GENSO SUIKODEN 2 for Playstation
WALKTHROUGH Version 1.4
BY JL LEE jl98@Pacific.net.sg
updated 20-4-99
I've just realized that this is the one and only walkthrough of Genso Suikoden
2 on the Net at the moment. Of course expect a lot more to appear once the US
version is released, but please do continue to check up on this walkthrough
once the US version is released as I will continue to update. And do remember,
this is THE most comprensive walkthrough to be found anywhere (except for guide
books)
UPDATES
Version 1.4 (20-4-99)
- Updated Free Character list (added information on Anita, thanks to stephen)
- Did a new version of the Free character list, togather with the original
Japanese names of the characters, since I've had several e-mails about getting
several of them, due to the fact that this walkthrough is completely in
English. I have posted it along with this version of the walkthrough.
Version 1.3 (16-4-99)
- added Lv 99 Trick (NOT code, I don't cheat, and I won't advise people to
cheat to win) to the Others and Tips section
- added The Return of McDohl to the Others and Tips section
Version 1.2 (11-4-99)
- added Hai Yo's Menus to the Others and Tips section
- added Battle Map Star Statistics to the Others and Tips section
- added more Combination Attacks
Version 1.1 (10-4-99)
- modified the Contents section
- added Clive's Story to the Others and Tips section
- updated 6.2 The Baths
- updated Free Character List
Version 1.0 (3-4-99)
- storyline walkthrough completed (finally ^_^)
- added more Combination Attacks
Version 0.9 (2-4-99)
- walkthrough of Ch.7 completed
- completed Free Character list
Version 0.85 (30-3-99)
- walkthrough of Ch. 7 3/4 complete
- updated Free Character list
Version 0.8 (29-3-99)
- walkthrough of Ch. 6 completed
- started on walkthrough of Ch. 7
- updated Free Character list
Version 0.7 (25-3-99)
- walkthrough of Ch. 5 completed
- updated Free Character list
- updated entire walkthrough in general
Version 0.65 (14-3-99)
- walkthrough of Ch. 4 completed
- updated Free Character list
Version 0.6 (13-3-99)
- Langrisser 4 & 5 Final Ed. cleared!
- walkthrough of Ch.4 half completed
- updated Free Character list
Version 0.55a (26-2-99)
- Final Fantasy 8 cleared! Now it's time to get back to serious stuff :)
- More typos cleared up, there must be more......HELP Boo!!
Version 0.55 (15-2-99)
- updated Others & Tips section
- updated Free Character list
- It's Chinese New Year Eve, and I'm going off for my reuinon dinner. I
think I need to take a break during this holidays......
Version 0.5 (14-2-99) Happy Valantine's Day!!
- walkthrough of Ch. 3 completed
- modified Others & Tips section (I noticed a BIG mistake in the Hammers
section)
- cleared up some of the typo errors, there may still be more......
Version 0.4 (13-2-99)
- walkthrough of Ch. 2 completed
- updated Others & Tips section
- added Free Character list to walkthrough (till Ch. 2 only)
Version 0.35 (12-2-99)
- added new section: Information
- added new section: Others & Tips
- walkthrough of Ch. 1 completed
- note that I have not yet made a map of the game world, so the places to go
to may not be known to readers, especially if they don't know any Jap at
all. Please bear with it until I can find a way to insert a map into this
walkthrough.
Version 0.2 (10-2-99)
- finished sections 1-3
Version 0.1 (7-2-99)
- started writing sections 1 & 2
- free character list completed (pending translations)
CONTENTS
1. Introduction
2. Main Characters
3. Information
4. Battle Modes
5. Walkthrough
6. Others & Tips
6.1 Unilmited Enemies
6.2 The Baths
6.3 The Library and its Books
6.4 The Dice Game
6.5 Tesai's Hammers
6.6 Combination Attack List
6.7 The Castle Mascot
6.8 Dance baby Dance!
6.9 Whack-A-Mole!
6.10 Animal Farming
6.11 Fishing
6.12 Flying Squrriels Mania
6.13 About Nanami......
6.14 The Blocked Stairs
6.15 Clive's Story
6.16 Hai Yo's Menus
6.17 Battle Map Star Statistics
6.18 Lv 99 Trick
6.19 The Return of McDohl
6.20 The Endings
7. Free Character List
8. Credits
1. INTRODUCTION
Genso Suikoden 2 (GS2) was released in 1998 by Konami. The storyline
is almost same as the part 1 with better graphics, improved gameplay with a
completely different setting. For those who don't study Chinese literature
Suikoden is the story of 108 Heroes coming together to fight against an
oppressive government. For PC owners some may remember the game called
Bandit King of Ancient China by KOEI which is the adaptation of the original
story.
GS2 takes after the original in the fact that there are 108 people
possible to recruit in the game, and that they are fighting against an
Empire bent on wiping out the population of the Jouston City-State Alliance.
Those who have played the first episode may remember that Mathiu Silverburg
made a reference to the Alliance in the game.
There have been several improvements from part 1. Most significantly
is that each character now can equip up to 3 Runes, and the party now has an
inventory to hold up to 30 items. The minigames in this episode have also
increased, as well as a mini-story within the main story. The music is fully
ochrestated as well, very few times syntactic sound is added to the soundtrack.
Graphicswise the faces of the characters have been given a new look much
different from the previous version, and the battle graphics have seen new
facelifts, though the main look of the game remains the same.
2. MAIN CHARACTERS
The Hero in the story is a member of the Highland Empire military
youth group known as The Unicorns. He and his good friend Joey joined the
group as part of the youth corps recruitment programme started by the
Empire.
Nanami, a free spirited ,tomboyish and caring sibling, is the Hero's
elder sister and only family. Both were orphans adopted and taught martial
arts by their aged father Genkaku who had died a year prior to the beginning
of the story.
Filk and Viktor, members of the victorious Toran Republic that
liberated the areas held by the former Scarlett Moon Empire and thought
missing during the final battle, are currently leaders of a band of
mercenaries stationed near the city of Muse.
Annabelle is the mayor of the city of Muse, also by default the
leader of the Alliance. It is she who kept up the goodwill between the
quarrelling that erupts from time to time within the alliance, and the one
who bears the burden of sticking to the Ceasefire Treaty between Jouston and
Highland.
Rugal Bright is the son of Angles Bright, King of the Highland
Empire. Utterly ruthless and ambitious, he is the one instigating the war
between the Empire and the Jouston City-State Alliance, all for an unknown
agenda.
3. INFORMATION
This is the status screen of every character:
____________
| | Character Name
| | Level
| Face | Strength Experience
| | Skill Guard
|____________| Magic M. Guard
Speed Luck
Head Rune
R. Hand Rune
L. Hand Rune
Attack Defence
Weapon Name Range
Weapon Level Weapon Attack
Weapon Rune
Experience is measured in 1000 points per level
The character's range is as follows:
S (short) - can only fight in front row, attacks front row only
M (medium)- can attack from front or back, attacks front row only
L (long) - can attack from front or back, attacks both rows
4. BATTLE MODES
Like the first game GS2 has several modes of battle. They are
explained in detail below. Note that all battles are turn based.
a) Normal Battles
This is the battle the player sees most of the time. The player's
party consists of up to 6 members recruited or joined plus 2 slots for
other followers, although the two slots are mainly story-based personnel.
There are two selection screens for this mode. Those who have played
GS1 will realise that there are new options in GS2.
FIGHT control the party's actions for the next turn
RUN escape from battle (may not work)
BRIBE pay to escape (requires bits)
AUTO AI chooses characters' targets (all will ATTACK)
The following commands appear when the player selects FIGHT:
+ATTACK uses weapon to fight opponent
DEFEND 1/2 physical damage in the round
RUNE selects usable runes
*ITEM uses equipped items
UNITE 2 or 3 person combo (must be chosen by 1st person)
ROW change rows (front to back; vice versa)
+ The character may be able to do a second or third attack, although on
different enemies.
* Each character can equip only 3 Items, be it other armour or battle items.
If battle items have been used up, the character can use a turn to draw
from Inventory.
b) 1 on 1
The classic 1 on 1 battle makes a return in the sequel, although the
number has been cut to 5(6). Basically it pits the Hero in a scissors, paper,
stone situation against another opponent, but the player can usually guess
the next move from the opponents speech at the start of each turn.
ATTACK x1 damage, gets countered unless op. DEFEND
DEFEND 1/2 damage taken from ATTACK, counters DA
DESPERATE ATTACK x2 damage, fails vs DEFEND(receives x2 dam.)
c) Map Battles
Much different (and much worse) than GS1 is the map battles. The
player still controls groups of 3 (they can be edited manually or by Apple)
but fighting becomes a random game of hit and miss. Each troop has 2 HP and
if it gets hit there will be a sword sticking out (indicating it is injured)
and the only way to restore HP is by resting a turn in specific town squares
or by group runes.
There are basically 3 types of units, either on horse or not. Foot
troops move at a rate of 1 square per turn; Calvery at 2.
SOLDIERS range 1, will be countered
ARCHERS range 1-2, can be countered by archers or magic
MAGIC range 1-3, can be countered by magic or archers(2)
Why I'm unhappy about this mode because 1) the boss characters are
insanely strong and the winning conditions are very vague, 2) the hit/miss
percentage is very inaccurate in accordance with the unit's stats, 3) there
is no save in the battle, especially in the long, drawn out battles.
But we have to grit our teeth and bear with this and fight out the
battles. Winning conditions will be given in the walkthrough.
5. WALKTHROUGH
Note: This walkthrough is story-based, meaning that it does not have
the "go to so and so place" sequence. (although the choices are given) AND it
does not include the process of recruiting the free characters. The free
character list can be found in the next section. The story is divided into 8
chapters, by the definition of the writer. (Please bear with the grammatical
mistakes/repetitions made in the walkthrough)
Note 2: People recruited will be included between paragraphs.
Note 3: This walkthrough chooses Kasumi as the ally from Toran, and
Silkfried and Feather as the two L-sized monsters.
Author's personal note: The prince of Highland can be read as Ruga
Bright. I added the 'L' at the end to remind myself of a very cheap last boss
of a certain SNK fighting game......(he's just as cheap as that Omega *****)
You'll know what I mean when fighting him......
Chapter 1: Highland Attacks!
[The Hero] 1/108
The story starts in a military camp near the Muse/Highland border.
Joey walks into the tent he is sharing with the Hero and two others. Joey
will talk about going back to their hometown of Chiro the next morning, then
asks what the hero wishes to do. Choose 2 to sleep snide start the action.
In the middle of the night all are awoken by shouting sounds. When
the Hero and Joey go out of their tent they are met by their commander Rand
who tell them to run East to the forest as they are being attacked by the
Jouston City-State Alliance. Before they enter the forest Joey stops the
Hero and suggest reporting to Rand of a possible trap in the forest.
Upon re-entering the camp they see Rand talking to a man and about
their plot to kill off the Unicorn corps as an excuse to attack the City-
State Alliance . Choose 2 to report to Rand and the two are introduced to
Rugal, Prince of the Highland Empire. Immediately they are attacked by the
soldiers by their side.
Once the soldiers both will run West to the waterfall where they are
accosted by Rand and attacked by another group of soldiers.Once the soldiers
are defeated Rand will run away. Joey will tell the Hero the only way to
escape is to jump into the waterfall. Choose 2 to accept the idea, then 1 to
mark on the rock by the falls by himself. Then the two will jump into the
waterfall.
OPENING CREDITS
The Hero will wake up at the edge of a river, saved by a man known
as Viktor. Then a man called Filk appears as well, and the Hero will be
brought to the Mercenary Camp, and kept in a cell.
The next morning he is met by Paul, who tells him that he will be
doing menial work. Then he will be brought to a storeroom, and to push the
crates in the room in a neat order, and pick up the rope on the floor. Once
done Paul will bring him back to his cell, and fed.
The next day Paul will ask the Hero to get a) 2 Shoes from Barbara,
b) 3 Ignitors from the Forge, and c) an item from the Item shop. Once a and
b are done the Item shop will say that he is out of it and tells the Hero to
get from Ryupun.
Report to Paul, who will bring the Hero to talk to Leona at the bar.
She will ask GonGon to accompany the Hero to Ryupun. Just then Touta enters,
overhears the conversation, and asks to go along.
[GonGon recruited] 4/108
Proceed to the Ryupun item shop, and the owner will give the item to
the party. Once done, return to the Mercenary Camp and report to Paul, who
is talking to Leona. GonGon and Touta will leave the party, and the Hero
will be brought back to his cell.
The next day Paul assigns the Hero to clean up oil patches within
the building. Upon completion of the task Paul lets the Hero to keep the oil
cloth, and lead him back to his cell.
That night Joey will come to rescue the Hero. Unfortunately upon
coming out of the basement they will be stopped by Filk and Viktor. Both
will be put back behind bars after being questioned by Viktor about the
attack upon the Unicorn corps by the City-State Alliance.
Inside the cell Joey will explain that he was saved and hidden by a
couple in Dodo village, but does not go into detail.
That night Joey, using the items the Hero has amassed, manages to
break out of the camp. Firstly he lighted the oil cloth using the ignitor,
causing a distraction on the lower level, then using the rope to climb down
from the balcony of the upper level. Before running out from the camp Joey
suggests going back to Chiro by a mountain track North of the Camp.
In Ryupun, they will see a travelling band consisting of Rina, Ayle
and Borgan performing. Ayle will pick out the Hero for her next performance,
throwing daggers. Choose 1 to not move and see all the things put on the
Hero's head. They are (in order): a watermelon, a pumpkin, a bunch of
bananas, and finally, an apple! (Note: If the Hero moves {choose 2 or 3} he
will be hit and the performance will end)
After the performance ends they will introduce themselves, and say
that their next stop is Highland . Choose 1 to ask for their company and
they will join the party.
At the entrance to the mountain trail the party is stopped by the
guards, despite pleas by Joey, Ayle and Borgan. Then Rina steps up and asks
one of the guards to follow her, and after a brief talk the party is allowed
to continue. When asked about her conversation she says that the words are
not meant for minors.
In the middle of the trail the party encounters the monster which
caused the fog in the mountain, MistFiend. After defeating it the party can
move on to Joey's and the Hero's hometown, Chiro.
At the entrance to Chiro, Rina, Ayle and Borgan leave the party to
continue their travels, while Joey goes off to look for his family, telling
the Hero to look for his sister Nanami. The Hero's house is located in the
West side of the town.
[MukuMuku recruited] 5/108
At the back of the house The Hero sees Nanami at a grave. Nanami
looks in shock at the appearance of the Hero, and knocks him down, asking
where he had been, and if the rumours about them being spies of the Alliance
are true, and why they returned. just as they were leaving she knocks the
Hero into the wall, remembering and pulling the Hero to their adopted
father's grave to pay his respects.
