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Contents
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A Brief Explanation of My FAQ
Controls
On To The Game
Zone 1
Area 1 - Penguin Pong
Level 1 - Seal Saver
Level 2 - Polar Power
Level 3 - Snowstorm
Area 2 - Soccer Stars
Level 1 - Plain Pitch
Level 2 - Mole Hills
Level 3 - Mole Holes
Area 3 - Log Jam
Area 4 - Clown Around
Level 1 - Two Tone
Level 2 - Color Match
Level 3 - Multicolors
Zone 2
Area 1 - Beach Party
Level 1 - Plain Sailing
Level 2 - Iced Over
Level 3 - Lighthouse
Area 2 - Rock N Roll
Level 1 - Table Tips
Level 2 - Up And Over
Level 3 - Total Tilt
Area 3 - Seal Juggle
Level 1 - Simple Seals
Level 2 - Trained Seals
Level 3 - Seal Skill
Zone 3
Area 1 - In A Spin
Level 1 - Sling Shot
Level 2 - Turntable
Level 3 - Toothless
Area 2 - Puck Pong
Level 1 - Puck Power
Level 2 - Puck Fans
Level 3 - Fan Frenzy
Area 3 - Fishing Frenzy
Level 1 - Croc Alert
Level 2 - Foolish Fishing
Level 3 - Fast Fishing
Zone 4
Area 1 - Jungle Japes
Level 1 - Jungle Spikes
Level 2 - Kong Khaos
Level 3 - Monkey Business
Area 2 - Balloon Circus
Level 1 - Balloon Busters
Level 2 - Double Whammy
Level 3 - Weak Walls
Area 3 - Flock Fiasco
Level 1 - Not Baaaaad
Level 2 - Ewe Loser
Level 3 - Cry Wolf
Zone 5
Area 1 - Dervish Danger
Level 1 - Vortex
Level 2 - Robot Wars
Level 3 - Belt Up
Area 2 - Pongball Wizard
Level 1 - Warm
Level 2 - Hotter
Level 3 - On Fire
Area 3 - Frog Follies
Level 1 - Fools Gold
Level 2 - Rickety Raft
Level 3 - Hopping Mad
Zone 6
Area 1 - Henhouse Surprise
Level 1 - Egg On Your Face
Level 2 - Egg-cellent
Level 3 - Egg-streme
Area 2 - Polar Pivot
Level 1 - Penguin Parade
Level 2 -Penguin Panic
Level 3 - Pick a penguin
Zone 7
Game Type 1
Game Type 2
Game Type 3
Zone 8
Game 1
Game 2
Game 3
Secrets
Credits
Copyright & Other Stuff
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A Brief Explanation of My FAQ
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First of all, I'll explain the format of the game a little and what I've done in
my FAQ. There are eight sections in the game that are called zones and in each
zone are sub-zones that have three different difficulty levels each. So, I will
be calling these sections "Zones", the sub-zones "Areas", and the difficulty
levels "Levels". In some of the areas, you'll see some tops spinning in the
game play area with pictures on them. When you get these things, which I call
"Power Ups", you can use them to your advantage, or sometimes disadvantage. If
you see "Power Ups" under the area name, that means that the power ups appear in
all levels of that area. Otherwise, you'll just see what "Power Ups" can be
used in each level.
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Controls
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Well, basically, it's just the D-Pad, or Directional Pad, to move the paddle and
the X button to use the power ups. When you have more than one power up, as in
different types as opposed to amount, and want to switch between them, use the
R1 button.
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On To The Game
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In the areas where you play against the computer, assuming you're trying to
unlock all the areas, you must win with a difference of at least two points
between your score and the computer's score. For example, if you have nine
points and the computer has eight points, you can win if you get one more point.
In the same situation, if the computer scores and ties, then you will have to
play on until either side wins.
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Zone 1
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Area 1 - Penguin Pong
Pong on ice with two penguins in the middle of the game play area walking back
and forth. One paddle to each side. Each time you hit a penguin, another ball
comes out, four balls max at once and you play to ten points.
