This Document may be freely copied or distributed,
provided proper credit is given to it's author (myself).
Version history: v1.0 - Initial version.
All (Known) moves for characters covered.
Bosses move details not done as yet.
v2.0 - Info. on (known) Bosses' moves now detailed.
More details on game features.
Some characters moves corrected/updated.
v2.1 - Minor updates/corrections throughout.
Still no code to play as bosses (if it exists).
Contents:
Introduction
Game Details
General Move Info
Buttons
Basic Movement
Colour Selection
Music
Home Version Details
Intro Sequence
Character Size
Alternate Character Selection Screen Faces
Charge Indicator
Character Details
Billy Lee
Jimmy Lee
Marian
Abobo
Burnov
Eddie
Amon
Cheng Fu
Dulton
Rebecca
Bosses: Duke (sub-boss)
Kugo Shuko (boss)
Credits/Thanks
==============
INTRODUCTION
==============
I thought I would write this FAQ as I don't think there is one
currently around, and I think there should be for such a cool
game! Double Dragon is a (new [1995]) Neo Geo Beat 'em up game,
available in the arcades and on the home systems. I myself own
the Neo Geo CD version, therefore all moves shown have been
discovered/confirmed by me.
==============
GAME DETAILS
==============
There are so many things that players can do in this game with the
characters, as well as the over-the-top special moves! The game
features screen zooming to many levels (like Samurai Showdown),
but if both characters keep moving further apart, they can become
VERY far apart. Also, (when far apart) characters can have 2
Fireballs on the screen at once (do the first, then immediately do
the second one). Backgrounds are also 'interactive', in the way
that characters can be thrown/hit into objects or parts of the
backgrounds. A good example is when playing against Duke
(sub-boss). Hitting him can sometimes send him into the picture
of Shuko (boss), knocking it off the wall!
Usual beat 'em up round winning rules apply. All moves shown are
for characters facing to the right.
BUTTONS:-
A - weak attack
B - medium attack
C - strong attack
D - super strong attack
There are no defined kicks or punches in this game for the
buttons, the characters punch or kick when a button is pressed
depending upon the situation they are in.
BASIC MOVEMENT:-
UB U UF
O O O
\ | /
B O-- --O F
/ | \
O O O
DB D DF
Holds & Throws -
Holds or Throws can be done with O-- or --O + B, C or D
button. More details are shown in each characters section.
Characters can also Air Throw, using the above method.
Again, more details are shown in each characters section.
NOTE - Cheng Fu and Eddie CANNOT Air Throw. Nor can the
bosses, Duke and Shuko.
O O O
Double Jump - Jump, whilst in the air; \ or | or /
In the Air - Air Defense; O-- whilst being attacked
On the Ground - Back Dash; O-- O--
Forward Dash; --O --O
Downed Offensive; | + any button
O
Do this after you have
knocked down your
opponent. Your character
will jump leaving a trail
of shadows and attack the
downed opponent.
COLOUR SELECTION:-
4 colours can be selected, using either of the A, B, C or D
buttons when selecting a character. The A button is the normal
colour. B, C or D buttons are the alternative colours. The START
button can also be used, which has the same result as pressing the
A button.
The CPU colour can also be selected in this way when selecting the
CPU opponent manually (home version).
MUSIC:-
As usual, each stage has its own music (some are pretty good!).
However, if using Billy or Jimmy Lee, when they perform their
'Dragon Transformation' move, the music will change to their own
special music for the remainder of that round, whichever stage is
currently being played on or whichever character fighting against.
HOME VERSION DETAILS:-
NOTE - This section only applies to the Home versions of the game
(cartridge and CD formats).
Intro Sequence;
There seems to be a different intro on the CD Home system.
Usually, the arcade version shows the different characters and
their Special/Charge moves. The CD version only shows Billy and
Jimmy Lee fighting, showing their Special/Charge moves.
Character Size;
The game can be paused by pressing the SELECT button at any time
during a round. Whilst the game is paused, pressing A, B, C or D
can change your characters size! In 2 player game, both
characters can do this. If playing the CPU, pressing the buttons
on the unused pad will alter the CPU's character size.
Sizes are; Button Size
A - Large - default
B - Quite small
C - Small
D - VERY small (tiny)
Pressing the SELECT button will un-pause the game and let you play
the game with your characters at the chosen size.
When 'shrunk' all moves are also shrunk! The only things which
are remain normal size are projectiles. Also, when Very Small or
Small (C or D button used), the characters hit reach is as they
would be for their normal size, so even if the characters look
apart (not touching), throws, specials etc. still connect. This
all takes some getting used to, but is GREAT FUN!
Alternate Character Selection Screen Faces;
I did this by accident once. I was playing around in the
options screen, changing settings. I then started a game and the
Character Selection Screen's characters faces had all changed to
the SNK baby/cartoon versions. I have never managed to do it
again, but will try to find out how it is done.
Each character's Energy Bar is overlaid with another bar which
fills up BLUE, and is the Charge Level of your character. This
goes up everytime you execute a move which connects with the
opponent (blocked or not). Throws also increase the Charge level.
When the Blue bar meets your current Energy level, the word CHARGE
replaces your character' name, and it will flash. At this point,
extra moves are available for your character (see individual
character details). Once used, the Charge level will return to
zero.
The lower your character's energy is, the quicker it is to get
your Charge Indicator flashing (when you attack the opponent).
To use the Charge Moves, the moves available are usually
performed the same as the normal special moves but using 2 buttons
instead of one button (see each character's Charge Moves for
details). On the Home Neo Geo CD system, I find using the B and D
buttons together work well.
===================
CHARACTER DETAILS
===================
All moves shown are for characters facing to the right.