[Nanami recruited] 6/108
Just as they were leaving the house Empire soldiers arrive, led by
Rand. The siblings will be forced to fight, and by the time Rand attacks
Nanami would be out of breath, and they would be caught.
Over at Joey's house he would be betrayed by his father who would
disown him and tell soldiers to take him away.
In the jail the Hero and Nanami see Joey brought in, followed by
Rand telling them the complete facts of the plot Rugal started. By killing
the Unicorn corps and saying that it was done by the Alliance, Highland will
have a good reason to start a war against the Alliance. Since the two of
them managed to escape the massacre they were labelled as spies, and would
be executed that evening.
While the two are brought to the execution ground they meet Jill,
Princess of Highland, in a carriage. Seeing the two Jill stops the carriage
and asks if they are the spies as reported. Whatever the answer the carriage
will move on and they will be brought to the execution ground.
At the ground they are noosed up and beaten to get "confessions" out
of them. As Rand is admiring the sunset, Viktor and Filk appear and free the
Hero and Joey. Outnumbered, Rand runs away, and Joey asks them to save
Nanami as well.
When the party appear at the military ground they see Nanami break
out of jail by herself. Without staying further the five of them run out of
Chiro, stopping for Nanami to have a last look at her hometown.
Once the party returns back to the Mercenary Camp, Viktor and Filk
leave to relax, giving the three free reign to move about as they pleased.
When the party arrive in Dodo a young girl by the name of Piriko
sees Joey and rush up to him. Upon questioning Joey explains that she is the
daughter of the couple who saved him when he jumped into the waterfall. She
will ask the party to her house, where the couple ask after Joey's health.
Piriko then leads them to her bedroom, where she asks Joey to buy her a
charm from Muse's Item shop. After agreeing, she gives Joey her savings (70
bits) which she had accumulated (2 at a time).
In Muse the Item shop owner will sell the charm to them, but at the
price of 500 bits. Choose 1 to pay the 500 bits. Choosing 2 will lead to
Joey selling his ring and getting 1500 bits in balance. Either way the party
will get the charm, and return to Dodo.
After crossing the bridge the party finds out that Dodo has been
burned down. Joey finds Piriko crying in front of her house, and realises
that the entire village had been massacred, with Piriko's parents among the
victims.
[Hanna recruited] 12/108
Apple appears while Joey is comforting Piriko, and informs the party
that it had been done by Rugal and his troops to boost the morale of his
army. Then she inquires about the whereabouts of Viktor. She and Piriko will
follow the party as they return to the Mercenary Camp.
[Apple recruited] 13/108
Upon entering the Camp, Apple will lead the party to the command
room to meet Viktor and Filk. She explains that she is on a journey to
collect material for a biography on her teacher Mathiu, and happened to be
in the area. Curious, Paul asks about their relationship, and Viktor replies
that the three of them were comrades in the battle to liberate the Toran
Republic from the Scarlett Moon Empire three years ago. Filk enquires about
Mathiu, and Apple says that he died from wounds suffered before the final
battle.
Then Apple will report about the destruction of Dodo by Rugal and
their plot as said by the Hero. Viktor will ask the party to leave as he
tries to think of a plan.
The Hero and Joey retire to their rooms, and Piriko is put to sleep.
Joey questions the need for the fighting, as Leona enters and tells them
that Viktor is looking for them.
Inside the command room Viktor shows the party the Fire Spears, and
asks the party to recruit the help of Shy, Apple saying that he lives in the
mountains beyond Ryupun. Filk will give the party 2000 bits as recruitment
fee and wishes them good luck.
The track in Ryupun Forest leads to a single hut on top of a hill.
They find nobody inside the hut, and as they are about to leave Shy returns.
The Hero requests for his help and he agrees, knowing what the Empire was up
to. He rejects the recruitment fee however, and follows the party out.
[Shy recruited] 14/108
At the entrance to the forest the party sees Ryupun being burned
down and the villagers killed by Rugal and his soldiers. Knowing the danger
involved, Shy tells the party to stay behind until the Empire troops left
the village. Once the place has burned down the party proceeds back to the
Mercenary Camp.
At the entrance the party is met by Piriko, who follows them to the
command room, where Shy is introduced to Viktor and Filk. Then Shy will
leave to prepare the Fire Spears, and Viktor tells the party to leave before
the fighting begins. Choose 2 to join in the battle, and Filk will challenge
the Hero to see if he is good enough to fight.
{1 on 1 vs Filk}
Once Filk is injured a little he will end the battle, and allows the
Hero to join in the battle, despite Viktor's protests. Joey will lead the
Hero back to their room, and asks the Hero for the group's name.
The next day, while they are resting, the Empire attacks. Viktor and
Filk will give morale speeches, while Apple lines out the battle plan.
Choose 2 when talking to Viktor to start battle.
Once the Empire enters the camp Viktor and Filk will ask the Hero
and Jory to run. (Note: Party now has Hero and Joey only) Joey remembers
about Piriko and asks the Hero to help find her.
After fighting to the second level of the building the two of them
find Piriko and Paul inside the command room, along with Rugal. They see
Rugal killing Paul and stepping up to kill Piriko as well. Choose 1 to rush
up and stop Rugal, but the two of them are brushed aside. As he lifts his
hand to make the killing blow the building explodes, and Filk and Viktor
appear to save the three of them, telling them to meet at Muse, before
running away from the burning camp as well.
Outside the camp Joey realises that Piriko has lost her ability to
speak, having been shocked beyond her limit. Then they make their way to
Muse. (Note: Party will consist of the Hero, Nanami, Joey, and 3 others by
random)
Chapter 2: Strings of Destiny
As the party enters Dodo, Piriko suddenly moves towards a formally
sealed cave entrance, and enters. the party follows, and inside Joey sees a
plaque written by Genkaku, and asks the Hero to have a look. Suddenly the
two are blinded by a flash of light, and find themselves teleported to a
strange place within the cave. Lenkaat, Holder of the Gate Rune and Keeper
of the Balance, appears to tell them that Destiny has brought them there.
She disappears, and the two of them continue down the long corridor.
FLASHBACK SCENES
At the end of the tunnel Lenkaat appears again, saying that they
have passed the requirement test to be able to control the 27 True Runes,
and that they will each control one element of the "Original" Runes. Joey
picks the right entrance, with the Hero taking the left.
Together they lift up their right hands, and receive their Runes.
The Hero receives the Shining Shield Rune.
Joey receives the Dark Blade Rune.
Then both are teleported back to the cave where they are met by
Piriko as well as the rest of the party, and carry on their journey.
At the gates of Muse, the party are turned back by the guards, and
although Nanami tries to charm the guard, she is rebuffed instead. Without
any plan the party moves to an inn located East of Muse.
Upon entering the inn, they are welcomed by the owner of the White
Deer Inn, Hilda. As they were thinking of renting a room, Hilda's husband
Alex returns, saying that he has found a way to open the gate to the ruins
next to the Inn, and rushes out again. The party is then led to their rooms
by Hilda to retire for the night.
The next morning, as they are going out Alex returns, and during his
exchange with Hilda Nanami overhears him saying that he has a pass to enter
Muse. Alex agrees to give them the pass, provided they help him get the
treasure inside the ruins. Piriko is left behind for Hilda to take care of,
and Alex will follow the party into the ruins.
At the end of the ruins the party sees a huge monster guarding the
treasure, Doublehead. After killing the monster Alex rushes up to open the
chest, only to find a herb inside.
Frustrated at finding a worthless treasure Alex throws away the herb
at the entrance to the ruins. and returns to the Inn.
Upon entering Piriko and Alex's son Peter rush up to him, and they
find Hilda lying unconscious on the floor. Nanami takes charge and orders
Joey to find a doctor, the Hero to make hot water, Alex to move Hilda to a
bed. Hilda's fever did not reduce despite Nanami's efforts, and while Alex
reproaches himself, the Hero goes back to the ruins entrance and picks up
the herb, and hands it to Nanami.
Hilda recovers after taking the medicine, and only when the family
is rejoicing in tears does Joey return, saying that he failed to find a
doctor..
The next day Hilda had completely recovered, and thanks the party,
offering to let the party to stay in the Inn for free. Alex honours his
promise and gives the party his Muse pass.
Back at the Muse gate, Nanami tells Hero that he is to be Alex, she
acts as Hilda, and Joey as Peter. The guard, after looking at them closely,
summons more guards, and they are arrested and thrown into jail.
The next morning Viktor and Filk will come and bring the party out,
and tells them to look for Leona in the bar. Once the party talks with Leona
Piriko and the others will leave party, leaving the Hero with Nanami and
Joey. She tells them that Viktor is waiting for them in the City Hall.
Once they enter the town hall, Viktor will meet them and lead them
to meet Annabelle, Mayor of Muse, leader of the Jouston City-State Alliance.
He tells her of the attacks made by Highland Empire, and request her help
in sheltering the four children. She looks at the three of them, regonizing
Joey, and asks if Nanami and the Hero are the adopted children of Genkaku,
saying that she had heard that he had adopted two children by their names.
Once the introductions were done, she asks her assistant Jies to take care
of matters.
Jies leads them out, and tells them to follow him to another room
where he informs them of a plan to sneak into the Highland camp at the Muse/
Highland border north of the city. At Joey's instance the Hero accepts, and
the two of them are given a set of Highland uniforms each.
[Touta recruited] 15/108
When they return to the inn Leona meets them. Joey tells them about
Jies' plan. Leona then tells them to leave before Viktor returns to stop
them. Encouraged the party leave for the border.
[Anita recruited] 16/108
At the border the party reports to the guard there, who show them
the alternative path to the Empire's camp. Near the camp entrance the Hero
and Joey change into the given uniforms, and sneak into the camp.
They manage to bluff past the soldiers guarding the storage tent,
and count up to two weeks worth of food for the entire army. Satisfied with
their work the two leave the tent, only to meet Rand who immediately calls
for troops. With no way of running out of the camp they run into the biggest
tent to hide, and find that Jill inside the tent.
Some time later Rand comes into the tent, saying that there were
spies within the compound, and asking if she needed any guards. Jill
refuses, and sends Rand out. Once he left the tent she calls the two of them
out, inviting them to tea, at the same time questioning their motives as
well as thoughts about her brother Rugal.
When Jill thinks it is safe enough she lets the two out of her tent.
However before they can run away Rand stops them. He had guessed correctly
that the two had been hiding in the Princess' tent, and sends a large force
of soldiers to capture them. Joey tells the Hero to run away first, and that
he would catch up later after the Hero objects. Reluctantly the Hero runs
off while Joey tries to stop the advancing soldiers himself using the Dark
Blade Rune.
As the Hero rejoins the rest of the party, they are attacked by
soldiers who had escaped Joey's desperate attack. Although Nanami wants to
wait for Joey, the place was too dangerous to stay, and she has no choice
but to run away and return to Muse with the rest of the party.
Once the party returns to Muse they report to Jies, but find him in
a meeting. Thus they return back to the Inn first, where they see Viktor and
Filk drinking in the bar. Nanami then tells them about the mission, and
Joey's disappearance.
Both take the party to the City Hall, where Viktor brushes aside
the guard outside the meeting room, and goes in, confronting Jies, who
defends his situation. In order to defuse the situation the Hero gives his
report. Jies advises Annabelle to call a meeting with the Alliance leaders,
saying that depending on defeated mercenaries was stupid, enraging Viktor
further.
After the event, the party returns to the Inn, and Nanami goes to
the city gate to wait for Joey. The Hero will follow her out to wait as
well, and Piriko joins them some time later. After a long wait, during which
Nanami recalls happier times, Joey finally returns, triggering a tearful
reunion for the four of them.
Several days pass, and one morning Nanami wakes the two boys up,
saying that Viktor asked them to meet him at Jouston Ridge. At the top of
the Ridge Viktor tries to lead them into the conference room but is rebuffed
as he was not a member of the Alliance. Filk appears then, and the guard,
recognising him, allows all of them to pass.
The party sits at a row of benches watching the guests arrive, and
the meeting begin. The other mayors were sceptical and unwilling to offer
help at first, but in the middle of the meeting a courier arrives and
reports that the border troops were wiped out. This got the attention of the
other mayors, who agreed to help Muse.
The party returns to the bar after the meeting, and are met by
Apple and Annabelle who discuss their battle plan. Joey requests for to join
in the battle as well, and rope in the Hero and Nanami as well. Annabelle
agrees readily. seeing no problems with the arrangement.
The next morning, the three awake to see the rest of them preparing
for the battle. Speak with Viktor to start the battle.
------------------------{BATTLE MAP 3}--------------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Viktor and Filk recognises Gilbert
Viktor,Filk fights with Gilbert event happens
[Gilbert recruited] 17/108
Player Turn 3-Machurina reinforcements appear
Player Turn 8-Machurina retreats
Enemy Turn 8-Highland retreats
----------------------------------------------------------------------------
Once the battle is over Viktor tells the party to rest. In their
rooms the Hero talks to Nanami, while in his room Joey talks to a shadowy
figure who disappears before Piriko enters.
The next morning Viktor meets with the three main characters and
tell them that Annabelle is looking for them. When they enter the meeting
room they see Gastuf, mayor of Tint, quarrelling with Granmaiwa, mayor of
Southwindow. Gastuf leaves, and Annabelle tells the three to look for her
that night.
Back at the inn Joey behaves strangely, and gets a promise from the
Hero to loos after Piriko. Then he goes out on his own. The Hero, after
seeing Nanami and Piriko worried over Joey, goes out to look for him, and
finds him outside the City Hall talking to a shadowy figure. Even though
questioned Joey does not say who that figure was, nor explains his recent
actions. Then he goes off on his own again.
That night Viktor visits Annabelle, bringing a bottle of wine to
talk to her. After he leaves Joey enters by himself....
Over at the inn Nanami tells Piriko to go to sleep, and she follows
the Hero to the City Hall for their appointment with Annabelle.
Inside Annabelle's room Joey flashes out a knife, intending to kill
her. When she asks why, he tells her that he's doing it to protect Piriko.
She questions his intent, and when he shows uncertainty she suddenly rushes
at him....
By the time the Hero and Nanami enter the room they see Joey
standing over her, knife in hand. On seeing them he runs away, leaving her
dying on the floor. Just then Jies enters, saying that Highland had just
staged a night attack, when he sees her on the floor, with the Hero and
Nanami over her. Almost immediately a soldier enters to inform that the city
gates was open, and they were fighting in the city. Jies tells the soldier
to run and find a doctor, while he leaves to take charge of the fighting.
After Jies leaves, Annabelle tells the two of them to run away, also
saying that Genkaku is her father, and her last wish is for them to live and
save the Alliance from falling apart.
