Here is the welcome house for the playstation walkthrough
Henry LaPierre
freeza@ix.netcom.com
Welcome House
A walkthrough
By
Henry LaPierre
Hi,
first let me start by letting everyone know that I can
read very little Japanese. Because of this I may not refer
to certain objects or rooms by their correct names, but
by what I would call them, most are very basic, living
room, dining room, red book, yellow key, and things like
that. You should have no trouble figuring out what object
or room I'm talking about. A map of each floor will follow
the walkthrough, be careful looking at it, as it may give
a lot away too quickly.
A few quick notes about the controls:
Map: hit the start button during the game to bring it up.
Saving: hit the start button while the map is up, it will
then ask if you'd like to save your game. Use the
directional pad to flip to yes. Choose yes
with the start button, using any other button to
choose yes will cancel the save.
Jumping: the triangle button makes Keaton jump, if possible.
Hopping: Keaton will hop up on low objects if you press
towards them with the directional pad.
Inspect something: to inspect something not in Keaton's
possession, press the square button, he will reach out
towards the object.
Inventory: to look at Keaton's inventory press the "O"
button, then scroll left or right to see the items.
Use inventory: press "O" while over the item you want to
use(while the blue selection is on the bar underneath)
About inventory: to find out about, or inspect an item in
your inventory closer, press up or down while the
item is displayed in your inventory screen (this will
cause the blue "use" bar to scroll to a red "look"
selection instead) then press "O".
To cancel a selection: press X.
Run: to make Keaton run, hold the square button, then hold
the directional pad in the direction you want him to
run.
Sitting: to make Keaton sit, walk backwards into the object
you wish to sit on.
Entering doors: just push towards them.
Here is the walkthrough
After a full motion video intro of Keaton Paxman driving his
broken down car up to his Uncle Parkinson's estate, you find
yourself in control of Keaton, who upon entering the estate
has become trapped inside it.
1. You start in the main entryway.
2. Go through the door near the stairs, to the hallway.
3. Walking straight, go into the door at the end of the
hall(on left), this is Keaton's room.
4. Get the red key from the head of the bed, and the blue book
from the dresser. You can read the calendar to find out that
it's April fool's day.
5. Go back into the hall and go into the door next to Keaton's
room. This is the 1st floor bathroom.
6. Stand on the toilet and push(inspect) the wall twice.
It will tell you something about the second floor.
(anyone know what this actually does?)
7. Go back to the main entryway.
8. Use the red key to open the door(the red one) across from the
hallway door. Enter. You will then be in the sitting room.
9. Get the white key off the table, and the red book from the dresser.
10. Go back to the main entryway.
11. Use the white key to open the door closest to the sitting
room door. Enter. You are now in the dining room.
12. Get the turnip from the fireplace, and the first record
(Doris Day, Kay Se'ra Se'ra) from the table. If you walk near
the French windows, the floor in that area will drop and Keaton
will wobble on the edge for a second before regaining his balance.
13. Go out the other door(not the one you came in) into the kitchen.
14. Open the oven and get the chicken, look on the cart in the
corner to get the yellow book. Open the refrigerator, and look
on the door to get the egg. Don't go through the hidden passage
in the fridge yet. Hop up on the opened oven door. Then hop to the
ledge, and walk across it, to the refrigerator. Look in the
breadbox on top of the fridge to get the yellow key.
15. Go out the door near the cart to enter the bar.
16. Get the bottle and the white book from behind the bar. There is
a jukebox in this room that will play the records that you find
in the game. Just use them in front of the jukebox. I'm doing the
swap trick to play this game on my American PSX and I've had some
problems getting a startup disc that will allow the songs to play
without skipping. So far Doom works the best, 99% of the time it
will let two of the records(Doris Day and Beethoven) play all the
way through. However, it will play the first few bars of the Doris
Day record(and then skip repeatedly) instead of the blues song
"In the mood." If anyone finds a disc that will play all three,
please let me know.
17. Go through the white door closest to the neon bar sign to get
to the pool area.
18. Put the white book on top of the barrel next to the pool, you
will be given a dark book in return. Look in Napoleon's doghouse
for a laugh.
