Sim Theme Park

Sim Theme Park

14.10.2013 07:05:20
~B
SIM THEME PARK
The Strategy Guide
For PC

Written by CHAZ5000
E-Mail Address alvintex_99@yahoo.com

Legal Information:
This Walkthrough is to be only found at Gamefaqs.com at the moment. It is copyright 2001 Chaz5000
DO NOT DISTRIBUTE THIS WALKTHROUGH IN ANY OTHER PLACE WITHOUT MY PERMISSION!
Sim Theme Park is copyright Electronic Arts.

Version History:
Version 0.01-02/02/01:First version of this strategy guide.
Version 0.02-02/03/01:Second version of this strategy guide. Fixed a couple minor innacuracies.
Version 0.58-02/04/01:Third version of this strategy guide. Added apendix and expanded section 7

NOTE:This strategy guide is for people using the Full Simulation mode of Sim Theme Park. People
using Instant Action already have a park started for them.

NOTE:Before we start, let's take a moment to talk about Game Safety. Be sure to completely read
and understand the manuals that come with your game. Also, be sure to wear these 8-), Safety
Glasses.

SECTION 1:STARTING THE GAME-OPTION 1
You start the game with $50,000.00 in the bank and one golden key. Use this key to first open up
Lost Kingdom. Build in the open area an Aztec Mayhem ride, a Crazy Ape ride, 2 small
bathrooms, and a Burger Restaurant. Connect all of these by building paths, then open your park
by pressing "O". Hire several researchers, janitors, and mechanics. Place at least one
mechanic in front of each ride to keep it maintained. Wait a couple weeks, then buy a Worker's
Hut. I cannot stress the following part enough. DO NOT RAISE TICKET PRICES WHEN THE LITTLE
DOT TELLS YOU TO! If you raise ticket prices, then not as many people will go to
your park. Wait for at least six months before you raise prices, and then only raise the prices
to twenty-five dollars. Wait at least a full year before you start charging thirty bucks. The
increase in visitors is far higher than any short term gains you'd get from high ticket prices.
Also check your peoples happiness every few minutes by using the Information Screen. It will
help you make a better park.

SECTION 2:WINNING A GOLDEN TICKET UNDER OPTION 1
You probably noticed two mystery rides at the top of the "Purchase Rides" screen. You need Gold
Tickets to win these. To get a gold ticket, you need to have at least a hundred happy visitors
come to your park. How do you do this? There are several things you need to do to accomplish
this goal. Make sure that you have set up all three shops available at first. Try to get the
rest of the rides in. Make sure there are plenty of nice decorations such as rocks, fountains,
and trees. Finally, make sure that the ticket price is not very expensive. As I mentioned
before, the price should not exceed twenty-five dollars. If you follow these guidelines you
should get a Gold Ticket soon enough. Use this ticket to buy that Mystery Ride, which turns out
to be an elevated tram around your park.

SECTION 3:EXPAND YOUR PARK UNDER OPTION 1
Keep up the good work on your game for several more years. By listening to your customers and
following the recommendations of the little black dot, and you should prosper. Wait until you
have another forty-five thousand dollars, and move to start on the Halloween World. For
information on that, follow the advice below about starting on the Halloween World. If you
already beat Halloween World, then go to Section 7


SECTION 4:STARTING THE GAME-OPTION 2
You start the game with $50,000.00 in the bank and one golden key. Use this key to first open up
Halloween World. Build in the open area an Insecticide Ride, a Jaw Dropper ride, 2 small
bathrooms, and a Burger Restauraunt. Connect all of these with paths, then open your park by
pressing "O". Hire as many researchers as you can, along with setting some janitors and some
mechanics on the paths in front of the rides. Wait a few weeks, then buy a Worker's Hut. As I
have mentioned above, don't raise ticket prices for at least six months. However, on this map
I recommend that you boost the ticket price to thirty bucks by September instead of waiting for
a new year to start. If you play your cards right, then you should have lots of people going to
your park in spite of higher ticket prices. Also check your peoples happiness every few
minutes by using the Information Screen. It will help you make a better park.

