Hi all,
I was away from home for quite a few days so I didn't really work on this
FAQ until now. I have decreased number of characters per line so hopefully
the print outs will be fine now. Many things have been updated especially
the Character&Weapon specific move section but it sure looks like the move
list is far from complete. The game definately has some crazy variations
between the characters and weapons. I personally only focus on practicing with
one or two characters with one or two weapons per character because I found
that it's very difficult to switch to a character who you have never played
before. Timing, moves, stradgies, etc are totally different for each char
for each weapon... Anyway, as usual, if you have anything to add to the move
list, feel free to email me. The way the move list is layed out is probably
confusing but I really am not sure how eles it should be done...
Andy Chien (ranmas@netcom.com)
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Contents:
- Needs
- Credits
- Title Screen Translation
- Character Select Screen Translation
- Weapon Select Screen Translation
- Option Screen Translation
- General Questions and Information
- Abriviations
- Common Moves
- Move List per Weapon
- Character and Weapon Specific Moves
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Needs:
- A nice Bushido Blade ASCII logo would be nice 8)
- Any one knows the differences between high and low collision
detection?
- Information on how to get extra characters, weapons, etc.
- Whatever you think will be good for the Faq.
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Credits:
Weekly Famitsu.............................Majority of the Moves
Marty Chinn................Provider of Informations from Famitsu
RAYSURX.................Weapons and Character Names Translations
Drblasfemy..........................Some Additional Katana Moves
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- Title Screen Translation: from default then press down
Story Mode
VS Mode
Chanbara Mode
Practice Mode
On View Mode
Link Mode
Movie
Option
- Weapon Selecting Screen Translation: from default weapon then
press right.
Katana Rapier Naginata Hammer Nodachi Long Saber Broad
Sword Sword
- Option Screen Translation: from left to right
Difficulty Level (Easy/Hard)
Collision Detection (High/Low)
Music (On/Off)
Color (On/Off)
Continue (On/Off)
Background (Dark/Bright)
Memory Card (Save/Load)
Auto-Save (On/Off)
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General Questions and Information:
- How to get the CG ending instead of a black screen of text?
In the game, you must follow the Bushido honor code when
defeating your opponent which means do not touch your opponents
while they are still talking (don't bump into them or throw your
sub-weapon at them either); do not kill your opponents while
they are laying on the ground; do not kill your opponents while
they are running away from you. There may be more
restrictions but I think you get the idea. ^_^
- How to get the 2nd ending for the game?
It does not matter whether you are playing on easy or hard.
First of all, after the game started, you should run to the well
at the construction yard. (The one you see your character jumps
in if you play the game normally.) After you have arrived the
construction yard, injure your opponent's leg then jump in the
well. After this, you just need to complete the game normally
and you will end up fighting one extra boss after the person you
normally would fight last. *NOTE* you have to go through the
game up to the extra boss without getting a single scratch on
your character. It is okay to continue fighting the extra boss.
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Abriviations:
u Up
d Down
f Forward
b Back
T Triangle Button
S Square Button
X X Button
O O Button
Rx R1 or R2
Lx L1 or L2
a,b Do a then do b
a,,b Do a, slight pause then do b
a+b Do a and b at the same time
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Common Moves:
While Standing:
L1 Run
R1 Raise Stance
R2 Lower Stance
T High Attack
O Mid Attack
X Low Attack
S Block (has parry effect
if timed correctly)
Start Pause
u,u or d,d Side Step
b,f+X Pounce
R1 (close to any platform) Climb
R2 (after block or being hit) Roll Back
f+R2 Crounch Dash Forward or
pick up Sub-Weapon
f+R2,R1 Jump Forward
T, O or X (after jump) Jump Attack
f+R2,O Throw Sub-Weapon
f+R2,R2 Throw Dirts, Water, or Snow at
your opponent. (only works
while on sand, grass, snow,
etc areas)
While Running:
T Verticle Slash
O Horizontal Slash
X Turn Around Slash
While on your knee:
Select Concede Defeat
f+R2 Throw Dirts, Water, or
Snow at your opponent
f+O Throw Sub-Weapon
f+O,T Throw Sub-Weapon if applicable
then falling strike
f,f+T High Strike
R2 Lay Down
After Layed Down:
b+O Get Up Strike
T or O or X Slash
S Block
Common but with Exceptions:
f+R2,T Crounch Forward High
Strike
f+R2,X Back Flip or Low to High
Swing
f+R2,R1,X Rising Attack
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Moves: The moves in this game is mainly weapon dependent. Each
weapon listed below is divided into 3 categories: normal
moves, multi-hit attacks, and special moves that are
characters specific, in that order. Special moves can be
done in any stance!
(The moves with * after has exceptionns or special effects
on certain characters. The discriptions will be added
later.)