When they run out of the Hall, Nanami remembers about Piriko and
tells the Hero to pick her up. Back in the inn, Leona passes Piriko to them
saying that the rest had gone by than. Then the three of them escape from
Muse.
Resting under a tree some distance from the fallen city, Nanami asks
the Hero what has happened to Joey to make him betray them. He does not know
and does not wish to know, as Joey is his best friend. Tired, the three fall
asleep under the tree.
Morning arrives, and Nanami suggests going to the port town of
Koromi to hire a boat to get away from the fighting.
When they enter Koromi, they realise that it has also fallen to the
Empire. In the docks, they are refused a boat from a soldier, who says that
nobody was allowed to leave by boat until further orders were given.
Frustrated, the three of them retire to the inn to think up of
another way when 3 familiar faces appear. The Travelling Group is then
introduced to Nanami, and Rina suggests finding other unotherdox fishermen
to gain passage across the lake.
The two siblings searched till East of the docks, where they see a
young man by the name of Sheena cursing the inhabitant of the solitary hut
there, Tai Ho, for not bringing him across the lake. Interested, the two of
them enter the hut, to see two men sitting and drinking. Tai Ho, thinking
that Sheena had returned, was prepared to brush them off, but his brother
Yam Khoo noticed that it was not Sheena. Tai Ho also rejects the Hero at
first, but seeing that he was serious, agrees to ferry them across the lake
if he manages to beat him in a game of dice.
After the Hero wins, Tai Ho conforms to his promise, and the Hero
and Nanami return to the bar to tell the good news to the others. Upon
returning to the hut they see the boat ready, and Tai Ho ferries them across
the lake to Koskos, leaving Sheena behind......
Upon reaching Koskos, Tai Ho puts them down and they follow Viktor's
instructions to go to Southwindow.
They find Viktor near the entrance, who tells them to look for Filk
in the inn. There Viktor and Filk accompany the Hero and Nanami to the City
Hall to meet the mayor Granmaiwa.
[Viktor recruited] 21/108
[Filk recruited] 22/108
Inside the City Hall the mayor introduces Freid Y. to the party, who
proceeds to report about missing females seen in the ruins of Newswind,
Viktor's hometown. Granmaiwa then asks Viktor to investigate, and sends
Freid y. along.
[Freid Y. recruited] 23/108
Upon returning to the inn, the party discusses who to go along for
this mission. Borgan offers to stay behind and look after Piriko, and Rina
pulls Filk to have tea with her. Thus the Hero is joined by Viktor, Nanami,
Freid Y. and Ayle for this trip.
In Newswind the party see a lot of graves on the ground. Viktor
proceeds to explain that the townspeople were killed by a vampire named
Neclord, who suddenly appears in front of the party.
He tells the surprised Viktor that the Star Dragon Sword Viktor
wielded in the past did not kill him. Instead only dispelling his body the
last time round. He calls up a horde of zombies, and the party was
overpowered by them. Neclord then calls off his attack, saying that he wants
Viktor to bring the Star Dragon Sword to fight with him, then leaves.
After Neclord leaves, Viktor says that the Star Dragon Sword is the
only sword possible to dispel the magical shield around Neclord created by
his True "Night Rune". And that the Star Dragon Sword is in the Wind Cave
Southwest of Newswind.
In the middle of the cave they meet a man named Karn, a third
generation vampire hunter who is also seeking out Neclord for his grandfather's
revenge. He also reveals that the it is not possible to kill Neclord using
the Star Dragon Sword alone. Choose 2 to allow him to journey with the
party.
At the end of the cave the party find the Star Dragon Sword. It
shocked everyone save Viktor and Karn by talking to it's previous owner.
Miffed at being sealed up once more, it attacks the party.
When defeated, the Star Dragon Sword calmly goes back to Viktor's
hand, and follows his orders once more.
Back at Newswind the party goes to the top floor where Neclord has
made a chamber for himself. After failing to convince Viktor to hand over
the Star Dragon Sword he disappears, leaving behind a huge 5-headed monster.
Once the Neclord menace is gone Freid Y. tells the party to report
back to Southwindow, while Karn leaves to chase after Neclord. But before
they could leave they see the rest of the group left in Southwindow come up
to them. Filk, leading the group reports that Highland has taken over
Southwindow and Granmaiwa killed.
Inside the newly remade castle Filk explains in detail that Highland
staged an attack on the city. Seeing that he had no chance to win Granmaiwa
surrendered to the enemy. His head was hanging from the city gates the next
morning. Filk managed to escape before the city was sealed off, and met
Leona and Shy along the way. He also says that Highland is going to attack
this place with a vastly superior force.
While everyone is despairing over the matter, Apple comes up to say
that there may be a way to defeat the Empire troops. Although she is not
good enough, she knows a man named Shiu, living in Rataido. He was also
under Mathiu's tutelage once, but left before he finished. She believes that
in terms of ability he can be as good as Mathiu was, as he is an expert
tactician.
Seeing no choice, Viktor agrees and Apple follows the party to
Rataido, while he and Filk gather the soldiers that have escaped from Muse
and Southwindow.
In Rataido the party find a large mansion belonging to Shiu, and are
brought inside to wait for him. After a while he comes out to see them, and
Apple requests for his help in fighting Rugal and Highland. To her surprise
he refuses. saying that it's not his business to interfere in politics, and
as a businessman his main concern is trade, not the name nor ruler of the
country, and asks them to leave.
Undaunted, Apple leads the party to gather information, and meet him
again as they were leaving the bar. This time Apple goes on her knees to
plead to him, but he leaves without replying.
When they are passing by the Appraisal shop they meet Richmond, a
private inspector, who offers his help to give them information for the
price of 1500 bits. Choose 1 to pay up, and he tells the party to wait for
him in the inn.
That night Richmond returns with news of his success. He says that
Shiu would be going to the river bridge the next evening for something
important. Once he finishes his report, Richmond takes leave of the party,
who return to sleep.
The next day the party goes to the bridge to wait for Shiu. Sure
enough he appears near evening time. When Apple goes up to plead with him
once more he takes out a silver coin, and throws it into the river, saying
that he would aid them if they could find it again. Apple agrees, and after
Shiu leaves she says that to find the coin they must close off the river dam
to lower the water level.
On the west side of the bridge Apple speaks to the man in charge of
the dam, explaining her purpose, but is refused. Just then Amata shows up
and Apple explains again. The Hero also helps out, and Amata challenges the
Hero to close the dam.
{1 on 1 vs Amata}
After the Hero defeats him, Amata agrees to close off the dam, but
only for that night.
That night Apple, along with Nanami and the Hero, start their
search. and after a long time, just as the were about to give up, the Hero
spots something shining in the bed. Picking it up, he sees the silver coin
that they have been looking for. Shiu, who has been watching from the side
all the time, is convinced by their sincerity, and agrees to help them out.
[Shiu recruited] 24/108
The next day the party makes a move first, with Shiu saying that he
would be right behind them.
Back in the new Castle meeting room, Apple reports her success to
Filk and Viktor. Shiu appears behind her, and starts laying out the battle
plans. Freid Y. is to return to Southwind to lead the original troops
against them, but spread that there will be a need to change sides suddenly.
He then outlines that if the enemy commander is attacked from behind the
Southwind troops will surely rally and fight against the Highland troops.
He assigns this task to the Hero.
The next day Nanami wakes the hero up, expressing reservations about
Shiu's plans, but will still follow the Hero into battle.
As everyone is inside the meeting room waiting, a soldier enters to
report that the enemy had surrounded the castle. Choose 2 to begin the
battle.
------------------------{BATTLE MAP 4}--------------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Hero + 1 group reinforcements appear
Once Highland Commander attacked from behind Southwindow troops will
change sides.
3 Enemy Turns after Highland Commander attacked-Highland retreats
----------------------------------------------------------------------------
As the Hero returns to the castle, he is welcomed as a hero. Shy,
Ayle, Borgan and Piriko congratulate him and bring him to the meeting room
to meet Shiu.
Shiu says that with the Alliance in tatters they must be the ones
to patch it up, and that requires a leader, whom the Hero is recommended.
When Nanami objects, he explains that the son of Genkaku, with the Shining
Shield Rune in his right hand, and the hero of the previous battle is the
best choice for the post. Seeing that the siblings are confused over the
importance placed on the name Genkaku, Viktor tells them to look for him in
the bar that night, and he would tell the whole story.
That night, the two of them find Viktor drinking alone in the bar.
He tells them to sit down, as re relates the story of the 30 year feud
between Jouston and Highland.
30 years ago, a series of border disputes escalated into a major war
between the two factions. Annabelle's father, then Muse's mayor Teleru, led
the Alliance against the Empire's First Regiment, led by General Han. The
Empire was about to win, but a brilliant plan by Genkaku led to the loss of
the Empire's food supplies, giving the Alliance a chance to recover.
After a series of fruitless battles Genkaku and Han somehow managed
to become friends, and even found time to drink together in the middle of
the war, forgetting momentarily the reason for the fighting. With their
persuasive skills the two managed to draw out a Ceasefire Treaty, thus
effectively ending the senseless war, so the people thought.
However Teleru was not happy. He refused to hand over Chiro to the
Empire, and the talks nearly ended into another battle. Angles Bright,
Emperor of Highland, then suggested a Knight's Battle, in which the loser
would gain control of Chiro. Teleru agreed, thus setting up the two friends
to fight against each other.
Before the fight each leader gave his personal sword to their
Champions, indicating that they were fighting for their country's glory.
But Teleru had secretly told Genkaku to kill Han, despite that there
should be no killings in a contest. Genkaku did not want to stain his hands
and in the course of the battle did not draw out his sword even once, losing
eventually to Han, and Chiro was ceded to Highland.
After his defeat, Genkaku was labelled a traitor by Teleru and
hunted down, so he left the lands held by the Alliance, and went into
retreat in Chiro.
It was only after Teleru's death years later did the reason for his
actions revealed. In accordance with Teleru's plan, the sword given to him
was coated with a layer of deadly poison, enough to kill Han. That's why
Genkaku never touched a sword ever since, and though his name was cleared,
he still refused to return to the Alliance, choosing instead to stay in
Chiro with his two foster children.
By the time Viktor had finished his story, Nanami had fallen asleep.
The next day, inside the meeting hall, Choose 1 to accept Shiu's
preposition and become the leader of the new Alliance. Everyone present
pledges to follow until Highland is defeated, and are joined by Hou An, the
doctor from Muse.
[Hou An recruited] 25/108
The Hero is then asked to name the new castle.
Then Leknaat appears to the rest of them, telling the Hero to gather
the Stars of Destiny once again, and gives him the Tablet of Promise, as
well as her disciple Luc, the Wind Rune master, and leaves.
[Luc recruited] 26/108
After the introductions are finished, Viktor calls for a banquet to
celebrate the forming of the new Alliance.
The next morning, Nanami wakes the Hero up, wanting him to go out
with her. At the entrance to the castle they see Fisher, who goes in after
talking to them.
In the meeting room, the Hero is introduced to Fisher. He explains
that TwoRiver wishes to ally with the Hero's army. Choose 2 to accept Fisher's
proposal to head there. Fisher then says that all land bridges have been
destroyed, and the only way there is by boat. Realizing that they need
someone who could man a boat, Viktor asks the Hero to look for some.
In Rataido the party meets up with Amata again. After the Hero
explains why his help is needed, he agrees on the condition that the Hero
defeats him.
Upon returning to the castle the Hero introduces Amata to Shiu, then
Fisher will follow on the boat to Lakewest, near TwoRiver.
Once they land at Lakewest, Fisher leaves the party to report back
first, and gives the Hero a letter of recommandation. Amata leaves to take
care of the boat.
[Clive recruited] 37/108
[Taki recruited] 38/108
On entering TwoRiver Charko will run up from behind and flitch off
the party's money as well as the letter from Fisher. Desipte their explanations
the guards to the city hall prevent them from entering. Then they see Charko
running off to the Birdman area. Chasing after him the party is led a merry-
go-round chase before Charko flies off, without returning the letter or the
money.
[Hans recruited] 39/108
Upon returning to the Human area they see Fisher about to be punished
by Ridley, and pleading hard to say his side of the story. Seeing the situation
going bad the Hero decides to step in and precent any bloodshed. Ridley does
not believe at first, but after seeing the Shining Shield rune, he accepts
the Hero and tells him to enter the city hall and see Markai, overall leader
of TwoRiver. After the introductions are made, Markai asks the Hero to rest
in the inn.
Inside his room the Hero sees Charko once more, who flies off after
introducing himself.
The next morning, Fisher tells them that they have caught a Highland
spy, and were questioning him. Upon entreing the city hall, they see no sign
of the spy, but instead see Ridley fuming, saying that the Humans were
betraying them, before going off. Markai calls upon the Hero to calm Ridley
down.
At the entrance to the Kobold area the party is turned back, the
guards stating that it was under Ridley's orders. Without any other way they
start to turn back, but not before Charko comes up and steals off Fisher's
knife.
Chasing him around the Birdman camp once more, the party finally trap
him in a corner. But to their surprise he lifts up a log and runs off into
the sewers. At the end ot the sewers they enter a dark storeroom, where they
are met by a Huge Rat.
The ladder in the room beyond the storeroomleads them to the Kobold
area, where they are caught by Ridley. The Hero explains that they are after
a thief, which is accepted by Ridley, who then explains that a letter hasd
been stolen from his house the night before. The letter's contents, carried
by the 'spy' were of a meeting between Markai and the Highland general Kipa
for a ceasefire. The reason Ridley was angry is because the treaty asked for
the Kobold area of TwoRiver to be ceded to the Empire.
Back in the Human area thay chance upon Markai nad Kipa talking.
Klaus sees them and goes up to introduce himself as Kipa's son as well as
Kipa's army stratagist.
After they left, Fisher confronts Markai, and Charko complaining to
the humans, but they gat rebutted by the commoners, who did not wish to have
a war with Highland.
Inside the city hall the Hero reports his meeting with Ridley, but
Markai says that his mind is fixed on the ceasefire, and asks the Hero to
leave. Outside the hall Charko comes up and returns Fisher's knife, and
Fisher thinks up of a plan to ask Shiu for reinforcements, and asks the Hero
to rest first.
The next morning the party joins in the welcome party, but Kipa
betrays Markai's trust and orders his troops to attack. After a skirmish
Fisher asks the Hero to inform Ridley. Choose 1 to carry on fighting, 2 to
go to inform Ridley. In any case, the Birdmen will appear to help in
repelling the Highland soldiers, joined by the Kobolds.
After some time, Klaus will come up to report that the Hero's army
could be seen, and asks Kipa to retreat first, then pulling out the remainder
of the troops.
In the Highland camp, Rugal executes the general who was responsible
for the failed attack on the Hero's castle, and asks his remaining generals
to take up the the next mission to take over Greenhill. Joey volunteers for
the task, requiring 5000 soldiers.