SECTION 5-GOING FOR GOLD UNDER OPTION 2
You have most likely noticed the two Mystery Rides at the top of the "Purchase Rides" screen.
You will need Gold Tickets to get these attractions. To get a gold ticket, you'll need lots of
happy customers coming to your park. "What's the best way to do this?" you may ask. The best
way to bring lots of happy customers to your park is to build a park that you'd like to go to.
Build lots of stores. Build attractions with prizes worth at least fifty dollars, an entrance
fee of less than twenty dollars, and a win percentage of at least fifty percent. You may lose
a few bucks on the attractions, but the admission rate will steadily increase. Another way to
get happy customers is to make sure that bathrooms are readily available through many points in
the park. Make sure that the admission is no more than twenty five dollars. Follow these
directions and a gold ticket should be yours in a few weeks. Use the gold ticket to buy that
Mytery Ride, which turns out to be an elevated tram-thing that goes around your park.

SECTION 6-EXPAND YOUR PARK UNDER OPTION 2
Keep up the good work for several more years. Make sure that your customers are happy, but also
slowly increase ticket prices. You shouldn't raise them more than a buck every couple months,
and the people won't notice. If you are told to lower ticket prices, then do so immediately.
Only once or twice every three or four years, do a "Free Admission Day". Lower ticket price to
as cheap as you can make it, and leave it that way for a week or two. Then, let your ticket
prices skyrocket as you make the ticket price at least thirty-five bucks. You can charge more
depending on how popular your park is. Once you have another forty-five thousand dollars, start
working on Jurassic World. If you already beat Lost Kingdom, then go to Section 7.

SECTION 7:EXPANSION BEYOND YOUR DINKY LITTLE PARK
Now that you've beat the first parks that you can get, it's time to expand your borders.
Continue making your people happy until you get another key, then unlock Wonder Land. Build
the Bugs TV Ride, the Flower Power Ride, the Jelly Bounce Ride, along with any sort of
Roller Coaster, and a couple attractions. Follow the Little Dot's advice for bathrooms and
rides and such. Keep playing on this map until you get a total of 5 golden keys. Then you can
unlock Space Zone. Space Zone is just a fun level. Build the best park you can with this one.
After this you will have conquered the entire game. Congratulations.

APPENDIX:RIDE INFORMATION FOR LOST KINGDOM
Aztec Mayhem-A simulator. It costs $2500 to buy.
Belly Bounce-A Bouncy Castle. It costs $500 to buy.
Crazy Ape-A Pirate Ship. It costs $2000 to buy.
Dizzy Dinos-A spinning ride. It costs $1200 to buy.
Jurrassic Tours-A special ride. It costs 1 gold ticket to buy the first time, and $3000 to buy
after that.
King of the Swingers-A Pirate Ship. It costs $1700 to buy.
Manic Mayan-A Spinning Ride. It costs $2200 to buy.
Rocky Racers-A Merry Go Round. It costs $750 to buy.
Slither-A Slide. It costs $750 to buy.
Temple of Gloom-A Roller Coaster. It costs $10,000 to buy, plus the cost of track.
DinoKarts-A Go Kart Track. It costs $6500 to buy, plus the cost of track.
Sun God-A Big Wheel. It costs $1500 to buy.
Mayan Spinner-A Spinning Ride. It costs $750 to buy.
Mumbo-A Spinning Ride. It costs $1000 to buy.
Tom Tom Twister-A Spinning Ride. It costs $4000 to buy.
Chac Atak-A Log Flume Ride. It costs $10,000 to buy, plus the cost of track.
Splish Splash-A Water Track. It costs $5000 to buy, plus the cost of track.
The Hot Pot-A Bumper Car Ride. It costs $2000 to buy.
Gorilla Thrilla-A Roller Coaster. It costs $12,500 to buy, plus the cost of track.
Eruption-A Special Ride. It costs 3 Gold Tickets to buy.

Acknowledgements:
To GameFAQs, For hosting this Walkthrough.
To Prickly Jack and Fritter, My Cats, For sleeping at my feet and keepin my toes warm.
To Noah Webster, because I keep misspelling "strategy" as "startegy", and "Recommend" as
"Reccomend"
To Norm Abram, for the constant reminders about shop safety.

This Strategy Guide is copyright 2001 CHAZ5000.










 
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