Level 1 - Seal Saver
Power Ups: You get a seal to help you deflect the ball.
Level 2 - Polar Power
Power Ups: You get a polar bear. It lifts up your side so the opponent's side
can't get the ball over, if the ball is on that side. Use carefully.
Level 3 - Snowstorm
A strong wind blows and can change the direction the ball is travelling.
Power Ups: None
Area 2 - Soccer Stars
Power Ups: None
Pong on the soccer field. Two paddles to each side; one on offense and the
other as goalie. You play to ten points.
Level 1 - Plain Pitch
Plain soccer, just score to get points.
Level 2 - Mole Hills
Now there are mole hills that can deflect the ball.
Level 3 - Mole Holes
Now there are holes and the ball can go in them and they come out another.
Area 3 - Log Jam
Game area has four logs in the middle that can spin. One paddle to each side.
You have two goal areas and play to ten points.
Level 1 - One Way
Power Ups: One power up to make the logs spin; if opponent gets it, logs spin
toward you and vice versa. One power up for a power hit; you get three power
hits to each power up you get, max three.
Level 2 - Cuts Both Ways
Now the logs are cut in half.
Power Ups: Same as "One Way" except that for making the logs spin, there's two
that corresponds to the colors on the logs.
Level 3 - Saw Point
Logs are cut in half, plus the saw that cut them appears from time to time and
it can create more balls if a ball hits it.
Power Ups: Same as "Cuts Both Ways".
Area 4 - Clown Around
Power Ups: None
Colored ball will come out and you have to match them with the corresponding
colored box.
Level 1 - Two Tone
Basically what I just said above.
Level 2 - Color Match
Just like "Two Tone" except that there are more colored boxes.
Level 3 - Multicolors
Just like "Color Match", just faster.
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Zone 2
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Area 1 - Beach Party
Power Ups: Infinite holding.
Pong at the beach. Two paddles to each side, infinite holding for a limited
amount of time. You play to seven points.
Level 1 - Plain Sailing
Pong on water.
Level 2 - Iced Over
Pong on ice. It's very slippery.
Level 3 - Lighthouse
Just like "Plain Sailing", except that your view is now a circle that looks like
a circle of light on the ocean that's been created by a light house.
Area 2 - Rock N Roll
Pong on what looks like an air hockey table. One paddle to each side. You play
to ten points.
Level 1 - Table Tips
Power Ups: Power up to tip the table.
Level 2 - Up And Over
Power Ups: Power up to tip the table and another to create a hill in the middle
of the playing area.
Level 3 - Total Tilt
Power Ups: Same as "Up and Over" with one more that makes a dip in the game
area.
Area 3 - Seal Juggle
Power Ups: Infinite bumping
Description: Object is to get a ball to each seal.
Level 1 - Simple Seals
Three balls, three seals. Get a ball to each seal.
Level 2 - Trained Seals
Same as "Simple Seals" except there's four balls and four seals.
Level 3 - Seal Skill
Same as "Trained Seals" except there's five balls and five seals.
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Zone 3
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Area 1 - In A Spin
Power Ups: Infinite throwing; score in a lighted goal to get a defensive
barrier.
You have two goal areas.
Level 1 - Sling Shot
Game area has a hill in the middle with a piece of wood sticking out. Play to
five points.
Level 2 - Turntable
Game area is like "Sling Shot" except that there are now two monkeys with a
level in the middle that can make the hill revolve. Hit the wood in the middle
or the green button at the top to make them revolve. Play to seven points.
Level 3 - Toothless
You now have four goal areas, but it's the same idea as "Turntable", just a
little more difficult.
Area 2 - Puck Pong
Power Ups: Infinite holding
Pong played in a hockey rink. One paddle to each side, one big puck in the
middle, two balls to each side. You play to five points. You have to grab a
ball and launch it toward the puck and make it cross over the line to score a
point.
Level 1 - Puck Power
Power Ups: None
Just basically what I said above.