When (close) is specified next to a move, the move must be executed when
next/close to an opponent.
'Charge' moves can only be executed when the character's CHARGE indicator is
flashing.
The statistics for each player are:- POW - Power level
SPD - Speed level
DEF - Defensive level
All out of 5; 1 is lowest
5 is highest
Specific character details now follow.
############################### BILLY LEE ################################
---= Character data =--------------------------------------------------
Birthplace - Los Angeles POW: 3
Height - 5' 9" SPD: 4
Weight - 154 lbs DEF: 2
Fighting Style - Sousetsuken
Interests - Video Games, Cars
After this move, Billy becomes 'Super-powered', and will glow
all over. During this state (which lasts for the remainder
of the round) the following moves can be done (extensions of
normal Special Moves) ;
Fireball: | \ -O + button
O O
Flaming Dragon Punch: -O | \ + button (with Dragon!)
O O
Flaming Dragon Kick: | / O- + button
O O
Double Dragon: O- / | \ -O + button
O O O
NOTE: Billy cannot do the 'Super Flaming Dragon Fist' move after
a Dragon Transformation.
After this move, Jimmy becomes 'Super-powered', and will glow
all over. During this state (which lasts for the remainder
of the round) the following moves can be done (extensions of
normal Special Moves) ;
Fireball: | \ -O + button
O O
Flaming Dragon Punch: -O | \ + button (with Dragon!)
O O
Flaming Dragon Kick: | / O- + button
O O
Double Dragon: O- / | \ -O + button
O O O
NOTE: Jimmy cannot do the 'Multi Hit Dragon Punch' move after
a Dragon Transformation.
- --= Air Throws =------------------------------------------------------
C - Slam
D - Slam 'n' Strike
---= Special Moves =---------------------------------------------------
Shuriken Spray: Jump, O- / | + button
(Yo So Ken) O O
(The button used depends
upon how many Shurikens are
sent out. A - 3 shurikens
B - 4 shurikens
C - 5 shurikens
D - 6 shurikens
Ninja Bomb: Hold | , O + button
(Rekka Bakuenheki) O |
(The button used depends
upon how many blasts are
sent out. A - 1 explosion
B - 2 explosions
C - 3 explosions
D - 4 explosions
Ninja Strike: Hold O- , -O + button
(Shi Ho Ken)
(Pressing any button during this move
will cause Amon to attack the opponent
from the other side [teleport])
2). Super Teleport: O- / | + 2 buttons
Explosion O O
(Can also do
in the air)
############################################################################
################################ CHENG FU ################################
---= Character data =--------------------------------------------------
This causes opponent to be 'dazed' for a short while.
Follow up with;
B - 2 Punch Combo
C - Kick/Punch Combo
D - Punch/Kick Combo
---= Air Throws =------------------------------------------------------
*none*
---= Special Moves =---------------------------------------------------
Dragon Kick: -O | \ + button
(Ko Ryu Kyaku) O O
Multi Punches: | \ -O + button
(Suiko Retsudu) O O
Rising Kick: | / O- + button
(Hi Syo Kyaku) O O
Anti-Special Throw: ?
(I saw the CPU do this move on me.
It grabbed me out of a Spinning Kick
when I was Billy, and seemed to do a
different sort of throw/attack follow
up move).
B - 2 Punch Combo, Backfist
C - 3 Punch Combo, Uppercut
D - Slam + Ground Attack
---= Air Throws =------------------------------------------------------
D - Slam + Ground Attack
---= Special Moves =---------------------------------------------------
Dalton Blaster: | \ -O + button
O O
(The button used depends
upon how many Blasts are
sent out. A - one blast
B - two blasts
C - three blasts
D - four blasts)
---= Air Throws =------------------------------------------------------
* none *
---= Special Moves =---------------------------------------------------
Combo Punches - Duke produces a combo of punches.
Air Punches - Leaps in the air, catches you between his
knees, and then punches your head with
both hands continuously.
Can also catch you if you are in the air.
Flaming Dragon Fist - Similar to Billy Lee's Charge Move (but
smaller is size).
Flash Knee Kick - Similar to Eddie's Dragon Knee Kick.
Diving Knee Kick - Dives from the air, Flash Knee Kick style.
He looks like he is 'riding' a Pheonix.
Flash Wheel Kick - Similar to Marian's Moon Drive, but he
travels forward doing 1-2 somersaults. Can
also do in the air.
Sliding Foot Kick - Foot Slide, his foot is a-flame.
Teleport Punch - Teleports in a big flash, and punches you
as he comes out of it, usually behind you.
1). Super Flaming Multi Hit Dragon Knee: 'Rides' a Pheonix Flame,
rising-Dragon Punch Style
and hitting many times.
2). Super Diving Flaming Dragon Knee: Bigger version of his
Diving Knee Kick move.
3). Super Flaming Fist: Very Similar to Billy Lee's
Super Flaming Dragon Fist
Charge move.
############################################################################
############################## KUGO SHUKO ################################
* NOT SELECTABLE * (?)
When playing him, he doesn't do much in the way of Special Moves until you
beat him 1 round.
---= Character data =--------------------------------------------------
Birthplace - Los Angeles POW: 4
Height - 6' 1" SPD: 4
Weight - 189 lbs DEF: 4
Fighting Style - Kobujutsu and Ninpoh
Interests - Chess, Shougi
Author of this FAQ (ME!)...............................Mark O'Neill (*FLEA*)
Special Thanx (& Honorary Mention).....................Gary Clinton (SMILER)
For playing the game with me
& finding some moves (albeit it
by accident!)
SNK Corp. and Technos Japan Corp.......................Such a cool game!
Any additional information, suggestions, (friendly) critism etc. would be
gratefully accepted. I can be E-Mailed at:-