19. Go back to the kitchen.
20. Go through the hidden passage in the back of the open refrigerator.
You are now in the back hall.
21. Go down the back hall stairs and enter the door at the bottom.
You are now in the sliding tile room.
22. Get to the exit door on the other side of the room. Keaton must
jump from tile to tile. The tiles must be only one space apart for
Keaton to attempt a jump. The exit door leads to the basement lever
room.
23. Pull the lever in the basement lever room. This prevents the stairs
in the main entryway from turning into a slide when you try to
use them.
24. Go up the stairs in the lever room to the garage.
25. Slip in the oil spill in front of the stack of barrels, this will
knock them over so you can get to the door.
26. Get up and go through the door to the hallway.
27. Go back to the main entryway and go up the stairs.
28. Find the mirror in the 2nd floor hallway(it's on the right side,
map wise) and walk into it.
29. Go into the door that's on the other side of the mirror. This
leads to the mirror room.
30. Get the blue key from the copy of yourself, then leave this room.
You can leave by the door you came in, or if you inspect the other
door first, it will unlock by itself.
31. Go to the blue door in the 2nd floor hallway, near the stairs down.
32. Use the blue key to unlock it. Enter. You are now in the living room.
33. Get the second record off the table in the center of the room, then
sit in the chair across from the TV. The TV will come on and an
arrow will point to the door next to it.(this unlocks that door)
34. Go through the door next to the TV. You are now in the moving wall
room.
35. Inspect the door you came in 2 or 3 times to trigger the moving
walls. After a short time Keaton will be smashed paper thin and
fall through the thin door on the other side of the room. You are
now in the second half of the 2nd floor hallway.
36. Go into the pink door that's next to the turn in the hall
(the only pink door that's unlocked). You are now in the 2nd floor
bathroom.
37. Get the pink book off of the toilet. Inspect the book from your
inventory screen, you will find a pink key inside. Go back out
into the hall.
38. Open the brown door next to the bathroom with the yellow key.
Enter. You are now in the chef's bedroom.
39. Get the love letter from the table, get the saw off the bed.
Hop on the bed, then hop on the window ledge to look on the shelf
and get the strainer. Hop back onto the bed and inspect the
painting over it two or three times. The picture will fall and
reveal a secret doorway.
40. Go through the hole in the wall. You are now in the music bedroom.
41. Get three items off the dresser, a recipe, a record, and a green
key. Leave the room through the hole where the picture was.
42. Go back to the hallway with the pink doors.
43. Use the pink key on the first pink door(next to the French window).
Enter. You are now in the pink bedroom.
44. Get the red book with the bookmark in it off of the nightstand next
to the bed. Turn the ships wheel on the wall near the French
windows to raise the bed and reveal a hidden compartment. Get the
reddish-orange key from the compartment. (you can open the French
windows by inspecting them twice, but it's unnecessary). Go next
to the phone in the corner(also near the French windows) Make sure
you do this last! Answer the phone when it rings, you will drop
through the floor to the sitting room on the 1st floor.
45. Go to the 3rd floor.
46. Go to wooden barrier blocking the hallway. Use the saw on it.
Continue down the hall to the green door.
47. Use the green key on the green door. Enter. You are now in the
piano room.
48. Get the green book from the rear of the piano. Return to the 3rd
floor hall.
49. Use the reddish-orange key on the red door. Enter. You are now in
the crate room.
50. Jump across the crates to get to the picture in the rear of the
room, next to the French window. Take the picture. Leave the room.
51. Go back down to the 2nd floor.
52. Put the picture in the empty frame around the corner from the
stairs to the 3rd floor. This will unlock the door across from it.
53. Enter the door you just unlocked with the picture. You are now in
the library.
54. Put the books of corresponding color in their respective bookcases.
(clockwise from the door would be, green, dark, pink, yellow,
blue, red). When the last book is put in, the library raises to
the 3rd floor. The dark colored bookcase will move aside at this
point, revealing a small passageway. Enter the passage. You are
now in the congratulations room.
55. Pull the lever. This causes the staircase to lower, allowing you
to go down. It also changes the theme music for the rest of the game.