Level 2 - Puck Fans
Power Ups: Fan blower
Now you have the use of the fans behind you. These can be used to your
advantage as it blows the puck away from your side. Game play is still the
same.
Level 3 - Fan Frenzy
Power Ups: Fan blower, and another with a skull on it that makes the opponents
fans operate.
Game play is the same as "Fan Blower".
Area 3 - Fishing Frenzy
Power Ups: None
Fishing, with a crocodile swimming in the outer ring close to the shore. Hold
down the X button for the strength of the cast and hold down X again to reel it
back in. There's eight fish and you have to get every one. You lose if the
crocodile eats one of the fish.
Level 1 - Croc Alert
Fish pop up and all you have to do is land the sinker on the fish and reel 'em
in.
Level 2 - Foolish Fishing
In this level, the fish move towards the shore, in the area where the crocodile
swims.
Level 3 - Fast Fishing
Same as "Foolish Fishing" except the fish start coming to the surface pretty
fast.
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Zone 4
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Area 1 - Jungle Japes
Power Ups: Infinite holding and power hitting
The game area has a bunch of holes in it and each side has four goal areas.
Play to seven points. Score in each goal to get defense spikes.
Level 1 - Jungle Spikes
Power Ups: One with a skull on it to raise the spikes up.
Level 2 - Kong Khaos
Power Ups: One with a skull on it that brings down a giant gorilla that makes
the game play area uneven.
Level 3 - Monkey Business
Power Ups: One with a skull on it that brings down a monkey that looks like the
giant gorilla from "Kong Khaos". What it does is flattens your paddle if it
gets ahold of it.
Area 2 - Balloon Circus
Power Ups: None
Twelve balloons, 12 points. The wall is divided into 16 pieces and the game
play area is round, sort of like a circus ring.
Level 1 - Balloon Busters
Hit each balloon once to pop them. A section of wall falls when then ball hits
it.
Level 2 - Double Whammy
Hit each balloon *twice* to pop them. A portion of wall falls when the ball
hits it. A portion, as opposed to a section, corresponds to four sections.
Level 3 - Weak Walls
Same as "Double Whammy" except that when you hit any section of the wall, the
whole wall goes down. Looks very cool, kinda like dominoes.
Area 3 - Flock Fiasco
Power Ups: None
Game area is a circular piece of land with high elevation with sheep on it and a
red circle in the middle. Object is to get the sheep on the red circle. Each
time the the ball goes over the side any sheep in the red circle come out and go
towards the edge of the cliff. You lose if any sheep fall off the side of the
cliff.
Level 1 - Not Baaaaad
You start off with three sheep.
Level 2 - Ewe Loser
More sheep in this level.
Level 3 - Cry Wolf
There's a wolf in this level. Each time the wolf goes into the red circle and
if there are any sheep in the circle, they run out to get away from the wolf.
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Zone 5
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Area 1 - Dervish Danger
Each side has two goal areas and you play to ten points.
Level 1 - Vortex
Power Ups: Holding, power hitting, and one with a skull on it to make the fans
spin to create wind cyclones.
Level 2 - Robot Wars
Power Ups: None
There's a robot in this level that if you hit, it lays a smart bomb that burns
the opponent's paddle, making it slower.
Level 3 - Belt Up
Power Ups: Same as "Vortex".
There are green buttons that are placed in between the goals making four goal
areas. Hitting the green button makes the conveyor belt under the paddle go in
the corresponding direction of the arrow in the back of the green button.
Area 2 - Pongball Wizard
Power Ups: Infinite bumping
This is basically like a pinball machine. There are four pillars, one has the
gold bars on it and to start off, one will be glowing. The one that's glowing
is the only one that can be reduced. Keep going at it until you can hit the
gold bars with the ball.
Level 1 - Warm
One ball at a time, three gold bars.
Level 2 - Hotter
Start off with one ball and another ball comes out, kind of like a multi-ball in
pinball, two gold bars.
Level 3 - On Fire
Start off with one ball and the other two come out, not at the same time though.
