The following FAQ if for the use of private and/or personal use only. If
it is reproduced, it may only be done electronically. The correctness
and accuracy of the material covered in this FAQ are not guaranteed, and
the author will NOT be held responsible for any problems or damages
caused in any way from errors or omissions. If placed on a web page or
site, this FAQ may be altered as long as this disclamer and the
copyright info remains in it's original form and state. For no reason
should this FAQ be used for a profitable and/or promotional purpose,
including being published in magazines, guides, hint books, etc. or be
incorporated in magazines, etc. in ANY way. This FAQ was created by me,
Khris G. . All copyrights and trademarks are
acknowledged that are not specifically mentioned in this FAQ. Please
give credit where it is due.
The characters of Critical Blow are (c) BanPresto Co, Ltd. All rights
reserved.
ub u uf Jump Back Jump Up Jump Forward
\ | /
b -- -- f Retreat/Block Neutral Advance
/ | \
db d df Defensive Crouch Crouch Offensive Crouch
Reverse left and right if on right side of screen or Player 2.
L2 R2 N/A N/A
L1 R1 N/A N/A
Square Triangle Action Punch
X Circle Card Kick
The button notation can be rearranged in the Configuration Mode at the
Options Screen.
Combo Notation
--------------
XX indicates Special Move cancellation, or 2-in-1
/\ indicates that you jump after the last move
\/ indicates that you land after the last move and continue on the
ground
, indicates that no special combo method is needed in between the two
moves
S. stands for standing
C. stands for crouching
J. stands for jumping
D. stands for dashing
T. stands for holding towards on the controller (direction you are
facing)
DN. stands for holding down on the controller while attacking during a
jump
UP. stands for holding up on the controller while attacking during a
jump
CU. stands for Cross-Up
+ stands for "and"
_ stands for "or"
(Move name) stands for a move that can be comboed in, but not
necessary
Critical Blow Finish
The Critical Blow Finish is basically your last ditch effort. It
requires 2 specific requirements:
* A Level 3 Super Meter
* You Life Meter in the flashing point
If both requirements are met, the Super Meter with flash and have an
infinity sign in place of the number. A Critical Blow Finish removes all
the remaining life from the opponent's meter.
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| 2. CHARACTER MOVE LIST |
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MonoEye Beam qcf + P
Sit Trip hcb + K
Face Masher f,d,df + K
Vacuum Slam hcb + P
Hyper MonoEye Laser qcf,qcf + P
[Critical Blow Finish]
Vacuum Disruption b,hcb + P
---------------------------------------------------------------------
BOBBY LOGGINS
---------------------------------------------------------------------
Keen Slash qcf + P (air)
D Vice qcb + K
Bloody Axis f,d,df + K
Hell Scissors hcf + K
Blade of Plenty qcf,qcf + P
[Critical Blow Finish]
Crucifixion qcb,hcf + P
Tenretsukyaku qcb + K
Fuudankyaku f,d,df + K
Tenshin Tousyou qcf + P
Kuutenthou Jump, qcb + P
Baku En Tou Sha qcf,qcf + P
[Critical Blow Finish]
Ankoku Kyuuin qcb,hcf + P
[J.K]_[J.P]
= P XX Fuudankyaku (5-hit)
= P,P,K Tenretsukyaku (5-hit)
= P,P,K Fuudankyaku (6-hit)
= P,K XX Tenretsukyaku (6-hit)
= P,K XX Fuudankyaku (6-hit)
= P,P,d+K XX Fuudankyaku (6-hit)
= P,P,K XX Tenretsukyaku (7-hit)
= P,P,d+K XX Tenretsukyaku (7-hit)
[(Tenshin Tousyou,)df+P]
= Tenretsukyaku (3-hit)
= Fuudankyaku (3-hit)
= u+K,b+P (3-hit)
= Baku En Tou Sha (6-hit)
= P,P XX Tenretsukyaku (6-hit)
= P,K XX Tenretsukyaku (6-hit)
= f+P,P,P XX Tenretsukyaku (6-hit)
= f+P,P,P XX Fuudankyaku (6-hit)
= f+P,K,K,K XX Tenretsukyaku (6-hit)
= P,K XX Fuudankyaku (7-hit)
= P,P,K XX Tenretsukyaku (7-hit)
= P,P,K XX Fuudankyaku (7-hit)
= f+P,K,K,K XX Fuudankyaku (7-hit)
= J.P \/ P,K XX Tenretsukyaku (7-hit)
= J.P \/ P,K XX Fuudankyaku (7-hit)
[Corner Combos]
[J.P]_[J.K]
= P_K XX Fuudankyaku (5-hit)
= P_K XX Tenretsukyaku (6-hit)
[Tenshin Tousyou,)df+P]
= u+K,b+P,Tenretsukyaku (6-hit)
= u+K,b+P,Fuudankyaku (6-hit)
---------------------------------------------------------------------
EX RICKEY
---------------------------------------------------------------------
I. Bolt qcb + P
I. Bolt Charge qcb + hold and release P
I. Charge qcf + K
Continual Spark qcf + P (x3)
Continual ChangeUp qcf + P,qcb + P
Lightning Wave qcf,qcf + P
[Critical Blow Finish]
Judgment Thunder Bolt qcb,hcf + K
Fire Ball qcf + P
Hell Stab hcf + P
Hurricane Kick qcb + K
Dragon Punch f,d,df + P
Dragon Stance hcb + P
Shoulder Ram f,f + P + K
Energy Discharge qcf,qcf + P
[Critical Blow Finish]
Millenium Uprising qcb,hcf + P
---------------------------------------------------------------------
MAO CHILLING
---------------------------------------------------------------------
Ice Fall qcf + P
Frozen Fan qcb + P
Vertical Fan f,d,df + P
Solid Heart hcb + K
Vitrify Fan qcf,qcf + P
[Critical Blow Finish]
Solid Flower b,hcb + K
[Chains]
P,K
- Mao's launcher is db+K.