56. Go down the stairs. This brings you back to the 2nd floor hallway.
57. Go to the living room(room with the TV).
58. Hop up onto the chair across from the TV, then hop from that onto
the table next to the fish tank. Use the strainer to catch a pink
fish, use the strainer a second time to release the fish and catch
a lobster.(you want the lobster) Hop down and go out the door next
to the TV and through the wall room, to get back to the second
half of the 2nd floor hallway.
59. Enter the chef's bedroom, and go through the hole over the bed,
to the music bedroom. There is a woman in it now,
(the one from the painting, Allegro Adagio) give her the
love letter, she will give you a tomato. Exit this room by the
door(green) in it. You must inspect it a few times before it
unlocks, then leave. You are now in the 2nd floor hallway,
near the 3rd floor stairs.
60. Go to the kitchen. Give the chef(Escargot Aperitif) the recipe
page first, then the tomato, chicken, egg, turnip, bottle,
and lobster. He will then turn around and make you a casserole.
Take the casserole.
61. Leave the kitchen and go to the pool area. Give the casserole to
the dog(Napoleon) sitting in front of the diving board. He will
give you a creme colored, heart shaped key.
62. From the pool area go to the garage. (You can cut through the bar,
inspect the locked door in the bar a few times to open it, through
the main entryway, to the hallway and finally the garage)
63. In the garage, give the mechanic(Jack Smith) the red book with the
bookmark in it. He will give you a small white key.
64. Go to the metal door near the mirror room on the second floor
(right side after you come up the stairs)
65. Use the small white key to unlock the metal door. Enter. You are
now in the hallway to Uncle Parkinsons office.
66. Go around the corner in this hallway to the locked door.
67. Use the creme colored, heart shaped key to unlock this door.
Enter. You are now in Uncle Parkinsons' office.
68. Talk to Uncle Parkinsons, look at the camera setup and then
leave the room.
A short full motion video of Keaton leaving plays as an ending,
followed by animated stills of the characters in the game. Lastly,
a screen hinting at a sequel stays on screen until you stop the disc.
Cast:
You: Keaton Paxman
Uncle: Uncle Parkinsons
Woman in music bedroom: Allegro Adagio
Chef: Escargot Aperitif
Mechanic: Jack Smith
Your double from the mirror room: Antony Parkinsons
Dog: Napoleon
I hope this walkthrough helps you out, and that it makes sense :)
If you have any questions, my E-mail address is
freeza@ix.netcom.com
Thanks for reading,
Henry LaPierre
freeza@ix.netcom.com
Here are some maps.
I did them in Microsoft word 7.0 with graphics for the lines,
but could only post the walkthrough as text only, so the lines
disappeared when I changed the format :( If you look at this
and your on screen map you will be able to see where everything
is :) A capitol D by itself represents a door. The reason for
the word door appearing twice next to itself was that there was
a wall line seperating them originally. Feel free to tear this
section off if you find it too confusing :)
Maps
Basement:
Stairs
Backhall basement
Door
Door
Sliding Blocks Room
Lever
D D
o o Lever room
o o
r r Stairs
1st floor
Pool
stairs Pool area
Back hall rake
door
door
key doghouse barrel
fridge cart
l d d car
e kitchen o o bar garage
d o o j
g r r ub
e oven ko stairs barrel
ex
door door door
door door b dresser
fireplace s e
d d t d
table o o a shower
o o i Keatons
dining room r r r room
s
dresser pillar pillar toilet
phone
table d d
o o main entryway d d door door
o o o o door door
sitting r r o o
room r r hallway
2nd floor
music
bedroom d d stairway
o o stairs appears
o o here
bed r r
hole
bed
table frame Door
shelf
steel
s t door door door
h o door R G
o i desk mirror
w l D D D
e e B D clone
r t Wall
bed Y P
D D
table D
Small D D chairs steel H
Door Stairs door a
table l
Wheel TV Uncle's l
phone table office
walkway Wall Fish tank
3rd floor
stairs
congratulations
room
wooden
barrier
library
goes DD
here lever
pic#2
DD
door
door p
i
piano c
room # crate
1 room
piano
window pic#3 window
Thanks for reading it,
Henry LaPierre
freeza@ix.netcom.com