The morning after the victory Fisher wakes the Hero up, saying that
Markai was looking for them. By the time the Hero enter Markai, Ridley, Shiu
and Viktor have finished their talks, and Markai says that Shiu had explained
the needs for a new Alliance, and that TwoRiver would gladly help to restore
the Alliance, at the same time telling Fisher to be his representative in the
Hero's entourage.
Back at the castle everyone congatulates the Hero for getting a big
ally in TwoRiver. Shiu suggests for the Hero to rest.
Next morning in the meeting hall Shiu reports that Greenhill had
fallen to Highland. He then outlines a plan to rescue the Mayor of Greenhill
Teleise, and appointing Fisher and Filk to lead the operation. Fisher leaves
first to check out the situation in the city, saying that he will meet them
at the gates of the city.
Outside the Greenhill gates Fisher gives the party a false history
as well as registration forms to the school, tells them to assume false
names within the city, then leaves.
Inside the city the party see Mina accosted by a soldier. She runs
behind Filk and uses him as a body shield. After Filk has chased off the
soldier, the party move on, leaving Mina staring after Filk's back......
In the school Filk hands over the registration forms to Emilia who
than gives several instructions to the party, then proceeds to introduce the
classes to them. Sin walks past them, and after he leaves Filk asks Emilia
his identity. It seems that he is the bodyguard of Teleise, who has been
missing since the Highland invasion. Then she tells the party to rest and
prepare for the next day's lessons.
[Emilia recruited] 55/108
Outside the school they see Mina, who spots Filk, calling him her
'destined person', and gets to know his name, then drags him to view the
school compounds.
The party then goes to the hostel located West of the school, where
they are given further instructions, then they go up to retire for the day.
That night, after dinner, they meet Mina once more, who befriends
Nanami.
The next morning, Filk tells the party to listen for information
regarding Teleise or Sin, before running off in a hurry. Mina then appears
from the other side, and asks Nanami where Filk has run off to, and runs
after him once more.
Outside the inn they see the innkeeper accused by Highland soldiers
of hiding Teleise. Just as the Hero is about to step in Nanami stops him,
seeing Rand coming up. Sin then appears to stop Rand from issuing any orders.
After the innkeepe thanks Sin, he leaves. The party try to follow him, but
lose his trail inside the school compounds.
That night, Mina asks Nanami about Filk's likes and dislikes, and
warns her of a ghost in the school after thanking Nanami for the information.
The next morning, the party see no sign of Filk. They found Mina
instead in front of the Appraisal class. Nanami questions her about the
ghost. Mina says that it was a joke, but does say of strange noises in the
night. She also issues a challange to Nanami, thinking that she is her rival
for Filk.
Outside the school they meet Filk. Nanami explains the situation to
him, and to her relief he assures her that he has no intrest in children,
then leads the party to the streets.
In the streets they see Fisher surrounded by a few people, accusing
him of being a traitor. Filk steps in, acting the part of a person trying to
kill Fisher in the name of justice, scaring off the commoners.
Later, Fisher says that no signs of Teleise can be found, although
the Highland soldiers were searching all over. Back in the school Mina sees
Filk with the party, and accuses Nanami of hiding Filk, who runs off in the
process. Mina chases after him, much to the confusion of Piriko.
After dinner, Mina stops Nanami, wanting a showdown, but is neatly
sidetracked by the Hero, who pulls the girls aside as Mina begins to
fantasize about herself with Filk......
That night, the girls, having heard a strange noise, wakes the Hero
up, and asks him to investigate the 'ghost'. They then spot a shadow going
up. On the third floor they see the shadow running off again. On the ground
floor they see the shadow run into the basement, but find no sight of it.
On checking the unlighted lamp a doorway appears, and they follow
the passageway to the basement of the school. They finally spot the shadow
in a corner of the school. The six of them surround the shadow, and it turns
out to be Filk, who was following Sin all the time. At the end of the corridor
they reach a dead end, or so they thought, until the Hero checks the statue
next to the wall, revealing a doorway leading out to a forest trail, at the
end where they find a small hut.
Sin appears then, and when the situation began to get ugly, Piriko
cries out, stopping the potential fight.Teleise comes out of the hut, and
Filk explains that they need her help in the fight against Highland. She says
that she cannot help, explaining the situation that led up to this.
After the fall of Muse, the Muse soldiers that had escaped put up
refuge inside Greenhill. With the aid of the Muse soldiers the people in
Greenhill began to be confident of repelling the Highland attack.
Highland did come, but did not attack, instead barricading the city.
The barricade soon took it's toll on the city's food supply, and infighting
broke out between the soldiers and the civilians, thus effectively ending
the resistance without spilling a drop of the Empire's soldiers' blood.
Having lost confidence in herself and her leadership abilities, she
retreated to hide in the hut, and thus refusing to help the Hero as she is
not strong enough mentally. Before leaving Sin tells them to get out of
Greenhill before the bulk of the Highland troops arrive.
The final morning in the school Filk asks if they had forgotten
anything, and then leads them out. In the streets they see Rand making a
proclamation that anybody who finds Teleise will be given 20,000bits reward.
The citizens, thinking of the money, actually began thinking of supporting
the Highland troops.
Just then Joey appears, and Piriko naturally goes toward him, the
party with no choice but to follow. Seeing them Rand orders the soldiers to
attack, but Fisher distracts the crowd, giving them time to run off and warn
Teleise.
Inside the hut, the party is surprised to find Mina with Teleise and
Sin. He says that she had been the ione providing information and food for
them. Despite their attempts to tell her to run away, Teleise says that she
would not shun responsibility anymore and would surrender herself.
The party heads back, to find Rand trying to manhandle Teleise, but
stopped by Sin. Angered, Rand orders his soldiers to kill both of them, and
the party runs up to assist Sin.
After 2 fights, Mina leads several people up from behind, who runs
away. The soldiers and civilians ask Teleise to run away so that she can
return with an army to free the city. With heartfelt thanks she follows the
party back to the forest trail where Sin shows the way out.
Along the way Rand shows up, and Sin steps up to stop him and his
soldiers single-handedly, despite Teleise's attempts to stop him. Filk
knocks her unconscious, and the party proceeds on, with Sin's blessing.
At the exit, the party meets Joey, who advises the Hero to stop the
rebellion, saying that it is pointless to fight against Rugal. The party,
seeing chasing soldiers, continue to run, Joey not stopping them.
[Jeane recruited] 56/108
[Yuz recruited] 57/108
Back at the castle, the Hero brings a saddened Teleise to Shiu. To
their surprise Sin enters the meeting room, brought out by Fisher. Mina also
appears, and pulls Filk out. With the new allies, Shiu tells the Hero to
rest as he thinks out the next step.
In the Highland camp, Rugal praises Joey on his success and agrees
to one thing. Joey asks for Jill's hand in marriage, much to Rugal's surprise
, though he agrees to the promise.
Chapter 5: A Knight's Honour
The next morning, Nanami wakes the Hero up, saying that the rest are
gathering in the meeting room. Shiu than explains the current situation.
With Muse and Greenhill taken, and Tint is blocked by a mountain range, the
next logical ally will have to come from Matilda. As informewd by Apple, the
road to Matilda lies north of Greenhill.
[Viki recurited] 61/108
At the end of the Greenhill/Matilda path the party is met by Mikrotov,
who brings them into Rockaxe and ushers them into the castle to meet Gorudo,
the ruler of Rockaxe. Gorudo looks down on the Hero, and tells Kamiyu to
take them to their resting quarters and to bring them for a tour of the city
later. After showing them to their bedrooms, Kamiyu apologises for his Lord's
behavior.
That night Lenkaat pays the Hero a visit, saying that his path will
be bloody, but the turns of destiny was to be decided by the rune on his
hand.
The next morning, outside the throne room, they see Mikrotov in a
hurry. Entering the throne room, they hear Mikrotov reporting that Highland
troops have been seen at the Muse border, along with refugees from Muse. He
requests for mobilization, which is accwpted by Gorudo. Kamiyu than asks the
Hero if he wishes to go along. Choose 1 to accept the proposal.
To Mikrotov's displeasure, Gorudo does not go in to help as his
reason that none of the refugees or the Highland soldiers had entered his
domain was valid. Outiside the throne room Mikrotov tells Kamiyu that he is
going to Muse to see why Highland troops were killing refugees. Kamiyu
enlists the help of the Hero in looking after Mikrotov.
At the Matilda/Muse border the party finally manage to catch up with
Mikrotov, and the guards, on Kamiyu's order, allow him to pass.
Outside Muse the party witness the collection of something, that
changes into a vision of a two-headed wolf-like creature. On Jouston Ridge
Rugal gloats about the hatred that releases the Beast Rune.
Inside Muse the party does not find a single person, and going further
in, see Highland soldiers killing civilians. They manage to repel off the
initial attack, the civilian saying that he saw his family eaten by a silver
monster before dying. With no further need to stay there, Mikrotov leads the
party back to Rockaxe, Empire soldiers chasing along the way.
Back at Rockaxe castle, Mikrotov requests to mobilize the knights to
attack Muse, citing that Highland was killing innocent civilians. But Gorudo
rebuts the request, and does not allow the movement of any troops. Angry and
disappointed with his insensitive Lord, Mikrotov throws away his Knight Badge,
followed by Kamiyu, as well as the soidiers under their command, decding not
to follow their Lord any further.
Upon returning to the castle, Shiu asks the Hero to rest, saying that
he needs a plan, with the limited assistance from the former Alliance partners
to fight the future battles.
In Highland, Joey and Rugal are introduced to their new strategist,
who is none other than Leon Silverburg, older brother of Mathiu Silverburg,
as well as Rugal's sworn brother.
The next day inside the meeting room, Shiu informs the Hero that
Rataido had fallen to Highland, led by Kipa and and his son. Viktor tells
him that he wishes to check out the situation, and goes along with the Hero.
Upon entering Rataido, choose 2 to go in and have a look. The party
will find Klaus making a speech, putting Rataido under Highland military law
and giving them free reign in the village. As the party is about to leave,
Klaus calls the Hero. Choose 2 to answer back, and he will tell the Hero of
Joey's impending marriage to Jill, and that he would use full force in the
upcoming battles.
Back at the castle, Shiu asks the Hero whether he wants to start the
battle. Choose 2 to begin.
------------------------{BATTLE MAP 6}--------------------------------------
WINNING CONDITION: ??
Player Turn 2-Ridley complains about putting Kobolds too far in front.
Player Turn 3-Ridley and Kobolds retreat. Rand troops attack.
Player Turn 4-Alliance retreat
----------------------------------------------------------------------------
Back at the castle, the other members of the Alliance berate Ridley's
ruinning away. Shiu then tells everyone to rest as he thinks up of another
plan.
In Highland, Agles asks Jill, who says that she would take Joey as
her husband. A soldier will then lead her away as not to see the Knight
Proclamation. After she leaves, Joey will recite that he would be the loyal
sublcet of Agles, and show it with his blood, dripping some into the Wine
of Loyalty, tasted beforehand by Rugal.
He than passes it to Agles, who drinks it, and falls immediately,
struck by the posion imbued into Joey's blood. Rugal, enjoying the scene,
curses his father for abandoning his mother for the sake of the country,
and as a sinner, would get the just punishments for the sin. Joey also
collsape as a result of the poison.
The next day, inside the meeting room, Shiu and Apple explain the
battle plan. Half the army, led by the Hero, will go out and lure the enemy,
The rest, led by Viktor, Filk, Shy and Kamiyu will lie in wait and surround
Kipa. Choose 2 to begin.
------------------------{BATTLE MAP 7}--------------------------------------
WINNING CONDITION: Defeat Kipa
Kipa surrenders
Enemy Turn 5-Alliance other groups reinforcements appear
Player Turn 8-Ridley + Kobold reinforcements appear
Enemy turn 11-Leon appears,Rand troops and Leon retreat, Kipa surrenders
----------------------------------------------------------------------------
After the battle, Shiu asks the Hero to keep both of them alive, as
they are able generals. Choose 2 three times, and a messanger will come up,
with a letter congratulating them, on behalf of Rugal Bright, Emperor of the
Highland Empire, on the victory. Shiu asks Klaus to explain the meanings of
the letter, and he replies that Rugal had assinated Agles, to the surprise
of Kipa. Klaus goes on to say that all the recent events hace been cleverly
orcestrated so as to distract attention from the main event, that is the
complete takeover of the Jouston Alliance areas.
Kipa finally sees the wrong in Rugal's ways, and agree to help the
Hero, accompanied by Klaus.
[Kipa recruited] 66/108
[Klaus recruited] 67/108
But Shiu starts worrying, as the opposition has Leon Silverburg.....
Chapter 6: To Toran!
At the castle gates, the Hero sees a girl searching for 'that man'
who turns out to be Sheena, and comes out from hiding, running off to look
for Viktor.
Inside the meeting room, Apple explains that with their current
strength, it is only equal to one of Highland's four armies. A combined
assult from Highland will not be defendable. With Greenhill taken, Matilda
neutral, and Tint too far away, they have very little chance against Highland.
Sheena then enters, disrupting the meeting. Just as Ridley begins to
pull him out, Apple stops him, saying that he is the son of the President of
the Toran Repubilc.
Ridley explains to the baffled that the Toran Republic replaced the
Scarlett Moon Empire after a bloody revolution, and President Lepent took
over the seat which had originally gone to McDohl, the leader of the liberation
army. Desipte objections, Sjiu asks the Hero if he is willing to ally with
Toran, who have traditionally been at odds with the City-State Alliance.
Choose 2 to accept.
Freid Y. will join the party to lead them to Toran, and Sheena goes
along as well.
Outside the meeting room, Freid Y. asks the Hero to stop over at
Southwindow first.
At the Southwindow City Hall, Freid Y. explains his distrust for
Toran. 3 years ago Granmaiwa had forced out of Toran after the revolution,
even though he was invited to take over some of the land during that 'War of
the Gate', especially after Tint allies returned back home. Than Granmaiwa
sacrificed himself just to protect the city from following the same path
that he had taken, to protect it from occupation. Putting the past behind him
Freid Y. tells the Hero that the only way to the Toran path is by boat, and
says that Rataido is the only place that provides a downstream route.
In Rataido, a boat is found at the east of the dam. Freid Y. asks the
fisherman to ferry them to Banner, where he tells the Hero that the path to
Toran can be found in the mountain. Along the path the party is stopped by a
giant Worm. After defeating it, they continue on until they reach the Toran
border, where they are stopped by the commander of the birder guards, Vargas.
Sheena steps up to introduce him to the Hero. Vargas than asks the
Hero to accompany them to Greigmeister, capital of the Toran Republic.
The party is brought to Greigmeister Castle, where they are led to
meet President Lepent. After the Hero asks for an alliance, Lepent recounts
the number of skirmishes the two adversiries have fought since the last war.