[Combos]
---------------------------------------------------------------------
MARK STANFORD
---------------------------------------------------------------------
Finger Snap qcf + P
Elegant Step qcf + K
Saturday Night d,d + K
Gale Edge f,d,df + K
Let's Dance b,hcb + P
[Critical Blow Finish]
Stairway to Heaven b,hcb + K
Lunar Eclipse qcf + K (air)
Lunar Sunbeam After Lunar Eclipse, qcf + K
Lunar Moonbeam After Lunar Eclipse, qcb + K
Lunar Fall Jump, qcb + K
Noble Shade hcb + P
Noble Cartwheel After Noble Shade, b + K
Noble Overkick After Noble Shade, f + K
Crescent Moon qcf,qcf + P
[Critical Blow Finish]
Moonlight Sonata qcb,hcf + K
---------------------------------------------------------------------
NEIL MCDANIEL
---------------------------------------------------------------------
Nut Crack Charge b,f + P
Nut Grind Charge b,f + K
Head Bash Charge d,u + P
Counter Smash hcb + P
Counter Uppercut hcb + K
Rush Headsmash qcf,qcf + P
[Critical Blow Finish]
Sake Overdrive qcb,hcf + P
[Chains]
P,K
- Neil's launcher is u+P
[Combos]
---------------------------------------------------------------------
REYMOND NORMAN
---------------------------------------------------------------------
Earth Breaker d,d + P
Round Knuckle f,d,df + P
Suplex qcf + P
Ferris Wheel hcb + K
O.T.G Lift On downed opponent, qcb + P
Advance Drillfist qcf,qcf + P
[Critical Blow Finish]
Triple Tornado Slam b,hcb + K
[Chains]
P,K
F+P,P
- Reymond's launcher is
[Combos]
---------------------------------------------------------------------
RICKEY LEON
---------------------------------------------------------------------
I. Bolt qcb + P
I. Bolt Charge qcb + hold and release P
I. Charge qcf + K
Continual Spark qcf + P (x3)
Continual ChangeUp qcf + P,qcb + P
Lightning Wave qcf,qcf + P
[Critical Blow Finish]
Judgment Thunder Bolt qcb,hcf + K
Character | Technique gained
----------------------------------
Berserker MonoEye Beam
Bobby Hell Scissors
Chiaki Tenshin Tousyou
Kei Zero
Mao Vertical Fan
Mark Elegant Step
Marry Lunar Fall (Only when jumping)
Neil Counter Smash
Reymond Earth Breaker
Rickey I. Bolt
Sieguei Dagger Throw
Super Cards
Auto Defense - Character auto-blocks
Auto Guard - Character stands immediately
Defense - Decrease character's damage intake
Executioner - Infinite Critical Finish
Full Gauge - Character gains Full Power
Gravity - Opponents juggles in air lower
Heal - Character gains health back
Mana Flare - Super Meter gains faster
Offense - Increase character's power
Past Time - ???
Power Up - Character gets stronger
Silence - Disables Super Meters for both characters
Slow Motion - Makes opponent move slow
Speed - Increases the speed of character and moves
Super Shield - Gains Merkuar status / Super Armor
Zero Gravity - Opponents juggle in air higher
Element Cards
Fire - Opponent catches on fire / Additional damage
Water - Freezes opponent / 1 second stun
Wind - Opponent juggles in air higher
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| 6. MISCELLANEOUS INFO |
|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|
I welcome any extra info that you might have on the game such as combos,
info, questions, cheats, etc. You will receive credit for your anything
posted in this FAQ.
INFO I NEED
- Ascii art heading
- Proper names for the Special Moves (The ones in the instruction
booklet)
- Intro translations
- Winning Quotes
- More combos
- Throw information for Reymond
- The function of the "Past Time" Super Card
[This is the end of the Critical Blow FAQ]
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