push all attack buttons simultaneously, damage you do is now doubled.

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
________________________________________________________________________
Part 9: Frequently Asked Questions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. What is your best record with any character for each type of record?
___________
|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.

Have any questions or if you can help me answer any questions that
need confirmation, then E-mail them to lbdangc@aol.com
________________________________________________________________________
Part 10: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer which I'm using
________________________________________________________________________
Part 11: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END

 
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