Freid Y. steps up and parlays for the help of Toran. Lepent then asks the
Hero why he is fighting. Choose 2, and Lepent will consider his answer, then
saying that once a young man with the same sparkle in his eyes led them forward
and brought about the peace in the Republic.
He then asks his advisor Tesla what they can so to help. Tesla answers
that they can support up to 5000 soldiers, as well as a General. Alan suggests
Valaria; Granseal suggests Kasumi. When both of them arrive, Lepent gives the
Hero a choice on who to aid him in his fight.
[Valaria/Kasumi recruited] 70/108
He also pulls his son Sheena to one side, and entrusts him to the
Hero's care.
[Sheena recruited] 71/108
And as a token of the alliance, he gives the Hero the Blinking Mirror,
which gives the party instant teleportation back to the castle on the world
map.
After that the party will be brought back to the border, but now are
able to enter Greigmeister freely.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
{{ SPECIAL NOTE }}
Lotte has a new cat!! It's called Momo. And as usual, Mina is missing :(
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
[Lorelai recruited] 72/108
[Mondo recruited] {only if Kasumi recruited} 73/108
[Sasuke recruited] {only if Kasumi recruited} 74/108
Upon returning to Banner the party will be met by Apple and Ridley,
who will bring them back to the castle, and tell the hero to go the the meeting
room.
In the meeting room, the Toran ally will report to Shiu, and Apple
will give an updated situation report. Highland is organizing an all-out
attack, with Rugal leading the first army, Joey leading the third, and the
rements of Kipa's army along with reinforcements from Harmonia Kingdom making
up the fourth army, with a total of 50,000 troops. With the Torna sllies their
totla strength number a little over 20,000. Shiu begins to think up of a plan,
telling the Hero to rest first.
In the Highland camp, Leon spells out his plan: To capture the cities
around the Hero's castle first, then launch a blockade against the castle.
With Emperor Rugal leading the front, and magical aid from Sasarai of Harmonia,
morale will be boosted highly, leading to a crushing victory.
The next morning, inside the meeting room, Shiu informs the Hero that
Ridley had made a move first to check ut enemy lines. Then a soldier arrives
to report that Ridley's troops have been surrounded by an ambush and in danger
of being captured. Choose 2 to go and help him.
Everyone debates Ridley's loss, then Luc teleports in, saying that he
regonized Sasarai from Harmonia, and would take care of him, then teleports
out, without giving further information. With the overwelming number of
soldiers sitting at southwindow, Shiu tells the commanders to let their troops
rest as he puts his plan into motion.
Outside the Hero's room, Shy approaches and asks the Hero permission
to go back and take a few possesions of his.
[Domo recruited] 80/108
In the Highland camp, Rugal asks Ridley to surrender to Highland. He
does not, and Rugal tells several soldiers to take him away and await
execution. Leon then starts to tell the next step of his battle plan......
The next morning, Shiu describes his plan, that is to concentrate an
attack on Rugal alone using an ambush. At the same time another group will
go on directly to the highland camp and rescue Ridley. Choose 2 to begin.
------------------------{BATTLE MAP 9}---------------------------------------
WINNING CONDITION: Defeat Rugal
Player Turn 5-Alliance reinforcemants appear
Enemy Turn 6-Highland reinforcements appear
Player Turn 7-Luc appears:event with Sasarai.Sasarai retreats.Luc retreats.
Rugal injured-Rugal teleports to safety, all Alliance troops injured.
Alliance retreats
Player Turn 10-Alliance retreats
-----------------------------------------------------------------------------
After the battle, Shiu remains silent as the others think of other
alternatives to defeat Rugal.
On the ground floor, the Hero sees Ridley, who was rescued successfully
by the second group. back in the meeting room, Ridley hands Shiu whatever
information he had gathered while he was imprisoned. After readsing the note,
Shiu tells the peropl present in the room to prepare for a night attack, much
to their surprise.
Shiu eleborates, saying that everyone will lie in ambush as Rugal is
passing through the forest near the castle. After theinitial attack, 3 groups
of people will personally attack Rugal. The first group led by Filk, the
second led by Viktor, and the final group led by the Hero.
That night, as Rugal is advancing, reports from the front and back
state that the army is under attack from both sides. Suddenly a barrage of
arrows fly towards Rugal's party, killing most of the soldiers and wounding
Rugal. Filk's party will then rush up to attack.
*****************************************************************************
Author's personal note:
This is the hardest battle in the game, so it deserves some elaboration.
Basically it's a 18-man battle royal. The first fight with Rugal will consist
of Filk's party against Rugal and 5 soldiers. The second fight will consist
of Viktor's party against Rugal and 3 soldiers. The third fight will pit the
Hero's party against Rugal alone. The final fight will be a 1 on 1 against
Rugal.
Rugal's a tough one. He has 3 attacks each turn, and has 3 kinds of attacks.
The first is a 3 hit sword attack against 1 front row person.
The second is a fire-based sword attack to the entire front row.
The third is a fire-based sword attack to the centre column.
Since the attacks are completely random, it's very easy for someone to die in
the very first round. The only way to prevent that (as far as I know) is to
have, by this time, at least 18 people with levels above 35, and fully
equipped with the strongest armour, and upgraded weapons till at least lv.8
This is my party choice, it's really up to you, but remember to have at least
2 people who can heal, and 3 who can do decent damege. (Filk is awesome with
the Thunder rune!!) These are in party order:
1st PARTY
Hero Humphrey Ouran
Rina Clive Nanami
2nd PARTY
Mina Filk Hix
Millie Jamon(yes!!) Tengaar
3rd PARTY
Anita Viktor Mondo
Meg Ayle Kasumi
Note that the results are culminative, so the more damage you do to Rugal in
the first two fights, the less you have to do in the third. Incidently, the
first two parties CAN be defeated, Rugal will just run to the next fight!
BUT you CANNOT lose the third, nor the 1 on 1 for that matter. All experience
will be earned in the third battle only.
I guess that's about it. Good Luck!!
*****************************************************************************
After several rounds of attacks, Rugal will manage to get away, only
to be met by Viktor's party.
Even after repeated attacks, Rugal still dosen't fall, and he moves
off, and is confronted by the Hero's party.
Finally Rugal is defeated, but he still manages to run off a little.
Filk and Viktor follow the Hero in the chase, while Shiu calls for archer
reinforcements.
Rugal eventually reaches a dead end, and while standing in front of a
tree wiping a good-luck charm is shot by a lot of arrows. The party catches
up with him, but so do Rugal's soldiers, who are mercilessily cut down by
another hail of arrows. Rugal, knowing his time was up, launches a final
desperate attack on the Hero.
{1 on 1 vs Rugal Bright}
Rugal finally dies, but not before saying that the Hero will soon
fall prey to the demons that he himself have released.
In the background, Leon and Joey contemplate the fall of their leader
and leave shortly after his death, the first step of theis master plan
complete.
Back at the castle, everybody celebrated the fall of Rugal, but the
Hero, exhausted by the fighting, falls unconscious to the ground.
In Highland, the wedding ceremony between Joey and Jill is finalized,
and Joey is recgonized as the new King of Highland.
Chapter 7: Trouble from Within
After being bedridden for a week, the Hero finally is able to get up.
Nanami tells him that Apple said no Highland activities could be seen since
their withdrawal, and that they were free fo roam the area.
In Koskos, the people there tell the Hero that a Highland ship had
been spotted. Rushing to the docks they meet Gorgan, one of the Highland
generals. He officially tells the Hero of Joey's rise to the throne,and
marriage to Jill, and as a friend, is inviting the Hero over for the ceremony
as well as truce talks between Highland and the City-State Alliance. Gorgan
also tells the Hero that he is the emmissary from Highland for the truce
talks, and asks to be taken to the Hero's castle. The Hero agrees, bringing
him to the castle to hand over the official documents to start the process.
In the meeting room, Gorgan explains that he is acting on the orders
of King Joey, and asks for key members of the Alliance to be present for the
talks, before taking his leave.
While everyone has his own thoughts, Klaus sounds out that it could
be a trap set up by Leon Silverburg, and agreed upon by Ridley. However
Teleise and Nanami see it as a chance to end the fighting, and follow the
Hero to Muse. Shiu asks the Hero to take Charko along, just in case.
After the Hero has sailed off, Shiu calls Viktor and Filk for a small
mission......
In Muse, after they have reported their names, the party is told to
go to Jouston Ridge. Charko goes off by himself, wanting to have a look at
the city.
At Jouston Ridge, the party is led to the conference room, where they
meet Joey and Leon. Leon then says, to their surprise, that the truce they
want is the complete surrender of the Hero's armies, reinforced by archers
standing behind them. Joey says that it is only for ths sake of the country
that the fighting cease, by forcing a complete surrender.
Just as the Hero is about to agree, Viktor charges in, throwing Piriko
to Joey, and pulling the others to safety. Leon gives the order to shoot, but
Joey stops him, saying that he does not want Piriko to see any more bloodshed.
Piriko, reunited with Joey, finally manages to find her voice and speak.
On the other hand, the fleeing party find themselves chased after by
Highland soldiers. Charko, ever alert to the situation, had opened the locked
gates, and was busy fighting off some soldiers. On seeing the Hero, the
soldiers run away, and the party menege to get to safety.
Outside Muse, Viktor tells them that Shiu had anticipated this, saying
that the Hero is too kind-hearted to notice the scheme of Leon, and that Filk
is leading a small army stationes at Dodo to ward off any persuit.
Back at the castle, their work done, Filk and Viktor retire to the
baths for a rest. Inside, Shiu meets up with them. Nanami scolds him for
using Piriko as a tool to achieve his ends, and runs off. Shiu explains to the
Hero that it was necessary to get him out alive, even if it meant playing an
underhanded card.
At the entrance to the castle, the Hero is approached by Koukou, who
asks for his help. In the meeting room, Koukou explains that the area around
Tint has been infested by zombies, probably a tactic of Highland, leading
Viktor to suspect the hand of Neclord. He asks Shiu to help out, and Shiu
agree, although it was not feasible to lead an army to Tint. VIktor then
asks the Hero to accompany him, and Koukou follows, leading the way to Dragon
Mouth Village, southwest of Kobold.
The guard at the border barrier, regonizing Koukou, lets the party
pass without a problem. Along the way, they meet Gijim, one of the mountain
bandits, who is introduced to the Hero. He then tells Koukou to hurry to Tint
as things were going strangely wrong there.
On the other side of the mountain range is TigerMouth Village, where
Koukou tells the party to quicken their pace to Tint.
In Tint, the party manage to find the mayor's house, and after a short
wait, are allowed in. Inside, they are met by Gustuv, mayor of Tint. After a
few preliminary exchanges, Viktor explains that they are here to investigate
the reports of zombies in the area. Koukou takes his leave to rejoin the
mountain bandits, and Gustuv introduces the party to Marlo, who takes the
party to their restrooms.
The next morning, Viktor wakes the Hero up, saying that Ridley and
Klaus have arrived with a small number of troops. Nanami then enters, wanting
to wake the Hero up, but find him already talking to Viktor.
In Gustuv's room, Ridley reports that he had brought a small number
of soldiers as backup, as instructed from Shiu. Just as they start to talk,
Gustuv's daughter Lily barges in and says that monsters were approaching.
Gustuv runs out, and Viktor smells a rat.
At the entrance to Tint, the party sees Neclord. Viktor asks him why
he is helping Highland, and Neclord replies that his advance has nothing to
do with their war, and before Viktor can approach him to question him further
Neclord disappears, his zombie forces moving off as well.
Back in his room, Gustuv swears that he will not let hand Tint over
to Neclord. Jies enters, accompanied by Muse general Hauser. He says that he
has managed to gather 5000 surviving members of the Muse army. Then he sees
the Hero, and says that he does not need the help of a murderer. Despite the
protests from the Hero and his friends, Jies states that he clearly saw the
Hero bending over Annabelle's prone form in Muse in that fateful night, then
leaves. Klaus tells the Hero to rest as they begin their preparations to
move against Neclord.
Outside the Hero's room they meet Jies, who tells them that the City
State Alliance will be saved with people from the Alliance, not outsiders.
That night Lenkaat visits the Hero, telling him not to be sad, and
that the destined meeting between the Shining Shield and the Dark Blade is
nearing once more. She reminds him that his battle will not be fought alone,
but with the combined will and thoughts of many people, before leaving.
The Hero then goes to Nanami's room, and finds her still awake. She
wonders about the coming fights, as well as Jies' stubborn stance, as they
were chased out to the Alliance, just as Genkaku was chased out to Chiro. She
asks the Hero his reason for fighting, as well as the reasons for everyone
else. She reasons that there is no need for him to fight, especially that
their main objective is to stop Joey from doing anytihng foolish, and asks
him to give up and go with her and look for Joey.
*****************************************************************************
Author's personal note 2:
At this point of time, the player is given two choices, of which there
are two major branches in the story. If you choose the second chioce then
the first, the Hero and Nanami will run off on their own, leading to the
eventual death of Ridley, and the Hero getting slapped by Shiu.
Therefore the logical route will be to choose the first choice both
times to go along the correct route, though I must agree that to follow
Nanami is the more emotionally correct route :)
*****************************************************************************
Nanami will be saddened by the Hero's answers, but says that as his
sister she will stand by his side, then tells the Hero to go back and rest.
The next morning, Nanami comes and wakes the Hero up. In Gustuv's room
a soldier comes in to report that Jies has begun to move out his army. Outside
Jies says that one of his spies has managed to pass information on Neclord's
location, so he is moving out his troops to crush Neclord's zombies in one
strike. Ridley tries to stop Hauser, but he replies that he has to follow the
orders of the acting Muse mayor, which is Jies, especially since they have
lost their home.
After they have left, Klaus reports that all 5000 soldiers have moved
off, also remarking that if the army loses, Neclord will gain a total of 5000
zombies in his army. Therefore he will lead the Hero's troops behind Jies'
army in order to prevent a disaster, leaving Viktor to wonder if the information
passed to Jies is confirmed true.
Outside the entrance to the mines the Hero overhears two miners saying
that those that have entered the mines have not come out at all. Nanami tells
the Hero to investigate, and the two of them enters the mines.
Inside, they are surprised to see Neclord, who was making his base
from under Tint. He says that Jies' 'spy' was actually controlled by him,
giving false information, leading them to their deaths, and now that they
have seen him, they must be part of his undead army as well.
After fighting for a while. Neclord says that he just need a few more
people's blood to reach a total of 100 people in order to work his final
magic, and attacks them once more, but is repulsed by the Shining Shield Rune.
Nanami pulls the Hero out, with the zombies following behind.
By the time the two of them have escaped from the mines, they realize
that it is too late, as zombies are running around in the undefended city.