Once you get all the pillars down, they come back up and you have to do it one
more time before you have access to the gold bar.
Area 3 - Frog Follies
Power Ups: None
You're on a raft with four paddles and frogs and the object is to get the gold
bars without the ball hitting a frog or falling off the raft. There is one
paddle to each side; the paddles on top and bottom control the direction of the
ball in the left/right directions and the paddles on the left and right control
the direction of the ball in the up/down directions.
Level 1 - Fools Gold
Three frogs. Just manuever your way around them to get the three gold bars.
Level 2 - Rickety Raft
Five frogs, one isn't moving, and the raft has some openings. My strategy was
to go to the left where the furthest frog was and then go up. Then to to the
right where the right most paddle was and go down to get the two gold bars.
Level 3 - Hopping Mad
Seven frogs, three aren't moving, and this is just like "Rickety Raft" where
there are openings. The trick is to make get all the non-moving frogs to move.
My strategy was to go towards the frog to the right of the ball and go down.
Then go towards the side of the right most paddle and go up; this should get the
frog that was initially to the right of the ball moving. Wait for it then go
past it, beyond the point where it stopped to get the frog that was initially to
the left of the ball moving. Once you've done that, go down to the last frog
via the first non-moving frog's path and watch its path. Once you've got it
down, to up and tweak the ball to the left to get the gold bar.
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Zone 6
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Area 1 - Henhouse Surprise
Power Ups: None
There are four hens above the paddle and four coops behind it, each with a
different color. The object here is to get the different colored eggs laid by
the hens into the coop with the corresponding color, and you go to 12 points.
Level 1 - Egg On Your Face
Just get the different colored eggs into the corresponding coop with the same
color.
Level 2 - Egg-cellent
Just like "Egg On Your Face" only it's a little faster.
Level 3 - Egg-streme
In this level, a board comes down to cover a coop, so you have to keep juggling
that egg until the coop opens up again.
Area 2 - Polar Pivot
Power Ups: None
You're on a circular platform and there's penguins walking in a circle and the
ball is in the middle of them.
Level 1 - Penguin Parade
The object of this level is to use the ball to get the penguins to jump into the
water.
Level 2 -Penguin Panic
Same as "Penguin Parade" except that the penguins move faster and they
ocassionally change direction.
Level 3 - Pick a Penguin
Same as "Penguin Parade" except that they move back towards the center of the
iceberg as you keep hitting or missing them.
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Zone 7
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Game Type 1
There will be three different colors below the paddle and balls will fall down.
The object is to match the colored balls with the color below the paddle and it
goes to six points. The game area is the left part of the Atari symbol.
Game Type 2
Same as "Game Type 1" except that it goes a little faster. The game area is the
right part of the Atari symbol.
Game Type 3
Same as "Game Type 2", and it goes to 12 points. The game area is the middle
part of the Atari symbol.
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Zone 8
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Game 1
Classic Pong game. One paddle to each side, play to ten points.
Game 2
Another classic Pong game. Two paddles to each side with a wall with an opening
in the middle as a goal. Play to ten points.
Game 3
Another classic Pong game. Two paddles to each side and the goal area looks
like the goal in "Soccer Stars". Play to ten points.
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Secrets
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[Note: Pong Size and Ball Speed work in any area and any level. Extra Power Ups
1 and 2 only work in certain areas.
Pong Size
Ranges from Default, Small, Medium, and Large.
Bat 1
Bat 2
Bat 3
Bat 4
Ball Speed
Ranges from Default, Slow, and Fast
Extra Power Ups 1
Grab
Whack
Spingrab
Smart Bomb
Extra Power Ups 2
Stretch
Spike
Turbo Throw
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Credits
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Atari, for creating the original Pong.
Hasbro Interactive, for producing the new levels.
Supersonic Softward Ltd., for designing and developing the game.
SCEA, for licensing the game.
GameFAQs, for posting my FAQ.
Aardvark and striker64, who started writing FAQs for this game but never
finished them, for inspiring me to create one myself.