Left with no choice, Nanami says that they have to escape, but suddenly the
Hero falls, drained by the use of the Shining Shield during the fight with
Neclord. Nanami then carries him on her back as she fights their way to safety.
In Muse, Joey begins to feel the effects of their linking, the pain
of the Hero also affecting him......
When the Hero wakes up in Crome, two days have already passed. Tint
has completely fallen to Neclord, and Klaus' troops could not find a trace
of Jies' army. Worse still, Gustuv's daughter Lily has been missing since.
At the entrance to Crome, the party meets Karn, who has found a way
to trap Neclord's soul, thus opening a way to destroying him forever. By
creating a field that nullifies Neclord's power, and using Viktor's Star
Dragon Sword, they will be able to kill off Neclord for good, and tells
Viktor to meet someone in TigerMouth, following along as well.
In TigerMouth Villge, the party see a pale-faced woman surrounded by
several villagers, who accuse her of being in the same league as Neclord.
Viktor steps in to calm them down, but in doing so only manages to provoke
the woman, who sends the villagers scurring away with a magic blast. Karn
recgonizes her as Sheila, and introduces himself and the party to her, wishing
her to help them in chasing after Neclord. The Star Dragon Sword also recgonizes
her, identifying her as a vampire, as well as the founding member of the
vampire tribe.
She says that Neclord is the one who stole the Moon Rune from her
village, and wants to see if the Hero is good enough to fight with her. When
defeated, she changes bace to her original form for a while, before resuming
her human form, and follows the party along to take on Neclord.
Back at the Hero's temporary lodging in Crome, Klaus comes up to greet
him, and is hitched up by Sheila, and runs away from her.
The next morning, the others report that Lily and Rauen, one of the
bandits, have been caught by Neclord,as seen by Marlo, who escaped last.
Sheila, who just came down, says that they are necessary to Neclord as his
instruments in his latest project, to the surprise of Klaus. She notices Klaus
then, and asks him to get a drink for her.
Gustuv says that the only way to enter Tint quietly is through the
Crome mines, which has a passage leading to Tint. That done, the party moves
out. By the time Klaus comes back with a glass of water, nobody was there....
Inside the mines, in an open cavern, Sheila suddenly stops, telling
Viktor to go ahead first. He does so with suspiction, when suddenly a violent
earthquake shakes the entire mine, and a Stone Golem came out from the ground
to attack the party.
After defeating it, Viktor fumes about being used by her, but Karn
cools him down, using Neclord's close proximity to get his attention.
When they finally get to Tint, they find it full of zombies. After
clearing out the zombies, Sheila feels the presence of the Moon Rune inside
the church. Once inside, choose 1 to go in and confront Neclord.
Upon entering the room, the party sees Neclordabout to take Lily and
Rouen as his latest wives. Seeing them standing in front of him, he is surprised
that his Stone Golem did not finish them off. Viktor then shouts out a number
of nonsessiscal lines, but gains the time needed for Karn to cast his spell
and bind Neclord within a field, and Sheila uses her powers to defuse the
Moon Rune, forcing Neclord to fight the party on even terms.
After he is defeated, Neclord tries to escape, but finds the field
impassable. Trapped, he begs for forgiveness, giving back the Moon Rune to
Sheila. Her purpose met, she tells Viktor to finish him off, and he and the
Star Dragon Sworddo so gratefully, removing the curse of Neclord from the
world forever.
At the entrance to Tint, Lily is reunited with her father, and Rouen
is greeted by Koukou and Gijim. Klaus says that whatever left of the Muse
soldiers that haven't been turned into zombies have been found.
Jies then confronts the Hero, asking why he bothered to save Tint.
Choose 1, and Jies tells Hauser that he is handing the reins of acting mayor
to Fisher, and since Fisher is part of the Hero's army, tells Hauser to join
up as well, while he stays behind. Hauser asks him to fight alongside with
him, Choose 1, and Jies will apologize for his previous actions, and joins
the Hero's army as well.
Back in the main lobby of the castle, Sheena meets up with the party,
saying that Shiu is looking for them, following the party to the meeting room.
Inside, Shiu says that Gustuv has officially pledgedhis help in the fight
against Highland, and Apple says that the total extra help has amounted to
7000. Shiu says that it is time to move against Highland, with Apple reporting
that the bulk of Highland's army is gathered in Muse. Shiu then says that it
is a good time to claim back Greenhill.
However, Greenhill is guarded by Yuber, who is the newest addition to
the HIghland ranks, his previous data unknown, although he was also present
during the Gate Rune War.
Choose 1 to let Sheena to tag along to Greenhill as well, and Shiu
tells the Hero to rest first as he makes preparations.
That night, while walking around the castle, the Hero sees several of
his friends making their post-war plans. Upon returning to his room, he finds
a female assasin waiting for him. After a few rounds of fighting, Filk, Viktor
and Shy come up to overpower her. Choose 1 then 2 to put her in jail, but by
morning she had already escaped.
Inside the meeting room the next day, Shiu explains that the battle
will be fought on two fronts. Filk, Vktor and Hauser will go to the Muse border
to hold off any enemy reinforcements; Kipa and Klaus will head directly to
Greenhill and capture it. Choose 2 to begin, then choose 1 to follow Viktor
and company; choose 2 to help Kipa.
------------------------BATTLE MAP 10b---------------------------------------
WINNING CONDITION: Enter Greenhill
Player reaches center of Greenhill-Highland retreats
-----------------------------------------------------------------------------
At the Greenhill gates, the party find no way of breaking through the
gates. Teleise then tells the Hero to use the forest track to enter the city,
coming along to lead the way, also because as the acting mayor of the city it
is her responsibility to get back the city by the side of the Hero. Sin offers
to come along as well. Chooose 1 to accept, choose 2 to reject.
In the middle of the path the party sees the female assasin, along
with a band of fighters, who has been waiting there for them. She introduces
herself as Lucia, daughter of the chief of the Karaya Tribe, then attacks.
Upon her defeat, Teleise asks her why she hates her. Lucia replies
that her father went to a meeting with Gorudo and Teleise's father Alek, and
was killed in that meeting, burdening her with the responsibilities of keeping
the tribe together. After hearing the story, Teleise promises to check out
the truth, once the was is over. If what Lucia said is true, she would gladly
pay for her father's mistakes. Since she had lost, Lucia has no choice but to
retreat for now.
Upon reaching the city from the school, the party is set upon by
Highland soldiers. After repulsing them, Yuber appears in front of the party
and summons a Bone Dragon to fight for him.
With the monster defeated, the Highland soldiers flee, while Yuber
disappears. THe townspeople celebrate as they see that Teleise has fulfiled
her promise of returning to free Greenhill.
Suddenly Fisher runs in and says that Shiu asks them to return to the
castle as soon as possible.
Back at the castle, Klaus tells the Hero that Matilda has surrendered
to Highland while they were retaking Greenhill. Apple reports that two-thirds
of Highland's army mved towards Matilda while they were on the offensive, and
despite the fact that Highland's major generals were stationed at the Muse/
Greenhill border, the sheer number of soldiers, along with the presence of
Leon Silverburg, which marched into Matilda was enough for Gorudo to ask for
surrender terms. Current;y Matilda has complete rule, but will provide troops
whenever Highland needs them to fight against the Hero's army. Apple suggests
that they should attack Muse now as most of the Highland troops are still in
Matilda. Choose 2 to ask for Shiu's advice. He tells those stationed at
Greenhill to go and attack Muse, while he and Kipa stay behind in the castle,
just in case.
In Greenhill, due to the lack of facilities, the party uses the school
lodging house to act as their temporary base of operations. Apple tells the
Hero to relax first as she makes preperations for the coming battle.
Outside the building, Nanami sees Lucia walking into the school. The
party follows her into the forest trail, where Joey is waiting for the Hero.
A surprised Nanami pleads with Joey to stop the fighting, but he refuses, the
Shining Shield and the Dark Blade glowing in their enemity. He says that the
next time the two of them meet will be the final battle between two opposing
forces, and to see who should follow the path destiny has set for them.
After Joey and Lucia take their leave, the party returns to the lodge,
where Apple asks if the Hero is ready. Choose 1 to begin.
When the party enters Muse, Viktor remarks that it is just as Mikrotov
said, completely devoid of life. Outside the City Hall, s soldier reports
that a large shadow could be seen inside. Upon entering, the party sees
Alliance soldiers fleeing from a golden wolf, which attacks the party. After
defeating it, the party hears screams from outside.
Rushing out, they see 3 other gold wolves inside the city, and that
theie wounds keep healing themselves. Seeing that there is no way to kill
them, Viktor tells the Hero to run outside.
Outside the city, Luc says that the golden wolves are a part of the
Bsast Rune, a gift to Highland from Harmonia High Prist Sasarai. He also says
that the massacre of Muse was to ensure that the Rune had plenty of blood to
drink in order to awaken.
Then Fisher runs up, saying that Highland troops are fast approaching
from East and North, and tells the party to escape West. Apple stops them,
thinking that an ambush can be set up South and West, and tells Hauser to
clear a path to the North for their escape.
Back at the castle, a concerned Shiu asks the Herohow it went. After
giving Shiu the necessary information, Viktor tells the Hero to rest as they
have just came back from a long trek.
Outside Shiu's room, the Hero sees Kipa going in. He overhears Shiu
apologizing to Kipa for what he is going to do, asking him to take a small
number of soldiers to Viktor's Mercenery Camp and cause trouble there,
distracting Highland long enough for the rest of the army to conquer Rockaxe,
hopefully drawing the attention of Leon Silverburg, and reduce the problems
the main group will face. Kipa, after a moment's thought, agrees to the
preposition, although he does not believe in miracles. Shiu apologizes again,
but Kipa stops him, telling him to teach Klaus well in the future, then leaves
to make his final preperations.
When the Hero enter's Shiu's room, he tells the Hero that there are
only two ways to end the war now: to fight and win, or give up and lose.
Choose 1, and Shiu will call all the companions to the meeting room.
There he explains the plan. With the joining of the Matilda Knights
with Highland, the current strength of the enemy totals 55,000, and the
Alliance strength totals 25,000. Thus he will split the army. One part will
be led by Kipa to head East of Muse, therefore Highland willhave to split its
army as well. Then the rest of the army will attack the Matilda Knights,
with a more even troop count, thus creating more chances for victory. The
rest of the companions will voice their approval, and the Hero leads them
]into a cheer. Lenkaat then appears, congratulating the Hero in getting so
many companions who are willing to fight with him. She tells him that the
Shining Shield and the Dark Blade are the fragmrnts of the Original Shield
and Sword, and since he has managed to get all 108 Sars of Destiny, thus has
the capability to fully utilize his rune, and disables the seal on the rune,
opening the full magical abiities of the Shining Shield, then leaves.
The next day, Nanami wakes the Hero up to send Kipa off as he begins
his incursion into Highland territory. Klaus wishes his father good luck, and
Kipa tells him to serve the Hero well, before leaving.
After Kipa leaves, Klaus tells the Hero that SHiu is waiting for them
in the meeting room. Inside, Shiu asks if the Hero is ready to move out.
Choose 2 to begin.
After the battle, Viktor asks where the reinforcements came from, as
they had put all their forces into the battle. Barbara and Leona turn up,
with their 'soldiers' who are actually the castle workers. Shiu apologizes
for their help, saying that the move would not work for a second time, and
asks the irregulars to return to the castle first. He then tells the Hero to
regruop at Greenhill.
Inside their temporary base, Shiu explains the plan for Rockaxe.
Ridley, Hauser and Teleise are to lead their troops to attack Rockaxe, and
move back when contacted, drawing the enemy troops away from the castle. The
Hero will take that as a signal and move into the castle. Apple explains that
sone of their soldiers managed to mingle with the retreating Matilda Knights,
and will open thecastle gates for them. then Shiu continues, saying that the
Hero's task is to go to the top of the castle and burn down the flag, replacing
it with theirs. That move will demoralize the Matilda troops, and the Highland
army will be forced to pull back. If the plan fails, all would be lost.
Nanami then asks the Hero to let her come along as well. Choose 1,
and Shiu will ask the Hero whether he is ready. Choose 1 to move out.
At the castle, as expected, the combined army is drawn out by the
others, and Apple whistles for the gates to be opened, then the party enters
the castle. After they have entered, a messanger arrives, bringing sad news
of Kipa's death while defendng his hold in the Mercenery Camp against Leon
Silverburg......
When the party is nearly to the top, the number of soldiers chasing
them has increased. The others tell the Hero and Nanami to go on while they
hold back the soldiers.
Along the corridor to the balcony the two of them are stopped by Joey.
He pulls out his sword, and despite Nanami's pleas and the Hero's desire not
to fight, he challanges the Hero, attributing their differing views on the
use of their power to destiny. Just as the two of them are about to start,
Gorudo appears from behind and tells his archers to shoot at the three of them.
Nanami dives forward to block the arrows, but gets hit by the last arrow,
shocking the Hero and Joey, who team up one last time to fight Gorudo.
After Gorudo's death, the Hero and Joey close up to Nanami to access
her condition. Joey apologizes to her, then leaves, leaving her in the care
of the Hero. Nanami's last wish is to hear the Hero call her his sister, as
they have never called each other by family terms before. Choose 1, and a
happy Nanami will fall unconscious.
After a while Shiu finds the Hero over Nanami's unconscious form, and
tells several soldiers to pull down the Matilda flag, at the same time instructing
others to call for the doctor.
On the battlefield, the Highland troops, on Joey's order, retreat.
Back at the corridor, Hou An says that she is still breathing, but
must be brought back to the castle for emergency treatment.
Outside the doctor's room, after a long wait, Hou An comes out,
apologizing to the Hero, saying that he has done his best, and calls Shiu
inside to talk......
Chapter 8: What was Two, will become One......Again......
When the Hero wakes up, he finds Shiu waiting for him inside the
meeting room. Shiu says that the withdrawal of Highland from both Greenhill
and Matilda puts them in a dangerous situation as there are now two fronts to
defend, and Highland will strike sooner or later. Therefore the only way to
end the war is to stop the source of the fighting, and that is to attack
the Highland capital directly. He points out that Harmonia to the north, Toran
in the south and the Grassland in the west have all fought major wars so as
to change the survivors, and leave their names in history, then asks the Hero
for the order to attack Highland. Choose 3 to do so, and Shiu will leave to
give the final orders, and the Hero will fall unconscious outside the room...
In Highland's capital Rurunei, in order to increase the morale of the
troops, Joey 'sacrifices' his wife Jill to the Beast Rune in a ritual, stabbing
his dummy wife filled with red liquid. After the ceremony, Joey also falls...
That night the Hero wakes up, to the reilf of his friends, who then
make their leave to return to their preparations.
Outside Shiu's room, he hears Apple aksing Shiu if he had confidence
in her during the attack on Muse. He assures her that he was sure she could
do it, and reminds her that as a strategist, he must make sure that the
objective is met, even if it meant losing a battle, saying Klaus is an example
of having to minimize the damage afterwards. Before she leaves he asks her to
pick up a card from the three on his table. She picks up the right one, which
reads 'Fire', and Shiu asks her to go back to her room. She does so, and finds
the Hero standing outside, and tells him to go back and rest.
The next day, inside the meeting room, with the remaining members of
the Alliance present, choose 2, and the Hero will make an order to march
towards Rurunei.
On the way towards Rurunei, a soldier comes up and reports that Filk
has seen Leon Silverburg and several Highland generals ahead. Shiu tells the
Hero to take one group, and wait on the right, while Hauser leads another
group to the left, and tells Apple to follow the Hero. After they leave, Shiu
tells Viktor to help him as they prepaer to set his plan into motion......
------------------------BATTLE MAP 13----------------------------------------
WINNING CONDITION: ??
Leon has already seen through Shiu's plan to deploy ambushes on the left
and right, but tells his army to charge at Shiu anyway, as if he is brought
down, he will not have the time to call the reinforcements.
Player Turn 4-Shiu sets the forest on fire, trapping most of the Highland
soldiers inside the burning trees, then telling the reinforcements to clear
out anyone who managed to escape the fire.
-----------------------------------------------------------------------------
Inside the burning forest, Shiu meets Leon Silverburg for the first
time. The two of them argus about the point of change in history, but before
Shiu could question him further about his change of heart, a trees falls
between them, cutting their conversation short......
Outside the forest, Apple dispairs as the fires get stronger, engulfing
the entire forest. Filk stops her from foolishly charging into the forest to
save him, but as it turns out, he has been saved by Viktor, to her joy.
At the Muse/Highland border, the Hero's army take a short break. Choose
2 when talking to Apple to start the final battle.
Outside the castle, Viktor asks the Hero to choose the final party to
attack the castle.
The first opponant is Lucia, who is waitig just inside the entrance.
After the victory, Teleise enters with Sin. She tells Lucia that as
promised, she has found out the truth of the matter, and it was just as she
had said, and is now willing to pay the price of her father's action, turning
her back to Lucia. Confused, Lucia pulls out a knife, wanting to stab her,
and asks her why she did not want to escape. Teleise says that as the acting
mayor, it is her dut to be responsible for past actions of her father, and
says that she believes that Lucia will not kill her as it is not in her to
kill others for sins people have done. Her will to fight broken, Lucia drops
the knife, and lets the party pass.
Towards the end of the first floor the party is met by Han, Genkaku's
friend. Now that his country is in danger, it is his job to defend the castle,
even if it meant fighting against the child of his best friend.
{1 on 1 vs Han}
When defeated, he asks for the Hero's name, choose 1 to reply, and he
will let the party carry on, but not before telling him that 25 years ago, he
and Genkaku sealed the two Runes away, knowing the destructive change they
would do to the world, as they are the two halves of the Beginning Rune.
Outside the throne room, the party is stopped by the two Highland
generals Gorgan and Cind.
After their defeat, the two of them, say that they followed Joey
because he was their last hope to restoring Highland back to its former glory,
and asks the Hero to lead him away from the path of destruction he has chosen.
Meanwhile, Joey makes his final farewells with Jill and Piriko, telling
them to lead new lives in Harmonia after the fall of Highland, knowing full
well that they will never see him again. He tells Piriko not to forget her
experiences in this short period of time, and to tell everybody the true
meaning of peace. Before Jill leaves, she hugs Joey for one last time......
In the throne room, the party does not see Joey, but instead sees
Leon Silverburg, who uses hie blood to awaken the Beast Rune implanted on the
floor of the room.
*****************************************************************************
Author's personal note 3:
This then, is the final Boss battle of the game. And how! It has 5
parts to fight, and can do up to 3 attacks in a turn. Here then are the body
parts of the Beast Rune:
Rune: Basicially does not attack, but can use a combination attack with the
two heads to do a devestating magic attack. Will automaticially cast a
magic barrier on the entire body.
Left Head: Magic attacks, either on 1 or party.
Right Head: Physical attacks, either on 1 or party.
Left Leg: Status attacks on the entire party.
Right Leg: Completely heals one part of body, including 'dead' parts.
So the recommended order of attacks will be Rune, R Leg, L Leg, and
finally the heads. Remember to heal only when needed, otherwise you will find
the Hero healing every turn, which is definately not recommended.
*****************************************************************************
With the defeat of the True Beast Rune, the castle begins to fall
apart. Without even finding Joey, the party has no choice but to escape to
safety......
Back at the castle, the leaders of the City-State Alliance gather at
the meeting room, each pledging loyalty and complete deferance to the Hero,
and all ask him to lead the Alliance. Choose 1 to accept, 3 to reject.
If the Hero accepts, he will become the overall leader of the Alliance,
and the game will end.
If the Hero rejcets, Filk and Viktor give their blessings, and tell
him to return to his home and sort things out.
The Hero then returns to Chiro, and then goes northwest, back to
where he and Joey made their promise, where it all began. As expected Joey
is waiting there for him, and despite the Hero saying that there is no longer
any need to fight, he engages the Hero......
6. OTHERS AND TIPS
I) Unlimited Enemies
There are 4 places where there are fixed unlimited enemies. They are:
a)Opening, just before jumping into the waterfall. Hesitate 4 times and Rand
will bring in another group of soldiers to fight. (Choose 1,1,1,2)
b)After Highland invades the Mercenary Camp. The guards at the entrance will
always be replenished immediately after every fight.
c)Tint, after zombies have taken over the town. The zombies at the entrance
are forever there, so you can fight as many battles as you like there.
d)Muse, when you just retook it. The Gold Wolves regenerate every after win.
a) and b) are basically for earning money and items, while c) can be used to
train low level recruits, and d) is practicially useless.
Place 6 Hex Dolls and 2 Graffiti, and......(same as GS1)
Place a Peeing Boy in the corner of the baths, and......(same as GS1)
Place 6 Flower Vases and 2 Flower paintings, and......
Place 6 China Dishes, and Wakaba and RonChanChan must not be in party, and......
Viktor and Filk are in party, upon entering......
Viktor, Filk, and Mina are in party, upon entering......
Borgan, RonChanChan and Gante are in party, upon entering the Barrel Baths......
III) The Library and its Books
As in part 1, there is a library to hold the Old Books:
Vol. 1 - In the shelf inside the Hero's house. Will appear as ?item.
Vol. 2 - Inside one of the chests at the Ruins.
Vol. 3 - Bought in Southwindow Item shop under Special. (3rd choice)
Vol. 4 - In the topmost shelf inside the room where the uniforms are given.
Will appear as ?item.
Vol. 5 - On the RIGHT side of the shelf inside Greenhill school 1st Floor
classroom. (the room with a book above the entrance)
Vol. 6 - An old man inside the Trading centre in Forest Village will give it
to you.
Vol. 7 - In the shelf behind Hero McDohl's statuette at Greigmeister Palace.
Vol. 8 - In the shelf inside one of the houses at TigerMouth Village.
Vol. 9 - Inside one of the chests at Crome Mines.
Vol. 10- After Greenhill has been recaptured, an old man in the basement of
the students' quarters will give it to you.
Vol. 11- In the shelf in the celler of the Item shop in Rockaxe. Possible
only after Matilda has been annexed.
Vol. 12- After Muse has been repopulated, the old man in the bar will give
it to you.
IV) The Dice Game
The dice game returns in GS2, although it is much harder to win money.
- The maximum amount that can be betted is 3000 bits.
- The bowl is MUCH bigger. Chances of 1,2,3's 4,5,6's and storms very low.
- Is there skill in this game? The AI sure gets 5 and 6 very easily.
- And there is NO ACCUMULATION of winnings this time round, i.e. every round
resets to 0.
V) Tesai's Hammers
The Hammers are located in different locations, although by the time you
get Tesai all you need is the Silver Hammer and the Gold Hammer.
Iron Hammer(Lv 9) - A soldier inside Greigmeister Palace will give it to
you.
Copper Hammer(Lv 12) - A man inside the Armour shop in Forest Village will
give it to you.
Silver Hammer(Lv 15) - The boy inside the Forge classroom will give it to
you. Possible only after Greenhill has been
recaptured, Tesai has been recruited.
Golden Hammer(Lv 16) - Sold under Specials in the Item shop in Sajin Village
(near Rurunei)
VI) Combination Attack List {as far as I know anyway}
Most of the names are original (i.e. self-made) names. Translations are
welcome.
ATTACK NAME PEOPLE INVOLVED DAMAGE
Friendship Attack Hero, Joey x1 damage to all enemies
(2 versions) (Ver. 2 Joey uses sword)
Travellers' Attack Rina, Ayle, Borgan x2 damage to 1 enemy,
Borgan unbalanced
Sibling Attack Hero, Nanami x2 damage to 1 enemy,
(2 versions) Nanami unbalanced
(Ver. 2 Nanami HP restored)
Roses(?) Attack Jamon, Vincent x0.5 damage to all enemies
(personally, I think this is just a goofed-up version of the Friendship
Attack. Who uses these two clowns anyway?)
Karakurimaru Attack Meg, Karakurimaru Karakurimaru damage(?) to all
enemies
Wild Arrow Attack Kimisun, Eida x0.5 damage to all enemies
or Kimisun, Stallion
or Eida, Stallion
Tackle Attack Hanna, Ouran x0.75 damage to all enemies,
Hanna, Ouran unbalanced
Double Martial Artists Wakaba, RonChanChan x3 damage to 1 enemy,
Attack
(Just think Ryo and Robert together, and you can imagine this ^_^)
Companion(?) Attack Borgan, Bob, Sheila x4 damage to 1 enemy, Borgan,
Bob 1/2 of max HP drained,
Sheila HP restored
Double Kraken Attack Abizboah, L'Roldadia tentacle damage to front row
(names from New Jack) of enemies
Together---------- Viki, L'Roldadia x2 damage to 1 enemy, Abizboah,
or Viki, Abizboah L'Roldadia unbalanced
VII) The Castle Mascot
The Castle Mascot can be made once Judo is recruited. Just bring all the
plans found to him, and if you have at least 1 of each kind (Head, Body, Legs,
Tail) you can create a mascot.
Different mascots give different Presents, and I think the presents are
random, though around the level of the mascot. (Rabbit being the lowest,
Dragon being the highest) You can combine the body parts to create an
original mascot as well. (for laughs)
VIII) Dance baby Dance!
Once you have recruited Karen, go to the stage, and dance with her. There
are 5 levels of difficulty, but it is actually very easy. All you need to do
is to remember the first 8 steps of the dance, and repeat them in ascending
order, meaning 1 time for level 1, 2 times for level 2, and so on. Note that
from level 3 onwards the steps are randomly given and it may get confusing
so it's best to write down the first 8 steps each time.
For the musically deaf, just press the buttons according to Karen's claps,
and you should be fine. Be careful though, she will not clap for the very
first beat, so gauge the first beat properly. Practice makes perfect.
You'll get 3 cool Karen statuettes for completing the first 3 levels and
2 Karen paintings for completing the last two levels. Dance on!
IX) Whack-A-Mole!
Once Tony is recruited you can play Whack-A-Mole! Just go to the farm and
talk to him, he will lead you into the game.
There are 4 different levels of this game, each with different prizes.
BEGINNER - All brown moles
INTERMMEDIATE - Brown, green and yellow moles
HARD - Same as intermediate, except the screen will rotate.
EXPERT - Same as hard, no green moles, no misses allowed
-Brown moles are the standard: They pop out for a while, then pop in again.
-Green moles are the faster version of the brown moles. Very frustrating.
-Yellow moles are the "Don't hit me!" moles. 1 hit=1 miss. Be very careful!
-3 misses before time's up and it's game over.
-There's no time counter for Expert. The higher the score, the better the
prize!
-There are only three prizes in each of the first three modes, so don't
think that the Beginner mode is a goldmine.
X) Animal Farming
Who's the one that said that this is like Harvest Moon?? All you can do is
to either pick up animals found strutting in the towns and villages, or buy
them from people standing next to stationary ones,(dogs & cats not included)
then pass them to Yuz. That's all!! You can't rear them, you can't milk them
all you can do with them is to eat them at Hai Yo's restaurant!!
XI) Fishing
Visit Yam Khoo to get into this minigame. Those who have played BOF3 will
realise that this is a VERY POOR rip-off of the fishing game. All the player
can do is to cast out the line and wait for a random fish/boot to get hooked
and pull them out. No different baits, no casting techniques, no nothing!
Fortunately the fish caught can be either converted into cash or into food
for Hai Yo's restaurant.
XII) Flying Squirrels Mania
There are 5 flying squirrels found in this game. Mukumuku is one of the
108 Stars, and can be found very easily. If you missed him in Chiro, the
only place to find it is on the road between Greenhill and the Muse border.
In fact the squirrels are all found on the roads leading from Greenhill.
The trouble starts from here. To be able to get them you must a) be walking
alone, b) the battle must be on the road, and c) wait for the random chance
that make them appear. You can earn your running away score (for recruiting
Stallion) here. Happy searching!
XIII) About Nanami......
By now everyone should know that Nanami can be saved. There are many
conditons for it to happen.
1) You must gather all the 108 Stars of Destiny before the invasion of
Rockaxe.
2) None of the Stars must die before or during that Battle map.
3) When Nanami is about to block the incoming arrows, the player must
shout "Nanami!".
Back in HQ, Hou An will come out of his operation to report his failure,
just as per normal, but if the above requirements are met, Hou An will call
Shiu inside......
Nanami will still be blacked out, indicating that she is dead, but in the
end......
XIV) The Blocked Stairs...
Once again there is a blocked staircase. This time the 2nd floor is in the
Item shop in Rataido. There is a woman who will stop you from going up the
stairs.
The solution: Viki!!
She will teleport the party wrongly once in a blue moon. You can see it
from her speech: she will say "Huh!?" and your party should be teleported
to the second floor of the Item shop. Note that it dosen't always happen
though, you may be teleported to another place.
XV) Clive's Story
This is by far the hardest sub-plot to see, as the entire story is based on
your speed of clearing the story. Basicially Clive has been chasing after
Elisa, the wiman with the scar on her face, for several years. He joins the
party after travel to Lakewest is possible, and his story begins......
Meeting in Muse - Before fall of Muse
The Search Begins - After travel to Lakewest is possible, Clive joins
Elisa's letter - The man left of the counter inside the inn has it (under
11 hours}
The False Elisa - Found standing at the clearing in the trees (under 13
hours)
A Late Arrival - Upon entering the Rockaxe inn (under 14 hours)
Battle 2 - Clive loses to her inside the Rataido bar (under 15 hours)
Third Time Unlucky - The Jouston Bout revisited!! Only after recovery of Muse
The Final Showdown - ?? (under 20 hours)
XVI) Hai Yo's Menus
The following is is the places where you can get all 40 of Hai Yo's menus,
as given by Game Players magazine.
Menu 1 - Hai Yo has it
Menu 2 - Win Hai Yo's first match
Menu 3 - Bring Touta to Hou An's place
Menu 4 - Hai Yo has it
Menu 5 - Cook inside Koroni Inn
Menu 6 - Hai Yo has it
Menu 7 - Hai Yo has it
Menu 8 - Win Hai Yo's second match
Menu 9 - KosKos
Menu 10 - Hai Yo has it
Menu 11 - Koskos item shop Specials
Menu 12 - Dropped from enemy inside Kobold Forest
Menu 13 - Cook inside Kobold Vilage tent
Menu 14 - Cook inside Ratiado Bar
Menu 15 - Hai YO has it
Menu 16 - ??
Menu 17 - Win Hai Yo's third match
Menu 18 - Rataido item shop Specials
Menu 19 - Win Hai Yo's fourth match
Menu 20 - Cook inside Greenhill Inn
Menu 21 - Dropped from enemy inside TwoRiver Sewers
Menu 22 - Win Hai Yo's sixth match
Menu 23 - TwoRiver item shop Specials
Menu 24 - Win Hai Yo's fifth match
Menu 25 - Greenhill item shop Specials
Menu 26 - Street item shop Specials
Menu 27 - Win Hai Yo' eigth match
Menu 28 - Greigmeister item shop Specials
Menu 29 - Dropped from enemy inside Matilda Path
Menu 30 - Win Hai Yo's seventh match
Menu 31 - Kobold item shop Specials
Menu 32 - Street, possible only after Dragon Quset
Menu 33 - Win Hai Yo's tenth match
Menu 34 - Dropped from enemy inside Greenhill forest path
Menu 35 - Muse item shop Specials, possible only after Muse has been retaken
Menu 36 - Dropped from enemy inside Rockaxe
Menu 37 - Rockaxe, possible only after Rockaxe has been annexed
Menu 38 - Wih Hai Yo's eleventh match
Menu 39 - Gremio will give it to the Hero
Menu 40 - Win Hai Yo's final match.
XVII) Battle Map Star Statistics
On the battle map your characters are used differently than before. You can
now edit your own teams, although the Leader of each team is fixed. Here then
is the complete list of the 35 usable characters on the Battle Map.
Horseback - Group changes to Calvery, movement 2
Sniper - Arrow attack to 1 enemy within 5 square range
Fire Spear - Fire attack to all in a 3 square straight line
Shining Shield - Heals all player troops in 2 square range of Hero's group
Heavy Armour - Can take 1 extra hit i.e. 3 hits before unit retreats
Critical - Does double damage
Check - Will report the troop's and enemy's hit percentage
Inspect - Will report the troop's and enemy's hit percentage
Forest Walk - Able to move 3 squares in forest, will not work with Horseback
Wind Magic - Wind magic attack to 1 enemy within 3 square range
Lightning Magic - Lightning magic attack to 1 enemy within 3 square range
Fire Magic - Fire magic attack to all in 2 square range within 3 square range
Avoid - No damage taken from enemy attack
Heal - Recovers 1 hit damage for group
Treat - Recovers 1 hit damage for 1 player group within 3 square range
Pass Through - No movement restrictions
Bodyguard - Ensures that nobody in group will die
Again - All player groups that have ended their turns in 1 square
range of Annelie's group can move again
Invention - Attack to all in 1 square range of Adalie's group
Fly - Group can move 2 squares, no movement restrictions
Wild Attack - 100% damage to enemy Archer, Magic groups, will not work
with Archer, Magic groups
XVIII) Lv 99 Trick
Yes, it's possible to get a character to Level 99 without resorting to using
a Gameshark! But beware, it's tough, VERY tough. Below are the conditions and
steps to getting a character to the highest level.
PS This trick WILL NOT WORK with the Hero!!
1. Have as few members as possible in your party. Best is 2, as the character and the
Hero will have a long fight if you decide to bring 1 along.
2. The character should be below Lv 40, and equipped with the Fortune Rune
(x2 experience)
3. In Rurunei, the highest level enemies will be the Commander + 5 soldiers.
Run away from all fights before meeting them, then try to get the Hero killed
off without your character killed as well. The experience earned by killing
off the group, plus earning it all by him/herself and with the help of the
Fortune Rune will be enough to shoot the character from Lv 40 to Lv 99!!
XIV) The Return of McDohl
I've received numerous e-mails regarding whether the Hero McDohl from GS1
returns in this instalment. The answer is YES! This has been confirmed by
people who have retained their old datas and brought it down to this episode.
But since I do not have the Japanese version fo GS1 I have no idea where and
when he returns. I will update this once the US version of GS2 hits the
shelves. Please be patient and wait till August for further news.
XX) The Endings......
And finally we reach the endings. As far as I know there are three endings to
the game, and are as follows:
Ending 1: Agree to lead the City-State Alliance when asked to. Fin screen will
show a black/white Joey sitting at the place where they made their
promise.
Ending 2: Go meet Joey at the waterfall. kill him when fighting him, or if
you have not gotten all 108 Stars he will die even if you do not
fight him. Fin screen will show a black/white picture of the three
of them at the big tree.
Ending 3: Go meet Joey at the waterfall, defend all the way, and do not agree
(Best to accept the Dark Blade Rune. Lenkaat will appear, and Joey will
ending) be healed. Shiu will come up to meet the Hero, and tell him that
Nanami is alive, and that she is waiting for him at his house. Fin
screen will show a coloured picture of the three of them at the big
tree.
7. FREE CHARACTER LIST
The following list is of the free characters that can be recruited in
the game. They are placed in chronological order, and does not include non-
stars. Feel free to use this list at your own discretion.
Note: MukuMuku and Anita can be found in two places, depending on
the time of the story.
Note 2: You must choose between Valaria and Kasumi. Domo will appear
in the spot of the one not chosen on Luc's tablet.
Note 3: You must not clear the Unicorn quest first if you wish to
get the Kraken (and two other non-stars), otherwise the Unicorn will appear
in Richmond's list, which means that the Unicorn is the other L-sized star.
Character Found in How to join (exact location)
Mukumuku Chiro Check the big tree behind the Hero's
house {the one in the opening
credits} 3 times, Hero will circle
the tree once, it will appear.
(Behind house, before meeting
Nanami)
or Greenhill/Muse border Wander alone back and forth along
the road between Greenhill and the
Greenhill/Muse border and it will
appear randomly in one of the
battles (world map)
Rikimaru Ryupun Pay 3000 bits for his meal (man
lying down at entrance)
Kimisun Ryupun Forest Put the birds back on the tree, he
will appear after some time (forest)
Shiro Ryupun Forest Joins with Kimisun (forest)
Millie Ryupun Before Ryppun is burned down, agree
to help her find her pet (before
entrance to Ryupun forest)
Zamza Dodo Before Dodo is burned down, Nanami
must be in party. (Inn)
Hanna Dodo After Dodo is burned down (Dodo)
Touta Muse (in front of Hou An's house)
Anita Muse Help her fill her glass, give her
or Banner antidote {choose 2} or choose 2 when
she asks the Hero's imression of her,
and she can be asked to join after
doing so several times. You must exit
the city/town to have her ask you again
(Inn)
Gilbert Battle Map Injure him once(Battle Map 3)
Templeton Dodo Find him at Mercenery Camp first
(Dodo ruins)
Richmond Rataido Play Heads/Tails with him once,get
coin in bar, look for him again
(outside Appraisal shop)
Alex Southwindow (Inn 2nd floor)
Hilda Southwindow Joins with Alex(Inn 2nd floor)
Adalie Southwindow Give him a Sacrifice, Wood Shield
and throw him the Wind Crystal
(inside one of the houses)
Ouran Koskos Only after Richmond has checked out.
Bring a female only party (L of first
bridge)
Eugina Rataido Freid Y. must be in party (washing
point)
Tai Ho Koskos Win 5000 bits {docks}
Yam Koo Koskos Joins with Tai Ho {docks}
Clive Southwindow Talk to him after ship travel to
Lakewest is possible (below entrence)
Taki Lakewest Talk with her 4 times (inside one of
the houses)
Hans TwoRiver(Human) (inside Inn 2nd floor)
Cid TwoRiver(Underground) Charko must be in party(go L at falls)
Gaboucher TwoRiver(Kobold) GonGon must be in party (inside one
of the houses)
Hai Yo HQ Castle must be Lv 2. On second floor
balcony (R side)
Stallion Rataido Possible only after fall of Greenhill.
Run from battle 50 times (running)
Shirou Lakewest Castle must be Lv 2. Win 5000 bits
(Inn)
Tetsu Lakewest Buy Tacosfries from Triple(Kobold),
use until smoke emerges from Hero,
then talk to him (one of the houses)
Hix Kobold Found in Lakewest inn first, then go
to Kobold, and complete Unicorn Quest
(Kobold)
Tengaar Kobold Joins with Hix (Kobold)
Meg Greenhill/Muse border Castle must be Lv 2 (border)
Karakurimaru Greenhill/Muse border Joins with Meg (border)
Wakaba Forest Castle must be Lv 2, Hero must be
above Lv 30. (in front of Armor shop)
Tony Forest Castle must be Lv 2 (inside village
Chief's house)
Emilia Greenhill Choose the first choice when talking
to her (Greenhill school)
Jeane TwoRiver(Human) Possible only after fall of Greenhill
(inside Runeshop)
Yuz Kobold Possible only after Unicorn quest,
agree to help him find his sheep
(Kobold)
Humphrey Street Complete Dragon quest (Inn)
Futch Street Joins with Humphrey (Inn)
Reverand Rataido Castle must be Lv 3. Asks for rare
item, can be bought in Griegmeister
trading house-last item or dropped
from enemy in area near Rataido
(Appraisal)
Jamon Rataido Castle must be Lv 3. Buy RoseBadge
from Banner(at lower L of dam screen)
Lorelai Greigmeister Castle must be Lv 3 (Greigmeister)
Mondo Rokkaku Kasumi must be in party. If Valaria
is recruited, Castle must be Lv 4
(Rokkaku)
Sasuke Rokkaku Kasumi must be in party. (In front of
trading house) If Valaria is recruited,
Castle must be Lv 4 {Rokkaku}
Hardo Greenhill/Matilda Path Castle must be Lv 3. Shiro and no
other humans must be in party (2nd
screen upon entering)
Feather Forest After Hardo's Crystal obtained (in
front of trading center)
Eida Forest Joins with Feather (in front of
trading center)
Silkfried Kobold Forest After Hardo's Crystal obtained,
Possible only after Unicorn Quest.
Must bring at least 1 "pure" female
along eg. Nanami, Ayle (Unicorn area)
Gordon Greigmeister Must make at least 50,000 bits profit
from trading (inside Trading house)
Domo Ryupun Forest Castle must be Lv 3. After Shy asks
to go home, Shy must be in party
(Shy's house)
Maximillian Southwindow Castle must be Lv 3. After Rugal has
been killed (upon entering the city)
Annelie Southwindow Castle must be Lv 3. After Rugal has
been killed, she will be inside Inn,
then on R side in front of town hall.
Joins after singing a song. (Inn,
outside Town Hall)
Kylie Southwindow Castle must be Lv 3. Possible only if
Alex has joined, after Rugal has been
killed. After talking to him, go back
to HQ, find him quarrelling with Alex,
then look for him in Southwindow
again (in front of trading house)
Hoi Rataido After Rugal has been killed (Inn)
Cornel Forest Castle must be Lv 3. Bring 1 sound
set to him (inside one of the houses)
Bob TwoRiver(Kobold) Possible only if there are 80
recruits (TwoRiver Kobold)
Karen Koskos Castle must be Lv 3. After Rugal has
been killed, dance accordingly to her
steps (Inn)
RonChanChan Crome Wakaba must be in party. He will run
out of Inn upon reaching door (behind
house on R of inn)
Tenkou Crome Bring 1 Window Set to him (inside one
of the houses)
Laura Tint Possible only if Jeane has joined (in
front of mayor's house)
Georku Path to TigerMouth After killing Neclord (go R from
TigerMouth entrence)
Gante Southwindow After defeating Neclord. Party
members' strength must be high enough
to move him, >400 (below town hall)
Pico Greenhill Possible only if Annelie has joined
(inside Inn)
Judo Greenhill Possible only after Greenhill has
been recaptured. When he asks for
some clay, go to Forest and get from
a man there (inside Forge classroom,
1F, Greenhill school)
Albert Tint Possible only if Annelie and Pico
have joined (inside Armor shop)
Vincent Rataido Castle must be Lv 4, Jamon must be
in party {where Jamon was}
Tesai Koskos Castle must be Lv 2. Possible only
after Greenhill has been recaptured,
Viktor must be in party (inside Forge)
Pesmegera Wind Cave Castle must be Lv 4 (sword boss)
Goncha Koroni Weapon must be LV 15, castle must be
Lv 4 (dock)
Meisas Crome Mines Castle must be Lv 4, no other people
can be recruited {not confirmed}
(place where there is a lot of
sliding)
8. CREDITS
It's time to give credits where they are due.
********************
Heartfelt thanks to New Jack for leading me into
this project (my first) and posting this walkthrough on his website.
Not to mention IcyBrian and his Suikoden II webpage for the use of some of
the the translated names of people and places.
Special thanks to my ex-schoolmate and friend(...) JYC Boon for his help on
some of the more difficult translations.
Also to Masaki . I know you have not heard of me before, but
thanks all the same for providing the information needed for the players to
save Nanami, and see the best ending.
And to stephen for the extra information about recruiting
Anita.
Mention must also be given to Game Weekly magazine as well for the wealth of
information provided which filled several of the gaps I encountered.
And to all who have read my maiden walkthrough. THANKS!
OH I almost forgot! Many, many thanks to Konami for making such a great
sequel to one of the better RPG games in the Playstation market.
********************
LAST WORDS...
Anybody who has spotted mistakes or wishes to add on to this walkthrough
are welcome to do so. Please e-mail me about it and your name will be added
to the credits list if the information provided is useful.
I know that this walkthrough isn't complete but I don't have the time to
scratch out all the information. Any information pertaining these portions
forwarded to me is greatly appreciated.
Genso Suikoden 2 and all its characters are the copyright of Konami. This
walkthrough is under sole copyright of Lee Jin Lai. No attempts should be
made to use any of this information written in this walkthrough in another
without the permission of the author. You may distribute this as you like,
wherever you like, provided it is not modified in any way and that there is
NO charge for the distribution. Under no circumstances should any new copy
have anything added or removed except by the author.